Advertisement
ArcDesLHK

Cyberdrone

May 6th, 2023
25
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.12 KB | None | 0 0
  1. Cyberdrone Blader
  2. Future 5 DARK Machine/Time Leap/Effect
  3. 2300/1600
  4. Each player controls a Machine monster - "Cyberdrone" monster
  5. Machine monsters your opponent controls cannot activate their effects. You can only use each of the following effects of "Cyberdrone Blader" once per turn. You can target 1 of your banished "Cyberdrone" monsters and 1 face-up card your opponent controls; shuffle them into the Deck. When an effect of a card in the GY is activated (Quick Effect): You can negate the activation.
  6.  
  7. Cyberdrone Raptor
  8. Level 4 DARK Machine/Effect
  9. 1300/1700
  10. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Machine monster. If this card is Normal or Special Summoned: You can add 1 "Cyberdrone" monster from your Deck to your hand, except "Cyberdrone Raptor". You can only use each effect of "Cyberdrone Raptor" once per turn.
  11.  
  12. Cyberdrone Dragon
  13. Future 5 DARK Machine/Time Leap/Effect
  14. 2300/1600
  15. Each player controls a Machine monster - "Cyberdrone" monster
  16. All Machine monsters your opponent controls lose 1000 ATK. This card can attack all Machine monsters your opponent controls, once each. You can only use each of the following effects of "Cyberdrone Dragon" once per turn. If this card is Time Leap Summoned: You can target 1 of your banished "Cyberdrone" monsters; inflict damage to your opponent equal to its ATK. You can target 1 of your banished "Cyberdrone" cards; add it to your hand.
  17.  
  18. Cyberdrone Magician
  19. Level 4 DARK Machine/Effect
  20. 1200/2000
  21. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Machine monster. When your opponent activates the effect of a Machine monster on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. You can only use each effect of "Cyberdrone Magician" once per turn.
  22.  
  23. Cyberdrone Fish
  24. Level 4 DARK Machine/Effect
  25. 800/2000
  26. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Machine monster. When your opponent activates the effect of a non-Machine monster on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, that monster becomes a Machine monster. You can only use each effect of "Cyberdrone Fish" once per turn.
  27.  
  28. Cyberdrone Zombie
  29. Level 4 DARK Machine/Effect
  30. 1100/1600
  31. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Machine monster. During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. You can only use each effect of "Cyberdrone Zombie" once per turn.
  32.  
  33. Cyberdrone Falcon
  34. Level 4 DARK Machine/Effect
  35. 1400/1300
  36. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Machine monster. If you control a "Cyberdrone" Time Leap Monster: You can Tribute this card, then target 1 Machine monster your opponent controls; destroy it. You can only use each effect of "Cyberdrone Falcon" once per turn.
  37.  
  38. Cyberdrone Skeleton
  39. Level 4 DARK Machine/Effect
  40. 0/2000
  41. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Machine monster. When an opponent's Machine monster declares an attack: You can negate the attack. You can only use each effect of "Cyberdrone Skeleton" once per turn.
  42.  
  43. Cyberdrone Dragonfly
  44. Level 4 DARK Machine/Effect
  45. 1800/600
  46. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Machine monster. If this card is Normal or Special Summoned: You can target 1 of your banished "Cyberdrone" monsters, except "Cyberdrone Dragonfly"; add it to your hand. You can only use each effect of "Cyberdrone Dragonfly" once per turn.
  47.  
  48. Cyberdrone Rhino
  49. Level 4 DARK Machine/Effect
  50. 1700/1200
  51. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Machine monster. You can only use this effect of "Cyberdrone Rhino" once per turn. At the start of the Damage Step, if this card battles a Machine monster: You can destroy that monster.
  52.  
  53. Cyberdrone Serpent
  54. Future 5 DARK Machine/Time Leap/Effect
  55. 2200/2500
  56. Each player controls a Machine monster - "Cyberdrone" monster
  57. You can target 1 of your banished "Cyberdrone" monsters; shuffle it into the Deck, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Cyberdrone Serpent" once per turn. Machine monsters your opponent controls are changed to Defense Position, also neither player can activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage.
  58.  
  59. Cyberdrone Striker
  60. Future 5 DARK Machine/Time Leap/Effect
  61. 2000/2000
  62. Each player controls a Machine monster - "Cyberdrone" monster
  63. You can target 1 Machine monster on the field and 1 of your banished "Cyberdrone" monsters; the first target gains or loses ATK equal to the other target's, until the end of this turn. You can only use this effect of "Cyberdrone Striker" once per turn. Machine monsters your opponent controls that can attack must attack.
  64.  
  65. Cyberdrone Warwolf
  66. Level 4 DARK Machine/Effect
  67. 1200/1600
  68. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Machine monster. If this card is Normal or Special Summoned: You can add 1 "Cyberdrone" Spell/Trap from your Deck to your hand. You can only use each effect of "Cyberdrone Warwolf" once per turn.
  69.  
  70. Cyberdrone Accel
  71. Normal Spell
  72. Target 1 face-up monster your opponent controls; Special Summon 1 of your "Cybedrone" monsters that is banished or in your Deck, then the targeted monster becomes a Machine monster. If this card is in your GY, except the turn it was sent there: You can banish this card; destroy 1 Machine monster on the field. You can only use each effect of "Cyberdrone Accel" once per turn.
  73.  
  74. Cyberdrone Infection
  75. Continuous Trap
  76. Your opponent cannot target "Cyberdrone" Time Leap Monsters you control with Spell/Trap effects. If a face-up Machine monster(s) your opponent controls is destroyed by battle or card effect: You can inflict 1000 damage to your opponent. You can only use this effect of "Cyberdrone Infection" once per turn.
  77.  
  78. Cyberdrone Terminal
  79. Continuous Trap
  80. If you control a "Cyberdrone" Time Leap Monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Cyberdrone" Time Leap Monster, then target 1 Machine monster your opponent controls; take control of it. You can only use 1 "Cyberdrone Terminal" effect per turn, and only once that turn.
  81.  
  82. Cyberdrone Crush
  83. Normal Trap
  84. Tribute 1 DARK Machine monster; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those Machine monsters.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement