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- local ServerStorage = game:GetService("ServerStorage")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local SpawnCarEvent = ReplicatedStorage:WaitForChild("SpawnCar")
- local DeleteCarEvent = ReplicatedStorage:WaitForChild("DeleteCar")
- SpawnCarEvent.OnServerEvent:Connect(function(player, carName)
- local Car = ServerStorage:FindFirstChild("Cars"):FindFirstChild(carName)
- local CurCar = game.Workspace:FindFirstChild(player.Name .. 'sCar')
- if CurCar then
- CurCar:Remove()
- end
- if Car then
- local clonedCar = Car:Clone()
- clonedCar.Name = player.Name .. 'sCar'
- clonedCar.Parent = game.Workspace
- clonedCar:MoveTo(player.Character.HumanoidRootPart.Position + player.Character.HumanoidRootPart.CFrame.LookVector * 15)
- end
- end)
- DeleteCarEvent.OnServerEvent:Connect(function(player, Car)
- local Car = game.Workspace:FindFirstChild(player.Name .. 'sCar')
- if Car then
- Car:Remove()
- end
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- local Car = game.Workspace:FindFirstChild(player.Name .. 'sCar')
- if Car then
- Car:Remove()
- end
- end)
- game.Players.PlayerAdded:Connect(function(player)
- player.CharacterAdded:Connect(function(character)
- local Car = game.Workspace:FindFirstChild(player.Name .. 'sCar')
- if Car then
- Car:Remove()
- end
- end)
- end)
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