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ArcDesLHK

Soul Thief

Jul 4th, 2023
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  1. Soul Thief Kuroba
  2. Level 2 EARTH Psychic/Effect
  3. 600/1200
  4. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 Level 6 "Soul Thief" monster from your Deck. If this card is destroyed by your card effect and sent to the GY: You can add 1 "Soul Thief" monster from your Deck to your hand, except "Soul Thief Kuroba". You can only use each effect of "Soul Thief Kuroba" once per turn.
  5.  
  6. Soul Thief Clara
  7. Level 2 EARTH Psychic/Effect
  8. 900/1500
  9. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 Level 6 "Soul Thief" monster from your Deck. If this card is destroyed by your card effect and sent to the GY: You can add 1 "Soul Thief" Spell from your Deck to your hand. You can only use each effect of "Soul Thief Clara" once per turn.
  10.  
  11. Soul Thief Ralph
  12. Level 2 EARTH Psychic/Effect
  13. 800/2100
  14. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 Level 6 "Soul Thief" monster from your Deck. If this card is destroyed by your card effect and sent to the GY: You can Set 1 "Soul Thief" Trap directly from your Deck. You can only use each effect of "Soul Thief Ralph" once per turn.
  15.  
  16. Soul Thief Tobita
  17. Level 2 EARTH Psychic/Effect
  18. 1000/1400
  19. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 Level 6 "Soul Thief" monster from your Deck. If this card is destroyed by your card effect and sent to the GY: You can target 1 "Soul Thief" card in your GY, except "Soul Thief Tobita"; add it to your hand. You can only use each effect of "Soul Thief Tobita" once per turn.
  20.  
  21. Soul Thief Meimi
  22. Level 6 FIRE Psychic/Effect
  23. 2000/2400
  24. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 Level 2 "Soul Thief" monster from your GY. If this card is destroyed by your card effect and sent to the GY: You can target 1 face-up monster your opponent controls; destroy it. You can only use each effect of "Soul Thief Meimi" once per turn.
  25.  
  26. Soul Thief Rat
  27. Level 6 WIND Psychic/Effect
  28. 2100/1900
  29. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 Level 2 "Soul Thief" monster from your GY. If this card is destroyed by your card effect and sent to the GY: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Soul Thief Rat" once per turn.
  30.  
  31. Soul Thief Twenty
  32. Level 6 WATER Psychic/Effect
  33. 2000/2000
  34. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 Level 2 "Soul Thief" monster from your GY. If this card is destroyed by your card effect and sent to the GY: You can Special Summon 1 Level 6 "Soul Thief" monster from your hand, except "Soul Thief Twenty", but negate its effects. You can only use each effect of "Soul Thief Twenty" once per turn.
  35.  
  36. Soul Thief Stone River
  37. Level 6 EARTH Psychic/Effect
  38. 1800/2500
  39. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 Level 2 "Soul Thief" monster from your GY. If this card is destroyed by your card effect and sent to the GY: You can Special Summon 1 "Soul Thief Token" (Psychic/EARTH/Level 6/ATK 1800/DEF 2500). You can only use each effect of "Soul Thief Stone River" once per turn.
  40.  
  41. Soul Thief Joker
  42. Level 4 TIME Psychic/Reunion/Effect
  43. 2500/2100
  44. 2 Psychic monsters
  45. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can destroy 1 other "Soul Thief" monster from your hand or field, and if you do, this card's ATK becomes double its original ATK during that damage calculation only. Once per turn, during the End Phase, if the previous effect was activated this turn: Destroy this card, and if you do, gain 2500 LP.
  46.  
  47. Soul Thief Great Ender
  48. Level 4 TIME Psychic/Reunion/Effect
  49. 2600/2000
  50. 2 Psychic monsters
  51. Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field. This is a Quick Effect, if this card was Reunion Summoned using a "Soul Thief" monster as material. Once per turn, during the End Phase, if the previous effect was activated this turn: Destroy this card, and if you do, gain 2600 LP.
  52.  
  53. Soul Thief Arsene
  54. Level 4 TIME Psychic/Reunion/Effect
  55. 2400/2400
  56. 2 Psychic monsters
  57. Once per turn, when your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to its original ATK. If this card was not Reunion Summoned using a "Soul Thief" monster as material, the damage inflicted by this effect is halved. Once per turn, during the End Phase, if the previous effect was activated this turn: Destroy this card, and if you do, gain 2400 LP.
  58.  
  59. Soul Thief Lupin
  60. Level 4 TIME Psychic/Reunion/Effect
  61. 2600/0
  62. 2 Psychic monsters
  63. All monsters on the field lose ATK equal to their original DEF, except Psychic monsters. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to its original ATK. If this card was not Reunion Summoned using a "Soul Thief" monster as material, the damage inflicted by this effect is halved. Once per turn, during the End Phase, if the previous effect was activated this turn: Destroy this card, and if you do, gain 2600 LP.
  64.  
  65. Soul Thief Bounty
  66. Normal Spell
  67. Special Summon up to 2 "Soul Thief" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated. You can only activate 1 "Soul Thief Bounty" per turn.
  68.  
  69. Soul Thief Treasure
  70. Normal Spell
  71. Target 2 "Soul Thief" monsters you control; destroy them, and if you do, draw 2 cards. You can only activate 1 "Soul Thief Treasure" per turn.
  72.  
  73. Soul Thief Charm
  74. Field Spell
  75. "Soul Thief" monsters you control cannot be destroyed by battle. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Soul Thief" card from your Deck to your hand, except "Soul Thief Charm". You can only use this effect of "Soul Thief Charm" once per turn.
  76.  
  77. Soul Thief Crime
  78. Normal Trap
  79. Target 1 "Soul Thief" monster you control; destroy it, then your opponent destroys 1 monster they control with ATK higher than or equal to the targeted monster's ATK.
  80.  
  81. Gentle Soul Thief
  82. Counter Trap
  83. When your opponent activates a monster effect: Destroy 1 "Soul Thief" monster you control, and if you do, negate the activation, and if you do that, destroy that card. You can only activate 1 "Gentle Soul Thief" per turn.
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