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Thefrozen106

Rokudanye (Edited)

Feb 6th, 2017
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  1. --[[Hello guys... ik y'all are not playing sb anymore but hey, i will still posting new script lol, so.. anybody still playing SB out there? because i am, if u want to play SB go to Basictality's Script Builder, and you can't run scripts you did not make, make sure you don't get caught! TEE HEE]]--
  2.  
  3. user=game:service'Players'.localPlayer
  4. char=user.Character
  5. mouse=user:GetMouse()
  6. user=game:service'Players'.localPlayer;
  7. char=user.Character
  8. mouse=user:GetMouse()
  9. m=Instance.new('Model',char)
  10. hold=false
  11. deb = false
  12. Game.Lighting.Outlines = false
  13. Anim = 'None'
  14.  
  15. function DoDamage(hum,dmg)
  16. if hum.Health == 0 then return end
  17. local a,b = ypcall(function()
  18. hum:TakeDamage(dmg)
  19. --hum.Health = hum.Health - dmg
  20. if not hum.Parent:FindFirstChild('Torso') then return end
  21. local m = Instance.new('Model',workspace)
  22. m.Name = dmg
  23. local h = Instance.new('Humanoid',m)
  24. h.MaxHealth = 0
  25. local p = Instance.new('Part',m)
  26. p.Material = 'SmoothPlastic'
  27. p.BrickColor = BrickColor.new('Really black')
  28. p.Name = 'Head'
  29. p.FormFactor = 'Custom'
  30. p.Size = Vector3.new(1,1,1)
  31. p.Transparency = 0.5
  32. p.CanCollide = false
  33. p.Anchored = true
  34. p:BreakJoints()
  35. local pmsh = Instance.new('SpecialMesh',p)
  36. pmsh.MeshType = 'FileMesh'
  37. pmsh.Scale = Vector3.new(1,1,1)
  38. pmsh.MeshId = 'http://www.roblox.com/Asset/?id=9756362'
  39. game.Debris:AddItem(m,5)
  40. p.CFrame = CFrame.new(hum.Parent.Torso.Position) * CFrame.new(math.random(-2,2),2.5,math.random(-2,2))
  41. local rAm = math.random(3,6)/100
  42. coroutine.wrap(function()
  43. for i=1,300 do
  44. p.CFrame = p.CFrame * CFrame.new(0,rAm,0)
  45. wait()
  46. end
  47. p:Destroy()
  48. end)()
  49. end)
  50. if not a then print(b) end
  51. end
  52.  
  53. function playSound(id,parent,volume,pitch)
  54. local sound = Instance.new('Sound',parent or workspace)
  55. sound.SoundId = 'http://www.roblox.com/asset?id='..id
  56. sound.Volume = volume or 1
  57. sound.Pitch = pitch or 1
  58. coroutine.wrap(function()
  59. wait()
  60. sound:Play()
  61. wait(10)
  62. sound:Stop()
  63. sound:Destroy()
  64. end)()
  65. return sound
  66. end
  67.  
  68. function weld(p0,p1,c0,c1,par)
  69. local w = Instance.new('Weld',p0 or par)
  70. w.Part0 = p0
  71. w.Part1 = p1
  72. w.C0 = c0 or CFrame.new()
  73. w.C1 = c1 or CFrame.new()
  74. return w
  75. end
  76.  
  77. function lerp(a, b, t)
  78. return a + (b - a)*t
  79. end
  80.  
  81. do
  82. local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end
  83.  
  84. local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end
  85.  
  86. local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end
  87.  
  88. function clerp(a,b,t)
  89. local qa = {QuaternionFromCFrame(a)}
  90. local qb = {QuaternionFromCFrame(b)}
  91. local ax, ay, az = a.x, a.y, a.z
  92. local bx, by, bz = b.x, b.y, b.z
  93.  
  94. local _t = 1-t
  95. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  96. end
  97. end
  98.  
  99. local his = {}
  100.  
  101. function ctween(tar,prop,c2,t,b)
  102. local function doIt()
  103. local now = tick()
  104. his[tar] = now
  105. local c1 = tar[prop]
  106. for i=1,t do
  107. if his[tar] ~= now then return end
  108. tar[prop] = clerp(c1,c2,1/t*i)
  109. wait(1/60)
  110. end
  111. end
  112. if b then coroutine.wrap(doIt)() else doIt() end
  113. end
  114.  
  115. local nk = char.Torso.Neck
  116. local nk0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/2,0,math.pi)
  117. local ra,la = char['Right Arm'], char['Left Arm']
  118. ra:BreakJoints()
  119. la:BreakJoints()
  120. Anim = 'Idle'
  121. local rs = weld(char.Torso,ra,CFrame.new(1.25,.5,0), CFrame.new(-.25,.5,0),stuff)
  122. local ls = weld(char.Torso,la,CFrame.new(-1.25,.5,0), CFrame.new(.25,.5,0),stuff)
  123. local rs0 = rs.C0
  124. local ls0 = ls.C0
  125.  
  126. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
  127. ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(70),math.rad(-20),math.rad(50)),5)
  128.  
  129. --construction
  130. local Handle = Instance.new("Part", game.Players.LocalPlayer.Character)
  131. Handle:BreakJoints()
  132. Handle.Material = "SmoothPlastic"
  133. Handle.Transparency = 1
  134. Handle.TopSurface = "Smooth"
  135. Handle.Name = 'Handle'
  136. Handle.BottomSurface = "Smooth"
  137. Handle.FormFactor = "Custom" Handle.CanCollide = false
  138. Handle.BrickColor = BrickColor.new("Medium stone grey")
  139. Handle.Size = Vector3.new(0.685749531, 0.68574959, 0.685749531)
  140. local Handleweld = Instance.new("ManualWeld")
  141. Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  142. Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  143. Handleweld.C1 = CFrame.new(0.114501953, 0.786820889, -0.0211935043, 5.27895681e-020, 4.47034765e-008, 1, 1.93350978e-012, 0.999999881, -4.47034836e-008, -1, -1.94467489e-012, 3.28244525e-020)
  144. Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"]
  145.  
  146. local HandleMesh = Instance.new("SpecialMesh",Handle)
  147. HandleMesh.MeshId = ""
  148. HandleMesh.MeshType = Enum.MeshType.Brick HandleMesh.Name = "Mesh"
  149. HandleMesh.Offset = Vector3.new(0, 0, 0)
  150. HandleMesh.Scale = Vector3.new(1.67275953, 0.331239998, 0.182181984)
  151.  
  152. local Hitbox = Instance.new("Part", game.Players.LocalPlayer.Character)
  153. Hitbox:BreakJoints()
  154. Hitbox.Material = "SmoothPlastic"
  155. Hitbox.Transparency = 1
  156. Hitbox.TopSurface = "Smooth"
  157. Hitbox.Name = 'Hitbox'
  158. Hitbox.BottomSurface = "Smooth"
  159. Hitbox.FormFactor = "Custom" Hitbox.CanCollide = false
  160. Hitbox.BrickColor = BrickColor.new("Mid gray")
  161. Hitbox.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  162. local Hitboxweld = Instance.new("ManualWeld")
  163. Hitboxweld.Part0 = Handle Hitboxweld.Part1 = Hitbox Hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  164. Hitboxweld.C1 = CFrame.new(-0.270582199, 6.18315887, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  165. Hitboxweld.Parent = Hitbox
  166. local HitboxMesh = Instance.new("SpecialMesh",Hitbox)
  167. HitboxMesh.MeshId = ""
  168. HitboxMesh.MeshType = Enum.MeshType.Brick HitboxMesh.Name = "Mesh"
  169. HitboxMesh.Offset = Vector3.new(0, 0, 0)
  170. HitboxMesh.Scale = Vector3.new(2.36599994, 7.098001, 0.181999996)
  171.  
  172. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  173. Part:BreakJoints()
  174. Part.Material = "SmoothPlastic"
  175. Part.TopSurface = "Smooth"
  176. Part.Name = 'Part'
  177. Part.BottomSurface = "Smooth"
  178. Part.FormFactor = "Custom" Part.CanCollide = false
  179. Part.BrickColor = BrickColor.new("Dark stone grey")
  180. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  181. local Partweld = Instance.new("ManualWeld")
  182. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  183. Partweld.C1 = CFrame.new(1.07288361e-006, -0.440738082, 4.93405151, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  184. Partweld.Parent = Part
  185. local PartMesh = Instance.new("SpecialMesh",Part)
  186. PartMesh.MeshId = ""
  187. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  188. PartMesh.Offset = Vector3.new(0, 0, 0)
  189. PartMesh.Scale = Vector3.new(0.181999996, 0.364000022, 2.00200009)
  190.  
  191. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  192. Part:BreakJoints()
  193. Part.Material = "SmoothPlastic"
  194. Part.TopSurface = "Smooth"
  195. Part.Name = 'Part'
  196. Part.BottomSurface = "Smooth"
  197. Part.FormFactor = "Custom" Part.CanCollide = false
  198. Part.BrickColor = BrickColor.new("Really black")
  199. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  200. local Partweld = Instance.new("ManualWeld")
  201. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  202. Partweld.C1 = CFrame.new(-0.151121378, 2.49862671, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  203. Partweld.Parent = Part
  204. local PartMesh = Instance.new("SpecialMesh",Part)
  205. PartMesh.MeshId = ""
  206. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  207. PartMesh.Offset = Vector3.new(0, 0, 0)
  208. PartMesh.Scale = Vector3.new(0.182000026, 1.45600009, 0.181999996)
  209.  
  210. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  211. Part:BreakJoints()
  212. Part.Material = "SmoothPlastic"
  213. Part.TopSurface = "Smooth"
  214. Part.Name = 'Part'
  215. Part.BottomSurface = "Smooth"
  216. Part.FormFactor = "Custom" Part.CanCollide = false
  217. Part.BrickColor = BrickColor.new("Really black")
  218. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  219. local Partweld = Instance.new("ManualWeld")
  220. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  221. Partweld.C1 = CFrame.new(-0.378279686, 2.49850464, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  222. Partweld.Parent = Part
  223. local PartMesh = Instance.new("SpecialMesh",Part)
  224. PartMesh.MeshId = ""
  225. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  226. PartMesh.Offset = Vector3.new(0, 0, 0)
  227. PartMesh.Scale = Vector3.new(0.182000026, 1.45600009, 0.181999996)
  228.  
  229. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  230. Part:BreakJoints()
  231. Part.Material = "SmoothPlastic"
  232. Part.TopSurface = "Smooth"
  233. Part.Name = 'Part'
  234. Part.BottomSurface = "Smooth"
  235. Part.FormFactor = "Custom" Part.CanCollide = false
  236. Part.BrickColor = BrickColor.new("Medium stone grey")
  237. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  238. local Partweld = Instance.new("ManualWeld")
  239. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  240. Partweld.C1 = CFrame.new(-0.497517943, 0.00567424297, -2.95291901, 3.31555725e-008, -1, 3.65483629e-007, -2.98013862e-008, -3.6547587e-007, -1, 1, 3.31555725e-008, -2.98013703e-008)
  241. Partweld.Parent = Part
  242. local PartMesh = Instance.new("CylinderMesh",Part)
  243. PartMesh.Name = "Mesh"
  244. PartMesh.Offset = Vector3.new(0, 0, 0)
  245. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  246.  
  247. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  248. Part:BreakJoints()
  249. Part.Material = "SmoothPlastic"
  250. Part.TopSurface = "Smooth"
  251. Part.Name = 'Part'
  252. Part.BottomSurface = "Smooth"
  253. Part.FormFactor = "Custom" Part.CanCollide = false
  254. Part.BrickColor = BrickColor.new("Really black")
  255. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  256. local Partweld = Instance.new("ManualWeld")
  257. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  258. Partweld.C1 = CFrame.new(-0.264691353, 3.06073761, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  259. Partweld.Parent = Part
  260. local PartMesh = Instance.new("SpecialMesh",Part)
  261. PartMesh.MeshId = ""
  262. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  263. PartMesh.Offset = Vector3.new(0, 0, 0)
  264. PartMesh.Scale = Vector3.new(0.909999967, 0.364000142, 0.181999996)
  265.  
  266. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  267. Part:BreakJoints()
  268. Part.Material = "SmoothPlastic"
  269. Part.TopSurface = "Smooth"
  270. Part.Name = 'Part'
  271. Part.BottomSurface = "Smooth"
  272. Part.FormFactor = "Custom" Part.CanCollide = false
  273. Part.BrickColor = BrickColor.new("Medium stone grey")
  274. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  275. local Partweld = Instance.new("ManualWeld")
  276. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  277. Partweld.C1 = CFrame.new(-0.26468575, -0.00567483902, -2.72582245, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  278. Partweld.Parent = Part
  279. local PartMesh = Instance.new("CylinderMesh",Part)
  280. PartMesh.Name = "Mesh"
  281. PartMesh.Offset = Vector3.new(0, 0, 0)
  282. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  283.  
  284. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  285. Part:BreakJoints()
  286. Part.Material = "SmoothPlastic"
  287. Part.TopSurface = "Smooth"
  288. Part.Name = 'Part'
  289. Part.BottomSurface = "Smooth"
  290. Part.FormFactor = "Custom" Part.CanCollide = false
  291. Part.BrickColor = BrickColor.new("Really black")
  292. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  293. local Partweld = Instance.new("ManualWeld")
  294. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  295. Partweld.C1 = CFrame.new(1.1920929e-007, 3.11734009, 0.303098917, 1.13114545e-007, 8.29843941e-007, -1, 1, -2.38421308e-007, 1.13114368e-007, -2.38421308e-007, -1, -8.29836324e-007)
  296. Partweld.Parent = Part
  297. local PartMesh = Instance.new("CylinderMesh",Part)
  298. PartMesh.Name = "Mesh"
  299. PartMesh.Offset = Vector3.new(0, 0, 0)
  300. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  301.  
  302. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  303. Part:BreakJoints()
  304. Part.Material = "SmoothPlastic"
  305. Part.TopSurface = "Smooth"
  306. Part.Name = 'Part'
  307. Part.BottomSurface = "Smooth"
  308. Part.FormFactor = "Custom" Part.CanCollide = false
  309. Part.BrickColor = BrickColor.new("Medium stone grey")
  310. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  311. local Partweld = Instance.new("ManualWeld")
  312. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  313. Partweld.C1 = CFrame.new(0.0135855675, -0.00567471981, -2.95297241, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  314. Partweld.Parent = Part
  315. local PartMesh = Instance.new("CylinderMesh",Part)
  316. PartMesh.Name = "Mesh"
  317. PartMesh.Offset = Vector3.new(0, 0, 0)
  318. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  319.  
  320. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  321. Part:BreakJoints()
  322. Part.Material = "SmoothPlastic"
  323. Part.TopSurface = "Smooth"
  324. Part.Name = 'Part'
  325. Part.BottomSurface = "Smooth"
  326. Part.FormFactor = "Custom" Part.CanCollide = false
  327. Part.BrickColor = BrickColor.new("Dark stone grey")
  328. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  329. local Partweld = Instance.new("ManualWeld")
  330. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  331. Partweld.C1 = CFrame.new(1.43051147e-006, -0.497528672, 6.75119019, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  332. Partweld.Parent = Part
  333. local PartMesh = Instance.new("SpecialMesh",Part)
  334. PartMesh.MeshId = ""
  335. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  336. PartMesh.Offset = Vector3.new(0, 0, 0)
  337. PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.909999967)
  338.  
  339. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  340. Part:BreakJoints()
  341. Part.Material = "SmoothPlastic"
  342. Part.TopSurface = "Smooth"
  343. Part.Name = 'Part'
  344. Part.BottomSurface = "Smooth"
  345. Part.FormFactor = "Custom" Part.CanCollide = false
  346. Part.BrickColor = BrickColor.new("Dark stone grey")
  347. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  348. local Partweld = Instance.new("ManualWeld")
  349. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  350. Partweld.C1 = CFrame.new(1.1920929e-006, -0.611099243, 6.18334198, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  351. Partweld.Parent = Part
  352. local PartMesh = Instance.new("SpecialMesh",Part)
  353. PartMesh.MeshId = ""
  354. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  355. PartMesh.Offset = Vector3.new(0, 0, 0)
  356. PartMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.909999967)
  357.  
  358. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  359. Part:BreakJoints()
  360. Part.Material = "SmoothPlastic"
  361. Part.TopSurface = "Smooth"
  362. Part.Name = 'Part'
  363. Part.BottomSurface = "Smooth"
  364. Part.FormFactor = "Custom" Part.CanCollide = false
  365. Part.BrickColor = BrickColor.new("Really black")
  366. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  367. local Partweld = Instance.new("ManualWeld")
  368. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  369. Partweld.C1 = CFrame.new(-0.264875412, 3.230896, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  370. Partweld.Parent = Part
  371. local PartMesh = Instance.new("SpecialMesh",Part)
  372. PartMesh.MeshId = ""
  373. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  374. PartMesh.Offset = Vector3.new(0, 0, 0)
  375. PartMesh.Scale = Vector3.new(2.36600018, 0.18200013, 0.546000004)
  376.  
  377. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  378. Part:BreakJoints()
  379. Part.Material = "SmoothPlastic"
  380. Part.TopSurface = "Smooth"
  381. Part.Name = 'Part'
  382. Part.BottomSurface = "Smooth"
  383. Part.FormFactor = "Custom" Part.CanCollide = false
  384. Part.BrickColor = BrickColor.new("Really black")
  385. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  386. local Partweld = Instance.new("ManualWeld")
  387. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  388. Partweld.C1 = CFrame.new(-0.270464897, 3.62836456, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  389. Partweld.Parent = Part
  390. local PartMesh = Instance.new("SpecialMesh",Part)
  391. PartMesh.MeshId = ""
  392. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  393. PartMesh.Offset = Vector3.new(0, 0, 0)
  394. PartMesh.Scale = Vector3.new(0.909999967, 1.09200025, 0.181999996)
  395.  
  396. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  397. Part:BreakJoints()
  398. Part.Material = "SmoothPlastic"
  399. Part.TopSurface = "Smooth"
  400. Part.Name = 'Part'
  401. Part.BottomSurface = "Smooth"
  402. Part.FormFactor = "Custom" Part.CanCollide = false
  403. Part.BrickColor = BrickColor.new("Medium stone grey")
  404. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  405. local Partweld = Instance.new("ManualWeld")
  406. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  407. Partweld.C1 = CFrame.new(-0.264688492, 1.6468277, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  408. Partweld.Parent = Part
  409. local PartMesh = Instance.new("SpecialMesh",Part)
  410. PartMesh.MeshId = ""
  411. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  412. PartMesh.Offset = Vector3.new(0, 0, 0)
  413. PartMesh.Scale = Vector3.new(0.582399786, 0.181999996, 0.200200006)
  414.  
  415. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  416. Part:BreakJoints()
  417. Part.Material = "SmoothPlastic"
  418. Part.TopSurface = "Smooth"
  419. Part.Name = 'Part'
  420. Part.BottomSurface = "Smooth"
  421. Part.FormFactor = "Custom" Part.CanCollide = false
  422. Part.BrickColor = BrickColor.new("Mid gray")
  423. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  424. local Partweld = Instance.new("ManualWeld")
  425. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  426. Partweld.C1 = CFrame.new(-0.156986475, 5.95611572, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  427. Partweld.Parent = Part
  428. local PartMesh = Instance.new("SpecialMesh",Part)
  429. PartMesh.MeshId = ""
  430. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  431. PartMesh.Offset = Vector3.new(0, 0, 0)
  432. PartMesh.Scale = Vector3.new(0.546000004, 5.27800131, 0.181999996)
  433.  
  434. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  435. Part:BreakJoints()
  436. Part.Material = "SmoothPlastic"
  437. Part.TopSurface = "Smooth"
  438. Part.Name = 'Part'
  439. Part.BottomSurface = "Smooth"
  440. Part.FormFactor = "Custom" Part.CanCollide = false
  441. Part.BrickColor = BrickColor.new("Medium stone grey")
  442. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  443. local Partweld = Instance.new("ManualWeld")
  444. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  445. Partweld.C1 = CFrame.new(-0.2703619, -1.64687347, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  446. Partweld.Parent = Part
  447. local PartMesh = Instance.new("SpecialMesh",Part)
  448. PartMesh.MeshId = ""
  449. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  450. PartMesh.Offset = Vector3.new(0, 0, 0)
  451. PartMesh.Scale = Vector3.new(0.582399786, 0.181999996, 0.200200006)
  452.  
  453. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  454. Part:BreakJoints()
  455. Part.Material = "SmoothPlastic"
  456. Part.TopSurface = "Smooth"
  457. Part.Name = 'Part'
  458. Part.BottomSurface = "Smooth"
  459. Part.FormFactor = "Custom" Part.CanCollide = false
  460. Part.BrickColor = BrickColor.new("Medium stone grey")
  461. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  462. local Partweld = Instance.new("ManualWeld")
  463. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  464. Partweld.C1 = CFrame.new(-0.497519851, -0.00567495823, -2.95278168, 3.31555725e-008, -1, 3.65480531e-007, -2.98016278e-008, -3.654728e-007, -1, 1, 3.31555157e-008, -2.98016261e-008)
  465. Partweld.Parent = Part
  466. local PartMesh = Instance.new("CylinderMesh",Part)
  467. PartMesh.Name = "Mesh"
  468. PartMesh.Offset = Vector3.new(0, 0, 0)
  469. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  470.  
  471. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  472. Part:BreakJoints()
  473. Part.Material = "SmoothPlastic"
  474. Part.TopSurface = "Smooth"
  475. Part.Name = 'Part'
  476. Part.BottomSurface = "Smooth"
  477. Part.FormFactor = "Custom" Part.CanCollide = false
  478. Part.BrickColor = BrickColor.new("Mid gray")
  479. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  480. local Partweld = Instance.new("ManualWeld")
  481. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  482. Partweld.C1 = CFrame.new(-0.156858683, 4.02594757, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  483. Partweld.Parent = Part
  484. local PartMesh = Instance.new("SpecialMesh",Part)
  485. PartMesh.MeshId = ""
  486. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  487. PartMesh.Offset = Vector3.new(0, 0, 0)
  488. PartMesh.Scale = Vector3.new(0.546000004, 0.181999996, 0.181999996)
  489.  
  490. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  491. Part:BreakJoints()
  492. Part.Material = "SmoothPlastic"
  493. Part.TopSurface = "Smooth"
  494. Part.Name = 'Part'
  495. Part.BottomSurface = "Smooth"
  496. Part.FormFactor = "Custom" Part.CanCollide = false
  497. Part.BrickColor = BrickColor.new("Really black")
  498. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  499. local Partweld = Instance.new("ManualWeld")
  500. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  501. Partweld.C1 = CFrame.new(-0.264676094, -0.2840271, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  502. Partweld.Parent = Part
  503. local PartMesh = Instance.new("SpecialMesh",Part)
  504. PartMesh.MeshId = ""
  505. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  506. PartMesh.Offset = Vector3.new(0, 0, 0)
  507. PartMesh.Scale = Vector3.new(0.546000004, 7.46199799, 0.181999996)
  508.  
  509. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  510. Part:BreakJoints()
  511. Part.Material = "SmoothPlastic"
  512. Part.TopSurface = "Smooth"
  513. Part.Name = 'Part'
  514. Part.BottomSurface = "Smooth"
  515. Part.FormFactor = "Custom" Part.CanCollide = false
  516. Part.BrickColor = BrickColor.new("Dark stone grey")
  517. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  518. local Partweld = Instance.new("ManualWeld")
  519. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  520. Partweld.C1 = CFrame.new(1.31130219e-006, -0.383954763, 6.18333435, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  521. Partweld.Parent = Part
  522. local PartMesh = Instance.new("SpecialMesh",Part)
  523. PartMesh.MeshId = ""
  524. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  525. PartMesh.Offset = Vector3.new(0, 0, 0)
  526. PartMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.909999967)
  527.  
  528. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  529. Part:BreakJoints()
  530. Part.Material = "SmoothPlastic"
  531. Part.TopSurface = "Smooth"
  532. Part.Name = 'Part'
  533. Part.BottomSurface = "Smooth"
  534. Part.FormFactor = "Custom" Part.CanCollide = false
  535. Part.BrickColor = BrickColor.new("Really black")
  536. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  537. local Partweld = Instance.new("ManualWeld")
  538. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  539. Partweld.C1 = CFrame.new(1.07288361e-006, 3.11735535, -0.832516909, 1.13096782e-007, 8.2971161e-007, -1, 1, -2.38420967e-007, 1.13096576e-007, -2.38420853e-007, -1, -8.29703993e-007)
  540. Partweld.Parent = Part
  541. local PartMesh = Instance.new("CylinderMesh",Part)
  542. PartMesh.Name = "Mesh"
  543. PartMesh.Offset = Vector3.new(0, 0, 0)
  544. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  545.  
  546. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  547. Part:BreakJoints()
  548. Part.Material = "SmoothPlastic"
  549. Part.TopSurface = "Smooth"
  550. Part.Name = 'Part'
  551. Part.BottomSurface = "Smooth"
  552. Part.FormFactor = "Custom" Part.CanCollide = false
  553. Part.BrickColor = BrickColor.new("Really black")
  554. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  555. local Partweld = Instance.new("ManualWeld")
  556. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  557. Partweld.C1 = CFrame.new(-0.264650345, -2.89612579, 0, -4.47035973e-008, -1, 3.88935021e-012, 1, -4.47035973e-008, 6.56493379e-020, -1.06898864e-019, -3.8781851e-012, 1)
  558. Partweld.Parent = Part
  559. local PartMesh = Instance.new("SpecialMesh",Part)
  560. PartMesh.MeshId = ""
  561. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  562. PartMesh.Offset = Vector3.new(0, 0, 0)
  563. PartMesh.Scale = Vector3.new(1.27400005, 0.909998953, 0.181999996)
  564.  
  565. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  566. Part:BreakJoints()
  567. Part.Material = "SmoothPlastic"
  568. Part.TopSurface = "Smooth"
  569. Part.Name = 'Part'
  570. Part.BottomSurface = "Smooth"
  571. Part.FormFactor = "Custom" Part.CanCollide = false
  572. Part.BrickColor = BrickColor.new("Medium stone grey")
  573. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  574. local Partweld = Instance.new("ManualWeld")
  575. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  576. Partweld.C1 = CFrame.new(-6.86645508e-005, 0.27036202, 0, 1, 0, -1.06898864e-019, 0, 1, -3.8781851e-012, -1.06898864e-019, -3.8781851e-012, 1)
  577. Partweld.Parent = Part
  578. local PartMesh = Instance.new("SpecialMesh",Part)
  579. PartMesh.MeshId = ""
  580. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  581. PartMesh.Offset = Vector3.new(0, 0, 0)
  582. PartMesh.Scale = Vector3.new(5.11419773, 0.181999996, 0.200200006)
  583.  
  584. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  585. Part:BreakJoints()
  586. Part.Material = "SmoothPlastic"
  587. Part.TopSurface = "Smooth"
  588. Part.Name = 'Part'
  589. Part.BottomSurface = "Smooth"
  590. Part.FormFactor = "Custom" Part.CanCollide = false
  591. Part.BrickColor = BrickColor.new("Mid gray")
  592. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  593. local Partweld = Instance.new("ManualWeld")
  594. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  595. Partweld.C1 = CFrame.new(-0.213638544, 4.19618225, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  596. Partweld.Parent = Part
  597. local PartMesh = Instance.new("SpecialMesh",Part)
  598. PartMesh.MeshId = ""
  599. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  600. PartMesh.Offset = Vector3.new(0, 0, 0)
  601. PartMesh.Scale = Vector3.new(0.364000022, 0.364000022, 0.181999996)
  602.  
  603. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  604. Part:BreakJoints()
  605. Part.Material = "SmoothPlastic"
  606. Part.TopSurface = "Smooth"
  607. Part.Name = 'Part'
  608. Part.BottomSurface = "Smooth"
  609. Part.FormFactor = "Custom" Part.CanCollide = false
  610. Part.BrickColor = BrickColor.new("Dark stone grey")
  611. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  612. local Partweld = Instance.new("ManualWeld")
  613. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  614. Partweld.C1 = CFrame.new(8.34465027e-007, -0.49752593, 4.13903046, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  615. Partweld.Parent = Part
  616. local PartMesh = Instance.new("SpecialMesh",Part)
  617. PartMesh.MeshId = ""
  618. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  619. PartMesh.Offset = Vector3.new(0, 0, 0)
  620. PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.546000004)
  621.  
  622. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  623. Part:BreakJoints()
  624. Part.Material = "SmoothPlastic"
  625. Part.TopSurface = "Smooth"
  626. Part.Name = 'Part'
  627. Part.BottomSurface = "Smooth"
  628. Part.FormFactor = "Custom" Part.CanCollide = false
  629. Part.BrickColor = BrickColor.new("Medium stone grey")
  630. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  631. local Partweld = Instance.new("ManualWeld")
  632. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  633. Partweld.C1 = CFrame.new(-0.26468575, 0.00567436218, -2.72582245, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  634. Partweld.Parent = Part
  635. local PartMesh = Instance.new("CylinderMesh",Part)
  636. PartMesh.Name = "Mesh"
  637. PartMesh.Offset = Vector3.new(0, 0, 0)
  638. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  639.  
  640. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  641. Part:BreakJoints()
  642. Part.Material = "SmoothPlastic"
  643. Part.TopSurface = "Smooth"
  644. Part.Name = 'Part'
  645. Part.BottomSurface = "Smooth"
  646. Part.FormFactor = "Custom" Part.CanCollide = false
  647. Part.BrickColor = BrickColor.new("Medium stone grey")
  648. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  649. local Partweld = Instance.new("ManualWeld")
  650. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  651. Partweld.C1 = CFrame.new(0.0135846138, 0.00567448139, -2.95297241, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  652. Partweld.Parent = Part
  653. local PartMesh = Instance.new("CylinderMesh",Part)
  654. PartMesh.Name = "Mesh"
  655. PartMesh.Offset = Vector3.new(0, 0, 0)
  656. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  657.  
  658. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  659. Part:BreakJoints()
  660. Part.Material = "SmoothPlastic"
  661. Part.TopSurface = "Smooth"
  662. Part.Name = 'Part'
  663. Part.BottomSurface = "Smooth"
  664. Part.FormFactor = "Custom" Part.CanCollide = false
  665. Part.BrickColor = BrickColor.new("Dark stone grey")
  666. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  667. local Partweld = Instance.new("ManualWeld")
  668. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  669. Partweld.C1 = CFrame.new(1.1920929e-006, -0.497527599, 5.72904205, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  670. Partweld.Parent = Part
  671. local PartMesh = Instance.new("SpecialMesh",Part)
  672. PartMesh.MeshId = ""
  673. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  674. PartMesh.Offset = Vector3.new(0, 0, 0)
  675. PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.546000004)
  676.  
  677. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  678. Wedge:BreakJoints()
  679. Wedge.Material = "SmoothPlastic"
  680. Wedge.TopSurface = "Smooth"
  681. Wedge.Name = 'Wedge'
  682. Wedge.BottomSurface = "Smooth"
  683. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  684. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  685. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  686. local Wedgeweld = Instance.new("ManualWeld")
  687. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  688. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667873383, -4.82103729, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  689. Wedgeweld.Parent = Wedge
  690. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  691. WedgeMesh.MeshId = ""
  692. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  693. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  694. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  695.  
  696. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  697. Wedge:BreakJoints()
  698. Wedge.Material = "SmoothPlastic"
  699. Wedge.TopSurface = "Smooth"
  700. Wedge.Name = 'Wedge'
  701. Wedge.BottomSurface = "Smooth"
  702. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  703. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  704. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  705. local Wedgeweld = Instance.new("ManualWeld")
  706. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  707. Wedgeweld.C1 = CFrame.new(-1.78813934e-006, -0.667873621, -5.50247192, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  708. Wedgeweld.Parent = Wedge
  709. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  710. WedgeMesh.MeshId = ""
  711. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  712. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  713. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  714.  
  715. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  716. Wedge:BreakJoints()
  717. Wedge.Material = "SmoothPlastic"
  718. Wedge.TopSurface = "Smooth"
  719. Wedge.Name = 'Wedge'
  720. Wedge.BottomSurface = "Smooth"
  721. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  722. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  723. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  724. local Wedgeweld = Instance.new("ManualWeld")
  725. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  726. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874575, -4.59389496, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  727. Wedgeweld.Parent = Wedge
  728. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  729. WedgeMesh.MeshId = ""
  730. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  731. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  732. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  733.  
  734. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  735. Wedge:BreakJoints()
  736. Wedge.Material = "SmoothPlastic"
  737. Wedge.TopSurface = "Smooth"
  738. Wedge.Name = 'Wedge'
  739. Wedge.BottomSurface = "Smooth"
  740. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  741. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  742. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  743. local Wedgeweld = Instance.new("ManualWeld")
  744. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  745. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874217, -4.93460846, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  746. Wedgeweld.Parent = Wedge
  747. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  748. WedgeMesh.MeshId = ""
  749. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  750. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  751. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  752.  
  753. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  754. Wedge:BreakJoints()
  755. Wedge.Material = "SmoothPlastic"
  756. Wedge.TopSurface = "Smooth"
  757. Wedge.Name = 'Wedge'
  758. Wedge.BottomSurface = "Smooth"
  759. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  760. Wedge.BrickColor = BrickColor.new("Really black")
  761. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  762. local Wedgeweld = Instance.new("ManualWeld")
  763. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  764. Wedgeweld.C1 = CFrame.new(-1.31130219e-006, -0.611171007, -3.62844849, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  765. Wedgeweld.Parent = Wedge
  766. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  767. WedgeMesh.MeshId = ""
  768. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  769. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  770. WedgeMesh.Scale = Vector3.new(0.181999996, 0.182000026, 1.09200001)
  771.  
  772. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  773. Wedge:BreakJoints()
  774. Wedge.Material = "SmoothPlastic"
  775. Wedge.TopSurface = "Smooth"
  776. Wedge.Name = 'Wedge'
  777. Wedge.BottomSurface = "Smooth"
  778. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  779. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  780. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  781. local Wedgeweld = Instance.new("ManualWeld")
  782. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  783. Wedgeweld.C1 = CFrame.new(-1.43051147e-006, -0.667875767, -4.36675262, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  784. Wedgeweld.Parent = Wedge
  785. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  786. WedgeMesh.MeshId = ""
  787. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  788. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  789. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  790.  
  791. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  792. Wedge:BreakJoints()
  793. Wedge.Material = "SmoothPlastic"
  794. Wedge.TopSurface = "Smooth"
  795. Wedge.Name = 'Wedge'
  796. Wedge.BottomSurface = "Smooth"
  797. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  798. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  799. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  800. local Wedgeweld = Instance.new("ManualWeld")
  801. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  802. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874694, -5.38889313, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  803. Wedgeweld.Parent = Wedge
  804. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  805. WedgeMesh.MeshId = ""
  806. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  807. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  808. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  809.  
  810. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  811. Wedge:BreakJoints()
  812. Wedge.Material = "SmoothPlastic"
  813. Wedge.TopSurface = "Smooth"
  814. Wedge.Name = 'Wedge'
  815. Wedge.BottomSurface = "Smooth"
  816. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  817. Wedge.BrickColor = BrickColor.new("Really black")
  818. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  819. local Wedgeweld = Instance.new("ManualWeld")
  820. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  821. Wedgeweld.C1 = CFrame.new(2.38418579e-007, -0.486158729, -2.89600372, 1.63910173e-007, -3.98652617e-007, -1, 1.56316617e-006, -1, 3.9866066e-007, -1, -1.56316628e-006, -1.63909561e-007)
  822. Wedgeweld.Parent = Wedge
  823. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  824. WedgeMesh.MeshId = ""
  825. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  826. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  827. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  828.  
  829. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  830. Wedge:BreakJoints()
  831. Wedge.Material = "SmoothPlastic"
  832. Wedge.TopSurface = "Smooth"
  833. Wedge.Name = 'Wedge'
  834. Wedge.BottomSurface = "Smooth"
  835. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  836. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  837. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  838. local Wedgeweld = Instance.new("ManualWeld")
  839. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  840. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874098, -5.04817963, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  841. Wedgeweld.Parent = Wedge
  842. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  843. WedgeMesh.MeshId = ""
  844. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  845. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  846. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  847.  
  848. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  849. Wedge:BreakJoints()
  850. Wedge.Material = "SmoothPlastic"
  851. Wedge.TopSurface = "Smooth"
  852. Wedge.Name = 'Wedge'
  853. Wedge.BottomSurface = "Smooth"
  854. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  855. Wedge.BrickColor = BrickColor.new("Dark stone grey")
  856. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  857. local Wedgeweld = Instance.new("ManualWeld")
  858. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  859. Wedgeweld.C1 = CFrame.new(1.54972076e-006, -0.497528315, 7.31904602, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  860. Wedgeweld.Parent = Wedge
  861. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  862. WedgeMesh.MeshId = ""
  863. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  864. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  865. WedgeMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.909999967)
  866.  
  867. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  868. Wedge:BreakJoints()
  869. Wedge.Material = "SmoothPlastic"
  870. Wedge.TopSurface = "Smooth"
  871. Wedge.Name = 'Wedge'
  872. Wedge.BottomSurface = "Smooth"
  873. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  874. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  875. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  876. local Wedgeweld = Instance.new("ManualWeld")
  877. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  878. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874694, -4.48031616, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  879. Wedgeweld.Parent = Wedge
  880. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  881. WedgeMesh.MeshId = ""
  882. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  883. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  884. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  885.  
  886. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  887. Wedge:BreakJoints()
  888. Wedge.Material = "SmoothPlastic"
  889. Wedge.TopSurface = "Smooth"
  890. Wedge.Name = 'Wedge'
  891. Wedge.BottomSurface = "Smooth"
  892. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  893. Wedge.BrickColor = BrickColor.new("Mid gray")
  894. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  895. local Wedgeweld = Instance.new("ManualWeld")
  896. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  897. Wedgeweld.C1 = CFrame.new(1.90734863e-006, -0.156997681, 8.00041962, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  898. Wedgeweld.Parent = Wedge
  899. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  900. WedgeMesh.MeshId = ""
  901. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  902. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  903. WedgeMesh.Scale = Vector3.new(0.181999996, 0.546000004, 1.27400005)
  904.  
  905. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  906. Wedge:BreakJoints()
  907. Wedge.Material = "SmoothPlastic"
  908. Wedge.TopSurface = "Smooth"
  909. Wedge.Name = 'Wedge'
  910. Wedge.BottomSurface = "Smooth"
  911. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  912. Wedge.BrickColor = BrickColor.new("Really black")
  913. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  914. local Wedgeweld = Instance.new("ManualWeld")
  915. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  916. Wedgeweld.C1 = CFrame.new(0, -0.189658165, -2.83934021, 1.06898864e-019, 3.8781851e-012, -1, 1.19209403e-007, 1, -3.90795903e-012, 1, -1.19209403e-007, 3.53228972e-019)
  917. Wedgeweld.Parent = Wedge
  918. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  919. WedgeMesh.MeshId = ""
  920. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  921. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  922. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.727999806)
  923.  
  924. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  925. Wedge:BreakJoints()
  926. Wedge.Material = "SmoothPlastic"
  927. Wedge.TopSurface = "Smooth"
  928. Wedge.Name = 'Wedge'
  929. Wedge.BottomSurface = "Smooth"
  930. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  931. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  932. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  933. local Wedgeweld = Instance.new("ManualWeld")
  934. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  935. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874455, -4.70746613, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  936. Wedgeweld.Parent = Wedge
  937. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  938. WedgeMesh.MeshId = ""
  939. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  940. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  941. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  942.  
  943. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  944. Wedge:BreakJoints()
  945. Wedge.Material = "SmoothPlastic"
  946. Wedge.TopSurface = "Smooth"
  947. Wedge.Name = 'Wedge'
  948. Wedge.BottomSurface = "Smooth"
  949. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  950. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  951. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  952. local Wedgeweld = Instance.new("ManualWeld")
  953. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  954. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874813, -5.27532196, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  955. Wedgeweld.Parent = Wedge
  956. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  957. WedgeMesh.MeshId = ""
  958. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  959. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  960. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  961.  
  962. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  963. Wedge:BreakJoints()
  964. Wedge.Material = "SmoothPlastic"
  965. Wedge.TopSurface = "Smooth"
  966. Wedge.Name = 'Wedge'
  967. Wedge.BottomSurface = "Smooth"
  968. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  969. Wedge.BrickColor = BrickColor.new("Really black")
  970. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  971. local Wedgeweld = Instance.new("ManualWeld")
  972. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  973. Wedgeweld.C1 = CFrame.new(-1.1920929e-007, -0.183947563, 3.12332916, 5.96037069e-008, -3.87638706e-012, 1, 1.19209403e-007, 1, -3.90795903e-012, -1, 1.19209403e-007, 5.96037211e-008)
  974. Wedgeweld.Parent = Wedge
  975. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  976. WedgeMesh.MeshId = ""
  977. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  978. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  979. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  980.  
  981. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  982. Wedge:BreakJoints()
  983. Wedge.Material = "SmoothPlastic"
  984. Wedge.TopSurface = "Smooth"
  985. Wedge.Name = 'Wedge'
  986. Wedge.BottomSurface = "Smooth"
  987. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  988. Wedge.BrickColor = BrickColor.new("Medium stone grey")
  989. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  990. local Wedgeweld = Instance.new("ManualWeld")
  991. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  992. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667873979, -5.16175842, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  993. Wedgeweld.Parent = Wedge
  994. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  995. WedgeMesh.MeshId = ""
  996. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  997. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  998. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  999.  
  1000. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  1001. Wedge:BreakJoints()
  1002. Wedge.Material = "SmoothPlastic"
  1003. Wedge.TopSurface = "Smooth"
  1004. Wedge.Name = 'Wedge'
  1005. Wedge.BottomSurface = "Smooth"
  1006. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  1007. Wedge.BrickColor = BrickColor.new("Really black")
  1008. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  1009. local Wedgeweld = Instance.new("ManualWeld")
  1010. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1011. Wedgeweld.C1 = CFrame.new(0, -0.718988419, -2.83938599, 2.66438555e-015, 5.95998024e-008, 1, -1.19209403e-007, -1, 5.96075864e-008, 1, -1.19209403e-007, 3.53228972e-019)
  1012. Wedgeweld.Parent = Wedge
  1013. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  1014. WedgeMesh.MeshId = ""
  1015. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  1016. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  1017. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.727999806)
  1018.  
  1019. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  1020. Wedge:BreakJoints()
  1021. Wedge.Material = "SmoothPlastic"
  1022. Wedge.TopSurface = "Smooth"
  1023. Wedge.Name = 'Wedge'
  1024. Wedge.BottomSurface = "Smooth"
  1025. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  1026. Wedge.BrickColor = BrickColor.new("Really black")
  1027. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  1028. local Wedgeweld = Instance.new("ManualWeld")
  1029. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1030. Wedgeweld.C1 = CFrame.new(-1.1920929e-007, -0.713309407, 3.12332916, 1.48411445e-007, 3.87428031e-007, -1, -9.90880835e-008, -1, -3.87420187e-007, -1, 9.90880835e-008, -1.48411431e-007)
  1031. Wedgeweld.Parent = Wedge
  1032. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  1033. WedgeMesh.MeshId = ""
  1034. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  1035. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  1036. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  1037.  
  1038. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  1039. Wedge:BreakJoints()
  1040. Wedge.Material = "SmoothPlastic"
  1041. Wedge.TopSurface = "Smooth"
  1042. Wedge.Name = 'Wedge'
  1043. Wedge.BottomSurface = "Smooth"
  1044. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  1045. Wedge.BrickColor = BrickColor.new("Really black")
  1046. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  1047. local Wedgeweld = Instance.new("ManualWeld")
  1048. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1049. Wedgeweld.C1 = CFrame.new(0, 0.0375139713, -2.89582062, -2.98018392e-008, -3.85066198e-012, 1, 1.19209403e-007, 1, -3.90795903e-012, -1, 1.19209403e-007, -2.98018392e-008)
  1050. Wedgeweld.Parent = Wedge
  1051. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  1052. WedgeMesh.MeshId = ""
  1053. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  1054. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  1055. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  1056. TrailDeb = false
  1057.  
  1058. mouse.Button1Down:connect((function()
  1059. if Anim == 'Idle' then Anim = 'Basic slash'
  1060.  
  1061. if TrailDeb == false then
  1062. TrailDeb = true
  1063. end
  1064. coroutine.wrap(function()
  1065. local Old = Hitbox.CFrame.p
  1066. while Wait()do
  1067. if not TrailDeb then break end
  1068. local New = Hitbox.CFrame.p
  1069. local Mag =(Old -New).magnitude
  1070. local Dis =(Old +New)/2
  1071. local Trail = Instance.new("Part",char)
  1072. Trail.Material = "SmoothPlastic"
  1073. Trail.Anchored = true
  1074. Trail.CanCollide = false
  1075. Trail.BrickColor = BrickColor.new("Dark stone grey")
  1076. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1077. Trail.TopSurface = 0
  1078. Trail.BottomSurface = 0
  1079. Trail.formFactor = "Custom"
  1080. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1081. local ms = Instance.new("BlockMesh",Trail)
  1082. ms.Scale = Vector3.new(1,1,1)
  1083. local TM = Instance.new("CylinderMesh",Trail)
  1084. TM.Scale = Vector3.new(1,1,1)
  1085. Old = New
  1086. coroutine.wrap(function()
  1087. for i = 1,0,-0.1 do
  1088. Wait()
  1089. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1090. end
  1091. Trail:remove()
  1092. end)()
  1093. coroutine.wrap(function()
  1094. for i = 1,10 do
  1095. Wait()
  1096. Trail.Transparency = Trail.Transparency +0.1
  1097. end end)()end end)()
  1098.  
  1099.  
  1100. hitcon = Hitbox.Touched:connect(function(hit)
  1101. local hum = hit.Parent:FindFirstChild('Humanoid')
  1102. if hum and not hum:IsDescendantOf(char) then
  1103. DoDamage(hum,dmg or 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999)
  1104. end
  1105. end)
  1106.  
  1107.  
  1108. playSound(10209645,Hitbox,1,0.9)
  1109. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)),7)
  1110. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-30),math.rad(90)),3)
  1111. ypcall(function()
  1112. dmgstart(math.random(2,5))
  1113. if deb == true then
  1114.  
  1115. deb = false
  1116. end
  1117. end)
  1118. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
  1119. wait'0'
  1120. Anim = 'Idle'
  1121. hitcon:disconnect()
  1122. if TrailDeb == true then
  1123. TrailDeb = false
  1124. end
  1125. end
  1126.  
  1127. end))
  1128.  
  1129. mouse.KeyDown:connect(function(key)
  1130. key=key:lower()
  1131. key=key:lower()
  1132. if key == 'f' then
  1133. if Anim == 'Idle' then Anim = 'Stab'
  1134. if TrailDeb == false then
  1135. TrailDeb = true
  1136. end
  1137.  
  1138.  
  1139. coroutine.wrap(function()
  1140. local Old = Hitbox.CFrame.p
  1141. while Wait()do
  1142. if not TrailDeb then break end
  1143. local New = Hitbox.CFrame.p
  1144. local Mag =(Old -New).magnitude
  1145. local Dis =(Old +New)/2
  1146. local Trail = Instance.new("Part",char)
  1147. Trail.Material = "SmoothPlastic"
  1148. Trail.Anchored = true
  1149. Trail.CanCollide = false
  1150. Trail.BrickColor = BrickColor.new("Dark stone grey")
  1151. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1152. Trail.TopSurface = 0
  1153. Trail.BottomSurface = 0
  1154. Trail.formFactor = "Custom"
  1155. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1156. local ms = Instance.new("BlockMesh",Trail)
  1157. ms.Scale = Vector3.new(1,1,1)
  1158. local TM = Instance.new("CylinderMesh",Trail)
  1159. TM.Scale = Vector3.new(1,1,1)
  1160. Old = New
  1161. coroutine.wrap(function()
  1162. for i = 1,0,-0.1 do
  1163. Wait()
  1164. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1165. end
  1166. Trail:remove()
  1167. end)()
  1168. coroutine.wrap(function()
  1169. for i = 1,10 do
  1170. Wait()
  1171. Trail.Transparency = Trail.Transparency +0.1
  1172. end end)()end end)()
  1173. hitcon = Hitbox.Touched:connect(function(hit)
  1174. local hum = hit.Parent:FindFirstChild('Humanoid')
  1175. if hum and not hum:IsDescendantOf(char) then
  1176. DoDamage(hum,dmg or 5)
  1177. end
  1178. end)
  1179. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(-30),math.rad(0)),7)
  1180. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(0)),4)
  1181. --wait'.7'
  1182. playSound(154965929,Blade2,1,0.7)
  1183. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
  1184. Anim = 'Idle'
  1185. hitcon:disconnect()
  1186. if TrailDeb == true then
  1187. TrailDeb = false
  1188. end
  1189. end
  1190. end
  1191. end)
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