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Christoffer07700Extr

The Timekeeper

Jun 8th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. Mouse = Player:GetMouse()
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://1498997056"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 2
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 20
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local FORCEWINGS = false
  89. local FADERS = true
  90. local CLOCKLOOP = 0
  91. local CLOCKTARGET = nil
  92. local CLOCKSPEED = 2
  93. local SIZE = 1.2
  94. local ICONS = {"1276339873","1627787630","253215684","2391198978","189527927","697062834"}
  95. --//=================================\\
  96. --\\=================================//
  97.  
  98.  
  99. --//=================================\\
  100. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  101. --\\=================================//
  102.  
  103. ArtificialHB = Instance.new("BindableEvent", script)
  104. ArtificialHB.Name = "ArtificialHB"
  105.  
  106. script:WaitForChild("ArtificialHB")
  107.  
  108. frame = Frame_Speed
  109. tf = 0
  110. allowframeloss = false
  111. tossremainder = false
  112. lastframe = tick()
  113. script.ArtificialHB:Fire()
  114.  
  115. game:GetService("RunService").Heartbeat:connect(function(s, p)
  116. tf = tf + s
  117. if tf >= frame then
  118. if allowframeloss then
  119. script.ArtificialHB:Fire()
  120. lastframe = tick()
  121. else
  122. for i = 1, math.floor(tf / frame) do
  123. script.ArtificialHB:Fire()
  124. end
  125. lastframe = tick()
  126. end
  127. if tossremainder then
  128. tf = 0
  129. else
  130. tf = tf - frame * math.floor(tf / frame)
  131. end
  132. end
  133. end)
  134.  
  135. --//=================================\\
  136. --\\=================================//
  137.  
  138. --//=================================\\
  139. --|| SOME FUNCTIONS
  140. --\\=================================//
  141.  
  142. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  143. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  144. end
  145.  
  146. function PositiveAngle(NUMBER)
  147. if NUMBER >= 0 then
  148. NUMBER = 0
  149. end
  150. return NUMBER
  151. end
  152.  
  153. function NegativeAngle(NUMBER)
  154. if NUMBER <= 0 then
  155. NUMBER = 0
  156. end
  157. return NUMBER
  158. end
  159.  
  160. function Swait(NUMBER)
  161. if NUMBER == 0 or NUMBER == nil then
  162. ArtificialHB.Event:wait()
  163. else
  164. for i = 1, NUMBER do
  165. ArtificialHB.Event:wait()
  166. end
  167. end
  168. end
  169.  
  170. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  171. local NEWMESH = IT(MESH)
  172. if MESH == "SpecialMesh" then
  173. NEWMESH.MeshType = MESHTYPE
  174. if MESHID ~= "nil" and MESHID ~= "" then
  175. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  176. end
  177. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  178. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  179. end
  180. end
  181. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  182. NEWMESH.Scale = SCALE
  183. NEWMESH.Parent = PARENT
  184. return NEWMESH
  185. end
  186.  
  187. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  188. local NEWPART = IT("Part")
  189. NEWPART.formFactor = FORMFACTOR
  190. NEWPART.Reflectance = REFLECTANCE
  191. NEWPART.Transparency = TRANSPARENCY
  192. NEWPART.CanCollide = false
  193. NEWPART.Locked = true
  194. NEWPART.Anchored = true
  195. if ANCHOR == false then
  196. NEWPART.Anchored = false
  197. end
  198. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  199. NEWPART.Name = NAME
  200. NEWPART.Size = SIZE
  201. NEWPART.Position = Torso.Position
  202. NEWPART.Material = MATERIAL
  203. NEWPART:BreakJoints()
  204. NEWPART.Parent = PARENT
  205. return NEWPART
  206. end
  207.  
  208. local function weldBetween(a, b)
  209. local weldd = Instance.new("ManualWeld")
  210. weldd.Part0 = a
  211. weldd.Part1 = b
  212. weldd.C0 = CFrame.new()
  213. weldd.C1 = b.CFrame:inverse() * a.CFrame
  214. weldd.Parent = a
  215. return weldd
  216. end
  217.  
  218.  
  219. function QuaternionFromCFrame(cf)
  220. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  221. local trace = m00 + m11 + m22
  222. if trace > 0 then
  223. local s = math.sqrt(1 + trace)
  224. local recip = 0.5 / s
  225. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  226. else
  227. local i = 0
  228. if m11 > m00 then
  229. i = 1
  230. end
  231. if m22 > (i == 0 and m00 or m11) then
  232. i = 2
  233. end
  234. if i == 0 then
  235. local s = math.sqrt(m00 - m11 - m22 + 1)
  236. local recip = 0.5 / s
  237. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  238. elseif i == 1 then
  239. local s = math.sqrt(m11 - m22 - m00 + 1)
  240. local recip = 0.5 / s
  241. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  242. elseif i == 2 then
  243. local s = math.sqrt(m22 - m00 - m11 + 1)
  244. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  245. end
  246. end
  247. end
  248.  
  249. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  250. local xs, ys, zs = x + x, y + y, z + z
  251. local wx, wy, wz = w * xs, w * ys, w * zs
  252. local xx = x * xs
  253. local xy = x * ys
  254. local xz = x * zs
  255. local yy = y * ys
  256. local yz = y * zs
  257. local zz = z * zs
  258. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  259. end
  260.  
  261. function QuaternionSlerp(a, b, t)
  262. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  263. local startInterp, finishInterp;
  264. if cosTheta >= 0.0001 then
  265. if (1 - cosTheta) > 0.0001 then
  266. local theta = ACOS(cosTheta)
  267. local invSinTheta = 1 / SIN(theta)
  268. startInterp = SIN((1 - t) * theta) * invSinTheta
  269. finishInterp = SIN(t * theta) * invSinTheta
  270. else
  271. startInterp = 1 - t
  272. finishInterp = t
  273. end
  274. else
  275. if (1 + cosTheta) > 0.0001 then
  276. local theta = ACOS(-cosTheta)
  277. local invSinTheta = 1 / SIN(theta)
  278. startInterp = SIN((t - 1) * theta) * invSinTheta
  279. finishInterp = SIN(t * theta) * invSinTheta
  280. else
  281. startInterp = t - 1
  282. finishInterp = t
  283. end
  284. end
  285. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  286. end
  287.  
  288. function Clerp(a, b, t)
  289. local qa = {QuaternionFromCFrame(a)}
  290. local qb = {QuaternionFromCFrame(b)}
  291. local ax, ay, az = a.x, a.y, a.z
  292. local bx, by, bz = b.x, b.y, b.z
  293. local _t = 1 - t
  294. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  295. end
  296.  
  297. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  298. local frame = IT("Frame")
  299. frame.BackgroundTransparency = TRANSPARENCY
  300. frame.BorderSizePixel = BORDERSIZEPIXEL
  301. frame.Position = POSITION
  302. frame.Size = SIZE
  303. frame.BackgroundColor3 = COLOR
  304. frame.BorderColor3 = BORDERCOLOR
  305. frame.Name = NAME
  306. frame.Parent = PARENT
  307. return frame
  308. end
  309.  
  310. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  311. local label = IT("TextLabel")
  312. label.BackgroundTransparency = 1
  313. label.Size = UD2(1, 0, 1, 0)
  314. label.Position = UD2(0, 0, 0, 0)
  315. label.TextColor3 = TEXTCOLOR
  316. label.TextStrokeTransparency = STROKETRANSPARENCY
  317. label.TextTransparency = TRANSPARENCY
  318. label.FontSize = TEXTFONTSIZE
  319. label.Font = TEXTFONT
  320. label.BorderSizePixel = BORDERSIZEPIXEL
  321. label.TextStrokeColor3 = C3(1,1,1)
  322. label.TextScaled = false
  323. label.Text = TEXT
  324. label.Name = NAME
  325. label.Parent = PARENT
  326. return label
  327. end
  328.  
  329. function NoOutlines(PART)
  330. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  331. end
  332.  
  333. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  334. local NEWWELD = IT(TYPE)
  335. NEWWELD.Part0 = PART0
  336. NEWWELD.Part1 = PART1
  337. NEWWELD.C0 = C0
  338. NEWWELD.C1 = C1
  339. NEWWELD.Parent = PARENT
  340. return NEWWELD
  341. end
  342.  
  343. local S = IT("Sound")
  344. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  345. local NEWSOUND = nil
  346. coroutine.resume(coroutine.create(function()
  347. NEWSOUND = S:Clone()
  348. NEWSOUND.Parent = PARENT
  349. NEWSOUND.Volume = VOLUME
  350. NEWSOUND.Pitch = PITCH
  351. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  352. NEWSOUND:play()
  353. if DOESLOOP == true then
  354. NEWSOUND.Looped = true
  355. else
  356. repeat wait(1) until NEWSOUND.Playing == false
  357. NEWSOUND:remove()
  358. end
  359. end))
  360. return NEWSOUND
  361. end
  362.  
  363. function CFrameFromTopBack(at, top, back)
  364. local right = top:Cross(back)
  365. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  366. end
  367.  
  368. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  369. function WACKYEFFECT(Table)
  370. local TYPE = (Table.EffectType or "Sphere")
  371. local SIZE = (Table.Size or VT(1,1,1))
  372. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  373. local TRANSPARENCY = (Table.Transparency or 0)
  374. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  375. local CFRAME = (Table.CFrame or Torso.CFrame)
  376. local MOVEDIRECTION = (Table.MoveToPos or nil)
  377. local ROTATION1 = (Table.RotationX or 0)
  378. local ROTATION2 = (Table.RotationY or 0)
  379. local ROTATION3 = (Table.RotationZ or 0)
  380. local MATERIAL = (Table.Material or "Neon")
  381. local COLOR = (Table.Color or C3(1,1,1))
  382. local TIME = (Table.Time or 45)
  383. local SOUNDID = (Table.SoundID or nil)
  384. local SOUNDPITCH = (Table.SoundPitch or nil)
  385. local SOUNDVOLUME = (Table.SoundVolume or nil)
  386. coroutine.resume(coroutine.create(function()
  387. local PLAYSSOUND = false
  388. local SOUND = nil
  389. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  390. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  391. PLAYSSOUND = true
  392. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  393. end
  394. EFFECT.Color = COLOR
  395. local MSH = nil
  396. if TYPE == "Sphere" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Block" then
  399. MSH = IT("BlockMesh",EFFECT)
  400. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  401. elseif TYPE == "Wave" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  403. elseif TYPE == "Ring" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  405. elseif TYPE == "Slash" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  407. elseif TYPE == "Round Slash" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  409. elseif TYPE == "Swirl" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  411. elseif TYPE == "Skull" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Crystal" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  415. end
  416. if MSH ~= nil then
  417. local MOVESPEED = nil
  418. if MOVEDIRECTION ~= nil then
  419. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  420. end
  421. local GROWTH = SIZE - ENDSIZE
  422. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  423. if TYPE == "Block" then
  424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425. else
  426. EFFECT.CFrame = CFRAME
  427. end
  428. for LOOP = 1, TIME+1 do
  429. Swait()
  430. MSH.Scale = MSH.Scale - GROWTH/TIME
  431. if TYPE == "Wave" then
  432. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  433. end
  434. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  435. if TYPE == "Block" then
  436. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  437. else
  438. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  439. end
  440. if MOVEDIRECTION ~= nil then
  441. local ORI = EFFECT.Orientation
  442. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  443. EFFECT.Orientation = ORI
  444. end
  445. end
  446. if PLAYSSOUND == false then
  447. EFFECT:remove()
  448. else
  449. repeat Swait() until SOUND.Playing == false
  450. EFFECT:remove()
  451. end
  452. else
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. end
  460. end))
  461. end
  462.  
  463. function MakeForm(PART,TYPE)
  464. if TYPE == "Cyl" then
  465. local MSH = IT("CylinderMesh",PART)
  466. elseif TYPE == "Ball" then
  467. local MSH = IT("SpecialMesh",PART)
  468. MSH.MeshType = "Sphere"
  469. elseif TYPE == "Wedge" then
  470. local MSH = IT("SpecialMesh",PART)
  471. MSH.MeshType = "Wedge"
  472. end
  473. end
  474.  
  475. Debris = game:GetService("Debris")
  476.  
  477. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  478. local DIRECTION = CF(StartPos,EndPos).lookVector
  479. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  480. end
  481.  
  482. function turnto(position)
  483. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  484. end
  485.  
  486.  
  487. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  488. function Lightning(Table)
  489. local Color = Table.Color or C3(1,1,1)
  490. local StartPos = Table.Start or Torso.Position
  491. local EndPos = Table.End or Mouse.Hit.p
  492. local SegmentLength = Table.SegmentL or 2
  493. local Thickness = Table.Thickness or 0.1
  494. local Dissapear = Table.DoesFade or false
  495. local Parent = Table.Ignore or Character
  496. local MaxDist = Table.MaxDist or 400
  497. local Branches = Table.Branches or false
  498. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  499. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  500. local LIGHTNINGMODEL = IT("Model",Effects)
  501. LIGHTNINGMODEL.Name = "Lightning"
  502. local LastBolt = nil
  503. for E = 1, DISTANCE do
  504. local ExtraSize = (DISTANCE-E)/15
  505. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  506. PART.Color = Color
  507. MakeForm(PART,"Cyl")
  508. if LastBolt == nil then
  509. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  510. else
  511. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  512. end
  513. LastBolt = PART
  514. if Branches == true then
  515. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  516. if CHOICE == 1 then
  517. local LASTBRANCH = nil
  518. for i = 1, MRANDOM(2,5) do
  519. local ExtraSize2 = ((DISTANCE-E)/25)/i
  520. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  521. PART.Color = Color
  522. MakeForm(PART,"Cyl")
  523. if LASTBRANCH == nil then
  524. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  525. else
  526. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  527. end
  528. LASTBRANCH = PART
  529. end
  530. end
  531. end
  532. end
  533. if Dissapear == true then
  534. coroutine.resume(coroutine.create(function()
  535. for i = 1, 30 do
  536. Swait()
  537. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  538. if c.ClassName == "Part" then
  539. c.Transparency = i/30
  540. end
  541. end
  542. end
  543. LIGHTNINGMODEL:remove()
  544. end))
  545. elseif Dissapear == false then
  546. Debris:AddItem(LIGHTNINGMODEL,0.1)
  547. end
  548. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  549. end
  550.  
  551. local Particle = IT("ParticleEmitter",nil)
  552. Particle.Enabled = false
  553. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)})
  554. Particle.LightEmission = 0.5
  555. Particle.Rate = 500
  556. Particle.Rotation = NumberRange.new(-180, 180)
  557. Particle.RotSpeed = NumberRange.new(-180, 180)
  558. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  559. Particle.Color = ColorSequence.new(C3(1,1,1))
  560.  
  561. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  562. function ParticleEmitter(Table)
  563. local PRTCL = Particle:Clone()
  564. local Speed = Table.Speed or 5
  565. local Drag = Table.Drag or 0
  566. local Size1 = Table.Size1 or 1
  567. local Size2 = Table.Size2 or 5
  568. local Lifetime1 = Table.Lifetime1 or 1
  569. local Lifetime2 = Table.Lifetime2 or 1.5
  570. local Parent = Table.Parent or Torso
  571. local Emit = Table.Emit or 100
  572. local Offset = Table.Offset or 360
  573. local Enabled = Table.Enabled or false
  574. PRTCL.Parent = Parent
  575. PRTCL.Size = NumberSequence.new(Size1,Size2)
  576. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  577. PRTCL.Speed = NumberRange.new(Speed)
  578. PRTCL.VelocitySpread = Offset
  579. PRTCL.Drag = Drag
  580. if Enabled == false then
  581. PRTCL:Emit(Emit)
  582. Debris:AddItem(PRTCL,Lifetime2)
  583. else
  584. PRTCL.Enabled = true
  585. end
  586. return PRTCL
  587. end
  588.  
  589. local DECAL = IT("Decal")
  590. function MagicRing()
  591. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true)
  592. local MESH = IT("BlockMesh",RING)
  593. local BOTTOMTEXTURE = DECAL:Clone()
  594. BOTTOMTEXTURE.Parent = RING
  595. BOTTOMTEXTURE.Face = "Bottom"
  596. BOTTOMTEXTURE.Name = "BottomTexture"
  597. local TOPTEXTURE = DECAL:Clone()
  598. TOPTEXTURE.Parent = RING
  599. TOPTEXTURE.Face = "Top"
  600. TOPTEXTURE.Name = "TopTexture"
  601. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  602. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  603. BOTTOMTEXTURE.Color3 = C3(1,1,0)
  604. TOPTEXTURE.Color3 = C3(0,0,0)
  605. return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  606. end
  607.  
  608. function chatfunc(text)
  609. local chat = coroutine.wrap(function()
  610. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  611. Character:FindFirstChild("TalkingBillBoard"):destroy()
  612. end
  613. local Bill = Instance.new("BillboardGui",Character)
  614. Bill.Size = UDim2.new(0,100,0,40)
  615. Bill.StudsOffset = Vector3.new(0,3,0)
  616. Bill.Adornee = Character.Head
  617. Bill.Name = "TalkingBillBoard"
  618. local Hehe = Instance.new("TextLabel",Bill)
  619. Hehe.BackgroundTransparency = 1
  620. Hehe.BorderSizePixel = 0
  621. Hehe.Text = ""
  622. Hehe.Font = "Garamond"
  623. Hehe.TextSize = 40
  624. Hehe.TextStrokeTransparency = 0
  625. Hehe.Size = UDim2.new(1,0,0.5,0)
  626. coroutine.resume(coroutine.create(function()
  627. while Hehe ~= nil do
  628. Swait()
  629. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  630. Hehe.Rotation = math.random(-5,5)
  631. Hehe.TextColor3 = Color3.new(255,255,0)
  632. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  633. end
  634. end))
  635. for i = 1,string.len(text),1 do
  636. Swait()
  637. Hehe.Text = string.sub(text,1,i)
  638. end
  639. Swait(90)--Re[math.random(1, 93)]
  640. for i = 0, 1, .025 do
  641. Swait()
  642. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  643. Hehe.TextStrokeTransparency = i
  644. Hehe.TextTransparency = i
  645. end
  646. Bill:Destroy()
  647. end)
  648. chat()
  649. end
  650.  
  651. function onChatted(msg)
  652. chatfunc(msg)
  653. end
  654.  
  655. Player.Chatted:connect(onChatted)
  656. --//=================================\\
  657. --|| WEAPON CREATION
  658. --\\=================================//
  659.  
  660. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", (VT(0,0,0)*0),false)
  661. RWING.Color = C3(0,0.3,0)
  662. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(0,0,0), CF(0, 0, 0))
  663. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", (VT(0,0,0)*0),false)
  664. LWING.Color = C3(0,0.3,0)
  665. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1 , 2, 0.5), CF(0, 0, 0))
  666. CreateMesh("SpecialMesh", RWING, "FileMesh", "", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  667. CreateMesh("SpecialMesh", LWING, "FileMesh", "", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  668.  
  669. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  670. PRT.Color = C3(1,1,0)
  671. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0,0.2,0), CF(0, 0, 0))
  672. CreateMesh("SpecialMesh", PRT, "FileMesh", "223377708", "", VT(1,1,1.5 + 0.5)*1.05, VT(0,2.4,1.8))
  673.  
  674. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  675. PRT.Color = C3(0,0,0)
  676. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  677. CreateMesh("SpecialMesh", PRT, "FileMesh", "101060412", "101060383", VT(2,2,2)*SIZE, VT(0,-2,-1))
  678.  
  679. for i = 1, 15 do
  680. local FACE = CreatePart(3, Character, "Neon", 0, 0+(i-1)/15.2, "Really red", "FaceGradient", VT(1.01,0.58,1.01),false)
  681. FACE.Color = C3(0,0,0)
  682. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  683. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  684. end
  685.  
  686. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  687. PRT.Color = C3(0,0,0)
  688. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  689. CreateMesh("SpecialMesh", PRT, "FileMesh", "90964755", "2868242303", VT(1,1,1)*SIZE, VT(0,0.7,0.1))
  690.  
  691.  
  692.  
  693. ---------
  694. local PRT2 = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Hat", VT(1,1,1),false)
  695. PRT2.Color = C3(0,0,0)
  696. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT2, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  697. CreateMesh("SpecialMesh", PRT2, "FileMesh", "66887781", "326059187", VT(1,1,1)*SIZE, VT(0,-0.1,-1.9))
  698. ------------
  699.  
  700.  
  701.  
  702.  
  703. local Handle = CreatePart(3, Weapon, "Glass", 0, 1, "New Yeller", "Handle", VT(0.2,1,0.2),false)
  704. MakeForm(Handle,"Cyl")
  705. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local Bop = CreatePart(3, Weapon, "Glass", 0, 1, "New Yeller", "Bop", VT(0.5,0.5,0.5),false)
  707. MakeForm(Bop,"Ball")
  708. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
  709. local Part = CreatePart(3, Weapon, "Glass", 0, 1, "Black", "Shield", VT(0.5,0.2,0.5),false)
  710. MakeForm(Part,"Pine")
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local Part = CreatePart(3, Weapon, "Glass", 0, 1, "Dark blue", "Shield", VT(0.6,0.3,0.6),false)
  713. MakeForm(Part,"Pine")
  714. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  715. local Blade = CreatePart(3, Weapon, "Glass", 0, 1, "Magenta", "Blade", VT(0.3,5,0.3),false)
  716. MakeForm(Blade,"Pine")
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  718.  
  719. local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Bright yellow"), "TheEye", VT(0.16,0.16,0.16), true)
  720. MakeForm(EYE,"Ball")
  721. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  722.  
  723. local SKILLTEXTCOLOR = BRICKC"Bright yellow".Color
  724. local SKILLFONT = "SciFi"
  725. local SKILLTEXTSIZE = 12
  726.  
  727. Humanoid.DisplayDistanceType = "None"
  728. local naeeym2 = IT("BillboardGui",Character)
  729. naeeym2.AlwaysOnTop = true
  730. naeeym2.Size = UDim2.new(5,35,2,15)
  731. naeeym2.StudsOffset = Vector3.new(0,3,0)
  732. naeeym2.MaxDistance = 75
  733. naeeym2.Adornee = Character.Head
  734. naeeym2.Name = "Name"
  735. local tecks2 = IT("TextLabel",naeeym2)
  736. tecks2.BackgroundTransparency = 1
  737. tecks2.TextScaled = true
  738. tecks2.BorderSizePixel = 0
  739. tecks2.Text = "The TimeKeeper "
  740. tecks2.Font = "Arcade"
  741. tecks2.TextSize = 80
  742. tecks2.TextStrokeTransparency = 0.5
  743. tecks2.TextColor3 = C3(0,0,0)
  744. tecks2.TextStrokeColor3 = BRICKC"Bright yellow".Color
  745. tecks2.Size = UDim2.new(1,0,0.5,0)
  746. tecks2.Parent = naeeym2
  747.  
  748. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Bright yellow", "Wistband part", VT(1.015,0.15,1.015),false)
  749. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  750. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  753. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  754. MakeForm(part,"Wedge")
  755. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.05,1.025),false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.1,1.025),false)
  758. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  759. MakeForm(part,"Wedge")
  760. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.8,0.05,0.8),false)
  761. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  762. MakeForm(part,"Cyl")
  763. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Bright yellow", "Wistband part", VT(0.81,0.05,0.81),false)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  765. MakeForm(part,"Cyl")
  766. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Bright yellow", "Wistband part", VT(0.5,0.05,0.5),false)
  767. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  768. MakeForm(part,"Cyl")
  769. local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Black", "Wistband part", VT(0.5,0.05,0.5),false)
  770. local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  771. CreateMesh("SpecialMesh", blade, "FileMesh", "", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  772. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
  773. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  774. MakeForm(part,"Ball")
  775. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.15,0.06,0.15),false)
  776. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  777. MakeForm(part,"Ball")
  778. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Bright yellow", "Wistband part", VT(0.1,0.07,0.1),false)
  779. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  780. MakeForm(part,"Ball")
  781.  
  782. local Handle = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  783. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  784. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  785. MakeForm(Part,"Wedge")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  788. MakeForm(Part,"Wedge")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  790. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  791. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  792. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  793. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  794. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  795. MakeForm(Part,"Cyl")
  796. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  797. for i = 1, 8 do
  798. local Piece = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  800. end
  801. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  802. MakeForm(Part,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  805. MakeForm(Part,"Ball")
  806. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  807. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  808. MakeForm(Part,"Wedge")
  809. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  810. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  813. MakeForm(Part,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  816. MakeForm(Part,"Cyl")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  818. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  819. MakeForm(Part,"Cyl")
  820. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  821. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  822. MakeForm(Part,"Wedge")
  823. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  824. local LASTPART = Handle
  825. for i = 1, 10 do
  826. if LASTPART == Handle then
  827. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.1,0.2,0),false)
  828. LASTPART = Part
  829. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  830. else
  831. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.1,0.05,0),false)
  832. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  833. LASTPART = Part
  834. end
  835. end
  836.  
  837. local Barrel = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.15,2,0.15),false)
  838. MakeForm(Barrel,"Cyl")
  839. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  840. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0.25,1,0.25),false)
  841. MakeForm(Part,"Cyl")
  842. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  843. local Part = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Part", VT(0,0.1,0.2),false)
  844. MakeForm(Part,"Wedge")
  845. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  846. local Hole = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  847. MakeForm(Hole,"Cyl")
  848. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  849. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Cool yellow", "Part", VT(0,0,0),false)
  850. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0.4, 0.8, -1.9), CF(0, 0, 0))
  851. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(1,1,1.5), VT(0,0,0.5))
  852. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Buttermilk", "Eye", VT(0,0,0),false)
  853. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(1.5, 0.0, -0.7), CF(0, 0, 0))
  854. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.5))
  855. coroutine.resume(coroutine.create(function()
  856. while wait() do
  857. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(4), RAD(6))
  858. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(-3), RAD(-5))
  859. end
  860. end))
  861. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  862. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0,0,0),false)
  863. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-1.5, -0.8, 0.7), CF(0, 0, 0))
  864. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.6,0.6,1.2), VT(0,0,0.2))
  865. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0,0),false)
  866. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, -2.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  867. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "585698619", VT(7,7,7), VT(0,0,0.2))
  868. coroutine.resume(coroutine.create(function()
  869. while wait() do
  870. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(3), RAD(3), RAD(5))
  871. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(1))
  872. end
  873. end))
  874.  
  875. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hat", VT(2,0.2,2),false)
  876. MakeForm(HAT1,"Cyl")
  877. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  878. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  879. BELT.Color = C3(15/255,15/255,15/255)
  880. MakeForm(BELT,"Cyl")
  881. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  882. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  883. MakeForm(HAT2,"Cyl")
  884. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  885. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  886. BELT.Color = C3(15/255,15/255,15/255)
  887. MakeForm(BELT,"Cyl")
  888. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  889. local GEM = CreatePart(3, Character, "Neon", 0, 1, "Really blue", "Gem", VT(1,1,0.1),false)
  890. MakeForm(GEM,"Ball")
  891. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  892. local GEM = CreatePart(3, Character, "Neon", 0, 1, "Really blue", "Gem", VT(1,1,1),false)
  893. MakeForm(GEM,"Ball")
  894. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  895. local GEM = CreatePart(3, Character, "Neon", 0, 1, "Really blue", "Gem", VT(1,1,1),false)
  896. MakeForm(GEM,"Ball")
  897. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  898. local GEM = CreatePart(3, Character, "Neon", 0, 1, "Really blue", "Gem", VT(1,1,1),false)
  899. MakeForm(GEM,"Ball")
  900. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  901. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hat", VT(2,2,1.31),false)
  902. BELT.Color = C3(15/255,15/255,15/255)
  903. MakeForm(BELT,"Cyl")
  904. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  905. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hat", VT(2,2,1.31),false)
  906. BELT.Color = C3(15/255,15/255,15/255)
  907. MakeForm(BELT,"Cyl")
  908. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  909. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hat", VT(2,2,1.31),false)
  910. BELT.Color = C3(15/255,15/255,15/255)
  911. MakeForm(BELT,"Cyl")
  912. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  913. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hat", VT(2,2,1.31),false)
  914. BELT.Color = C3(15/255,15/255,15/255)
  915. MakeForm(BELT,"Cyl")
  916. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  917. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hat", VT(2,2,1.3),false)
  918. MakeForm(BELT,"Ball")
  919. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  920.  
  921. local PRT = CreatePart(3, Weapon, "Metal", 0, 1, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  922. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  923. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  924. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  925. MakeForm(PRT,"Cyl")
  926. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  927. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  928. MakeForm(PRT,"Cyl")
  929. PRT.Color = C3(255/255, 239/255, 0/255)
  930. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  931. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  932. MakeForm(RING,"Cyl")
  933. RING.Color = C3(0,0,0)
  934. for i = 1, 12 do
  935. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  936. PRT.Color = C3(0,0,0)
  937. local MSH = IT("BlockMesh",PRT)
  938. MSH.Scale = VT(0.6,1,1)
  939. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  940. end
  941. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  942. PRT.Color = C3(0,0,0)
  943. local MSH = IT("BlockMesh",PRT)
  944. MSH.Scale = VT(0.4,1,1)
  945. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  946. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  947. PRT.Color = C3(0,0,0)
  948. local MSH = IT("BlockMesh",PRT)
  949. MSH.Scale = VT(0.4,1,1)
  950. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  951. coroutine.resume(coroutine.create(function()
  952. while true do
  953. Swait()
  954. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  955. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  956. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  957. if CLOCKLOOP <= -150 then
  958. if VALUE1 == false then
  959. CLOCKLOOP = 0
  960. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  961. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  962. ApplyAoE(HITPOS,10,15,45,75,false)
  963. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  964. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  965. if CLOCKTARGET ~= nil then
  966. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  967. if CLOCKTARGET.Torso ~= nil then
  968. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  969. end
  970. if CLOCKTARGET.Health == 0 then
  971. CLOCKTARGET = nil
  972. end
  973. end
  974. end
  975. end
  976. end
  977. end))
  978.  
  979. local EYE2 = script.Eye
  980. EYE2.Parent = Character
  981. EYE2.CFrame = Torso.CFrame*CF(0.24,1,0)
  982. EYE2.Anchored = false
  983. weldBetween(EYE2,Torso)
  984. local EYE2 = script.Eye
  985. EYE2.Parent = Character
  986. EYE2.CFrame = Torso.CFrame*CF(-0.2,1.3,0.1) * ANGLES(RAD(-390), RAD(-370), RAD(140))
  987. EYE2.Anchored = false
  988. weldBetween(EYE2,Torso)
  989.  
  990. local SCREEN = CreatePart(3, Weapon, "Neon", 0, 1, "Bright blue", "SCREEN", VT(1.8,1.8,0.45),false)
  991. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, SCREEN, CF(0,0,-0.5) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
  992. local Eye1 = CreatePart(3, Weapon, "Neon", 0, 1, "Cyan", "Eyeball", VT(0.3,0.7,0.2),false)
  993. MakeForm(Eye1,"Ball")
  994. Eye1.Color = C3(0,0,0)
  995. CreateWeldOrSnapOrMotor("Weld", SCREEN, SCREEN, Eye1, CF(0.3,0.2,-0.2) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
  996. local Eye2 = CreatePart(3, Weapon, "Neon", 0, 1, "Cyan", "Eyeball", VT(0.3,0.7,0.2),false)
  997. MakeForm(Eye2,"Ball")
  998. Eye2.Color = C3(0,0,0)
  999. CreateWeldOrSnapOrMotor("Weld", SCREEN, SCREEN, Eye2, CF(-0.3,0.2,-0.2) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
  1000.  
  1001. local top = Instance.new("Shirt")
  1002. top.ShirtTemplate = "rbxassetid://544961602"
  1003. top.Parent = Character
  1004. top.Name = "Cloth"
  1005. local bottom = Instance.new("Pants")
  1006. bottom.PantsTemplate = "rbxassetid://1500368494"
  1007. bottom.Parent = Character
  1008. bottom.Name = "Cloth"
  1009.  
  1010. local BasePart = CreatePart(3, Weapon, "Marble", 0, 1, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false)
  1011. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1012. for i = 1, 3 do
  1013. local Part = CreatePart(3, Weapon, "Marble", 0, 1, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
  1014. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1015. MakeForm(Part,"Cyl")
  1016. end
  1017. for i = 1, 3 do
  1018. local Part = CreatePart(3, Weapon, "Marble", 0, 1, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
  1019. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  1020. MakeForm(Part,"Cyl")
  1021. end
  1022. local Part = CreatePart(3, Weapon, "Marble", 0, 1, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
  1023. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1024. MakeForm(Part,"Wedge")
  1025. local Part = CreatePart(3, Weapon, "Marble", 0, 1, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
  1026. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1027. MakeForm(Part,"Wedge")
  1028. local Part = CreatePart(3, Weapon, "Marble", 0, 1, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1029. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1030. MakeForm(Part,"Wedge")
  1031. local Part = CreatePart(3, Weapon, "Marble", 0, 1, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1032. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1033. MakeForm(Part,"Wedge")
  1034.  
  1035. for _, c in pairs(Weapon:GetChildren()) do
  1036. if c.ClassName == "Part" then
  1037. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1038. end
  1039. end
  1040.  
  1041. Weapon.Parent = Character
  1042.  
  1043. Humanoid.Died:connect(function()
  1044. ATTACK = true
  1045. end)
  1046.  
  1047. coroutine.resume(coroutine.create(function()
  1048. while wait(4) do
  1049. if FADERS == true then
  1050. coroutine.resume(coroutine.create(function()
  1051. local R,M,T,B = MagicRing()
  1052. R.Anchored = false
  1053. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0))
  1054. local R2,M2,T2,B2 = MagicRing()
  1055. R2.Anchored = false
  1056. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0))
  1057. WACKYEFFECT({EffectType = "Sphere", Size = VT(0.1,0.1,0.1), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = EYE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1058. CreateSound(743521450, EYE, 6, 0.8, false)
  1059. for i = 1, 35 do
  1060. Swait()
  1061. M.Scale = M.Scale + VT(1,0,1)*1.2
  1062. T.Transparency = i/35
  1063. B.Transparency = i/35
  1064. M2.Scale = M2.Scale + VT(1,0,1)*0.6
  1065. T2.Transparency = i/35
  1066. B2.Transparency = i/35
  1067. end
  1068. R:Remove()
  1069. R2:Remove()
  1070. end))
  1071. end
  1072. end
  1073. end))
  1074. --//=================================\\
  1075. --|| DAMAGING
  1076. --\\=================================//
  1077.  
  1078. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1079. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1080. defence.Name = ("HitBy"..Player.Name)
  1081. game:GetService("Debris"):AddItem(defence, 0.001)
  1082. Damage = Damage * DAMAGEMULTIPLIER
  1083. if Humanoid.Health ~= 0 then
  1084. local CritChance = MRANDOM(1,100)
  1085. if Damage > Humanoid.Health then
  1086. Damage = math.ceil(Humanoid.Health)
  1087. if Damage == 0 then
  1088. Damage = 0.1
  1089. end
  1090. end
  1091. Humanoid.Health = Humanoid.Health - Damage
  1092. end
  1093. end
  1094.  
  1095. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,STUNS)
  1096. local CHILDREN = workspace:GetDescendants()
  1097. for index, CHILD in pairs(CHILDREN) do
  1098. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1099. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1100. if HUM then
  1101. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1102. if TORSO then
  1103. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1104. if STUNS == true then
  1105. coroutine.resume(coroutine.create(function()
  1106. if HUM:FindFirstChild("StunValue") == nil then
  1107. StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Stunned!", C3(1,1,1))
  1108. HUM.PlatformStand = true
  1109. local STUNVALUE = IT("NumberValue",HUM)
  1110. STUNVALUE.Name = "StunValue"
  1111. STUNVALUE.Value = 8
  1112. repeat wait(1) STUNVALUE.Value = STUNVALUE.Value - 1 until STUNVALUE.Value <= 0
  1113. HUM.PlatformStand = false
  1114. STUNVALUE:remove()
  1115. else
  1116. HUM.StunValue.Value = 8
  1117. end
  1118. end))
  1119. end
  1120. local DMG = MRANDOM(MINDMG,MAXDMG)
  1121. ApplyDamage(HUM,DMG,TORSO)
  1122. if FLING > 0 then
  1123. for _, c in pairs(CHILD:GetChildren()) do
  1124. if c:IsA("BasePart") then
  1125. local bv = Instance.new("BodyVelocity")
  1126. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1127. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1128. bv.Parent = c
  1129. Debris:AddItem(bv,0.05)
  1130. end
  1131. end
  1132. end
  1133. end
  1134. end
  1135. end
  1136. end
  1137. end
  1138. end
  1139.  
  1140. --//=================================\\
  1141. --|| ATTACK FUNCTIONS AND STUFF
  1142. --\\=================================//
  1143.  
  1144. function X()
  1145. ATTACK = true
  1146. Rooted = true
  1147. local TOAIM = Mouse.Hit.p
  1148. turnto(Mouse.Hit.p)
  1149. local DONE = false
  1150. Humanoid.HipHeight = 5
  1151. for i=0, 0.2, 0.1 / Animation_Speed do
  1152. Swait()
  1153. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1158. end
  1159. for i=0, 1.3, 0.1 / Animation_Speed do
  1160. Swait()
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1165. end
  1166. CreateSound(1537955136, Blade, 5, 1, false)
  1167. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0))
  1168. MakeForm(SLICE,"Ball")
  1169. CreateSound(342793847, SLICE, 5, 3, false)
  1170. SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  1171. --SLICE.Color = C3(100/255, 58/255, 104/255)
  1172. ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false})
  1173. coroutine.resume(coroutine.create(function()
  1174. Swait(35)
  1175. SLICE.Transparency = 0
  1176. for i = 1, 45 do
  1177. Swait()
  1178. SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5
  1179. end
  1180. wait(0.3)
  1181. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0,0,0))
  1182. MakeForm(BEAM,"Cyl")
  1183. BEAM.Color = SLICE.Color
  1184. local AIMHIT,AIMPOS = CastProperRay(SLICE.Position,TOAIM,750,Character)
  1185. local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  1186. BEAM.CFrame = CF(SLICE.Position,AIMPOS)*CF(0,0,-(DISTANCE/2)-7.5)*ANGLES(RAD(90),RAD(0),RAD(0))
  1187. BEAM.Size = VT(0,DISTANCE+15,0)
  1188. BEAM.Mesh.Scale = VT(1.8,1,1.8)
  1189. local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0,0,0))
  1190. MakeForm(BOP,"Ball")
  1191. BOP.Color = SLICE.Color
  1192. BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  1193. wait(0.1)
  1194. local SIZE = SLICE.Size.X
  1195. local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  1196. local PRT = ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.3, Size2 = 0.7, Lifetime1 = 1, Lifetime2 = 1.5, Parent = BEAM, Emit = 100, Offset = 360, Enabled = true})
  1197. PRT.ZOffset = 12
  1198. for i = 1, 25 do
  1199. Swait()
  1200. for i = 1, math.ceil(BEAM.Size.Y/5) do
  1201. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  1202. end
  1203. BEAM.Size = BEAM.Size + VT(SIZE/25,0,SIZE/25)/1.8
  1204. BOP.Size = BOP.Size + VT(SIZE/25,SIZE/25,SIZE/25)
  1205. Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  1206. end
  1207. repeat
  1208. Swait()
  1209. BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  1210. --Lightning({Color = SLICE.Color, Start = SLICE.Position, End = SLICE.CFrame*CF(0,0,-15)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 45, Branches = false})
  1211. SOUND.Parent = SLICE
  1212. for i = 1, math.ceil(BEAM.Size.Y/5) do
  1213. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  1214. end
  1215. Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  1216. until SOUND.Playing == false
  1217. BOP:remove()
  1218. BEAM:remove()
  1219. DONE = true
  1220. Humanoid.CameraOffset = VT(0,0,0)
  1221. for i = 1, 45 do
  1222. Swait()
  1223. SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5
  1224. end
  1225. SLICE:remove()
  1226. end))
  1227. for i=0, 1, 0.1 / Animation_Speed do
  1228. Swait()
  1229. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1234. end
  1235. FORCEWINGS = true
  1236. for i = 1, 200 do
  1237. Swait()
  1238. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180+i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i*5), 0.75 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1243. end
  1244. repeat wait() until DONE == true
  1245. RootJoint.C0 = CF(0,300,0)
  1246. Humanoid.HipHeight = 1
  1247. for i = 1, 50 do
  1248. Swait()
  1249. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1254. end
  1255. ATTACK = false
  1256. Rooted = false
  1257. FORCEWINGS = false
  1258. end
  1259.  
  1260. Player_Size = 1 --Size of the player.
  1261.  
  1262. function Intro()
  1263. ATTACK = true
  1264. Rooted = true
  1265. for i=0, 0.5, 0.1 / Animation_Speed do
  1266. Swait()
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1273. end
  1274. for i=0, 3, 0.1 / Animation_Speed do
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. end
  1283. CreateSound(165487479, Blade, 5, 1, false)
  1284. RWING.Transparency = 0
  1285. LWING.Transparency = 0
  1286. for i = 1, 15 do
  1287. Swait()
  1288. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1289. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50-((i/15)*360))), 0.75 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1294. end
  1295. WACKYEFFECT({EffectType = "Sphere", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1296. CreateSound(144699494, Blade, 10, 1, false)
  1297. for i = 1, 15 do
  1298. Swait()
  1299. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1300. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1305. end
  1306. for i=0, 0.1, 0.1 / Animation_Speed do
  1307. Swait()
  1308. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1314. end
  1315. ATTACK = false
  1316. Rooted = false
  1317. end
  1318. function Z()
  1319. ATTACK = true
  1320. Rooted = true
  1321. CreateSound(1537955136, Torso, 5, 1, false)
  1322. for i=1, 15 do
  1323. Swait()
  1324. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.5)
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1329. end
  1330. for i=0, 0.3, 0.1 / Animation_Speed do
  1331. Swait()
  1332. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1337. end
  1338. FORCEWINGS = true
  1339. for i = 1, 10 do
  1340. for i=0, 0.02, 0.1 / Animation_Speed do
  1341. Swait()
  1342. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1347. end
  1348. local RANDOM = MRANDOM(-7,7)/5
  1349. local RANDOM2 = MRANDOM(-7,7)/5
  1350. for i=0, 0.01, 0.1 / Animation_Speed do
  1351. Swait()
  1352. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1353. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5+RANDOM, 0+RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1358. end
  1359. local WAVES = {}
  1360. coroutine.resume(coroutine.create(function()
  1361. repeat
  1362. Swait()
  1363. for E = 1, #WAVES do
  1364. if WAVES[E] ~= nil then
  1365. ApplyAoE(WAVES[E].Position,3,25,35,35,3)
  1366. if WAVES[E].Transparency > 0.99 then
  1367. WAVES[E]:remove()
  1368. table.remove(WAVES,E)
  1369. else
  1370. WAVES[E].CFrame = WAVES[E].CFrame * CF(0,1.2,0)
  1371. WAVES[E].Transparency = WAVES[E].Transparency + 0.75/25
  1372. end
  1373. end
  1374. end
  1375. until #WAVES == 0
  1376. end))
  1377. local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1,3,1))
  1378. MakeForm(Wave,"Pine")
  1379. Wave.CFrame = Blade.CFrame
  1380. table.insert(WAVES,Wave)
  1381. CreateSound(1537955679, Wave, 7, 1, true)
  1382. end
  1383. ATTACK = false
  1384. Rooted = false
  1385. FORCEWINGS = false
  1386. end
  1387. function B()
  1388. ATTACK = true
  1389. Rooted = false
  1390. FORCEWINGS = true
  1391. for i=0, 1, 0.1 / Animation_Speed do
  1392. Swait()
  1393. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1398. end
  1399. CreateSound(1537955679, Blade, 7, 0.7, false)
  1400. Rooted = true
  1401. for i=0, 0.4, 0.1 / Animation_Speed do
  1402. Swait()
  1403. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1408. end
  1409. coroutine.resume(coroutine.create(function()
  1410. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1411. for i = 1, 125 do
  1412. Swait()
  1413. FRAME = FRAME * CF(0,0,-1)
  1414. ApplyAoE(FRAME.p,5,45,55,35,15)
  1415. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,18,1), Size2 = VT(1,0,1), Transparency = 0, Transparency2 = 1, CFrame = FRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1416. end
  1417. end))
  1418. for i=0, 0.2, 0.1 / Animation_Speed do
  1419. Swait()
  1420. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1425. end
  1426. FORCEWINGS = false
  1427. ATTACK = false
  1428. Rooted = false
  1429. end
  1430. function C()
  1431. FORCEWINGS = true
  1432. ATTACK = true
  1433. for i=0, 1, 0.1 / Animation_Speed do
  1434. Swait()
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1439. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1440. end
  1441. Rooted = true
  1442. local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0,0,0))
  1443. MakeForm(Orb,"Ball")
  1444. Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1445. for i = 1, 35 do
  1446. Swait()
  1447. Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1448. Orb.Size = Orb.Size + VT(0.05,0.05,0.05)
  1449. end
  1450. local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0,0,0))
  1451. MakeForm(MAIN,"Cyl")
  1452. for i = 1, 200 do
  1453. Swait()
  1454. local AIMHIT,AIMPOS = CastProperRay(Orb.Position,Mouse.Hit.p,750,Character)
  1455. local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1456. MAIN.CFrame = CF(Orb.Position,AIMPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  1457. MAIN.Size = VT(0.7,DISTANCE,0.7)
  1458. ApplyAoE(AIMPOS,3,35,65,35,20)
  1459. end
  1460. MAIN:remove()
  1461. ATTACK = false
  1462. Rooted = false
  1463. FORCEWINGS = false
  1464. for i = 1, 35 do
  1465. Swait()
  1466. Orb.Size = Orb.Size - VT(0.05,0.05,0.05)
  1467. end
  1468. Orb:remove()
  1469. end
  1470. function V()
  1471. FORCEWINGS = true
  1472. ATTACK = true
  1473. Rooted = true
  1474. local AREAS = {}
  1475. for i = 1, 15 do
  1476. local AREA = CF(RootPart.Position)* ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(6,35)).p
  1477. local HITFLOOR,HITPOS = CastProperRay(AREA+VT(0,35,0), AREA-VT(0,35,0), 65, Character)
  1478. if HITFLOOR then
  1479. table.insert(AREAS,HITPOS)
  1480. end
  1481. end
  1482. for E = 1, 35 do
  1483. Swait()
  1484. for i = 1, #AREAS do
  1485. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1486. end
  1487. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1488. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1493. end
  1494. for E = 1, 12 do
  1495. Swait()
  1496. for i = 1, #AREAS do
  1497. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E+35), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1498. end
  1499. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1500. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1505. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1506. end
  1507. for i = 1, #AREAS do
  1508. ApplyAoE(AREAS[i],15,45,55,35,20)
  1509. Lightning({Color = BRICKC"New Yeller".Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = workspace, MaxDist = 30, Branches = false})
  1510. Lightning({Color = RWING.Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 35, Branches = false})
  1511. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(9,5,9), Transparency = 0, Transparency2 = 1, CFrame = CF(AREAS[i]), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = 1537955136, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1512. end
  1513. for i=0, 0.5, 0.1 / Animation_Speed do
  1514. Swait()
  1515. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1516. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1521. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1522. end
  1523. FORCEWINGS = false
  1524. ATTACK = false
  1525. Rooted = false
  1526. end
  1527. function G()
  1528. ATTACK = true
  1529. Rooted = true
  1530. FORCEWINGS = true
  1531. CreateSound(1537955136, Torso, 5, 1, false)
  1532. for i=1, 15 do
  1533. Swait()
  1534. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1539. end
  1540. for i=0, 0.3, 0.1 / Animation_Speed do
  1541. Swait()
  1542. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1547. end
  1548. for i=0, 1, 0.1 / Animation_Speed do
  1549. Swait()
  1550. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1555. end
  1556. CreateSound(1537955679, Blade, 7, 0.7, false)
  1557. for i=0, 0.4, 0.1 / Animation_Speed do
  1558. Swait()
  1559. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1564. end
  1565. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5,45/2,5))
  1566. MakeForm(TORNADOBASE,"Ball")
  1567. TORNADOBASE.Mesh.Scale = VT(1,8,1)
  1568. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0))
  1569. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1570. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0))
  1571. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1572. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1573. coroutine.resume(coroutine.create(function()
  1574. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1575. for E = 1, 185 do
  1576. Swait()
  1577. FRAME = FRAME * CF(0,0,-0.8)
  1578. TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
  1579. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
  1580. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  1581. for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
  1582. ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
  1583. end
  1584. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1585. end
  1586. for i = 1, 15 do
  1587. Swait()
  1588. TORNADOBASE.Transparency = i/15
  1589. SWIRL.Transparency = i/15
  1590. SWIRL2.Transparency = i/15
  1591. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
  1592. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
  1593. end
  1594. TORNADOBASE:remove()
  1595. SWIRL:remove()
  1596. SWIRL2:remove()
  1597. end))
  1598. for i=0, 0.2, 0.1 / Animation_Speed do
  1599. Swait()
  1600. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1605. end
  1606. FORCEWINGS = false
  1607. ATTACK = false
  1608. Rooted = false
  1609. end
  1610.  
  1611. function TimeStop()
  1612. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1613. sick.SoundId = "rbxassetid://"
  1614. CreateSound(1193182658, Character, 5, 1, false)
  1615. chatfunc ("Za warudo...")
  1616. back = CreateSound(1841228386, Character, 9999, 1, false)
  1617. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1618. killsky.SkyboxBk = "rbxassetid://1013852"
  1619. killsky.SkyboxDn = "rbxassetid://1013853"
  1620. killsky.SkyboxFt = "rbxassetid://1013850"
  1621. killsky.SkyboxLf = "rbxassetid://1013851"
  1622. killsky.SkyboxRt = "rbxassetid://1013849"
  1623. killsky.SkyboxUp = "rbxassetid://1013854"
  1624. killsky.StarCount = 0
  1625. killsky.SunAngularSize = 0
  1626. killsky.MoonAngularSize = 0
  1627. killsky.MoonTextureId = ""
  1628. killsky.CelestialBodiesShown = false
  1629. game.Lighting.FogColor = Color3.new(1,1,0)
  1630. game.Lighting.FogEnd = 1400
  1631. if HITFLOOR ~= nil then
  1632. ATTACK = false
  1633. Rooted = false
  1634. local RINGSPIN = true
  1635. local CONSTRUCTING = true
  1636. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1637. RING.Color = C3(0,0,0)
  1638. MakeForm(RING,"Cyl")
  1639. RING.CFrame = CF(HITPOS)
  1640. coroutine.resume(coroutine.create(function()
  1641. repeat
  1642. Swait()
  1643. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1644. until CONSTRUCTING == false
  1645. repeat
  1646. Swait()
  1647. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1648. until RINGSPIN == false
  1649. for i = 1, 25 do
  1650. Swait()
  1651. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1652. RING.Size = RING.Size - VT(0.15,0,0.15)
  1653. --DECAL.Transparency = DECAL.Transparency + 1/25
  1654. RING.Transparency = RING.Transparency + 1/25
  1655. end
  1656. RING:remove()
  1657. end))
  1658. for i = 1, 15 do
  1659. Swait()
  1660. RING.Size = RING.Size + VT(0,0,0)
  1661. RING.Transparency = RING.Transparency - 1/15
  1662. end
  1663. end
  1664. local RANDOMEFFECT = MRANDOM(1)
  1665. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1666. BASE.Color = C3(0,0,0)
  1667. BASE.Transparency = 1
  1668. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1669. if RANDOMEFFECT == 1 then
  1670. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1671. FIELD.CFrame = BASE.CFrame
  1672. MakeForm(FIELD,"Ball")
  1673. for i = 1, 50 do
  1674. Swait()
  1675. FIELD.Size = VT(0,0,0)
  1676. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1677. end
  1678. end
  1679. wait(0.2)
  1680. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1681. FIELD.CFrame = BASE.CFrame
  1682. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  1683. coroutine.resume(coroutine.create(function()
  1684. for i = 1, 75 do
  1685. Swait()
  1686. LOOP.Volume = LOOP.Volume + 10/75
  1687. LOOP.Parent = FIELD
  1688. local CHILDREN = workspace:GetDescendants()
  1689. for index, CHILD in pairs(CHILDREN) do
  1690. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1691. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1692. if HUM then
  1693. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1694. if TORSO then
  1695. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1696. HUM.Health = HUM.Health - 0
  1697. TORSO.Velocity = VT(0,5,0)
  1698. HUM.PlatformStand = true
  1699. if TORSO.RotVelocity.Magnitude < 15 then
  1700. TORSO.Anchored = true
  1701. end
  1702. end
  1703. end
  1704. end
  1705. end
  1706. end
  1707. FIELD.Size = FIELD.Size + VT(90,90,90)
  1708. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1709. end
  1710. for i = 1, 500 do
  1711. Swait()
  1712. LOOP.Parent = FIELD
  1713. local CHILDREN = workspace:GetDescendants()
  1714. for index, CHILD in pairs(CHILDREN) do
  1715. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1716. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1717. if HUM then
  1718. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1719. if TORSO then
  1720. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1721. TORSO.Velocity = VT(0,5,0)
  1722. HUM.Health = HUM.Health - 0
  1723. HUM.PlatformStand = true
  1724. if TORSO.RotVelocity.Magnitude < 15 then
  1725. TORSO.Anchored = true
  1726. end
  1727. end
  1728. end
  1729. end
  1730. end
  1731. end
  1732. end
  1733. wait (20)
  1734. back:Remove()
  1735. CreateSound(1538466750, Character, 99999, 1, false)
  1736. chatfunc ("the time rusume")
  1737. killsky:Remove()
  1738. game.Lighting.FogEnd = 90000000
  1739. wait (5)
  1740. sick.SoundId = "rbxassetid://201552585"
  1741. for i = 1, 25 do
  1742. Swait()
  1743. LOOP.Volume = LOOP.Volume + 10/25
  1744. LOOP.Parent = FIELD
  1745. local CHILDREN = workspace:GetDescendants()
  1746. for index, CHILD in pairs(CHILDREN) do
  1747. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1748. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1749. if HUM then
  1750. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1751. if TORSO then
  1752. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1753. TORSO.Velocity = VT(0,5,0)
  1754. HUM.Health = HUM.Health - 0
  1755. HUM.PlatformStand = false
  1756. if TORSO.RotVelocity.Magnitude < 15 then
  1757. TORSO.Anchored = false
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. FIELD.Size = FIELD.Size - VT(3,3,3)
  1764. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1765. end
  1766. end
  1767. end))
  1768. FIELD:Remove()
  1769. ATTACK = false
  1770. Rooted = false
  1771. end
  1772.  
  1773. local ENERGYSOUND = 1417051162
  1774. local BEAMSOUND = 1417056781
  1775. local EXPLOSIONSOUND = 1417056081
  1776.  
  1777. function Charge(TIME,GYRO)
  1778. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1779. local G = nil
  1780. if GYRO == true then
  1781. G = IT("BodyGyro",RootPart)
  1782. G.D = 250
  1783. G.P = 200000
  1784. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1785. end
  1786. for i=0, TIME, 0.1 / Animation_Speed do
  1787. Swait()
  1788. if G then
  1789. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1790. end
  1791. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1798. end
  1799. SND:remove()
  1800. if G then
  1801. return G
  1802. end
  1803. end
  1804.  
  1805. function Aether_Beam()
  1806. ATTACK = true
  1807. Rooted = false
  1808. local GRAV = IT("BodyPosition",RootPart)
  1809. GRAV.D = 75
  1810. GRAV.P = 20000
  1811. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1812. GRAV.Position = RootPart.Position
  1813. local GYRO = Charge(2,true)
  1814. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(15,15,0))
  1815. MakeForm(BEAM,"Ball")
  1816. CreateSound(BEAMSOUND,BEAM,10,1,false)
  1817. CreateSound(BEAMSOUND,BEAM,10,0.9,false)
  1818. CreateSound(BEAMSOUND,BEAM,10,0.8,false)
  1819. for i = 1, 150 do
  1820. Swait()
  1821. BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
  1822. ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,5,8,125,false)
  1823. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1824. BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 9, 5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1831. end
  1832. GRAV:remove()
  1833. BEAM:remove()
  1834. GYRO:remove()
  1835. ATTACK = false
  1836. Rooted = false
  1837. end
  1838.  
  1839. function Chuck()
  1840. ATTACK = true
  1841. Rooted = false
  1842. CreateSound("743521450", SCREEN, 7, 1.5, false)
  1843. coroutine.resume(coroutine.create(function()
  1844. local TOCHUCK = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Idk lol", VT(1,1,1))
  1845. TOCHUCK.CFrame = CF(SCREEN.Position,Mouse.Hit.p)
  1846. local GUI = Instance.new("BillboardGui",TOCHUCK)
  1847. GUI.Size = UDim2.new(1,0,1,0)
  1848. GUI.Adornee = TOCHUCK
  1849. local GUI2 = IT("ImageLabel",GUI)
  1850. GUI2.BackgroundTransparency = 1
  1851. GUI2.BorderSizePixel = 0
  1852. GUI2.Size = UDim2.new(1,0,1,0)
  1853. GUI2.SizeConstraint = "RelativeYY"
  1854. GUI2.Image = "http://www.roblox.com/asset/?id="..ICONS[MRANDOM(1,#ICONS)]
  1855. for i = 1, 100 do
  1856. Swait()
  1857. TOCHUCK.CFrame = TOCHUCK.CFrame*CF(0,0,-1)
  1858. local HIT = Raycast(TOCHUCK.Position, TOCHUCK.CFrame.lookVector, 1.5, Character)
  1859. if HIT ~= nil then
  1860. if HIT.Parent.ClassName == "Model" then
  1861. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1862. CreateSound("743521450", HIT, 3, 1, false)
  1863. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(7,14),4,3)
  1864. local bv = Instance.new("BodyVelocity")
  1865. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1866. bv.velocity = CF(TOCHUCK.Position,HIT.Position).lookVector*15
  1867. bv.Parent = HIT
  1868. Debris:AddItem(bv,0.1)
  1869. local bv = Instance.new("BodyVelocity")
  1870. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1871. bv.velocity = CF(HIT.Position,TOCHUCK.Position).lookVector*15
  1872. bv.Parent = TOCHUCK
  1873. Debris:AddItem(bv,0.1)
  1874. end
  1875. end
  1876. break
  1877. end
  1878. TOCHUCK.CFrame = TOCHUCK.CFrame*CF(0,0,-1)
  1879. local HIT = Raycast(TOCHUCK.Position, TOCHUCK.CFrame.lookVector, 1.5, Character)
  1880. if HIT ~= nil then
  1881. if HIT.Parent.ClassName == "Model" then
  1882. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1883. CreateSound("743521450", HIT, 3, 1, false)
  1884. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(7,14),4,3)
  1885. local bv = Instance.new("BodyVelocity")
  1886. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1887. bv.velocity = CF(TOCHUCK.Position,HIT.Position).lookVector*15
  1888. bv.Parent = HIT
  1889. Debris:AddItem(bv,0.1)
  1890. local bv = Instance.new("BodyVelocity")
  1891. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1892. bv.velocity = CF(HIT.Position,TOCHUCK.Position).lookVector*15
  1893. bv.Parent = TOCHUCK
  1894. Debris:AddItem(bv,0.1)
  1895. end
  1896. end
  1897. break
  1898. end
  1899. end
  1900. TOCHUCK.CanCollide = true
  1901. TOCHUCK.Anchored = false
  1902. Debris:AddItem(TOCHUCK,5)
  1903. end))
  1904. for i=0, 0.2, 0.1 / Animation_Speed do
  1905. Swait()
  1906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1912. end
  1913. ATTACK = false
  1914. Rooted = false
  1915. end
  1916.  
  1917. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1918. PLAYMAINANIM = false
  1919. if WhichPose == "Cast1" then
  1920. for i=0, Time, 0.1 / Animation_Speed do
  1921. Swait()
  1922. if Magic == true then
  1923. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1924. end
  1925. if Gyro ~= nil and Gyro ~= false then
  1926. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1927. end
  1928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1934. end
  1935. elseif WhichPose == "Cast2" then
  1936. for i=0, Time, 0.1 / Animation_Speed do
  1937. Swait()
  1938. if Magic == true then
  1939. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1940. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1941. end
  1942. if Gyro ~= nil and Gyro ~= false then
  1943. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1944. end
  1945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1951. end
  1952. elseif WhichPose == "RightArmUp" then
  1953. for i=0, Time, 0.1 / Animation_Speed do
  1954. Swait()
  1955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.2 + 0 * ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 12 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1961. end
  1962. elseif WhichPose == "Taunt" then
  1963. for i=0, Time, 0.1 / Animation_Speed do
  1964. Swait()
  1965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1971. end
  1972. HATWELD.Part0 = RightArm
  1973. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1974. CreateSound(221057812,Torso,10,1,false)
  1975. for i=0, Time*2, 0.1 / Animation_Speed do
  1976. Swait()
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1983. end
  1984. for i=0, Time, 0.1 / Animation_Speed do
  1985. Swait()
  1986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1992. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1993. end
  1994. HATWELD.Part0 = Head
  1995. HATWELD.C0 = CF(0,0.35,0)
  1996. elseif WhichPose == "Prepare key" then
  1997. for i=0, Time, 0.1 / Animation_Speed do
  1998. Swait()
  1999. if Gyro ~= nil and Gyro ~= false then
  2000. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  2001. end
  2002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  2003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  2004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2008. end
  2009. elseif WhichPose == "Turn key" then
  2010. for i=0, Time, 0.1 / Animation_Speed do
  2011. Swait()
  2012. if Gyro ~= nil and Gyro ~= false then
  2013. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  2014. end
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2021. end
  2022. end
  2023. PLAYMAINANIM = true
  2024. end
  2025.  
  2026. function Warden_Wall()
  2027. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  2028. if HITFLOOR ~= nil then
  2029. if HITFLOOR.Anchored == true then
  2030. local WALL = HITFLOOR:Clone()
  2031. WALL.Size = VT(6,4.5,4)
  2032. WALL.Parent = Effects
  2033. WALL.Name = "Wall"
  2034. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-2.5)*ANGLES(RAD(0),RAD(0),RAD(0))
  2035. CreateSound(2117206749,Head,1000000,1,false)
  2036. ATTACK = true
  2037. Rooted = true
  2038. local HIT = WALL.Touched:Connect(function(hit)
  2039. if hit.Parent ~= Character then
  2040. hit:BreakJoints()
  2041. end
  2042. end)
  2043. coroutine.resume(coroutine.create(function()
  2044. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2045. for i = 1, 90 do
  2046. Swait()
  2047. WALL.CFrame = WALL.CFrame*CF(0,0.32,0)
  2048. end
  2049. HIT:disconnect()
  2050. wait(40)
  2051. for i = 100, 1 do
  2052. Swait()
  2053. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  2054. end
  2055. WALL:remove()
  2056. end))
  2057. Pose("RightArmUp",1.2,80,true)
  2058. ATTACK = false
  2059. Rooted = false
  2060. end
  2061. end
  2062. end
  2063.  
  2064. local EXPLOSION = IT("Explosion",nil)
  2065. EXPLOSION.BlastPressure = 0
  2066.  
  2067. function Taunt()
  2068. ATTACK = true
  2069. Rooted = true
  2070. CreateSound("425191758", Head, 4, 1)
  2071. PRT2.Transparency = 0
  2072. for i = 0.7, 3 do
  2073. for i = 0, 0.5, 0.1 / Animation_Speed do
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2081. end
  2082. end
  2083. PRT2.Transparency = 1
  2084. CreateSound(144699494, Blade, 10000, 1, false)
  2085. WACKYEFFECT({EffectType = "Sphere", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2086. for i=0, 24, 0.1 / Animation_Speed do
  2087. Swait()
  2088. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0.9, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2089. ApplyAoE(HAT2.CFrame*CF(0,0,-HAT2.Size.Z/2).p,HAT2.Size.Y/2,5,8,125,false)
  2090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  2091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)), RAD(MRANDOM(-360,360)), RAD(MRANDOM(-360,360))), 1)
  2092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1)
  2093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(MRANDOM(-360,360)), RAD(MRANDOM(-360,360)), RAD(-12)) * LEFTSHOULDERC0, 1)
  2094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), 1)
  2095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 1)
  2096. end
  2097. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2098. wait(0.3)
  2099. WACKYEFFECT({EffectType = "Sphere", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2100. wait(0.3)
  2101. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2102. wait(0.3)
  2103. WACKYEFFECT({EffectType = "Sphere", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2104. CreateSound(144699494, Blade, 10000, 1, false)
  2105. local BOOM = EXPLOSION:Clone()
  2106. BOOM.BlastPressure = 100
  2107. BOOM.Position = Torso.CFrame*CF(0,-1*SIZE,0).p
  2108. BOOM.Parent = Character
  2109. ATTACK = false
  2110. Rooted = false
  2111. end
  2112. --//=================================\\
  2113. --|| ASSIGN THINGS TO KEYS
  2114. --\\=================================//
  2115.  
  2116. function MouseDown(Mouse)
  2117. if ATTACK == false then
  2118. end
  2119. end
  2120.  
  2121. function MouseUp(Mouse)
  2122. HOLD = false
  2123. end
  2124.  
  2125. function KeyDown(Key)
  2126. KEYHOLD = true
  2127. if Key == "q" and ATTACK == false then
  2128. TimeStop()
  2129. end
  2130.  
  2131. if Key == "x" and ATTACK == false then
  2132. Aether_Beam()
  2133. end
  2134.  
  2135. if Key == "t" and ATTACK == false then
  2136. Warden_Wall()
  2137. end
  2138.  
  2139. if Key == "z" and ATTACK == false then
  2140. Chuck()
  2141. end
  2142.  
  2143. if Key == "r" and ATTACK == false then
  2144. Taunt()
  2145. end
  2146.  
  2147. if Key == "x" and ATTACK == false then
  2148. end
  2149. end
  2150.  
  2151. function KeyUp(Key)
  2152. KEYHOLD = false
  2153. end
  2154.  
  2155. Mouse.Button1Down:connect(function(NEWKEY)
  2156. MouseDown(NEWKEY)
  2157. end)
  2158. Mouse.Button1Up:connect(function(NEWKEY)
  2159. MouseUp(NEWKEY)
  2160. end)
  2161. Mouse.KeyDown:connect(function(NEWKEY)
  2162. KeyDown(NEWKEY)
  2163. end)
  2164. Mouse.KeyUp:connect(function(NEWKEY)
  2165. KeyUp(NEWKEY)
  2166. end)
  2167.  
  2168. --//=================================\\
  2169. --\\=================================//
  2170.  
  2171.  
  2172. function unanchor()
  2173. if UNANCHOR == true then
  2174. g = Character:GetChildren()
  2175. for i = 1, #g do
  2176. if g[i].ClassName == "Part" then
  2177. g[i].Anchored = false
  2178. end
  2179. end
  2180. end
  2181. end
  2182.  
  2183.  
  2184. --//=================================\\
  2185. --|| WRAP THE WHOLE SCRIPT UP
  2186. --\\=================================//
  2187.  
  2188. Humanoid.Changed:connect(function(Jump)
  2189. if Jump == "Jump" and (Disable_Jump == true) then
  2190. Humanoid.Jump = false
  2191. end
  2192. end)
  2193.  
  2194. while true do
  2195. Swait()
  2196. script.Parent = WEAPONGUI
  2197. ANIMATE.Parent = nil
  2198. if Humanoid then
  2199. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2200. IDLEANIMATION:Play()
  2201. end
  2202. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  2203. SINE = SINE + CHANGE
  2204. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2205. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2206. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2207. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2208. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2209. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2210. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2211. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2212. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2213. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2214. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2215. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2216. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2217. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2218. end
  2219. if HITFLOOR == nil then
  2220. ANIM = "Midair"
  2221. if ATTACK == false then
  2222. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. end
  2229. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2230. ANIM = "Idle"
  2231. if ATTACK == false then
  2232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. end
  2239. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2240. ANIM = "Walk"
  2241. if ATTACK == false then
  2242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  2245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  2246. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2248. end
  2249. end
  2250. if FORCEWINGS == true or ATTACK == false then
  2251. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  2252. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  2253. end
  2254.  
  2255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2257. unanchor()
  2258. Humanoid.MaxHealth = "inf"
  2259. Humanoid.Health = "inf"
  2260. if Rooted == false then
  2261. Disable_Jump = false
  2262. Humanoid.WalkSpeed = Speed
  2263. elseif Rooted == true then
  2264. Disable_Jump = true
  2265. Humanoid.WalkSpeed = 0
  2266. end
  2267. if Head:FindFirstChild("face") then
  2268. Head.face.Texture = "rbxassetid://98233013"
  2269. end
  2270. sick.SoundId = "rbxassetid://1498997056"
  2271. sick.Looped = true
  2272. sick.Pitch = 0.99
  2273. sick.Volume = 2
  2274. sick.Parent = Torso
  2275. sick:Resume()
  2276. if VALUE1 == false then
  2277. VALUE1 = true
  2278. coroutine.resume(coroutine.create(function()
  2279. Intro()
  2280. end))
  2281. end
  2282. for _, c in pairs(Character:GetChildren()) do
  2283. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2284. c:remove()
  2285. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2286. c:remove()
  2287. end
  2288. end
  2289. Humanoid.Name = "Galacta "..Player.Name
  2290. end
  2291.  
  2292. --//=================================\\
  2293. --\\=================================//
  2294.  
  2295.  
  2296.  
  2297.  
  2298.  
  2299. --//====================================================\\--
  2300. --|| END OF SCRIPT
  2301. --\\====================================================//--
  2302.  
  2303. -------------------------------------------------
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