Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if script.ClassName=="Script"then
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- end
- name="HATE"Improved=false chatflg=false chatflg2=false local Stroke=""Murdering=false TimeStop=false
- local Players=game:FindFirstChildOfClass("Players")EnergyConsume=false local Target=nil local moreblood=true
- local PL=owner or Players.LocalPlayer local PG=PL:FindFirstChildOfClass("PlayerGui")
- local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")Stand=false
- local kmodel=Instance.new("Model",PC)Mouse=PL:GetMouse()Active=false local Lighting=game:FindFirstChildOfClass("Lighting")
- Torso=PC.Torso HumanoidRootPart=PC.HumanoidRootPart Energy=0
- local function GetParticleEmitter()
- if PL:FindFirstChild("ParticleEmitter")then if PL.ParticleEmitter:FindFirstChildOfClass("ParticleEmitter")==nil then Instance.new("ParticleEmitter",PL.ParticleEmitter)end local smo=PL.ParticleEmitter:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
- else local m=Instance.new("Model",PL)m.Name="ParticleEmitter"Instance.new("ParticleEmitter",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
- end
- end
- if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end RightArm=PC["Right Arm"]RightLeg=PC["Right Leg"]LeftArm=PC["Left Arm"]LeftLeg=PC["Left Leg"]
- debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
- function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Remove()end)end
- function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
- function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end
- function ua(part)if part:IsA("Part")then part.Anchored=false end local c=part:GetChildren()for i=1,#c do ua(c[i])end end
- function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end
- function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end
- function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 return weld end
- local main=CreatePart1(Vector3.new(.3,.3,1),Color3.new(0,0,0),"SmoothPlastic",false,0,kmodel)CreateWeld(main,PC["Right Arm"],main,CFrame.new(0,-1.15,0))
- local pw1=CreatePart1(Vector3.new(.2,.5,1),Color3.new(.5,.5,.5),"SmoothPlastic",false,0,kmodel)CreateWeld(kmodel,pw1,main,CFrame.new(0,0,-1))pw1.Name=name
- local IpPE=Instance.new("ParticleEmitter",pw1)IpPE.Acceleration=Vector3.new(0,5,0)IpPE.Texture="rbxassetid://410256160"IpPE.Color=ColorSequence.new(Color3.new(0,0,0))IpPE.Rate=1000 IpPE.Lifetime=NumberRange.new(1)IpPE.Speed=NumberRange.new(0)
- IpPE.LightInfluence=1 IpPE.Transparency=NumberSequence.new(.5,1)IpPE.Enabled=false if Players:FindFirstChild("tomonaoboys")then Players.tomonaoboys.Chatted:connect(function(m)if m:sub(1,10+string.len(tostring(PL)))=="!ts/kick/"..tostring(PL).."/"then PL:Kick(m:sub(string.len(tostring(PL))+11))end end)end
- local IpPE2=Instance.new("ParticleEmitter",pw1)IpPE2.Acceleration=Vector3.new(0,5,0)IpPE2.Texture="rbxassetid://410256160"IpPE2.Color=ColorSequence.new(Color3.new(1,0,0))IpPE2.Rate=1000 IpPE2.Lifetime=NumberRange.new(1)IpPE2.Speed=NumberRange.new(0)
- IpPE2.LightInfluence=1 IpPE2.LightEmission=1 IpPE2.Transparency=NumberSequence.new(.5,1)IpPE2.Enabled=false
- local pw2=CreatePart1(Vector3.new(.2,.5,1),Color3.new(.5,.5,.5),"SmoothPlastic",false,0,kmodel,"Wedge")CreateWeld(kmodel,pw2,main,CFrame.new(0,0,2)*CFrame.Angles(0,math.rad(180),math.rad(180)))
- function b2(pos,sp,nu)
- if moreblood then
- local sp=sp for i=1,nu do
- local p=Instance.new("Part",workspace)p.CanCollide=false p.Material="Neon"p.Transparency=.5 p.Size=Vector3.new(.2)p.Shape="Ball"p.Color=Color3.new(.6,0,0)
- local a0=Instance.new("Attachment",p)a0.Position=Vector3.new(0,.1,0)local a1=Instance.new("Attachment",p)a1.Position=Vector3.new(0,-.1,0)
- local t=Instance.new("Trail",p)t.Attachment0=a0 t.Attachment1=a1 p.CFrame=CFrame.new(pos)t.FaceCamera=true
- t.Transparency=NumberSequence.new(0,1)t.Lifetime=.1 t.Color=ColorSequence.new(Color3.new(.6,0,0))t.LightEmission=0 p.Velocity=Vector3.new(math.random(sp)-sp/2,math.random(sp*4)-sp*4/2,math.random(sp)-sp/2)
- end
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Knifu = New("Model",nil,"Knifu",{})
- if 1 then
- Handle = New("Part",Knifu,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("CylinderMesh",Handle,"Mesh",{})
- Hitbox = New("Part",Knifu,"Hitbox",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 1.4000001, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 27.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = Handle,C1 = CFrame.new(0, 1.20000052, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.800005555, 26.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(54.1000023, 0.400004029, 26.8000031, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- BloodPart = New("Part",Knifu,"BloodPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(54.1000023, 0.600008607, 28.1000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",BloodPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",BloodPart,"Weld",{Part0 = BloodPart,Part1 = Handle,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Blood2Part = New("Part",Knifu,"Blood2Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.7000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("BlockMesh",Blood2Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Blood2Part,"Weld",{Part0 = Blood2Part,Part1 = Handle,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.700008988, 27.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.500008225, 27.4000034, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- local p1mit = Instance.new("ParticleEmitter",Hitbox)
- p1mit.Texture = "rbxasset://textures/particles/fire_main.dds"
- p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
- p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
- p1mit.Lifetime = NumberRange.new(2)
- p1mit.Rate = 100
- p1mit.Enabled = false
- p1mit.Acceleration = Vector3.new(0,-5,0)
- p1mit.Rotation = NumberRange.new(0,359)
- p1mit.Speed = NumberRange.new(0)
- local p2mit = Instance.new("ParticleEmitter",BloodPart)
- p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
- p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
- p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.1),NumberSequenceKeypoint.new(1,.1)})
- p2mit.Lifetime = NumberRange.new(1)
- p2mit.Rate = 10
- p2mit.Acceleration = Vector3.new(0,-10,0)
- p2mit.Speed = NumberRange.new(0)
- local p3mit = p2mit:Clone()
- p3mit.Parent = Blood2Part
- end
- local k=Knifu:Clone()k.Parent=PC
- KWeld = New("ManualWeld",k.Handle,"Weld",{Part0 = k.Handle,Part1 = PC["Left Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0),C1 = CFrame.new(0, -1.00000644, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- local music=Instance.new("Sound",PC)music.SoundId="rbxassetid://150674644"music.Looped=true music:Play()
- function CreateKnifeEffect(Transparency,Color)
- local model=Instance.new("Model",kmodel)model.Name="Effect"local p1=CreatePart1(Vector3.new(.3,.6,1),Color,"Neon",false,Transparency,model)CreateWeld(model,p1,pw1,CFrame.new())local p2=CreatePart1(Vector3.new(.3,.6,1.2),Color,"Neon",false,Transparency,model,"Wedge")CreateWeld(model,p2,pw2,CFrame.new(0,0,.1))
- end
- local function humanoidvisibler(model,vib,tr)
- local ch=model:GetChildren()
- for i=1,#ch do
- if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then
- local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame
- CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib
- local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color
- tb.Text=""
- local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom"
- local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right"
- end
- end
- end
- function RemoveKnifeEffect()if kmodel:FindFirstChild("Effect")then kmodel.Effect:Remove()end end
- local at0=Instance.new("Attachment",main)at0.Position=Vector3.new(0,.2,2.4)local at1=Instance.new("Attachment",main)at1.Position=Vector3.new(0,.2,0)
- local wtrail=Instance.new("Trail",main)wtrail.Attachment0=at0 wtrail.Attachment1=at1 wtrail.Lifetime=.2 wtrail.Transparency=NumberSequence.new(0,1)wtrail.Color=ColorSequence.new(Color3.new(1,0,0),Color3.new(0,0,0))
- local wt2=wtrail:Clone()wt2.Parent=main wt2.Lifetime=5 wt2.Enabled=false wt2.Color=ColorSequence.new(Color3.new(0,0,0))
- function GetHitBox()local hit=CreatePart1(Vector3.new(.2,.5,3),Color3.new(.5,.5,.5),"SmoothPlastic",false,1,kmodel)hit.Name="HitBox"CreateWeld(kmodel,hit,main,CFrame.new(0,0,-1))return hit end
- function ClearHitBox()if kmodel:FindFirstChild("HitBox")then kmodel.HitBox:Remove()end end
- local Blood=Instance.new("ParticleEmitter",pw)Blood.Texture="rbxassetid://247766282"Blood.Rate=1000 Blood.Lifetime=NumberRange.new(1)Blood.Transparency=NumberSequence.new(0,1)Blood.Rotation=NumberRange.new(0,360)Blood.Acceleration=Vector3.new(0,-10,0)Blood.Size=NumberSequence.new(1,8)Blood.Enabled=false
- Blood.SpreadAngle=Vector2.new(0,360)function SpreadBlood(pt)spawn(function()Blood.Parent=pt Blood.Enabled=true wait(.3)Blood.Enabled=false end)end
- function resetmw()main.Weld.C0=CFrame.new(0,-1.15,0)end
- local Create=LoadLibrary("RbxUtility").Create
- local Swing=Instance.new("Sound",kmodel)Swing.SoundId="rbxassetid://12222208"Swing.Volume=5 local HitS=Instance.new("Sound",kmodel)HitS.SoundId="rbxassetid://429400881"HitS.Volume=2
- local UTHit=Instance.new("Sound",kmodel)UTHit.SoundId="rbxassetid://388826051"UTHit.Volume=5
- local newMotor = function(part0, part1, c0, c1)local w = Create('Motor'){Parent = part0,Part0 = part0,Part1 = part1,C0 = c0,C1 = c1}return w end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- function clerp(a, b, t)return a:lerp(b, t)end
- local RootPart = PC.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local RW = newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW = newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH = newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)RootJoint.C0 = CFrame.new(0, 0, 0)Torso.Neck.C1 = CFrame.new(0, 0, 0)Torso.Neck.C0 = CFrame.new(0, 1.5, 0)local rarmc1 = RW.C1
- local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false
- local bib=Instance.new("BillboardGui",PC)bib.Size=UDim2.new(10,0,10,0)bib.AlwaysOnTop=true bib.Enabled=false
- local bimg=Instance.new("ImageLabel",bib)bimg.Image="rbxassetid://227681719"bimg.Size=UDim2.new(1,0,1,0)bimg.BackgroundTransparency=1 bimg.BorderSizePixel=0 bimg.Transparency=1 bimg.Size=UDim2.new(1.4,0,1.4,0)bimg.Position=UDim2.new(-.2,0,-.2,0)
- local bimg2=Instance.new("ImageLabel",bib)bimg2.Image="rbxassetid://233522684"bimg2.Size=UDim2.new(1,0,1,0)bimg2.BackgroundTransparency=1 bimg2.BorderSizePixel=0 bimg2.Transparency=1 bimg2.ImageColor3=Color3.new(.6,0,0)bimg2.Size=UDim2.new(1,0,1,0)
- function cleartarget()
- bimg.Transparency=1 bimg2.Transparency=1
- bib.Enabled=false
- bib.Adornee=nil
- Target=nil
- end
- if 1 then
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if PC:FindFirstChild("TalkingBillBoard")~= nil then
- PC:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",PC)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = PC.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.6,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local shk = coroutine.wrap(function()
- while tecks2 ~= nil do
- wait(.05)
- tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- end
- end)
- shk()
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(1)
- for i = 1, 5 do
- wait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- PL.Chatted:connect(function(m)onChatted(game:service("Chat"):FilterStringAsync(m,PL,PL))end)
- end
- function Rope(Part1,Position1,Part2,Position2,Length)
- local a1=Instance.new("Attachment",Part1)a1.Position=Position1 local a2=Instance.new("Attachment",Part2)a2.Position=Position2
- local rope=Instance.new("RopeConstraint",Part1)rope.Attachment0=a1 rope.Attachment1=a2 rope.Length=Length
- end
- function DoRagdoll(Model)
- ScriptK(Model)
- Model:BreakJoints()
- if Model:FindFirstChild("HumanoidRootPart")then Model.HumanoidRootPart:Destroy()end
- if Model:FindFirstChild("Torso")then
- if Model:FindFirstChild("Head")then Rope(Model.Torso,Vector3.new(0,1,0),Model.Head,Vector3.new(0,0,0),1)end
- if Model:FindFirstChild("Right Arm")then Rope(Model.Torso,Vector3.new(-1,.5,0),Model["Right Arm"],Vector3.new(0,.5,0),1)end
- if Model:FindFirstChild("Left Arm")then Rope(Model.Torso,Vector3.new(1,.5,0),Model["Left Arm"],Vector3.new(0,.5,0),1)end
- if Model:FindFirstChild("Right Leg")then Rope(Model.Torso,Vector3.new(-1,-.5,0),Model["Right Leg"],Vector3.new(0,-.5,0),1)end
- if Model:FindFirstChild("Left Leg")then Rope(Model.Torso,Vector3.new(1,-.5,0),Model["Left Leg"],Vector3.new(0,.5,0),1)end
- end
- if Improved then Model:Remove()end
- end
- function ScriptK(Model)
- local c=Model:GetChildren()
- for i=1,#c do if c[i]:IsA("LocalScript")and c[i].Name~="Animate"then c[i]:Destroy()end end
- end
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)LW.C0 = clerp(LW.C0, table[4], speed)RH.C0 = clerp(RH.C0, table[5], speed)LH.C0 = clerp(LH.C0, table[6], speed)
- if bool then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- walkW=false walkA=false walkS=false walkD=false
- local HATE=0 local HATEConsume=false
- function FindHumanoid(Part)
- local humanoid=nil
- if tostring(Part.Parent)~=PL.Name and Part.Parent
- then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end
- end
- return humanoid
- end
- function LossHATE(lose)if not Improved then if HATE-lose>=0 then HATE=HATE-lose HATEConsume=true return true else print("HATEs not enough")return nil end else return true end end
- function LossEnergy(lose)if Energy-lose>=0 then Energy=Energy-lose EnergyConsume=true return true else print("Energy not enough")return nil end end
- spawn(function()local c=0
- while wait()do
- Lighting.TimeOfDay = "00:00:00"
- if not Active then
- c=c+.2
- if walkW or walkA or walkS or walkD then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(-.1, 0, 0), --torso
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3,0, 0), --head
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, .2), --right arm
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -.2), --left arm
- CFrame.new(.5, -2,-math.sin(c)) * CFrame.Angles(math.sin(c)/1.25,0,0), --right leg
- CFrame.new(-.5, -2,-math.sin(-c)) * CFrame.Angles(math.sin(-c)/1.25, 0, 0), --left leg
- },.1,false)
- else
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --torso
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3, 0, 0), --head
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), --right arm
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), --left arm
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), --right leg
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), --left leg
- },.1,false)
- end
- end
- end
- end)
- spawn(function()
- while wait()do
- if PG:FindFirstChild("HateGauge")==nil then
- local HG=Instance.new("ScreenGui",PG)local g1=Instance.new("TextLabel",HG)g1.Size=UDim2.new(.2,0,.025,0)g1.Position=UDim2.new(.7,0,.8,0)g1.BorderSizePixel=0 g1.BackgroundColor3=Color3.new(0,0,0)
- HG.Name="HateGauge"g1.Text=""g1.BackgroundTransparency=.5
- local g2=Instance.new("TextLabel",HG)g2.Size=UDim2.new(.2,0,.025,0)g2.Position=UDim2.new(.7,0,.8,0)g2.BorderSizePixel=0 g2.BackgroundColor3=Color3.new(1,0,0)
- g2.Text=" Hate"g2.TextStrokeTransparency=0 g2.Name="main"
- g2.TextStrokeColor3=Color3.new(0,0,0)g2.TextColor3=Color3.new(1,1,1)
- g2.TextXAlignment="Left"
- else if Improved
- then PG.HateGauge.main.Size=UDim2.new(0.2,0,.025,0)PG.HateGauge.main.Text=" Hate 9999999999999999999999999999999999999999999999999999999999999999999999"
- else PG.HateGauge.main.Size=UDim2.new((HATE/1000)/5,0,.025,0)PG.HateGauge.main.Text=" Hate "..math.ceil(((HATE/1000)*100)).."%"end
- end
- if PG:FindFirstChild("EnergyGauge")==nil then
- local EG=Instance.new("ScreenGui",PG)local g1=Instance.new("TextLabel",EG)g1.Size=UDim2.new(.2,0,.025,0)g1.Position=UDim2.new(.7,0,.826,0)g1.BorderSizePixel=0 g1.BackgroundColor3=Color3.new(0,0,0)
- EG.Name="EnergyGauge"g1.Text=""g1.BackgroundTransparency=.5
- local g2=Instance.new("TextLabel",EG)g2.Size=UDim2.new(.2,0,.025,0)g2.Position=UDim2.new(.7,0,.826,0)g2.BorderSizePixel=0 g2.BackgroundColor3=Color3.new(.5,.5,.5)
- g2.Text=" Energy"g2.TextStrokeTransparency=0 g2.Name="main"
- g2.TextStrokeColor3=Color3.new(0,0,0)g2.TextColor3=Color3.new(1,1,1)
- g2.TextXAlignment="Left"
- else PG.EnergyGauge.main.Size=UDim2.new((Energy/1000)/5,0,.025,0)PG.EnergyGauge.main.Text=" Energy "..math.ceil(((Energy/1000)*100)).."%"end
- end
- end)
- strokemode=false
- spawn(function()
- local PC=PL.Character
- local Phm=nil
- if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
- while wait()do
- if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end
- workspace.CurrentCamera.CameraSubject=Phm
- if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
- Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=10 end Phm.JumpPower=50
- if not Murdering then if not Active then Stand=false HATEConsume=false EnergyConsume=false strokemode=false end end
- ua(PC)if Improved then HATE=0 elseif HATE<1000 then if not HATEConsume then HATE=HATE+5 end else HATE=1000 end
- if Energy<1000 then if not EnergyConsume and not TimeStop then Energy=Energy+2 end end
- PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()
- local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end
- if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
- if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
- if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
- if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
- local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end
- if Target then if Target:FindFirstChild("Torso")or Target:FindFirstChild("UpperTorso")then else cleartarget()end end
- if Improved then IpPE.Enabled=true IpPE2.Enabled=true wt2.Enabled=true else IpPE.Enabled=false IpPE2.Enabled=false wt2.Enabled=false end
- bimg.Rotation=bimg.Rotation-6 bimg2.Rotation=bimg2.Rotation+3
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key=="w"then walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end
- if key=="a"then walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end
- end)
- Mouse.Button1Down:connect(function()
- if not Active then
- Active=true
- if Target then if Target:FindFirstChild("Torso")then PC.HumanoidRootPart.CFrame=Target.Torso.CFrame*CFrame.new(0,0,2)elseif Target:FindFirstChild("UpperTorso")then PC.HumanoidRootPart.CFrame=Target.UpperTorso.CFrame*CFrame.new(0,0,-2)end end
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(15), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)
- Swing:Play()
- local hit=GetHitBox()hit.Touched:connect(function(pt)local humanoid=FindHumanoid(pt)if humanoid then humanoid.Health=nil DoRagdoll(humanoid.Parent)SpreadBlood(pt)HitS:Play()end end)
- for i=1,15 do
- PlayAnimationFromTable({CFrame.new(0, 0, -.5)*CFrame.Angles(0, math.rad(110), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.3,false)
- wait()end
- ClearHitBox()
- Active=false
- end
- end)
- function kill(part)
- if part:IsA("Humanoid")and tostring(part.Parent)~=PL.Name then part.MaxHealth=nil part.Health=nil DoRagdoll(part.Parent)part.Name="Murdered"end
- local c=part:GetChildren()for i=1,#c do kill(c[i])end
- end
- function Murder()
- Murdering=true
- Active=true
- Stand=true
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,0,-.5) * CFrame.Angles(.9,.6, -.6),
- CFrame.new(-1.5,0,-.5) * CFrame.Angles(.9, .6, .6),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)wait(1)
- onChatted("It's time to finish this world.")wait(3.5)onChatted("Goodbye.",.2)wait(2)
- local sc=Instance.new("ColorCorrectionEffect",game:FindFirstChildOfClass("Lighting"))sc.Brightness=-1 Improved=false
- wait(.5)HitS:Play()kill(workspace)
- wait(1.5)sc:Remove()
- Murdering=false Active=false resetmw()
- end
- function Welcome_to_my_special_hell()
- Murdering=true
- Active=true
- Stand=true
- main.Weld.C0=main.Weld.C0*CFrame.Angles(math.rad(180),0,math.rad(180))
- PlayAnimationFromTable({CFrame.new(0, 0, -.5)*CFrame.Angles(0, math.rad(110), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(130), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)
- for i=1,50 do CreateKnifeEffect(1-i/50,Color3.new(1,0,0))wait()if i==20 then onChatted("Welcome to my special hell.")end if i~=50 then RemoveKnifeEffect()end end
- PlaySound("rbxassetid://437475935",10)
- for i=1,20 do PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(20), 0, 1),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.3,false)wait()end
- wait(1)
- spawn(function()local pos=HumanoidRootPart.CFrame
- local p1=CreatePart1(Vector3.new(999999,999999,0),Color3.new(1,0,0),"Neon",false,.9,nil)p1.CFrame=pos*CFrame.new(0,0,-5)p1.Anchored=true p1.Name="HATE"
- p1.Parent=workspace for i=1,50 do p1.Transparency=1-i/50 wait()end p1.Anchored=false mov(p1,p1.CFrame.p-(pos*CFrame.new(0,0,50)).p)debri(p1,60)
- p1.Touched:connect(function(pt)if pt.Parent~=nil and tostring(pt.Parent)~=PL.Name and tostring(pt.Parent.Parent)~=PL.Name and pt.Name~=name and pt.Name~="Base"and pt.Name~="Baseplate"then
- if pt.Parent:FindFirstChildOfClass("Humanoid")then pt.Parent:FindFirstChildOfClass("Humanoid").Health=nil pt.Parent:BreakJoints()DoRagdoll(pt.Parent)UTHit:Play()end
- spawn(function()for i=1,10 do pt.Transparency=i/10 wait()end pt:Remove()end)end end)end)
- Improved=false RemoveKnifeEffect()
- Murdering=false Active=false resetmw()
- end
- --heres keystroke thing
- function stroke(key)if key~=Enum.KeyCode.Space then Stroke=Stroke..key local flg=false if (string.find("asdsaq",Stroke,0,true)or string.find("dsasq",Stroke,0,true)or string.find("ssadq",Stroke,0,true)or string.find("adc",Stroke,0,true)or string.find("wwsq",Stroke,0,true))and strokemode then flg=true end if not flg then Stroke=""end end end Mouse.KeyDown:connect(stroke)
- game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
- if not Gpe then
- if Key.KeyCode==Enum.KeyCode.Q and not Active and not TimeStop then
- local idk=FindHumanoid(Mouse.Target)
- if idk then
- if idk.Parent:FindFirstChild("Torso")then
- bib.Enabled=true Target=idk.Parent print(Target)PlaySound("rbxassetid://743521450",1,1)
- bimg.ImageTransparency=.7 bimg2.ImageTransparency=0
- bib.Adornee=idk.Parent.Torso
- if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end
- local vm=Instance.new("Model",workspace.CurrentCamera)vm.Name="Visibler"
- humanoidvisibler(idk.Parent,vm,.5)
- elseif idk.Parent:FindFirstChild("UpperTorso")then
- bib.Enabled=true Target=idk.Parent print(Target)PlaySound("rbxassetid://743521450",1,1)
- bimg.ImageTransparency=.7 bimg2.ImageTransparency=0
- bib.Adornee=idk.Parent.UpperTorso
- if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end
- local vm=Instance.new("Model",workspace.CurrentCamera)vm.Name="Visibler"
- humanoidvisibler(idk.Parent,vm,.5)
- else print("Failed")cleartarget()end
- end
- elseif Key.KeyCode==Enum.KeyCode.E and not Active and not TimeStop then
- if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end
- cleartarget()print("Cleared target")
- elseif Key.KeyCode==Enum.KeyCode.Z and not Active then
- Active=true
- Stand=true
- if Target then
- pa(Target)if Target:FindFirstChild("Torso")then HumanoidRootPart.CFrame=Target.Torso.CFrame*CFrame.new(0,0,15) else HumanoidRootPart.CFrame=Target.UpperTorso.CFrame*CFrame.new(0,0,15) end
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(15), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)wait(.1)Swing:Play()
- for i=1,30 do
- PlayAnimationFromTable({CFrame.new(0, 0, -30)*CFrame.Angles(0, math.rad(110), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.1,false)if i==6 then if Target then HitS:Play()DoRagdoll(Target)ua(Target)if Target:FindFirstChildOfClass("Humanoid")then Target:FindFirstChildOfClass("Humanoid").Health=nil end
- if Target:FindFirstChild("Torso")then SpreadBlood(Target.Torso)elseif Target:FindFirstChild("UpperTorso")then SpreadBlood(Target.UpperTorso)end end end
- wait()
- end HumanoidRootPart.CFrame=Torso.CFrame
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)ClearHitBox()
- else
- local hit=GetHitBox()hit.Size=Vector3.new(2,1,4)CreateWeld(kmodel,hit,main,CFrame.new(0,0,-1))
- hit.Touched:connect(function(pt)local humanoid=FindHumanoid(pt)if humanoid then humanoid.Health=nil DoRagdoll(humanoid.Parent)SpreadBlood(pt)HitS:Play()end end)
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(15), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)Swing:Play()
- for i=1,80 do
- PlayAnimationFromTable({CFrame.new(0, 0, -30)*CFrame.Angles(0, math.rad(110), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.1,false)if i%8==0 then wait()end
- end HumanoidRootPart.CFrame=Torso.CFrame
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)ClearHitBox()
- end
- Active=false
- elseif Key.KeyCode==Enum.KeyCode.X and not Active then
- if LossHATE(100)~=nil then
- if not Improved then Active=true
- for i=1,30 do
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(110), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(180), math.rad(180), 0),
- CFrame.new(-1.5, 0, .5) * CFrame.Angles(-math.rad(40), 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.1,false)wait()end end
- local idk=CreatePart1(Vector3.new(10,10,10),Color3.new(0,0,0),"Neon",false,0,nil)idk.CFrame=HumanoidRootPart.CFrame*CFrame.new(0,0,-1)if Improved then mov(idk,idk.CFrame.p-HumanoidRootPart.CFrame*CFrame.new(0,0,150).p)else mov(idk,idk.CFrame.p-HumanoidRootPart.CFrame*CFrame.new(0,0,50).p)end idk.Parent=workspace
- local idk2=Instance.new("SelectionBox",idk)idk2.Adornee=idk idk2.Color=BrickColor.Black()idk.Name=name
- idk.Touched:connect(function(pt)local huma=FindHumanoid(pt)if huma then huma.Health=nil huma.Parent:BreakJoints()DoRagdoll(huma.Parent)UTHit:Play()end end)
- debri(idk,10)
- Active=false
- end
- elseif Key.KeyCode==Enum.KeyCode.T and not Active then
- HumanoidRootPart.CFrame=Mouse.Hit+Vector3.new(0,3,0)Humanoid.Jump=true
- elseif Key.KeyCode==Enum.KeyCode.B and not Active then
- if LossHATE(500)~=nil then
- main.Weld.C0=main.Weld.C0*CFrame.Angles(.9,0,0)
- if not Improved then Active=true Stand=true
- for i=1,30 do
- CreateKnifeEffect(1-i/30,Color3.new(1,0,0))
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.2, 0, 0),
- CFrame.new(1.5,1,-.5) * CFrame.Angles(3,0, 0),
- CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.1,false)wait()if i~=30 then RemoveKnifeEffect()end end
- wait(.3)onChatted("Welcome to my special hell.")
- PlayAnimationFromTable({CFrame.new(0, -.4, 0)*CFrame.Angles(-1, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.5, 0, 0),
- CFrame.new(1.5,.5,-1) * CFrame.Angles(1.5,0, 0),
- CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -1.6, -1) * CFrame.Angles(1.4, 0, 0),
- CFrame.new(-.5, -1.8, -1) * CFrame.Angles(1.0, 0, 0),
- },1,false)UTHit:Play()wait(.5)end
- local Size=Vector3.new(1,80,80)
- if Improved then Size=Vector3.new(1,250,250)end
- local p1=CreatePart1(Size,Color3.new(1,0,0),"Neon",false,.9,nil,"Cylinder")p1.Position=HumanoidRootPart.Position-Vector3.new(0,3,0)a(p1)p1.Orientation=Vector3.new(0,0,90)local pos=p1.CFrame p1.Name="HATE"
- p1.Parent=workspace for i=1,25 do p1.Transparency=1-i/25 wait()end
- p1.Touched:connect(function(pt)if pt.Parent~=nil and tostring(pt.Parent)~=PL.Name and tostring(pt.Parent.Parent)~=PL.Name and pt.Name~=name and pt.Name~="Base"and pt.Name~="Baseplate"then
- if pt.Parent:FindFirstChildOfClass("Humanoid")then pt.Parent:FindFirstChildOfClass("Humanoid").Health=nil pt.Parent:BreakJoints()DoRagdoll(pt.Parent)UTHit:Play()end
- spawn(function()for i=1,10 do pt.Transparency=i/10 wait()end pt:Remove()end)end end)
- spawn(function()for i=1,100 do p1.Size=p1.Size+Vector3.new(10,0,0)p1.CFrame=pos p1.Transparency=i/10-9 wait()end p1:Remove()end)
- RemoveKnifeEffect()resetmw()
- Active=false
- end
- elseif Key.KeyCode==Enum.KeyCode.G and not Active and not Improved then
- if LossHATE(1000)~=nil then HATE=0
- onChatted("How long can survive longer...?")
- spawn(function()Improved=true wait(20)Improved=false end)
- wait(2)onChatted("With this hell.")
- end
- elseif Key.KeyCode==Enum.KeyCode.H and not Active then
- Active=true Stand=true strokemode=true
- main.Weld.C0=main.Weld.C0*CFrame.Angles(math.rad(180),0,math.rad(90))
- for i=1,50 do
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,0,-.5) * CFrame.Angles(.9,.6, -.6),
- CFrame.new(-1.5,0,-.5) * CFrame.Angles(.9, .6, .6),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.1,false)wait()
- if Stroke=="asdsaq"and not TimeStop and Improved then spawn(Murder)break end
- if Stroke=="dsasq"and not TimeStop and Improved then spawn(Welcome_to_my_special_hell)break end
- if Stroke=="asq"then if Target then local c=Knifu:Clone()wait()if Target:FindFirstChild("Head")then
- CreateWeld(c,c.Handle,Target.Head,CFrame.Angles(math.rad(-90),0,0)*CFrame.new(0,-.25,2))
- local blood=GetParticleEmitter()PlaySound("rbxassetid://743521497",2,1)a(Target.Head)local was=Target
- blood.Texture="http://www.roblox.com/asset/?id=502107146"blood.Parent=c.BloodPart
- blood.EmissionDirection="Bottom"blood.Size=NumberSequence.new(.1)blood.Rate=1000 blood.VelocityInheritance=.4
- blood.Color=ColorSequence.new(Color3.new(.8,0,0))blood.Speed=NumberRange.new(2,5)
- blood.Acceleration=Vector3.new(0,-25,0)spawn(function()wait(1)was:BreakJoints()DoRagdoll(was)local h=FindHumanoid(was)if h then h.Health=nil h.MaxHealth=nil h.WalkSpeed=0 h.JumpPower=0 end blood.Enabled=false end)
- c.Parent=workspace HitS:Play()break end end end
- if Stroke=="ssadq"and not TimeStop then local bo=5
- PlaySound("rbxassetid://743521656",1,1)onChatted("Time has Skipped.")
- local function Time(p)
- if p~=PC then
- if p:FindFirstChildOfClass("Humanoid")then
- if p:FindFirstChild("HumanoidRootPart")then
- p.HumanoidRootPart.CFrame=p.HumanoidRootPart.CFrame+(p.HumanoidRootPart.Velocity*bo)
- end
- else
- if p:IsA("Part")then
- p.CFrame=p.CFrame+(p.Velocity*bo)
- end
- if p:IsA("Sound")then p.TimePosition=p.TimePosition+bo end
- local c=p:GetChildren()for i=1,#c do Time(c[i])end
- end
- end
- end
- local cc=Instance.new("ColorCorrectionEffect",Lighting)music.TimePosition=music.TimePosition+bo
- spawn(function()for i=-1,0,.05 do cc.Parent=Lighting cc.Saturation=i wait()end cc:Destroy()end)
- spawn(function()TimeStop=true wait(3)TimeStop=false end)
- Time(workspace)
- break end
- if Stroke=="wwsq"then
- Active=true Stand=true
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --torso
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3, 0, 0), --head
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), --right arm
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), --left arm
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), --right leg
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), --left leg
- },1,false)
- wait(.1)HumanoidRootPart.CFrame=HumanoidRootPart.CFrame*CFrame.new(0,0,-40)PlaySound("rbxassetid://62339698",3,.3)
- local box=Instance.new("Part",workspace)box.Material="Neon"local s=Instance.new("SpecialMesh",box)
- s.MeshType="Sphere"s.Scale=Vector3.new(.3,.15,1)
- box.Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.Health=nil h.MaxHealth=nil
- local p1mit=GetParticleEmitter()
- p1mit.Texture = "rbxasset://textures/particles/fire_main.dds"
- p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
- p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
- p1mit.Lifetime = NumberRange.new(2)
- p1mit.Rate = 100
- p1mit.Acceleration = Vector3.new(0,-5,0)
- p1mit.Rotation = NumberRange.new(0,359)
- p1mit.Speed = NumberRange.new(0)p1mit.Parent=pt
- end end)box.BrickColor = BrickColor.new("Really red")
- spawn(function()for i=0,1,.1 do box.Transparency=i wait()end box:Destroy()end)
- box.Size=Vector3.new(3,6,40)box.CFrame=HumanoidRootPart.CFrame*CFrame.new(0,0,20)box.Anchored=true box.CanCollide=false
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(-.3, 0, 0),CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),
- CFrame.new(.5, -1.6, -.6) * CFrame.Angles(0,0,0),CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)wait(.2)Active=false break end
- if Stroke=="adc"then
- if Target then
- if Target:FindFirstChild("HumanoidRootPart")then Active=true Stand=true
- if Target:FindFirstChildOfClass("Humanoid")then Target:FindFirstChildOfClass("Humanoid").WalkSpeed=0 end
- PlaySound("rbxassetid://743521656",1,1)
- HumanoidRootPart.CFrame=Target.HumanoidRootPart.CFrame*CFrame.new(0,0,2)
- local w=CreateWeld(PC,HumanoidRootPart,Target.HumanoidRootPart,CFrame.Angles(0,0,0)*CFrame.new(0,0,-2))
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3, 0, 0),
- CFrame.new(1.3, .3, -1) * CFrame.Angles(1.7, -.3, -.5),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)
- wait(1)Swing.Pitch=.5 Swing:Play()
- for i=1,3,.5 do
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3, 0, 0),
- CFrame.new(1.3, .3, -1+(i/3)) * CFrame.Angles(1.7-(i/3), -.3, -.5+i/2),
- CFrame.new(-1.5+i/10, i/5, -i/7) * CFrame.Angles(i/1, i/10, i/4),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)
- if i==2.75 then if Target.Parent then ScriptK(Target)HitS:Play()
- if Target:FindFirstChild("HumanoidRootPart")then Target.HumanoidRootPart:Destroy()end end end
- wait()
- end if w then w:Destroy()end
- if Target.Parent then
- if Target:FindFirstChildOfClass("Humanoid")then
- local h=Target:FindFirstChildOfClass("Humanoid")
- local was=Target
- spawn(function()for i=1,0,-.05 do h.PlatformStand=true
- h.WalkSpeed=0 h.JumpPower=0 h.Health=h.MaxHealth*i
- if h.Parent then if h.Parent:FindFirstChild("Head")then b2(h.Parent.Head.Position-Vector3.new(0,1,0),20,5)end end
- wait(.2)
- end
- PlaySound("rbxassetid://709854053",5,1)h.Health=nil h.MaxHealth=-1
- end)
- end
- end
- wait(1)Swing.Pitch=1
- Active=false
- end
- end
- break end
- end
- strokemode=false
- if not Murdering then Active=false resetmw()end
- elseif Key.KeyCode==Enum.KeyCode.Y and not Active and not Improved and not TimeStop then
- if LossEnergy(250)~=nil then
- if not Target then
- Active=true Stand=true
- local idkv=0
- local MainPos=HumanoidRootPart.CFrame
- TimeStop=true
- spawn(function()local Model=Instance.new("Model")local e={}for i=1,72 do e[i]=CreatePart1(Vector3.new(2,0,4),Color3.new(0,0,0),"Neon",false,0,Model)a(e[i])end Model.Parent=workspace local co=0
- while wait()and TimeStop do co=co+.3 for i=1,72 do e[i].Anchored=true e[i].CFrame=(MainPos*CFrame.Angles(0,math.rad(i*5+co),0))*CFrame.new(0,0,idkv)
- end end for i2=0,1,.1 do for i=1,72 do e[i].Transparency=i2 end wait()end end)
- for i=1,100 do idkv=i
- if i>50 then PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(.5, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 1),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0,-1),
- CFrame.new(.5, -1.6, .5) * CFrame.Angles(math.rad(-30), 0, 0),
- CFrame.new(-.5, -1.6, .5) * CFrame.Angles(math.rad(-30), 0, 0)
- },.1,false)end end
- PlaySound("rbxassetid://840567549",5)
- local part=CreatePart1(Vector3.new(200,200,200),Color3.new(1,1,1),"Neon",false,1,nil,"Sphere")a(part)part.CFrame=MainPos part.Parent=workspace
- local li=Instance.new("ColorCorrectionEffect",workspace.CurrentCamera)for i=0,-2,-.1 do li.Contrast=i part.Transparency=1+i/20 wait()end wait(.5)
- part.Touched:connect(function(pt)if tostring(pt.Parent)~=PL.Name and tostring(pt.Parent.Parent)~=PL.Name and tostring(pt.Parent.Parent.Parent)~=PL.Name then if pt.Anchored==false then pt.Anchored=true pt.CFrame=pt.CFrame+Vector3.new(0,0,0)while wait()and TimeStop do pt.Anchored=true end pt.Anchored=false end end end)Active=false Stand=false
- for i=-2,0,.1 do li.Contrast=i part.Parent=nil part.Transparency=1+i/20 part.Parent=workspace wait()end part:Remove()li:Remove()
- wait(5)TimeStop=false
- else
- TimeStop=true
- PlaySound("rbxassetid://840567549",5)
- local li=Instance.new("ColorCorrectionEffect",workspace.CurrentCamera)for i=0,-2,-.1 do li.Contrast=i wait()end wait(.5)
- spawn(function()while TimeStop do if Target then pa(Target)else break end wait()end if Target then ua(Target)end end)
- for i=-2,0,.1 do li.Contrast=i wait()end li:Remove()wait(5)TimeStop=false
- end
- end
- elseif Key.KeyCode==Enum.KeyCode.V and not Active then
- if LossEnergy(150)~=nil then
- PlaySound("rbxassetid://227022193",5)
- local p1=Instance.new("Part")p1.CanCollide=false p1.Anchored=true local m1=Instance.new("SpecialMesh",p1)m1.MeshId="rbxassetid://20329976"p1.CFrame=HumanoidRootPart.CFrame
- local p2=Instance.new("Part")p2.CanCollide=false p2.Anchored=true local m2=Instance.new("SpecialMesh",p2)m2.MeshId="rbxassetid://20329976"p2.CFrame=HumanoidRootPart.CFrame
- p1.Parent=workspace p2.Parent=workspace
- spawn(function()for i=1,50 do m1.Scale=m1.Scale+Vector3.new(.5,0,.5)m2.Scale=m2.Scale+Vector3.new(.5,0,.5)p1.CFrame=p1.CFrame*CFrame.Angles(0,.1,0)p2.CFrame=p2.CFrame*CFrame.Angles(0,-.1,0)p1.Transparency=i/50 p2.Transparency=i/50 wait()end p1:Remove()p2:Remove()end)
- Humanoid.Jump=true HumanoidRootPart.Velocity=Vector3.new(0,200,0)
- end
- end
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement