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- ambient[]={0.22,0.8,0.42,0.22};
- diffuse[]={0.4,0.4,0.4,1};
- forcedDiffuse[]={0.1,0.1,0.1,0.5};
- emmisive[]={1,1,1,0.5};
- specular[]={0.001,0.001,0.001,0.2};
- specularPower=8;
- PixelShaderID="TreeAdv";
- VertexShaderID="TreeAdvModNormals";
- class Stage1
- {
- texture="WW2\Objects_t\Vegetation\IF_Bushes_t\b_canina2s_1_non.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage2
- {
- texture="#(argb,8,8,3)color(0.7,0.7,0.7,1,MCA)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
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