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BobTheHunted

B_canina2s_1_w.rvmat

Jan 17th, 2019
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C++ 0.63 KB | None | 0 0
  1. ambient[]={0.22,0.8,0.42,0.22};
  2. diffuse[]={0.4,0.4,0.4,1};
  3. forcedDiffuse[]={0.1,0.1,0.1,0.5};
  4. emmisive[]={1,1,1,0.5};
  5. specular[]={0.001,0.001,0.001,0.2};
  6. specularPower=8;
  7. PixelShaderID="TreeAdv";
  8. VertexShaderID="TreeAdvModNormals";
  9. class Stage1
  10. {
  11.     texture="WW2\Objects_t\Vegetation\IF_Bushes_t\b_canina2s_1_non.paa";
  12.     uvSource="tex";
  13.     class uvTransform
  14.     {
  15.         aside[]={1,0,0};
  16.         up[]={0,1,0};
  17.         dir[]={0,0,0};
  18.         pos[]={0,0,0};
  19.     };
  20. };
  21. class Stage2
  22. {
  23.     texture="#(argb,8,8,3)color(0.7,0.7,0.7,1,MCA)";
  24.     uvSource="tex";
  25.     class uvTransform
  26.     {
  27.         aside[]={1,0,0};
  28.         up[]={0,1,0};
  29.         dir[]={0,0,0};
  30.         pos[]={0,0,0};
  31.     };
  32. };
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