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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end me = game.Players.timetodie23232223
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Batman"
- script.Parent = h
- bin = script.Parent
- hold = false
- deb = false
- torso = me.Character.Torso
- rarm = torso["Right Shoulder"]
- larm = torso["Left Shoulder"]
- leftnorm = larm.C0
- rightnorm = rarm.C0
- part = Instance.new("Part",me.Character)
- part.Size = Vector3.new(1,1,1)
- part.Position = Vector3.new(0,10,0)
- part.CanCollide = false
- part.Transparency = 1
- weld = Instance.new("Weld",torso)
- weld.Part0 = torso
- weld.Part1 = part
- weld.C1 = CFrame.fromEulerAnglesXYZ(-1.57,0,0) * CFrame.new(0,0,0)
- wings = part:clone()
- wings.Parent = me.Character
- wings.Transparency = 0
- mesh = Instance.new("SpecialMesh",wings)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=19367744"
- mesh.TextureId = "http://www.roblox.com/asset/?id=19367734"
- mesh.Scale = Vector3.new(2,2,2)
- w2 = Instance.new("Weld",torso)
- w2.Part0 = w2.Parent
- w2.Part1 = wings
- w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.2,-2)
- brick = part:clone()
- brick.Parent = me.Character
- wah = Instance.new("Weld",torso)
- wah.Part0 = torso
- wah.Part1 = brick
- wah.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1.2,-0.5,0)
- rw = Instance.new("Weld",brick)
- rw.Part0 = nil
- rw.Part1 = nil
- rw.C1 = CFrame.fromEulerAnglesXYZ(-0.6,-0.1,-0.2) * CFrame.new(0,0.5,0.3)
- star = Instance.new("Part",game.Lighting)
- star.formFactor = "Plate"
- star.Size = Vector3.new(1,0.4,1)
- star.CanCollide = false
- star:BreakJoints()
- starmesh = Instance.new("SpecialMesh",star)
- starmesh.MeshType = "FileMesh"
- starmesh.MeshId = "http://www.roblox.com/asset/?id=11376946"
- starmesh.TextureId = "http://www.roblox.com/asset/?id=11376931"
- starmesh.Scale = Vector3.new(3,3,3)
- speed = 0
- maxspeed = 100
- bin.Selected:connect(function(mouse)
- speed = 0
- rw.Part0 = brick
- rw.Part1 = me.Character["Right Arm"]
- star.Parent = me.Character
- wepweld = Instance.new("Weld",me.Character["Right Arm"])
- wepweld.Part0 = wepweld.Parent
- wepweld.Part1 = star
- wepweld.C1 = CFrame.fromEulerAnglesXYZ(1.57,1,0) * CFrame.new(0,1.4,0)
- mouse.Button1Down:connect(function()
- if deb then return end
- deb = true
- hold = true
- me.Character.Humanoid.PlatformStand = true
- bg = Instance.new("BodyGyro",part)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bv = Instance.new("BodyVelocity",part)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bg.cframe = CFrame.new(part.Position, mouse.Hit.p)
- bv.velocity = part.CFrame.lookVector * speed
- while hold do
- wait()
- speed = speed + 2
- if speed >= maxspeed then
- speed = maxspeed
- end
- bg.cframe = CFrame.new(part.Position, mouse.Hit.p)
- bv.velocity = part.CFrame.lookVector * speed
- end
- end)
- mouse.Button1Up:connect(function()
- hold = false
- me.Character.Humanoid.PlatformStand = false
- for i = speed, 0, -8 do
- wait()
- speed = i
- bv.velocity = part.CFrame.lookVector * speed
- end
- bg:remove()
- bv:remove()
- deb = false
- end)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "q" then
- local bav = Instance.new("BodyAngularVelocity",torso)
- bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bav.angularvelocity = torso.CFrame.lookVector * -10
- wait(0.6)
- bav:remove()
- elseif key == "e" then
- local bav = Instance.new("BodyAngularVelocity",torso)
- bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bav.angularvelocity = torso.CFrame.lookVector * 10
- wait(0.6)
- bav:remove()
- elseif key == "f" then
- for i=1, 4 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.1,0.05,-0.3)
- wait()
- end
- for i=1, 3 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.1,0.4)
- wait()
- end
- local throw = star:clone()
- throw.Parent = workspace
- throw.CanCollide = true
- throw.CFrame = star.CFrame * CFrame.new(0,0,-2)
- throw.CFrame = CFrame.new(throw.Position, mouse.Hit.p)
- throw.Velocity = throw.CFrame.lookVector * 230
- for i=1, 3 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.1,0.4)
- wait()
- end
- for i=1, 4 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,-0.3)
- wait()
- end
- rw.C0 = CFrame.new(0,0,0)
- end
- end)
- end)
- bin.Deselected:connect(function()
- rw.Part0 = nil
- rw.Part1 = nil
- star.Parent = game.Lighting
- speed = 0
- end)
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