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- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Ido1212/ui/main/CustomVenusUI.lua", true))()
- local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/Ido1212/Mr.Beast.ccV2/main/CLASHROYALE.COM"))()
- local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))()
- local Notify = NotifyLibrary.Notify
- Notify({
- Title = "Zen Gui",
- Description = "Script made by Ekiz",
- Duration = 5
- })
- Notify({
- Title = "Zen Gui",
- Description = "(RightShift To Close Gui)",
- Duration = 7
- })
- Notify({
- Title = "Zen Gui",
- Description = "is now Loaded!",
- Duration = 7
- })
- local main = library:Load({Name = "ZEN GUI By Ekiz", Theme = "Dark", SizeX = 440, SizeY = 467, ColorOverrides = {}})
- local sound = Instance.new("Sound", game.Workspace)
- sound.SoundId = "rbxassetid://8819783960"
- if not sound.IsLoaded then
- sound.Loaded:wait()
- end
- local sound1 = Instance.new("Sound", game.Workspace)
- sound1.SoundId = "rbxassetid://8819782435"
- if not sound1.IsLoaded then
- sound1.Loaded:wait()
- end
- local aimbot = main:Tab("Aiming")
- local Biden = main:Tab("Speed")
- local visuals = main:Tab("Visuals")
- local trump = main:Tab("God")
- local boris = main:Tab("Antilock")
- local obama = main:Tab("Toggles & Extra")
- local section = aimbot:Section({Name = "Aiming", column = 1})
- local button = section:button({Name = "EXECUTE", Flag = "", callback = function(arg)
- getgenv().Enabled = false
- getgenv().Key = Enum.KeyCode.Q
- getgenv().Prediction = 1.33
- getgenv().autpred = false
- getgenv().Tracer = false
- getgenv().TracerBugged = false
- getgenv().LookAt = false
- getgenv().AimPart = "HumanoidRootPart"
- getgenv().OldAimPart = "HumanoidRootPart"
- getgenv().Notif = false
- getgenv().ViewPlr = false
- getgenv().BEN = false
- getgenv().CheckIfJumped = false
- getgenv().TargetStrafeV3 = false
- getgenv().TargetstrafeV2 = false
- _G.Strafe = Vector3.new(0,8,0)
- _G.Strafe2 = Vector3.new(0,0,0)
- local guimain = Instance.new("Folder", game.CoreGui)
- local CC = game:GetService "Workspace".CurrentCamera
- local LocalMouse = game.Players.LocalPlayer:GetMouse()
- local Locking = false
- local cc = game:GetService("Workspace").CurrentCamera
- local gs = game:GetService("GuiService")
- local ggi = gs.GetGuiInset
- local lp = game:GetService("Players").LocalPlayer
- local mouse = lp:GetMouse()
- local Tracer = Drawing.new("Line")
- Tracer.Visible = false
- Tracer.Color = Color3.fromRGB(255, 0, 0)
- Tracer.Thickness = 1
- Tracer.Transparency = 1
- local StepTable = {}
- local function BindToSteppedold(name, num, func)
- if StepTable[name] == nil then
- StepTable[name] = game:GetService("RunService").Stepped:connect(func)
- end
- end
- local function UnbindFromSteppedold(name)
- if StepTable[name] then
- StepTable[name]:Disconnect()
- StepTable[name] = nil
- end
- end
- local UserInputService = game:GetService("UserInputService")
- UserInputService.InputBegan:Connect(
- function(keygo, ok)
- if (not ok) then
- if (keygo.KeyCode == getgenv().Key) then
- if getgenv().Enabled then
- Locking = not Locking
- if Locking then
- if getgenv().TargetStrafeV3 == true then
- getgenv().TSV3Multiplier = 5
- getgenv().TSV3Distance = getgenv().TSV3Distance
- local i = 0
- BindToSteppedold("TargetStrafev3", nil, function(dt)
- i = (i + dt/getgenv().TSV3Multiplier) % 1
- local alpha = 2 * math.pi * i
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.Angles(0, alpha, 0)
- * CFrame.new(0, 0, getgenv().TSV3Distance)
- + Plr.Character.HumanoidRootPart.Position
- end)
- end
- Plr = getClosestPlayerToCursor()
- if getgenv().ViewPlr then
- game.Workspace.CurrentCamera.CameraSubject = Plr.Character
- end
- if getgenv().BEN then
- sound:Play()
- end
- if getgenv().Notif == true then
- Notify({
- Title = "Zen",
- Description = ""..""..tostring(Plr.Character.Humanoid.DisplayName).."",
- Duration = 3
- })
- end
- elseif not Locking then
- UnbindFromSteppedold("TargetStrafev3")
- if getgenv().ViewPlr then
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- end
- if getgenv().BEN then
- sound1:Play()
- end
- if getgenv().Notif == true then
- Notify({
- Title = "Zen",
- Description = "Unlocked",
- Duration = 3
- })
- end
- end
- end
- end
- end
- end
- )
- function getClosestPlayerToCursor()
- local closestPlayer
- local shortestDistance = math.huge
- for i, v in pairs(game.Players:GetPlayers()) do
- if
- v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
- v.Character.Humanoid.Health ~= 0 and
- v.Character:FindFirstChild("UpperTorso")
- then
- local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
- local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
- if magnitude < shortestDistance then
- closestPlayer = v
- shortestDistance = magnitude
- end
- end
- end
- return closestPlayer
- end
- local rawmetatable = getrawmetatable(game)
- local old = rawmetatable.__namecall
- setreadonly(rawmetatable, false)
- rawmetatable.__namecall =
- newcclosure(
- function(...)
- local args = {...}
- if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
- args[3] =
- Plr.Character[getgenv().AimPart].Position + (Plr.Character[getgenv().AimPart].Velocity * Prediction / 10)
- return old(unpack(args))
- end
- return old(...)
- end
- )
- if getgenv().TargetstrafeV2 and Locking and getgenv().Enabled then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position + _G.Strafe)
- end
- if getgenv().TargetstrafeV2 and Locking and getgenv().Enabled then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position + _G.Strafe)
- end
- local plr = game.Players.LocalPlayer
- local mouse = plr:GetMouse()
- _G.TracerVisible = false
- _G.TracerColor = Color3.fromRGB(79, 11, 158)
- _G.TracerThickness = 1
- _G.TracerTransparency = 1
- _G.CircleSides = 3604
- _G.CircleColor = Color3.fromRGB(79, 11, 158)
- _G.CircleTransparency = 1
- _G.CircleRadius = 80
- _G.CircleFilled = false
- _G.CircleVisible = false
- _G.CircleThickness = 1
- circle = Drawing.new("Circle")
- circle.Color = Color3.fromRGB(255, 0, 0)
- circle.Thickness = 0.1
- circle.Transparency = 0.5
- circle.NumSides = 64
- circle.Radius = 64
- circle.Visible = false
- circle.Filled = true
- game:GetService("RunService").RenderStepped:Connect(
- function()
- if getgenv().autpred == true then
- local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
- local split = string.split(pingvalue, " ")
- local ping = split[1]
- if tonumber(ping) < 30 then
- getgenv().Prediction = 0.114
- elseif tonumber(ping) <= 30 then
- if tonumber(ping) < 40 then
- getgenv().Prediction = 0.117
- elseif tonumber(ping) <= 40 then
- if tonumber(ping) < 50 then
- getgenv().Prediction = 0.117
- elseif tonumber(ping) <= 50 then
- if tonumber(ping) < 70 then
- getgenv().Prediction = 0.122
- elseif tonumber(ping) <= 80 then
- getgenv().Prediction = 0.133
- elseif tonumber(ping) <= 80 then
- getgenv().Prediction = 0.133
- elseif tonumber(ping) <= 90 then
- getgenv().Prediction = 0.143
- elseif tonumber(ping) <= 150 then
- getgenv().Prediction = 0.155
- elseif tonumber(ping) >= 200 then
- getgenv().Prediction = 0.17
- end
- end
- end
- end
- end
- circle.Position =
- Vector2.new(
- game:GetService("UserInputService"):GetMouseLocation().X,
- game:GetService("UserInputService"):GetMouseLocation().Y
- )
- circle.Radius = _G.CircleRadius
- circle.Filled = _G.CircleFilled
- circle.Color = _G.CircleColor
- circle.Visible = _G.CircleVisible
- circle.Radius = _G.CircleRadius
- circle.Transparency = _G.CircleTransparency
- circle.NumSides = _G.CircleSides
- circle.Thickness = _G.CircleThickness
- Tracer.Visible = _G.TracerVisible
- Tracer.Color = _G.TracerColor
- Tracer.Thickness = _G.TracerThickness
- Tracer.Transparency = _G.TracerTransparency
- if getgenv().LookAt and Locking and getgenv().Enabled then
- local Char = game.Players.LocalPlayer.Character
- local PrimaryPartOfChar = game.Players.LocalPlayer.Character.PrimaryPart
- local NearestChar = Plr.Character
- local NearestRoot = Plr.Character.HumanoidRootPart
- local NearestPos = CFrame.new(PrimaryPartOfChar.Position, Vector3.new(NearestRoot.Position.X, NearestRoot.Position.Y, NearestRoot.Position.Z))
- Char:SetPrimaryPartCFrame(NearestPos)
- end
- if getgenv().Tracer == true and Locking then
- local Vector, OnScreen =
- cc:worldToViewportPoint(
- Plr.Character[getgenv().AimPart].Position + (Plr.Character[getgenv().AimPart].Velocity * Prediction / 10)
- )
- Tracer.Visible = true
- Tracer.From = Vector2.new(mouse.X, mouse.Y + ggi(gs).Y)
- Tracer.To = Vector2.new(Vector.X, Vector.Y)
- elseif getgenv().Tracer == false then
- Tracer.Visible = false
- end
- if Tracer.Visible == true and not Locking and getgenv().Enabled then
- getgenv().TracerBugged = true
- Tracer.Visible = false
- end
- if getgenv().Tracer == true and getgenv().TracerBugged and Locking then
- Tracer.Visible = true
- end
- if CheckIfJumped == true then
- if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
- getgenv().AimPart = getgenv().OldAimPart
- else
- getgenv().AimPart = getgenv().OldAimPart
- end
- end
- end)
- end})
- local toggle = section:Toggle({Name = "Enable", Flag = "", callback = function(arg)
- getgenv().Enabled = arg
- end})
- local keybind = section:Keybind({Name = "Key", Default = Enum.KeyCode.Q, Flag = "", Callback = function(arg)
- getgenv().Key = arg
- end})
- local slider = section:Slider({Name = "Prediction", Min = 0.5, Max = 5, Default = 1.33, Decimals = 10, Flag = "", Callback = function(slider)
- getgenv().Prediction = slider
- end})
- local toggle6 = section:Toggle({Name = "Auto Prediction (may work)", Flag = "", callback = function(arg)
- getgenv().autpred = arg
- end})
- local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg)
- getgenv().AimPart = ""..arg
- end})
- local toggle6 = section:Toggle({Name = "Airshot function", Flag = "", callback = function(arg)
- getgenv().CheckIfJumped = arg
- end})
- local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg)
- getgenv().OldAimPart = ""..arg
- end})
- local toggle2 = section:Toggle({Name = "Notification", Flag = "", callback = function(arg)
- getgenv().Notif = arg
- end})
- local toggle7 = section:Toggle({Name = "Ben Notification Sound", Flag = "", callback = function(arg)
- getgenv().BEN = arg
- end})
- local toggle4 = section:Toggle({Name = "View", Flag = "", callback = function(arg)
- getgenv().ViewPlr = arg
- end})
- local toggle5 = section:Toggle({Name = "Look at", Flag = "", callback = function(arg)
- getgenv().LookAt = arg
- end})
- local section = aimbot:Section({Name = "Tracer", column = 1})
- local toggle3 = section:Toggle({Name = "Tracer", Flag = "", callback = function(arg)
- getgenv().Tracer = arg
- end})
- local slider = section:Slider({Name = "tracer Thickness", Min = 1, Max = 9, Default = 1, Flag = "", Callback = function(slider)
- _G.TracerThickness = slider
- end})
- local slider = section:Slider({Name = "tracer Transparency", Min = 0, Max = 1, Default = 1, Decimals = 50, Flag = "", Callback = function(slider)
- _G.TracerTransparency = slider
- end})
- local colorPicker = section:ColorPicker({name = "Tracer Colour", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color)
- _G.TracerColor = color
- end})
- local section = aimbot:Section({Name = "Circle", column = 1})
- local toggle8 = section:Toggle({Name = "Circle Visible", Flag = "", callback = function(arg)
- _G.CircleVisible = arg
- end})
- local toggle9 = section:Toggle({Name = "Circle Filled", Flag = "", callback = function(arg)
- _G.CircleFilled = arg
- end})
- local slider = section:Slider({Name = "Circle Radius/size", Min = 0, Max = 450, Default = 80, Decimals = 1, Flag = "", Callback = function(slider)
- _G.CircleRadius = slider
- end})
- local slider = section:Slider({Name = "Circle Thickness", Min = 1, Max = 9, Default = 1, Flag = "", Callback = function(slider)
- _G.CircleThickness = slider
- end})
- local slider = section:Slider({Name = "Circle Transparency", Min = 0, Max = 1, Default = 1, Decimals = 50, Flag = "", Callback = function(slider)
- _G.CircleTransparency = slider
- end})
- local colorPicker = section:ColorPicker({name = "Circle Colour", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color)
- _G.CircleColor = color
- end})
- local dropdown = section:Dropdown({Default = "Circle", Content = {"Circle", "Hexagon", "Triangle", "Pentagon", "Heptagon", "Octagon", "Quadrilateral", "Nonagon"},
- multichoice = false,
- callback = function(State)
- if State == "Circle" then
- _G.CircleSides = 350
- elseif State == "Hexagon" then
- _G.CircleSides = 6
- elseif State == "Triangle" then
- _G.CircleSides = 3
- elseif State == "Pentagon" then
- _G.CircleSides = 5
- elseif State == "Heptagon" then
- _G.CircleSides = 7
- elseif State == "Octagon" then
- _G.CircleSides = 8
- elseif State == "Quadrilateral" then
- _G.CircleSides = 4
- elseif State == "Nonagon" then
- _G.CircleSides = 9
- end
- end})
- local section = aimbot:Section({Name = "Target strafe", column = 1})
- local toggle10 = section:Toggle({Name = "Strafe 1", Flag = "", callback = function(arg)
- getgenv().TargetStrafeV3 = arg
- end})
- local slider = section:Slider({Name = "Strafe 1 Distance", Min = 0, Max = 40, Default = 5, Decimals = 50, Flag = "", Callback = function(slider)
- getgenv().TSV3Distance = slider
- end})
- local toggle11 = section:Toggle({Name = "Air Strafe", Flag = "", callback = function(arg)
- getgenv().BlindStrafe = arg
- end})
- local slider = section:Slider({Name = "Air strafe up", Min = 0, Max = 40, Default = 8, Decimals = 50, Flag = "", Callback = function(slider)
- _G.FRAME = Vector3.new(0,slider,0)
- end})
- local section = aimbot:Section({Name = "Aiming ||", column = 2})
- local button = section:button({Name = "EXECUTE", Flag = "", callback = function(arg)
- getgenv().OldAimingPart = "HumanoidRootPart"
- getgenv().AimingPart = "HumanoidRootPart"
- getgenv().AimlockKey = "q"
- getgenv().AimRadius = 30
- getgenv().ThirdPerson = true
- getgenv().FirstPerson = true
- getgenv().TeamCheck = false
- getgenv().PredictMovement = true
- getgenv().PredictionVelocity = 7
- getgenv().AIR = false
- getgenv().Smoothness = false
- getgenv().SmoothnessAmount = 1
- local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui";
- local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new;
- getgenv().Aimlock = false
- local AimlockTarget;
- local OldPre;
- getgenv().WorldToViewportPoint = function(P)
- return Camera:WorldToViewportPoint(P)
- end
- getgenv().WorldToScreenPoint = function(P)
- return Camera.WorldToScreenPoint(Camera, P)
- end
- getgenv().GetObscuringObjects = function(T)
- if T and T:FindFirstChild(getgenv().AimingPart) and Client and Client.Character:FindFirstChild("Head") then
- local RayPos = workspace:FindPartOnRay(RNew(
- T[getgenv().AimingPart].Position, Client.Character.Head.Position)
- )
- if RayPos then return RayPos:IsDescendantOf(T) end
- end
- end
- getgenv().GetNearestTarget = function()
- -- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks
- local players = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(Players:GetPlayers()) do
- if v ~= Client then
- table.insert(players, v)
- end
- end
- for i, v in pairs(players) do
- if v.Character ~= nil then
- local AIM = v.Character:FindFirstChild("Head")
- if getgenv().TeamCheck == true and v.Team ~= Client.Team then
- local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist= DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- elseif getgenv().TeamCheck == false and v.Team == Client.Team then
- local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist= DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return nil
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > getgenv().AimRadius then
- return nil
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return nil
- end
- Mouse.KeyDown:Connect(function(a)
- if not (Uis:GetFocusedTextBox()) then
- if a == AimlockKey and AimlockTarget == nil then
- pcall(function()
- if MousePressed ~= true then MousePressed = true end
- local Target;Target = GetNearestTarget()
- if Target ~= nil then
- AimlockTarget = Target
- end
- end)
- elseif a == AimlockKey and AimlockTarget ~= nil then
- if AimlockTarget ~= nil then AimlockTarget = nil end
- if MousePressed ~= false then
- MousePressed = false
- end
- end
- end
- end)
- RService.RenderStepped:Connect(function()
- if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
- if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
- CanNotify = true
- else
- CanNotify = false
- end
- elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
- if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
- CanNotify = true
- else
- CanNotify = false
- end
- elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
- if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
- CanNotify = true
- else
- CanNotify = false
- end
- end
- if Aimlock == true and MousePressed == true then
- if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimingPart) then
- if getgenv().FirstPerson == true then
- if CanNotify == true then
- if getgenv().PredictMovement == true then
- if getgenv().Smoothness == true then
- --// The part we're going to lerp/smoothen \\--
- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position + AimlockTarget.Character[getgenv().AimingPart].Velocity/PredictionVelocity)
- --// Making it work \\--
- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- else
- Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position + AimlockTarget.Character[getgenv().AimingPart].Velocity/PredictionVelocity)
- end
- elseif getgenv().PredictMovement == false then
- if getgenv().Smoothness == true then
- --// The part we're going to lerp/smoothen \\--
- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position)
- --// Making it work \\--
- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- else
- Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position)
- end
- end
- end
- end
- end
- end
- if AIR == true then
- if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
- getgenv().AimingPart = getgenv().OldAimingPart
- else
- getgenv().AimingPart = getgenv().OldAimingPart
- end
- end
- end)
- end})
- local toggle12 = section:Toggle({Name = "Enable", Flag = "", callback = function(arg)
- getgenv().Aimlock = arg
- end})
- local box = section:Box({Name = "Key", Flag = "", Callback = function(arg)
- getgenv().AimlockKey = arg
- end})
- local slider = section:Slider({Name = "Prediction", Min = 0, Max = 20, Default = 7, Decimals = 50, Flag = "", Callback = function(slider)
- getgenv().PredictionVelocity = slider
- end})
- local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg)
- getgenv().AimingPart = ""..arg
- end})
- local toggle13 = section:Toggle({Name = "Airshot function", Flag = "", callback = function(arg)
- getgenv().AIR = arg
- end})
- local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg)
- getgenv().OldAimingPart = ""..arg
- end})
- local toggle14 = section:Toggle({Name = "Smoothing", Flag = "", callback = function(arg)
- getgenv().Smoothness = arg
- end})
- local slider = section:Slider({Name = "Smoothing Amount", Min = 0, Max = 1, Default = 1, Decimals = 25, Flag = "", Callback = function(slider)
- getgenv().SmoothnessAmount = slider
- end})
- local section4 = Biden:Section({Name = "WalkSpeed", column = 1})
- local button = section4:button({Name = "Enable WalkSpeed", Flag = "", callback = function(arg)
- repeat wait() until game:IsLoaded()
- getgenv().TeclasWS = {
- ["tecla1"] = "",
- ["tecla2"] = "",
- ["tecla3"] = "C"
- }
- -- // servicios
- local MININOS_DOXXEADOS = game:GetService("Players")
- local AUDIOS_LOUD_DE_TRAP = game:GetService("StarterGui") or "son una mierda"
- -- // objetos
- local neonazi = MININOS_DOXXEADOS.LocalPlayer
- local esvastica = neonazi:GetMouse()
- -- // variables
- local lista_de_victimas_de_drizzy = getrenv()._G
- local da_hood_rblxm_REAL = getrawmetatable(game)
- local CP = da_hood_rblxm_REAL.__newindex
- local CP_DE_DRIZZY = da_hood_rblxm_REAL.__index
- getgenv().velocidad_de_cum = 125
- local es_pedofilo = true
- -- // funciones para acortar codigo :]
- function anunciar_atentado_terrorista(fecha_del_atentado)
- AUDIOS_LOUD_DE_TRAP:SetCore("SendNotification",{
- Title="Speed",
- Text=fecha_del_atentado,
- })
- end
- getgenv().TECHWAREWALKSPEED_LOADED = true
- wait(1.5)
- -- // conexión
- esvastica.KeyDown:Connect(function(el_impostor)
- if el_impostor:lower() == TeclasWS.tecla1:lower() then
- velocidad_de_cum = velocidad_de_cum + 1
- anunciar_atentado_terrorista(" (speed = "..tostring(velocidad_de_cum)..")")
- elseif el_impostor:lower() == TeclasWS.tecla2:lower() then
- velocidad_de_cum = velocidad_de_cum - 1
- anunciar_atentado_terrorista(" (speed = "..tostring(velocidad_de_cum)..")")
- elseif el_impostor:lower() == TeclasWS.tecla3:lower() then
- if es_pedofilo then
- es_pedofilo = false
- anunciar_atentado_terrorista("speed off")
- else
- es_pedofilo = true
- anunciar_atentado_terrorista("speed on")
- end
- end
- end)
- -- // mi parte favorita: metametodos
- setreadonly(da_hood_rblxm_REAL,false)
- da_hood_rblxm_REAL.__index = newcclosure(function(BEST_ON_TOP,IS_GARBAGE)
- local esPedofilo = checkcaller()
- if IS_GARBAGE == "WalkSpeed" and not esPedofilo then
- return lista_de_victimas_de_drizzy.CurrentWS
- end
- return CP_DE_DRIZZY(BEST_ON_TOP,IS_GARBAGE)
- end)
- da_hood_rblxm_REAL.__newindex = newcclosure(function(kaias,ip,logger)
- local unNeonazi = checkcaller()
- if es_pedofilo then
- if ip == "WalkSpeed" and logger ~= 0 and not unNeonazi then
- return CP(kaias,ip,velocidad_de_cum)
- end
- end
- return CP(kaias,ip,logger)
- end)
- setreadonly(da_hood_rblxm_REAL,true)
- repeat wait() until game:IsLoaded()
- local Players = game:service('Players')
- local Player = Players.LocalPlayer
- repeat wait() until Player.Character
- local userInput = game:service('UserInputService')
- local runService = game:service('RunService')
- local Multiplier = -0.22
- local Enabled = false
- local whentheflashnoiq
- userInput.InputBegan:connect(function(Key)
- if Key.KeyCode == Enum.KeyCode.LeftBracket then
- Multiplier = Multiplier + 0.01
- print(Multiplier)
- wait(0.2)
- while userInput:IsKeyDown(Enum.KeyCode.LeftBracket) do
- wait()
- Multiplier = Multiplier + 0.01
- print(Multiplier)
- end
- end
- if Key.KeyCode == Enum.KeyCode.RightBracket then
- Multiplier = Multiplier - 0.01
- print(Multiplier)
- wait(0.2)
- while userInput:IsKeyDown(Enum.KeyCode.RightBracket) do
- wait()
- Multiplier = Multiplier - 0.01
- print(Multiplier)
- end
- end
- if Key.KeyCode == Enum.KeyCode.P then
- Enabled = not Enabled
- if Enabled == true then
- repeat
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Multiplier
- game:GetService("RunService").Stepped:waitn()
- until Enabled == true
- end
- end
- end)
- end})
- local box = section4:Box({Name = "Key", Flag = "", Callback = function(arg)
- TeclasWS.tecla3 = arg
- end})
- local slider = section4:Slider({Name = "WalkSpeed Speed", Min = 16, Max = 750, Default = 125, Flag = "", Callback = function(slider)
- getgenv().velocidad_de_cum = slider
- end})
- getgenv().CFrameSpeedKey = Enum.KeyCode.Z
- getgenv().Multiplier = 0
- local section4 = Biden:Section({Name = "CFrame Speed", column = 1})
- local button = section4:Button({Name = "CFrame Speed", Callback = function()
- local userInput = game:service('UserInputService')
- local runService = game:service('RunService')
- userInput.InputBegan:connect(function(Key)
- if Key.KeyCode == getgenv().CFrameSpeedKey then
- Enabled = not Enabled
- if Enabled == true then
- repeat
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().Multiplier
- runService.Stepped:wait()
- until Enabled == false
- end
- end
- end)
- end})
- local keybind = section4:Keybind({Name = "Keybind", Default = Enum.KeyCode.Z, Flag = "p", Callback = function(arg)
- getgenv().CFrameSpeedKey = arg
- end})
- local slider = section4:Slider({Name = "Speed", Min = -9, Max = 12, Default = 0, Flag = "Slider", Callback = function(slider)
- getgenv().Multiplier = slider
- end})
- local button3 = section4:Button({Name = "CFrame Speed Fix", Callback = function()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then
- v:Destroy()
- end
- end
- game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
- repeat
- wait()
- until game.Players.LocalPlayer.Character
- char.ChildAdded:Connect(function(child)
- if child:IsA("Script") then
- wait(0.1)
- if child:FindFirstChild("LocalScript") then
- child.LocalScript:FireServer()
- end
- end
- end)
- end)
- end})
- local section4 = Biden:Section({Name = "Fly (X)", column = 2})
- local button = section4:Button({Name = "Enable Fligth", Callback = function()
- local plr = game.Players.LocalPlayer
- local mouse = plr:GetMouse()
- localplayer = plr
- if workspace:FindFirstChild("Core") then
- workspace.Core:Destroy()
- end
- local Core = Instance.new("Part")
- Core.Name = "Core"
- Core.Size = Vector3.new(0.05, 0.05, 0.05)
- spawn(function()
- Core.Parent = workspace
- local Weld = Instance.new("Weld", Core)
- Weld.Part0 = Core
- Weld.Part1 = localplayer.Character.LowerTorso
- Weld.C0 = CFrame.new(0, 0, 0)
- end)
- workspace:WaitForChild("Core")
- local torso = workspace.Core
- flying = true
- local speed = 150
- local keys={a=false,d=false,w=false,s=false}
- local e1
- local e2
- local function start()
- local pos = Instance.new("BodyPosition",torso)
- local gyro = Instance.new("BodyGyro",torso)
- pos.Name="EPIXPOS"
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = torso.Position
- gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- gyro.cframe = torso.CFrame
- repeat
- wait()
- localplayer.Character.Humanoid.PlatformStand=true
- local new=gyro.cframe - gyro.cframe.p + pos.position
- if not keys.w and not keys.s and not keys.a and not keys.d then
- speed = 15
- end
- if keys.w then
- new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed
- speed=speed+0
- end
- if keys.s then
- new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed
- speed=speed+0
- end
- if keys.d then
- new = new * CFrame.new(speed,0,0)
- speed=speed+0
- end
- if keys.a then
- new = new * CFrame.new(-speed,0,0)
- speed=speed+0
- end
- if speed>3.2 then
- speed= 15
- end
- pos.position=new.p
- if keys.w then
- gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*0),0,0)
- elseif keys.s then
- gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*0),0,0)
- else
- gyro.cframe = workspace.CurrentCamera.CoordinateFrame
- end
- until flying == false
- if gyro then gyro:Destroy() end
- if pos then pos:Destroy() end
- flying=false
- localplayer.Character.Humanoid.PlatformStand=false
- speed = 15
- end
- e1=mouse.KeyDown:connect(function(key)
- if not torso or not torso.Parent then flying=false e1:disconnect() e2:disconnect() return end
- if key=="w" then
- keys.w=true
- elseif key=="s" then
- keys.s=true
- elseif key=="a" then
- keys.a=true
- elseif key=="d" then
- keys.d=true
- elseif key=="x" then
- if flying==true then
- flying=false
- else
- flying=true
- start()
- end
- end
- end)
- e2=mouse.KeyUp:connect(function(key)
- if key=="w" then
- keys.w=false
- elseif key=="s" then
- keys.s=false
- elseif key=="a" then
- keys.a=false
- elseif key=="d" then
- keys.d=false
- end
- end)
- end})
- local section3 = visuals:Section({Name = "ESP", column = 1})
- local toggle4 = section3:Toggle({Name = "Enabled", Flag = "Enable", callback = function(arg)
- ESP.Enabled = arg
- end})
- local toggle5 = section3:Toggle({Name = "Boxes", Flag = "Enable", callback = function(arg)
- ESP.Boxes = arg
- end})
- local toggle6 = section3:Toggle({Name = "Info", Flag = "Enable", callback = function(arg)
- ESP.Names = arg
- end})
- local toggle7 = section3:Toggle({Name = "TeamMates", Flag = "Enable", callback = function(arg)
- ESP.TeamMates = arg
- end})
- local toggle8 = section3:Toggle({Name = "TeamColor", Flag = "Enable", callback = function(arg)
- ESP.TeamColor = arg
- end})
- local toggle9 = section3:Toggle({Name = "FaceCamera", Flag = "Enable", callback = function(arg)
- ESP.FaceCamera = arg
- end})
- local toggle10 = section3:Toggle({Name = "Tracer", Flag = "Enable", callback = function(arg)
- ESP.Tracers = arg
- end})
- local colorPicker2 = section3:ColorPicker({name = "Colour", Default = Color3.fromRGB(79, 11, 158), Flag = "Color", Callback = function(color)
- ESP.Color = color
- end})
- local section3 = visuals:Section({Name = "Body chams", column = 2})
- local toggle13 = section3:Toggle({Name = "Body Chams Enable", Flag = "", callback = function(callback)
- if callback then
- game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField"
- game.Players.LocalPlayer.Character.RightHand.Material = "ForceField"
- game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField"
- game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField"
- game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField"
- game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField"
- game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField"
- game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField"
- game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField"
- game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField"
- game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField"
- game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField"
- game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField"
- game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField"
- game.Players.LocalPlayer.Character.Head.Material = "ForceField"
- else
- game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic"
- game.Players.LocalPlayer.Character.RightHand.Material = "Plastic"
- game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic"
- game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic"
- game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic"
- game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic"
- game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic"
- game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic"
- game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic"
- game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic"
- game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic"
- game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic"
- game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic"
- game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic"
- game.Players.LocalPlayer.Character.Head.Material = "Plastic"
- end
- end})
- local colorPicker = section3:ColorPicker({name = "Body Chams Color", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color)
- game.Players.LocalPlayer.Character.LeftHand.Color = color
- game.Players.LocalPlayer.Character.RightHand.Color = color
- game.Players.LocalPlayer.Character.LeftLowerArm.Color = color
- game.Players.LocalPlayer.Character.RightLowerArm.Color = color
- game.Players.LocalPlayer.Character.LeftUpperArm.Color = color
- game.Players.LocalPlayer.Character.RightUpperArm.Color = color
- game.Players.LocalPlayer.Character.LeftFoot.Color = color
- game.Players.LocalPlayer.Character.RightFoot.Color = color
- game.Players.LocalPlayer.Character.LeftLowerLeg.Color = color
- game.Players.LocalPlayer.Character.RightLowerLeg.Color = color
- game.Players.LocalPlayer.Character.UpperTorso.Color = color
- game.Players.LocalPlayer.Character.LowerTorso.Color = color
- game.Players.LocalPlayer.Character.LeftUpperLeg.Color = color
- game.Players.LocalPlayer.Character.RightUpperLeg.Color = color
- game.Players.LocalPlayer.Character.Head.Color = color
- end})
- local section3 = visuals:Section({Name = "Gun chams", column = 2})
- local toggle14 = section3:Toggle({Name = "Gun Chams Enable", Flag = "", callback = function(callback)
- if callback then
- local Client = game.GetService(game, "Players").LocalPlayer
- Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField
- Client.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(255, 255, 255)
- else
- local Client = game.GetService(game, "Players").LocalPlayer
- Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.Plastic
- end
- end})
- local colorPicker = section3:ColorPicker({name = "Gun Chams Color", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color)
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(color)
- end})
- local section5 = trump:Section({Name = "Full Godmode", column = 1})
- local button = section5:button({Name = "Enable", Flag = "", callback = function(arg)
- local localPlayer = game:GetService('Players').LocalPlayer;
- local localCharacter = localPlayer.Character;
- localCharacter:FindFirstChildOfClass('Humanoid').Health = 0;
- local newCharacter = localPlayer.CharacterAdded:Wait();
- local spoofFolder = Instance.new('Folder');
- spoofFolder.Name = 'FULLY_LOADED_CHAR';
- spoofFolder.Parent = newCharacter;
- newCharacter:WaitForChild('RagdollConstraints'):Destroy();
- local spoofValue = Instance.new('BoolValue', newCharacter);
- spoofValue.Name = 'RagdollConstraints';
- local name = game.Players.LocalPlayer.Name
- local lol = game.Workspace:WaitForChild(name)
- local money = Instance.new("Folder",game.Players.LocalPlayer.Character);money.Name = "FULLY_LOADED_CHAR"
- lol.Parent = game.Workspace.Players
- game.Players.LocalPlayer.Character:WaitForChild("BodyEffects")
- game.Players.LocalPlayer.Character.BodyEffects.BreakingParts:Destroy()
- end})
- local section5 = trump:Section({Name = "Gobblock", column = 2})
- local button = section5:button({Name = "Enable", Flag = "", callback = function(arg)
- local localPlayer = game:GetService('Players').LocalPlayer;
- local localCharacter = localPlayer.Character;
- localCharacter:FindFirstChildOfClass('Humanoid').Health = 0;
- local newCharacter = localPlayer.CharacterAdded:Wait();
- local spoofFolder = Instance.new('Folder');
- spoofFolder.Name = 'FULLY_LOADED_CHAR';
- spoofFolder.Parent = newCharacter;
- newCharacter:WaitForChild('BodyEffects').Dead:Destroy();
- local spoofValue = Instance.new('BoolValue', newCharacter.BodyEffects);
- spoofValue.Name = 'Dead';
- wait()
- --godblock/godbullet
- local ps = game:GetService("Players")
- local lp = ps.LocalPlayer
- local char = lp.Character
- char.BodyEffects.Armor:Destroy()
- char.BodyEffects.Defense:Destroy()
- local Clone1 = Instance.new("IntValue")
- Clone1.Name = "Armor"
- Clone1.Parent = char.BodyEffects
- local Clone2 = Instance.new("NumberValue")
- Clone2.Name = "Defense"
- Clone2.Parent = char.BodyEffects
- wait()
- --walspeed
- local d = {}
- local e = {}
- local g = {}
- local h = {}
- local j = {}
- local k = {}
- local function l()
- local m = 3
- local n = checkcaller
- local o = getrawmetatable(game)
- setreadonly(o, false)
- local p = o.__index
- local q = o.__newindex
- local r = o.__namecall
- o.__index =
- newcclosure(
- function(s, t)
- if n() then
- return p(s, t)
- end
- if d[s] and d[s][t] then
- local u = d[s][t]
- if u["IsCallback"] == true then
- return u["Value"](s)
- else
- return u["Value"]
- end
- end
- if g[t] then
- local v = g[t]
- if v["IsCallback"] == true then
- return v["Value"](s)
- else
- return v["Value"]
- end
- end
- if j[s] and j[s][t] then
- return k[s][t]
- end
- return p(s, t)
- end
- )
- o.__newindex =
- newcclosure(
- function(w, x, y)
- if n() then
- return q(w, x, y)
- end
- if e[w] and e[w][x] then
- local z = e[w][x]
- if z["Callback"] == nil then
- return
- else
- z["Callback"](w, y)
- return
- end
- end
- if h[x] then
- local A = h[x]
- if A["Callback"] == nil then
- return
- else
- A["Callback"](w, y)
- return
- end
- end
- if j[w] and j[w][x] then
- local B = j[w][x]
- if type(y) ~= B["Type"] then
- error("bad argument #3 to '" .. x .. "' (" .. B["Type"] .. " expected, got " .. type(x) .. ")")
- end
- k[w][x] = y
- return
- end
- return q(w, x, y)
- end
- )
- local D = game.Players.LocalPlayer.Character.Humanoid
- local function A(_)
- local a0 = p(D, _)
- local a1 = type(a0)
- if not j[D] then
- j[D] = {}
- end
- if not k[D] then
- k[D] = {}
- end
- j[D][_] = {Type = a1}
- k[D][_] = p(D, _)
- local a2 = function()
- j[D][_] = nil
- k[D][_] = nil
- end
- return {remove = a2, Remove = a2}
- end
- A("WalkSpeed")
- A("JumpPower")
- end
- l()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- wait()
- while wait() do
- game.ReplicatedStorage.MainEvent:FireServer("Block", true)
- wait()
- for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do
- if (v.Animation.AnimationId:match("rbxassetid://2788354405")) then
- v:Stop();
- end;
- end;
- end
- wait()
- while wait() do
- pcall(function()
- for i, v in pairs(game.Players:GetPlayers()) do
- if (workspace.Players[game.Players.LocalPlayer.Name].HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude < 1 then
- game.ReplicatedStorage.MainEvent:FireServer("Block", true)
- end
- end
- end)
- end
- end})
- getgenv().Jit = math.random(30, 90)
- getgenv().Angle = 150
- getgenv().Spinbot = true
- getgenv().Jitter = true
- getgenv().AntiAim1 = true
- getgenv().AntiAim2 = true
- getgenv().BlatantAA = true
- getgenv().antilock = true
- getgenv().antilockspeed = 0.18
- getgenv().Underground = true
- getgenv().hip = 2.80
- getgenv().val = - 35
- getgenv().antistomplo = true
- getgenv().AutoReloadx = true
- getgenv().autostomp = true
- getgenv().antibag = true
- local section5 = boris:Section({Name = "Blatant Section", column = 1})
- local section5 = boris:Section({Name = "Underground AA", column = 1})
- local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
- getgenv().Underground = arg
- if getgenv().Underground == true then
- repeat
- task.wait()
- local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, val, oldVelocity.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, val, oldVelocity.Z)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = hip
- until getgenv().Underground == false
- end
- end})
- local slider = section5:Slider({Name = "Underground AA Val", Min = - 70, Max = - 1, Default = - 35, Decimals = 10, Flag = "", Callback = function(slider)
- getgenv().val = slider
- end})
- local section5 = boris:Section({Name = "Blatant Spin AA", column = 1})
- local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
- getgenv().AntiAim1 = arg
- if getgenv().AntiAim1 == true then
- repeat
- task.wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -250
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0)
- until getgenv().AntiAim1 == false
- end
- end})
- local section5 = boris:Section({Name = "SlingShot AA (not Recomended)", column = 1})
- local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
- getgenv().AntiAim2 = arg
- if getgenv().AntiAim2 == true then
- repeat
- task.wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0.999, 0)
- until getgenv().AntiAim2 == false
- end
- end})
- local section5 = boris:Section({Name = "Super Blatant Fling AA", column = 1})
- local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
- getgenv().BlatantAA = arg
- local Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- if getgenv().BlatantAA == true then
- repeat
- task.wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (CFrame.new(Position) + Vector3.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))) * CFrame.Angles(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)))
- until getgenv().BlatantAA == false
- end
- end})
- local section5 = boris:Section({Name = "Non Blatant Section", column = 2})
- local section5 = boris:Section({Name = "Jitter", column = 2})
- local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
- getgenv().Jitter = arg
- if getgenv().Jitter == true then
- repeat
- task.wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
- CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0)
- until getgenv().Jitter == false
- end
- end})
- local slider = section5:Slider({Name = "Jitter Angle", Min = 0, Max = 250, Default = 150, Decimals = 3, Flag = "", Callback = function(slider)
- getgenv().Angle = slider
- end})
- local section5 = boris:Section({Name = "Spinbot", column = 2})
- local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
- getgenv().Spinbot = arg
- if getgenv().Spinbot == true then
- repeat
- task.wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0)
- until getgenv().Spinbot == false
- end
- end})
- local section5 = boris:Section({Name = "Reverse AA", column = 2})
- local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
- getgenv().antilock = arg
- if getgenv().antilock == true then
- repeat
- task.wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
- -game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().antilockspeed
- until getgenv().antilock == false
- end
- end})
- local slider = section5:Slider({Name = "Reverse AA Speed", Min = 0, Max = 1, Default = 0.18, Decimals = 2, Flag = "", Callback = function(slider)
- getgenv().antilockspeed = slider
- end})
- local section4 = obama:Section({Name = "Random Stuff", column = 1})
- local button = section4:button({Name = "Tool Reach", Flag = "", callback = function(arg)
- for i, v in pairs(game:GetService"Players".LocalPlayer.Character:GetChildren()) do
- if v:isA("Tool") then
- local a = Instance.new("SelectionBox", v.Handle)
- a.Adornee = v.Handle
- v.Handle.Size = Vector3.new(50, 50, 50)
- v.Handle.Transparency = 1
- v.GripPos = Vector3.new(0, 0, 0)
- end
- end
- end})
- local button = section4:button({Name = "Become Fat (FE)", Flag = "", callback = function(arg)
- game.Players.LocalPlayer.Character.Humanoid.BodyDepthScale:Destroy()
- game.Players.LocalPlayer.Character.Humanoid.BodyWidthScale:Destroy()
- end})
- local button = section4:button({Name = "Become Fat (FE) Say .Fat", Flag = "", callback = function(arg)
- game.Players.LocalPlayer.Chatted:Connect(function(msg)
- if msg == ".Fat" then
- game.Players.LocalPlayer.Character.Humanoid.BodyDepthScale:Destroy()
- game.Players.LocalPlayer.Character.Humanoid.BodyWidthScale:Destroy()
- end
- end)
- end})
- local button = section4:button({Name = "Headless (FE)", Flag = "", callback = function(arg)
- game.Players.LocalPlayer.Character.Head:BreakJoints()
- game.Players.LocalPlayer.Character.Head.Position = Vector3.new(0, 999999999999, 0)
- end})
- local section4 = obama:Section({Name = "Toggles", column = 2})
- local toggle = section4:Toggle({Name = "Antistomp", Flag = "Enable", callback = function(arg)
- getgenv().antistomplo = arg
- if getgenv().antistomplo then
- repeat
- if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
- for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v:Destroy()
- end
- end
- end
- until antistomplo == false
- end
- end})
- local toggle = section4:Toggle({Name = "Autostomp", Flag = "Enable", callback = function(arg)
- getgenv().autostomp = arg
- if getgenv().autostomp then
- repeat
- task.wait()
- game.ReplicatedStorage.MainEvent:FireServer("Stomp")
- until autostomp == false
- end
- end})
- local toggle = section4:Toggle({Name = "Autoreload", Flag = "Enable", callback = function(arg)
- getgenv().AutoReloadx = arg
- if getgenv().AutoReloadx then
- repeat
- task.wait()
- if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
- if
- game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
- "Ammo"
- )
- then
- if
- game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
- "Ammo"
- ).Value <= 0
- then
- game:GetService("ReplicatedStorage").MainEvent:FireServer(
- "Reload",
- game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
- )
- end
- end
- end
- until AutoReloadx == false
- end
- end})
- local toggle = section4:Toggle({Name = "Antibag", Flag = "Enable", callback = function(arg)
- getgenv().antibag = arg
- if getgenv().antibag then
- repeat
- task.wait()
- game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy()
- until antibag == false
- end
- end})
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