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- --[[
- Get these FREE hats in order to run the Script:
- https://www.roblox.com/catalog/451220849/Lavender-Updo
- https://www.roblox.com/catalog/63690008/Pal-Hair
- https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle) - https://www.roblox.com/bundles/282/ROBLOX-Girl
- https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
- https://www.roblox.com/catalog/62234425/Brown-Hair
- https://www.roblox.com/catalog/62724852/Chestnut-Bun (this one is in a bundle) - https://www.roblox.com/bundles/239/Woman
- https://www.roblox.com/catalog/4819740796/Robox
- ]]--
- --[[Controls:
- Q - Summon/Unsummon
- E - Barrage - Throws Punches
- R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
- T - Blackhole - Sucks people and things in a blackhole
- F - Arm Teleport - Your arm goes forward and teleports you
- G - Long Neck - Makes your neck very long
- H - Cape - Stand transforms into a cape and makes you quicker
- J - Dance - The stand starts dancing next to you
- Z - Stand Idle 1 - The stand stays at the same pose
- X - Stand Idle 2 - You walk very slow on top of the stand
- C - Dash Forward - The stand gives you a massive push and boost you forward
- V - Throne - The stand transforms into a throne for you
- B - Stand Idle 3 - The stand stands with its arms crossed behind you
- Those are pretty much the moves of the Fe Stand...]]--
- for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- print(v)
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
- ag = v.Handle:FindFirstChild("SpecialMesh")
- ag:Destroy()
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
- ag = v.Handle:FindFirstChild("Mesh")
- ag:Destroy()
- end
- end
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = 1
- v.Handle.Parent = workspace
- v.Parent = workspace
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character:BreakJoints()
- wait(7)
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a heads name and put it here
- local x = -2 --Edit Position for head
- local y = 2.8 --Edit Position for head x2
- local z = 3 --Edit Position for head x3
- local Hats = {rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- torso1 = Character:WaitForChild("Robloxclassicred"),
- torso2 = Character:WaitForChild("Kate Hair"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local Network = coroutine.create(function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- settings().Physics.AllowSleep = false
- game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
- end
- end)
- coroutine.resume(Network)
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- Character.Head.Transparency = 0
- Character.Head.face:Remove()
- Character.Torso.Transparency = 0
- Character["Right Arm"].Transparency = 0
- Character["Left Arm"].Transparency = 0
- Character["Right Leg"].Transparency = 0
- Character["Left Leg"].Transparency = 0
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(Hats.torso1.Handle, Character["Torso"])
- align(Hats.torso2.Handle, Character["Torso"])
- align(Hats.rightarm.Handle, Character["Torso"])
- align(Hats.leftarm.Handle, Character["Torso"])
- align(Hats.rightleg.Handle, Character["Torso"])
- align(Hats.leftleg.Handle, Character["Torso"])
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
- local alignpos = Instance.new("AlignPosition", Character)
- local alignorien = Instance.new("AlignOrientation", Character)
- local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
- local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
- alignpos.Attachment0 = att1
- alignpos.Attachment1 = att2
- alignpos.RigidityEnabled = false
- alignpos.ReactionForceEnabled = false
- alignpos.ApplyAtCenterOfMass = true
- alignpos.MaxForce = 99999999
- alignpos.MaxVelocity = math.huge
- alignpos.Responsiveness = 65
- alignorien.Attachment0 = att1
- alignorien.Attachment1 = att2
- alignorien.ReactionTorqueEnabled = true
- alignorien.PrimaryAxisOnly = false
- alignorien.MaxTorque = 99999999
- alignorien.MaxAngularVelocity = math.huge
- alignorien.Responsiveness = 50
- att2.Position = Vector3.new(x,y,z)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "z" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
- att2.Position = Vector3.new(-1.7,y,0.3)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "x" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.WalkSpeed = 5
- Character.Humanoid.HipHeight = 6
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- att2.Position = Vector3.new(0,-5.5,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "c" then
- if tog == true then
- tog = false
- Character.Humanoid.HipHeight = 0
- att2.Position = Vector3.new(0,0.5,1)
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- wait(0.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
- wait(0.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "q" then
- if toggle == false then
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.HipHeight = 0
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- att2.Position = Vector3.new(500,0.5,1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "v" then
- if toggle == false then
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 1.8
- wait(0.2)
- Character.Humanoid.Sit = true
- Character.Torso.Anchored = true
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- att2.Position = Vector3.new(0,-5,-1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- if tog == true then
- Character.Humanoid.HipHeight = 0
- Character.Humanoid.WalkSpeed = 5
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- att2.Position = Vector3.new(0,0.6,-3.3)
- tog = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.08)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.08)
- att2.Position = Vector3.new(0.5,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.08)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.08)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.06)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.06)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.06)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(0.1)
- att2.Position = Vector3.new(0.3,0.6,-2.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- wait(0.3)
- att2.Position = Vector3.new(0,3.6,-3.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- wait(1)
- wait()
- Character.Humanoid.Sit = false
- Player.Character.Humanoid.WalkSpeed = 16
- Character.Torso.Anchored = false
- att2.Position = Vector3.new(x,y,z)
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "f" then
- if tog == true then
- Character.Humanoid.WalkSpeed = 4
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- toggle = false
- att2.Position = Vector3.new(x,y,z)
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- wait()
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- wait(1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
- Character.Humanoid.WalkSpeed = 16
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "h" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.WalkSpeed = 30
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
- att2.Position = Vector3.new(0,-20,1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "g" then
- if toggle == false then
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- wait(0.2)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- att2.Position = Vector3.new(0,12.8,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "b" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- att2.Position = Vector3.new(0,2.8,3)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "r" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.HipHeight = 2.5
- att2.Position = Vector3.new(0,0.5,1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(.1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
- wait()
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.HipHeight = 2.5
- toggle = true
- else
- att2.Position = Vector3.new(0,0.5,1)
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.HipHeight = 2.5
- wait()
- att2.Position = Vector3.new(0,0.5,1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "j" then
- if tog == true then
- toggle = false
- Character.Humanoid.HipHeight = 0
- att2.Position = Vector3.new(-5,0.5,0)
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- wait(0.1)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- att2.Position = Vector3.new(-4.7,0.5,0)
- wait(0.05)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- wait(0.03)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- wait(0.03)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait (0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- wait(0.02)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- wait(0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- wait(0.02)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- att2.Position = Vector3.new(-4.7,0.5,0)
- wait(0.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "t" then
- if tog == true then
- tog = false
- Character.Humanoid.HipHeight = 0
- att2.Position = Vector3.new(0,0.5,-6)
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- for index, part in pairs(workspace:GetDescendants()) do
- if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
- table.insert(unanchoredparts, part)
- part.Massless = true
- part.CanCollide = false
- part.Transparency = 0
- if part:FindFirstChildOfClass("BodyPosition") ~= nil then
- part:FindFirstChildOfClass("BodyPosition"):Destroy()
- end
- end
- end
- for index, part in pairs(unanchoredparts) do
- local mover = Instance.new("BodyPosition", part)
- table.insert(movers, mover)
- mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- local temp1 = Instance.new("BodyThrust", part)
- temp1.Location = Vector3.new(10,-3,-8)
- temp1.Force = Vector3.new(0,0,4000)
- end
- for index, mover in pairs(movers) do
- mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
- end
- wait(4)
- Character.Humanoid.WalkSpeed = 16
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- while true do
- Hats.CanCollide = true
- wait(0.5)
- end
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