wilburargo

STAND FE SCRIPT ROBLOX

Jan 27th, 2022 (edited)
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  1. --[[
  2. Get these FREE hats in order to run the Script:
  3.  
  4. https://www.roblox.com/catalog/451220849/Lavender-Updo
  5. https://www.roblox.com/catalog/63690008/Pal-Hair
  6. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle) - https://www.roblox.com/bundles/282/ROBLOX-Girl
  7. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  8. https://www.roblox.com/catalog/62234425/Brown-Hair
  9. https://www.roblox.com/catalog/62724852/Chestnut-Bun (this one is in a bundle) - https://www.roblox.com/bundles/239/Woman
  10. https://www.roblox.com/catalog/4819740796/Robox
  11.  
  12. ]]--
  13.  
  14. --[[Controls:
  15. Q - Summon/Unsummon
  16. E - Barrage - Throws Punches
  17. R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
  18. T - Blackhole - Sucks people and things in a blackhole
  19. F - Arm Teleport - Your arm goes forward and teleports you
  20. G - Long Neck - Makes your neck very long
  21. H - Cape - Stand transforms into a cape and makes you quicker
  22. J - Dance - The stand starts dancing next to you
  23. Z - Stand Idle 1 - The stand stays at the same pose
  24. X - Stand Idle 2 - You walk very slow on top of the stand
  25. C - Dash Forward - The stand gives you a massive push and boost you forward
  26. V - Throne - The stand transforms into a throne for you
  27. B - Stand Idle 3 - The stand stands with its arms crossed behind you
  28. Those are pretty much the moves of the Fe Stand...]]--
  29.  
  30.  
  31. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  32. if v:IsA("Accessory") then
  33. print(v)
  34. end
  35. end
  36.  
  37. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  38. if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
  39. ag = v.Handle:FindFirstChild("SpecialMesh")
  40. ag:Destroy()
  41. end
  42. end
  43.  
  44. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  45. if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
  46. ag = v.Handle:FindFirstChild("Mesh")
  47. ag:Destroy()
  48. end
  49. end
  50.  
  51. wait()
  52.  
  53. for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  54. if v:IsA("Accessory") then
  55. v.Handle.Transparency = 1
  56. v.Handle.Parent = workspace
  57. v.Parent = workspace
  58. end
  59. end
  60.  
  61. wait(0.1)
  62.  
  63. game.Players.LocalPlayer.Character:BreakJoints()
  64.  
  65. wait(7)
  66.  
  67. local unanchoredparts = {}
  68. local movers = {}
  69. local tog = true
  70. local move = false
  71. local Player = game:GetService("Players").LocalPlayer
  72. local Character = Player.Character
  73. local mov = {};
  74. local mov2 = {};
  75.  
  76. local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a heads name and put it here
  77. local x = -2 --Edit Position for head
  78. local y = 2.8 --Edit Position for head x2
  79. local z = 3 --Edit Position for head x3
  80.  
  81.  
  82. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  83. leftarm = Character:WaitForChild("Pal Hair"),
  84. rightleg = Character:WaitForChild("LavanderHair"),
  85. leftleg = Character:WaitForChild("Pink Hair"),
  86. torso1 = Character:WaitForChild("Robloxclassicred"),
  87. torso2 = Character:WaitForChild("Kate Hair"),
  88.  
  89. }
  90.  
  91. for i,v in next, Hats do
  92. v.Handle.AccessoryWeld:Remove()
  93. for _,mesh in next, v:GetDescendants() do
  94. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  95. mesh:Remove()
  96. end
  97. end
  98. end
  99. local Network = coroutine.create(function()
  100. while true do
  101. game:GetService("RunService").Heartbeat:Wait()
  102. settings().Physics.AllowSleep = false
  103. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  104. game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  105. end
  106. end)
  107. coroutine.resume(Network)
  108.  
  109. function ftp(str)
  110. local pt = {};
  111. if str ~= 'me' and str ~= 'random' then
  112. for i, v in pairs(game.Players:GetPlayers()) do
  113. if v.Name:lower():find(str:lower()) then
  114. table.insert(pt, v);
  115. end
  116. end
  117. elseif str == 'me' then
  118. table.insert(pt, plr);
  119. elseif str == 'random' then
  120. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  121. end
  122. return pt;
  123. end
  124.  
  125. Character.Head.Transparency = 0
  126. Character.Head.face:Remove()
  127. Character.Torso.Transparency = 0
  128. Character["Right Arm"].Transparency = 0
  129. Character["Left Arm"].Transparency = 0
  130. Character["Right Leg"].Transparency = 0
  131. Character["Left Leg"].Transparency = 0
  132. local function align(i,v)
  133. local att0 = Instance.new("Attachment", i)
  134. att0.Position = Vector3.new(0,0,0)
  135. local att1 = Instance.new("Attachment", v)
  136. att1.Position = Vector3.new(0,0,0)
  137. local AP = Instance.new("AlignPosition", i)
  138. AP.Attachment0 = att0
  139. AP.Attachment1 = att1
  140. AP.RigidityEnabled = false
  141. AP.ReactionForceEnabled = false
  142. AP.ApplyAtCenterOfMass = true
  143. AP.MaxForce = 9999999
  144. AP.MaxVelocity = math.huge
  145. AP.Responsiveness = 65
  146. local AO = Instance.new("AlignOrientation", i)
  147. AO.Attachment0 = att0
  148. AO.Attachment1 = att1
  149. AO.ReactionTorqueEnabled = true
  150. AO.PrimaryAxisOnly = false
  151. AO.MaxTorque = 9999999
  152. AO.MaxAngularVelocity = math.huge
  153. AO.Responsiveness = 50
  154. end
  155. align(Hats.torso1.Handle, Character["Torso"])
  156. align(Hats.torso2.Handle, Character["Torso"])
  157. align(Hats.rightarm.Handle, Character["Torso"])
  158. align(Hats.leftarm.Handle, Character["Torso"])
  159. align(Hats.rightleg.Handle, Character["Torso"])
  160. align(Hats.leftleg.Handle, Character["Torso"])
  161. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  162. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  163. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  164. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  165. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  166. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  167.  
  168. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  169. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  170. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  171. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  172. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  173.  
  174. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  175. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  176. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  177. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  178. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  179. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  180.  
  181. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  182. local alignpos = Instance.new("AlignPosition", Character)
  183. local alignorien = Instance.new("AlignOrientation", Character)
  184. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  185. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  186. alignpos.Attachment0 = att1
  187. alignpos.Attachment1 = att2
  188. alignpos.RigidityEnabled = false
  189. alignpos.ReactionForceEnabled = false
  190. alignpos.ApplyAtCenterOfMass = true
  191. alignpos.MaxForce = 99999999
  192. alignpos.MaxVelocity = math.huge
  193. alignpos.Responsiveness = 65
  194. alignorien.Attachment0 = att1
  195. alignorien.Attachment1 = att2
  196. alignorien.ReactionTorqueEnabled = true
  197. alignorien.PrimaryAxisOnly = false
  198. alignorien.MaxTorque = 99999999
  199. alignorien.MaxAngularVelocity = math.huge
  200. alignorien.Responsiveness = 50
  201. att2.Position = Vector3.new(x,y,z)
  202.  
  203.  
  204.  
  205.  
  206.  
  207.  
  208. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  209. if KeyPressed == "z" then
  210. if toggle == false then
  211.  
  212. Character.Humanoid.WalkSpeed = 16
  213.  
  214. Character.Humanoid.Sit = false
  215.  
  216. Character.Torso.Anchored = false
  217.  
  218. Character.Humanoid.HipHeight = 0
  219. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  220. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  221. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  222. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  223. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  224. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  225.  
  226. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  227. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  228. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  229. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  230. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  231. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  232.  
  233.  
  234.  
  235. att2.Position = Vector3.new(x,y,z)
  236. toggle = true
  237. else
  238. Character.Humanoid.HipHeight = 0
  239. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
  240. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
  241. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
  242. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
  243. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
  244. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
  245.  
  246. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  247. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  248. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
  249. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
  250. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
  251. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  252.  
  253.  
  254.  
  255.  
  256.  
  257.  
  258. att2.Position = Vector3.new(-1.7,y,0.3)
  259. toggle = false
  260. end
  261. end
  262. end)
  263.  
  264.  
  265. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  266. if KeyPressed == "x" then
  267. if toggle == false then
  268.  
  269.  
  270.  
  271. Character.Humanoid.WalkSpeed = 16
  272.  
  273. Character.Humanoid.Sit = false
  274.  
  275. Character.Torso.Anchored = false
  276.  
  277. Character.Humanoid.HipHeight = 0
  278. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  279. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  280. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  281. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  282. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  283. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  284.  
  285. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  286. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  287. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  288. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  289. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  290. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  291.  
  292.  
  293.  
  294. att2.Position = Vector3.new(x,y,z)
  295. toggle = true
  296. else
  297.  
  298.  
  299. Character.Humanoid.WalkSpeed = 5
  300. Character.Humanoid.HipHeight = 6
  301. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
  302. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
  303. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
  304. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
  305. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
  306. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
  307.  
  308. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  309. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
  310. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
  311. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  312. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  313. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321. att2.Position = Vector3.new(0,-5.5,0)
  322. toggle = false
  323. end
  324. end
  325. end)
  326.  
  327. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  328. if KeyPressed == "c" then
  329. if tog == true then
  330.  
  331. tog = false
  332.  
  333. Character.Humanoid.HipHeight = 0
  334.  
  335. att2.Position = Vector3.new(0,0.5,1)
  336.  
  337. Character.Humanoid.WalkSpeed = 16
  338.  
  339. Character.Humanoid.Sit = false
  340.  
  341. Character.Torso.Anchored = false
  342.  
  343. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  344. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  345. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  346. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  347. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  348. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  349.  
  350. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  351. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  352. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  353. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  354. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  355. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  356.  
  357. wait(0.5)
  358.  
  359. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  360. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  361. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
  362. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
  363. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  364. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  365.  
  366. wait(0.1)
  367.  
  368. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  369. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  370. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
  371. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
  372. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  373. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  374.  
  375. wait(0.1)
  376.  
  377. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  378. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  379. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  380. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  381. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  382.  
  383. wait(0.1)
  384.  
  385. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
  386.  
  387. wait(0.5)
  388.  
  389. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  390. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  391. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  392. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  393. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  394. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  395.  
  396. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  397. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  398. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  399. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  400. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  401. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  402.  
  403. att2.Position = Vector3.new(x,y,z)
  404. wait(1)
  405. tog = true
  406. end
  407. end
  408. end)
  409.  
  410.  
  411. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  412. if KeyPressed == "q" then
  413. if toggle == false then
  414.  
  415. Character.Humanoid.Sit = false
  416.  
  417. Character.Torso.Anchored = false
  418.  
  419. Character.Humanoid.WalkSpeed = 16
  420.  
  421. Character.Humanoid.HipHeight = 0
  422. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  423. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  424. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  425. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  426. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  427. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  428.  
  429. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  430. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  431. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  432. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  433. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  434. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  435.  
  436.  
  437.  
  438. att2.Position = Vector3.new(x,y,z)
  439. toggle = true
  440. else
  441. Character.Humanoid.WalkSpeed = 16
  442. Character.Humanoid.HipHeight = 0
  443. Character.Humanoid.HipHeight = 0
  444. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
  445. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
  446. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
  447. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
  448. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
  449. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
  450.  
  451. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  452. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  453. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  454. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  455. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  456. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  457.  
  458.  
  459.  
  460.  
  461.  
  462.  
  463.  
  464. att2.Position = Vector3.new(500,0.5,1)
  465. toggle = false
  466. end
  467. end
  468. end)
  469.  
  470. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  471. if KeyPressed == "v" then
  472. if toggle == false then
  473.  
  474. Character.Humanoid.Sit = false
  475.  
  476. Character.Torso.Anchored = false
  477.  
  478. Character.Humanoid.HipHeight = 0
  479. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  480. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  481. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  482. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  483. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  484. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  485.  
  486. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  487. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  488. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  489. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  490. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  491. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  492.  
  493.  
  494.  
  495. att2.Position = Vector3.new(x,y,z)
  496. toggle = true
  497. else
  498.  
  499.  
  500. Character.Humanoid.HipHeight = 1.8
  501.  
  502. wait(0.2)
  503.  
  504.  
  505. Character.Humanoid.Sit = true
  506.  
  507. Character.Torso.Anchored = true
  508.  
  509. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
  510. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
  511. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
  512. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
  513. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
  514. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
  515.  
  516. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  517. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  518. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  519. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  520. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  521. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  522.  
  523.  
  524.  
  525.  
  526.  
  527.  
  528.  
  529. att2.Position = Vector3.new(0,-5,-1)
  530. toggle = false
  531. end
  532. end
  533. end)
  534.  
  535.  
  536. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  537. if KeyPressed == "e" then
  538. if tog == true then
  539.  
  540. Character.Humanoid.HipHeight = 0
  541.  
  542. Character.Humanoid.WalkSpeed = 5
  543.  
  544. Character.Humanoid.Sit = false
  545.  
  546. Character.Torso.Anchored = false
  547.  
  548. att2.Position = Vector3.new(0,0.6,-3.3)
  549.  
  550. tog = false
  551.  
  552.  
  553.  
  554.  
  555. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  556. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  557. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
  558. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
  559. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
  560. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
  561.  
  562. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  563. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
  564. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  565. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  566. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  567. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  568.  
  569. wait(.06)
  570.  
  571. att2.Position = Vector3.new(0.3,0.6,-3.3)
  572.  
  573.  
  574. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  575. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  576. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  577. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  578. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  579. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  580.  
  581.  
  582. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  583. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  584. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  585. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  586. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  587. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  588.  
  589. wait(.08)
  590.  
  591. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  592.  
  593. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  594. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  595. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  596. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  597. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  598. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  599.  
  600.  
  601. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  602. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  603. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  604. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  605. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  606. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  607.  
  608. wait(.08)
  609.  
  610. att2.Position = Vector3.new(0.5,0.6,-3.3)
  611.  
  612. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  613. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  614. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  615. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  616. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  617. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  618.  
  619. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  620. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
  621. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
  622. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  623. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  624. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  625.  
  626. wait(.08)
  627.  
  628. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  629.  
  630.  
  631. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  632. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  633. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  634. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  635. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  636. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  637.  
  638. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  639. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  640. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  641. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  642. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  643. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  644.  
  645.  
  646. wait(.08)
  647.  
  648. att2.Position = Vector3.new(0.3,0.6,-3.3)
  649.  
  650. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  651. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  652. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  653. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  654. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  655. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  656.  
  657. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  658. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  659. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  660. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  661. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  662. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  663.  
  664.  
  665. wait(.07)
  666.  
  667. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  668.  
  669. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  670. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  671. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  672. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  673. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  674. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  675.  
  676. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  677. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  678. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  679. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  680. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  681. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  682.  
  683. wait(.07)
  684.  
  685. att2.Position = Vector3.new(0.3,0.6,-3.3)
  686.  
  687. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  688. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  689. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  690. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  691. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  692. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  693.  
  694. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  695. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  696. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  697. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  698. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  699. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  700.  
  701. wait(.07)
  702.  
  703. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  704.  
  705. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  706. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  707. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  708. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  709. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  710. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  711.  
  712. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  713. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  714. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  715. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  716. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  717. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  718.  
  719. wait(.07)
  720.  
  721. att2.Position = Vector3.new(0.3,0.6,-3.3)
  722.  
  723. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  724. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  725. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  726. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  727. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  728. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  729.  
  730. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  731. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  732. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  733. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  734. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  735. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  736.  
  737. wait(.07)
  738.  
  739. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  740.  
  741. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  742. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  743. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
  744. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  745. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  746. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  747.  
  748. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  749. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  750. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  751. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  752. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  753. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  754.  
  755. wait(.07)
  756.  
  757. att2.Position = Vector3.new(0.3,0.6,-3.3)
  758.  
  759. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  760. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  761. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  762. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  763. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  764. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  765.  
  766. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  767. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  768. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  769. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  770. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  771. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  772.  
  773. wait(.07)
  774.  
  775. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  776.  
  777. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  778. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  779. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  780. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  781. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  782. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  783.  
  784. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  785. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  786. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  787. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  788. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  789. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  790.  
  791. wait(.07)
  792.  
  793. att2.Position = Vector3.new(0.3,0.6,-3.3)
  794.  
  795. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  796. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  797. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  798. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  799. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  800. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  801.  
  802. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  803. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  804. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  805. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  806. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  807. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  808.  
  809. wait(.07)
  810.  
  811. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  812.  
  813. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  814. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  815. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  816. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  817. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  818. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  819. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  820.  
  821. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  822. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  823. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  824. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  825. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  826.  
  827. wait(.06)
  828.  
  829. att2.Position = Vector3.new(0.3,0.6,-3.3)
  830.  
  831. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  832. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  833. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  834. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  835. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  836. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  837.  
  838. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  839. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  840. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  841. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  842. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  843. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  844.  
  845. wait(.06)
  846.  
  847. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  848.  
  849. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  850. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  851. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  852. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  853. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  854. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  855.  
  856. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  857. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  858. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  859. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  860. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  861. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  862.  
  863. wait(.06)
  864.  
  865. att2.Position = Vector3.new(0.3,0.6,-3.3)
  866.  
  867. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  868. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  869. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  870. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  871. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  872. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  873.  
  874. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  875. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  876. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  877. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  878. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  879. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  880.  
  881. wait(.06)
  882.  
  883. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  884.  
  885. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  886. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  887. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  888. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  889. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  890. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  891.  
  892. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  893. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  894. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  895. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  896. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  897. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  898.  
  899. wait(.06)
  900.  
  901. att2.Position = Vector3.new(0.3,0.6,-3.3)
  902.  
  903. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  904. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  905. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  906. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  907. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  908. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  909.  
  910. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  911. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  912. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  913. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  914. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  915. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  916.  
  917. wait(.06)
  918.  
  919. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  920.  
  921. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  922. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  923. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  924. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  925. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  926. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  927.  
  928. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  929. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  930. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  931. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  932. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  933. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  934.  
  935. wait(0.1)
  936.  
  937. att2.Position = Vector3.new(0.3,0.6,-2.5)
  938.  
  939. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
  940. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
  941. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
  942. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
  943. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
  944. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)
  945.  
  946. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  947. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  948. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
  949. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  950. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  951. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  952.  
  953. wait(0.3)
  954.  
  955. att2.Position = Vector3.new(0,3.6,-3.5)
  956.  
  957. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
  958. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
  959. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
  960. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
  961. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
  962. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)
  963.  
  964. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  965. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
  966. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
  967. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  968. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  969. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  970.  
  971.  
  972. wait(1)
  973.  
  974.  
  975. wait()
  976.  
  977.  
  978. Character.Humanoid.Sit = false
  979.  
  980. Player.Character.Humanoid.WalkSpeed = 16
  981.  
  982. Character.Torso.Anchored = false
  983.  
  984. att2.Position = Vector3.new(x,y,z)
  985.  
  986. Character.Humanoid.HipHeight = 0
  987. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  988. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  989. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  990. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  991. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  992. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  993.  
  994. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  995. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  996. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  997. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  998. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  999. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1000.  
  1001.  
  1002. wait(1)
  1003. tog = true
  1004.  
  1005. end
  1006. end
  1007. end)
  1008.  
  1009. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1010. if KeyPressed == "f" then
  1011. if tog == true then
  1012.  
  1013. Character.Humanoid.WalkSpeed = 4
  1014.  
  1015. Character.Humanoid.Sit = false
  1016.  
  1017. Character.Torso.Anchored = false
  1018.  
  1019. toggle = false
  1020.  
  1021. att2.Position = Vector3.new(x,y,z)
  1022.  
  1023.  
  1024. Character.Humanoid.HipHeight = 0
  1025. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1026. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1027. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1028. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1029. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1030. wait(0.1)
  1031. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1032.  
  1033. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1034. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1035. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1036. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1037. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1038. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1039.  
  1040. wait()
  1041.  
  1042. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1043. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  1044. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1045. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1046. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1047. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1048.  
  1049. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1050. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1051. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
  1052. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1053. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1054. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1055.  
  1056. wait(1)
  1057.  
  1058. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1059. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1060. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
  1061. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1062. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1063. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1064.  
  1065. wait(0.1)
  1066.  
  1067.  
  1068.  
  1069. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1070. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1071. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1072. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1073. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1074. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1075.  
  1076. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1077. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1078. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1079. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1080. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1081. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1082.  
  1083.  
  1084. Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
  1085.  
  1086. Character.Humanoid.WalkSpeed = 16
  1087.  
  1088.  
  1089. att2.Position = Vector3.new(x,y,z)
  1090. wait(1)
  1091. tog = true
  1092. end
  1093. end
  1094. end)
  1095.  
  1096.  
  1097.  
  1098.  
  1099. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1100. if KeyPressed == "h" then
  1101. if toggle == false then
  1102.  
  1103. Character.Humanoid.WalkSpeed = 16
  1104.  
  1105. Character.Humanoid.Sit = false
  1106.  
  1107. Character.Torso.Anchored = false
  1108.  
  1109. Character.Humanoid.HipHeight = 0
  1110. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1111. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1112. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1113. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1114. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1115. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1116.  
  1117. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1118. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1119. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1120. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1121. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1122. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1123.  
  1124.  
  1125.  
  1126. att2.Position = Vector3.new(x,y,z)
  1127. toggle = true
  1128. else
  1129.  
  1130. Character.Humanoid.WalkSpeed = 30
  1131. Character.Humanoid.HipHeight = 0
  1132. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  1133. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  1134. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
  1135. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
  1136. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
  1137. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
  1138.  
  1139. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1140. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1141. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1142. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1143. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1144. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1145.  
  1146.  
  1147.  
  1148.  
  1149.  
  1150.  
  1151.  
  1152. att2.Position = Vector3.new(0,-20,1)
  1153. toggle = false
  1154. end
  1155. end
  1156. end)
  1157.  
  1158. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1159. if KeyPressed == "g" then
  1160. if toggle == false then
  1161.  
  1162. Character.Humanoid.Sit = false
  1163.  
  1164. Character.Torso.Anchored = false
  1165.  
  1166. Character.Humanoid.HipHeight = 0
  1167. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1168. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1169. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1170. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1171. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1172. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1173.  
  1174.  
  1175. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1176. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1177. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1178. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1179. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1180. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1181.  
  1182.  
  1183.  
  1184. att2.Position = Vector3.new(x,y,z)
  1185. toggle = true
  1186. else
  1187.  
  1188.  
  1189. Character.Humanoid.HipHeight = 0
  1190.  
  1191. wait(0.2)
  1192.  
  1193.  
  1194. Character.Humanoid.Sit = false
  1195.  
  1196. Character.Torso.Anchored = false
  1197.  
  1198. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
  1199. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1200. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
  1201. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
  1202. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
  1203. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
  1204.  
  1205. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1206. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1207. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1208. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1209. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1210. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1211.  
  1212.  
  1213.  
  1214.  
  1215.  
  1216.  
  1217.  
  1218. att2.Position = Vector3.new(0,12.8,0)
  1219. toggle = false
  1220. end
  1221. end
  1222. end)
  1223.  
  1224. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1225. if KeyPressed == "b" then
  1226. if toggle == false then
  1227.  
  1228. Character.Humanoid.WalkSpeed = 16
  1229.  
  1230. Character.Humanoid.Sit = false
  1231.  
  1232. Character.Torso.Anchored = false
  1233.  
  1234. Character.Humanoid.HipHeight = 0
  1235. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1236. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1237. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1238. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1239. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1240. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1241.  
  1242. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1243. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1244. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1245. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1246. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1247. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1248.  
  1249.  
  1250.  
  1251.  
  1252. att2.Position = Vector3.new(x,y,z)
  1253. toggle = true
  1254. else
  1255. Character.Humanoid.HipHeight = 0
  1256. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
  1257. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
  1258. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
  1259. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
  1260. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
  1261. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
  1262.  
  1263.  
  1264.  
  1265. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1266. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
  1267. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
  1268. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1269. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
  1270. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1271.  
  1272.  
  1273.  
  1274. att2.Position = Vector3.new(0,2.8,3)
  1275. toggle = false
  1276. end
  1277. end
  1278. end)
  1279.  
  1280.  
  1281. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1282. if KeyPressed == "r" then
  1283. if toggle == false then
  1284. Character.Humanoid.WalkSpeed = 0
  1285.  
  1286. Character.Humanoid.HipHeight = 2.5
  1287.  
  1288. att2.Position = Vector3.new(0,0.5,1)
  1289.  
  1290. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1291. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1292. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1293. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1294. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1295. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1296.  
  1297. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1298. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1299. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1300. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1301. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1302. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1303.  
  1304. wait(.1)
  1305.  
  1306.  
  1307.  
  1308. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1309. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1310. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1311. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1312. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1313. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1314.  
  1315. wait(.2)
  1316. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1317. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
  1318. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
  1319. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
  1320. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
  1321. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
  1322. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
  1323. wait()
  1324.  
  1325.  
  1326. Character.Humanoid.WalkSpeed = 0
  1327.  
  1328. Character.Humanoid.HipHeight = 2.5
  1329.  
  1330.  
  1331. toggle = true
  1332.  
  1333. else
  1334.  
  1335.  
  1336. att2.Position = Vector3.new(0,0.5,1)
  1337.  
  1338. Character.Humanoid.WalkSpeed = 0
  1339.  
  1340. Character.Humanoid.HipHeight = 2.5
  1341.  
  1342. wait()
  1343. att2.Position = Vector3.new(0,0.5,1)
  1344. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1345. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1346. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1347. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1348. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1349. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1350.  
  1351.  
  1352.  
  1353.  
  1354. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1355. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1356. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1357. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1358. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1359. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1360.  
  1361.  
  1362. wait(.2)
  1363. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1364. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1365. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1366. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1367. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1368. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1369. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1370. toggle = false
  1371. end
  1372. end
  1373. end)
  1374.  
  1375. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1376. if KeyPressed == "j" then
  1377. if tog == true then
  1378.  
  1379. toggle = false
  1380.  
  1381. Character.Humanoid.HipHeight = 0
  1382.  
  1383. att2.Position = Vector3.new(-5,0.5,0)
  1384.  
  1385. Character.Humanoid.WalkSpeed = 16
  1386.  
  1387. Character.Humanoid.Sit = false
  1388.  
  1389. Character.Torso.Anchored = false
  1390.  
  1391. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
  1392. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1393. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1394. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1395. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1396. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1397.  
  1398. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1399. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1400. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1401. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1402. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1403. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1404.  
  1405. wait(0.1)
  1406.  
  1407. att2.Position = Vector3.new(-5,0.5,0)
  1408. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1409. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1410. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1411. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1412. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1413. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1414.  
  1415. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1416. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1417. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
  1418. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1419. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1420. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1421. att2.Position = Vector3.new(-4.7,0.5,0)
  1422.  
  1423. wait(0.05)
  1424.  
  1425. att2.Position = Vector3.new(-5,0.5,0)
  1426.  
  1427. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1428. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1429. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1430. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
  1431. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1432. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1433.  
  1434.  
  1435. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1436. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1437. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
  1438. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
  1439. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1440. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1441.  
  1442. wait(0.03)
  1443.  
  1444. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1445. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1446. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1447. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
  1448. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1449. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1450.  
  1451. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1452. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1453. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
  1454. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
  1455. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1456. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1457.  
  1458. wait(0.03)
  1459.  
  1460. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1461. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1462. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1463. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
  1464. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1465. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1466.  
  1467. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1468. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  1469. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
  1470. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
  1471. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1472. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1473.  
  1474. wait (0.02)
  1475.  
  1476. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1477. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1478. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1479. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
  1480. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1481. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1482.  
  1483. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1484. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1485. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
  1486. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1487. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1488. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1489.  
  1490. wait(0.02)
  1491.  
  1492. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1493. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1494. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1495. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
  1496. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1497. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1498.  
  1499. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1500. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1501. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1502. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1503. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1504. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1505.  
  1506. wait(0.02)
  1507.  
  1508. att2.Position = Vector3.new(-5,0.5,0)
  1509.  
  1510. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1511. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1512. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1513. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
  1514. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1515. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1516.  
  1517. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1518. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1519. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
  1520. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1521. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1522. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1523.  
  1524. wait(0.02)
  1525.  
  1526. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1527. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1528. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1529. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1530. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1531. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1532.  
  1533. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1534. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1535. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1536. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1537. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1538. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1539.  
  1540. wait(0.02)
  1541.  
  1542. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1543. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1544. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
  1545. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
  1546. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1547. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1548.  
  1549. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1550. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1551. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
  1552. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1553. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1554. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1555.  
  1556. wait(0.02)
  1557.  
  1558. att2.Position = Vector3.new(-4.8,0.5,0)
  1559.  
  1560. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1561. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1562. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1563. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1564. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1565. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1566.  
  1567. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1568. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1569. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1570. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1571. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1572. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1573.  
  1574. wait(0.2)
  1575.  
  1576. att2.Position = Vector3.new(-5,0.5,0)
  1577.  
  1578. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1579. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1580. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1581. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1582. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1583. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1584.  
  1585. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1586. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1587. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1588. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1589. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1590. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1591.  
  1592. wait(0.2)
  1593.  
  1594. att2.Position = Vector3.new(-4.8,0.5,0)
  1595.  
  1596. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1597. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1598. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1599. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1600. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1601. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1602.  
  1603. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
  1604. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1605. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1606. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1607. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1608. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1609.  
  1610. wait(0.2)
  1611.  
  1612. att2.Position = Vector3.new(-5,0.5,0)
  1613.  
  1614. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1615. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1616. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1617. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1618. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1619. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1620.  
  1621. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1622. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1623. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1624. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1625. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1626. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1627. wait(0.2)
  1628.  
  1629. att2.Position = Vector3.new(-4.8,0.5,0)
  1630.  
  1631. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1632. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1633. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1634. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1635. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1636. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1637.  
  1638. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1639. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1640. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1641. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1642. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1643. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1644.  
  1645. wait(0.2)
  1646.  
  1647. att2.Position = Vector3.new(-5,0.5,0)
  1648.  
  1649. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1650. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1651. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1652. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1653. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1654. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1655.  
  1656. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1657. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1658. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1659. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1660. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1661. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1662. wait(0.2)
  1663.  
  1664. att2.Position = Vector3.new(-4.8,0.5,0)
  1665.  
  1666. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1667. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1668. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1669. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1670. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1671. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1672.  
  1673. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1674. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1675. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1676. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1677. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1678. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1679.  
  1680. wait(0.2)
  1681. att2.Position = Vector3.new(-5,0.5,0)
  1682. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1683. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1684. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1685. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1686. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1687. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1688.  
  1689. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1690. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1691. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1692. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1693. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1694. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1695.  
  1696. wait(0.1)
  1697.  
  1698. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1699. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1700. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1701. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1702. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1703. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1704.  
  1705. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1706. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1707. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1708. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1709. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1710. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1711. att2.Position = Vector3.new(-4.7,0.5,0)
  1712.  
  1713. wait(0.5)
  1714.  
  1715. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1716. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1717. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1718. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1719. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1720. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1721.  
  1722. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1723. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1724. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1725. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1726. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1727. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1728. att2.Position = Vector3.new(x,y,z)
  1729. wait(1)
  1730. tog = true
  1731. end
  1732. end
  1733. end)
  1734.  
  1735. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1736. if KeyPressed == "t" then
  1737. if tog == true then
  1738.  
  1739. tog = false
  1740.  
  1741. Character.Humanoid.HipHeight = 0
  1742.  
  1743. att2.Position = Vector3.new(0,0.5,-6)
  1744.  
  1745. Character.Humanoid.WalkSpeed = 0
  1746.  
  1747. Character.Humanoid.Sit = false
  1748.  
  1749. Character.Torso.Anchored = false
  1750.  
  1751. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
  1752. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
  1753. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
  1754. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
  1755. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
  1756. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
  1757.  
  1758. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1759. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
  1760. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
  1761. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1762. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
  1763. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1764.  
  1765. for index, part in pairs(workspace:GetDescendants()) do
  1766. if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
  1767. table.insert(unanchoredparts, part)
  1768. part.Massless = true
  1769. part.CanCollide = false
  1770. part.Transparency = 0
  1771. if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  1772. part:FindFirstChildOfClass("BodyPosition"):Destroy()
  1773. end
  1774. end
  1775. end
  1776. for index, part in pairs(unanchoredparts) do
  1777. local mover = Instance.new("BodyPosition", part)
  1778. table.insert(movers, mover)
  1779. mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1780. local temp1 = Instance.new("BodyThrust", part)
  1781. temp1.Location = Vector3.new(10,-3,-8)
  1782. temp1.Force = Vector3.new(0,0,4000)
  1783.  
  1784. end
  1785. for index, mover in pairs(movers) do
  1786. mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
  1787. end
  1788. wait(4)
  1789.  
  1790. Character.Humanoid.WalkSpeed = 16
  1791.  
  1792. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1793. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1794. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1795. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1796. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1797. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1798.  
  1799. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1800. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1801. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1802. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1803. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1804. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1805. att2.Position = Vector3.new(x,y,z)
  1806.  
  1807. wait(1)
  1808.  
  1809. tog = true
  1810. end
  1811. end
  1812. end)
  1813.  
  1814. while true do
  1815. Hats.CanCollide = true
  1816. wait(0.5)
  1817. end
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