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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.PlayerGui)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- Player = owner
- ---------Replace All "LocalPlayer" With Your Name.
- --Remove "Mouse =" or "local mouse =" at the start.
- --Replace Kermat161 At The Top Of The Script With You Name.
- -----------------------------Script In The Line's.
- --local player = Player
- --model = Instance.new("Model",workspace)
- --Player.Character.Parent = model
- Character = Player.Character
- ---------------- skin & Undercover mode
- skinmode = false
- skinname = "NONE"
- Undercover = false
- --cat ear
- main_group = Instance.new("Model",Character)
- main_group.Name = "main_group"
- print("CREATE CAT EAR")
- cateargroup = Instance.new("Model",Character)
- cateargroup.Parent = Character
- cateargroup.Name = "catear"
- print(cateargroup.Name)
- catearpart = Instance.new("Part",cateargroup)
- catearpart.Parent = cateargroup
- catearpart.Name = "CAT EAR PART"
- catearpart.Locked = true
- catearpart.CanCollide = false
- catearmesh = Instance.new("SpecialMesh",catearpart)
- catearmesh.MeshId = "http://www.roblox.com/asset/?id=1374148"
- catearmesh.Offset = Vector3.new(0, 1, 0)
- RWeldc = Instance.new("Weld")
- RWeldc.Parent = cateargroup
- RWeldc.Part0 = catearpart
- RWeldc.Part1 = Player.Character.Head
- RWeldc.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, math.rad(180), 0)
- --print("CREATE CAT TRAIL")
- --cattrailgroup = Instance.new("Model",Character)
- --cattrailgroup.Parent = Character
- --cattrailgroup.Name = "catear"
- --print(cattrailgroup.Name)
- --cattrailpart = Instance.new("Part",cateargroup)
- --cattrailpart.Parent = cattrailgroup
- --cattrailpart.Name = "CAT trail PART"
- --cattrailpart.Locked = true
- --cattrailpart.CanCollide = false
- --cattrailmesh = Instance.new("SpecialMesh",cattrailpart)
- --cattrailmesh.MeshId = "http://www.roblox.com/asset/?id=170939831"
- --cattrailmesh.Offset = Vector3.new(0, 1, 0)
- --RWeldcc = Instance.new("Weld")
- --RWeldcc.Parent = cattrailgroup
- --RWeldcc.Part0 = cattrailpart
- --RWeldcc.Part1 = Player.Character.Torso
- --RWeldcc.C0 = CFrame.new(0,0,0) * CFrame.Angles(180, math.rad(0), 0)
- --cattrailgroup.Parent = Player.Character
- ----------------
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- animator = Humanoid.Animator
- --Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- --anti death var--
- --[[VISSCRIPTCLONE = script.VISSCRIPT:Clone()
- --VISSCRIPTCLONE.Parent = Player.Character
- --script["DO NOT TUCH"].Parent = Player.Character
- --script.Parent = Player.PlayerGui]]
- --local char = player.Character
- --par = workspace:FindFirstChild("PATH")
- --shi = workspace:FindFirstChild("Shild")
- --weld =char:FindFirstChild("welded")
- --if par == nil then
- --para = Instance.new("Part",workspace)
- --para.Name = "PATH"
- --end
- --if shi == nil then
- --shie= Instance.new("Part",workspace)
- --shie.Name = "Shild"
- --shie.Transparency =0.9
- --shie.Size = Vector3.new(7,7,4)
- --shie.Anchored = false
- --shie.CanCollide = false
- --end
- --if weld == nil then
- --welde = Instance.new("Weld",char)
- --welde.Name = "welded"
- --welde.Part0 = char.Torso
- --welde.Part1 = shie
- --end
- --par = workspace:FindFirstChild("PATH")
- --shi = workspace:FindFirstChild("Shild")
- --weld =char:FindFirstChild("welded")
- ----local mouse = player:GetMouse()
- --x = 0
- --y = 0
- --z = 0
- --function Shild()
- -- if workspace:FindFirstChild("Shild") == nil then
- -- shi = Instance.new("Part",workspace)
- -- shi.Name ="Shild"
- -- shi.Position = char.Torso.Position
- -- shi.Size = Vector3.new(7,7,4)
- -- weld = Instance.new("Weld",char)
- -- weld.Part0 = char.Torso
- -- weld.Part1 = shi
- -- elseif char:FindFirstChild("welded") then
- -- weld = Instance.new("Weld",char)
- -- weld.Name = "welded"
- -- weld.Part0 = char.Torso
- -- weld.Part1 = shi
- -- end
- -- shi.Transparency =0.9
- -- shi.Size = Vector3.new(7,7,4)
- -- weld.Part0 = char.Torso
- -- weld.Part1 = shi
- --end
- --function flypath()
- -- if workspace:FindFirstChild("PATH") ==nil then
- -- par = Instance.new("Part",workspace)
- -- par.Name ="PATH"
- -- par.Position = Vector3.new(char.Torso.Position.x,char.Torso.Position.y - 3.025+ y,char.Torso.Position.z)
- -- par.Anchored = true
- -- par.Size = Vector3.new(50,0.005,50)
- -- par.Transparency = 0.9
- -- par.Orientation = Vector3.new(char.Torso.Orientation.x, 0, char.Torso.Orientation.z)
- -- else
- -- par.Position = Vector3.new(char.Torso.Position.x + x,char.Torso.Position.y - 3.025+ y,char.Torso.Position.z)
- -- par.Anchored = true
- -- par.Size = Vector3.new(50,0.005,50)
- -- par.Transparency = 0.9
- -- par.Orientation = Vector3.new(0, 0, 0)
- -- end
- --end
- --Player = game.Players.LocalPlayer
- -- shotgun var
- TOBANISH ={}
- Effects ={}
- --fuction
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(340722848, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(.5,0,.5)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- function cPAW_HAHA(LOC,AIMTO,OUCH)
- WACKYEFFECT({Time = 25, EffectType = "Block", Size = Vector3.new(0,0,0), Size2 = Vector3.new(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("New Yeller").Color, SoundID = 138083993, SoundPitch = math.random(8,12)/13, SoundVolume = 2})
- for i = 1, 4 do
- local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
- local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * CFrame.Angles(math.rad(math.random(0,360)), math.rad(math.random(0,360)), math.rad(math.random(0,360)))*CF(0,0,math.random(5,75)/10).p
- local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
- local DISTANCE = (POS - LOC).Magnitude
- if HIT then
- print(HIT.Name)
- local HUM = nil
- if HIT.Parent:FindFirstChildOfClass("Humanoid") then
- HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
- elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
- end
- if HUM then
- Banish(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 20, EffectType = "Block", Size = Vector3.new(0,0,0), Size2 = Vector3.new(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("New Yeller").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
- game:GetService("RunService").Heartbeat:wait()
- WACKYEFFECT({Time = 20, EffectType = "Box", Size = Vector3.new(0,0,DISTANCE), Size2 = Vector3.new(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really red").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- game:GetService("RunService").Heartbeat:wait()
- WACKYEFFECT({Time = 20, EffectType = "Box", Size = Vector3.new(0,0,DISTANCE), Size2 = Vector3.new(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/1.25), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really red").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- game:GetService("RunService").Heartbeat:wait()
- WACKYEFFECT({Time = 20, EffectType = "Box", Size = Vector3.new(0,0,DISTANCE), Size2 = Vector3.new(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/1.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really red").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- game:GetService("RunService").Heartbeat:wait()
- end
- end
- --shotgun banisher ablity
- function bu()
- for i = 1, 50 do
- coroutine.resume(coroutine.create(function()
- ccConjour()
- ccConjour()
- end))
- end
- end
- --vis
- --[[wait(3)
- owner = Player
- visdisplay = Instance.new("Part",owner.Character)
- visdisplay.Anchored = false
- visdisplay.Name = "VISDISPLAY"
- visdisplay.CanCollide = false
- wled = Instance.new("Weld",owner.Character)
- visdisplay.Position = Vector3.new(owner.Character.Torso.Position.x,-3.25 - owner.Character.Torso.Position.y,owner.Character.Torso.Position.z)
- wled.Part0 = visdisplay
- wled.Part1 = owner.Character.Torso
- wled.C0 = CFrame.new(0,3.5,0)
- --visdisplay.Shape = "Cylinder"
- visdisplay.Size = Vector3.new(0,0,0)
- visdisplay.Transparency = 1
- remote = Instance.new("RemoteEvent",owner.Character)
- remote.Name = "RemoteEventREEE"
- remote.OnServerEvent:Connect(function(player,playbackl)
- visdisplay.Size =Vector3.new(playbackl/50,1,playbackl/50)
- visdisplay.Material = "Plastic"
- -- visdisplay.Transparency = playbackl/500
- -- game:GetService("RunService").Heartbeat:Wait()
- visdisplay.Color = Color3.fromHSV(playbackl,1,1)
- end)
- ID = nil
- VOL = nil
- PITCH = nil
- Sound = Instance.new("Sound",owner.Character)
- Sound.Name = "VIS"
- arevisstill = owner.Character:FindFirstChild("VIS")
- function VISCONTROL(id,vol,pitch)
- Sound = owner.Character["VIS"]
- Sound.SoundId = "rbxassetid://"..id
- Sound.Pitch = pitch or 1
- Sound.Volume = vol or 1
- ID = id
- VOL = vol
- PITCH = pitch
- end
- owner.Chatted:connect(function(Message)
- if Message then
- print(Message)
- if string.sub(Message,1,3) == "id/" then
- print(string.sub(Message,4))
- VISCONTROL(string.sub(Message,4),1,1)
- end
- if string.sub(Message,1,4) == "vol/" then
- VISCONTROL(ID,string.sub(Message,5),PITCH)
- end
- if string.sub(Message,1,6) == "pitch/" then
- VISCONTROL(ID,VOL,string.sub(Message,7))
- end
- if string.sub(Message,1,5) == "play/" then
- Sound:Play()
- end
- end
- end)
- ]]
- --game:GetService("RunService").Heartbeat:connect(function()
- --wait(1/30)
- --if arevisstill == nil then
- -- Sound =Instance.new("Sound",owner.Character)
- -- Sound.Name = "VIS"
- --elseif Sound.IsPaused == true then
- -- Sound:Play()
- --elseif Sound.IsPlaying == false then
- -- Sound:Play()
- --end
- --end)
- --from lost hope
- targetted=nil
- function FindHumanoid(Part)local humanoid=nil if Part.Parent then if Part.Parent~=Player.Character and Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent~=Player.Character then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end end if humanoid==Humanoid then humanoid=nil end return humanoid end
- function LockOn() local hum=FindHumanoid(Mouse.Target) if hum then if hum.Parent:FindFirstChild("Head")and hum.Parent:FindFirstChild("HumanoidRootPart")then TargetSelect(hum.Parent)end end end
- function TargetSelect(person)
- local dd=coroutine.wrap(function()
- if targetted ~= person then
- targetted = person
- --img2.Size = UDim2.new(1,0,1,0)
- --img2.ImageTransparency = 0
- --img2.Position = UDim2.new(0,0,0,0)
- for i = 0, 2, 0.1 do
- swait()
- --img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
- --img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
- --img2.ImageTransparency = img2.ImageTransparency + 0.05
- end
- end
- end)
- dd()
- end
- --Chirsty char
- plr = Player
- part = nil
- bp = nil
- particles = nil
- -----
- local char = plr.Character
- local hum = char:FindFirstChildOfClass'Humanoid'
- local hed = char.Head
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- --local Player = plr
- local UIS = game:GetService("UserInputService")
- local Character = Player.Character
- local Human = Character.Humanoid
- local RunService = game:GetService("RunService")
- local Torso = Character.Torso
- local NECK = Torso.Neck
- local LeftArm = Torso["Left Shoulder"]
- local RightArm = Torso["Right Shoulder"]
- local LeftLeg = Torso["Left Hip"]
- local RightLeg = Torso["Right Hip"]
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart["RootJoint"]
- --local mouse = plr:GetMouse()
- hed.face.Transparency = 0
- hed.face.Texture = "rbxassetid://2899280529"
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Institutional white")
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- --ad
- Char = char
- Hum = hum
- Hum.DisplayDistanceType = 'None'
- --
- --script hair
- --Character.Head.BrickColor=BrickColor.new("Institutional white")
- --Torso.BrickColor=BrickColor.new("Institutional white")
- --Character["Right Arm"].BrickColor=BrickColor.new("Institutional white")
- --Character["Left Arm"].BrickColor=BrickColor.new("Institutional white")
- --Character["Left Leg"].BrickColor=BrickColor.new("Institutional white")
- --Character["Right Leg"].BrickColor=BrickColor.new("Institutional white")
- if char:FindFirstChildOfClass("Accessory") ~= nil then
- repeat
- wait(1/60)
- char:FindFirstChildOfClass("Accessory"):Destroy()
- until char:FindFirstChildOfClass("Accessory") == nil
- end
- if char:FindFirstChildOfClass("CharacterMesh").Name ~= "mesh" then
- repeat
- wait(1/60)
- char:FindFirstChildOfClass("CharacterMesh"):Destroy()
- until char:FindFirstChildOfClass("CharacterMesh") == nil
- end
- char:FindFirstChildOfClass("Pants").PantsTemplate = "rbxassetid://318843846"
- char:FindFirstChildOfClass("Shirt").ShirtTemplate = "rbxassetid://1857656733"
- HSHair = IT("Model")
- HSHair.Parent = char
- HSHair.Name = "HSHair"
- RHe = IT("Part")
- RHe.Parent = HSHair
- RHe.BrickColor = BrickColor.new("Institutional white")
- RHe.Locked = true
- RHe.CanCollide = false
- RHe.Transparency = 0
- PMesh = IT("SpecialMesh")
- RHe.formFactor = "Symmetric"
- PMesh.MeshType = "FileMesh"
- PMesh.MeshId = "rbxassetid://731023666"
- PMesh.Scale = Vector3.new(0.200000003, 0.200000003, 0.170000002)
- PMesh.Parent = RHe
- RWeld = IT("Weld")
- RWeld.Parent = RHe
- RWeld.Part0 = RHe
- RWeld.Part1 = hed
- RWeld.C0 = CF(0.1, 2.5, 1) * angles(0, Rad(180), 0)
- HSHair2 = IT("Model")
- HSHair2.Parent = char
- HSHair2.Name = "HSHair2"
- RHe2 = IT("Part")
- RHe2.Parent = HSHair2
- RHe2.BrickColor = BrickColor.new("Institutional white")
- RHe2.Locked = true
- RHe2.CanCollide = false
- RHe2.Transparency = 0
- PMesh2 = IT("SpecialMesh")
- RHe2.formFactor = "Symmetric"
- PMesh2.MeshType = "FileMesh"
- PMesh2.MeshId = "rbxassetid://731023666"
- PMesh2.Scale = Vector3.new(0.200000003, 0.200000003, 0.170000002)
- PMesh2.Parent = RHe2
- RWeld2 = IT("Weld")
- RWeld2.Parent = RHe2
- RWeld2.Part0 = RHe2
- RWeld2.Part1 = hed
- RWeld2.C0 = CF(0, 2.5, 1) * angles(0, Rad(180), 0)
- HS = IT("Model")
- HS.Parent = char
- HS.Name = "HS"
- Rs = IT("Part")
- Rs.Parent = HS
- Rs.BrickColor = BrickColor.new("Really black")
- Rs.Locked = true
- Rs.CanCollide = false
- Rs.Transparency = 0
- PMesh = IT("SpecialMesh")
- Rs.formFactor = "Symmetric"
- PMesh.MeshType = "FileMesh"
- PMesh.MeshId = "rbxassetid://2899230948"
- PMesh.Scale = Vector3.new(0.035, 0.076, 0.035)
- PMesh.Offset = Vector3.new(0, 3.9, 1)
- PMesh.Parent = Rs
- RWeldS = IT("Weld")
- RWeldS.Parent = Rs
- RWeldS.Part0 = Rs
- RWeldS.Part1 = hed
- RWeldS.C0 = CF(0, 2.5, 1) * angles(0, Rad(180), 0)
- -- Script by fusionfriends
- --speed = 0.5
- --Human.WalkSpeed = 30
- --Character:WaitForChild("Animate"):Remove()
- --Character.Humanoid:ClearAllChildren()
- --Running = false
- --Idle = false
- --Falling = false
- --a = true
- --while true do
- -- wait()
- -- if Human:GetState() == Enum.HumanoidStateType.Freefall then
- -- Falling = true
- -- LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1.2,.5,-.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(350)),speed)
- -- RightArm.C0 = RightArm.C0:Lerp(CFrame.new(1.2,.5,-.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)),speed)
- -- LeftLeg.C0 = LeftLeg.C0:Lerp(CFrame.new(-.5,-.7,0.5)*CFrame.Angles(math.rad(355),math.rad(0),math.rad(0)),speed)
- -- LeftLeg.C0 = LeftLeg.C0:Lerp(CFrame.new(-.5,-.5,0)*CFrame.Angles(math.rad(340),math.rad(0),math.rad(0)),speed)
- -- RightLeg.C0 = RightLeg.C0:Lerp(CFrame.new(.5,-.7,0.5)*CFrame.Angles(math.rad(355),math.rad(0),math.rad(0)),speed)
- -- RightLeg.C0 = RightLeg.C0:Lerp(CFrame.new(.5,-.5,0)*CFrame.Angles(math.rad(340),math.rad(0),math.rad(0)),speed)
- -- RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(630),math.rad(0),math.rad(180)),speed)
- -- else
- -- Falling = false
- -- end
- -- local Velocity = RootPart.Velocity.Magnitude
- -- if Velocity > 0.01 then
- -- if not Falling then
- -- Running = true
- -- Idle = false
- -- LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1.3,.5,-.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(350)),speed)
- -- RightArm.C0 = RightArm.C0:Lerp(CFrame.new(1.3,.5,-.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)),speed)
- -- LeftLeg.C0 = LeftLeg.C0:Lerp(CFrame.new(-.5,-.7,0.5)*CFrame.Angles(math.rad(355),math.rad(0),math.rad(0)),speed)
- -- LeftLeg.C0 = LeftLeg.C0:Lerp(CFrame.new(-.5,-.5,0)*CFrame.Angles(math.rad(340),math.rad(0),math.rad(0)),speed)
- -- RightLeg.C0 = RightLeg.C0:Lerp(CFrame.new(.5,-.7,0.5)*CFrame.Angles(math.rad(355),math.rad(0),math.rad(0)),speed)
- -- RightLeg.C0 = RightLeg.C0:Lerp(CFrame.new(.5,-.5,0)*CFrame.Angles(math.rad(340),math.rad(0),math.rad(0)),speed)
- -- RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(610),math.rad(0),math.rad(180)),speed)
- -- else
- -- Running = false
- -- end
- -- elseif Velocity < 0.01 then
- -- if not Falling then
- -- Idle = true
- -- Running = false
- -- LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1.3,.5,-.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(340)),speed)
- -- RightArm.C0 = RightArm.C0:Lerp(CFrame.new(1.3,.5,-.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),speed)
- -- LeftLeg.C0 = LeftLeg.C0:lerp(CFrame.new(-.5,-.8,0.5)*CFrame.Angles(math.rad(340),math.rad(0),math.rad(0)),speed)
- -- RightLeg.C0 = RightLeg.C0:lerp(CFrame.new(.5,-1.1,0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),speed)
- -- RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(630),math.rad(0),math.rad(180)),speed)
- -- else
- -- Idle = false
- -- end
- -- end
- --end
- --
- --from angel script
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- --local Plrs = S.Players
- --local Plr = Player
- --local Char = Plr.Character
- --local Hum = Char:FindFirstChildOfClass'Humanoid'
- local RArm = Char["Right Arm"]
- local LArm = Char["Left Arm"]
- local RLeg = Char["Right Leg"]
- local LLeg = Char["Left Leg"]
- local Root = Char:FindFirstChild'HumanoidRootPart'
- local Torso = Char.Torso
- local Head = Char.Head
- local NeutralAnims = true
- local Attack = false
- local BloodPuddles = {}
- local Effects = {}
- local Debounces = {Debounces={}}
- local Hit = {}
- local Sine = 0
- local Change = 1
- local PulseTime = 0
- local DustTime = 0
- local Rooted = false
- --// Debounce System \\--
- function Debounces:New(name,cooldown)
- local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
- setmetatable(aaaaa,{__index = Debounces})
- Debounces.Debounces[name] = aaaaa
- return aaaaa
- end
- function Debounces:Use(overrideUsable)
- assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
- if(self.Usable or overrideUsable)then
- self.Usable = false
- self.CoolingDown = true
- local LastUse = time()
- self.LastUse = LastUse
- delay(self.Cooldown or 2,function()
- if(self.LastUse == LastUse)then
- self.CoolingDown = false
- self.Usable = true
- end
- end)
- end
- end
- function Debounces:Get(name)
- assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
- for i,v in next, Debounces.Debounces do
- if(i == name)then
- return v;
- end
- end
- end
- function Debounces:GetProgressPercentage()
- assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
- if(self.CoolingDown and not self.Usable)then
- return math.max(
- math.floor(
- (
- (time()-self.LastUse)/self.Cooldown or 2
- )*100
- )
- )
- else
- return 100
- end
- end
- --// Shortcut Variables \\--
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG = function(min,max,div) return math.random(min,max)/(div or 1) end,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- --// Instance Creation Functions \\--
- function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
- local Sound = IN("Sound")
- Sound.SoundId = "rbxassetid://".. tostring(id or 0)
- Sound.Pitch = pitch or 1
- Sound.Volume = volume or 1
- Sound.Looped = looped or false
- if(autoPlay)then
- coroutine.wrap(function()
- repeat wait() until Sound.IsLoaded
- Sound.Playing = autoPlay or false
- end)()
- end
- if(not looped and effect)then
- Sound.Stopped:connect(function()
- Sound.Volume = 0
- Sound:destroy()
- end)
- elseif(effect)then
- warn("Sound can't be looped and a sound effect!")
- end
- Sound.Parent =parent or Torso
- return Sound
- end
- function Part(parent,color,material,size,cframe,anchored,cancollide)
- local part = IN("Part")
- part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
- part.Material = material or Enum.Material.SmoothPlastic
- part.TopSurface,part.BottomSurface=10,10
- part.Size = size or V3.N(1,1,1)
- part.CFrame = cframe or CF.N(0,0,0)
- part.Anchored = anchored or true
- part.CanCollide = cancollide or false
- part.Parent = parent or Char
- return part
- end
- function Mesh(parent,meshtype,meshid,textid,scale,offset)
- local class = "SpecialMesh"
- if(meshtype == Enum.MeshType.Brick)then class = 'BlockMesh' end
- local part = IN(class)
- if(class == "SpecialMesh")then
- part.MeshId = meshid or ""
- part.TextureId = textid or ""
- part.MeshType = meshtype or Enum.MeshType.Sphere
- end
- part.Scale = scale or V3.N(1,1,1)
- part.Offset = offset or V3.N(0,0,0)
- part.Parent = parent
- return part
- end
- local Effects = IN("Folder",Char)
- Effects.Name = "Effects"
- local Halo = IN("Model",Character)
- Halo.Name = "Halo"
- local Wings = IN("Model",Character)
- Wings.Name = "Wings"
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance,parent)
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
- pcall(function()
- Char.LeftWing:destroy()
- Char.ReaperShadowHead:destroy()
- end)
- --for _,v in next, Char:children() do
- -- if(v:IsA'BasePart' and v.Transparency < 1 and v ~= Head)then
- -- NewInstance("SelectionBox",v,{Adornee=v,LineThickness=.01,Color3=C3.N(1,1,0)})
- -- if(v ~= Head)then IN("BlockMesh",v) end
- -- end
- --end
- local HaloHandle = NewInstance("Part",Halo,{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,})
- local WingHandle = NewInstance("Part",Wings,{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,})
- for i = 1, 360,5 do
- local part = NewInstance("Part",Halo,{BrickColor=BrickColor.new"New Yeller",Material=Enum.Material.Neon,Size=V3.N(0.69,0.1,0.3),Anchored=false,CanCollide=false,Locked=true,Transparency=.6})
- local weld = NewInstance("Weld",part,{Part0=HaloHandle,Part1=part,C0=CF.A(0,M.R(i),0)*CF.N(0,0,-.6)})
- end
- local Remove_Hats = false
- local Remove_Clothing = false
- local PlayerSize = 1
- local DamageColor = BrickColor.new'New Yeller'
- local MusicID = 835120625
- local RH = Torso
- local NK = NECK
- local RJ = Root
- --if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
- --if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
- -- Instance.ClearChildrenOfClass(Char,"Decal",true)
- --local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
- --local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
- --local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
- --local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
- --local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
- --local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
- local HW = NewInstance('Motor',Char,{Part0=Head,Part1=HaloHandle,C0=CF.N(0,2,0)})
- local WW = NewInstance('Motor',Char,{Part0=Torso,Part1=WingHandle,C0=CF.N(0,1.5,1.5)})
- --local LSC0 = LS.C0
- --local RSC0 = RS.C0
- --local NKC0 = NK.C0
- --local LHC0 = LH.C0
- --local RHC0 = RH.C0
- --local RJC0 = RJ.C0
- -- Wing Creation
- local FeatherWelds = {{},{}}
- local inc = 1
- for aa = 1, 4 do
- local lastFeather;
- FeatherWelds[1][aa] = {}
- for i = 1, 4+inc do
- local feather = NewInstance("Part",Wings,{CustomPhysicalProperties=PhysicalProperties.new(0,0,0,0,0),TopSurface=10,BottomSurface=10,Size=V3.N(2,.5,.75),CanCollide=false,Color=C3.N(1,1,1)})
- NewInstance("SpecialMesh",feather,{MeshType=Enum.MeshType.Sphere})
- if(lastFeather)then
- table.insert(FeatherWelds[1][aa],NewInstance("Weld",feather,{Part0=lastFeather,Part1=feather,C0=CF.N(.5,.25,0)*CF.A(0,0,M.R(-5))}))
- else
- table.insert(FeatherWelds[1][aa],NewInstance("Weld",feather,{Part0=feather,Part1=WingHandle,C0=CF.N(-2,aa/4,0)*CF.A(0,0,M.R(-5))}))
- end
- lastFeather = feather
- end
- inc = inc + 1
- end
- local inc = 1
- for aa = 1, 4 do
- local lastFeather;
- FeatherWelds[2][aa] = {}
- for i = 1, 4+inc do
- local feather = NewInstance("Part",Wings,{CustomPhysicalProperties=PhysicalProperties.new(0,0,0,0,0),TopSurface=10,BottomSurface=10,Size=V3.N(2,.5,.75),CanCollide=false,Color=C3.N(1,1,1)})
- NewInstance("SpecialMesh",feather,{MeshType=Enum.MeshType.Sphere})
- if(lastFeather)then
- table.insert(FeatherWelds[2][aa],NewInstance("Weld",feather,{Part0=lastFeather,Part1=feather,C0=CF.N(-.5,.25,0)*CF.A(0,0,M.R(5))}))
- else
- table.insert(FeatherWelds[2][aa],NewInstance("Weld",feather,{Part0=feather,Part1=WingHandle,C0=CF.N(2,aa/4,0)*CF.A(0,0,M.R(5))}))
- end
- lastFeather = feather
- end
- inc = inc + 1
- end
- --// Stop animations \\--
- for _,v in next, Hum:GetPlayingAnimationTracks() do
- v:Stop();
- end
- function CastRay(startPos,endPos,range,ignoreList)
- local ray = Ray.new(startPos,(endPos-startPos).unit*range)
- local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
- return part,pos,norm,(pos and (startPos-pos).magnitude)
- end
- --pcall(game.Destroy,Char:FindFirstChild'Animate')
- --pcall(game.Destroy,Hum:FindFirstChild'Animator')
- --// Artificial HB \\--
- local ArtificialHB = IN("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- local tf = 0
- local allowframeloss = false
- local tossremainder = false
- local lastframe = tick()
- local frame = 1/60
- ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- --// Effect Function(s) \\--
- function Chat(text)
- --if(game.PlaceId ~= 843468296)then
- coroutine.wrap(function()
- if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
- local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
- local Txt = NewInstance("TextLabel",BBG,{Text = "",BackgroundTransparency=1,TextColor3=C3.N(1,1,0),BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=30,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
- local SND = Sound(Head,418252437,M.RNG(9,11)/10,3,false,false,true)
- for i = 1, #text do
- delay(i/25, function()
- SND.Pitch = M.RNG(9,11)/10
- SND.Volume = 3
- SND.Parent = Effects
- SND:Play()
- Txt.Text = text:sub(1,i)
- end)
- end
- delay((#text/25)+2, function()
- Txt.Text = ""
- for i = 1, #text do
- Txt.Text = Txt.Text.. string.char(M.RNG(0,126))
- end
- end)
- delay((#text/25)+3, function()
- BBG:destroy()
- SND:destroy()
- end)
- end)()
- --else
- -- Chat2(text)
- --end
- end
- function Chat2(text)
- coroutine.wrap(function()
- if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
- local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
- local offset = 0;
- local xsize = 0;
- for i = 1, #text do
- offset = offset - 16
- xsize = xsize + 32
- delay(i/25, function()
- local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,offset,0,0),BackgroundTransparency=1,TextColor3=C3.N(1,1,0),BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=40,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
- offset = offset + 32
- while Txt and Txt.Parent do
- Txt.Rotation = M.RNG(-15,15)
- swait()
- end
- end)
- end
- BBG.Size = UDim2.new(0,xsize,0,40)
- delay((#text/25)+3, function()
- for _,v in next, BBG:children() do
- pcall(function() v.Text = string.char(M.RNG(0,126)) end)
- end
- end)
- delay((#text/25)+4, function()
- BBG:destroy()
- end)
- end)()
- end
- function Transparency(trans)
- for _,v in next, Char:children() do
- if(v:IsA'BasePart' and v ~= Root and v ~= HaloHandle and v ~= WingHandle)then
- v.Transparency = trans
- local sbox = v:findFirstChild'SelectionBox'
- if(sbox)then sbox.Transparency=trans end
- elseif(v:IsA'Accessory' and v:FindFirstChild'Handle')then
- v.Handle.Transparency=trans
- end
- end
- for _,v in next, Wings:children() do
- if(v:IsA'BasePart' and v ~= WingHandle)then
- v.Transparency = trans
- local sbox = v:findFirstChild'SelectionBox'
- if(sbox)then sbox.Transparency=trans end
- end
- end
- for _,v in next, Halo:children() do
- if(v:IsA'BasePart' and v ~= HaloHandle)then
- v.Transparency = trans
- local sbox = v:findFirstChild'SelectionBox'
- if(sbox)then sbox.Transparency=trans end
- end
- end
- end
- local FXTable = {}
- function Bezier(startpos, pos2, pos3, endpos, t)
- local A = startpos:lerp(pos2, t)
- local B = pos2:lerp(pos3, t)
- local C = pos3:lerp(endpos, t)
- local lerp1 = A:lerp(B, t)
- local lerp2 = B:lerp(C, t)
- local cubic = lerp1:lerp(lerp2, t)
- return cubic
- end
- function Tween(obj,props,time,easing,direction,repeats,backwards)
- local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
- local tween = S.TweenService:Create(obj, info, props)
- tween:Play()
- end
- coroutine.resume(coroutine.create(function()
- while true do
- for i = 1, #FXTable do
- local data = FXTable[i]
- if(data)then
- local Frame = data.Frame
- local FX = data.Effect or 'ResizeAndFade'
- local Parent = data.Parent or Effects
- local Color = data.Color or C3.N(0,0,0)
- local Size = data.Size or V3.N(1,1,1)
- local MoveDir = data.MoveDirection or nil
- local MeshData = data.Mesh or nil
- local SndData = data.Sound or nil
- local Frames = data.Frames or 45
- local CFra = data.CFrame or Torso.CFrame
- local Settings = data.FXSettings or {}
- local Prt,Msh,Snd = data.Part,data.Mesh,data.Sound
- local grow = data.Grow
- local MoveSpeed = nil;
- if(MoveDir)then
- MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
- end
- if(FX ~= 'Arc')then
- Frame = Frame + 1
- if(FX == "Fade")then
- Prt.Transparency = (Frame/Frames)
- elseif(FX == "Resize")then
- if(not Settings.EndSize)then
- Settings.EndSize = V3.N(0,0,0)
- end
- if(Settings.EndIsIncrement)then
- if(Msh)then
- Msh.Scale = Msh.Scale + Settings.EndSize
- else
- Prt.Size = Prt.Size + Settings.EndSize
- end
- else
- if(Msh)then
- Msh.Scale = Msh.Scale - grow/Frames
- else
- Prt.Size = Prt.Size - grow/Frames
- end
- end
- elseif(FX == "ResizeAndFade")then
- if(not Settings.EndSize)then
- Settings.EndSize = V3.N(0,0,0)
- end
- if(Settings.EndIsIncrement)then
- if(Msh)then
- Msh.Scale = Msh.Scale + Settings.EndSize
- else
- Prt.Size = Prt.Size + Settings.EndSize
- end
- else
- if(Msh)then
- Msh.Scale = Msh.Scale - grow/Frames
- else
- Prt.Size = Prt.Size - grow/Frames
- end
- end
- Prt.Transparency = (Frame/Frames)
- end
- if(Settings.RandomizeCFrame)then
- Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
- end
- if(MoveDir and MoveSpeed)then
- local Orientation = Prt.Orientation
- Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
- Prt.Orientation = Orientation
- end
- if(Prt.Transparency >= 1 or Frame >= Frames)then
- Prt:destroy()
- table.remove(FXTable,i)
- else
- data.Frame = Frame
- end
- else
- local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
- if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
- if(start and endP)then
- local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
- local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
- Frame = Frame + Settings.Speed or 0.01
- if(Settings.Home)then
- endP = Settings.Home.CFrame
- end
- Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
- if(Prt.Transparency >= 1 or Frame >= Frames)then
- if(Settings.RemoveOnGoal)then
- Prt:destroy()
- end
- end
- else
- end
- end
- end
- end
- swait()
- end
- end))
- function Effect(data)
- local FX = data.Effect or 'ResizeAndFade'
- local Parent = data.Parent or Effects
- local Color = data.Color or C3.N(0,0,0)
- local Size = data.Size or V3.N(1,1,1)
- local MoveDir = data.MoveDirection or nil
- local MeshData = data.Mesh or nil
- local SndData = data.Sound or nil
- local Frames = data.Frames or 45
- local Manual = data.Manual or nil
- local Material = data.Material or nil
- local CFra = data.CFrame or Torso.CFrame
- local Settings = data.FXSettings or {}
- local Shape = data.Shape or Enum.PartType.Block
- local Snd,Prt,Msh;
- if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
- Prt = Manual
- else
- Prt = Part(Parent,Color,Material,Size,CFra,true,false)
- Prt.Shape = Shape
- end
- if(typeof(MeshData) == 'table')then
- Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
- elseif(typeof(MeshData) == 'Instance')then
- Msh = MeshData:Clone()
- Msh.Parent = Prt
- elseif(Shape == Enum.PartType.Block)then
- Msh = Mesh(Prt,Enum.MeshType.Brick)
- end
- if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
- Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
- end
- if(Snd)then
- repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
- data.Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
- end
- data.Part = Prt
- data.Mesh = Msh
- data.Sound = Snd
- data.Frame = 0
- data.Size = (Msh and Msh.Scale or Size)
- Size = (Msh and Msh.Scale or Size)
- data.Grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
- table.insert(FXTable,data)
- return Prt,Msh,Snd
- end
- function Zap(data)
- local sCF,eCF = data.StartCFrame,data.EndCFrame
- assert(sCF,"You need a start CFrame!")
- assert(eCF,"You need an end CFrame!")
- local parts = data.PartCount or 15
- local zapRot = data.ZapRotation or {-5,5}
- local startThick = data.StartSize or 3;
- local endThick = data.EndSize or startThick/2;
- local color = data.Color or BrickColor.new'Electric blue'
- local delay = data.Delay or 35
- local delayInc = data.DelayInc or 0
- local lastLightning;
- local MagZ = (sCF.p - eCF.p).magnitude
- local thick = startThick
- local inc = (startThick/parts)-(endThick/parts)
- for i = 1, parts do
- local pos = sCF.p
- if(lastLightning)then
- pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
- end
- delay = delay + delayInc
- local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
- local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
- if(parts == i)then
- local MagZ = (pos-eCF.p).magnitude
- zapPart.Size = V3.N(endThick,endThick,MagZ)
- zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
- Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
- else
- zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
- end
- lastLightning = zapPart
- Effect{Effect='Fade',Manual=zapPart,Frames=delay}
- thick=thick-inc
- end
- end
- function SoulSteal(whom)
- local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
- if(torso and torso:IsA'BasePart')then
- local Model = Instance.new("Model",Effects)
- Model.Name = whom.Name.."'s Soul"
- whom:BreakJoints()
- local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
- Soul.Name = 'Head'
- NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
- Effect{
- Effect="Arc",
- Manual = Soul,
- FXSettings={
- Start=torso.CFrame,
- Home = Torso,
- RemoveOnGoal = true,
- }
- }
- local lastPoint = Soul.CFrame.p
- for i = 0, 1, 0.01 do
- local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
- local mag = (lastPoint - Soul.Position).magnitude
- Effect{
- Effect = "Fade",
- CFrame = point * CF.N(0, mag/2, 0),
- Size = V3.N(.5,mag+.5,.5),
- Color = Soul.BrickColor
- }
- lastPoint = Soul.CFrame.p
- swait()
- end
- for i = 1, 5 do
- Effect{
- Effect="Fade",
- Color = BrickColor.new'Really red',
- MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
- }
- end
- end
- end
- --// Other Functions \\ --
- function getRegion(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
- end
- function CastRay(startPos,endPos,range,ignoreList)
- local ray = Ray.new(startPos,(endPos-startPos).unit*range)
- local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
- return part,pos,norm,(pos and (startPos-pos).magnitude)
- end
- function WingFlutter(Alpha)
- Alpha = Alpha or .1
- for x = 1, 4 do
- if(FeatherWelds[1][x][1])then
- FeatherWelds[1][x][1].C0 = FeatherWelds[1][x][1].C0:lerp(CF.N(-2-.5*M.C(Sine/24),x/4,0-.2*-M.S(Sine/24)),Alpha)
- end
- for i = 2, #FeatherWelds[1][x] do
- FeatherWelds[1][x][i].C0 = FeatherWelds[1][x][i].C0:lerp(CF.N(.5,.25,0)*CF.A(0,0,M.R(-5+2*M.C(Sine/12))),Alpha)
- end
- end
- for x = 1, 4 do
- if(FeatherWelds[2][x][1])then
- FeatherWelds[2][x][1].C0 = FeatherWelds[2][x][1].C0:lerp(CF.N(2+.5*M.C(Sine/24),x/4,0-.4*M.S(Sine/24)),Alpha)
- end
- for i = 2, #FeatherWelds[2][x] do
- FeatherWelds[2][x][i].C0 = FeatherWelds[2][x][i].C0:lerp(CF.N(-.5,.25,0)*CF.A(0,0,M.R(5-2*M.C(Sine/12))),Alpha)
- end
- end
- end
- function clerp(startCF,endCF,alpha)
- return startCF:lerp(endCF, alpha)
- end
- function GetTorso(char)
- return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = NewInstance("Part",Effects,{
- Material=Enum.Material.SmoothPlastic,
- Reflectance = 0,
- Transparency = 1,
- BrickColor = BrickColor.new(Color),
- Name = "Effect",
- Size = Vector3.new(0,0,0),
- Anchored = true
- })
- local BillboardGui = NewInstance("BillboardGui",EffectPart,{
- Size = UDim2.new(1.25, 0, 1.25, 0),
- Adornee = EffectPart,
- })
- local TextLabel = NewInstance("TextLabel",BillboardGui,{
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Arial",
- TextColor3 = Color,
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency=0,
- TextScaled = true,
- })
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- TextLabel.TextStrokeTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
- if(who)then
- local hum = who:FindFirstChildOfClass'Humanoid'
- local Damage = M.RNG(minDam,maxDam)
- local canHit = true
- if(hum)then
- for _, p in pairs(Hit) do
- if p[1] == hum then
- if(time() - p[2] < 0.1) then
- canHit = false
- else
- Hit[_] = nil
- end
- end
- end
- if(canHit)then
- table.insert(Hit,{hum,time()})
- if(hum.Health >= math.huge)then
- who:BreakJoints()
- if(who:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
- end
- else
- local player = S.Players:GetPlayerFromCharacter(who)
- if(Type == "Fire")then
- --idk..
- else
- local c = Instance.new("ObjectValue",hum)
- c.Name = "creator"
- c.Value = plr
- game:service'Debris':AddItem(c,0.35)
- if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
- if(who:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
- end
- hum.Health = hum.Health - Damage*(critMult or 2)
- else
- if(who:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
- end
- hum.Health = hum.Health - Damage
- end
- if(Type == 'Knockback' and GetTorso(who))then
- local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
- local body = NewInstance('BodyVelocity',GetTorso(who),{
- P = 500,
- maxForce = V3.N(math.huge,0,math.huge),
- velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
- })
- game:service'Debris':AddItem(body,.5)
- elseif(Type == "Electric")then
- if(M.RNG(1,100) >= critChance)then
- if(who:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
- end
- local asd = hum.WalkSpeed/2
- hum.WalkSpeed = asd
- local paralyzed = true
- coroutine.wrap(function()
- while paralyzed do
- swait(25)
- if(M.RNG(1,25) == 1)then
- if(who:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
- end
- hum.PlatformStand = true
- end
- end
- end)()
- delay(4, function()
- paralyzed = false
- hum.WalkSpeed = hum.WalkSpeed + asd
- end)
- end
- elseif(Type == 'Knockdown' and GetTorso(who))then
- local rek = GetTorso(who)
- hum.PlatformStand = true
- delay(1,function()
- hum.PlatformStand = false
- end)
- local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = NewInstance("BodyVelocity",rek,{
- velocity = angle * Knock,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- })
- local rl = NewInstance("BodyAngularVelocity",rek,{
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- })
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- end
- end
- end
- end
- end
- end
- end
- function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
- for _,v in next, getRegion(where,range,{Char}) do
- if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
- DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
- end
- end
- end
- function AOEHeal(where,range,amount)
- local healed = {}
- for _,v in next, getRegion(where,range,{Char}) do
- local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
- if(hum and not healed[hum])then
- hum.Health = hum.Health + amount
- if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
- end
- end
- end
- end
- --attack from angel script
- --// Attack Functions \\--
- function HealingStorm()
- Attack = false
- Rooted = false
- NeutralAnims = false
- Hum.AutoRotate = false
- repeat swait()
- Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,V3.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z)),.1)
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.17289495, 0.616719723+.1*M.C(Sine/12), 0.011598235, -0.52721566, -0.849588335, 0.0156120034, 0.849726856, -0.527186096, 0.00628500059, 0.0028907666, 0.0165794864, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- until not S.UserInputService:IsKeyDown(Enum.KeyCode.E)
- local where = Mouse.Hit.p
- for i = 0, 6, .1 do
- swait()
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.17289495, 0.616719723+.1*M.C(Sine/12), 0.011598235, -0.52721566, -0.849588335, 0.0156120034, 0.849726856, -0.527186096, 0.00628500059, 0.0028907666, 0.0165794864, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- for i = 0, 1.4, .1 do
- swait()
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.39888549, 0.921575725+.1*M.C(Sine/12), 0.00929622632, -0.917422354, -0.397608638, 0.0156120034, 0.397739291, -0.917477012, 0.00628500059, 0.0118246814, 0.0119755063, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- for i = 0, .8, .1 do
- swait()
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.39452517, 0.577189744, 0.0083861379, 0.913589835, -0.406337589, 0.0156120034, 0.406289399, 0.913722992, 0.00628500059, -0.0168188754, 0.000601077918, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- for i = 0, 6, .1 do
- pcall(function() Sound(Torso,481719045,1,1,false,true,true) end)
- local pos = CF.N(where)*CF.N(M.RNG(-1000,1000,100),0,M.RNG(-1000,1000,100))
- local part,rayPos,norm,dist = CastRay(pos*CF.N(0,500,0).p,pos.p,1500)
- Zap{
- StartCFrame=pos*CF.N(0,500,0),
- EndCFrame=CF.N(rayPos),
- ZapRotation = {-5,5},
- StartSize = 1,
- EndSize = .5,
- Delay=10,
- DelayInc=2,
- }
- AOEHeal(rayPos,5,math.huge)
- swait()
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.39452517, 0.577189744, 0.0083861379, 0.913589835, -0.406337589, 0.0156120034, 0.406289399, 0.913722992, 0.00628500059, -0.0168188754, 0.000601077918, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- Hum.AutoRotate = true
- Attack = false
- NeutralAnims = true
- Rooted = false
- end
- function Smite()
- Zap{
- StartCFrame=CF.N(Mouse.Hit.p)*CF.N(0,500,0),
- EndCFrame=CF.N(Mouse.Hit.p),
- ZapRotation = {-5,5},
- StartSize = 5,
- EndSize = 1,
- Delay=5,
- DelayInc=1,
- }
- AOEDamage(Mouse.Hit.p,3,15,35,false,"Electric",75,1)
- end
- function LightningStorm()
- Attack = true
- Rooted = true
- NeutralAnims = false
- Hum.AutoRotate = false
- repeat swait()
- Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,V3.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z)),.1)
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.17289495, 0.616719723+.1*M.C(Sine/12), 0.011598235, -0.52721566, -0.849588335, 0.0156120034, 0.849726856, -0.527186096, 0.00628500059, 0.0028907666, 0.0165794864, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- until not S.UserInputService:IsKeyDown(Enum.KeyCode.C)
- local where = Mouse.Hit.p
- for i = 0, 6, .1 do
- swait()
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.17289495, 0.616719723+.1*M.C(Sine/12), 0.011598235, -0.52721566, -0.849588335, 0.0156120034, 0.849726856, -0.527186096, 0.00628500059, 0.0028907666, 0.0165794864, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- for i = 0, 1.4, .1 do
- swait()
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.39888549, 0.921575725+.1*M.C(Sine/12), 0.00929622632, -0.917422354, -0.397608638, 0.0156120034, 0.397739291, -0.917477012, 0.00628500059, 0.0118246814, 0.0119755063, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- for i = 0, .8, .1 do
- swait()
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.39452517, 0.577189744, 0.0083861379, 0.913589835, -0.406337589, 0.0156120034, 0.406289399, 0.913722992, 0.00628500059, -0.0168188754, 0.000601077918, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- for i = 0, 6, .1 do
- pcall(function() Sound(Torso,481719045,1,1,false,true,true) end)
- local pos = CF.N(where)*CF.N(M.RNG(-1000,1000,100),0,M.RNG(-1000,1000,100))
- local part,rayPos,norm,dist = CastRay(pos*CF.N(0,500,0).p,pos.p,1500)
- Zap{
- StartCFrame=pos*CF.N(0,500,0),
- EndCFrame=CF.N(rayPos),
- ZapRotation = {-5,5},
- StartSize = 1,
- EndSize = .5,
- Delay=10,
- DelayInc=2,
- }
- AOEDamage(rayPos,5,45,65,0,'Electric',25,2)
- swait()
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.39452517, 0.577189744, 0.0083861379, 0.913589835, -0.406337589, 0.0156120034, 0.406289399, 0.913722992, 0.00628500059, -0.0168188754, 0.000601077918, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- Hum.AutoRotate = true
- Attack = false
- NeutralAnims = true
- Rooted = false
- end
- function HolyBomb()
- Attack = true
- Chat2("It's time to cleanse this world!")
- swait(60)
- Rooted = true
- NeutralAnims = false
- for i = 0, 6, 0.1 do
- swait()
- local Alpha = .05
- Zap{
- StartCFrame=CF.N(Root.CFrame.p)*CF.N(0,250,0),
- EndCFrame=CF.N(Root.CFrame.p),
- ZapRotation = {-15,15},
- Color=C3.N(1,1,0),
- StartSize = 1,
- EndSize = 1,
- Delay=5,
- DelayInc=1,
- }
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(3.20455468e-13, 0.00629198179, 1.40559132e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.507250547, -0.110386491, -0.672860861, 0.999877751, -0.00782374945, 0.013510122, -9.81397825e-05, 0.862201095, 0.506566346, -0.0156116877, -0.506505728, 0.862094939),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.487759113, -0.105839849, -0.680253506, 0.999877751, -0.00782374945, 0.013510122, -9.81397825e-05, 0.862201095, 0.506566346, -0.0156116877, -0.506505728, 0.862094939),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.04961777, 0.162827805, -0.367515624, 0.65209949, -0.758071303, 0.00966797117, 0.478066534, 0.401272744, -0.781301916, 0.588403046, 0.514108539, 0.624078274),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.01012444, 0.107069746, -0.463154793, 0.633318067, 0.773830771, 0.00966686849, -0.478192717, 0.401122361, -0.781301916, -0.608473003, 0.490190029, 0.624078274),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(6.11957148e-06, 1.44927096, -0.405988753, 0.999999583, 7.24568963e-07, -6.8731606e-07, 6.33735908e-09, 0.684226215, 0.729269981, 1.00024045e-06, -0.729269683, 0.684225917),Alpha)
- WingFlutter()
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),.3)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),.3)
- end
- for i = 0, .8, 0.1 do
- swait()
- local Alpha = .3
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(0.00439098151, 0.0666924566, 0.281248361, 0.999959052, 0.00860917568, -0.00265517179, -0.0086270012, 0.830053985, -0.557616353, -0.00259668194, 0.557616353, 0.830094337),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.497570813, -0.936474979, -0.0477344394, 0.999878109, -0.00782567263, 0.0135120051, -9.73803981e-05, 0.862202823, 0.506563246, -0.0156142879, -0.506502926, 0.862096965),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.497439325, -0.931922615, -0.0551193655, 0.999878109, -0.00782567263, 0.0135120051, -9.73803981e-05, 0.862202823, 0.506563246, -0.0156142879, -0.506502926, 0.862096965),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.30848432, 0.518583834, 0.0627421439, 0.758070946, 0.652100444, 0.0096699167, -0.401271075, 0.478066146, -0.781302929, -0.514110804, 0.588402867, 0.624077141),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.42235136, 0.462758094, -0.0433900952, 0.77383244, -0.633316636, 0.00966930948, 0.401121885, 0.478191316, -0.781302929, 0.49018833, 0.608476162, 0.624077141),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00874680094, 1.45278561, 0.153901845, 0.999851108, 0.0168225225, 0.00386164617, -0.014445669, 0.938051641, -0.346193999, -0.00944628194, 0.346086651, 0.938155115),Alpha)
- end
- delay(1, function()
- NeutralAnims = true
- Rooted = false
- end)
- local start = NewInstance("Part",Effects,{Anchored=true,CanCollide=false,Transparency=1,CFrame=Root.CFrame})
- Sound(Char,579687077,.5,2,false,true,true)
- Sound(Char,239000203,.75,2,false,true,true)
- for i = 1, 140 do
- AOEDamage(start.CFrame.p,95,1000,1000,0,'Normal',100,5)
- Effect{
- Effect='ResizeAndFade',
- Mesh={MeshType=Enum.MeshType.Sphere},
- Color=C3.N(1,1,0),
- Material=Enum.Material.Neon,
- CFrame=CF.N(start.CFrame.p)*CF.N(M.RNG(-75,75),M.RNG(-75,75),M.RNG(-75,75)),
- Frames=60,
- FXSettings={
- EndIsIncrement=true,
- EndSize=V3.N(.6,.6,.6)
- }
- }
- swait(1)
- end
- Attack = false
- end
- function Lazor()
- Rooted = true
- Attack = true
- Hum.AutoRotate=false
- NeutralAnims = false
- Chat2("Begone, sinner.")
- -- Effect{Effect='Resize',Mesh={MeshType=Enum.MeshType.FileMesh},Size=V3.N(1,1,1),CFrame= Vector3.new(0,0,0),Frames=60,FXSettings={EndSize=V3.N(4,4,4)}}
- local snd = Sound(Torso,705787045,1,1,true,false,false)
- for i = 0, 6, .1 do
- Effect{
- Effect='Fade',
- Color=BrickColor.new'New Yeller',
- Size=V3.N((i/2),(i/2),(i/2)),
- Material=Enum.Material.Neon,
- Mesh={MeshType=Enum.MeshType.Sphere},
- Frames=15,
- CFrame=RArm.CFrame*CF.N(0,-1.5,0),
- Sound=false
- }
- swait()
- Root.CFrame =Root.CFrame:lerp(CF.N(Root.CFrame.p,V3.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z)),.1)
- local Alpha = .1
- Change = .5
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.09520316, 0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351, 0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939, 0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.46309233, 0.634022355+.1*M.C(Sine/12), 0.0835287869, -0.816918671, -0.539614618, 0.203615591, -0.392316222, 0.261119068, -0.881989181, 0.422766358, -0.800395131, -0.425012559),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- snd:Play()
- for i = 0, 24, .1 do
- swait()
- Effect{
- Effect='Fade',
- Color=BrickColor.new'New Yeller',
- Size=V3.N(3,3,3),
- Material=Enum.Material.Neon,
- Mesh={MeshType=Enum.MeshType.Sphere},
- Frames=15,
- CFrame=RArm.CFrame*CF.N(0,-1.5,0),
- }
- if(Mouse.Target)then
- Zap{
- StartCFrame=RArm.CFrame*CF.N(0,-1.5,0),
- EndCFrame=Mouse.Hit,
- ZapRotation = {-5,5},
- PartCount=10,
- StartSize = .5,
- EndSize = .5,
- Color = C3.N(1,1,0),
- DelayInc=0,
- Delay =5,
- }
- end
- AOEDamage(Mouse.Hit.p,3,10,15,false,"Electric",25,2)
- Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,V3.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z)),.1)
- local Alpha = .1
- Change = .5
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.09520316, 0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351, 0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939, 0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.42641699, 0.76597631+.1*M.C(Sine/12), -0.207831383, 0.954205394, 0.219142094, 0.203637421, 0.275958538, -0.38200587, -0.881996989, -0.115491927, 0.897801638, -0.424986154),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- coroutine.wrap(function()
- for i = 1, 0,-.05 do
- snd.Volume = i
- swait()
- end
- snd:destroy()
- end)()
- Rooted = false
- Attack = false
- Hum.AutoRotate=true
- NeutralAnims = true
- end
- function Teleport()
- Rooted = true
- Attack = true
- Hum.AutoRotate=false
- NeutralAnims = false
- repeat swait()
- Root.CFrame =Root.CFrame:lerp(CF.N(Root.CFrame.p,V3.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z)),.1)
- local Alpha = .1
- Change = .5
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.30013025, 0.503248096+.1*M.C(Sine/12), -0.596688211, 0.828000546, -0.560713708, -6.38549547e-10, 0.003524723, 0.00520492578, -0.999980271, 0.560702682, 0.827984214, 0.00628613681),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.27528536, 0.496638358+.1*M.C(Sine/12), -0.579756379, 0.810091436, 0.586290658, -1.40121659e-09, -0.00368550443, 0.00509234518, -0.999980271, -0.586279035, 0.810075462, 0.00628613681),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- until not S.UserInputService:IsKeyDown(Enum.KeyCode.X)
- local p = Mouse.Hit.p
- --
- local circle = NewInstance("Part",Effects,{CFrame=Root.CFrame*CF.N(0,0,-2),Size=V3.N(.05,.05,.05),Transparency=1,Anchored=true,CanCollide=false})
- local decalF = NewInstance("Decal",circle,{Name='Front',Texture="rbxassetid://524002938",Color3=C3.N(1,1,0),Face=Enum.NormalId.Front,Transparency = 1})
- local decalB = NewInstance("Decal",circle,{Name='Back',Texture="rbxassetid://524002938",Color3=C3.N(1,1,0),Face=Enum.NormalId.Back,Transparency=1})
- local asd = CF.N(p,Root.Position)
- local circle2=circle:Clone()
- circle2.Parent = Effects
- circle2.CFrame = asd*CF.N(0,4,0)
- Root.Anchored = true
- for i = 0, 3, .1 do
- swait()
- local Alpha = .1
- Change = .5
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.21875513, 0.506383479+.1*M.C(Sine/12), -0.0979118943, 0.810091376, 0.586290598, 2.45534384e-08, -0.00368548767, 0.0050923666, -0.999980271, -0.586278975, 0.810075402, 0.00628614426),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.20952582, 0.499788254+.1*M.C(Sine/12), -0.0786797404, 0.828000546, -0.560713649, -2.55837147e-08, 0.0035247067, 0.00520494673, -0.999980271, 0.560702622, 0.827984214, 0.00628614519),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- circle.Size = circle.Size + V3.N(.2,.2,0)
- circle2.Size = circle2.Size + V3.N(.2,.2,0)
- circle.Front.Transparency=1-(i/3)
- circle.Back.Transparency=1-(i/3)
- circle2.Front.Transparency=1-(i/3)
- circle2.Back.Transparency=1-(i/3)
- circle.CFrame=circle.CFrame*CF.A(0,0,M.R(5))
- circle2.CFrame=circle2.CFrame*CF.A(0,0,M.R(5))
- end
- Root.Anchored = true
- for i = 1, 3,.1 do
- Root.Anchored = true
- swait()
- local Alpha = .1
- Change = .5
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.09520316, 0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351, 0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939, 0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.38953996, 0.579314649+.1*M.C(Sine/12), 0.00156672322, 0.963396549, -0.267624378, 0.0156119959, 0.267557263, 0.9635216, 0.0062854127, -0.0167246256, -0.0018782462, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- end
- for i = 0, 2, .1 do
- swait()
- local Alpha = .1
- Change = .5
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00288401172, -0.186870754+.25*M.C(Sine/12), -0.184415281, 0.999970019, -0.00748212682, -0.00185852405, 0.00747100171, 0.880958676, 0.473134309, -0.00190276653, -0.473133981, 0.880988002)*CF.A(-M.R(10+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.455414772, -0.964986682, 0.0489092469, 0.999094486, 0.0300228745, 0.0301540364, -0.0396850631, 0.913133621, 0.405724436, -0.0153536471, -0.406553656, 0.913497925)*CF.A(0,M.R(2+7*M.C(Sine/12)),-M.R(2+7*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.544458926, -0.964868069, 0.0333667099, 0.999092519, 0.0301021822, 0.0301397741, -0.0397526845, 0.913105845, 0.405780286, -0.015305927, -0.406610161, 0.913473606)*CF.A(0,-M.R(2+7*M.C(Sine/12)),M.R(2+7*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.36389351, 0.578486085+.1*M.C(Sine/12), 0.180077106, -0.966345549, 0.257006437, -0.0111429691, 0.189922124, 0.683552086, -0.704759717, -0.173510939, -0.683157504, -0.709358692)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.36815977, 0.578247666+.1*M.C(Sine/12), 0.13745755, 0.960469842, -0.278161407, 0.0111425305, 0.189813495, 0.683640122, 0.704703569, -0.203638792, -0.674731433, 0.709414363)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00204973482, 1.42796898, 0.117728591, 0.999878228, 0.00747100171, 0.0137089603, -9.46668442e-05, 0.880958676, -0.473193318, -0.0156122521, 0.473134309, 0.880851984),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- Root.CFrame = Root.CFrame * CF.N(0,0,-.1)
- Transparency(i/2)
- end
- Zap{
- StartCFrame=Root.CFrame,
- EndCFrame=asd*CF.N(0,4,0),
- ZapRotation = {-5,5},
- PartCount=10,
- StartSize = 4,
- EndSize = .5,
- Color = C3.N(1,1,0),
- DelayInc=5,
- Delay = 15,
- }
- Root.CFrame = asd*CF.N(0,4,0)
- Root.Anchored = true
- for i = 0, 2, .1 do
- Root.Anchored = true
- swait()
- local Alpha = .1
- Change = .5
- -- RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00288401172, -0.186870754+.25*M.C(Sine/12), -0.184415281, 0.999970019, -0.00748212682, -0.00185852405, 0.00747100171, 0.880958676, 0.473134309, -0.00190276653, -0.473133981, 0.880988002)*CF.A(-M.R(10+5*M.S(Sine/12)),0,0),Alpha)
- -- LH.C0 = clerp(LH.C0,CFrame.new(-0.455414772, -0.964986682, 0.0489092469, 0.999094486, 0.0300228745, 0.0301540364, -0.0396850631, 0.913133621, 0.405724436, -0.0153536471, -0.406553656, 0.913497925)*CF.A(0,M.R(2+7*M.C(Sine/12)),-M.R(2+7*M.C(Sine/12))),Alpha)
- -- RH.C0 = clerp(RH.C0,CFrame.new(0.544458926, -0.964868069, 0.0333667099, 0.999092519, 0.0301021822, 0.0301397741, -0.0397526845, 0.913105845, 0.405780286, -0.015305927, -0.406610161, 0.913473606)*CF.A(0,-M.R(2+7*M.C(Sine/12)),M.R(2+7*M.C(Sine/12))),Alpha)
- -- LS.C0 = clerp(LS.C0,CFrame.new(-1.36389351, 0.578486085+.1*M.C(Sine/12), 0.180077106, -0.966345549, 0.257006437, -0.0111429691, 0.189922124, 0.683552086, -0.704759717, -0.173510939, -0.683157504, -0.709358692)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- RS.C0 = clerp(RS.C0,CFrame.new(1.36815977, 0.578247666+.1*M.C(Sine/12), 0.13745755, 0.960469842, -0.278161407, 0.0111425305, 0.189813495, 0.683640122, 0.704703569, -0.203638792, -0.674731433, 0.709414363)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
- -- NK.C0 = clerp(NK.C0,CFrame.new(0.00204973482, 1.42796898, 0.117728591, 0.999878228, 0.00747100171, 0.0137089603, -9.46668442e-05, 0.880958676, -0.473193318, -0.0156122521, 0.473134309, 0.880851984),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
- WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
- WingFlutter()
- Root.CFrame = Root.CFrame * CF.N(0,0,-.1)
- Transparency(1-(i/2))
- end
- Transparency(0)
- coroutine.wrap(function()
- for i = 0, 3, .1 do
- swait()
- local Alpha = .1
- Change = .5
- circle.Size = circle.Size - V3.N(.2,.2,0)
- circle2.Size = circle2.Size - V3.N(.2,.2,0)
- circle.Front.Transparency=(i/3)
- circle.Back.Transparency=(i/3)
- circle2.Front.Transparency=(i/3)
- circle2.Back.Transparency=(i/3)
- circle.CFrame=circle.CFrame*CF.A(0,0,-M.R(5))
- circle2.CFrame=circle2.CFrame*CF.A(0,0,-M.R(5))
- end
- end)()
- Hum.AutoRotate = true
- Root.Anchored = false
- Rooted = false
- Attack = false
- NeutralAnims = true
- end
- --end angel script
- ------from Touhou magic--
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- attacktype2=1
- vt=Vector3.new
- cf=CFrame.new
- cn=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- stance = false
- local ff = 2
- noleg = false
- evadecooldown = false
- --Humanoid.Animator.Parent = nil
- equip = false
- local Effects = {}
- attackspeed = 0.14
- df = false
- Swing = 1
- local sine = 0
- local change = 1
- local val = 0
- magic = false
- cam = workspace.CurrentCamera
- deb = game:GetService("Debris")
- RbxUtility = LoadLibrary("RbxUtility")
- Create = RbxUtility.Create
- Humanoid.WalkSpeed = 32
- Humanoid.JumpPower = 76
- local g ="Lime green"
- local r ="Dark indigo"
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function Dmgfunc(player,mindamage,maxdamage,waait)
- dodamage = coroutine.wrap(function()
- if player ~= Character and player:FindFirstChild("IsHit") == nil then
- Max = math.huge
- player.Humanoid.Health = 0
- local thiing = Instance.new("ObjectValue",player)
- thiing.Name = "IsHit"
- deb:AddItem(thiing,waait)
- --for nooby ;)
- local Damagetext = Instance.new("BillboardGui",player)
- Damagetext.Size = UDim2.new(0,100,0,40)
- Damagetext.StudsOffset = Vector3.new(0,3,0)
- Damagetext.Adornee = player.Head
- Damagetext.Name = "TalkingBillBoard"
- local Damagelabel = Instance.new("TextLabel",Damagetext)
- Damagelabel.BackgroundTransparency = 1
- Damagelabel.BorderSizePixel = 0
- Damagelabel.Text = "Inf"
- Damagelabel.Font = "Bodoni"
- Damagelabel.FontSize = "Size24"
- Damagelabel.TextStrokeTransparency = 0
- Damagelabel.TextColor3 = Color3.new(255,255,255)
- Damagelabel.TextStrokeColor3 = Color3.new(0,0,0)
- Damagelabel.Size = UDim2.new(1,0,1.5,0)
- deb:AddItem(Damagetext,4.5)
- for i = 1, 70 do
- wait(0.00000000000000000000000001)
- Damagelabel.Position = Damagelabel.Position - UDim2.new(0,0,.06,0)
- Damagelabel.TextStrokeTransparency = Damagelabel.TextStrokeTransparency +.06
- Damagelabel.TextTransparency = Damagelabel.TextTransparency + .04
- end
- Damagetext:Destroy()
- end
- end)
- dodamage(player,mindamage,maxdamage,waait)
- end
- MagicCircle4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe
- prt.Name = "prt"
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
- end
- function Bullets(thinggy,size,color,velocity,damage,bounce,collide,rotation)
- swait()
- local Bullet = Instance.new("Part",workspace)
- Bullet.Locked = true
- Bullet.Name = "Bullet"
- Bullet.Anchored = bounce
- Bullet.CanCollide = collide
- Bullet.Transparency = 0.24
- Bullet.Reflectance = 0
- Bullet.BottomSurface = 0
- Bullet.TopSurface = 0
- Bullet.Shape = 0
- Bullet.BrickColor = BrickColor.new(color)
- Bullet.Size = Vector3.new(size,size,size)
- Bullet.Material = "Neon"
- Bullet.Orientation = vt(-90,0,0)
- local Bulletthing = Instance.new("SpecialMesh",Bullet)
- Bulletthing.MeshId = "rbxassetid://1245215297"
- local Bulletforce = Instance.new("BodyForce")
- Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0)
- Bulletforce.Parent = Bullet
- Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1))
- local bv = Instance.new("BodyVelocity",Bullet)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6)))
- bv.velocity = Bullet.CFrame.lookVector*velocity
- so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1)
- if bounce == false then
- Bullet.Touched:connect(function(hit)
- if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then
- local orbexplode = Instance.new("Sound", Bullet)
- orbexplode.Volume = 0.4
- orbexplode.PlayOnRemove = true
- orbexplode.SoundId = "http://roblox.com/asset/?id=929619479"
- orbexplode.Pitch = 1
- orbexplode:Destroy()
- -- deb:AddItem(orbexplode, 4)
- Bullet.Anchored = true
- local Explode = Instance.new("Explosion")
- Explode.Position = Bullet.Position
- Explode.Parent = workspace
- Explode.BlastPressure = 0
- Explode.BlastRadius = Bullet.Size.X *3.6
- Explode.Visible = false
- Explode.Hit:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
- Dmgfunc(hit.Parent,damage,0+damage,.01)
- end
- end)
- Bullet.Mesh.Scale = Vector3.new(0,0,0)
- MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02)
- MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
- end
- end)
- elseif bounce == true then
- Bullet.Touched:connect(function(hit)
- if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then
- Bullet.Anchored = true
- local Explode = Instance.new("Explosion")
- Explode.Position = Bullet.Position
- Explode.Parent = workspace
- Explode.BlastPressure = 0
- Explode.BlastRadius = Bullet.Size.X
- Explode.Visible = false
- Explode.Hit:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
- Dmgfunc(hit.Parent,damage,0+damage,.01)
- end
- end)
- Bullet.Mesh.Scale = Vector3.new(.1,.1,.1)
- MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02)
- MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
- end
- end)
- end
- -- deb:AddItem(Bullet,5.3)
- return Bullet
- end
- --function attack
- cardmax = 0
- cardpos = 0
- local handee = Instance.new("Part")
- handee.Parent = Character
- handee.Size = Vector3.new(.2,.2,.2)
- handee.Archivable = true
- handee.Transparency = 1
- handee.CanCollide = false
- handee.BrickColor = BrickColor.new("Cyan")
- handee.Material = "Neon"
- local handeeweld = Instance.new("Weld")
- handeeweld.Parent = handee
- handeeweld.Part0 = RightArm
- handeeweld.Part1 = handee
- handeeweld.C1 = CFrame.new(0, 0.97, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- handeeweld.Part0 = RightArm
- function SCB()
- -- print('Spell Card Barrage -> Debuff - 3.6 WalkSpeed.')
- -- Humanoid.WalkSpeed = Humanoid.WalkSpeed-3.6
- -- so("http://roblox.com/asset/?id=925333540",Torso,1.1,1)
- -- MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
- --
- -- MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03)
- --
- -- MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04)
- --
- -- MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
- -- attack = true
- local Card = Instance.new('Part',Character)
- Card.Transparency = 0.5
- Card.Color = Color3.fromRGB(0,255,0)
- Card.Size = Vector3.new(0.65,0.2,1.2)
- Card.Material = "Neon"
- Card.CFrame = handee.CFrame + Vector3.new(0,3,0)
- CardMesh = Instance.new("BlockMesh",Card)
- local gyrothing = Instance.new("BodyGyro",Card)
- gyrothing.D = 100
- gyrothing.P = 2000
- gyrothing.MaxTorque = Vector3.new(4000000,4000000,4000000)
- gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
- local position = Instance.new("BodyPosition",Card)
- position.D = 2350
- position.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- cardmax = cardmax+1
- cardpos = cardpos+1
- for i = 0,2,0.16 do
- swait()
- gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
- position.Position = Torso.Position + Vector3.new(10,3,0)
- --Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
- --Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2)
- --RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
- --LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
- --LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
- --RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
- end
- for i = 1,100 do
- position.Position = Torso.Position + Vector3.new(10-cardpos,cardpos,0)
- --position.Position = Torso.Position + Vector3.new(0,cardpos,0)
- -- swait()
- gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
- if math.random(1,2) == 1 then
- Bullets(Card,math.random(0.9,1.1),g,math.random(320,420),6.1,false,false)
- else
- Bullets(Card,math.random(0.9,1.1),r,math.random(320,420),8.2,false,false)
- end
- end
- Card:Destroy()
- cardmax = cardmax-1
- Humanoid.WalkSpeed = 200
- cardpos = cardpos-1
- if Humanoid.WalkSpeed == 32 then
- print('WalkSpeed Regained.')
- end
- end
- ------end of Touhou magic--
- --start light magic
- char = plr.Character
- Character = plr.Character
- hum = char.Humanoid
- maincolor = BrickColor.new("Pastel yellow")
- local cam = game.Workspace.CurrentCamera
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local origcolor = BrickColor.new("Pastel yellow")
- local HoldingZ = false
- local HoldingX = false
- local HoldingC = false
- local HoldingV = false
- local HoldingB = false
- -- attack function
- function LightStorm()
- HoldingZ = true
- attack = true
- local sbs = Instance.new("BodyPosition", root)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 100, 0)
- wait(0.1)
- root.Anchored = true
- hum.WalkSpeed = 0
- local rotation = 0
- local typrot = math.random(1,2)
- local rng = Instance.new("Part", char)
- CFuncs["Sound"].Create("rbxassetid://402981977", rng, 1.5, 0.6)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 0.05, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(0,1,0)
- local dec = Instance.new("Decal",rng)
- dec.Texture = "rbxassetid://196486941"
- dec.Face = "Top"
- dec.Transparency = 0
- local dec2 = dec:Clone()
- dec2.Parent = rng
- dec2.Face = "Bottom"
- dec2.Transparency = 0
- --rbxassetid://196486941
- local summoned = Instance.new("ParticleEmitter",rng)
- summoned.LightEmission = 1
- summoned.Color = ColorSequence.new(maincolor.Color)
- summoned.Rate = 100
- summoned.Texture = "http://www.roblox.com/asset/?id=1493478120"
- summoned.Lifetime = NumberRange.new(0.5)
- summoned.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,35,0)})
- summoned.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- summoned.Speed = NumberRange.new(0,0)
- summoned.Rotation = NumberRange.new(-500,500)
- summoned.RotSpeed = NumberRange.new(-500,500)
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency - 0.1
- dec2.Transparency = dec2.Transparency - 0.1
- rngm.Scale = rngm.Scale + Vector3.new(0.5, 0, 0.5)
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(180),0) + root.CFrame.lookVector*4
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse2()[1]
- end
- summoned.Enabled = false
- local Power = 4
- while true do
- swait()
- Power = Power + 0.4
- rngm.Scale = rngm.Scale + Vector3.new(0.085, 0, 0.085)
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(rotation),0) + root.CFrame.lookVector*4
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.05, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.05, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse2()[1]
- if HoldingZ == false then
- coroutine.resume(coroutine.create(function()
- while true do
- if rng.Parent ~= nil then
- swait()
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(rotation),0) + root.CFrame.lookVector*4
- elseif rng.Parent == nil then
- break
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 24*Power/4 do
- swait(2)
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = maincolor
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- rng.CFrame.p, -- origin
- (mouse.Hit.p - rng.CFrame.p).unit * 725-- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (rng.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(rng.CFrame.p, position) * CFrame.new(0, 0, 0)
- local lb = Instance.new("Part")
- CFuncs["Sound"].Create("rbxassetid://1146690130", lb, 1, 2)
- lb.Parent = char
- lb.Color = Color3.new(1,1,0.5)
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(1.5,1.5,1.5)
- lb.CFrame = a.CFrame*CFrame.Angles(math.rad(math.random(-1,1)),math.rad(math.random(-1,1)),0)
- lb.Anchored = false
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = lb.CFrame.lookVector*2000
- bv.Parent = lb
- local hitted = false
- game:GetService("Debris"):AddItem(a, 0.1)
- RootPart.CFrame = FaceMouse2()[1]
- coroutine.resume(coroutine.create(function()
- swait(1)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- lb.Transparency = 1
- lb.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://911792524", lb, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://28518734", lb, 1, 1.5)
- MagniDamage(lb, 10, 5,15, 0, "Normal")
- sphere(5,"Add",lb.CFrame,vt(2.5/2,2.5/2,2.5/2),0.2,BrickColor.new("White"))
- sphere(10,"Add",lb.CFrame,vt(5/2,5/2,5/2),0.25,maincolor)
- wait(3)
- lb:Destroy()
- end
- end)
- end))
- end
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency + 0.1
- dec2.Transparency = dec2.Transparency + 0.1
- rngm.Scale = rngm.Scale - Vector3.new(0.5, 0, 0.5)
- end
- rng:Destroy()
- hum.WalkSpeed = 16
- sbs:Destroy()
- root.Anchored = false
- attack = false
- end))
- break
- end
- if Power > 63 and HoldingZ == true then
- coroutine.resume(coroutine.create(function()
- while true do
- if rng.Parent ~= nil then
- swait()
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(rotation),0) + root.CFrame.lookVector*4
- elseif rng.Parent == nil then
- break
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 24*Power/4 do
- swait(1)
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = maincolor
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- rng.CFrame.p, -- origin
- (mouse.Hit.p - rng.CFrame.p).unit * 500 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (rng.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(rng.CFrame.p, position) * CFrame.new(0, 0, 0)
- local lb = Instance.new("Part")
- CFuncs["Sound"].Create("rbxassetid://1146690130", lb, 1, 2)
- lb.Parent = char
- lb.Color = Color3.new(1,0,1)
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(1.5,1.5,1.5)
- lb.CFrame = a.CFrame*CFrame.Angles(math.rad(math.random(-1,1)),math.rad(math.random(-1,1)),0)
- lb.Anchored = false
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = lb.CFrame.lookVector*250
- bv.Parent = lb
- local hitted = false
- game:GetService("Debris"):AddItem(a, 0.1)
- RootPart.CFrame = FaceMouse2()[1]
- coroutine.resume(coroutine.create(function()
- swait(1)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- lb.Transparency = 1
- lb.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://911792524", lb, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://28518734", lb, 1, 1.5)
- MagniDamage(lb, 10, 5,15, 0, "Normal")
- sphere(5,"Add",lb.CFrame,vt(2.5/2,2.5/2,2.5/2),0.2,BrickColor.new("White"))
- sphere(10,"Add",lb.CFrame,vt(5/2,5/2,5/2),0.25,maincolor)
- wait(3)
- lb:Destroy()
- end
- end)
- end))
- end
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency + 0.1
- dec2.Transparency = dec2.Transparency + 0.1
- rngm.Scale = rngm.Scale - Vector3.new(0.5, 0, 0.5)
- end
- rng:Destroy()
- hum.WalkSpeed = 16
- sbs:Destroy()
- root.Anchored = false
- attack = false
- end))
- HoldingZ = false
- break
- end
- end
- end
- function LightBeam()
- HoldingX = true
- attack = true
- local sbs = Instance.new("BodyPosition", root)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 100, 0)
- wait(0.1)
- root.Anchored = true
- hum.WalkSpeed = 0
- local rotation = 0
- local typrot = math.random(1,2)
- local rng = Instance.new("Part", char)
- CFuncs["Sound"].Create("rbxassetid://402981977", rng, 2, 0.6)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 0.05, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(0,1,0)
- local dec = Instance.new("Decal",rng)
- dec.Texture = "rbxassetid://196486941"
- dec.Face = "Top"
- dec.Transparency = 0
- local dec2 = dec:Clone()
- dec2.Parent = rng
- dec2.Face = "Bottom"
- dec2.Transparency = 0
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Scale = vt(0,1,0)
- local decb = Instance.new("Decal",rngb)
- decb.Texture = "http://www.roblox.com/asset/?id=196486942"
- decb.Face = "Top"
- decb.Transparency = 1
- local dec2b = dec:Clone()
- dec2b.Parent = rngb
- dec2b.Face = "Bottom"
- dec2b.Transparency = 1
- local summoned = Instance.new("ParticleEmitter",rng)
- summoned.LightEmission = 1
- summoned.Color = ColorSequence.new(maincolor.Color)
- summoned.Rate = 100
- summoned.Texture = "http://www.roblox.com/asset/?id=1493478120"
- summoned.Lifetime = NumberRange.new(0.5)
- summoned.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,35,0)})
- summoned.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- summoned.Speed = NumberRange.new(0,0)
- summoned.Rotation = NumberRange.new(-500,500)
- summoned.RotSpeed = NumberRange.new(-500,500)
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency - 0.1
- dec2.Transparency = dec2.Transparency - 0.1
- rngm.Scale = rngm.Scale + Vector3.new(1, 0, 1)
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(rotation),0) + root.CFrame.lookVector*6
- decb.Transparency = decb.Transparency - 0.1
- dec2b.Transparency = dec2b.Transparency - 0.1
- rngmb.Scale = rngmb.Scale + Vector3.new(1.75, 0, 1.75)
- rngb.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-rotation),0) + root.CFrame.lookVector*3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse2()[1]
- end
- summoned.Enabled = false
- local Power = 3
- while true do
- swait()
- Power = Power + 0.2
- rngm.Scale = rngm.Scale + Vector3.new(0.57, 0, 0.57)
- rngmb.Scale = rngmb.Scale + Vector3.new(0.57, 0, 0.57)
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(rotation),0) + root.CFrame.lookVector*6
- rngb.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-rotation),0) + root.CFrame.lookVector*3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse2()[1]
- if HoldingX == false then
- coroutine.resume(coroutine.create(function()
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("White")
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = maincolor
- a2.Material = "Neon"
- a2.Transparency = 0
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local b = Instance.new("Part",Character)
- b.Name = "HitDirect"
- b.Anchored = true
- b.BrickColor = maincolor
- b.Material = "Neon"
- b.Transparency = 1
- b.CanCollide = false
- local ray = Ray.new(
- rng.CFrame.p, -- origin
- (mouse.Hit.p - rng.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (rng.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(rng.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(rng.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- b.CFrame = CFrame.new(rng.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a, 10)
- game:GetService("Debris"):AddItem(a2, 10)
- game:GetService("Debris"):AddItem(b, 10)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,5,5)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,6,6)
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- msh.Scale = msh.Scale + vt(0,0.25,0.25)
- a.Transparency = a.Transparency + 0.025
- msh2.Scale = msh2.Scale + vt(0,0.45,0.45)
- a2.Transparency = a2.Transparency + 0.05
- end
- a:Destroy()
- a2:Destroy()
- end))
- MagniDamage(b, 75, 60,95, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://834546352", root, 3, 1)
- sphere(1.5,"Add",b.CFrame,vt(2.5/2,2.5/2,2.5/2),0.5,BrickColor.new("White"))
- sphere(3,"Add",b.CFrame,vt(5/2,5/2,5/2),0.75,maincolor)
- CFuncs["Sound"].Create("rbxassetid://911792524", b, 2.5, 0.8)
- CFuncs["Sound"].Create("rbxassetid://28518734", b, 1, 0.4)
- for i = 0, 9 do
- sphereMK(5,0.5,"Add",b.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,25,-0.1,BrickColor.new("White"),0)
- sphereMK(5,1,"Add",b.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,maincolor,0)
- end
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency + 0.1
- dec2.Transparency = dec2.Transparency + 0.1
- rngm.Scale = rngm.Scale + Vector3.new(0.5, 0, 0.5)
- decb.Transparency = decb.Transparency + 0.1
- dec2b.Transparency = dec2b.Transparency + 0.1
- rngmb.Scale = rngmb.Scale + Vector3.new(1, 0, 1)
- end
- rng:Destroy()
- rngb:Destroy()
- hum.WalkSpeed = 16
- sbs:Destroy()
- root.Anchored = false
- attack = false
- end))
- break
- end
- if Power > 35 and HoldingX == true then
- coroutine.resume(coroutine.create(function()
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("White")
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = maincolor
- a2.Material = "Neon"
- a2.Transparency = 0
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local b = Instance.new("Part",Character)
- b.Name = "HitDirect"
- b.Anchored = true
- b.BrickColor = maincolor
- b.Material = "Neon"
- b.Transparency = 1
- b.CanCollide = false
- local ray = Ray.new(
- rng.CFrame.p, -- origin
- (mouse.Hit.p - rng.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (rng.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(rng.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(rng.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- b.CFrame = CFrame.new(rng.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a, 10)
- game:GetService("Debris"):AddItem(a2, 10)
- game:GetService("Debris"):AddItem(b, 10)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,5,5)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,6,6)
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- msh.Scale = msh.Scale + vt(0,0.25,0.25)
- a.Transparency = a.Transparency + 0.025
- msh2.Scale = msh2.Scale + vt(0,0.45,0.45)
- a2.Transparency = a2.Transparency + 0.05
- end
- a:Destroy()
- a2:Destroy()
- end))
- MagniDamage(b, 85, 90,95, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://834546352", root, 3, 1)
- sphere(1.5,"Add",b.CFrame,vt(2.5/2,2.5/2,2.5/2),0.5,BrickColor.new("White"))
- sphere(3,"Add",b.CFrame,vt(5/2,5/2,5/2),0.75,maincolor)
- CFuncs["Sound"].Create("rbxassetid://911792524", b, 2.5, 0.8)
- CFuncs["Sound"].Create("rbxassetid://28518734", b, 1, 0.4)
- for i = 0, 9 do
- sphereMK(5,0.5,"Add",b.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,25,-0.1,BrickColor.new("White"),0)
- sphereMK(5,1,"Add",b.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,maincolor,0)
- end
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency + 0.1
- dec2.Transparency = dec2.Transparency + 0.1
- rngm.Scale = rngm.Scale + Vector3.new(0.5, 0, 0.5)
- decb.Transparency = decb.Transparency + 0.1
- dec2b.Transparency = dec2b.Transparency + 0.1
- rngmb.Scale = rngmb.Scale + Vector3.new(1, 0, 1)
- end
- rng:Destroy()
- rngb:Destroy()
- hum.WalkSpeed = 16
- sbs:Destroy()
- root.Anchored = false
- attack = false
- end))
- HoldingX = false
- break
- end
- end
- end
- function LightBomb()
- HoldingC = true
- attack = true
- local sbs = Instance.new("BodyPosition", root)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 100, 0)
- wait(0.1)
- root.Anchored = true
- hum.WalkSpeed = 0
- local rotation = 0
- local typrot = math.random(1,2)
- local rng = Instance.new("Part", char)
- CFuncs["Sound"].Create("rbxassetid://402981977", rng, 5, 0.6)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 0.05, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(0,1,0)
- local dec = Instance.new("Decal",rng)
- dec.Texture = "rbxassetid://196486941"
- dec.Face = "Top"
- dec.Transparency = 0
- local dec2 = dec:Clone()
- dec2.Parent = rng
- dec2.Face = "Bottom"
- dec2.Transparency = 0
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Scale = vt(0,1,0)
- local decb = Instance.new("Decal",rngb)
- decb.Texture = "rbxassetid://196486941"
- decb.Face = "Top"
- decb.Transparency = 0
- local dec2b = dec:Clone()
- dec2b.Parent = rngb
- dec2b.Face = "Bottom"
- dec2b.Transparency = 0
- local summoned = Instance.new("ParticleEmitter",rng)
- summoned.LightEmission = 1
- summoned.Color = ColorSequence.new(Color3.new(1,0,1))
- summoned.Rate = 100
- summoned.Texture = "http://www.roblox.com/asset/?id=1493478120"
- summoned.Lifetime = NumberRange.new(0.5)
- summoned.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,35,0)})
- summoned.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- summoned.Speed = NumberRange.new(0,0)
- summoned.Rotation = NumberRange.new(-500,500)
- summoned.RotSpeed = NumberRange.new(-500,500)
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency - 0.1
- dec2.Transparency = dec2.Transparency - 0.1
- rngm.Scale = rngm.Scale + Vector3.new(2, 0, 2)
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(180),0) + root.CFrame.lookVector*9
- decb.Transparency = decb.Transparency - 0.1
- dec2b.Transparency = dec2b.Transparency - 0.1
- rngmb.Scale = rngmb.Scale + Vector3.new(3, 0, 3)
- rngb.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(180),0) + root.CFrame.lookVector*3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse2()[1]
- end
- summoned.Enabled = false
- local Power = 8
- while true do
- swait()
- Power = Power + 0.2
- rngm.Scale = rngm.Scale + Vector3.new(0.5, 0, 0.5)
- rngmb.Scale = rngmb.Scale + Vector3.new(0.5, 0, 0.5)
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(rotation),0) + root.CFrame.lookVector*9
- rngb.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-rotation),0) + root.CFrame.lookVector*3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.05, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.05, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse2()[1]
- if HoldingC == false then
- coroutine.resume(coroutine.create(function()
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = maincolor
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- rng.CFrame.p, -- origin
- (mouse.Hit.p - rng.CFrame.p).unit * 500 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (rng.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(rng.CFrame.p, position) * CFrame.new(0, 0, 0)
- local lb = Instance.new("Part")
- CFuncs["Sound"].Create("rbxassetid://834546352", lb, 3, 1)
- CFuncs["Sound"].Create("rbxassetid://1417056781", lb, 3, 1.5)
- CFuncs["Sound"].Create("rbxassetid://919941001", lb, 3,1)
- lb.Parent = char
- lb.Color = Color3.new(1,0,1)
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(3,3,3)
- lb.CFrame = a.CFrame
- lb.Anchored = false
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- thingery.Scale = vt(2+Power/1.15,2+Power/1.15,2+Power/1.15)
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = lb.CFrame.lookVector*125
- bv.Parent = lb
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait(3)
- if lb.Parent ~= nil and hitted == false then
- sphere(1,"Add",lb.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))+ lb.CFrame.lookVector*-10,vt(2.5,2.5,2.5),0.5,BrickColor.new("White"))
- sphere(1,"Add",lb.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))+ lb.CFrame.lookVector*-10,vt(2.5,2.5,2.5),0.25,maincolor)
- elseif lb.Parent == nil then
- break
- end
- end
- end))
- game:GetService("Debris"):AddItem(a, 0.1)
- RootPart.CFrame = FaceMouse2()[1]
- coroutine.resume(coroutine.create(function()
- swait(1)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- lb.Transparency = 1
- lb.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://911792524", lb, 5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://911792524", lb, 5, 0.25)
- CFuncs["Sound"].Create("rbxassetid://28518734", lb, 2.5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://239000203", lb, 2.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://919941001", lb, 10,1.05)
- MagniDamage(lb, 100+Power*1.75, 75,85, 0, "Normal")
- sphere(1,"Add",lb.CFrame,vt(15+Power,15+Power,15+Power),3.5,BrickColor.new("White"))
- sphere(2,"Add",lb.CFrame,vt(15+Power,15+Power,15+Power),3.75,maincolor)
- for i = 0, 9 do
- sphereMK(5,1.5+Power/5,"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75+Power/5,-0.25,BrickColor.new("White"),0)
- sphereMK(5,3+Power/5,"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),35,35,75+Power/5,-0.35,maincolor,0)
- end
- for i = 0, 19 do
- swait(2)
- sphere(1,"Add",lb.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(15,15,15),2.5,BrickColor.new("White"))
- sphere(1,"Add",lb.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(15,15,15),1.5,maincolor)
- end
- end
- end)
- end))
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency + 0.1
- dec2.Transparency = dec2.Transparency + 0.1
- rngm.Scale = rngm.Scale + Vector3.new(0.5, 0, 0.5)
- decb.Transparency = decb.Transparency + 0.1
- dec2b.Transparency = dec2b.Transparency + 0.1
- rngmb.Scale = rngmb.Scale + Vector3.new(0.5, 0, 0.5)
- end
- rng:Destroy()
- rngb:Destroy()
- hum.WalkSpeed = 16
- sbs:Destroy()
- root.Anchored = false
- attack = false
- end))
- break
- end
- if Power > 55 and HoldingC == true then
- coroutine.resume(coroutine.create(function()
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = maincolor
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- rng.CFrame.p, -- origin
- (mouse.Hit.p - rng.CFrame.p).unit * 500 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (rng.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(rng.CFrame.p, position) * CFrame.new(0, 0, 0)
- local lb = Instance.new("Part")
- CFuncs["Sound"].Create("rbxassetid://834546352", lb, 3, 1)
- CFuncs["Sound"].Create("rbxassetid://1417056781", lb, 3, 1.5)
- CFuncs["Sound"].Create("rbxassetid://919941001", lb, 3,1)
- lb.Parent = char
- lb.Color = Color3.new(1,0,1)
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(3,3,3)
- lb.CFrame = a.CFrame
- lb.Anchored = false
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- thingery.Scale = vt(2+Power/1.15,2+Power/1.15,2+Power/1.15)
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = lb.CFrame.lookVector*125
- bv.Parent = lb
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait(3)
- if lb.Parent ~= nil and hitted == false then
- sphere(1,"Add",lb.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))+ lb.CFrame.lookVector*-10,vt(2.5,2.5,2.5),0.5,BrickColor.new("White"))
- sphere(1,"Add",lb.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))+ lb.CFrame.lookVector*-10,vt(2.5,2.5,2.5),0.25,maincolor)
- elseif lb.Parent == nil then
- break
- end
- end
- end))
- game:GetService("Debris"):AddItem(a, 0.1)
- RootPart.CFrame = FaceMouse2()[1]
- coroutine.resume(coroutine.create(function()
- swait(1)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- lb.Transparency = 1
- lb.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://911792524", lb, 5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://911792524", lb, 5, 0.25)
- CFuncs["Sound"].Create("rbxassetid://28518734", lb, 2.5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://239000203", lb, 2.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://919941001", lb, 10,1.05)
- MagniDamage(lb, 100+Power*1.75, 85,95, 0, "Normal")
- sphere(1,"Add",lb.CFrame,vt(15+Power,15+Power,15+Power),3.5,BrickColor.new("White"))
- sphere(2,"Add",lb.CFrame,vt(15+Power,15+Power,15+Power),3.75,maincolor)
- for i = 0, 9 do
- sphereMK(5,1.5+Power/5,"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75+Power/5,-0.25,BrickColor.new("White"),0)
- sphereMK(5,3+Power/5,"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),35,35,75+Power/5,-0.35,maincolor,0)
- end
- for i = 0, 19 do
- swait(2)
- sphere(1,"Add",lb.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(15,15,15),2.5,BrickColor.new("White"))
- sphere(1,"Add",lb.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(15,15,15),1.5,maincolor)
- end
- end
- end)
- end))
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency + 0.1
- dec2.Transparency = dec2.Transparency + 0.1
- rngm.Scale = rngm.Scale + Vector3.new(0.5, 0, 0.5)
- decb.Transparency = decb.Transparency + 0.1
- dec2b.Transparency = dec2b.Transparency + 0.1
- rngmb.Scale = rngmb.Scale + Vector3.new(0.5, 0, 0.5)
- end
- rng:Destroy()
- rngb:Destroy()
- hum.WalkSpeed = 16
- sbs:Destroy()
- root.Anchored = false
- attack = false
- end))
- HoldingC = false
- break
- end
- end
- end
- function LightHeal()
- HoldingV = true
- attack = true
- local sbs = Instance.new("BodyPosition", root)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
- wait(0.1)
- root.Anchored = true
- hum.WalkSpeed = 0
- local rotation = 0
- local typrot = math.random(1,2)
- local rng = Instance.new("Part", char)
- CFuncs["Sound"].Create("rbxassetid://402981977", rng, 5, 0.6)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 0.05, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(0,1,0)
- local dec = Instance.new("Decal",rng)
- dec.Texture = "rbxassetid://196486941"
- dec.Face = "Top"
- dec.Transparency = 1
- local dec2 = dec:Clone()
- dec2.Parent = rng
- dec2.Face = "Bottom"
- dec2.Transparency = 1
- local summoned = Instance.new("ParticleEmitter",rng)
- summoned.LightEmission = 1
- summoned.Color = ColorSequence.new(maincolor.Color)
- summoned.Rate = 100
- summoned.Lifetime = NumberRange.new(0.5)
- summoned.Texture = "http://www.roblox.com/asset/?id=1493478120"
- summoned.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,35,0)})
- summoned.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- summoned.Speed = NumberRange.new(0,0)
- summoned.Rotation = NumberRange.new(-500,500)
- summoned.RotSpeed = NumberRange.new(-500,500)
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency - 0.1
- dec2.Transparency = dec2.Transparency - 0.1
- rngm.Scale = rngm.Scale + Vector3.new(2, 0, 2)
- rng.CFrame = root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(0),math.rad(rotation),0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(70), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(70), math.rad(0), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- summoned.Enabled = false
- local Power = 6
- while true do
- swait()
- Power = Power + 0.1
- rngm.Scale = rngm.Scale + Vector3.new(0.4, 0, 0.4)
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- rng.CFrame = root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(0),math.rad(rotation),0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(70), math.rad(0), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(70), math.rad(0), math.rad(-90)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- if HoldingV == false then
- coroutine.resume(coroutine.create(function()
- CFuncs["Sound"].Create("rbxassetid://834546352", root, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://2101144", root, 2.5, 1)
- MagniDamage(root, 45+Power*1.85, -85,-85, 0, "Normal")
- hum:TakeDamage(0,0)
- local takenresult = hum.Health
- sphere(1,"Add",root.CFrame,vt(10+Power,10000,10+Power),0.25,BrickColor.new("White"))
- sphere(2,"Add",root.CFrame,vt(10+Power,10000,10+Power),0.35,maincolor)
- for i = 0, 24 do
- swait(1)
- hum.Health = math.huge
- sphereMK(5,0.15+Power/10,"Add",root.CFrame*CFrame.new(math.random(-35-Power,35+Power),math.random(-3-Power,0),math.random(-35-Power,35+Power))*CFrame.Angles(math.rad(90),0,0),5,5,25,-0.05,maincolor,0)
- sphere(5,"Add",root.CFrame*CFrame.new(math.random(-25-Power,25+Power),math.random(-25-Power,25+Power),math.random(-25-Power,25+Power)),vt(0,0,0),0.25,maincolor)
- end
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency + 0.1
- dec2.Transparency = dec2.Transparency + 0.1
- rngm.Scale = rngm.Scale + Vector3.new(0.5, 0, 0.5)
- end
- rng:Destroy()
- hum.WalkSpeed = 16
- sbs:Destroy()
- root.Anchored = false
- attack = false
- end))
- break
- end
- if Power > 15 and HoldingV == true then
- coroutine.resume(coroutine.create(function()
- CFuncs["Sound"].Create("rbxassetid://834546352", root, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://2101144", root, 2.5, 1)
- MagniDamage(root, 45+Power*1.85, -85,-95, 0, "Normal")
- hum:TakeDamage(0,0)
- local takenresult = hum.Health
- sphere(1,"Add",root.CFrame,vt(10+Power,10000,10+Power),0.25,BrickColor.new("White"))
- sphere(2,"Add",root.CFrame,vt(10+Power,10000,10+Power),0.35,maincolor)
- for i = 0, 24 do
- swait(1)
- hum.Health = math.huge
- sphereMK(5,0.15+Power/10,"Add",root.CFrame*CFrame.new(math.random(-35-Power,35+Power),math.random(-3-Power,0),math.random(-35-Power,35+Power))*CFrame.Angles(math.rad(90),0,0),5,5,25,-0.05,maincolor,0)
- sphere(5,"Add",root.CFrame*CFrame.new(math.random(-25-Power,25+Power),math.random(-25-Power,25+Power),math.random(-25-Power,25+Power)),vt(0,0,0),0.25,maincolor)
- end
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency + 0.1
- dec2.Transparency = dec2.Transparency + 0.1
- rngm.Scale = rngm.Scale + Vector3.new(0.5, 0, 0.5)
- end
- rng:Destroy()
- hum.WalkSpeed = 16
- sbs:Destroy()
- root.Anchored = false
- attack = false
- end))
- HoldingV = false
- break
- end
- end
- end
- function UltralightBeam()
- attack = true
- local sbs = Instance.new("BodyPosition", root)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 100, 0)
- wait(0.1)
- root.Anchored = true
- hum.WalkSpeed = 0
- local rotation = 0
- local typrot = math.random(1,2)
- local rng = Instance.new("Part", char)
- CFuncs["Sound"].Create("rbxassetid://402981977", rng, 2, 0.6)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 0.05, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(0,1,0)
- local dec = Instance.new("Decal",rng)
- dec.Texture = "rbxassetid://196486941"
- dec.Face = "Top"
- dec.Transparency = 0
- local dec2 = dec:Clone()
- dec2.Parent = rng
- dec2.Face = "Bottom"
- dec2.Transparency = 0
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0,1,0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1,1,1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0,0,0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("Pastel yellow")
- orbe.Size = vt(1,1,1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0,0,0)
- orbmish2.MeshType = "Sphere"
- local decb = Instance.new("Decal",rngb)
- decb.Texture = "rbxassetid://196486941"
- decb.Face = "Top"
- decb.Transparency = 0
- local dec2b = dec:Clone()
- dec2b.Parent = rngb
- dec2b.Face = "Bottom"
- dec2b.Transparency = 0
- maincolor = BrickColor.new("Pastel yellow")
- local summoned = Instance.new("ParticleEmitter",rng)
- summoned.LightEmission = 1
- summoned.Color = ColorSequence.new(maincolor.Color)
- summoned.Rate = 100
- summoned.Lifetime = NumberRange.new(0.5)
- summoned.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,35,0)})
- summoned.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- summoned.Speed = NumberRange.new(0,0)
- summoned.Texture = "http://www.roblox.com/asset/?id=1493478120"
- summoned.Rotation = NumberRange.new(-500,500)
- summoned.RotSpeed = NumberRange.new(-500,500)
- local scaled = 1
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency - 0.1
- dec2.Transparency = dec2.Transparency - 0.1
- rngm.Scale = rngm.Scale + Vector3.new(6, 0, 6)
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(rotation),0) + root.CFrame.lookVector*6
- decb.Transparency = decb.Transparency - 0.1
- dec2b.Transparency = dec2b.Transparency - 0.1
- rngmb.Scale = rngmb.Scale + Vector3.new(9, 0, 9)
- rngb.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-rotation),0) + root.CFrame.lookVector*3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse2()[1]
- end
- CFuncs["Sound"].Create("rbxassetid://136007472", char, 1.25, 0.7)
- summoned.Enabled = false
- for i = 0,10,0.1 do
- swait()
- scaled = scaled - 0.01
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
- orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*22.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*22.5
- sphereMKCharge(2.5,-1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,maincolor,50)
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(rotation),0) + root.CFrame.lookVector*6
- rngb.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-rotation),0) + root.CFrame.lookVector*3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse2()[1]
- end
- for i = 0,3,0.1 do
- swait()
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*22.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*22.5
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(rotation),0) + root.CFrame.lookVector*6
- rngb.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-rotation),0) + root.CFrame.lookVector*3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse2()[1]
- end
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- local xd= Instance.new("Sound",char)
- xd.SoundId = "rbxassetid://445796828"
- xd.Pitch = 0.75
- xd.Looped = true
- xd.Volume = 1.25
- xd:Play()
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("White")
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("Pastel yellow")
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local b = Instance.new("Part",Character)
- b.Name = "HitDirect"
- b.Anchored = true
- b.BrickColor = bc("Pastel yellow")
- b.Material = "Neon"
- b.Transparency = 1
- b.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- b.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a, 20)
- game:GetService("Debris"):AddItem(a2, 20)
- game:GetService("Debris"):AddItem(b, 20)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,5*5,5*5)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,6*5,6*5)
- for i = 0,20,0.1 do
- swait()
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*22.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*22.5
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- rng.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(rotation),0) + root.CFrame.lookVector*6
- rngb.CFrame = root.CFrame*CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-rotation),0) + root.CFrame.lookVector*3
- RootPart.CFrame = FaceMouse2()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- b.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- msh.Scale = msh.Scale - vt(0,0.025*5,0.025*5)
- msh2.Scale = msh2.Scale - vt(0,0.03*5,0.03*5)
- orbmish.Scale = orbmish.Scale - vt(0.175,0.175,0.175)
- orbmish2.Scale = orbmish2.Scale - vt(0.175,0.175,0.175)
- sphereMK(5,1,"Add",b.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,25,-0.1,BrickColor.new("White"),0)
- sphereMK(5,1.5,"Add",b.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,maincolor,0)
- sphere(10,"Add",b.CFrame,vt(25,25,25),0.25,maincolor)
- xd.Volume = xd.Volume - 0.0025
- MagniDamage(b, 50,30,60, 3, "Normal")
- end
- sphere(5,"Add",orb.CFrame,vt(5,5,5),0.75,maincolor)
- for i = 0, 9 do
- sphereMK(1,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,75,-0.1,maincolor,0)
- end
- xd:Destroy()
- a:Destroy()
- a2:Destroy()
- orb:Destroy()
- orbe:Destroy()
- MagniDamage(b, 50,30,60, 3, "Normal")
- CFuncs["Sound"].Create("rbxassetid://919941001", char, 2,1.05)
- CFuncs["Sound"].Create("rbxassetid://138213851", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", char, 0.5,1)
- for i = 0, 14 do
- sphereMK(2.5,3,"Add",b.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,50,-0.1,BrickColor.new("White"),0)
- sphereMK(2.5,3.5,"Add",b.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,75,-0.15,maincolor,0)
- end
- sphere(1,"Add",b.CFrame,vt(2.5,2.5,2.5),2.5,BrickColor.new("White"))
- sphere(1,"Add",b.CFrame,vt(5,5,5),5,maincolor)
- for i = 0,1,0.1 do
- swait()
- dec.Transparency = dec.Transparency + 0.1
- dec2.Transparency = dec2.Transparency + 0.1
- rngm.Scale = rngm.Scale + Vector3.new(0.5, 0, 0.5)
- decb.Transparency = decb.Transparency + 0.1
- dec2b.Transparency = dec2b.Transparency + 0.1
- rngmb.Scale = rngmb.Scale + Vector3.new(1, 0, 1)
- end
- rng:Destroy()
- rngb:Destroy()
- hum.WalkSpeed = 16
- sbs:Destroy()
- root.Anchored = false
- attack = false
- end
- --end
- local RHe = plr.Character.HSHair.Part
- local RHe2 = plr.Character.HSHair2.Part
- warn([[Star Glitcher Loaded.
- All purpose switcher... -- wat
- It's not over yet.
- The faith is among us.
- And yet you still haven't defeated me.
- Now is my chance to destroy you.
- Then you're out of the world.
- With the elemental being struggling to gain power.
- This is the result.
- Very unstable and powerful.
- A insanely chaotic being.
- Who haven't ever known that one could hold this power.
- It's the one that has been created by an unknown being.
- You'll know this name already.
- Till now.
- The power is inside your body.
- You will decide things with this.
- And the future changes within the power.
- For now, you'll decide your own.
- You're one of them who holds this power.
- And so on, you would get chaotic to everyone else.
- You seem to dont trust everyone else, but one.
- That one... you can't know.
- It's only your decision.
- At yourself.
- No mercy, or spare.
- Created by NoobyGames12 ye... soryy i remake it: 1x1x1x1IAMbck
- ]])
- print([[Icons:
- ! = New
- ? = Spoilers
- * = Exclusivity
- ]])
- warn([[V 3.3 (ON PROGRESS) Update Log:
- ! - Calamity's "Z" has changed
- ! - Starfall EX added.
- ! - Mayhem has DESTRUCTION mode, which is new.
- * - Destruction will be an ultimate exclusivity.
- ! - Corruption now has teleportation move "X"
- ? - Divinity has a move named Judgement, which is made by danny19990.
- ! - Exclusive secrets :v
- ! - Chaos theme has been changed
- ! - Purity's theme has been extended
- ? - Corruption's "Z" will have animation sooner
- ! - Calamity's "X" is added, named Starfall
- * - Mayhem now has MAJOR exclusivity, so far its still wip and yet to be done.
- * - Catastrophe's "Z" coming soon, same as Calamity's "Z" but more powerful.
- NOTE: IF RUN THIS SCIPRT IN NORMAL SCRIPT(FE) SOME MOVE NOT WORK]])
- --dialog = {[[Star Glitcher Loaded.
- --All purpose switcher... -- wat
- --
- --It's not over yet.
- --The faith is among us.
- --And yet you still haven't defeated me.
- --Now is my chance to destroy you.
- --Then you're out of the world.
- --With the elemental being struggling to gain power.
- --This is the result.
- --Very unstable and powerful.
- --A insanely chaotic being.
- --Who haven't ever known that one could hold this power.
- --It's the one that has been created by an unknown being.
- --You'll know this name already.
- --Till now.
- --The power is inside your body.
- --You will decide things with this.
- --And the future changes within the power.
- --For now, you'll decide your own.
- --You're one of them who holds this power.
- --And so on, you would get chaotic to everyone else.
- --You seem to dont trust everyone else, but one.
- --That one... you can't know.
- --It's only your decision.
- --At yourself.
- --No mercy, or spare.
- --
- --
- --Created by 'NoobyGames12'
- --Edited by 'danny199990']]}
- --function bosschatfunc(text,color,watval)
- --print("CALL BOSSCHATFUNC")
- --for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- -- print("IN FOR LOOP PLRS")
- --coroutine.resume(coroutine.create(function()
- --if v.PlayerGui:FindFirstChild("Dialog")~= nil then
- --v.PlayerGui:FindFirstChild("Dialog"):destroy()
- --end
- --print("IN LOOP1")
- --local scrg = Instance.new("ScreenGui",v.PlayerGui)
- --CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
- --scrg.Name = "Dialog"
- --local txtlb = Instance.new("TextLabel",scrg)
- --txtlb.Text = ""
- --txtlb.Font = "Arcade"
- --txtlb.TextColor3 = Color3.new(0,0,0)
- --txtlb.TextStrokeTransparency = 0
- --txtlb.BackgroundTransparency = 0.75
- --txtlb.BackgroundColor3 = Color3.new(0,0,0)
- --txtlb.TextStrokeColor3 = color
- --txtlb.TextScaled = true
- --txtlb.Size = UDim2.new(1,0,0.25,0)
- --txtlb.TextXAlignment = "Left"
- --txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
- --local txtlb2 = Instance.new("TextLabel",scrg)
- --txtlb2.Text = "Star glitcher v3 USER:"
- --txtlb2.Font = "Arcade"
- --txtlb2.TextColor3 = Color3.new(0,0,0)
- --txtlb2.TextStrokeTransparency = 0
- --txtlb2.BackgroundTransparency = 1
- --txtlb2.TextStrokeColor3 = color
- --txtlb2.TextSize = 40
- --txtlb2.Size = UDim2.new(1,0,0.25,0)
- --txtlb2.TextXAlignment = "Left"
- --txtlb2.Position = UDim2.new(0,0,1,0)
- --local fvalen = 0.55
- --local fval = -0.49
- --swait()
- --txtlb2.Text = "Star glitcher v3 U S E R :"
- --txtlb.Rotation = math.random(-2,2)
- --txtlb2.Rotation = math.random(-2,2)
- --txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-2,2)/5,0,math.random(-2,2)/5)
- --txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-2,2)/5,0,math.random(-2,2)/5)
- --coroutine.resume(coroutine.create(function()
- --while true do
- --swait()
- --if scrg.Parent ~= nil then
- -- fvalen = fvalen - 0.0001
- --elseif scrg.Parent == nil then
- --break
- --end
- --end
- --end))
- --local flol = 1.75
- --local flil = 1.6
- --coroutine.resume(coroutine.create(function()
- -- for i = 0, 9 do
- -- swait()
- -- fval = fval + 0.05
- -- flol = flol - 0.1
- -- flil = flil - 0.1
- -- txtlb.Text = ""
- -- txtlb.Position = UDim2.new(0,0,flol,0)
- -- txtlb2.Position = UDim2.new(0,0,flil,0)
- -- end
- -- txtlb.Text = text
- --wait(watval)
- --local valinc = 0
- --for i = 0, 99 do
- --swait()
- --valinc = valinc + 0.0001
- --flol = flol + valinc
- --flil = flil + valinc
- --txtlb.Rotation = txtlb.Rotation + valinc*20
- --txtlb2.Rotation = txtlb2.Rotation - valinc*50
- --txtlb.Position = UDim2.new(0,0,flol,0)
- --txtlb2.Position = UDim2.new(0,0,flil,0)
- --txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
- --txtlb.TextTransparency = txtlb.TextTransparency + 0.01
- --txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- --txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- --txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
- --end
- --scrg:Destroy()
- --end))
- --end))
- --end
- --end
- --bosschatfunc("Star Glitcher Loaded.",Color3.new(255,0,0),10)
- --- its obs smooth af do not touch
- ---- Sources and functions might be taken from others
- plr = Player
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- --local Controller = plr.Playercripts:WaitForChild("ControlScript")
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local eff = true
- local shielding = false
- local Booleans = {
- CamFollow = true,
- GyroUse = true
- }
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rainbowmode = false
- local chaosmode = false
- kan = Instance.new("Sound",char)
- kan.Volume = 1.25
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1
- kan.Pitch = 1
- kan.SoundId = "rbxassetid://180324932"
- kan.Name = "wrecked"
- kan.Looped = true
- kan:Play()
- function newTheme(ID,timepos,pitch,vol)
- local kanz = kan
- --kanz:Stop()
- --kanz.Volume = vol
- --kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- kanz.Volume = 0.3
- --kanz:Play()
- --coroutine.resume(coroutine.create(function()
- --wait(0.05)
- --end))
- end
- function newThemeCust(ID,timepos,pitch,vol)
- local kanz = kan
- kanz:Stop()
- kanz.Volume = vol
- kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- kanz:Play()
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- end))
- end
- function CameraShake(Times, Power, PlayerTarget)
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", PlayerTarget)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- end
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- function chatfunc(text,color)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "SciFi"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = color
- tecks3.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- plr.Character.wrecked.Volume = 0.3
- if chaosmode == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
- tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
- tecks2.Rotation = math.random(-5,5)
- tecks3.Rotation = math.random(-5,5)
- end
- end))
- for i = 1,string.len(text),1 do
- CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- swait(1)
- end
- wait(1)
- local randomrot = math.random(1,2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation - .75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Rotation = tecks2.Rotation + .75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation + .75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Rotation = tecks2.Rotation - .75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 30)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Charmesh = Instance.new("CharacterMesh",char)
- Charmesh.MeshId = 48112070
- Charmesh.Name = "mesh"
- Charmesh.BodyPart = "Torso"
- pants=Instance.new("Pants",Character)
- pants.PantsTemplate = "rbxassetid://318843846"
- shirt=Instance.new("Shirt",Character)
- shirt.ShirtTemplate = "rbxassetid://1857656733"
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Cool yellow")
- local starcolor = BrickColor.new("Bright yellow")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- local m = Instance.new("Model",Character)
- m.Name = "m"
- local m2 = Instance.new("Model",Character)
- m2.Name = "m2"
- local m3 = Instance.new("Model",Character)
- m3.Name = "m3"
- local mw1 = Instance.new("Model",Character)
- mw1.Name = "mw1"
- local mw2 = Instance.new("Model",Character)
- mw2.Name = "mw2"
- local extrawingmod1 = Instance.new("Model",Character)
- extrawingmod1.Name = "extrawingmod1"
- local extrawingmod2 = Instance.new("Model",Character)
- extrawingmod2.Name = "extrawingmod2"
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 8376532578634534 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 8376532578634534 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if ModeOfGlitch == 8376532578634534 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- rngm.MeshId = "rbxassetid://20329976"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- end
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- --------------
- local secondchar = Instance.new("Model",char)
- local GhostCol = BrickColor.new("Really red")
- local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(sectors,"Brick",2*8,2*8,1*8)
- local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
- local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
- local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
- local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
- local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seched,"Brick",1*8,1*8,1*8)
- local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --------------
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.25,0.1,0.1)
- CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.5,0.2,0.2)
- CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- local handle = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- Left wing.
- local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl1 = Instance.new('Trail',wed)
- tl1.Attachment0 = A0
- tl1.Attachment1 = A1
- --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl1.LightEmission = 1
- tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl1.Lifetime = 0.6
- local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl2 = Instance.new('Trail',wed)
- tl2.Attachment0 = A0
- tl2.Attachment1 = A1
- --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl2.LightEmission = 1
- tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl2.Lifetime = 0.6
- local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl3 = Instance.new('Trail',wed)
- tl3.Attachment0 = A0
- tl3.Attachment1 = A1
- --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl3.LightEmission = 1
- tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl3.Lifetime = 0.6
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl4 = Instance.new('Trail',wed)
- tl4.Attachment0 = A0
- tl4.Attachment1 = A1
- --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl4.LightEmission = 1
- tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl4.Lifetime = 0.6
- local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tl5 = Instance.new('Trail',wed)
- tl5.Attachment0 = A0
- tl5.Attachment1 = A1
- --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl5.LightEmission = 1
- tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl5.Lifetime = 0.6
- local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tl6 = Instance.new('Trail',wed)
- tl6.Attachment0 = A0
- tl6.Attachment1 = A1
- --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl6.LightEmission = 1
- tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl6.Lifetime = 0.6
- -- Right wing.
- local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr1 = Instance.new('Trail',wed)
- tr1.Attachment0 = A0
- tr1.Attachment1 = A1
- --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr1.LightEmission = 1
- tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr1.Lifetime = 0.6
- local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr2 = Instance.new('Trail',wed)
- tr2.Attachment0 = A0
- tr2.Attachment1 = A1
- --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr2.LightEmission = 1
- tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr2.Lifetime = 0.6
- local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr3 = Instance.new('Trail',wed)
- tr3.Attachment0 = A0
- tr3.Attachment1 = A1
- --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr3.LightEmission = 1
- tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr3.Lifetime = 0.6
- local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr4 = Instance.new('Trail',wed)
- tr4.Attachment0 = A0
- tr4.Attachment1 = A1
- --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr4.LightEmission = 1
- tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr4.Lifetime = 0.6
- local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr5 = Instance.new('Trail',wed)
- tr5.Attachment0 = A0
- tr5.Attachment1 = A1
- --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr5.LightEmission = 1
- tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr5.Lifetime = 0.6
- local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr6 = Instance.new('Trail',wed)
- tr6.Attachment0 = A0
- tr6.Attachment1 = A1
- --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr6.LightEmission = 1
- tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr6.Lifetime = 0.6
- ---- HERES THE RING
- --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- second ring
- ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- MAINRUINCOLOR = BrickColor.new("Really red")
- ------
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- function CreateWelds(Parent, Part0, Part1, C0, C1)
- local Weld = Instance.new("Weld")
- Weld.Parent = Parent
- Weld.Part0 = Part0
- Weld.Part1 = Part1
- Weld.C0 = C0
- Weld.C1 = C1
- end
- Player=plr
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- idle=0
- Anim="Idle"
- Effects={}
- gun=false
- shoot= false
- sine = 0
- change = 1
- stop = false
- player=nil
- local toggleTag = true
- local txt = Instance.new("BillboardGui", Head)
- txt.Adornee = nil
- txt.Name = "NameDetect"
- txt.Size = UDim2.new(4, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10/2, 0, 7/2, 0)
- text.FontSize = "Size8"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Fantasy"
- text.TextStrokeColor3 = Color3.new(1,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- text.Text = "Mayhem"
- function RecolorTextAndRename(name,col1,col2)
- text.TextStrokeColor3 = col2
- text.TextColor3 = col1
- text.Text = name
- end
- --mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld= Instance.new("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- -------- RAINBOW LEAVE IT TO ME
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 254/5 do
- swait()
- g = g + 5
- end
- for i = 0, 254/5 do
- swait()
- r = r - 5
- end
- for i = 0, 254/5 do
- swait()
- b = b + 5
- end
- for i = 0, 254/5 do
- swait()
- g = g - 5
- end
- for i = 0, 254/5 do
- swait()
- r = r + 5
- end
- for i = 0, 254/5 do
- swait()
- b = b - 5
- end
- end
- end))
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = Player,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(0, 0)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health == Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Head
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- dec.Transparency=i
- dec2.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- local origcolor = BrickColor.new("Pastel light blue")
- ---- This section of explosions.
- function Explode(rad,par,pitch,vol,mindam,maxdam)
- local expart = Instance.new("Part",char)
- local expart2 = Instance.new("Part",char)
- local rin = Instance.new("Part",char)
- local rin2 = Instance.new("Part",char)
- local partMesh = Instance.new("SpecialMesh",expart)
- partMesh.MeshType = "Sphere"
- local partMesh2 = Instance.new("SpecialMesh",expart2)
- partMesh2.MeshType = "Sphere"
- local partMesh3 = Instance.new("SpecialMesh",rin)
- partMesh3.MeshType = "Brick"
- local partMesh4 = Instance.new("SpecialMesh",rin2)
- partMesh4.MeshType = "Brick"
- CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
- partMesh.Scale = vt(rad,rad,rad)
- expart.Size = vt(1,1,1)
- expart.Transparency = 0
- expart.Anchored = true
- expart.Material = "Neon"
- expart.BrickColor = bc("White")
- expart.CFrame = par.CFrame
- partMesh2.Scale = vt(rad,rad,rad)
- expart2.Size = vt(1.15,1.15,1.15)
- expart2.Transparency = 0.5
- expart2.Anchored = true
- expart2.Material = "Neon"
- expart2.BrickColor = par.BrickColor
- expart2.CFrame = par.CFrame
- rin.Size = vt(1.15,1.15,1.15)
- rin.Transparency = 1
- rin.Anchored = true
- rin.Material = "Neon"
- rin.BrickColor = par.BrickColor
- rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rin2.Size = vt(1.15,1.15,1.15)
- rin2.Transparency = 1
- rin2.Anchored = true
- rin2.Material = "Neon"
- rin2.BrickColor = par.BrickColor
- rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- partMesh3.Scale = vt(0,1,0)
- partMesh4.Scale = vt(0,1,0)
- local dec2 = Instance.new("Decal", rin)
- dec2.Face = "Top"
- dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
- dec2.Parent = rin
- local dec2b = dec2:Clone()
- dec2b.Face = "Bottom"
- dec2b.Parent = rin
- local dec2a = Instance.new("Decal", rin2)
- dec2a.Face = "Top"
- dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
- dec2a.Parent = rin2
- local dec2ab = dec2a:Clone()
- dec2ab.Face = "Bottom"
- dec2ab.Parent = rin2
- expart.CanCollide = false
- expart2.CanCollide = false
- rin.CanCollide = false
- rin2.CanCollide = false
- MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
- local value = 1*rad/6.5
- for i = 0, 199 do
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
- expart2.CFrame = expart.CFrame
- value = value - 0.035*rad/30
- if value < 7.5 then
- partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
- rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
- partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
- rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
- end
- if value < 0 then
- dec2.Transparency = dec2.Transparency + 0.025
- dec2a.Transparency = dec2a.Transparency + 0.025
- dec2b.Transparency = dec2b.Transparency + 0.025
- dec2ab.Transparency = dec2ab.Transparency + 0.025
- expart.Transparency = expart.Transparency + 0.025
- expart2.Transparency = expart2.Transparency + 0.025
- rin.Transparency = rin.Transparency + 0.025
- rin2.Transparency = rin2.Transparency + 0.025
- end
- swait()
- end
- game:GetService("Debris"):AddItem(expart, 1)
- game:GetService("Debris"):AddItem(expart2, 1)
- game:GetService("Debris"):AddItem(rin, 1)
- game:GetService("Debris"):AddItem(rin2, 1)
- end
- function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
- local expart = Instance.new("Part",char)
- local expart2 = Instance.new("Part",char)
- local partMesh = Instance.new("SpecialMesh",expart)
- partMesh.MeshType = "Sphere"
- local partMesh2 = Instance.new("SpecialMesh",expart2)
- partMesh2.MeshType = "Sphere"
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
- partMesh.Scale = vt(rad,rad,rad)
- expart.Size = vt(1,1,1)
- expart.Transparency = 0
- expart.Anchored = true
- expart.Material = "Neon"
- expart.BrickColor = bc("White")
- expart.CFrame = par.CFrame
- partMesh2.Scale = vt(rad,rad,rad)
- expart2.Size = vt(1.15,1.15,1.15)
- expart2.Transparency = 0.5
- expart2.Anchored = true
- expart2.Material = "Neon"
- expart2.BrickColor = par.BrickColor
- expart2.CFrame = par.CFrame
- expart.CanCollide = false
- expart2.CanCollide = false
- MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
- local value = 1*rad/6.5
- for i = 0, 75 do
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
- expart2.CFrame = expart.CFrame
- value = value - 0.035*rad/5
- if value < 0 then
- value = 0
- expart.Transparency = expart.Transparency + 0.05
- expart2.Transparency = expart2.Transparency + 0.05
- end
- swait()
- end
- game:GetService("Debris"):AddItem(expart, 1)
- game:GetService("Debris"):AddItem(expart2, 1)
- end
- function AreaDanger(rad,par,mindam,maxdam)
- local expart = Instance.new("Part",char)
- local partMesh = Instance.new("SpecialMesh",expart)
- CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
- partMesh.MeshType = "Sphere"
- partMesh.Scale = vt(rad,rad,rad)
- expart.Size = vt(1,1,1)
- expart.Transparency = 0.5
- expart.Anchored = true
- expart.Material = "Neon"
- expart.CanCollide = false
- expart.BrickColor = par.BrickColor
- expart.CFrame = par.CFrame
- local value = 1*rad/5
- MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
- for i = 0, 14 do
- wait()
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- value = value - 0.035*rad
- if value < 0 then
- value = 0
- end
- end
- wait(0.25)
- CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
- wait(0.5)
- CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
- CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
- MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
- MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
- for i = 0, 14 do
- wait()
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- value = value - 0.035*rad/2
- end
- expart.Transparency = 1
- game:GetService("Debris"):AddItem(expart, 5)
- end
- function Swarmsplosions(negrad,rad,par,mindam,maxdam)
- CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
- CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
- MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
- MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
- end
- for i = 0, 24 do
- local expart = Instance.new("Part",char)
- expart.Transparency = 1
- expart.Anchored = true
- expart.CanCollide = false
- expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
- CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
- CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
- MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
- MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
- for i = 0, 9 do
- MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
- end
- game:GetService("Debris"):AddItem(expart, 2)
- wait(0.1)
- end
- end
- function EXterPlosion(par)
- CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
- CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
- CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
- MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
- MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
- MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
- end
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
- end
- end
- ----
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function groundwind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
- end
- rng:Destroy()
- end))
- end
- function CameraManager()
- if TwoD and not CamInterrupt then
- if Humanoid.Health > 0 then
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Scriptable"
- Humanoid.AutoRotate = false
- if Booleans.GyroUse then
- Directer.MaxTorque = Vec3(0, huge, 0)
- else
- Directer.MaxTorque = Vec3(0, 0, 0)
- end
- if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
- if Booleans.CamFollow then
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
- else
- CPart.Position = RootPart.Position
- end
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- end
- Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
- else
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- Controller.Disabled = false
- end
- end
- end
- function sphere(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function spherew(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", workspace)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 0
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder + 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMKw(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", workspace)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMKColor3(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.Color = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- end
- function sphereMKColor3HIT(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.Color = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- rng.Touched:Connect(function(HIT)
- -- if(game:GetService("Players"):FindFirstChild(HIT.Parent.Name)and HIT.Parent.Name ~= Player.Name)then
- -- game:GetService("Players"):FindFirstChild(HIT.Parent.Name).Character.Parent=nil
- -- end
- if HIT.Parent.Name ~= Player.Name and HIT.Parent.Name ~= "Character" then
- print(HIT.Parent.Name)
- HIT.Parent = nil
- end
- end)
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function dmg(dude)
- if dude.Name ~= Character then
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- targetted = nil
- CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local bld = Instance.new("ParticleEmitter",v)
- bld.LightEmission = 1
- bld.Texture = "rbxassetid://284205403"
- bld.Color = ColorSequence.new(Color3.new(1,1,1))
- bld.Rate = 50
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- bld.Speed = NumberRange.new(0,0)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- v.Color = Color3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.02
- end
- CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1)
- bld.Speed = NumberRange.new(1,5)
- bld.Acceleration = vt(0,10,0)
- wait(0.5)
- bld.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= Character then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceMouse2()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- local ModeOfGlitch = 1
- -- Functions are ready.
- storehumanoidWS = 16
- function Blink()
- for i = 0, 14 do
- PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
- end
- sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0)
- CameraEnshaking(2,10)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do
- if v:FindFirstChild('Head') then
- end
- end
- for i = 0, 14 do
- PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
- end
- sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function ExtinctiveHeartbreak()
- local targetted = nil
- if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- targetted = mouse.Target.Parent
- end
- if targetted ~= nil then
- attack = true
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- local originalpos = root.CFrame
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- hum.WalkSpeed = 0
- targetted.Head.Anchored = true
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- for i = 0,2,0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4)
- end
- coroutine.resume(coroutine.create(function()
- bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
- bld.LightEmission = 0.1
- bld.Texture = "rbxassetid://284205403"
- bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Acceleration = vt(0,-25,0)
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Speed = NumberRange.new(10,50)
- bld.EmissionDirection = "Front"
- bld.VelocitySpread = 25
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- end))
- coroutine.resume(coroutine.create(function()
- bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
- bld.LightEmission = 0.1
- bld.Texture = "rbxassetid://284205403"
- bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Acceleration = vt(0,-25,0)
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Speed = NumberRange.new(10,50)
- bld.EmissionDirection = "Front"
- bld.VelocitySpread = 25
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- end))
- CameraEnshaking(5,5)
- game:GetService("Debris"):AddItem(bld,3)
- dmg(targetted)
- CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1)
- for i = 0,1,0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
- end
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- root.CFrame = originalpos
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- bld.Enabled = false
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- end
- function MeteorStrike()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(65),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-27),math.rad(0),math.rad(0)),.4)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,-0.35)*angles(math.rad(70),math.rad(20),math.rad(0)),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 1,2)
- for i=1,20 do
- sphereMKCharge(5,-0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,10)
- swait()
- end
- swait(30)
- CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1)
- for i =1,20 do
- sphereMKw(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0)
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0)
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,30 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=Clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=Clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- for i =1,20 do
- sphereMKw(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0)
- end
- text.TextTransparency = 1
- text.TextStrokeTransparency = 1
- tr1.Enabled = false
- tr3.Enabled = false
- tr2.Enabled = false
- tr4.Enabled = false
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- tl4.Enabled = false
- spherew(5,"Add",Torso.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR)
- eff = false
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- local invtab = {}
- local function search(targ)
- if targ:IsA("BasePart") or targ:IsA("Decal") or targ:IsA("Texture") then
- table.insert(invtab,targ)
- end
- for i,v in pairs(targ:GetChildren()) do
- search(v)
- end
- end
- search(plr.Character)
- local frm = 0
- local frmcon
- frmcon = game:GetService("RunService").Heartbeat:connect(function()
- if frm < 10 then
- for i,v in pairs(invtab) do
- if v:IsA("BasePart") or v:IsA("Decal") or v:IsA("Texture") then
- v.Transparency = v.Transparency + 0.1
- end
- end
- frm = frm + 1
- else
- frmcon:disconnect()
- end
- end)
- swait(200)
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- tr1.Enabled = false
- tr2.Enabled = false
- tr3.Enabled = false
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- eff = true
- for i =1,20 do
- sphereMKw(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0)
- end
- spherew(5,"Add",Torso.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- local invtab = {}
- local function search(targ)
- if targ:IsA("BasePart") or targ:IsA("Decal") or targ:IsA("Texture") then
- table.insert(invtab,targ)
- end
- for i,v in pairs(targ:GetChildren()) do
- search(v)
- end
- end
- search(plr.Character)
- local frm = 0
- local frmcon
- frmcon = game:GetService("RunService").Heartbeat:connect(function()
- if frm < 10 then
- for i,v in pairs(invtab) do
- if v:IsA("BasePart") or v:IsA("Decal") or v:IsA("Texture") then
- v.Transparency = v.Transparency - 0.1
- end
- end
- frm = frm + 1
- else
- frmcon:disconnect()
- end
- end)
- swait(5)
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(65),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-27),math.rad(0),math.rad(0)),.4)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,-0.35)*angles(math.rad(70),math.rad(20),math.rad(0)),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://151304356", root, 5,1)
- MagniDamage(root, 30, 65,90, 0, "Normal")
- for i =1,20 do
- sphereMK(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0)
- end
- sphere(1,"Add",Torso.CFrame,vt(1,1,1),1,MAINRUINCOLOR)
- for i =1,20 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0)
- end
- swait(20)
- attack = false
- tr1.Enabled = true
- tr2.Enabled = true
- tr3.Enabled = true
- tr4.Enabled = true
- tr5.Enabled = true
- tr6.Enabled = true
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- tl4.Enabled = true
- tl5.Enabled = true
- tl6.Enabled = true
- end
- function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
- coroutine.resume(coroutine.create(function()
- local METEOR = IT("Model",Effects)
- METEOR.Name = "Meteorite"
- local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
- METEOR.PrimaryPart = CENTER
- local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
- PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- for i = 1, 15 do
- local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
- FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- end
- if ISDEBREE ~= true then
- METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
- else
- METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
- end
- local IMPACT = false
- CreateSound(463593339, CENTER, 10, 0.6)
- if SIZE >= 3.5 then
- for i = 1, MRANDOM(3,7) do
- SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
- end
- end
- for i = 1, 200 do
- Swait()
- local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
- if HITFLOOR == nil then
- local ORI = CENTER.Orientation
- METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
- else
- if HITFLOOR.Anchored == true then
- CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
- CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
- end
- IMPACT = true
- break
- end
- end
- if IMPACT == true then
- WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
- ApplyAoE(CENTER.Position,30*SIZE)
- end
- METEOR:remove()
- end))
- end
- tr1.Enabled = true
- tr2.Enabled = true
- tr3.Enabled = true
- tr4.Enabled = true
- tr5.Enabled = true
- tr6.Enabled = true
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- tl4.Enabled = true
- tl5.Enabled = true
- tl6.Enabled = true
- function FinalCalam()
- attack = true
- hum.WalkSpeed = 0
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(0,0,0)
- local scaled = 0.1
- local posid = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1)
- for i = 0, 5, 0.1 do
- swait()
- scaled = scaled - 0.001
- posid = posid - scaled
- orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
- orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled)
- sphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,10)
- PixelBlockNeg(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,2 + 0.1 * math.cos(sine / 10))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
- end
- swait(60)
- for i =1,3 do
- swait(30)
- CFuncs["Sound"].Create("rbxassetid://847061203", orb, 1,0.9)
- sphere(5,"Add",orb.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR)
- end
- swait(30)
- for i = 0, 2, 0.1 do
- swait()
- orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,2 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
- end
- swait(60)
- CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://151304356", workspace, 5,1)
- sphere(0.2,"Add",orb.CFrame,vt(10,10,10),5,MAINRUINCOLOR)
- sphere(0.5,"Add",orb.CFrame,vt(1,1,1),5,MAINRUINCOLOR)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- for i = 1,20 do
- sphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,MAINRUINCOLOR,0)
- for i = 0, 10 do
- PixelBlock(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,MAINRUINCOLOR,0)
- end
- end
- orb:Remove()
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function PureBomb()
- attack = true
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickColor.new("Toothpaste")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(0,0,0)
- local scaled = 0.1
- local posid = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1)
- for i = 0, 5, 0.1 do
- swait()
- scaled = scaled - 0.001
- posid = posid - scaled
- orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
- orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled)
- sphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,BrickColor.new("Toothpaste"),10)
- PixelBlockNeg(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,BrickColor.new("Toothpaste"),0)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
- end
- for i = 0, 2, 0.1 do
- swait()
- orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
- end
- coroutine.resume(coroutine.create(function()
- orb.Anchored = false
- CFuncs["Sound"].Create("rbxassetid://260433768", root, 1.25,1)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
- )
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*125
- bv.Parent = orb
- local hitted = false
- game:GetService("Debris"):AddItem(orb, 15)
- wait()
- local hit =orb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- CameraEnshaking(10,2.5)
- MagniDamage(orb, 65, 65,90, 0, "Normal")
- sphere(1,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),1,BrickColor.new("Toothpaste"))
- sphere(2,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),2,BrickColor.new("Toothpaste"))
- for i = 0, 49 do
- PixelBlock(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("Toothpaste"),0)
- end
- for i = 0, 9 do
- sphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("Toothpaste"),0)
- sphereMK(2,5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("Toothpaste"),0)
- end
- orb.Anchored = true
- orb.Transparency = 1
- wait(8)
- orb:Destroy()
- end
- end)
- end))
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(50)),.4)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.4)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(20),math.rad(50)),.4)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
- end
- attack = false
- end
- function ChaosGroundStrike()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
- CameraEnshaking(4,12)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random())
- sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random())
- sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100,0.1,100),0.01,BrickColor.random())
- for i = 0, 2, 0.1 do
- swait()
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
- RH.C0=Clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
- end
- attack = false
- end
- function ChaosGroundStrike2()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
- CameraEnshaking(4,12)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.new("Alder"))
- sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.new("Alder"))
- sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(250,0.1,250),0.01,BrickColor.new("Alder"))
- for i = 0, 2, 0.1 do
- swait()
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.new("Alder"),0)
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.new("Alder"),0)
- RH.C0=Clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
- end
- attack = false
- end
- function Starfall()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1)
- for i = 0, 5, 0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1)
- end
- local Overed = false
- CameraEnshaking(2,20)
- sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickColor.new("Toothpaste")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Remenant"
- orb.Material = "Neon"
- orb.CFrame = root.CFrame*CFrame.new(0,150,0)
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 1
- orb.TopSurface = 0
- orb.BottomSurface = 0
- hum.WalkSpeed = storehumanoidWS
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait(10)
- local lb = Instance.new("Part")
- lb.Color = MAINRUINCOLOR.Color
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(1,1,1)
- lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15)))
- lb.Anchored = false
- lb.Parent = char
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- thingery.Scale = vt(20,20,20)
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = lb.CFrame.lookVector*math.random(75,250)
- bv.Parent = lb
- sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if lb.Parent ~= nil and hitted == false then
- PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2)
- elseif lb.Parent == nil then
- break
- end
- end
- end))
- game:GetService("Debris"):AddItem(a, 0.1)
- coroutine.resume(coroutine.create(function()
- swait(1)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- lb.Transparency = 1
- lb.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7)
- CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75)
- CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85)
- MagniDamage(lb, 45, 45,85, 0, "Normal")
- CameraEnshaking(1,5)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- for i = 0, 9 do
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- end
- for i = 0, 49 do
- swait()
- MagniDamage(lb, 30, 2,4, 0, "Normal")
- PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
- end
- end
- end)
- end))
- end
- Overed = true
- orb:Destroy()
- end))
- attack = false
- end
- function StarfallEX()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1)
- for i = 0, 5, 0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1)
- end
- local Overed = false
- CameraEnshaking(2,20)
- sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickColor.new("Toothpaste")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Remenant"
- orb.Material = "Neon"
- orb.CFrame = root.CFrame*CFrame.new(0,150,0)
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 1
- orb.TopSurface = 0
- orb.BottomSurface = 0
- hum.WalkSpeed = storehumanoidWS
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait(10)
- local lb = Instance.new("Part")
- lb.Color = MAINRUINCOLOR.Color
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(1,1,1)
- lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15)))
- lb.Anchored = false
- lb.Parent = char
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- thingery.Scale = vt(20,20,20)
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = lb.CFrame.lookVector*math.random(75,250)
- bv.Parent = lb
- sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",lb.CFrame,vt(100,100,0),0.5,MAINRUINCOLOR)
- sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",lb.CFrame,vt(100,100,0),0.5,MAINRUINCOLOR)
- sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if lb.Parent ~= nil and hitted == false then
- PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2)
- PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2)
- elseif lb.Parent == nil then
- break
- end
- end
- end))
- game:GetService("Debris"):AddItem(a, 0.1)
- coroutine.resume(coroutine.create(function()
- swait(1)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- lb.Transparency = 1
- lb.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7)
- CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75)
- CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85)
- MagniDamage(lb, 45, 45,85, 0, "Normal")
- CameraEnshaking(10,5)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- for i = 0, 9 do
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- end
- for i = 0, 49 do
- swait()
- MagniDamage(lb, 30, 30, 60, 0, "Normal")
- PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
- PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
- PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
- end
- end
- end)
- end))
- end
- Overed = true
- orb:Destroy()
- end))
- attack = false
- end
- function StarDivision()
- attack = true
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.5)
- for i = 0, 2, 0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.6)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.6)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90)),.6)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-90)),.6)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.6)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.6)
- end
- local orb = Instance.new("Part", char)
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(2,2,2)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- sorb.CFrame.p, -- origin
- (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
- )
- local ignore = sorb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (sorb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*100
- bv.Parent = orb
- local hitted = false
- game:GetService("Debris"):AddItem(orb, 10)
- CFuncs["Sound"].Create("rbxassetid://376970418",orb, 1.5, 1.15)
- CFuncs["Sound"].Create("rbxassetid://633627961",orb, 1, 1.15)
- CFuncs["Sound"].Create("rbxassetid://1002081188", orb, 1, 1.15)
- CFuncs["Sound"].Create("rbxassetid://741272936", orb, 1, 1.15)
- CFuncs["Sound"].Create("rbxassetid://1192402877", orb, 1, 1.15)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if orb.Parent ~= nil and hitted == false then
- PixelBlockNeg(1,math.random(1,2),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,1,0.02,MAINRUINCOLOR,-2)
- elseif orb.Parent == nil then
- break
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- swait(1)
- orb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- game:GetService("Debris"):AddItem(orb, 5)
- orb.Transparency = 1
- orb.Anchored = true
- local elocacenter = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- elocacenter.Anchored = true
- elocacenter.CFrame = orb.CFrame
- elocacenter.Orientation = vt(0,0,0)
- local eloca1 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local eloca2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- eloca2.Anchored = true
- eloca2.CFrame = elocacenter.CFrame
- local eloca3 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- eloca3.Anchored = true
- eloca3.CFrame = elocacenter.CFrame
- local eloca4 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- eloca4.Anchored = true
- eloca4.CFrame = elocacenter.CFrame
- local lookavec = 0
- local speeds = 0
- CameraEnshaking(1,1)
- CFuncs["Sound"].Create("rbxassetid://419447292", elocacenter, 10,1)
- sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 99 do
- swait()
- lookavec = lookavec + 1
- speeds = speeds + 0.1
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- end
- for i = 0, 149 do
- swait()
- speeds = speeds + 0.1
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- end
- for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 125)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CameraEnshaking(7,30)
- MagniDamage(elocacenter, 225, 50,75, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://468991944", char, 4, 1)
- CFuncs["Sound"].Create("rbxassetid://533636230", char, 5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://421328847", char, 1,1)
- sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),-0.25,MAINRUINCOLOR)
- sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),0.5,MAINRUINCOLOR)
- sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- for i = 0, 24 do
- sphereMK(1,2,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(2,4,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75,-0.25,MAINRUINCOLOR,0)
- sphereMK(3,6,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,50,-0.25,MAINRUINCOLOR,0)
- sphereMK(4,8,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,25,-0.25,MAINRUINCOLOR,0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 499 do
- swait(1)
- MagniDamage(elocacenter, 90, 1,5, 0, "Normal")
- PixelBlockNeg(2,math.random(1,10),"Add",elocacenter.CFrame*CFrame.new(math.random(-75,75),0,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-30,30)),math.rad(math.random(-30,30)),math.rad(math.random(-30,30))),15,15,15,0.15,MAINRUINCOLOR,-5)
- end
- elocacenter:Destroy()
- eloca1:Destroy()
- eloca2:Destroy()
- eloca3:Destroy()
- eloca4:Destroy()
- end))
- end
- end)
- end))
- attack = false
- end
- function UniversalCollapse()
- attack = true
- local speedearn = 0
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1)
- for i = 0, 10, 0.1 do
- swait()
- speedearn = speedearn + 0.1
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- RH.C0=Clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CameraEnshaking(5,45)
- sphere(5,"Add",root.CFrame,vt(0,0,0),25,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://1177785010", char, 10, 1)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function ChaosBegone()
- attack = true
- local speedearn = 0
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 0.75)
- for i = 0, 10, 0.1 do
- swait()
- speedearn = speedearn + 0.1
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://438666141", char, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 7.5, 1)
- CameraEnshaking(5,25)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1*1000,BrickColor.random())
- sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2*1000,BrickColor.random())
- sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100*1000,0.1,100*1000),0.01,BrickColor.random())
- for i = 0, 3, 0.1 do
- swait()
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
- RH.C0=Clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
- end
- attack = false
- end
- function orb_spawn_norm(positted,timer,color,MagniBoost,min,max,volEx,ShakePower,volSummon)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = color
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orb.CFrame = positted
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1,1,1)
- CFuncs["Sound"].Create("rbxassetid://183763506", orb, volSummon, 1)
- sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.05,orb.BrickColor)
- --[[for i = 0, 2 do
- sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0)
- end]]--
- coroutine.resume(coroutine.create(function()
- wait(timer)
- CameraEnshaking(3,ShakePower)
- orb.Transparency = 1
- MagniDamage(orb, 3.5*MagniBoost, min,max, 0, "Normal")
- sphere(5,"Add",orb.CFrame,vt(1,1,1),0.1*MagniBoost,orb.BrickColor)
- --[[for i = 0, 4 do
- sphereMK(5,0.15*MagniBoost,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0)
- end]]--
- CFuncs["Sound"].Create("rbxassetid://192410089", orb, volEx, 0.7)
- wait(3)
- orb:Destroy()
- end))
- end
- function orb_spawn(positted,timer)
- local randomcol = math.random(1,2)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- if randomcol == 1 then
- orb.BrickColor = BrickColor.new("White")
- elseif randomcol == 2 then
- orb.BrickColor = BrickColor.new("Really black")
- end
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orb.CFrame = positted
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1,1,1)
- CFuncs["Sound"].Create("rbxassetid://183763506", orb, 1.5, 1)
- sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.025,orb.BrickColor)
- for i = 0, 2 do
- sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0)
- end
- coroutine.resume(coroutine.create(function()
- wait(timer)
- CameraEnshaking(3,2)
- orb.Transparency = 1
- MagniDamage(orb, 17.5, 10,50, 0, "Normal")
- sphere(5,"Add",orb.CFrame,vt(1,1,1),0.5,orb.BrickColor)
- for i = 0, 4 do
- sphereMK(5,0.65,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0)
- end
- CFuncs["Sound"].Create("rbxassetid://192410089", orb, 2, 0.7)
- wait(3)
- orb:Destroy()
- end))
- end
- function orb_spawn2(positted,timer)
- local randomcol = math.random(1,7)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- if randomcol == 1 then
- orb.BrickColor = BrickColor.new("White")
- elseif randomcol == 2 then
- orb.BrickColor = BrickColor.new("Really black")
- elseif randomcol == 3 then
- orb.BrickColor = BrickColor.new("Really red")
- elseif randomcol == 4 then
- orb.BrickColor = BrickColor.new("Really blue")
- elseif randomcol == 5 then
- orb.BrickColor = BrickColor.new("Deep orange")
- elseif randomcol == 6 then
- orb.BrickColor = BrickColor.new("Bright yellow")
- elseif randomcol == 7 then
- orb.BrickColor = BrickColor.new("Lime green")
- elseif randomcol == 8 then
- orb.BrickColor = BrickColor.new("Hot pink")
- end
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orb.CFrame = positted
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1,1,1)
- CFuncs["Sound"].Create("rbxassetid://183763506", orb, 1.5, 1)
- sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.025,orb.BrickColor)
- for i = 0, 2 do
- sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0)
- end
- coroutine.resume(coroutine.create(function()
- wait(timer)
- CameraEnshaking(3,2)
- orb.Transparency = 1
- MagniDamage(orb, 17.5, 10,50, 0, "Normal")
- sphere(5,"Add",orb.CFrame,vt(1,1,1),0.5,orb.BrickColor)
- for i = 0, 4 do
- sphereMK(5,0.65,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0)
- end
- CFuncs["Sound"].Create("rbxassetid://192410089", orb, 2, 0.7)
- wait(3)
- orb:Destroy()
- end))
- end
- function scattercorrupt()
- attack = true
- local rot = 0
- local randomrotations = math.random(1,2)
- local lookv = 2.5
- local power = 5
- sphere(1,"Add",root.CFrame,vt(1,100000,1),0.5,BrickColor.new("Royal purple"))
- sphere(1,"Add",root.CFrame,vt(1,1,1),0.75,BrickColor.new("Royal purple"))
- for i = 0, 9 do
- sphereMK(1,1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,45,-0.1,BrickColor.new("Royal purple"),0)
- end
- CFuncs["Sound"].Create("rbxassetid://180204650", char, 2.5, 0.6)
- CFuncs["Sound"].Create("rbxassetid://233856079", char, 1, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://239000203", char, 0.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://579687077", char, 0.5,0.5)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(0,-2.5,0)
- local rem = Instance.new("Part", char)
- rem.Anchored = true
- rem.CanCollide = false
- rem.FormFactor = 3
- rem.Name = "Ring"
- rem.Material = "Neon"
- rem.Size = Vector3.new(1, 1, 1)
- rem.Transparency = 1
- rem.TopSurface = 0
- rem.BottomSurface = 0
- rem.CFrame = hite.CFrame
- local rem2 = rem:Clone()
- rem2.Parent = char
- rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0)
- local rem3 = rem:Clone()
- rem3.Parent = char
- rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0)
- local rem4 = rem:Clone()
- rem4.Parent = char
- rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0)
- hite:Destroy()
- coroutine.resume(coroutine.create(function()
- for i = 0, 24 do
- swait(1)
- if randomrotations == 1 then
- rot = rot + 1
- elseif randomrotations == 2 then
- rot = rot - 1
- end
- power = power + 0.5
- lookv = lookv + 7.5
- rem.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(rot),0)
- rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0)
- rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0)
- rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0)
- orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
- orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
- orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
- orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
- end
- end))
- attack = false
- end
- function scattercorrupt2()
- attack = true
- local rot = 0
- local randomrotations = math.random(1,2)
- local lookv = 2.5
- local power = 5
- sphere(1,"Add",root.CFrame,vt(1,100000,1),0.5,BrickColor.new("Smoky grey"))
- sphere(1,"Add",root.CFrame,vt(1,1,1),0.75,BrickColor.new("Smoky grey"))
- for i = 0, 9 do
- sphereMK(1,1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,45,-0.1,BrickColor.new("Smoky grey"),0)
- end
- CFuncs["Sound"].Create("rbxassetid://180204650", char, 2.5, 0.6)
- CFuncs["Sound"].Create("rbxassetid://233856079", char, 1, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://239000203", char, 0.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://579687077", char, 0.5,0.5)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(0,-2.5,0)
- local rem = Instance.new("Part", char)
- rem.Anchored = true
- rem.CanCollide = false
- rem.FormFactor = 3
- rem.Name = "Ring"
- rem.Material = "Neon"
- rem.Size = Vector3.new(1, 1, 1)
- rem.Transparency = 1
- rem.TopSurface = 0
- rem.BottomSurface = 0
- rem.CFrame = hite.CFrame
- local rem2 = rem:Clone()
- rem2.Parent = char
- rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0)
- local rem3 = rem:Clone()
- rem3.Parent = char
- rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0)
- local rem4 = rem:Clone()
- rem4.Parent = char
- rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0)
- hite:Destroy()
- coroutine.resume(coroutine.create(function()
- for i = 0, 24 do
- swait(1)
- if randomrotations == 1 then
- rot = rot + 1
- elseif randomrotations == 2 then
- rot = rot - 1
- end
- power = power + 0.5
- lookv = lookv + 7.5
- rem.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(rot),0)
- rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0)
- rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0)
- rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0)
- orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector*lookv,3,BrickColor.new("Smoky grey"),power,25,75,10,power/5,7.5)
- orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector*lookv,3,BrickColor.new("Smoky grey"),power,25,75,10,power/5,7.5)
- orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector*lookv,3,BrickColor.new("Smoky grey"),power,25,75,10,power/5,7.5)
- orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector*lookv,3,BrickColor.new("Smoky grey"),power,25,75,10,power/5,7.5)
- end
- end))
- attack = false
- end
- function Meteor_Shower()
- ATTACK = true
- Rooted = false
- CreateSound(1368573150, RightArm, 3, 0.8)
- CreateSound(649634100, Torso, 10, 0.8)
- for i=0, 1.2, 0.1 / Animation_Speed do
- Swait()
- WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
- end
- local POS = Mouse.Hit.p
- CreateSound(463593339, Effects, 3, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- wait(MRANDOM(5,150)/100)
- scattercorrupt2(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
- end
- end))
- ATTACK = false
- Rooted = false
- end
- function yinyangi()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = root.CFrame.lookVector*175
- bv.Parent = root
- for Rotations = 0, 9 do
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(90)),.5)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(180)),.5)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(270)),.5)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(360)),.5)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- end
- bv:Destroy()
- attack = false
- end
- function yinyangi2()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = root.CFrame.lookVector*175
- bv.Parent = root
- for Rotations = 0, 9 do
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(90)),.5)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn2(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(180)),.5)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn2(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(270)),.5)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn2(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(360)),.5)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn2(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- end
- bv:Destroy()
- attack = false
- end
- function Wip()
- attack = true
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0,1,0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1,1,1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0,0,0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1,1,1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0,0,0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r/255,g/255,b/255)
- rngb:Destroy()
- --[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
- local scaled = 1
- for i = 0,5,0.1 do
- swait()
- scaled = scaled - 0.02
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
- orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end]]--
- for i = 0,5,0.1 do
- swait()
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1)
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("White")
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = Color3.new(r/255,g/255,b/255)
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part",Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Cool yellow")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a, 20)
- game:GetService("Debris"):AddItem(a2, 20)
- game:GetService("Debris"):AddItem(ba, 20)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,5*5,5*5)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,6*5,6*5)
- for i = 0,10,0.1 do
- swait()
- CameraEnshaking(1,5)
- a2.Color = Color3.new(r/255,g/255,b/255)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- msh.Scale = msh.Scale - vt(0,0.05*5,0.05*5)
- msh2.Scale = msh2.Scale - vt(0,0.06*5,0.06*5)
- sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
- sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
- MagniDamage(ba, 30, 500,60000, 0, "Normal")
- end
- a:Destroy()
- a2:Destroy()
- ba:Destroy()
- orb:Destroy()
- orbe:Destroy()
- attack = false
- end
- function HolyBarrier()
- attack = true
- shielding = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(30),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.4)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(-230),math.rad(-40)),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(120),math.rad(230),math.rad(40)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://240429289", root, 7, 1)
- stash = Instance.new("Model",workspace)
- local barrier = Instance.new("Part",stash)
- barrier.Anchored = true
- barrier.CanCollide = false
- barrier.Size = Vector3.new(20,20,20)
- barrier.CFrame = root.CFrame
- barrier.Transparency = 0.6
- barrier.BrickColor = MAINRUINCOLOR
- barrier.Material = Enum.Material.Neon
- barrier.Shape = Enum.PartType.Ball
- barrier.CFrame = root.CFrame
- sphere(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR)
- Torso.Anchored = true
- for i=1,50 do
- local p = Instance.new("Part",stash)
- p.Anchored = true
- p.Transparency = 1
- p.Size = Vector3.new(11,11,11)
- p.CFrame = root.CFrame * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360))
- end
- repeat
- swait(5)
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("White"),0)
- until shielding == false
- stash:Remove()
- Torso.Anchored = false
- shielding = false
- sphere(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR)
- attack = false
- end
- function Judgement()
- attack = true
- judgement = true
- hum.WalkSpeed = 0
- local p = Instance.new("Part",root)
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = MAINRUINCOLOR
- p.Material = Enum.Material.Neon
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,2,2)
- local targ = Instance.new("Part",root)
- targ.Anchored = true
- targ.Transparency = 1
- targ.CanCollide = false
- targ.Size = Vector3.new(1,1,1)
- targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
- local s = Instance.new("Sound",targ)
- s.SoundId = "https://roblox.com/asset/?id=115327352"
- s.Looped = true
- s.Pitch = 1.2
- s.Volume = 3
- spawn(function()
- swait(15)
- s:Play()
- end)
- CFuncs.Sound.Create("rbxassetid://1208650519", targ, 10, 1)
- for i = 1,15 do
- targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.05, MAINRUINCOLOR)
- sphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 7, -0.005, MAINRUINCOLOR, 0)
- m.Scale = m.Scale+Vector3.new(0,1,1)
- p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
- swait()
- end
- sphereMK(3, 0.2, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
- repeat
- targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
- sphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 3, 3, 15, -0.005, MAINRUINCOLOR, 0)
- sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.15, MAINRUINCOLOR)
- p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
- MagniDamage(targ, 25, 5, 8, 0, "Normal")
- swait()
- until judgement == false
- for i =1,15 do
- m.Scale = m.Scale-Vector3.new(1,1,1)
- p.Transparency = i / 15
- s.Pitch = s.Pitch - 0.4
- swait()
- end
- p:Destroy()
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function UniversalSpark()
- attack = true
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0,1,0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1,1,1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0,0,0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1,1,1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0,0,0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r/255,g/255,b/255)
- rngb:Destroy()
- --[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
- local scaled = 1
- for i = 0,5,0.1 do
- swait()
- scaled = scaled - 0.02
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
- orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end]]--
- for i = 0,5,0.1 do
- swait()
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://164178927", char, 1, 1)
- local xd= Instance.new("Sound",char)
- xd.SoundId = "rbxassetid://445796828"
- xd.Pitch = 0.75
- xd.Looped = true
- xd.Volume = 1.25
- xd:Play()
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Alder")
- a.Color = MAINRUINCOLOR.Color
- a.Material = "Neon"
- a.Transparency = 0.5
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = MAINRUINCOLOR.Color
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part",Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Cool yellow")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a, 60)
- game:GetService("Debris"):AddItem(a2, 60)
- game:GetService("Debris"):AddItem(ba, 60)
- outerscale = 0
- msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,0,0)
- msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,0,0)
- for i = 0,2,0.1 do
- swait()
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale*20,outerscale*20)
- msh.Scale = msh.Scale + vt(0,outerscale*15,outerscale*15)
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- for z = 0, 2 do
- for i = 0,4,0.1 do
- swait()
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
- msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
- outerscale = outerscale + 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- for i = 0,4,0.1 do
- swait()
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
- msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- end
- for i = 0,4,0.1 do
- swait()
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
- msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
- xd.Volume = xd.Volume - 0.025
- a.Transparency = a.Transparency + 0.025
- a2.Transparency = a2.Transparency + 0.025
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- xd:Destroy()
- a:Destroy()
- a2:Destroy()
- ba:Destroy()
- orb:Destroy()
- orbe:Destroy()
- attack = false
- end
- function trailall (something)
- tr(something)
- tl(something)
- end
- function tr (some)
- tr1.Enabled = some
- tr2.Enabled = some
- tr3.Enabled = some
- tr4.Enabled = some
- tr5.Enabled = some
- tr6.Enabled = some
- end
- function tl (thing)
- tl1.Enabled = thing
- tl2.Enabled = thing
- tl3.Enabled = thing
- tl4.Enabled = thing
- tl5.Enabled = thing
- tl6.Enabled = thing
- end
- function resetmode()
- for i, v in pairs(Wings:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- for i, v in pairs(Halo:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- rainbowmode = false
- chaosmode = false
- tr(true)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(false)
- ModeOfGlitch = 1
- storehumanoidWS = 16
- coroutine.resume(coroutine.create(function()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
- for i = 0,4,0.1 do
- swait()
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.5)
- RW.C0=Clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.5)
- LW.C0=Clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.5)
- end
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
- RecolorTextAndRename("Mayhem",Color3.new(0,0,0),Color3.new(1,0,0))
- CameraEnshaking(5,2.5)
- MAINRUINCOLOR = BrickColor.new("Really red")
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- end))
- if not skinmode then
- catearpart.BrickColor =BrickColor.new("Really red")
- RHe.BrickColor = BrickColor.new("Really red")
- catearpart.BrickColor =BrickColor.new("Really red")
- RHe2.BrickColor = BrickColor.new("Really red")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=Clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=Clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function startmode()
- if not skinmode then
- RHe2.BrickColor = BrickColor.new("Really red")
- for i, v in pairs(Wings:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- for i, v in pairs(Halo:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- rainbowmode = false
- chaosmode = false
- tr(true)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(false)
- ModeOfGlitch = 1
- storehumanoidWS = 16
- attack = false
- hum.WalkSpeed = 16
- RecolorTextAndRename("Mayhem",Color3.new(0,0,0),Color3.new(1,0,0))
- CameraEnshaking(5,2.5)
- --owner.Character.catear["CAT EAR PART"].BrickColor = BrickColor.new("Really red")
- catearpart.BrickColor =MAINRUINCOLOR
- MAINRUINCOLOR = BrickColor.new("Really red")
- RHe.BrickColor = BrickColor.new("Really red")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- startmode()
- function attackone()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-40)),0.2)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.2)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
- MagniDamage(hitb, 3, 10,30, 0, "Normal")
- hitb:Destroy()
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(70)),0.4)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-70)),.4)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(40)),0.2)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.2)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
- MagniDamage(hitb, 3, 10,30, 0, "Normal")
- hitb:Destroy()
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(-70)),0.4)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(70)),.4)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4)
- end
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.3)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-80)),.3)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- end
- local distlook = 5
- for i = 0, 4 do
- swait(2)
- CameraEnshaking(2,3)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame + root.CFrame.lookVector*distlook
- sphere(3,"Add",hite.CFrame,vt(0,0,0),0.15,MAINRUINCOLOR)
- sphere(6,"Add",hite.CFrame,vt(0,0,0),0.3,MAINRUINCOLOR)
- MagniDamage(hite, 10, 15,35, 0, "Normal")
- for i = 0, 2 do
- sphereMK(2,0.2,"Add",rarm.CFrame*CFrame.Angles(math.rad(-90+math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0)
- sphereMK(3,0.2,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0)
- sphereMK(6,0.35,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0)
- end
- CFuncs["Sound"].Create("rbxassetid://183763506", hite, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://178452221", hite, 0.25, 0.6)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 10
- end
- attack = false
- end
- ActiveGia = false
- function THEHELLITSTHATBIG()
- ActiveGia = true
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- for i = 0,1,0.1 do
- torsweld.C1=Clerp(torsweld.C1,cf(0,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- larmsweld.C1=Clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1)
- rarmsweld.C1=Clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1)
- llegsweld.C1=Clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- rlegsweld.C1=Clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- hedsweld.C1=Clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1)
- end
- CFuncs["Sound"].Create("rbxassetid://528589382", sectors, 5, 1)
- secrleg.Transparency = 0.5
- seclleg.Transparency = 0.5
- secrarm.Transparency = 0.5
- seclarm.Transparency = 0.5
- seched.Transparency = 0.5
- sectors.Transparency = 0.5
- for i = 0,25,0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=Clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=Clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=Clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=Clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=Clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=Clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- --[[secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1]]--
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function removelol()
- ActiveGia = false
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = Clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = Clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = Clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://528589274", sectors, 5, 1)
- for i = 0,25,0.1 do
- swait()
- secrleg.Transparency = secrleg.Transparency + 0.00225
- seclleg.Transparency = secrleg.Transparency
- secrarm.Transparency = secrleg.Transparency
- seclarm.Transparency = secrleg.Transparency
- seched.Transparency = secrleg.Transparency
- sectors.Transparency = secrleg.Transparency
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=Clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=Clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=Clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=Clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=Clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=Clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- CFuncs["Sound"].Create("rbxassetid://468991944", sectors, 10, 1)
- sphere(1,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(2,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(3,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function attackfour()
- attackthree()
- attackthree()
- attackthree()
- end
- function FinalCalamity()
- end
- function ANGEL()
- if not skinmode then
- ModeOfGlitch = 1802
- trailall(false)
- MAINRUINCOLOR = BrickColor.new("New Yeller")
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- RecolorTextAndRename("Angel",MAINRUINCOLOR.Color,MAINRUINCOLOR.Color)
- newThemeCust("rbxassetid://835120625",0,1,10)
- RHe.BrickColor = MAINRUINCOLOR
- catearpart.BrickColor =MAINRUINCOLOR
- RHe2.BrickColor = MAINRUINCOLOR
- tran = 1
- for i, v in pairs(Wings:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- end
- end
- for i, v in pairs(Halo:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = tran
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = tran
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = tran
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = tran
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = tran
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = tran
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = tran
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- Player.Chatted:connect(function(Message)
- if Message then
- print(Message)
- if string.sub(Message,1,12) == "easter_egg/" then
- print(Message)
- if string.sub(Message,12) == "password" then
- print(Message)
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=969129255"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1127624008"
- end
- end
- end
- end)
- function attackones()
- attack = true
- hum.WalkSpeed = 4
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, math.huge,math.huge, 0, "Normal",153092213)
- CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025)
- CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- end
- hitb:Destroy()
- attack = false
- hum.WalkSpeed = 24
- end
- function attacktwos()
- attack = true
- hum.WalkSpeed = 4
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-0.5,0.5,-0.25)*angles(math.rad(90),math.rad(0),math.rad(40)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, math.huge,math.huge, 0, "Normal",153092213)
- CFuncs["Sound"].Create("rbxassetid://200633281", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://161006195", rarmor, 1.5, 1.025)
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-90)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- attack = false
- hum.WalkSpeed = 24
- end
- --function attackthrees()
- --attack = true
- --hum.WalkSpeed = 4
- --for i = 0, 1, 0.1 do
- -- swait()
- -- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(0)),.2)
- --LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(5)),.2)
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(60)),.3)
- --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(53)),.3)
- --LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10)),.3)
- --weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- --end
- --for x = 0, 2 do
- --CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1, 1.05)
- --CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 1.5, 1.025)
- --local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- --hitb.Anchored = true
- --hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- --MagniDamage(hitb, 4, math.huge,math.huge, 0, "Normal",153092213)
- --for i = 0, 1, 0.6 do
- -- swait()
- --RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- --LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- --RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- --LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- --weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- --end
- --for i = 0, 1, 0.6 do
- -- swait()
- ---- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- ----LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- ----RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- ----Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- ----RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- ----LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- ----weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.3)
- --end
- --for i = 0, 1, 0.6 do
- -- swait()
- ---- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- ----LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- ----RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- ----Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- ----RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- ----LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- ----weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(-30),math.rad(270)),.3)
- --end
- --for i = 0, 1, 0.6 do
- -- swait()
- ----ref
- ----RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- ----LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- ----RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- ----Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- ----RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- ----LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- ----weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- --RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- --LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- --RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- --LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- --weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- --end
- --end
- --attack = false
- --hum.WalkSpeed = 24
- --end
- attacktype = 1
- attacktypes = 1
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- if equipped == false then
- attackone()
- else
- attacktype = 1
- attackones()
- end
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- if equipped == false then
- attacktwo()
- else
- attacktype = 1
- attacktwos()
- end
- elseif attack == false and attacktype == 3 then
- if equipped == false then
- attacktype = 4
- attackthree()
- -- else
- -- attacktype = 1
- -- attackthrees()
- end
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end)
- --keyst = ""
- --function keysto(key)
- -- keyst = ""..keyst .. key..""
- -- print(keyst)
- --end
- function ERRORRIPPER()
- --[[Sound = owner.Character["VIS"]
- print("Active error")
- VIS = false
- kan:Play()
- if Sound.IsPaused == false then
- Sound:Pause()
- end
- visdisplay.Transparency = 1]]
- scripterrorripper = true
- ModeOfGlitch = 333
- RecolorTextAndRename("ERROR RIPPER",Color3.new(0,0,0),Color3.new(0.35,0,1))
- newThemeCust("rbxassetid://723652641",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- RHe.BrickColor = MAINRUINCOLOR
- RHe2.BrickColor = MAINRUINCOLOR
- for i, v in pairs(Wings:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- for i, v in pairs(Halo:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- attack = false
- end
- end
- function LOVE()
- ModeOfGlitch = 180225471
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- rainbowmode = false
- chaosmode = false
- tr(true)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(true)
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- RecolorTextAndRename("LOVE",Color3.new(1,1,1),Color3.new(1,1,1))
- newTheme("rbxassetid://147930134",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Pink")
- RHe.BrickColor = MAINRUINCOLOR
- RHe2.BrickColor = MAINRUINCOLOR
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- end
- VIS = false
- function VISMODE()
- --[[ModeOfGlitch = 18022547
- VIS = true
- kan:Pause()
- RecolorTextAndRename("SOMETHING",Color3.new(255,255,255),Color3.new(255,255,255))
- RHe.BrickColor = BrickColor.new("White")
- MAINRUINCOLOR = BrickColor.new("White")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- print("END VIS MODE")]]
- print("VIS NOT WORK")
- end
- function LIGHTMAGIC()
- ModeOfGlitch = 15
- scripterrorripper = true
- trailall(true)
- MAINRUINCOLOR = BrickColor.new("Brick yellow")
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- RecolorTextAndRename("Light magic",Color3.new(98, 37, 209),Color3.new(0, 255, 0))
- newThemeCust("rbxassetid://1539245059",0,1,0)
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- end
- function Touhoumagic()
- ModeOfGlitch = 1968
- scripterrorripper = true
- trailall(true)
- MAINRUINCOLORr = BrickColor.new("Dark indigo")
- MAINRUINCOLORl = BrickColor.new("Lime green")
- tl1.Color = ColorSequence.new(MAINRUINCOLORl.Color)
- tl1.Name = "tl1"
- tl2.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tl3.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tl4.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tl5.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tl6.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tr1.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tr1.Name = "tr1"
- tr2.Color = ColorSequence.new(Color3.new(98, 37, 209))
- tr3.Color = ColorSequence.new(Color3.new(98, 37, 209))
- tr4.Color = ColorSequence.new(Color3.new(98, 37, 209))
- tr5.Color = ColorSequence.new(Color3.new(98, 37, 209))
- tr6.Color = ColorSequence.new(Color3.new(98, 37, 209))
- RecolorTextAndRename("Touhou magic",Color3.new(98, 37, 209),Color3.new(0, 255, 0))
- newThemeCust("rbxassetid://512289595",0,1,0.3)
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark indigo")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Lime green")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark indigo")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Lime green")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark indigo")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Lime green")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark indigo")
- v.Material = "Neon"
- end
- end
- end
- function Purity()
- ModeOfGlitch = 2
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- if not skinmode then
- rainbowmode = false
- chaosmode = false
- tr1.Enabled = true
- tr2.Enabled = true
- tr3.Enabled = true
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- RecolorTextAndRename("Purity",Color3.new(1,1,1),Color3.new(0,1,1))
- newTheme("rbxassetid://1539245059",0,1,0.3)
- MAINRUINCOLOR = BrickColor.new("Toothpaste")
- catearpart.BrickColor =MAINRUINCOLOR
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Pastel light blue")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Toothpaste")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function DivinePurity()
- newThemeCust("rbxassetid://544291208",0,1,1)
- attack = true
- hum.WalkSpeed = 0
- if not skinmode then
- MAINRUINCOLOR = BrickColor.new("Toothpaste")
- for i = 0, 24, 0.1 do
- swait()
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=Clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CameraEnshaking(1,1)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
- wait(0.000000000000000001)
- CameraEnshaking(1,2)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- wait(0.000000000000000001)
- CameraEnshaking(1,3)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- wait(0.000000000000000001)
- CameraEnshaking(10,5)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1)
- sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR)
- sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR)
- sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR)
- sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR)
- for i = 0, 49 do
- sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0)
- sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0)
- sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0)
- end
- ModeOfGlitch = 777
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- attack = false
- rainbowmode = false
- chaosmode = false
- tr1.Enabled = true
- tr2.Enabled = true
- tr3.Enabled = true
- tr4.Enabled = true
- tr5.Enabled = true
- tr6.Enabled = true
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- tl4.Enabled = true
- tl5.Enabled = true
- tl6.Enabled = true
- catearpart.BrickColor =MAINRUINCOLOR
- RecolorTextAndRename("Divine Purity",Color3.new(1,1,1),Color3.new(0,1,1))
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function Corruption()
- ModeOfGlitch = 3
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- if not skinmode then
- rainbowmode = false
- chaosmode = false
- trailall(false)
- tr(true)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(true)
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- RecolorTextAndRename("Corruption",Color3.new(0,0,0),Color3.new(0.35,0,1))
- newTheme("rbxassetid://1283869370",58.15,0.98,1.25)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- catearpart.BrickColor =MAINRUINCOLOR
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark indigo")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function ERORRRIPPERINTRO()
- attack = true
- hum.WalkSpeed = 0
- newThemeCust("rbxassetid://723652641",0,1,1)
- if not skinmode then
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- for i = 0, 24, 0.1 do
- swait()
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=Clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CameraEnshaking(1,1)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
- wait(0.000000000001)
- CameraEnshaking(1,2)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- wait(0.000000000001)
- CameraEnshaking(1,3)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- wait(0.0000000000001)
- CameraEnshaking(10,5)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1)
- sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR)
- sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR)
- sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR)
- sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR)
- for i = 0, 49 do
- sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0)
- sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0)
- sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0)
- end
- ModeOfGlitch = 333
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- attack= false
- chaosmode = false
- trailall(true)
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- scripterrorripper = true
- catearpart.BrickColor =MAINRUINCOLOR
- RecolorTextAndRename("ERROR RIPPER",Color3.new(0,0,0),Color3.new(0.35,0,1))
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function CHAOS()
- ModeOfGlitch = 4
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- if not skinmode then
- rainbowmode = false
- chaosmode = true
- trailall(false)
- tr(true)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(true)
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- RecolorTextAndRename("CHAOS",Color3.new(0,0,0),BrickColor.random().Color)
- newTheme("rbxassetid://1369263130",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Black")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function Divinity()
- ModeOfGlitch = 5
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- if not skinmode then
- rainbowmode = false
- chaosmode = false
- tr(true)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(true)
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- RecolorTextAndRename("Divinity",Color3.new(1,1,1),Color3.new(1,1,0.5))
- newTheme("rbxassetid://196678198",0,1.02,1)
- MAINRUINCOLOR = BrickColor.new("Bright yellow")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- catearpart.BrickColor =MAINRUINCOLOR
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cool yellow")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Bright yellow")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Bright yellow")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function Equinox()
- ModeOfGlitch = 6
- storehumanoidWS = 75
- hum.WalkSpeed = 75
- if not skinmode then
- rainbowmode = false
- chaosmode = false
- tr(true)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(true)
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- RecolorTextAndRename("Equinox",Color3.new(0,0,0),Color3.new(1,1,1))
- newTheme("rbxassetid://395351949",0,1,1)
- MAINRUINCOLOR = BrickColor.new("White")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function RAINBOW()
- ModeOfGlitch = 6127843
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- if not skinmode then
- rainbowmode = true
- chaosmode = false
- tr(true)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(true)
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- RecolorTextAndRename("RAINBOW",Color3.new(1,1,1),Color3.new(1,1,1))
- newTheme("rbxassetid://147930134",0,1,1)
- MAINRUINCOLOR = BrickColor.new("White")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function CALAMITY()
- ModeOfGlitch = 1000000
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- if not skinmode then
- rainbowmode = false
- chaosmode = false
- trailall(true)
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- tl4.Enabled = true
- tl5.Enabled = true
- tl6.Enabled = true
- RecolorTextAndRename("CALAMITY",Color3.new(0.25,0,1),Color3.new(0.5,0,1))
- newTheme("rbxassetid://1359036559",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Bright violet")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.25,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.45,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.Color = Color3.new(0.25,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function DIZZYFREDDBEAR()
- ModeOfGlitch = 34
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- if not skinmode then
- rainbowmode = false
- chaosmode = false
- trailall(true)
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- tl4.Enabled = true
- tl5.Enabled = true
- tl6.Enabled = true
- RecolorTextAndRename("DIZZYFREDDBEAR",Color3.new(0.25,0,1),Color3.new(0.5,0,1))
- newTheme("rbxassetid://1359036559",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Institutional white")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Color = Color3.new(0.25,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Color = Color3.new(0.45,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Color = Color3.new(0.25,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function CATASTROPHE()
- newThemeCust("rbxassetid://1504604335",0,1,1)
- if not skinmode then
- attack = true
- hum.WalkSpeed = 0
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- for i = 0, 24, 0.1 do
- swait()
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=Clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CameraEnshaking(1,1)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
- wait(0.000000000001)
- CameraEnshaking(1,2)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- wait(0.000000000001)
- CameraEnshaking(1,3)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- wait(0.0000000000001)
- CameraEnshaking(10,5)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1)
- sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR)
- sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR)
- sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR)
- sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR)
- for i = 0, 49 do
- sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0)
- sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0)
- sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0)
- end
- ModeOfGlitch = 12345678987654321
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- trailall(true)
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename("CATASTROPHE",Color3.new(0.5,0,1),Color3.new(0.75,0,1))
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- attack = false
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function DivineUniverse()
- newThemeCust("rbxassetid://247971190",0,1,1)
- if not skinmode then
- attack = true
- hum.WalkSpeed = 0
- MAINRUINCOLOR = BrickColor.new("Alder")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- for i = 0, 24, 0.1 do
- swait()
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=Clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CameraEnshaking(1,1)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
- wait(0.000000000001)
- CameraEnshaking(1,2)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- wait(0.000000000001)
- CameraEnshaking(1,3)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- wait(0.0000000000001)
- CameraEnshaking(10,5)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1)
- sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR)
- sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR)
- sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR)
- sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR)
- for i = 0, 49 do
- sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0)
- sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0)
- sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0)
- end
- ModeOfGlitch = 12345678987654322
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- trailall(true)
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename("Divine Universe",Color3.new(1,0,1),Color3.new(0.75,0,0.75))
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- attack = false
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function Distortion()
- newThemeCust("rbxassetid://143892575",0,1,1)
- if not skinmode then
- attack = true
- hum.WalkSpeed = 0
- MAINRUINCOLOR = BrickColor.new("Really black")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- for i = 0, 24, 0.1 do
- swait()
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=Clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CameraEnshaking(1,1)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
- wait(0.000000000001)
- CameraEnshaking(1,2)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- wait(0.000000000001)
- CameraEnshaking(1,3)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- wait(0.0000000000001)
- CameraEnshaking(10,5)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1)
- sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR)
- sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR)
- sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR)
- sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR)
- for i = 0, 49 do
- sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0)
- sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0)
- sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0)
- end
- ModeOfGlitch = 727
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename("Distortion",Color3.new(0.5,0.5,0.5),Color3.new(0.75,0.75,0.75))
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0.5,0.5)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0.5,0.5)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0.5,0.5)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0.5,0.5)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0.5,0.5)
- v.Material = "Neon"
- end
- attack = false
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- function DeStRuCtIoN()
- newThemeCust("rbxassetid://723652641",0,1,1)
- if not skinmode then
- attack = true
- hum.WalkSpeed = 0
- MAINRUINCOLOR = BrickColor.new("Crimson")
- RHe.BrickColor = MAINRUINCOLOR RHe2.BrickColor = MAINRUINCOLOR catearpart.BrickColor =MAINRUINCOLOR
- for i = 0, 24, 0.1 do
- swait()
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=Clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CameraEnshaking(1,1)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
- wait(0.000000000001)
- CameraEnshaking(1,2)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- wait(0.000000000001)
- CameraEnshaking(1,3)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- wait(0.0000000000001)
- CameraEnshaking(10,5)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1)
- sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR)
- sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR)
- sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR)
- sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR)
- for i = 0, 49 do
- sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0)
- sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0)
- sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0)
- end
- ModeOfGlitch = 666
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename("DeStRuCtIoN",Color3.new(1,0,0),Color3.new(0.75,0,0))
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(1,0,0)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(1,0,0)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(1,0,0)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(1,0,0)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(1,0,0)
- v.Material = "Neon"
- end
- attack = false
- end
- else
- RecolorTextAndRename(skinname,skincolor,skincolor)
- end
- end
- -------------slash down here
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function slash2(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function slash3(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://13425802"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://13425802"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function CreatePartane(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.05,0.05,0.05)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMeshne(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*20,y1*20,z1*20)
- return mesh
- end
- function CreateSpecialMeshne(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMeshne(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeldne(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- ----sword---
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model0.Name = "Sword"
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Weld5 = Instance.new("Weld")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Weld8 = Instance.new("Weld")
- Weld9 = Instance.new("Weld")
- Weld10 = Instance.new("Weld")
- Weld11 = Instance.new("Weld")
- Weld12 = Instance.new("Weld")
- Weld13 = Instance.new("Weld")
- Weld14 = Instance.new("Weld")
- Weld15 = Instance.new("Weld")
- Weld16 = Instance.new("Weld")
- Weld17 = Instance.new("Weld")
- Weld18 = Instance.new("Weld")
- Weld19 = Instance.new("Weld")
- Weld20 = Instance.new("Weld")
- Weld21 = Instance.new("Weld")
- Weld22 = Instance.new("Weld")
- Weld23 = Instance.new("Weld")
- Weld24 = Instance.new("Weld")
- Weld25 = Instance.new("Weld")
- Weld26 = Instance.new("Weld")
- Weld27 = Instance.new("Weld")
- Weld28 = Instance.new("Weld")
- Weld29 = Instance.new("Weld")
- Weld30 = Instance.new("Weld")
- Weld31 = Instance.new("Weld")
- Weld32 = Instance.new("Weld")
- Weld33 = Instance.new("Weld")
- Weld34 = Instance.new("Weld")
- Weld35 = Instance.new("Weld")
- Weld36 = Instance.new("Weld")
- Weld37 = Instance.new("Weld")
- Weld38 = Instance.new("Weld")
- Weld39 = Instance.new("Weld")
- Weld40 = Instance.new("Weld")
- Weld41 = Instance.new("Weld")
- Weld42 = Instance.new("Weld")
- Weld43 = Instance.new("Weld")
- Weld44 = Instance.new("Weld")
- Weld45 = Instance.new("Weld")
- Weld46 = Instance.new("Weld")
- Weld47 = Instance.new("Weld")
- Weld48 = Instance.new("Weld")
- Weld49 = Instance.new("Weld")
- Weld50 = Instance.new("Weld")
- Weld51 = Instance.new("Weld")
- Weld52 = Instance.new("Weld")
- Weld53 = Instance.new("Weld")
- Weld54 = Instance.new("Weld")
- Weld55 = Instance.new("Weld")
- Weld56 = Instance.new("Weld")
- Weld57 = Instance.new("Weld")
- Weld58 = Instance.new("Weld")
- Weld59 = Instance.new("Weld")
- Weld60 = Instance.new("Weld")
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- Weld87 = Instance.new("Weld")
- Weld88 = Instance.new("Weld")
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- Weld91 = Instance.new("Weld")
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- Weld94 = Instance.new("Weld")
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- Weld99 = Instance.new("Weld")
- Weld100 = Instance.new("Weld")
- Weld101 = Instance.new("Weld")
- Weld102 = Instance.new("Weld")
- Weld103 = Instance.new("Weld")
- Weld104 = Instance.new("Weld")
- Weld105 = Instance.new("Weld")
- Weld106 = Instance.new("Weld")
- Weld107 = Instance.new("Weld")
- Weld108 = Instance.new("Weld")
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- Weld110 = Instance.new("Weld")
- Weld111 = Instance.new("Weld")
- Weld112 = Instance.new("Weld")
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- Weld114 = Instance.new("Weld")
- Weld115 = Instance.new("Weld")
- Weld116 = Instance.new("Weld")
- Weld117 = Instance.new("Weld")
- Weld118 = Instance.new("Weld")
- Weld119 = Instance.new("Weld")
- Weld120 = Instance.new("Weld")
- Weld121 = Instance.new("Weld")
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- Weld125 = Instance.new("Weld")
- Weld126 = Instance.new("Weld")
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- Weld129 = Instance.new("Weld")
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- Weld141 = Instance.new("Weld")
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- Weld150 = Instance.new("Weld")
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- Weld157 = Instance.new("Weld")
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- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-0.612978518, 3.52787709, -14.4877329, 0.999985635, -0.00299202278, 0.00444748998, 0.00513700023, 0.297964603, -0.95456326, 0.00153088011, 0.95457232, 0.297975689)
- Part1.Orientation = Vector3.new(72.659996, 0.859999955, 0.98999995)
- Part1.Position = Vector3.new(-0.612978518, 3.52787709, -14.4877329)
- Part1.Rotation = Vector3.new(72.659996, 0.25, 0.170000002)
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part1.Velocity = Vector3.new(1.29135582e-08, 0.00246586069, 1.6969787e-07)
- Part1.Size = Vector3.new(0.275000006, 0.22512494, 0.42337501)
- Part1.Anchored = true
- Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.CanCollide = false
- Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.Material = Enum.Material.Metal
- Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.brickColor = BrickColor.new("Really black")
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh2.MeshType = Enum.MeshType.Brick
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(-0.608517408, 2.57421446, -14.2038746, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part3.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part3.Position = Vector3.new(-0.608517408, 2.57421446, -14.2038746)
- Part3.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Velocity = Vector3.new(1.6413172e-07, 0.00246645301, 2.15686623e-06)
- Part3.Size = Vector3.new(0.275000006, 0.315999985, 0.303375006)
- Part3.Anchored = true
- Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.CanCollide = false
- Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.Material = Enum.Material.Glass
- Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.brickColor = BrickColor.new("Really black")
- SpecialMesh4.Parent = Part3
- SpecialMesh4.Scale = Vector3.new(0.5, 1, 0.5)
- SpecialMesh4.MeshType = Enum.MeshType.Wedge
- Weld5.Name = "BTWeld"
- Weld5.Parent = Part3
- Weld5.C1 = CFrame.new(1.78813934e-06, -0.442868233, -0.256871939, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
- Weld5.Part0 = Part3
- Weld5.Part1 = Part441
- Weld5.part1 = Part441
- Weld6.Name = "BTWeld"
- Weld6.Parent = Part3
- Weld6.C1 = CFrame.new(2.8014183e-06, 0.12912178, 0.434119463, -1, -2.32830644e-10, 3.05299181e-08, 2.32830644e-10, 1.00000024, 1.80676579e-07, -3.2619937e-08, 1.76951289e-07, -1.00000024)
- Weld6.Part0 = Part3
- Weld6.Part1 = Part323
- Weld6.part1 = Part323
- Weld7.Name = "BTWeld"
- Weld7.Parent = Part3
- Weld7.C1 = CFrame.new(-3.09944153e-06, -0.192704201, -0.62885952, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
- Weld7.Part0 = Part3
- Weld7.Part1 = Part371
- Weld7.part1 = Part371
- Weld8.Name = "BTWeld"
- Weld8.Parent = Part3
- Weld8.C1 = CFrame.new(-2.86102295e-06, 0.0544996262, -0.312496185, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld8.Part0 = Part3
- Weld8.Part1 = Part167
- Weld8.part1 = Part167
- Weld9.Name = "BTWeld"
- Weld9.Parent = Part3
- Weld9.C1 = CFrame.new(3.63588333e-06, -2.63571262, -0.638117313, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld9.Part0 = Part3
- Weld9.Part1 = Part177
- Weld9.part1 = Part177
- Weld10.Name = "BTWeld"
- Weld10.Parent = Part3
- Weld10.C1 = CFrame.new(-2.98023224e-06, -0.077252388, -0.223499537, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld10.Part0 = Part3
- Weld10.Part1 = Part277
- Weld10.part1 = Part277
- Weld11.Name = "BTWeld"
- Weld11.Parent = Part3
- Weld11.C1 = CFrame.new(1.90734863e-06, -0.629117966, -0.531242609, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld11.Part0 = Part3
- Weld11.Part1 = Part427
- Weld11.part1 = Part427
- Weld12.Name = "BTWeld"
- Weld12.Parent = Part3
- Weld12.C1 = CFrame.new(3.87430191e-06, -1.56084347, -0.606865883, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld12.Part0 = Part3
- Weld12.Part1 = Part209
- Weld12.part1 = Part209
- Weld13.Name = "BTWeld"
- Weld13.Parent = Part3
- Weld13.C1 = CFrame.new(-1.66893005e-06, -0.394741058, 0.453120232, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
- Weld13.Part0 = Part3
- Weld13.Part1 = Part265
- Weld13.part1 = Part265
- Weld14.Name = "BTWeld"
- Weld14.Parent = Part3
- Weld14.C1 = CFrame.new(-3.51667404e-06, -3.62178516, 0.128079414, 1, 2.32830644e-10, -2.82076144e-07, 4.92436811e-08, -0.984807968, 0.173648342, -2.7945498e-07, -0.173648342, -0.984807968)
- Weld14.Part0 = Part3
- Weld14.Part1 = Part445
- Weld14.part1 = Part445
- Weld15.Name = "BTWeld"
- Weld15.Parent = Part3
- Weld15.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld15.Part0 = Part3
- Weld15.Part1 = Part175
- Weld15.part1 = Part175
- Weld16.Name = "BTWeld"
- Weld16.Parent = Part3
- Weld16.C1 = CFrame.new(-0.568752289, -0.0312482715, 1.24358273, -5.98374754e-08, -1.00000024, 0, -1, 5.93718141e-08, 3.27925591e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
- Weld16.Part0 = Part3
- Weld16.Part1 = Part433
- Weld16.part1 = Part433
- Weld17.Name = "BTWeld"
- Weld17.Parent = Part3
- Weld17.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld17.Part0 = Part3
- Weld17.Part1 = Part417
- Weld17.part1 = Part417
- Weld18.Name = "BTWeld"
- Weld18.Parent = Part3
- Weld18.C1 = CFrame.new(-3.09944153e-06, -0.364574432, -0.628859282, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
- Weld18.Part0 = Part3
- Weld18.Part1 = Part295
- Weld18.part1 = Part295
- Weld19.Name = "BTWeld"
- Weld19.Parent = Part3
- Weld19.C1 = CFrame.new(3.93390656e-06, -3.33387375, 1.42912102, -1, 2.08499841e-07, 7.08205334e-08, -1.35507435e-07, -0.838670611, 0.544639409, 1.75263267e-07, 0.544639468, 0.838670611)
- Weld19.Part0 = Part3
- Weld19.Part1 = Part165
- Weld19.part1 = Part165
- Weld20.Name = "BTWeld"
- Weld20.Parent = Part3
- Weld20.C1 = CFrame.new(1.78813934e-07, -3.38045502, 0.755048752, 1, 2.32830644e-10, -2.6903399e-07, -2.32830644e-10, -1.00000024, 8.7544322e-08, -2.71093086e-07, -9.12696123e-08, -1.00000024)
- Weld20.Part0 = Part3
- Weld20.Part1 = Part315
- Weld20.part1 = Part315
- Weld21.Name = "BTWeld"
- Weld21.Parent = Part3
- Weld21.C1 = CFrame.new(0.522247314, -0.031253159, 0.449784279, 2.578774e-06, -0.500000775, -0.866025329, 1, 2.96742655e-06, 1.26622399e-06, 1.93726737e-06, -0.866025329, 0.500000715)
- Weld21.Part0 = Part3
- Weld21.Part1 = Part457
- Weld21.part1 = Part457
- Weld22.Name = "BTWeld"
- Weld22.Parent = Part3
- Weld22.C1 = CFrame.new(-3.03983688e-06, -0.26757431, -0.628857851, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
- Weld22.Part0 = Part3
- Weld22.Part1 = Part363
- Weld22.part1 = Part363
- Weld23.Name = "BTWeld"
- Weld23.Parent = Part3
- Weld23.C1 = CFrame.new(-3.03983688e-06, 0.579193592, -0.519788742, 1, 2.08732672e-07, 7.35781214e-08, -9.66247171e-08, 0.707106471, -0.707107365, -1.97673216e-07, 0.707107365, 0.707106471)
- Weld23.Part0 = Part3
- Weld23.Part1 = Part429
- Weld23.part1 = Part429
- Weld24.Name = "BTWeld"
- Weld24.Parent = Part3
- Weld24.C1 = CFrame.new(3.57627869e-06, -2.7432127, -0.596743584, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld24.Part0 = Part3
- Weld24.Part1 = Part253
- Weld24.part1 = Part253
- Weld25.Name = "BTWeld"
- Weld25.Parent = Part3
- Weld25.C1 = CFrame.new(-5.96046448e-08, -0.0365514755, -0.0244483948, -1, 2.08383426e-07, 3.34477591e-07, -3.4889672e-07, -0.866025686, -0.49999994, 1.87254045e-07, -0.499999881, 0.866025686)
- Weld25.Part0 = Part3
- Weld25.Part1 = Part383
- Weld25.part1 = Part383
- Weld26.Name = "BTWeld"
- Weld26.Parent = Part3
- Weld26.C1 = CFrame.new(0.0437097549, -0.0312481523, 1.49426508, -1.02329068e-07, -0.707107306, -0.707106531, -1, -1.1047814e-07, 2.52499376e-07, -2.57976353e-07, 0.70710659, -0.707107306)
- Weld26.Part0 = Part3
- Weld26.Part1 = Part289
- Weld26.part1 = Part289
- Weld27.Name = "BTWeld"
- Weld27.Parent = Part3
- Weld27.C1 = CFrame.new(-0.390325546, -0.0312492251, 0.188101292, 1.53668225e-07, 0.866025686, 0.5, -1, 1.49011612e-07, 4.73319233e-08, -3.19560058e-08, -0.49999994, 0.866025686)
- Weld27.Part0 = Part3
- Weld27.Part1 = Part465
- Weld27.part1 = Part465
- Weld28.Name = "BTWeld"
- Weld28.Parent = Part3
- Weld28.C1 = CFrame.new(3.69548798e-06, 1.39622211, 0.606865406, -1, -8.95233825e-08, 3.02316039e-08, -8.91741365e-08, 1.00000024, -8.94069672e-08, -3.26745067e-08, -9.12696123e-08, -1.00000024)
- Weld28.Part0 = Part3
- Weld28.Part1 = Part325
- Weld28.part1 = Part325
- Weld29.Name = "BTWeld"
- Weld29.Parent = Part3
- Weld29.C1 = CFrame.new(-3.03983688e-06, -0.0283536911, -0.593729019, 1, 8.95233825e-08, 4.61641321e-08, -6.54254109e-08, 0.923879802, -0.382683307, -7.52625056e-08, 0.382683337, 0.923879921)
- Weld29.Part0 = Part3
- Weld29.Part1 = Part435
- Weld29.part1 = Part435
- Weld30.Name = "BTWeld"
- Weld30.Parent = Part3
- Weld30.C1 = CFrame.new(-2.98023224e-06, 0.0857448578, -0.331493855, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld30.Part0 = Part3
- Weld30.Part1 = Part297
- Weld30.part1 = Part297
- Weld31.Name = "BTWeld"
- Weld31.Parent = Part3
- Weld31.C1 = CFrame.new(2.98023224e-06, 0.0857439041, 0.434119463, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
- Weld31.Part0 = Part3
- Weld31.Part1 = Part403
- Weld31.part1 = Part403
- Weld32.Name = "BTWeld"
- Weld32.Parent = Part3
- Weld32.C1 = CFrame.new(3.69548798e-06, -1.12822342, -0.591116667, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld32.Part0 = Part3
- Weld32.Part1 = Part317
- Weld32.part1 = Part317
- Weld33.Name = "BTWeld"
- Weld33.Parent = Part3
- Weld33.C1 = CFrame.new(-3.57627869e-06, 1.17320824, 0.736830235, 1, -1.19092874e-07, 2.04781827e-07, -1.19325705e-07, -1.00000024, 2.68220901e-07, 2.03222953e-07, -2.68220901e-07, -1.00000024)
- Weld33.Part0 = Part3
- Weld33.Part1 = Part171
- Weld33.part1 = Part171
- Weld34.Name = "BTWeld"
- Weld34.Parent = Part3
- Weld34.C1 = CFrame.new(3.51667404e-06, -2.70561504, -1.06026649, -1, 1.18976459e-07, 3.69582267e-07, -1.82189979e-07, -0.984807968, -0.173648283, 3.45506123e-07, -0.173648298, 0.984807968)
- Weld34.Part0 = Part3
- Weld34.Part1 = Part251
- Weld34.part1 = Part251
- Weld35.Name = "BTWeld"
- Weld35.Parent = Part3
- Weld35.C1 = CFrame.new(0.568753242, -0.0312516689, 1.24358273, 1.1944212e-07, 1.00000024, 0, 1, -1.18976459e-07, -3.28123861e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
- Weld35.Part0 = Part3
- Weld35.Part1 = Part443
- Weld35.part1 = Part443
- Weld36.Name = "BTWeld"
- Weld36.Parent = Part3
- Weld36.C1 = CFrame.new(-0.00166904926, -3.09995842, -0.665301085, -1, -2.32830644e-10, 6.22057996e-08, -1.16415322e-10, -1.00000024, -6.14672899e-08, 6.45686669e-08, -5.77419996e-08, 1.00000024)
- Weld36.Part0 = Part3
- Weld36.Part1 = Part243
- Weld36.part1 = Part243
- Weld37.Name = "BTWeld"
- Weld37.Parent = Part3
- Weld37.C1 = CFrame.new(-1.3257277, -0.0312492847, 5.10531425, 9.66574589e-08, 0.0174533594, 0.999847949, -1, 2.08499841e-07, 9.1315087e-08, -2.07335688e-07, -0.999847949, 0.0174533576)
- Weld37.Part0 = Part3
- Weld37.Part1 = Part191
- Weld37.part1 = Part191
- Weld38.Name = "BTWeld"
- Weld38.Parent = Part3
- Weld38.C1 = CFrame.new(2.98023224e-06, -0.520121574, 0.565322638, -1, 2.08499841e-07, -1.4426405e-08, 1.87777914e-07, 0.923879921, 0.382683069, 9.12114047e-08, 0.382683039, -0.923879921)
- Weld38.Part0 = Part3
- Weld38.Part1 = Part459
- Weld38.part1 = Part459
- Weld39.Name = "BTWeld"
- Weld39.Parent = Part3
- Weld39.C1 = CFrame.new(-2.44379044e-06, 1.62276363, -0.980819702, 1, -3.87430191e-07, 3.99177225e-08, -1.89582352e-07, -0.569997728, -0.821646571, 3.3993274e-07, 0.821646512, -0.569997668)
- Weld39.Part0 = Part3
- Weld39.Part1 = Part327
- Weld39.part1 = Part327
- Weld40.Name = "BTWeld"
- Weld40.Parent = Part3
- Weld40.C1 = CFrame.new(3.69548798e-06, -1.7807188, -0.638116598, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld40.Part0 = Part3
- Weld40.Part1 = Part229
- Weld40.part1 = Part229
- Weld41.Name = "BTWeld"
- Weld41.Parent = Part3
- Weld41.C1 = CFrame.new(-2.98023224e-06, -0.170754433, -0.381493092, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld41.Part0 = Part3
- Weld41.Part1 = Part469
- Weld41.part1 = Part469
- Weld42.Name = "BTWeld"
- Weld42.Parent = Part3
- Weld42.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld42.Part0 = Part3
- Weld42.Part1 = Part169
- Weld42.part1 = Part169
- Weld43.Name = "BTWeld"
- Weld43.Parent = Part3
- Weld43.C1 = CFrame.new(1.84774399e-06, -0.227245331, -0.390619993, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld43.Part0 = Part3
- Weld43.Part1 = Part463
- Weld43.part1 = Part463
- Weld44.Name = "BTWeld"
- Weld44.Parent = Part3
- Weld44.C1 = CFrame.new(-1.84774399e-06, 0.916108131, -0.790865183, 1, -5.93718141e-08, 2.56368367e-08, 5.97210601e-08, 1.00000024, 5.96046448e-08, -2.29756552e-08, -5.77419996e-08, 1.00000024)
- Weld44.Part0 = Part3
- Weld44.Part1 = Part411
- Weld44.part1 = Part411
- Weld45.Name = "BTWeld"
- Weld45.Parent = Part3
- Weld45.C1 = CFrame.new(3.75509262e-06, -2.08321857, -0.731868029, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld45.Part0 = Part3
- Weld45.Part1 = Part475
- Weld45.part1 = Part475
- Weld46.Name = "BTWeld"
- Weld46.Parent = Part3
- Weld46.C1 = CFrame.new(0.00166875124, 3.12339592, -0.606613398, 1, -1.18976459e-07, -6.2136678e-08, 1.1944212e-07, 1.00000024, -8.94069672e-08, 6.48051355e-08, 9.12696123e-08, 1.00000024)
- Weld46.Part0 = Part3
- Weld46.Part1 = Part473
- Weld46.part1 = Part473
- Weld47.Name = "BTWeld"
- Weld47.Parent = Part3
- Weld47.C1 = CFrame.new(-0.246384621, -0.03125, 0.315700531, 8.35862011e-08, -0.965926051, 0.258819014, 1, 6.17001206e-08, -9.08512447e-08, 7.39237294e-08, 0.258818984, 0.965926111)
- Weld47.Part0 = Part3
- Weld47.Part1 = Part355
- Weld47.part1 = Part355
- Weld48.Name = "BTWeld"
- Weld48.Parent = Part3
- Weld48.C1 = CFrame.new(2.74181366e-06, 0.908480644, 0.621105194, -1, 3.87430191e-07, -2.68737494e-08, -1.25437509e-07, -0.382683992, -0.923879504, -3.67756002e-07, -0.923879564, 0.382684022)
- Weld48.Part0 = Part3
- Weld48.Part1 = Part341
- Weld48.part1 = Part341
- Weld49.Name = "BTWeld"
- Weld49.Parent = Part3
- Weld49.C1 = CFrame.new(1.96695328e-06, -0.43809557, 0.254676819, -1, 2.08499841e-07, 8.61909939e-08, -8.48667696e-08, -0.707106531, 0.707107365, 2.10478902e-07, 0.707107365, 0.707106471)
- Weld49.Part0 = Part3
- Weld49.Part1 = Part269
- Weld49.part1 = Part269
- Weld50.Name = "BTWeld"
- Weld50.Parent = Part3
- Weld50.C1 = CFrame.new(1.32572746, -0.0312505364, 5.10531616, -1.84201781e-07, -0.0174533594, -0.999847949, 1, -2.08499841e-07, -1.78890332e-07, -2.05705874e-07, -0.999847949, 0.0174533576)
- Weld50.Part0 = Part3
- Weld50.Part1 = Part379
- Weld50.part1 = Part379
- Weld51.Name = "BTWeld"
- Weld51.Parent = Part3
- Weld51.C1 = CFrame.new(1.7285347e-06, -0.242359161, -0.146375895, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
- Weld51.Part0 = Part3
- Weld51.Part1 = Part455
- Weld51.part1 = Part455
- Weld52.Name = "BTWeld"
- Weld52.Parent = Part3
- Weld52.C1 = CFrame.new(-3.03983688e-06, -0.143110275, -0.641388893, 1, 8.95233825e-08, 7.0387614e-08, -6.88014552e-08, 0.96592617, -0.258818775, -8.91450327e-08, 0.258818746, 0.96592623)
- Weld52.Part0 = Part3
- Weld52.Part1 = Part453
- Weld52.part1 = Part453
- Weld53.Name = "BTWeld"
- Weld53.Parent = Part3
- Weld53.C1 = CFrame.new(1.84774399e-06, -0.316618919, -0.362743855, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld53.Part0 = Part3
- Weld53.Part1 = Part425
- Weld53.part1 = Part425
- Weld54.Name = "BTWeld"
- Weld54.Parent = Part3
- Weld54.C1 = CFrame.new(-2.44379044e-06, 3.96811485, 0.642149091, 1, -2.08499841e-07, 1.92838343e-07, -1.85798854e-07, -0.993572116, -0.113202929, 2.13360181e-07, 0.113202937, -0.993572235)
- Weld54.Part0 = Part3
- Weld54.Part1 = Part241
- Weld54.part1 = Part241
- Weld55.Name = "BTWeld"
- Weld55.Parent = Part3
- Weld55.C1 = CFrame.new(-2.08616257e-06, 0.207164764, -0.535107613, 1, 2.08732672e-07, 7.35781214e-08, -2.08383426e-07, 1.00000024, 1.78813934e-07, -7.12225301e-08, -1.76951289e-07, 1.00000024)
- Weld55.Part0 = Part3
- Weld55.Part1 = Part321
- Weld55.part1 = Part321
- Weld56.Name = "BTWeld"
- Weld56.Parent = Part3
- Weld56.C1 = CFrame.new(0.3903265, -0.0312507153, 0.188101292, -2.43075192e-07, -0.866025627, -0.5, 1, -2.29571015e-07, -8.65911716e-08, -3.80096026e-08, -0.49999994, 0.866025686)
- Weld56.Part0 = Part3
- Weld56.Part1 = Part449
- Weld56.part1 = Part449
- Weld57.Name = "BTWeld"
- Weld57.Parent = Part3
- Weld57.C1 = CFrame.new(4.0832634, -0.0312500596, 2.68361759, -3.40398401e-07, -0.719340265, -0.694658279, 1, -3.15834768e-07, -1.60429408e-07, -1.03143975e-07, -0.694658279, 0.719340265)
- Weld57.Part0 = Part3
- Weld57.Part1 = Part261
- Weld57.part1 = Part261
- Weld58.Name = "BTWeld"
- Weld58.Parent = Part3
- Weld58.C1 = CFrame.new(3.87430191e-06, -2.97136497, -1.32431102, -1, 1.19092874e-07, 2.00954673e-07, -1.67870894e-07, -0.965925992, -0.258819073, 1.64814992e-07, -0.258819073, 0.965926111)
- Weld58.Part0 = Part3
- Weld58.Part1 = Part367
- Weld58.part1 = Part367
- Weld59.Name = "BTWeld"
- Weld59.Parent = Part3
- Weld59.C1 = CFrame.new(-3.21865082e-06, -0.0555143356, 0.74919796, 1, 2.08732672e-07, 1.05254003e-07, 7.4505806e-08, -0.707106292, 0.707107484, 2.20257789e-07, -0.707107544, -0.707106352)
- Weld59.Part0 = Part3
- Weld59.Part1 = Part179
- Weld59.part1 = Part179
- Weld60.Name = "BTWeld"
- Weld60.Parent = Part3
- Weld60.C1 = CFrame.new(0.854812145, -0.0312569141, 0.683163643, -7.71833584e-08, 0.707106531, -0.707107306, 1, 1.8987339e-07, 8.20728019e-08, 1.90921128e-07, -0.707107365, -0.707106531)
- Weld60.Part0 = Part3
- Weld60.Part1 = Part437
- Weld60.part1 = Part437
- Weld61.Name = "BTWeld"
- Weld61.Parent = Part3
- Weld61.C1 = CFrame.new(1.84774399e-06, -0.363491058, -0.331495762, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld61.Part0 = Part3
- Weld61.Part1 = Part365
- Weld61.part1 = Part365
- Weld62.Name = "BTWeld"
- Weld62.Parent = Part3
- Weld62.C1 = CFrame.new(-5.96046448e-08, -0.251069069, 0.0857863426, -1, 2.08499841e-07, 1.84947567e-07, -1.53202564e-07, -0.965926051, 0.258819163, 2.35246262e-07, 0.258819163, 0.96592617)
- Weld62.Part0 = Part3
- Weld62.Part1 = Part423
- Weld62.part1 = Part423
- Weld63.Name = "BTWeld"
- Weld63.Parent = Part3
- Weld63.C1 = CFrame.new(2.92062759e-06, 0.530877113, 0.384551048, -1, -2.32830644e-10, 1.16708179e-07, -1.19271135e-07, -1.01514161e-06, -1.00000024, -1.16415322e-10, -1.00000024, 1.01141632e-06)
- Weld63.Part0 = Part3
- Weld63.Part1 = Part421
- Weld63.part1 = Part421
- Weld64.Name = "BTWeld"
- Weld64.Parent = Part3
- Weld64.C1 = CFrame.new(3.81469727e-06, -1.63659573, -0.658368826, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld64.Part0 = Part3
- Weld64.Part1 = Part391
- Weld64.part1 = Part391
- Weld65.Name = "BTWeld"
- Weld65.Parent = Part3
- Weld65.C1 = CFrame.new(3.93390656e-06, -2.9557457, -1.37312269, -1, 1.19092874e-07, 2.00954673e-07, -1.67870894e-07, -0.965925992, -0.258819073, 1.64814992e-07, -0.258819073, 0.965926111)
- Weld65.Part0 = Part3
- Weld65.Part1 = Part419
- Weld65.part1 = Part419
- Weld66.Name = "BTWeld"
- Weld66.Parent = Part3
- Weld66.C1 = CFrame.new(-2.98023224e-07, 3.86712265, 0.467648745, 1, -2.08499841e-07, 1.92838343e-07, -1.85798854e-07, -0.993572116, -0.113202929, 2.13360181e-07, 0.113202937, -0.993572235)
- Weld66.Part0 = Part3
- Weld66.Part1 = Part415
- Weld66.part1 = Part415
- Weld67.Name = "BTWeld"
- Weld67.Parent = Part3
- Weld67.C1 = CFrame.new(-2.02655792e-06, 0.114692688, -0.875624657, 1, 2.08732672e-07, 7.35781214e-08, -2.19908543e-07, 0.965926111, 0.258818954, -1.55705493e-08, -0.258818954, 0.96592617)
- Weld67.Part0 = Part3
- Weld67.Part1 = Part193
- Weld67.part1 = Part193
- Weld68.Name = "BTWeld"
- Weld68.Parent = Part3
- Weld68.C1 = CFrame.new(1.84774399e-06, -0.820864677, -0.453119278, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld68.Part0 = Part3
- Weld68.Part1 = Part447
- Weld68.part1 = Part447
- Weld69.Name = "BTWeld"
- Weld69.Parent = Part3
- Weld69.C1 = CFrame.new(1.84774399e-06, -0.879114151, -0.453119278, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld69.Part0 = Part3
- Weld69.Part1 = Part329
- Weld69.part1 = Part329
- Weld70.Name = "BTWeld"
- Weld70.Parent = Part3
- Weld70.C1 = CFrame.new(-3.09944153e-06, 2.06479263, 0.744927168, 1, -1.19092874e-07, 2.05247488e-07, -1.07684173e-07, -0.998391926, -0.0566923842, 2.10064172e-07, 0.0566923767, -0.998391867)
- Weld70.Part0 = Part3
- Weld70.Part1 = Part213
- Weld70.part1 = Part213
- Weld71.Name = "BTWeld"
- Weld71.Parent = Part3
- Weld71.C1 = CFrame.new(-4.0832634, -0.0312493443, 2.68361759, 2.50991434e-07, 0.719340265, 0.694658279, -1, 2.34693289e-07, 1.15569492e-07, -7.84639269e-08, -0.694658279, 0.719340265)
- Weld71.Part0 = Part3
- Weld71.Part1 = Part257
- Weld71.part1 = Part257
- Weld72.Name = "BTWeld"
- Weld72.Parent = Part3
- Weld72.C1 = CFrame.new(1.84774399e-06, -0.227245331, -0.390619993, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld72.Part0 = Part3
- Weld72.Part1 = Part173
- Weld72.part1 = Part173
- Weld73.Name = "BTWeld"
- Weld73.Parent = Part3
- Weld73.C1 = CFrame.new(2.86102295e-06, 0.835924149, -0.142241955, -1, 3.27709131e-07, -1.37008101e-07, -1.36438757e-07, -0.707107067, -0.707106829, -3.27592716e-07, -0.707106769, 0.707107008)
- Weld73.Part0 = Part3
- Weld73.Part1 = Part361
- Weld73.part1 = Part361
- Weld74.Name = "BTWeld"
- Weld74.Parent = Part3
- Weld74.C1 = CFrame.new(-0.00166893005, 2.82995987, 0.726299524, -1, 1.18976459e-07, 1.49711923e-07, 1.1944212e-07, 1.00000024, 0, -1.52022039e-07, -1.86264515e-09, -1.00000024)
- Weld74.Part0 = Part3
- Weld74.Part1 = Part377
- Weld74.part1 = Part377
- Weld75.Name = "BTWeld"
- Weld75.Parent = Part3
- Weld75.C1 = CFrame.new(1.7285347e-06, 0.0122146606, -1.26963711, -1, -2.32830644e-10, 3.04902642e-07, -2.17230991e-07, -0.707107246, -0.70710665, 2.16532499e-07, -0.70710665, 0.707107186)
- Weld75.Part0 = Part3
- Weld75.Part1 = Part283
- Weld75.part1 = Part283
- Weld76.Name = "BTWeld"
- Weld76.Parent = Part3
- Weld76.C1 = CFrame.new(-2.86102295e-06, -0.724999189, 0.384550095, 1, -1.19092874e-07, -4.21059667e-08, 4.47653292e-08, 1.01514161e-06, 1.00000024, -1.19325705e-07, -1.00000024, 1.01327896e-06)
- Weld76.Part0 = Part3
- Weld76.Part1 = Part291
- Weld76.part1 = Part291
- Weld77.Name = "BTWeld"
- Weld77.Parent = Part3
- Weld77.C1 = CFrame.new(-8.94069672e-07, 4.09370422, 0.476376891, 1, -5.93718141e-08, 2.00789145e-07, -3.6903657e-08, -0.993572116, -0.113202639, 2.04046955e-07, 0.113202639, -0.993572235)
- Weld77.Part0 = Part3
- Weld77.Part1 = Part395
- Weld77.part1 = Part395
- Weld78.Name = "BTWeld"
- Weld78.Parent = Part3
- Weld78.C1 = CFrame.new(2.92062759e-06, -0.468894958, 0.574460983, -1, 2.08499841e-07, -3.86498868e-08, 1.92318112e-07, 0.965926051, 0.258818746, 8.94651748e-08, 0.258818746, -0.965926111)
- Weld78.Part0 = Part3
- Weld78.Part1 = Part451
- Weld78.part1 = Part451
- Weld79.Name = "BTWeld"
- Weld79.Parent = Part3
- Weld79.C1 = CFrame.new(1.90734863e-06, 0.962981224, 0.66424036, -1, 5.93718141e-08, 6.19384082e-08, 5.98374754e-08, 1.00000024, -8.94069672e-08, -6.48051355e-08, -9.12696123e-08, -1.00000024)
- Weld79.Part0 = Part3
- Weld79.Part1 = Part203
- Weld79.part1 = Part203
- Weld80.Name = "BTWeld"
- Weld80.Parent = Part3
- Weld80.C1 = CFrame.new(-1.93451118, -0.0312488079, -0.270594597, 1.53435394e-07, 0.998629808, 0.0523359701, -1, 1.53202564e-07, 4.08908818e-09, -2.91402102e-09, -0.0523359627, 0.998629689)
- Weld80.Part0 = Part3
- Weld80.Part1 = Part397
- Weld80.part1 = Part397
- Weld81.Name = "BTWeld"
- Weld81.Parent = Part3
- Weld81.C1 = CFrame.new(-1.90734863e-06, 0.382622719, -0.453119993, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld81.Part0 = Part3
- Weld81.Part1 = Part237
- Weld81.part1 = Part237
- Weld82.Name = "BTWeld"
- Weld82.Parent = Part3
- Weld82.C1 = CFrame.new(-1.90734863e-06, 1.7890873, 3.13711452, 1, 2.68220901e-07, 1.37593815e-07, 9.1502443e-08, -0.700908601, 0.713251352, 2.86381692e-07, -0.713251412, -0.700908601)
- Weld82.Part0 = Part3
- Weld82.Part1 = Part373
- Weld82.part1 = Part373
- Weld83.Name = "BTWeld"
- Weld83.Parent = Part3
- Weld83.C1 = CFrame.new(-3.57627869e-06, 1.17321014, 0.911328077, 1, -1.19092874e-07, 2.04781827e-07, -1.19325705e-07, -1.00000024, 2.68220901e-07, 2.03222953e-07, -2.68220901e-07, -1.00000024)
- Weld83.Part0 = Part3
- Weld83.Part1 = Part163
- Weld83.part1 = Part163
- Weld84.Name = "BTWeld"
- Weld84.Parent = Part3
- Weld84.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld84.Part0 = Part3
- Weld84.Part1 = Part281
- Weld84.part1 = Part281
- Weld85.Name = "BTWeld"
- Weld85.Parent = Part3
- Weld85.C1 = CFrame.new(-4.17232513e-07, 4.000597, -2.49560165, 1, -3.27709131e-07, 1.59834599e-07, -1.16531737e-07, -0.700910211, -0.713249803, 3.44938599e-07, 0.713249862, -0.700910151)
- Weld85.Part0 = Part3
- Weld85.Part1 = Part345
- Weld85.part1 = Part345
- Weld86.Name = "BTWeld"
- Weld86.Parent = Part3
- Weld86.C1 = CFrame.new(1.78813934e-06, -0.568753242, -1.01896238, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld86.Part0 = Part3
- Weld86.Part1 = Part399
- Weld86.part1 = Part399
- Weld87.Name = "BTWeld"
- Weld87.Parent = Part3
- Weld87.C1 = CFrame.new(3.69548798e-06, -2.28520775, -0.633616686, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld87.Part0 = Part3
- Weld87.Part1 = Part199
- Weld87.part1 = Part199
- Weld88.Name = "BTWeld"
- Weld88.Parent = Part3
- Weld88.C1 = CFrame.new(1.78813934e-06, -0.829603195, -0.33899641, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld88.Part0 = Part3
- Weld88.Part1 = Part219
- Weld88.part1 = Part219
- Weld89.Name = "BTWeld"
- Weld89.Parent = Part3
- Weld89.C1 = CFrame.new(-3.33786011e-06, -0.0132074356, 0.994934082, 1, 2.32830644e-10, 2.04248863e-07, -5.65778464e-08, -0.960049927, 0.279829443, 1.94384484e-07, -0.279829443, -0.960049987)
- Weld89.Part0 = Part3
- Weld89.Part1 = Part1
- Weld89.part1 = Part1
- Weld90.Name = "BTWeld"
- Weld90.Parent = Part3
- Weld90.C1 = CFrame.new(1.96695328e-06, 0.916108131, 0.907114267, -1, 5.93718141e-08, 6.19384082e-08, 5.98374754e-08, 1.00000024, -8.94069672e-08, -6.48051355e-08, -9.12696123e-08, -1.00000024)
- Weld90.Part0 = Part3
- Weld90.Part1 = Part275
- Weld90.part1 = Part275
- Weld91.Name = "BTWeld"
- Weld91.Parent = Part3
- Weld91.C1 = CFrame.new(-1.7285347e-06, -1.12285709, 0.789239883, 1, 2.32830644e-10, -1.49781044e-07, -1.16415322e-10, -1.00000024, -6.14672899e-08, -1.52112989e-07, 5.77419996e-08, -1.00000024)
- Weld91.Part0 = Part3
- Weld91.Part1 = Part233
- Weld91.part1 = Part233
- Weld92.Name = "BTWeld"
- Weld92.Parent = Part3
- Weld92.C1 = CFrame.new(3.03983688e-06, 0.303620577, 0.382497787, -1, -2.08732672e-07, 1.17877789e-07, -1.20393452e-07, -1.19395554e-06, -1.00000024, 2.08499841e-07, -1.00000024, 1.1920929e-06)
- Weld92.Part0 = Part3
- Weld92.Part1 = Part221
- Weld92.part1 = Part221
- Weld93.Name = "BTWeld"
- Weld93.Parent = Part3
- Weld93.C1 = CFrame.new(-0.522247314, -0.0312470198, 0.449783325, -2.65327981e-06, 0.500000775, 0.866025329, -1, -2.96032522e-06, -1.35692608e-06, 1.88592821e-06, -0.866025269, 0.500000715)
- Weld93.Part0 = Part3
- Weld93.Part1 = Part467
- Weld93.part1 = Part467
- Weld94.Name = "BTWeld"
- Weld94.Parent = Part3
- Weld94.C1 = CFrame.new(-3.4570694e-06, 1.39806747, 0.593937159, 1, -1.19092874e-07, 2.05247488e-07, -1.07684173e-07, -0.998391926, -0.0566924736, 2.09929567e-07, 0.0566924661, -0.998391867)
- Weld94.Part0 = Part3
- Weld94.Part1 = Part339
- Weld94.part1 = Part339
- Weld95.Name = "BTWeld"
- Weld95.Parent = Part3
- Weld95.C1 = CFrame.new(0.795685768, -0.0312509537, -0.711493969, -8.45175236e-08, -0.932008028, 0.362438083, 1, -8.89413059e-08, 5.51335688e-09, 2.98023224e-08, 0.362438083, 0.932008028)
- Weld95.Part0 = Part3
- Weld95.Part1 = Part401
- Weld95.part1 = Part401
- Weld96.Name = "BTWeld"
- Weld96.Parent = Part3
- Weld96.C1 = CFrame.new(3.93390656e-06, -1.17022419, -0.44987011, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld96.Part0 = Part3
- Weld96.Part1 = Part409
- Weld96.part1 = Part409
- Weld97.Name = "BTWeld"
- Weld97.Parent = Part3
- Weld97.C1 = CFrame.new(-2.92062759e-06, 2.3621769, 0.817341089, 1, -1.19092874e-07, 1.99657734e-07, -1.07917003e-07, -0.998391926, -0.0566924736, 2.04341632e-07, 0.0566924661, -0.998391867)
- Weld97.Part0 = Part3
- Weld97.Part1 = Part381
- Weld97.part1 = Part381
- Weld98.Name = "BTWeld"
- Weld98.Parent = Part3
- Weld98.C1 = CFrame.new(-0.431774139, -0.0312498212, 0.503154755, 7.72997737e-08, -0.70710665, 0.707107186, 1, 2.03726813e-08, -8.74406396e-08, 4.88944352e-08, 0.707107186, 0.70710665)
- Weld98.Part0 = Part3
- Weld98.Part1 = Part431
- Weld98.part1 = Part431
- Weld99.Name = "BTWeld"
- Weld99.Parent = Part3
- Weld99.C1 = CFrame.new(-3.15904617e-06, 0.420814514, 0.987199306, 1, -1.18976459e-07, 2.12703526e-07, -1.42492354e-07, -0.993572056, 0.1132036, 1.96479959e-07, -0.113203593, -0.993572116)
- Weld99.Part0 = Part3
- Weld99.Part1 = Part215
- Weld99.part1 = Part215
- Weld100.Name = "BTWeld"
- Weld100.Parent = Part3
- Weld100.C1 = CFrame.new(1.66893005e-06, -0.394741058, -0.312496424, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld100.Part0 = Part3
- Weld100.Part1 = Part231
- Weld100.part1 = Part231
- Weld101.Name = "BTWeld"
- Weld101.Parent = Part3
- Weld101.C1 = CFrame.new(0.431774139, -0.0312502384, 0.503154755, 1.21071935e-08, 0.70710665, -0.707107186, -1, 2.66591087e-08, 8.21273716e-09, 2.63098627e-08, 0.707107186, 0.70710665)
- Weld101.Part0 = Part3
- Weld101.Part1 = Part195
- Weld101.part1 = Part195
- Weld102.Name = "BTWeld"
- Weld102.Parent = Part3
- Weld102.C1 = CFrame.new(-2.98023224e-06, 0.52676487, 0.681500196, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
- Weld102.Part0 = Part3
- Weld102.Part1 = Part247
- Weld102.part1 = Part247
- Weld103.Name = "BTWeld"
- Weld103.Parent = Part3
- Weld103.C1 = CFrame.new(-3.33786011e-06, -0.982596397, -1.40651131, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld103.Part0 = Part3
- Weld103.Part1 = Part307
- Weld103.part1 = Part307
- Weld104.Name = "BTWeld"
- Weld104.Parent = Part3
- Weld104.C1 = CFrame.new(-0.0437107086, -0.0312517285, 1.4942646, 1.91503204e-07, 0.707107306, 0.70710659, 1, 2.29338184e-08, -2.9189323e-07, -2.23633833e-07, 0.707106531, -0.707107246)
- Weld104.Part0 = Part3
- Weld104.Part1 = Part259
- Weld104.part1 = Part259
- Weld105.Name = "BTWeld"
- Weld105.Parent = Part3
- Weld105.C1 = CFrame.new(3.87430191e-06, -3.31824732, 1.47011757, -1, 2.08499841e-07, 7.08205334e-08, -1.35507435e-07, -0.838670611, 0.544639409, 1.75263267e-07, 0.544639468, 0.838670611)
- Weld105.Part0 = Part3
- Weld105.Part1 = Part407
- Weld105.part1 = Part407
- Weld106.Name = "BTWeld"
- Weld106.Parent = Part3
- Weld106.C1 = CFrame.new(-0.795685768, -0.0312490463, -0.711493969, -4.88944352e-09, 0.932008028, -0.362438083, -1, 1.22236088e-08, 4.33428795e-08, 4.74974513e-08, 0.362438083, 0.932008028)
- Weld106.Part0 = Part3
- Weld106.Part1 = Part263
- Weld106.part1 = Part263
- Weld107.Name = "BTWeld"
- Weld107.Parent = Part3
- Weld107.C1 = CFrame.new(-3.69548798e-06, -3.00638485, 1.33266807, 1, -1.18976459e-07, -3.95668394e-07, -1.86846592e-07, -0.984807968, -0.173648164, -3.70942871e-07, 0.173648179, -0.984807909)
- Weld107.Part0 = Part3
- Weld107.Part1 = Part351
- Weld107.part1 = Part351
- Weld108.Name = "BTWeld"
- Weld108.Parent = Part3
- Weld108.C1 = CFrame.new(3.63588333e-06, -0.320664406, -1.40051842, -1, -2.32830644e-10, 3.04902642e-07, -2.17230991e-07, -0.707107246, -0.70710665, 2.16532499e-07, -0.70710665, 0.707107186)
- Weld108.Part0 = Part3
- Weld108.Part1 = Part331
- Weld108.part1 = Part331
- Weld109.Name = "BTWeld"
- Weld109.Parent = Part3
- Weld109.C1 = CFrame.new(4.17232513e-07, 0.449201822, 1.99047565, -1, 4.76720743e-07, 8.52196536e-08, -6.01830834e-08, 0.0566915721, -0.998391926, -4.81144525e-07, -0.998391926, -0.0566915721)
- Weld109.Part0 = Part3
- Weld109.Part1 = Part187
- Weld109.part1 = Part187
- Weld110.Name = "BTWeld"
- Weld110.Parent = Part3
- Weld110.C1 = CFrame.new(-2.86102295e-06, 2.36217117, 0.642843485, 1, -1.19092874e-07, 1.99657734e-07, -1.07800588e-07, -0.998391807, -0.0566924661, 2.0434527e-07, 0.0566924587, -0.998391867)
- Weld110.Part0 = Part3
- Weld110.Part1 = Part239
- Weld110.part1 = Part239
- Weld111.Name = "BTWeld"
- Weld111.Parent = Part3
- Weld111.C1 = CFrame.new(-3.64600945, -0.0312488079, -0.13107121, 1.57626346e-07, 0.994522154, 0.104528487, -1, 1.56695023e-07, 1.25419319e-08, -2.27009878e-09, -0.104528494, 0.994522214)
- Weld111.Part0 = Part3
- Weld111.Part1 = Part293
- Weld111.part1 = Part293
- Weld112.Name = "BTWeld"
- Weld112.Parent = Part3
- Weld112.C1 = CFrame.new(-1.84774399e-06, -0.363490105, 0.43412137, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
- Weld112.Part0 = Part3
- Weld112.Part1 = Part387
- Weld112.part1 = Part387
- Weld113.Name = "BTWeld"
- Weld113.Parent = Part3
- Weld113.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld113.Part0 = Part3
- Weld113.Part1 = Part471
- Weld113.part1 = Part471
- Weld114.Name = "BTWeld"
- Weld114.Parent = Part3
- Weld114.C1 = CFrame.new(5.96046448e-08, 0.289498925, 3.66633129, -1, 4.76720743e-07, 1.08511813e-07, -5.57629392e-08, 0.113202013, -0.993572295, -4.86383215e-07, -0.993572235, -0.113202013)
- Weld114.Part0 = Part3
- Weld114.Part1 = Part301
- Weld114.part1 = Part301
- Weld115.Name = "BTWeld"
- Weld115.Parent = Part3
- Weld115.C1 = CFrame.new(3.75509262e-06, -2.22058773, -0.638116837, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld115.Part0 = Part3
- Weld115.Part1 = Part389
- Weld115.part1 = Part389
- Weld116.Name = "BTWeld"
- Weld116.Parent = Part3
- Weld116.C1 = CFrame.new(-3.03983688e-06, 0.552669525, 1.01939201, 1, 2.32830644e-10, 1.78628397e-07, -6.84522092e-08, -0.922201097, 0.386711597, 1.62399374e-07, -0.386711597, -0.922201097)
- Weld116.Part0 = Part3
- Weld116.Part1 = Part255
- Weld116.part1 = Part255
- Weld117.Name = "BTWeld"
- Weld117.Parent = Part3
- Weld117.C1 = CFrame.new(-3.75509262e-06, -3.10320187, 0.522767544, 1, -1.19092874e-07, -3.84490704e-07, -8.49831849e-08, -0.996194959, 0.0871557072, -3.95724783e-07, -0.0871557146, -0.996194959)
- Weld117.Part0 = Part3
- Weld117.Part1 = Part299
- Weld117.part1 = Part299
- Weld118.Name = "BTWeld"
- Weld118.Parent = Part3
- Weld118.C1 = CFrame.new(-4.76837158e-07, -2.59509277, 3.90086365, -1, 3.87430191e-07, 3.84452505e-07, 5.47152013e-09, 0.713250041, -0.700909913, -5.47152013e-07, -0.700909972, -0.713250101)
- Weld118.Part0 = Part3
- Weld118.Part1 = Part461
- Weld118.part1 = Part461
- Weld119.Name = "BTWeld"
- Weld119.Parent = Part3
- Weld119.C1 = CFrame.new(-3.4570694e-06, 3.23180103, 0.775444984, 1, -1.19092874e-07, 2.05247488e-07, -1.07567757e-07, -0.998391926, -0.056692116, 2.10009603e-07, 0.0566921085, -0.998391867)
- Weld119.Part0 = Part3
- Weld119.Part1 = Part349
- Weld119.part1 = Part349
- Weld120.Name = "BTWeld"
- Weld120.Parent = Part3
- Weld120.C1 = CFrame.new(-0.854813099, -0.0312469006, 0.683163643, 1.75787136e-08, -0.707106531, 0.707107306, -1, -9.8021701e-08, -7.47404556e-08, 1.20606273e-07, -0.707107365, -0.707106531)
- Weld120.Part0 = Part3
- Weld120.Part1 = Part217
- Weld120.part1 = Part217
- Weld121.Name = "BTWeld"
- Weld121.Parent = Part3
- Weld121.C1 = CFrame.new(8.94069672e-07, 0.388443947, 0.0130519867, -1, 2.08383426e-07, 3.34477591e-07, -3.4889672e-07, -0.866025686, -0.49999994, 1.87254045e-07, -0.499999881, 0.866025686)
- Weld121.Part0 = Part3
- Weld121.Part1 = Part393
- Weld121.part1 = Part393
- Weld122.Name = "BTWeld"
- Weld122.Parent = Part3
- Weld122.C1 = CFrame.new(1.84774399e-06, -1.088727, -0.591116905, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld122.Part0 = Part3
- Weld122.Part1 = Part287
- Weld122.part1 = Part287
- Weld123.Name = "BTWeld"
- Weld123.Parent = Part3
- Weld123.C1 = CFrame.new(-2.98023224e-06, 0.291165352, -0.776105642, 1, 2.08732672e-07, 7.35781214e-08, -2.08383426e-07, 1.00000024, 1.78813934e-07, -7.12225301e-08, -1.76951289e-07, 1.00000024)
- Weld123.Part0 = Part3
- Weld123.Part1 = Part235
- Weld123.part1 = Part235
- Weld124.Name = "BTWeld"
- Weld124.Parent = Part3
- Weld124.C1 = CFrame.new(-1.78813934e-06, -0.316618919, 0.434119701, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
- Weld124.Part0 = Part3
- Weld124.Part1 = Part227
- Weld124.part1 = Part227
- Weld125.Name = "BTWeld"
- Weld125.Parent = Part3
- Weld125.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld125.Part0 = Part3
- Weld125.Part1 = Part375
- Weld125.part1 = Part375
- Weld126.Name = "BTWeld"
- Weld126.Parent = Part3
- Weld126.C1 = CFrame.new(1.1920929e-06, 0.194246531, 0.194999695, -1, -2.08732672e-07, 1.17877789e-07, -1.20393452e-07, -1.19395554e-06, -1.00000024, 2.08499841e-07, -1.00000024, 1.1920929e-06)
- Weld126.Part0 = Part3
- Weld126.Part1 = Part223
- Weld126.part1 = Part223
- Weld127.Name = "BTWeld"
- Weld127.Parent = Part3
- Weld127.C1 = CFrame.new(2.08616257e-06, 0.382621765, 0.593743563, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
- Weld127.Part0 = Part3
- Weld127.Part1 = Part347
- Weld127.part1 = Part347
- Weld128.Name = "BTWeld"
- Weld128.Parent = Part3
- Weld128.C1 = CFrame.new(3.87430191e-06, -3.59139156, -0.606614113, -1, 2.08383426e-07, 1.49542757e-07, -2.08732672e-07, -1.00000024, -5.96046448e-08, 1.52112989e-07, -5.77419996e-08, 1.00000024)
- Weld128.Part0 = Part3
- Weld128.Part1 = Part207
- Weld128.part1 = Part207
- Weld129.Name = "BTWeld"
- Weld129.Parent = Part3
- Weld129.C1 = CFrame.new(3.64600849, -0.0312508941, -0.13107121, -2.47033313e-07, -0.994522214, -0.104528487, 1, -2.45636329e-07, -2.16805347e-08, -2.28465069e-09, -0.104528487, 0.994522214)
- Weld129.Part0 = Part3
- Weld129.Part1 = Part273
- Weld129.part1 = Part273
- Weld130.Name = "BTWeld"
- Weld130.Parent = Part3
- Weld130.C1 = CFrame.new(-1.84774399e-06, -0.879115105, 0.593742847, 1, -1.19092874e-07, -2.13065505e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.15442924e-07, 5.77419996e-08, -1.00000024)
- Weld130.Part0 = Part3
- Weld130.Part1 = Part369
- Weld130.part1 = Part369
- Weld131.Name = "BTWeld"
- Weld131.Parent = Part3
- Weld131.C1 = CFrame.new(3.51667404e-06, 2.25183678, 0.638117313, -1, -8.95233825e-08, 3.02316039e-08, -8.92905518e-08, 1.00000024, 5.96046448e-08, -3.29036993e-08, 5.77419996e-08, -1.00000024)
- Weld131.Part0 = Part3
- Weld131.Part1 = Part285
- Weld131.part1 = Part285
- Weld132.Name = "BTWeld"
- Weld132.Parent = Part3
- Weld132.C1 = CFrame.new(1.93451023, -0.0312511921, -0.27059412, -2.42958777e-07, -0.998629749, -0.0523359664, 1, -2.42260285e-07, -8.10723577e-09, -2.90310709e-09, -0.0523359701, 0.998629689)
- Weld132.Part0 = Part3
- Weld132.Part1 = Part405
- Weld132.part1 = Part405
- Weld133.Name = "BTWeld"
- Weld133.Parent = Part3
- Weld133.C1 = CFrame.new(3.63588333e-06, -1.6542244, -0.638116837, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld133.Part0 = Part3
- Weld133.Part1 = Part359
- Weld133.part1 = Part359
- Weld134.Name = "BTWeld"
- Weld134.Parent = Part3
- Weld134.C1 = CFrame.new(-1.78813934e-06, 0.12912178, -0.362743616, 1, 2.32830644e-10, -1.18105163e-07, 2.32830644e-10, 1.00000024, 1.80676579e-07, 1.20164259e-07, -1.76951289e-07, 1.00000024)
- Weld134.Part0 = Part3
- Weld134.Part1 = Part183
- Weld134.part1 = Part183
- Weld135.Name = "BTWeld"
- Weld135.Parent = Part3
- Weld135.C1 = CFrame.new(-1.7285347e-06, 0.139364243, -0.256871939, 1, -1.18976459e-07, -1.49711923e-07, 1.1944212e-07, 1.00000024, 0, 1.52022039e-07, 1.86264515e-09, 1.00000024)
- Weld135.Part0 = Part3
- Weld135.Part1 = Part225
- Weld135.part1 = Part225
- Weld136.Name = "BTWeld"
- Weld136.Parent = Part3
- Weld136.C1 = CFrame.new(2.86102295e-06, 0.0545005798, 0.453119755, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
- Weld136.Part0 = Part3
- Weld136.Part1 = Part337
- Weld136.part1 = Part337
- Weld137.Name = "BTWeld"
- Weld137.Parent = Part3
- Weld137.C1 = CFrame.new(0.246384621, -0.0312500596, 0.315700054, 5.82076609e-09, 0.965926111, -0.258819044, -1, 2.29338184e-08, 6.17128535e-08, 6.73753675e-08, 0.258819014, 0.965926111)
- Weld137.Part0 = Part3
- Weld137.Part1 = Part245
- Weld137.part1 = Part245
- Weld138.Name = "BTWeld"
- Weld138.Parent = Part3
- Weld138.C1 = CFrame.new(-1.07288361e-06, 1.90734863e-06, 0.152749538, 1, -1.18976459e-07, -3.88215994e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -3.90531568e-07, 5.77419996e-08, -1.00000024)
- Weld138.Part0 = Part3
- Weld138.Part1 = Part309
- Weld138.part1 = Part309
- Weld139.Name = "BTWeld"
- Weld139.Parent = Part3
- Weld139.C1 = CFrame.new(-3.03983688e-06, 0.82331419, -0.458539009, 1, 2.08732672e-07, 7.35781214e-08, -9.66247171e-08, 0.707106471, -0.707107365, -1.97673216e-07, 0.707107365, 0.707106471)
- Weld139.Part0 = Part3
- Weld139.Part1 = Part181
- Weld139.part1 = Part181
- Weld140.Name = "BTWeld"
- Weld140.Parent = Part3
- Weld140.C1 = CFrame.new(-3.39746475e-06, -1.05464268, -1.43672371, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld140.Part0 = Part3
- Weld140.Part1 = Part333
- Weld140.part1 = Part333
- Weld141.Name = "BTWeld"
- Weld141.Parent = Part3
- Weld141.C1 = CFrame.new(0.0437097549, -0.0312481523, 1.49426508, -1.02329068e-07, -0.707107306, -0.707106531, -1, -1.1047814e-07, 2.52499376e-07, -2.57976353e-07, 0.70710659, -0.707107306)
- Weld141.Part0 = Part3
- Weld141.Part1 = Part249
- Weld141.part1 = Part249
- Weld142.Name = "BTWeld"
- Weld142.Parent = Part3
- Weld142.C1 = CFrame.new(1.84774399e-06, 1.04499984, 4.84788132, -1, -2.32830644e-10, 1.16708179e-07, -1.19271135e-07, -1.01514161e-06, -1.00000024, -1.16415322e-10, -1.00000024, 1.01141632e-06)
- Weld142.Part0 = Part3
- Weld142.Part1 = Part205
- Weld142.part1 = Part205
- Weld143.Name = "BTWeld"
- Weld143.Parent = Part3
- Weld143.C1 = CFrame.new(-3.03983688e-06, 0.591758728, 0.577001572, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
- Weld143.Part0 = Part3
- Weld143.Part1 = Part385
- Weld143.part1 = Part385
- Weld144.Name = "BTWeld"
- Weld144.Parent = Part3
- Weld144.C1 = CFrame.new(-0.568752289, -0.0312482715, 1.24358273, -5.98374754e-08, -1.00000024, 0, -1, 5.93718141e-08, 3.27925591e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
- Weld144.Part0 = Part3
- Weld144.Part1 = Part197
- Weld144.part1 = Part197
- Weld145.Name = "BTWeld"
- Weld145.Parent = Part3
- Weld145.C1 = CFrame.new(8.34465027e-07, 0.340940475, -0.537741661, -1, 2.08383426e-07, 3.34477591e-07, -1.24564394e-08, -0.866025329, 0.500000596, 3.95695679e-07, 0.500000596, 0.866025448)
- Weld145.Part0 = Part3
- Weld145.Part1 = Part357
- Weld145.part1 = Part357
- Weld146.Name = "BTWeld"
- Weld146.Parent = Part3
- Weld146.C1 = CFrame.new(-0.0784215927, -0.0312500596, 0.188100338, -2.43075192e-07, -0.866025627, -0.5, 1, -2.29571015e-07, -8.65911716e-08, -3.80096026e-08, -0.49999994, 0.866025686)
- Weld146.Part0 = Part3
- Weld146.Part1 = Part343
- Weld146.part1 = Part343
- Weld147.Name = "BTWeld"
- Weld147.Parent = Part3
- Weld147.C1 = CFrame.new(0.078420639, -0.0312501192, 0.188100815, 1.53668225e-07, 0.866025686, 0.5, -1, 1.49011612e-07, 4.73319233e-08, -3.19560058e-08, -0.49999994, 0.866025686)
- Weld147.Part0 = Part3
- Weld147.Part1 = Part353
- Weld147.part1 = Part353
- Weld148.Name = "BTWeld"
- Weld148.Parent = Part3
- Weld148.C1 = CFrame.new(-3.39746475e-06, -1.19873238, -1.4971447, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld148.Part0 = Part3
- Weld148.Part1 = Part313
- Weld148.part1 = Part313
- Weld149.Name = "BTWeld"
- Weld149.Parent = Part3
- Weld149.C1 = CFrame.new(-0.665288925, -0.0312472582, -0.400229454, 6.10016286e-08, 0.999914467, 0.0130897425, -1, 6.01867214e-08, 2.42216629e-08, 2.52284735e-08, -0.0130897434, 0.999914587)
- Weld149.Part0 = Part3
- Weld149.Part1 = Part211
- Weld149.part1 = Part211
- Weld150.Name = "BTWeld"
- Weld150.Parent = Part3
- Weld150.C1 = CFrame.new(1.78813934e-06, -0.22074604, -0.390618801, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld150.Part0 = Part3
- Weld150.Part1 = Part311
- Weld150.part1 = Part311
- Weld151.Name = "BTWeld"
- Weld151.Parent = Part3
- Weld151.C1 = CFrame.new(-3.39746475e-06, -1.12668896, -1.46693516, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld151.Part0 = Part3
- Weld151.Part1 = Part319
- Weld151.part1 = Part319
- Weld152.Name = "BTWeld"
- Weld152.Parent = Part3
- Weld152.C1 = CFrame.new(-3.03983688e-06, 0.522769928, 0.783498287, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
- Weld152.Part0 = Part3
- Weld152.Part1 = Part189
- Weld152.part1 = Part189
- Weld153.Name = "BTWeld"
- Weld153.Parent = Part3
- Weld153.C1 = CFrame.new(0.854812145, -0.0312569141, 0.683163643, -7.71833584e-08, 0.707106531, -0.707107306, 1, 1.8987339e-07, 8.20728019e-08, 1.90921128e-07, -0.707107365, -0.707106531)
- Weld153.Part0 = Part3
- Weld153.Part1 = Part271
- Weld153.part1 = Part271
- Weld154.Name = "BTWeld"
- Weld154.Parent = Part3
- Weld154.C1 = CFrame.new(1.78813934e-06, -0.589484215, -0.222372532, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
- Weld154.Part0 = Part3
- Weld154.Part1 = Part303
- Weld154.part1 = Part303
- Weld155.Name = "BTWeld"
- Weld155.Parent = Part3
- Weld155.C1 = CFrame.new(-2.44379044e-06, 1.74366188, -2.46923256, 1, -3.87313776e-07, -1.35698428e-07, -2.53145117e-07, -0.31730628, -0.948323369, 3.2375101e-07, 0.948323369, -0.31730631)
- Weld155.Part0 = Part3
- Weld155.Part1 = Part305
- Weld155.part1 = Part305
- Weld156.Name = "BTWeld"
- Weld156.Parent = Part3
- Weld156.C1 = CFrame.new(2.74181366e-06, 0.0869274139, -0.603420258, -1, 2.08499841e-07, 2.86032446e-07, 5.57629392e-08, -0.707106411, 0.707107425, 3.51225026e-07, 0.707107425, 0.707106411)
- Weld156.Part0 = Part3
- Weld156.Part1 = Part413
- Weld156.part1 = Part413
- Weld157.Name = "BTWeld"
- Weld157.Parent = Part3
- Weld157.C1 = CFrame.new(-1.25169754e-06, 2.73876762, 0.462646961, 1, -2.08499841e-07, 1.89578714e-07, -1.861481e-07, -0.993572116, -0.113202803, 2.0985317e-07, 0.113202795, -0.993572176)
- Weld157.Part0 = Part3
- Weld157.Part1 = Part267
- Weld157.part1 = Part267
- Weld158.Name = "BTWeld"
- Weld158.Parent = Part3
- Weld158.C1 = CFrame.new(8.94069672e-07, 0.443323135, -0.28379035, -1, 2.08383426e-07, 3.34477591e-07, -2.08732672e-07, -1.00000024, 1.78813934e-07, 3.36614903e-07, 1.80676579e-07, 1.00000024)
- Weld158.Part0 = Part3
- Weld158.Part1 = Part439
- Weld158.part1 = Part439
- Weld159.Name = "BTWeld"
- Weld159.Parent = Part3
- Weld159.C1 = CFrame.new(-2.98023224e-07, 2.46521568, 0.596743584, -1, -8.95233825e-08, 3.02316039e-08, -8.92905518e-08, 1.00000024, 5.96046448e-08, -3.29036993e-08, 5.77419996e-08, -1.00000024)
- Weld159.Part0 = Part3
- Weld159.Part1 = Part201
- Weld159.part1 = Part201
- Weld160.Name = "BTWeld"
- Weld160.Parent = Part3
- Weld160.C1 = CFrame.new(0.665288925, -0.0312529206, -0.400229454, -1.50408596e-07, -0.999914527, -0.0130897444, 1, -1.49477273e-07, -2.5913323e-08, 2.56950443e-08, -0.0130897444, 0.999914587)
- Weld160.Part0 = Part3
- Weld160.Part1 = Part279
- Weld160.part1 = Part279
- Weld161.Name = "BTWeld"
- Weld161.Parent = Part3
- Weld161.C1 = CFrame.new(-3.63588333e-06, 1.55414867, 1.9456358, 1, 8.95233825e-08, 2.22247763e-07, -4.30736691e-08, -0.843391299, 0.537300408, 2.34518666e-07, -0.537300348, -0.84339118)
- Weld161.Part0 = Part3
- Weld161.Part1 = Part335
- Weld161.part1 = Part335
- Weld162.Name = "BTWeld"
- Weld162.Parent = Part3
- Weld162.C1 = CFrame.new(8.34465027e-07, -3.73201656, 0.770674467, 1, 2.32830644e-10, -2.6903399e-07, -2.32830644e-10, -1.00000024, 8.7544322e-08, -2.71093086e-07, -9.12696123e-08, -1.00000024)
- Weld162.Part0 = Part3
- Weld162.Part1 = Part185
- Weld162.part1 = Part185
- Part163.Parent = Model0
- Part163.CFrame = CFrame.new(-0.611257851, 3.46313882, -15.394145, 0.999985635, -0.00162807317, 0.00510706799, 0.00513700349, 0.0189462826, -0.999807417, 0.00153099932, 0.999819279, 0.0189543739)
- Part163.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part163.Position = Vector3.new(-0.611257851, 3.46313882, -15.394145)
- Part163.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part163.Velocity = Vector3.new(2.31788153e-08, 0.0024639722, 3.04594494e-07)
- Part163.Size = Vector3.new(0.275000006, 0.84512496, 0.359375)
- Part163.Anchored = true
- Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.BrickColor = BrickColor.new("Really black")
- Part163.CanCollide = false
- Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.Material = Enum.Material.Metal
- Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.brickColor = BrickColor.new("Really black")
- SpecialMesh164.Parent = Part163
- SpecialMesh164.Scale = Vector3.new(0.349999994, 1, 0.5)
- SpecialMesh164.MeshType = Enum.MeshType.Brick
- Part165.Parent = Model0
- Part165.CFrame = CFrame.new(-0.617485046, 3.2590127, -10.6418428, -0.999985635, -0.00414685067, -0.00339615461, -0.00513672922, 0.560423911, 0.828190207, -0.00153109396, 0.828195751, -0.560437143)
- Part165.Orientation = Vector3.new(-55.9099998, -179.649994, -0.529999971)
- Part165.Position = Vector3.new(-0.617485046, 3.2590127, -10.6418428)
- Part165.Rotation = Vector3.new(-124.089996, -0.189999998, 179.759995)
- Part165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part165.Velocity = Vector3.new(5.55462663e-08, 0.00247387378, 7.29936687e-07)
- Part165.Size = Vector3.new(0.275000006, 0.4375, 0.25)
- Part165.Anchored = true
- Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.BrickColor = BrickColor.new("Really black")
- Part165.CanCollide = false
- Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.Material = Enum.Material.Metal
- Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.brickColor = BrickColor.new("Really black")
- SpecialMesh166.Parent = Part165
- SpecialMesh166.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh166.MeshType = Enum.MeshType.Brick
- Part167.Parent = Model0
- Part167.CFrame = CFrame.new(-0.610199153, 2.88768315, -14.1553068, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part167.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part167.Position = Vector3.new(-0.610199153, 2.88768315, -14.1553068)
- Part167.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part167.Velocity = Vector3.new(1.14426342e-07, 0.00246655382, 1.50368453e-06)
- Part167.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part167.Anchored = true
- Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.BrickColor = BrickColor.new("Really black")
- Part167.CanCollide = false
- Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.Material = Enum.Material.Glass
- Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.brickColor = BrickColor.new("Really black")
- SpecialMesh168.Parent = Part167
- SpecialMesh168.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh168.MeshType = Enum.MeshType.Wedge
- Part169.Parent = Model0
- Part169.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part169.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part169.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part169.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part169.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part169.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part169.Size = Vector3.new(0.275000006, 0.698124886, 0.534374952)
- Part169.Anchored = true
- Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.BrickColor = BrickColor.new("Really black")
- Part169.CanCollide = false
- Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.Material = Enum.Material.Neon
- Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.brickColor = BrickColor.new("Really black")
- SpecialMesh170.Parent = Part169
- SpecialMesh170.Scale = Vector3.new(0.452499986, 1, 1)
- SpecialMesh170.MeshType = Enum.MeshType.Cylinder
- Part171.Parent = Model0
- Part171.CFrame = CFrame.new(-0.610366702, 3.28867483, -15.3908367, 0.999985635, -0.00162807317, 0.00510706799, 0.00513700349, 0.0189462826, -0.999807417, 0.00153099932, 0.999819279, 0.0189543739)
- Part171.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part171.Position = Vector3.new(-0.610366702, 3.28867483, -15.3908367)
- Part171.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part171.Velocity = Vector3.new(5.08428144e-08, 0.00246397941, 6.68129019e-07)
- Part171.Size = Vector3.new(0.275000006, 0.84512496, 0.422374964)
- Part171.Anchored = true
- Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.BrickColor = BrickColor.new("Really black")
- Part171.CanCollide = false
- Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.Material = Enum.Material.Metal
- Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.brickColor = BrickColor.new("Really black")
- SpecialMesh172.Parent = Part171
- SpecialMesh172.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh172.MeshType = Enum.MeshType.Brick
- Part173.Parent = Model0
- Part173.CFrame = CFrame.new(-0.610880256, 2.96906447, -13.9840736, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part173.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part173.Position = Vector3.new(-0.610880256, 2.96906447, -13.9840736)
- Part173.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part173.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part173.Velocity = Vector3.new(1.01522062e-07, 0.00246691052, 1.33410845e-06)
- Part173.Size = Vector3.new(0.275000006, 0.239124984, 0.205375016)
- Part173.Anchored = true
- Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.BrickColor = BrickColor.new("Really black")
- Part173.CanCollide = false
- Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.Material = Enum.Material.Neon
- Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.brickColor = BrickColor.new("Really black")
- SpecialMesh174.Parent = Part173
- SpecialMesh174.Scale = Vector3.new(0.550000012, 1, 1)
- SpecialMesh174.MeshType = Enum.MeshType.Brick
- Part175.Parent = Model0
- Part175.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part175.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part175.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part175.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part175.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part175.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part175.Size = Vector3.new(0.275000006, 0.698124886, 0.372374952)
- Part175.Anchored = true
- Part175.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.BrickColor = BrickColor.new("Really black")
- Part175.CanCollide = false
- Part175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.Material = Enum.Material.Metal
- Part175.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part175.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.brickColor = BrickColor.new("Really black")
- SpecialMesh176.Parent = Part175
- SpecialMesh176.Scale = Vector3.new(0.455000013, 1, 1)
- SpecialMesh176.MeshType = Enum.MeshType.Cylinder
- Part177.Parent = Model0
- Part177.CFrame = CFrame.new(-0.616063476, 3.26214504, -11.5807333, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part177.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part177.Position = Vector3.new(-0.616063476, 3.26214504, -11.5807333)
- Part177.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part177.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part177.Velocity = Vector3.new(5.50495756e-08, 0.00247191754, 7.23409755e-07)
- Part177.Size = Vector3.new(0.275000006, 0.630125046, 0.280375004)
- Part177.Anchored = true
- Part177.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.BrickColor = BrickColor.new("Really black")
- Part177.CanCollide = false
- Part177.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.Material = Enum.Material.Metal
- Part177.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part177.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.brickColor = BrickColor.new("Really black")
- SpecialMesh178.Parent = Part177
- SpecialMesh178.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh178.MeshType = Enum.MeshType.Brick
- Part179.Parent = Model0
- Part179.CFrame = CFrame.new(-0.610621691, 3.13382888, -14.7050791, 0.999985635, -0.00476216245, 0.00246017892, 0.00513689732, 0.720368028, -0.693573177, 0.00153067347, 0.693575799, 0.720382154)
- Part179.Orientation = Vector3.new(43.9099998, 0.199999988, 0.409999996)
- Part179.Position = Vector3.new(-0.610621691, 3.13382888, -14.7050791)
- Part179.Rotation = Vector3.new(43.9099998, 0.140000001, 0.269999981)
- Part179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part179.Velocity = Vector3.new(7.53960734e-08, 0.0024654083, 9.90785111e-07)
- Part179.Size = Vector3.new(0.275000006, 0.221124932, 0.418375015)
- Part179.Anchored = true
- Part179.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.BrickColor = BrickColor.new("Really black")
- Part179.CanCollide = false
- Part179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.Material = Enum.Material.Metal
- Part179.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part179.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.brickColor = BrickColor.new("Really black")
- SpecialMesh180.Parent = Part179
- SpecialMesh180.Scale = Vector3.new(0.550000012, 1.04999995, 0.899999976)
- SpecialMesh180.MeshType = Enum.MeshType.Brick
- Part181.Parent = Model0
- Part181.CFrame = CFrame.new(-0.61356318, 3.48533392, -13.9631662, 0.999985635, 0.0047621401, -0.00246015727, 0.00513686566, -0.720367908, 0.693573296, 0.00153067405, -0.693575978, -0.720381975)
- Part181.Orientation = Vector3.new(-43.9099998, -179.800003, 179.589996)
- Part181.Position = Vector3.new(-0.61356318, 3.48533392, -13.9631662)
- Part181.Rotation = Vector3.new(-136.089996, -0.140000001, -0.269999981)
- Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part181.Velocity = Vector3.new(1.96594527e-08, 0.00246695359, 2.58346063e-07)
- Part181.Size = Vector3.new(0.275000006, 0.413124949, 0.622375011)
- Part181.Anchored = true
- Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.BrickColor = BrickColor.new("Really black")
- Part181.CanCollide = false
- Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.Material = Enum.Material.Metal
- Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.brickColor = BrickColor.new("Really black")
- SpecialMesh182.Parent = Part181
- SpecialMesh182.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh182.MeshType = Enum.MeshType.Brick
- Part183.Parent = Model0
- Part183.CFrame = CFrame.new(-0.610578179, 2.93933439, -14.0816517, 0.999985635, 0.00162795174, -0.00510674529, 0.005136678, -0.0189458355, 0.999807417, 0.00153088616, -0.999819279, -0.0189539269)
- Part183.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part183.Position = Vector3.new(-0.610578179, 2.93933439, -14.0816517)
- Part183.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part183.Velocity = Vector3.new(1.06236229e-07, 0.00246670726, 1.39605754e-06)
- Part183.Size = Vector3.new(0.275000006, 0.252000004, 0.213375002)
- Part183.Anchored = true
- Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.BrickColor = BrickColor.new("Really black")
- Part183.CanCollide = false
- Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.Material = Enum.Material.Metal
- Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.brickColor = BrickColor.new("Really black")
- SpecialMesh184.Parent = Part183
- SpecialMesh184.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh184.MeshType = Enum.MeshType.Wedge
- Part185.Parent = Model0
- Part185.CFrame = CFrame.new(-0.61852932, 3.41544771, -10.4871407, 0.999985635, -0.00162795314, 0.00510659395, 0.00513652712, 0.0189461038, -0.999807417, 0.00153088907, 0.999819279, 0.0189541951)
- Part185.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part185.Position = Vector3.new(-0.61852932, 3.41544771, -10.4871407)
- Part185.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part185.Velocity = Vector3.new(3.07410488e-08, 0.00247419602, 4.03969523e-07)
- Part185.Size = Vector3.new(0.270000011, 0.21875, 0.234375)
- Part185.Anchored = true
- Part185.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.BrickColor = BrickColor.new("Really black")
- Part185.CanCollide = false
- Part185.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.Material = Enum.Material.Metal
- Part185.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part185.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.brickColor = BrickColor.new("Really black")
- SpecialMesh186.Parent = Part185
- SpecialMesh186.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh186.MeshType = Enum.MeshType.Wedge
- Part187.Parent = Model0
- Part187.CFrame = CFrame.new(-0.608188927, 3.09825993, -16.1759663, -0.999985635, 0.00519088237, -0.00133629935, -0.0051367199, -0.999273539, -0.0377651006, -0.0015313623, -0.0377576947, 0.999285877)
- Part187.Orientation = Vector3.new(2.15999985, -0.0799999982, -179.709991)
- Part187.Position = Vector3.new(-0.608188927, 3.09825993, -16.1759663)
- Part187.Rotation = Vector3.new(2.15999985, -0.0799999982, -179.699997)
- Part187.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part187.Velocity = Vector3.new(8.10360774e-08, 0.00246234378, 1.06490097e-06)
- Part187.Size = Vector3.new(0.275000006, 0.235124931, 1.6693753)
- Part187.Anchored = true
- Part187.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.BrickColor = BrickColor.new("Really black")
- Part187.CanCollide = false
- Part187.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.Material = Enum.Material.Metal
- Part187.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part187.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.brickColor = BrickColor.new("Really black")
- SpecialMesh188.Parent = Part187
- SpecialMesh188.Scale = Vector3.new(0.400000006, 1.04999995, 1)
- SpecialMesh188.MeshType = Enum.MeshType.Brick
- Part189.Parent = Model0
- Part189.CFrame = CFrame.new(-0.611664593, 3.3476572, -14.7413998, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
- Part189.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part189.Position = Vector3.new(-0.611664593, 3.3476572, -14.7413998)
- Part189.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part189.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part189.Velocity = Vector3.new(4.14902424e-08, 0.00246533239, 5.45226158e-07)
- Part189.Size = Vector3.new(0.275000006, 0.480124891, 0.214375019)
- Part189.Anchored = true
- Part189.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.BrickColor = BrickColor.new("Really black")
- Part189.CanCollide = false
- Part189.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.Material = Enum.Material.Neon
- Part189.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part189.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.brickColor = BrickColor.new("Really black")
- SpecialMesh190.Parent = Part189
- SpecialMesh190.Scale = Vector3.new(0.449999988, 1, 0.100000001)
- SpecialMesh190.MeshType = Enum.MeshType.Brick
- Part191.Parent = Model0
- Part191.CFrame = CFrame.new(-0.637731671, 3.71308732, -19.354105, -0.0050775772, -0.999985635, -0.00171704381, 0.999324501, -0.00513670873, 0.0363931209, -0.0364014208, -0.00153109431, 0.999336243)
- Part191.Orientation = Vector3.new(-2.08999991, -0.099999994, 90.2900009)
- Part191.Position = Vector3.new(-0.637731671, 3.71308732, -19.354105)
- Part191.Rotation = Vector3.new(-2.08999991, -0.099999994, 90.2900009)
- Part191.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part191.Velocity = Vector3.new(-1.64544822e-08, 0.00245571672, -2.16228841e-07)
- Part191.Size = Vector3.new(0.210000038, 0.200000003, 0.285374999)
- Part191.Anchored = true
- Part191.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.BrickColor = BrickColor.new("Really black")
- Part191.CanCollide = false
- Part191.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.Material = Enum.Material.Neon
- Part191.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part191.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.brickColor = BrickColor.new("Really black")
- SpecialMesh192.Parent = Part191
- SpecialMesh192.Scale = Vector3.new(0.5, 0.300000012, 0.5)
- SpecialMesh192.MeshType = Enum.MeshType.Wedge
- Part193.Parent = Model0
- Part193.CFrame = CFrame.new(-0.613232374, 3.39655375, -13.8819904, 0.999985635, 0.000250508543, -0.00535421353, 0.00513686566, 0.240468621, 0.97064352, 0.00153067405, -0.970657051, 0.240463868)
- Part193.Orientation = Vector3.new(-76.0800018, -1.27999997, 1.22000003)
- Part193.Position = Vector3.new(-0.613232374, 3.39655375, -13.8819904)
- Part193.Rotation = Vector3.new(-76.0899963, -0.310000002, -0.00999999978)
- Part193.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part193.Velocity = Vector3.new(3.37369386e-08, 0.00246712286, 4.43339275e-07)
- Part193.Size = Vector3.new(0.275000006, 0.422124922, 0.412375003)
- Part193.Anchored = true
- Part193.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.BrickColor = BrickColor.new("Really black")
- Part193.CanCollide = false
- Part193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.Material = Enum.Material.Metal
- Part193.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part193.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.brickColor = BrickColor.new("Really black")
- SpecialMesh194.Parent = Part193
- SpecialMesh194.Scale = Vector3.new(0.5, 1.04999995, 0.5)
- SpecialMesh194.MeshType = Enum.MeshType.Brick
- Part195.Parent = Model0
- Part195.CFrame = CFrame.new(-0.640585661, 2.53611565, -13.5419912, 0.00476224814, -0.999985635, -0.00245993445, -0.72036773, -0.00513678836, 0.693573475, -0.693576157, -0.00153091096, -0.720381796)
- Part195.Orientation = Vector3.new(-43.9099998, -179.800003, -90.409996)
- Part195.Position = Vector3.new(-0.640585661, 2.53611565, -13.5419912)
- Part195.Rotation = Vector3.new(-136.089996, -0.140000001, 89.7299957)
- Part195.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part195.Velocity = Vector3.new(1.70172896e-07, 0.00246782694, 2.23625375e-06)
- Part195.Size = Vector3.new(0.421999991, 0.200000003, 0.280375004)
- Part195.Anchored = true
- Part195.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.BrickColor = BrickColor.new("Really black")
- Part195.CanCollide = false
- Part195.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.Material = Enum.Material.Neon
- Part195.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part195.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.brickColor = BrickColor.new("Really black")
- SpecialMesh196.Parent = Part195
- SpecialMesh196.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh196.MeshType = Enum.MeshType.Wedge
- Part197.Parent = Model0
- Part197.CFrame = CFrame.new(-0.647041559, 3.82817221, -13.658843, -0.00162801228, -0.999985635, 0.00510653481, 0.0189460143, -0.00513646938, -0.999807417, 0.999819279, -0.00153094972, 0.0189541057)
- Part197.Orientation = Vector3.new(88.8799973, 15.0799999, 105.169998)
- Part197.Position = Vector3.new(-0.647041559, 3.82817221, -13.658843)
- Part197.Rotation = Vector3.new(88.909996, 0.289999992, 90.0899963)
- Part197.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part197.Velocity = Vector3.new(-3.47029321e-08, 0.00246758247, -4.56033831e-07)
- Part197.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
- Part197.Anchored = true
- Part197.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.BrickColor = BrickColor.new("Really black")
- Part197.CanCollide = false
- Part197.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.Material = Enum.Material.Neon
- Part197.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part197.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.brickColor = BrickColor.new("Really black")
- SpecialMesh198.Parent = Part197
- SpecialMesh198.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh198.MeshType = Enum.MeshType.Wedge
- Part199.Parent = Model0
- Part199.CFrame = CFrame.new(-0.615469754, 3.2510047, -11.9310894, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part199.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part199.Position = Vector3.new(-0.615469754, 3.2510047, -11.9310894)
- Part199.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part199.Velocity = Vector3.new(5.68160452e-08, 0.00247118762, 7.46623186e-07)
- Part199.Size = Vector3.new(0.275000006, 0.261124998, 0.245374992)
- Part199.Anchored = true
- Part199.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.BrickColor = BrickColor.new("Bright blue")
- Part199.CanCollide = false
- Part199.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.Material = Enum.Material.Neon
- Part199.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part199.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.brickColor = BrickColor.new("Really black")
- SpecialMesh200.Parent = Part199
- SpecialMesh200.Scale = Vector3.new(0.375, 1.04999995, 0.5)
- SpecialMesh200.MeshType = Enum.MeshType.Brick
- Part201.Parent = Model0
- Part201.CFrame = CFrame.new(-0.615578175, 3.21754885, -11.7504148, -0.999985635, 0.00162786292, 0.00510683237, -0.00513676414, -0.0189459566, -0.999807417, -0.00153079513, -0.999819279, 0.0189540461)
- Part201.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part201.Position = Vector3.new(-0.615578175, 3.21754885, -11.7504148)
- Part201.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part201.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part201.Velocity = Vector3.new(6.21209963e-08, 0.0024715641, 8.16335842e-07)
- Part201.Size = Vector3.new(0.275000006, 0.214125022, 0.234375)
- Part201.Anchored = true
- Part201.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.BrickColor = BrickColor.new("Really black")
- Part201.CanCollide = false
- Part201.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.Material = Enum.Material.Metal
- Part201.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part201.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.brickColor = BrickColor.new("Really black")
- SpecialMesh202.Parent = Part201
- SpecialMesh202.Scale = Vector3.new(0.5, 0.560000002, 0.400000006)
- SpecialMesh202.MeshType = Enum.MeshType.Wedge
- Part203.Parent = Model0
- Part203.CFrame = CFrame.new(-0.613475382, 3.25657153, -13.2536583, -0.999985635, 0.00162801275, 0.00510680024, -0.00513673527, -0.0189461038, -0.999807417, -0.00153094472, -0.999819279, 0.0189541951)
- Part203.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part203.Position = Vector3.new(-0.613475382, 3.25657153, -13.2536583)
- Part203.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part203.Velocity = Vector3.new(5.59333202e-08, 0.00246843207, 7.35023434e-07)
- Part203.Size = Vector3.new(0.275000006, 0.204125047, 0.210375011)
- Part203.Anchored = true
- Part203.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.BrickColor = BrickColor.new("Really black")
- Part203.CanCollide = false
- Part203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.Material = Enum.Material.Metal
- Part203.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part203.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.brickColor = BrickColor.new("Really black")
- SpecialMesh204.Parent = Part203
- SpecialMesh204.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh204.MeshType = Enum.MeshType.Wedge
- Part205.Parent = Model0
- Part205.CFrame = CFrame.new(-0.605959892, 3.52715993, -19.0706863, -0.999985635, 0.00510674436, -0.0016279578, -0.00513667939, -0.999807417, 0.0189470276, -0.00153088616, 0.018955119, 0.999819279)
- Part205.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part205.Position = Vector3.new(-0.605959892, 3.52715993, -19.0706863)
- Part205.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part205.Velocity = Vector3.new(1.30272237e-08, 0.0024563123, 1.71192255e-07)
- Part205.Size = Vector3.new(0.275000006, 0.446125001, 0.496375084)
- Part205.Anchored = true
- Part205.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.BrickColor = BrickColor.new("Really black")
- Part205.CanCollide = false
- Part205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.Material = Enum.Material.Metal
- Part205.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part205.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.brickColor = BrickColor.new("Really black")
- SpecialMesh206.Parent = Part205
- SpecialMesh206.Scale = Vector3.new(0.400000006, 1, 0.899999976)
- SpecialMesh206.MeshType = Enum.MeshType.Wedge
- Part207.Parent = Model0
- Part207.CFrame = CFrame.new(-0.617458701, 3.24875402, -10.62463, -0.999985635, -0.00162816094, -0.00510671316, -0.00513665052, 0.0189459547, 0.999807417, -0.00153109536, 0.999819279, -0.0189540461)
- Part207.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part207.Position = Vector3.new(-0.617458701, 3.24875402, -10.62463)
- Part207.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part207.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part207.Velocity = Vector3.new(5.71729402e-08, 0.00247390964, 7.51312939e-07)
- Part207.Size = Vector3.new(0.25999999, 0.375, 0.21875)
- Part207.Anchored = true
- Part207.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.BrickColor = BrickColor.new("Really black")
- Part207.CanCollide = false
- Part207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.Material = Enum.Material.Metal
- Part207.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part207.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.brickColor = BrickColor.new("Really black")
- SpecialMesh208.Parent = Part207
- SpecialMesh208.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh208.MeshType = Enum.MeshType.Wedge
- Part209.Parent = Model0
- Part209.CFrame = CFrame.new(-0.614153862, 3.21053505, -12.6548157, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part209.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part209.Position = Vector3.new(-0.614153862, 3.21053505, -12.6548157)
- Part209.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part209.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part209.Velocity = Vector3.new(6.32331378e-08, 0.00246967981, 8.30950682e-07)
- Part209.Size = Vector3.new(0.275000006, 0.35512504, 0.416375011)
- Part209.Anchored = true
- Part209.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.BrickColor = BrickColor.new("Really black")
- Part209.CanCollide = false
- Part209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.Material = Enum.Material.Metal
- Part209.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part209.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.brickColor = BrickColor.new("Really black")
- SpecialMesh210.Parent = Part209
- SpecialMesh210.Scale = Vector3.new(0.5, 0.560000002, 0.5)
- SpecialMesh210.MeshType = Enum.MeshType.Wedge
- Part211.Parent = Model0
- Part211.CFrame = CFrame.new(-0.640777826, 2.97037435, -14.8715458, 0.00156102644, -0.999985635, -0.00512771169, -0.00585717242, -0.00513677299, 0.99996984, -0.999981701, -0.00153094484, -0.00586510729)
- Part211.Orientation = Vector3.new(-89.5599976, -138.839996, -131.25)
- Part211.Position = Vector3.new(-0.640777826, 2.97037435, -14.8715458)
- Part211.Rotation = Vector3.new(-90.3399963, -0.289999992, 89.909996)
- Part211.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part211.Velocity = Vector3.new(1.01314356e-07, 0.00246505649, 1.33137894e-06)
- Part211.Size = Vector3.new(0.49000001, 0.200000003, 0.290374994)
- Part211.Anchored = true
- Part211.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.BrickColor = BrickColor.new("Really black")
- Part211.CanCollide = false
- Part211.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.Material = Enum.Material.Neon
- Part211.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part211.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.brickColor = BrickColor.new("Really black")
- SpecialMesh212.Parent = Part211
- SpecialMesh212.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh212.MeshType = Enum.MeshType.Wedge
- Part213.Parent = Model0
- Part213.CFrame = CFrame.new(-0.609622896, 3.39657903, -16.2390652, 0.999985635, -0.00133592181, 0.00519115385, 0.00513700396, -0.0377659053, -0.999273479, 0.00153099932, 0.999285877, -0.0377584994)
- Part213.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part213.Position = Vector3.new(-0.609622896, 3.39657903, -16.2390652)
- Part213.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part213.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part213.Velocity = Vector3.new(3.37329027e-08, 0.002462212, 4.43286638e-07)
- Part213.Size = Vector3.new(0.275000006, 0.533124864, 0.214375019)
- Part213.Anchored = true
- Part213.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.BrickColor = BrickColor.new("Really black")
- Part213.CanCollide = false
- Part213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.Material = Enum.Material.Neon
- Part213.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part213.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.brickColor = BrickColor.new("Really black")
- SpecialMesh214.Parent = Part213
- SpecialMesh214.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh214.MeshType = Enum.MeshType.Brick
- Part215.Parent = Model0
- Part215.CFrame = CFrame.new(-0.612417579, 3.49721146, -14.7513313, 0.999985635, -0.00219574547, 0.00488994364, 0.00513701141, 0.13200599, -0.991235793, 0.00153099908, 0.991246581, 0.132015377)
- Part215.Orientation = Vector3.new(82.409996, 2.11999989, 2.23000002)
- Part215.Position = Vector3.new(-0.612417579, 3.49721146, -14.7513313)
- Part215.Rotation = Vector3.new(82.409996, 0.280000001, 0.129999995)
- Part215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part215.Velocity = Vector3.new(1.77760739e-08, 0.00246531144, 2.33596552e-07)
- Part215.Size = Vector3.new(0.275000006, 0.488124937, 0.359375)
- Part215.Anchored = true
- Part215.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.BrickColor = BrickColor.new("Really black")
- Part215.CanCollide = false
- Part215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.Material = Enum.Material.Metal
- Part215.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part215.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.brickColor = BrickColor.new("Really black")
- SpecialMesh216.Parent = Part215
- SpecialMesh216.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh216.MeshType = Enum.MeshType.Brick
- Part217.Parent = Model0
- Part217.CFrame = CFrame.new(-0.645515323, 3.66365719, -14.1031828, -0.0047622188, -0.999985635, 0.00246008043, 0.720367849, -0.00513686892, -0.693573356, 0.693576038, -0.00153078465, 0.720381975)
- Part217.Orientation = Vector3.new(43.9099998, 0.199999988, 90.409996)
- Part217.Position = Vector3.new(-0.645515323, 3.66365719, -14.1031828)
- Part217.Rotation = Vector3.new(43.9099998, 0.140000001, 90.2699966)
- Part217.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part217.Velocity = Vector3.new(-8.61649951e-09, 0.00246665697, -1.13230158e-07)
- Part217.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part217.Anchored = true
- Part217.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.BrickColor = BrickColor.new("Really black")
- Part217.CanCollide = false
- Part217.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.Material = Enum.Material.Neon
- Part217.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part217.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.brickColor = BrickColor.new("Really black")
- SpecialMesh218.Parent = Part217
- SpecialMesh218.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh218.MeshType = Enum.MeshType.Wedge
- Part219.Parent = Model0
- Part219.CFrame = CFrame.new(-0.611597419, 2.92886329, -13.380847, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part219.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part219.Position = Vector3.new(-0.611597419, 2.92886329, -13.380847)
- Part219.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part219.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part219.Velocity = Vector3.new(1.07896597e-07, 0.00246816734, 1.41787655e-06)
- Part219.Size = Vector3.new(0.275000006, 0.630125046, 0.280375004)
- Part219.Anchored = true
- Part219.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.BrickColor = BrickColor.new("Really black")
- Part219.CanCollide = false
- Part219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.Material = Enum.Material.Metal
- Part219.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part219.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.brickColor = BrickColor.new("Really black")
- SpecialMesh220.Parent = Part219
- SpecialMesh220.Scale = Vector3.new(0.395000011, 0.75, 0.25)
- SpecialMesh220.MeshType = Enum.MeshType.Wedge
- Part221.Parent = Model0
- Part221.CFrame = CFrame.new(-0.609442294, 2.87052941, -14.5920582, -0.999985635, 0.00510674296, -0.00162775011, -0.00513667427, -0.999807417, 0.0189472083, -0.00153067766, 0.0189552978, 0.999819279)
- Part221.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part221.Position = Vector3.new(-0.609442294, 2.87052941, -14.5920582)
- Part221.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part221.Velocity = Vector3.new(1.17146328e-07, 0.00246564392, 1.53942813e-06)
- Part221.Size = Vector3.new(0.275000006, 0.216999978, 0.295375019)
- Part221.Anchored = true
- Part221.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.BrickColor = BrickColor.new("Really black")
- Part221.CanCollide = false
- Part221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.Material = Enum.Material.Glass
- Part221.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part221.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.brickColor = BrickColor.new("Really black")
- SpecialMesh222.Parent = Part221
- SpecialMesh222.Scale = Vector3.new(0.5, 0.75, 0.25)
- SpecialMesh222.MeshType = Enum.MeshType.Wedge
- Part223.Parent = Model0
- Part223.CFrame = CFrame.new(-0.609190822, 2.76472902, -14.4025202, -0.999985635, 0.00510674296, -0.00162775011, -0.00513667427, -0.999807417, 0.0189472083, -0.00153067766, 0.0189552978, 0.999819279)
- Part223.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part223.Position = Vector3.new(-0.609190822, 2.76472902, -14.4025202)
- Part223.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part223.Velocity = Vector3.new(1.3392264e-07, 0.0024660388, 1.7598868e-06)
- Part223.Size = Vector3.new(0.275000006, 0.23299998, 0.295375019)
- Part223.Anchored = true
- Part223.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.BrickColor = BrickColor.new("Really black")
- Part223.CanCollide = false
- Part223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.Material = Enum.Material.Glass
- Part223.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part223.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.brickColor = BrickColor.new("Really black")
- SpecialMesh224.Parent = Part223
- SpecialMesh224.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh224.MeshType = Enum.MeshType.Wedge
- Part225.Parent = Model0
- Part225.CFrame = CFrame.new(-0.610054374, 2.83367729, -14.0694036, 0.999985635, 0.00162807188, -0.00510671316, 0.00513664866, -0.0189460143, 0.999807417, 0.00153100595, -0.999819279, -0.0189541057)
- Part225.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part225.Position = Vector3.new(-0.610054374, 2.83367729, -14.0694036)
- Part225.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part225.Velocity = Vector3.new(1.22989817e-07, 0.00246673287, 1.61621767e-06)
- Part225.Size = Vector3.new(0.275000006, 0.311124951, 0.267374992)
- Part225.Anchored = true
- Part225.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.BrickColor = BrickColor.new("Really black")
- Part225.CanCollide = false
- Part225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.Material = Enum.Material.Metal
- Part225.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part225.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.brickColor = BrickColor.new("Really black")
- SpecialMesh226.Parent = Part225
- SpecialMesh226.Scale = Vector3.new(0.495000005, 1, 1)
- SpecialMesh226.MeshType = Enum.MeshType.Brick
- Part227.Parent = Model0
- Part227.CFrame = CFrame.new(-0.611247957, 3.01424932, -13.8955402, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
- Part227.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part227.Position = Vector3.new(-0.611247957, 3.01424932, -13.8955402)
- Part227.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part227.Velocity = Vector3.new(9.43572971e-08, 0.00246709492, 1.23995574e-06)
- Part227.Size = Vector3.new(0.275000006, 0.228, 0.213375002)
- Part227.Anchored = true
- Part227.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.BrickColor = BrickColor.new("Really black")
- Part227.CanCollide = false
- Part227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.Material = Enum.Material.Metal
- Part227.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part227.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.brickColor = BrickColor.new("Really black")
- SpecialMesh228.Parent = Part227
- SpecialMesh228.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh228.MeshType = Enum.MeshType.Wedge
- Part229.Parent = Model0
- Part229.CFrame = CFrame.new(-0.614671409, 3.24594569, -12.4355726, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part229.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part229.Position = Vector3.new(-0.614671409, 3.24594569, -12.4355726)
- Part229.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part229.Velocity = Vector3.new(5.76182231e-08, 0.00247013662, 7.57164685e-07)
- Part229.Size = Vector3.new(0.275000006, 0.745124936, 0.280375004)
- Part229.Anchored = true
- Part229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.BrickColor = BrickColor.new("Really black")
- Part229.CanCollide = false
- Part229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.Material = Enum.Material.Metal
- Part229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.brickColor = BrickColor.new("Really black")
- SpecialMesh230.Parent = Part229
- SpecialMesh230.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh230.MeshType = Enum.MeshType.Brick
- Part231.Parent = Model0
- Part231.CFrame = CFrame.new(-0.610754132, 2.89412951, -13.8151274, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part231.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part231.Position = Vector3.new(-0.610754132, 2.89412951, -13.8151274)
- Part231.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part231.Velocity = Vector3.new(1.1340417e-07, 0.00246726256, 1.49025209e-06)
- Part231.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part231.Anchored = true
- Part231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.BrickColor = BrickColor.new("Really black")
- Part231.CanCollide = false
- Part231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.Material = Enum.Material.Glass
- Part231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.brickColor = BrickColor.new("Really black")
- SpecialMesh232.Parent = Part231
- SpecialMesh232.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh232.MeshType = Enum.MeshType.Wedge
- Part233.Parent = Model0
- Part233.CFrame = CFrame.new(-0.614374042, 3.38457584, -13.09618, 0.999985635, -0.00162795233, 0.00510671316, 0.00513664633, 0.0189459547, -0.999807417, 0.00153088674, 0.999819279, 0.0189540461)
- Part233.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part233.Position = Vector3.new(-0.614374042, 3.38457584, -13.09618)
- Part233.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part233.Velocity = Vector3.new(3.56362335e-08, 0.00246876013, 4.68297941e-07)
- Part233.Size = Vector3.new(0.275000006, 0.322125077, 0.363375008)
- Part233.Anchored = true
- Part233.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.BrickColor = BrickColor.new("Really black")
- Part233.CanCollide = false
- Part233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.Material = Enum.Material.Metal
- Part233.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part233.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.brickColor = BrickColor.new("Really black")
- SpecialMesh234.Parent = Part233
- SpecialMesh234.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh234.MeshType = Enum.MeshType.Wedge
- Part235.Parent = Model0
- Part235.CFrame = CFrame.new(-0.612951875, 3.3556869, -13.9274721, 0.999985635, 0.00162774313, -0.00510693667, 0.00513686566, -0.0189458374, 0.999807417, 0.00153067405, -0.999819279, -0.0189539269)
- Part235.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part235.Position = Vector3.new(-0.612951875, 3.3556869, -13.9274721)
- Part235.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part235.Velocity = Vector3.new(4.02170173e-08, 0.0024670281, 5.28494468e-07)
- Part235.Size = Vector3.new(0.275000006, 0.54112494, 0.367374986)
- Part235.Anchored = true
- Part235.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.BrickColor = BrickColor.new("Really black")
- Part235.CanCollide = false
- Part235.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.Material = Enum.Material.Metal
- Part235.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part235.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.brickColor = BrickColor.new("Really black")
- SpecialMesh236.Parent = Part235
- SpecialMesh236.Scale = Vector3.new(0.5, 1.04999995, 0.600000024)
- SpecialMesh236.MeshType = Enum.MeshType.Brick
- Part237.Parent = Model0
- Part237.CFrame = CFrame.new(-0.611452341, 3.03449631, -13.8299093, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part237.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part237.Position = Vector3.new(-0.611452341, 3.03449631, -13.8299093)
- Part237.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part237.Velocity = Vector3.new(9.11468163e-08, 0.00246723159, 1.19776655e-06)
- Part237.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part237.Anchored = true
- Part237.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.BrickColor = BrickColor.new("Really black")
- Part237.CanCollide = false
- Part237.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.Material = Enum.Material.Metal
- Part237.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part237.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.brickColor = BrickColor.new("Really black")
- SpecialMesh238.Parent = Part237
- SpecialMesh238.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh238.MeshType = Enum.MeshType.Wedge
- Part239.Parent = Model0
- Part239.CFrame = CFrame.new(-0.608695984, 3.30580091, -16.5400867, 0.999985635, -0.00133592135, 0.00519114826, 0.0051369979, -0.0377659909, -0.999273479, 0.00153099943, 0.999285758, -0.0377585851)
- Part239.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part239.Position = Vector3.new(-0.608695984, 3.30580091, -16.5400867)
- Part239.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part239.Velocity = Vector3.new(4.81271911e-08, 0.00246158475, 6.32443061e-07)
- Part239.Size = Vector3.new(0.275000006, 1.65712488, 0.422374964)
- Part239.Anchored = true
- Part239.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.BrickColor = BrickColor.new("Really black")
- Part239.CanCollide = false
- Part239.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.Material = Enum.Material.Metal
- Part239.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part239.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.brickColor = BrickColor.new("Really black")
- SpecialMesh240.Parent = Part239
- SpecialMesh240.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh240.MeshType = Enum.MeshType.Brick
- Part241.Parent = Model0
- Part241.CFrame = CFrame.new(-0.607766628, 3.58790874, -18.0936966, 0.999985635, -0.0010395617, 0.00525854016, 0.00513699278, -0.0943568796, -0.99552542, 0.00153108896, 0.995537996, -0.094350189)
- Part241.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part241.Position = Vector3.new(-0.607766628, 3.58790874, -18.0936966)
- Part241.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part241.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part241.Velocity = Vector3.new(3.39455752e-09, 0.00245834771, 4.46085551e-08)
- Part241.Size = Vector3.new(0.275000006, 1.66212487, 0.359375)
- Part241.Anchored = true
- Part241.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.BrickColor = BrickColor.new("Really black")
- Part241.CanCollide = false
- Part241.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.Material = Enum.Material.Metal
- Part241.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part241.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.brickColor = BrickColor.new("Really black")
- SpecialMesh242.Parent = Part241
- SpecialMesh242.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh242.MeshType = Enum.MeshType.Brick
- Part243.Parent = Model0
- Part243.CFrame = CFrame.new(-0.618630528, 3.29811025, -11.1170893, -0.999985635, -0.00162795233, -0.0051068007, -0.00513673387, 0.0189459547, 0.999807417, -0.00153088511, 0.999819279, -0.0189540461)
- Part243.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part243.Position = Vector3.new(-0.618630528, 3.29811025, -11.1170893)
- Part243.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part243.Velocity = Vector3.new(4.93467311e-08, 0.00247288332, 6.48468244e-07)
- Part243.Size = Vector3.new(0.25999999, 0.3125, 0.320125014)
- Part243.Anchored = true
- Part243.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.BrickColor = BrickColor.new("Really black")
- Part243.CanCollide = false
- Part243.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.Material = Enum.Material.Metal
- Part243.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part243.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.brickColor = BrickColor.new("Really black")
- SpecialMesh244.Parent = Part243
- SpecialMesh244.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh244.MeshType = Enum.MeshType.Wedge
- Part245.Parent = Model0
- Part245.CFrame = CFrame.new(-0.639055848, 2.33898354, -13.8797112, 0.0028942409, -0.999985635, -0.00451144017, -0.277069569, -0.00513673481, 0.960836232, -0.960845649, -0.00153090828, -0.277080446)
- Part245.Orientation = Vector3.new(-73.909996, -179.069992, -91.0599976)
- Part245.Position = Vector3.new(-0.639055848, 2.33898354, -13.8797112)
- Part245.Rotation = Vector3.new(-106.089996, -0.25999999, 89.8299942)
- Part245.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part245.Velocity = Vector3.new(2.01431277e-07, 0.00246712356, 2.64702226e-06)
- Part245.Size = Vector3.new(0.453000009, 0.200000003, 0.280375004)
- Part245.Anchored = true
- Part245.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.BrickColor = BrickColor.new("Really black")
- Part245.CanCollide = false
- Part245.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.Material = Enum.Material.Neon
- Part245.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part245.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.brickColor = BrickColor.new("Really black")
- SpecialMesh246.Parent = Part245
- SpecialMesh246.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh246.MeshType = Enum.MeshType.Wedge
- Part247.Parent = Model0
- Part247.CFrame = CFrame.new(-0.611137211, 3.24560308, -14.7434616, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
- Part247.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part247.Position = Vector3.new(-0.611137211, 3.24560308, -14.7434616)
- Part247.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part247.Velocity = Vector3.new(5.76725228e-08, 0.0024653282, 7.57878638e-07)
- Part247.Size = Vector3.new(0.275000006, 0.488124937, 0.418375015)
- Part247.Anchored = true
- Part247.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.BrickColor = BrickColor.new("Really black")
- Part247.CanCollide = false
- Part247.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.Material = Enum.Material.Metal
- Part247.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part247.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.brickColor = BrickColor.new("Really black")
- SpecialMesh248.Parent = Part247
- SpecialMesh248.Scale = Vector3.new(0.400000006, 1, 0.899999976)
- SpecialMesh248.MeshType = Enum.MeshType.Brick
- Part249.Parent = Model0
- Part249.CFrame = CFrame.new(-0.646988273, 3.68078995, -13.1990242, 0.00245985761, -0.999985635, 0.00476197852, -0.693573356, -0.00513654156, -0.720367849, 0.720381916, -0.00153077836, -0.693576097)
- Part249.Orientation = Vector3.new(46.079998, 179.610001, -90.4199982)
- Part249.Position = Vector3.new(-0.646988273, 3.68078995, -13.1990242)
- Part249.Rotation = Vector3.new(133.910004, 0.269999981, 89.8600006)
- Part249.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part249.Velocity = Vector3.new(-1.13331566e-08, 0.00246854057, -1.48930098e-07)
- Part249.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part249.Anchored = true
- Part249.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.BrickColor = BrickColor.new("Really black")
- Part249.CanCollide = false
- Part249.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.Material = Enum.Material.Neon
- Part249.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part249.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.brickColor = BrickColor.new("Really black")
- SpecialMesh250.Parent = Part249
- SpecialMesh250.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh250.MeshType = Enum.MeshType.Wedge
- Part251.Parent = Model0
- Part251.CFrame = CFrame.new(-0.616084397, 3.20240736, -11.3666525, -0.999985635, -0.000716604234, -0.00531162601, -0.00513642887, -0.154956639, 0.987908065, -0.00153101014, 0.987921119, 0.154950723)
- Part251.Orientation = Vector3.new(-81.0800018, -1.95999992, -178.099991)
- Part251.Position = Vector3.new(-0.616084397, 3.20240736, -11.3666525)
- Part251.Rotation = Vector3.new(-81.0899963, -0.299999982, 179.959991)
- Part251.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part251.Velocity = Vector3.new(6.45219203e-08, 0.00247236365, 8.47886554e-07)
- Part251.Size = Vector3.new(0.275000006, 0.203125, 0.234375)
- Part251.Anchored = true
- Part251.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.BrickColor = BrickColor.new("Really black")
- Part251.CanCollide = false
- Part251.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.Material = Enum.Material.Metal
- Part251.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part251.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.brickColor = BrickColor.new("Really black")
- SpecialMesh252.Parent = Part251
- SpecialMesh252.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh252.MeshType = Enum.MeshType.Brick
- Part253.Parent = Model0
- Part253.CFrame = CFrame.new(-0.616027236, 3.22281599, -11.4724684, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part253.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part253.Position = Vector3.new(-0.616027236, 3.22281599, -11.4724684)
- Part253.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part253.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part253.Velocity = Vector3.new(6.12858102e-08, 0.00247214315, 8.05360628e-07)
- Part253.Size = Vector3.new(0.275000006, 0.415125012, 0.234375)
- Part253.Anchored = true
- Part253.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.BrickColor = BrickColor.new("Really black")
- Part253.CanCollide = false
- Part253.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.Material = Enum.Material.Metal
- Part253.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part253.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.brickColor = BrickColor.new("Really black")
- SpecialMesh254.Parent = Part253
- SpecialMesh254.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh254.MeshType = Enum.MeshType.Brick
- Part255.Parent = Model0
- Part255.CFrame = CFrame.new(-0.610752404, 3.28331137, -15.1213608, 0.999985635, -0.00347625092, 0.00408016983, 0.00513697462, 0.404109061, -0.914696634, 0.00153088057, 0.914704442, 0.404121131)
- Part255.Orientation = Vector3.new(66.159996, 0.579999983, 0.729999959)
- Part255.Position = Vector3.new(-0.610752404, 3.28331137, -15.1213608)
- Part255.Rotation = Vector3.new(66.159996, 0.229999989, 0.199999988)
- Part255.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part255.Velocity = Vector3.new(5.16932808e-08, 0.00246454077, 6.79305003e-07)
- Part255.Size = Vector3.new(0.275000006, 0.330124885, 0.214375019)
- Part255.Anchored = true
- Part255.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.BrickColor = BrickColor.new("Really black")
- Part255.CanCollide = false
- Part255.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.Material = Enum.Material.Neon
- Part255.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part255.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.brickColor = BrickColor.new("Really black")
- SpecialMesh256.Parent = Part255
- SpecialMesh256.Scale = Vector3.new(0.449999988, 1, 0.100000001)
- SpecialMesh256.MeshType = Enum.MeshType.Brick
- Part257.Parent = Model0
- Part257.CFrame = CFrame.new(-0.63657546, 3.38894939, -19.0216789, -0.00237622252, -0.999985635, -0.00480452133, 0.680895686, -0.00513668498, 0.732362568, -0.732376754, -0.00153112097, 0.68089813)
- Part257.Orientation = Vector3.new(-47.079998, -0.399999976, 90.4300003)
- Part257.Position = Vector3.new(-0.63657546, 3.38894939, -19.0216789)
- Part257.Rotation = Vector3.new(-47.0900002, -0.280000001, 90.1399994)
- Part257.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part257.Velocity = Vector3.new(3.49426692e-08, 0.00245640939, 4.59184662e-07)
- Part257.Size = Vector3.new(0.940000057, 0.200000003, 0.285374999)
- Part257.Anchored = true
- Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.BrickColor = BrickColor.new("Really black")
- Part257.CanCollide = false
- Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.Material = Enum.Material.Neon
- Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.brickColor = BrickColor.new("Really black")
- SpecialMesh258.Parent = Part257
- SpecialMesh258.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh258.MeshType = Enum.MeshType.Wedge
- Part259.Parent = Model0
- Part259.CFrame = CFrame.new(-0.584489346, 3.6811111, -13.1989288, -0.00245976867, 0.999985635, 0.00476201251, 0.693573415, 0.00513650384, -0.720367789, -0.720381916, 0.00153086672, -0.693576038)
- Part259.Orientation = Vector3.new(46.079998, 179.610001, 89.5799942)
- Part259.Position = Vector3.new(-0.584489346, 3.6811111, -13.1989288)
- Part259.Rotation = Vector3.new(133.910004, 0.269999981, -90.1399994)
- Part259.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part259.Velocity = Vector3.new(-1.13840777e-08, 0.00246855081, -1.49599259e-07)
- Part259.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part259.Anchored = true
- Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.BrickColor = BrickColor.new("Really black")
- Part259.CanCollide = false
- Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.Material = Enum.Material.Neon
- Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.brickColor = BrickColor.new("Really black")
- SpecialMesh260.Parent = Part259
- SpecialMesh260.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh260.MeshType = Enum.MeshType.Wedge
- Part261.Parent = Model0
- Part261.CFrame = CFrame.new(-0.574076533, 3.38927007, -19.0215836, 0.00237613311, 0.999985635, -0.00480454601, -0.680895686, 0.00513664167, 0.732362568, 0.732376754, 0.00153120293, 0.68089813)
- Part261.Orientation = Vector3.new(-47.079998, -0.399999976, -89.5699997)
- Part261.Position = Vector3.new(-0.574076533, 3.38927007, -19.0215836)
- Part261.Rotation = Vector3.new(-47.0900002, -0.280000001, -89.8600006)
- Part261.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part261.Velocity = Vector3.new(3.48918228e-08, 0.00245641964, 4.58516467e-07)
- Part261.Size = Vector3.new(0.940000057, 0.200000003, 0.285374999)
- Part261.Anchored = true
- Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.BrickColor = BrickColor.new("Really black")
- Part261.CanCollide = false
- Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.Material = Enum.Material.Neon
- Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.brickColor = BrickColor.new("Really black")
- SpecialMesh262.Parent = Part261
- SpecialMesh262.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh262.MeshType = Enum.MeshType.Wedge
- Part263.Parent = Model0
- Part263.CFrame = CFrame.new(-0.640052557, 2.92977762, -15.2103024, 0.00336818164, -0.999985635, -0.00416955911, -0.380026042, -0.00513675297, 0.924961627, -0.924969733, -0.00153089722, -0.380037904)
- Part263.Orientation = Vector3.new(-67.659996, -179.369995, -90.7699966)
- Part263.Position = Vector3.new(-0.640052557, 2.92977762, -15.2103024)
- Part263.Rotation = Vector3.new(-112.339996, -0.239999995, 89.8099976)
- Part263.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part263.Velocity = Vector3.new(1.07751589e-07, 0.00246435078, 1.41597127e-06)
- Part263.Size = Vector3.new(0.288000047, 0.200000003, 0.27837503)
- Part263.Anchored = true
- Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.BrickColor = BrickColor.new("Really black")
- Part263.CanCollide = false
- Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.Material = Enum.Material.Neon
- Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.brickColor = BrickColor.new("Really black")
- SpecialMesh264.Parent = Part263
- SpecialMesh264.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh264.MeshType = Enum.MeshType.Wedge
- Part265.Parent = Model0
- Part265.CFrame = CFrame.new(-0.611472309, 3.03472614, -13.8177929, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
- Part265.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part265.Position = Vector3.new(-0.611472309, 3.03472614, -13.8177929)
- Part265.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part265.Velocity = Vector3.new(9.11103797e-08, 0.00246725697, 1.1972877e-06)
- Part265.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part265.Anchored = true
- Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.BrickColor = BrickColor.new("Really black")
- Part265.CanCollide = false
- Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.Material = Enum.Material.Glass
- Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.brickColor = BrickColor.new("Really black")
- SpecialMesh266.Parent = Part265
- SpecialMesh266.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh266.MeshType = Enum.MeshType.Wedge
- Part267.Parent = Model0
- Part267.CFrame = CFrame.new(-0.608101904, 3.29321218, -16.8867702, 0.999985635, -0.00103956275, 0.00525853597, 0.00513698952, -0.0943567529, -0.99552536, 0.00153108896, 0.995537996, -0.0943500549)
- Part267.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part267.Position = Vector3.new(-0.608101904, 3.29321218, -16.8867702)
- Part267.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part267.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part267.Velocity = Vector3.new(5.0123333e-08, 0.00246086251, 6.5867448e-07)
- Part267.Size = Vector3.new(0.275000006, 0.454124868, 0.214375019)
- Part267.Anchored = true
- Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.BrickColor = BrickColor.new("Really black")
- Part267.CanCollide = false
- Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.Material = Enum.Material.Neon
- Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.brickColor = BrickColor.new("Really black")
- SpecialMesh268.Parent = Part267
- SpecialMesh268.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh268.MeshType = Enum.MeshType.Brick
- Part269.Parent = Model0
- Part269.CFrame = CFrame.new(-0.609975338, 2.71316695, -13.7165575, -0.999985635, -0.00476232171, -0.00245974911, -0.00513671385, 0.720367908, 0.693573296, -0.0015310942, 0.693576038, -0.720381975)
- Part269.Orientation = Vector3.new(-43.9099998, -179.800003, -0.409999996)
- Part269.Position = Vector3.new(-0.609975338, 2.71316695, -13.7165575)
- Part269.Rotation = Vector3.new(-136.089996, -0.140000001, 179.729996)
- Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part269.Velocity = Vector3.new(1.42098628e-07, 0.00246746815, 1.8673278e-06)
- Part269.Size = Vector3.new(0.275000006, 0.403124899, 0.352375001)
- Part269.Anchored = true
- Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.BrickColor = BrickColor.new("Really black")
- Part269.CanCollide = false
- Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.Material = Enum.Material.Metal
- Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.brickColor = BrickColor.new("Really black")
- SpecialMesh270.Parent = Part269
- SpecialMesh270.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh270.MeshType = Enum.MeshType.Brick
- Part271.Parent = Model0
- Part271.CFrame = CFrame.new(-0.583012402, 3.6639781, -14.1030874, 0.00476215919, 0.999985635, 0.00246015075, -0.720367849, 0.0051368745, -0.693573356, -0.693576038, 0.00153069268, 0.720381975)
- Part271.Orientation = Vector3.new(43.9099998, 0.199999988, -89.5899963)
- Part271.Position = Vector3.new(-0.583012402, 3.6639781, -14.1030874)
- Part271.Rotation = Vector3.new(43.9099998, 0.140000001, -89.7299957)
- Part271.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part271.Velocity = Vector3.new(-8.66738503e-09, 0.00246666698, -1.13898864e-07)
- Part271.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part271.Anchored = true
- Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.BrickColor = BrickColor.new("Really black")
- Part271.CanCollide = false
- Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.Material = Enum.Material.Neon
- Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.brickColor = BrickColor.new("Really black")
- SpecialMesh272.Parent = Part271
- SpecialMesh272.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh272.MeshType = Enum.MeshType.Wedge
- Part273.Parent = Model0
- Part273.CFrame = CFrame.new(-0.573997319, 3.0173018, -17.825201, -0.00108546892, 0.999985635, -0.00524905883, -0.0856661052, 0.00513677904, 0.99631083, 0.996323526, 0.00153113017, 0.0856593028)
- Part273.Orientation = Vector3.new(-85.0800018, -3.50999999, -86.5699997)
- Part273.Position = Vector3.new(-0.573997319, 3.0173018, -17.825201)
- Part273.Rotation = Vector3.new(-85.0899963, -0.299999982, -90.0599976)
- Part273.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part273.Velocity = Vector3.new(9.38732327e-08, 0.00245891255, 1.23359519e-06)
- Part273.Size = Vector3.new(1.78499997, 0.200000003, 0.301375002)
- Part273.Anchored = true
- Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.BrickColor = BrickColor.new("Really black")
- Part273.CanCollide = false
- Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.Material = Enum.Material.Neon
- Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.brickColor = BrickColor.new("Really black")
- SpecialMesh274.Parent = Part273
- SpecialMesh274.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh274.MeshType = Enum.MeshType.Wedge
- Part275.Parent = Model0
- Part275.CFrame = CFrame.new(-0.614639282, 3.4985106, -13.3051252, -0.999985635, 0.00162801275, 0.00510680024, -0.00513673527, -0.0189461038, -0.999807417, -0.00153094472, -0.999819279, 0.0189541951)
- Part275.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part275.Position = Vector3.new(-0.614639282, 3.4985106, -13.3051252)
- Part275.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part275.Velocity = Vector3.new(1.75700912e-08, 0.00246832473, 2.30889498e-07)
- Part275.Size = Vector3.new(0.275000006, 0.204125047, 0.207375005)
- Part275.Anchored = true
- Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.BrickColor = BrickColor.new("Really black")
- Part275.CanCollide = false
- Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.Material = Enum.Material.Metal
- Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.brickColor = BrickColor.new("Really black")
- SpecialMesh276.Parent = Part275
- SpecialMesh276.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh276.MeshType = Enum.MeshType.Wedge
- Part277.Parent = Model0
- Part277.CFrame = CFrame.new(-0.609530032, 2.79620743, -14.2853489, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part277.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part277.Position = Vector3.new(-0.609530032, 2.79620743, -14.2853489)
- Part277.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part277.Velocity = Vector3.new(1.28931248e-07, 0.00246628304, 1.6942945e-06)
- Part277.Size = Vector3.new(0.275000006, 0.223999977, 0.375375003)
- Part277.Anchored = true
- Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.BrickColor = BrickColor.new("Really black")
- Part277.CanCollide = false
- Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.Material = Enum.Material.Glass
- Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.brickColor = BrickColor.new("Really black")
- SpecialMesh278.Parent = Part277
- SpecialMesh278.Scale = Vector3.new(0.5, 0.699999988, 0.5)
- SpecialMesh278.MeshType = Enum.MeshType.Brick
- Part279.Parent = Model0
- Part279.CFrame = CFrame.new(-0.578278601, 2.9706955, -14.8714504, -0.00156111596, 0.999985635, -0.00512771122, 0.00585717056, 0.00513677299, 0.99996984, 0.999981761, 0.00153103413, -0.00586510636)
- Part279.Orientation = Vector3.new(-89.5599976, -138.839996, 48.75)
- Part279.Position = Vector3.new(-0.578278601, 2.9706955, -14.8714504)
- Part279.Rotation = Vector3.new(-90.3399963, -0.289999992, -90.0899963)
- Part279.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part279.Velocity = Vector3.new(1.01263424e-07, 0.00246506673, 1.33070978e-06)
- Part279.Size = Vector3.new(0.49000001, 0.200000003, 0.290374994)
- Part279.Anchored = true
- Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.BrickColor = BrickColor.new("Really black")
- Part279.CanCollide = false
- Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.Material = Enum.Material.Neon
- Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.brickColor = BrickColor.new("Really black")
- SpecialMesh280.Parent = Part279
- SpecialMesh280.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh280.MeshType = Enum.MeshType.Wedge
- Part281.Parent = Model0
- Part281.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part281.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part281.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part281.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part281.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part281.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part281.Size = Vector3.new(0.275000006, 0.698124886, 0.732374966)
- Part281.Anchored = true
- Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.BrickColor = BrickColor.new("Really black")
- Part281.CanCollide = false
- Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.Material = Enum.Material.Metal
- Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.brickColor = BrickColor.new("Really black")
- SpecialMesh282.Parent = Part281
- SpecialMesh282.Scale = Vector3.new(0.425000012, 1, 1)
- SpecialMesh282.MeshType = Enum.MeshType.Cylinder
- Part283.Parent = Model0
- Part283.CFrame = CFrame.new(-0.614591718, 3.4972918, -13.3320847, -0.999985635, 0.00245974353, -0.0047620195, -0.00513649127, -0.693573475, 0.72036773, -0.00153088977, 0.720381856, 0.693576157)
- Part283.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
- Part283.Position = Vector3.new(-0.614591718, 3.4972918, -13.3320847)
- Part283.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
- Part283.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part283.Velocity = Vector3.new(1.77633499e-08, 0.00246826862, 2.33429148e-07)
- Part283.Size = Vector3.new(0.275000006, 0.413124949, 0.622375011)
- Part283.Anchored = true
- Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.BrickColor = BrickColor.new("Really black")
- Part283.CanCollide = false
- Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.Material = Enum.Material.Metal
- Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.brickColor = BrickColor.new("Really black")
- SpecialMesh284.Parent = Part283
- SpecialMesh284.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh284.MeshType = Enum.MeshType.Brick
- Part285.Parent = Model0
- Part285.CFrame = CFrame.new(-0.615438342, 3.25487208, -11.9645395, -0.999985635, 0.00162786292, 0.00510683237, -0.00513676414, -0.0189459566, -0.999807417, -0.00153079513, -0.999819279, 0.0189540461)
- Part285.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part285.Position = Vector3.new(-0.615438342, 3.25487208, -11.9645395)
- Part285.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part285.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part285.Velocity = Vector3.new(5.62028113e-08, 0.002471118, 7.38564609e-07)
- Part285.Size = Vector3.new(0.275000006, 0.206125051, 0.280375004)
- Part285.Anchored = true
- Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.BrickColor = BrickColor.new("Really black")
- Part285.CanCollide = false
- Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.Material = Enum.Material.Metal
- Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.brickColor = BrickColor.new("Really black")
- SpecialMesh286.Parent = Part285
- SpecialMesh286.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
- SpecialMesh286.MeshType = Enum.MeshType.Wedge
- Part287.Parent = Model0
- Part287.CFrame = CFrame.new(-0.613306701, 3.18584442, -13.1265478, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part287.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part287.Position = Vector3.new(-0.613306701, 3.18584442, -13.1265478)
- Part287.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part287.Velocity = Vector3.new(6.71482141e-08, 0.00246869703, 8.82399092e-07)
- Part287.Size = Vector3.new(0.275000006, 0.567124963, 0.311374992)
- Part287.Anchored = true
- Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.BrickColor = BrickColor.new("Really black")
- Part287.CanCollide = false
- Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.Material = Enum.Material.Metal
- Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.brickColor = BrickColor.new("Really black")
- SpecialMesh288.Parent = Part287
- SpecialMesh288.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh288.MeshType = Enum.MeshType.Brick
- Part289.Parent = Model0
- Part289.CFrame = CFrame.new(-0.646988273, 3.68078995, -13.1990242, 0.00245985761, -0.999985635, 0.00476197852, -0.693573356, -0.00513654156, -0.720367849, 0.720381916, -0.00153077836, -0.693576097)
- Part289.Orientation = Vector3.new(46.079998, 179.610001, -90.4199982)
- Part289.Position = Vector3.new(-0.646988273, 3.68078995, -13.1990242)
- Part289.Rotation = Vector3.new(133.910004, 0.269999981, 89.8600006)
- Part289.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part289.Velocity = Vector3.new(-1.13331566e-08, 0.00246854057, -1.48930098e-07)
- Part289.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part289.Anchored = true
- Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.BrickColor = BrickColor.new("Really black")
- Part289.CanCollide = false
- Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.Material = Enum.Material.Neon
- Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.brickColor = BrickColor.new("Really black")
- SpecialMesh290.Parent = Part289
- SpecialMesh290.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh290.MeshType = Enum.MeshType.Wedge
- Part291.Parent = Model0
- Part291.CFrame = CFrame.new(-0.611590862, 3.29178786, -14.6020966, 0.999985635, -0.00510681886, -0.00162807701, 0.00513675623, 0.999807417, 0.0189470276, 0.00153100397, -0.018955119, 0.999819279)
- Part291.Orientation = Vector3.new(-1.09000003, -0.0899999961, 0.289999992)
- Part291.Position = Vector3.new(-0.611590862, 3.29178786, -14.6020966)
- Part291.Rotation = Vector3.new(-1.09000003, -0.0899999961, 0.289999992)
- Part291.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part291.Velocity = Vector3.new(5.03492039e-08, 0.00246562273, 6.61642332e-07)
- Part291.Size = Vector3.new(0.275000006, 0.200124964, 0.287375033)
- Part291.Anchored = true
- Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.BrickColor = BrickColor.new("Institutional white")
- Part291.CanCollide = false
- Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.Material = Enum.Material.Metal
- Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.brickColor = BrickColor.new("Institutional white")
- SpecialMesh292.Parent = Part291
- SpecialMesh292.Scale = Vector3.new(0.560000002, 1, 0.899999976)
- SpecialMesh292.MeshType = Enum.MeshType.Wedge
- Part293.Parent = Model0
- Part293.CFrame = CFrame.new(-0.636496425, 3.01698065, -17.8252964, 0.00108537939, -0.999985635, -0.00524905883, 0.0856661052, -0.00513678649, 0.99631083, -0.996323466, -0.00153104111, 0.0856593102)
- Part293.Orientation = Vector3.new(-85.0800018, -3.50999999, 93.4300003)
- Part293.Position = Vector3.new(-0.636496425, 3.01698065, -17.8252964)
- Part293.Rotation = Vector3.new(-85.0899963, -0.299999982, 89.9399948)
- Part293.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part293.Velocity = Vector3.new(9.39241573e-08, 0.00245890254, 1.23426435e-06)
- Part293.Size = Vector3.new(1.78499997, 0.200000003, 0.301375002)
- Part293.Anchored = true
- Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.BrickColor = BrickColor.new("Really black")
- Part293.CanCollide = false
- Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.Material = Enum.Material.Neon
- Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.brickColor = BrickColor.new("Really black")
- SpecialMesh294.Parent = Part293
- SpecialMesh294.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh294.MeshType = Enum.MeshType.Wedge
- Part295.Parent = Model0
- Part295.CFrame = CFrame.new(-0.611132324, 3.1960454, -14.5803022, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
- Part295.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part295.Position = Vector3.new(-0.611132324, 3.1960454, -14.5803022)
- Part295.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part295.Velocity = Vector3.new(6.55306707e-08, 0.00246566813, 8.61143121e-07)
- Part295.Size = Vector3.new(0.275000006, 0.277124941, 0.702375054)
- Part295.Anchored = true
- Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.BrickColor = BrickColor.new("Really black")
- Part295.CanCollide = false
- Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.Material = Enum.Material.Glass
- Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.brickColor = BrickColor.new("Really black")
- SpecialMesh296.Parent = Part295
- SpecialMesh296.Scale = Vector3.new(0.550000012, 0.5, 0.800000012)
- SpecialMesh296.MeshType = Enum.MeshType.Brick
- Part297.Parent = Model0
- Part297.CFrame = CFrame.new(-0.610346913, 2.907269, -14.1244287, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part297.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part297.Position = Vector3.new(-0.610346913, 2.907269, -14.1244287)
- Part297.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part297.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part297.Velocity = Vector3.new(1.11320702e-07, 0.00246661808, 1.462873e-06)
- Part297.Size = Vector3.new(0.275000006, 0.207000002, 0.213375002)
- Part297.Anchored = true
- Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.BrickColor = BrickColor.new("Really black")
- Part297.CanCollide = false
- Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.Material = Enum.Material.Neon
- Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.brickColor = BrickColor.new("Really black")
- SpecialMesh298.Parent = Part297
- SpecialMesh298.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh298.MeshType = Enum.MeshType.Wedge
- Part299.Parent = Model0
- Part299.CFrame = CFrame.new(-0.617512941, 3.42300797, -11.1735916, 0.999985635, -0.00206693518, 0.00494515104, 0.00513641397, 0.106012821, -0.994351625, 0.00153101049, 0.994362772, 0.106021926)
- Part299.Orientation = Vector3.new(83.909996, 2.66999984, 2.76999998)
- Part299.Position = Vector3.new(-0.617512941, 3.42300797, -11.1735916)
- Part299.Rotation = Vector3.new(83.909996, 0.280000001, 0.119999997)
- Part299.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part299.Velocity = Vector3.new(2.95422424e-08, 0.00247276574, 3.88216051e-07)
- Part299.Size = Vector3.new(0.275000006, 0.223124996, 0.234375)
- Part299.Anchored = true
- Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.BrickColor = BrickColor.new("Really black")
- Part299.CanCollide = false
- Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.Material = Enum.Material.Metal
- Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.brickColor = BrickColor.new("Really black")
- SpecialMesh300.Parent = Part299
- SpecialMesh300.Scale = Vector3.new(0.5, 1, 0.400000006)
- SpecialMesh300.MeshType = Enum.MeshType.Brick
- Part301.Parent = Model0
- Part301.CFrame = CFrame.new(-0.60622716, 3.20835805, -17.8265324, -0.999985635, 0.00525827007, -0.00103986717, -0.00513669662, -0.995525479, -0.0943559632, -0.00153136277, -0.0943492651, 0.995538116)
- Part301.Orientation = Vector3.new(5.40999985, -0.0599999987, -179.699997)
- Part301.Position = Vector3.new(-0.60622716, 3.20835805, -17.8265324)
- Part301.Rotation = Vector3.new(5.40999985, -0.0599999987, -179.699997)
- Part301.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part301.Velocity = Vector3.new(6.35782698e-08, 0.00245890464, 8.35486958e-07)
- Part301.Size = Vector3.new(0.275000006, 0.235124931, 1.6693753)
- Part301.Anchored = true
- Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.BrickColor = BrickColor.new("Really black")
- Part301.CanCollide = false
- Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.Material = Enum.Material.Metal
- Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.brickColor = BrickColor.new("Really black")
- SpecialMesh302.Parent = Part301
- SpecialMesh302.Scale = Vector3.new(0.400000006, 1.04999995, 1)
- SpecialMesh302.MeshType = Enum.MeshType.Brick
- Part303.Parent = Model0
- Part303.CFrame = CFrame.new(-0.610610962, 2.80771255, -13.6187115, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
- Part303.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part303.Position = Vector3.new(-0.610610962, 2.80771255, -13.6187115)
- Part303.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part303.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part303.Velocity = Vector3.new(1.27106944e-07, 0.00246767187, 1.67032101e-06)
- Part303.Size = Vector3.new(0.275000006, 0.368124902, 0.378374994)
- Part303.Anchored = true
- Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.BrickColor = BrickColor.new("Really black")
- Part303.CanCollide = false
- Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.Material = Enum.Material.Glass
- Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.brickColor = BrickColor.new("Really black")
- SpecialMesh304.Parent = Part303
- SpecialMesh304.Scale = Vector3.new(0.400000006, 1, 1)
- SpecialMesh304.MeshType = Enum.MeshType.Wedge
- Part305.Parent = Model0
- Part305.CFrame = CFrame.new(-0.608244181, 3.38925195, -17.114748, 0.999985635, 0.00432614516, 0.00316458894, 0.00513666775, -0.942128837, -0.335212082, 0.00153127394, 0.335223496, -0.942137599)
- Part305.Orientation = Vector3.new(19.5900002, 179.809998, 179.690002)
- Part305.Position = Vector3.new(-0.608244181, 3.38925195, -17.114748)
- Part305.Rotation = Vector3.new(160.410004, 0.179999992, -0.25)
- Part305.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part305.Velocity = Vector3.new(3.48947182e-08, 0.00246038754, 4.5855424e-07)
- Part305.Size = Vector3.new(0.275000006, 0.35212487, 0.214375019)
- Part305.Anchored = true
- Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.BrickColor = BrickColor.new("Really black")
- Part305.CanCollide = false
- Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.Material = Enum.Material.Neon
- Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.brickColor = BrickColor.new("Really black")
- SpecialMesh306.Parent = Part305
- SpecialMesh306.Scale = Vector3.new(0.449999988, 0.5, 0.100000001)
- SpecialMesh306.MeshType = Enum.MeshType.Brick
- Part307.Parent = Model0
- Part307.CFrame = CFrame.new(-0.610837221, 3.46367049, -15.6710596, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part307.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part307.Position = Vector3.new(-0.610837221, 3.46367049, -15.6710596)
- Part307.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part307.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part307.Velocity = Vector3.new(2.30945076e-08, 0.00246339524, 3.03486615e-07)
- Part307.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part307.Anchored = true
- Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.BrickColor = BrickColor.new("Really black")
- Part307.CanCollide = false
- Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.Material = Enum.Material.Neon
- Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.brickColor = BrickColor.new("Really black")
- SpecialMesh308.Parent = Part307
- SpecialMesh308.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh308.MeshType = Enum.MeshType.Brick
- Part309.Parent = Model0
- Part309.CFrame = CFrame.new(-0.609296381, 2.72693467, -14.2067709, 0.999985635, -0.00162807154, 0.00510647474, 0.00513641024, 0.0189459547, -0.999807417, 0.00153101049, 0.999819279, 0.0189540461)
- Part309.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part309.Position = Vector3.new(-0.609296381, 2.72693467, -14.2067709)
- Part309.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part309.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part309.Velocity = Vector3.new(1.39915542e-07, 0.00246644672, 1.83863972e-06)
- Part309.Size = Vector3.new(0.275000006, 0.315999985, 0.310375005)
- Part309.Anchored = true
- Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.BrickColor = BrickColor.new("Really black")
- Part309.CanCollide = false
- Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.Material = Enum.Material.Glass
- Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.brickColor = BrickColor.new("Really black")
- SpecialMesh310.Parent = Part309
- SpecialMesh310.Scale = Vector3.new(0.5, 1, 0.5)
- SpecialMesh310.MeshType = Enum.MeshType.Wedge
- Part311.Parent = Model0
- Part311.CFrame = CFrame.new(-0.610869706, 2.96894002, -13.990572, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part311.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part311.Position = Vector3.new(-0.610869706, 2.96894002, -13.990572)
- Part311.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part311.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part311.Velocity = Vector3.new(1.01541801e-07, 0.00246689701, 1.33436765e-06)
- Part311.Size = Vector3.new(0.275000006, 0.214124978, 0.205375016)
- Part311.Anchored = true
- Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.BrickColor = BrickColor.new("Really black")
- Part311.CanCollide = false
- Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.Material = Enum.Material.Metal
- Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.brickColor = BrickColor.new("Really black")
- SpecialMesh312.Parent = Part311
- SpecialMesh312.Scale = Vector3.new(0.569999993, 0.75, 0.75)
- SpecialMesh312.MeshType = Enum.MeshType.Brick
- Part313.Parent = Model0
- Part313.CFrame = CFrame.new(-0.610455632, 3.45922971, -15.9053869, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part313.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part313.Position = Vector3.new(-0.610455632, 3.45922971, -15.9053869)
- Part313.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part313.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part313.Velocity = Vector3.new(2.37986608e-08, 0.00246290723, 3.12739985e-07)
- Part313.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part313.Anchored = true
- Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.BrickColor = BrickColor.new("Really black")
- Part313.CanCollide = false
- Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.Material = Enum.Material.Neon
- Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.brickColor = BrickColor.new("Really black")
- SpecialMesh314.Parent = Part313
- SpecialMesh314.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh314.MeshType = Enum.MeshType.Brick
- Part315.Parent = Model0
- Part315.CFrame = CFrame.new(-0.61787647, 3.39316416, -10.8383427, 0.999985635, -0.00162795314, 0.00510659395, 0.00513652712, 0.0189461038, -0.999807417, 0.00153088907, 0.999819279, 0.0189541951)
- Part315.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part315.Position = Vector3.new(-0.61787647, 3.39316416, -10.8383427)
- Part315.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part315.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part315.Velocity = Vector3.new(3.42744499e-08, 0.00247346424, 4.50402268e-07)
- Part315.Size = Vector3.new(0.275000006, 0.578125, 0.234375)
- Part315.Anchored = true
- Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.BrickColor = BrickColor.new("Really black")
- Part315.CanCollide = false
- Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.Material = Enum.Material.Metal
- Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.brickColor = BrickColor.new("Really black")
- SpecialMesh316.Parent = Part315
- SpecialMesh316.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh316.MeshType = Enum.MeshType.Brick
- Part317.Parent = Model0
- Part317.CFrame = CFrame.new(-0.613369107, 3.18659282, -13.087059, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part317.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part317.Position = Vector3.new(-0.613369107, 3.18659282, -13.087059)
- Part317.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part317.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part317.Velocity = Vector3.new(6.70295464e-08, 0.00246877922, 8.8083965e-07)
- Part317.Size = Vector3.new(0.275000006, 0.248124972, 0.311374992)
- Part317.Anchored = true
- Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.BrickColor = BrickColor.new("Really black")
- Part317.CanCollide = false
- Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.Material = Enum.Material.Metal
- Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.brickColor = BrickColor.new("Really black")
- SpecialMesh318.Parent = Part317
- SpecialMesh318.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh318.MeshType = Enum.MeshType.Brick
- Part319.Parent = Model0
- Part319.CFrame = CFrame.new(-0.610582829, 3.460711, -15.82728, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part319.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part319.Position = Vector3.new(-0.610582829, 3.460711, -15.82728)
- Part319.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part319.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part319.Velocity = Vector3.new(2.35637785e-08, 0.00246306974, 3.09653387e-07)
- Part319.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part319.Anchored = true
- Part319.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.BrickColor = BrickColor.new("Really black")
- Part319.CanCollide = false
- Part319.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.Material = Enum.Material.Neon
- Part319.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part319.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.brickColor = BrickColor.new("Really black")
- SpecialMesh320.Parent = Part319
- SpecialMesh320.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh320.MeshType = Enum.MeshType.Brick
- Part321.Parent = Model0
- Part321.CFrame = CFrame.new(-0.611585259, 3.11314392, -14.0068893, 0.999985635, 0.00162774313, -0.00510693667, 0.00513686566, -0.0189458374, 0.999807417, 0.00153067405, -0.999819279, -0.0189539269)
- Part321.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part321.Position = Vector3.new(-0.611585259, 3.11314392, -14.0068893)
- Part321.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part321.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part321.Velocity = Vector3.new(7.86760097e-08, 0.00246686279, 1.03388675e-06)
- Part321.Size = Vector3.new(0.275000006, 0.709124923, 0.47437498)
- Part321.Anchored = true
- Part321.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.BrickColor = BrickColor.new("Really black")
- Part321.CanCollide = false
- Part321.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.Material = Enum.Material.Metal
- Part321.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part321.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.brickColor = BrickColor.new("Really black")
- SpecialMesh322.Parent = Part321
- SpecialMesh322.Scale = Vector3.new(0.5, 1.04999995, 0.800000012)
- SpecialMesh322.MeshType = Enum.MeshType.Brick
- Part323.Parent = Model0
- Part323.CFrame = CFrame.new(-0.610941768, 3.01069665, -14.083005, -0.999985635, 0.00162795174, 0.00510683283, -0.00513676554, -0.0189458355, -0.999807417, -0.00153088453, -0.999819279, 0.0189539269)
- Part323.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part323.Position = Vector3.new(-0.610941768, 3.01069665, -14.083005)
- Part323.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part323.Velocity = Vector3.new(9.49206296e-08, 0.00246670446, 1.24735845e-06)
- Part323.Size = Vector3.new(0.275000006, 0.252000004, 0.213375002)
- Part323.Anchored = true
- Part323.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.BrickColor = BrickColor.new("Really black")
- Part323.CanCollide = false
- Part323.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.Material = Enum.Material.Metal
- Part323.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part323.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.brickColor = BrickColor.new("Really black")
- SpecialMesh324.Parent = Part323
- SpecialMesh324.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh324.MeshType = Enum.MeshType.Wedge
- Part325.Parent = Model0
- Part325.CFrame = CFrame.new(-0.61388576, 3.20741606, -12.8194075, -0.999985635, 0.00162786373, 0.00510683237, -0.00513676414, -0.0189461056, -0.999807417, -0.00153079513, -0.999819279, 0.0189541951)
- Part325.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part325.Position = Vector3.new(-0.61388576, 3.20741606, -12.8194075)
- Part325.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part325.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part325.Velocity = Vector3.new(6.37276969e-08, 0.00246933685, 8.37449761e-07)
- Part325.Size = Vector3.new(0.275000006, 0.244125068, 0.416375011)
- Part325.Anchored = true
- Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.BrickColor = BrickColor.new("Really black")
- Part325.CanCollide = false
- Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.Material = Enum.Material.Metal
- Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.brickColor = BrickColor.new("Really black")
- SpecialMesh326.Parent = Part325
- SpecialMesh326.Scale = Vector3.new(0.5, 0.560000002, 0.5)
- SpecialMesh326.MeshType = Enum.MeshType.Wedge
- Part327.Parent = Model0
- Part327.CFrame = CFrame.new(-0.609650612, 3.31554532, -15.9490957, 0.999985635, 0.00326791825, 0.00424884167, 0.00513684331, -0.810688972, -0.585454702, 0.00153127068, 0.585468173, -0.810694098)
- Part327.Orientation = Vector3.new(35.8400002, 179.699997, 179.639999)
- Part327.Position = Vector3.new(-0.609650612, 3.31554532, -15.9490957)
- Part327.Rotation = Vector3.new(144.160004, 0.239999995, -0.189999998)
- Part327.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part327.Velocity = Vector3.new(4.65820733e-08, 0.00246281619, 6.12138422e-07)
- Part327.Size = Vector3.new(0.275000006, 0.237124875, 0.214375019)
- Part327.Anchored = true
- Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.BrickColor = BrickColor.new("Really black")
- Part327.CanCollide = false
- Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.Material = Enum.Material.Neon
- Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.brickColor = BrickColor.new("Really black")
- SpecialMesh328.Parent = Part327
- SpecialMesh328.Scale = Vector3.new(0.449999988, 0.800000012, 0.100000001)
- SpecialMesh328.MeshType = Enum.MeshType.Brick
- Part329.Parent = Model0
- Part329.CFrame = CFrame.new(-0.612260759, 3.04390216, -13.3335075, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part329.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part329.Position = Vector3.new(-0.612260759, 3.04390216, -13.3335075)
- Part329.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part329.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part329.Velocity = Vector3.new(8.96553871e-08, 0.00246826583, 1.17816739e-06)
- Part329.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part329.Anchored = true
- Part329.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.BrickColor = BrickColor.new("Really black")
- Part329.CanCollide = false
- Part329.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.Material = Enum.Material.Metal
- Part329.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part329.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.brickColor = BrickColor.new("Really black")
- SpecialMesh330.Parent = Part329
- SpecialMesh330.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh330.MeshType = Enum.MeshType.Wedge
- Part331.Parent = Model0
- Part331.CFrame = CFrame.new(-0.614394248, 3.36069822, -13.0015078, -0.999985635, 0.00245974353, -0.0047620195, -0.00513649127, -0.693573475, 0.72036773, -0.00153088977, 0.720381856, 0.693576157)
- Part331.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
- Part331.Position = Vector3.new(-0.614394248, 3.36069822, -13.0015078)
- Part331.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
- Part331.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part331.Velocity = Vector3.new(3.94224067e-08, 0.00246895733, 5.18052275e-07)
- Part331.Size = Vector3.new(0.275000006, 0.216124982, 0.280375004)
- Part331.Anchored = true
- Part331.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.BrickColor = BrickColor.new("Mid gray")
- Part331.CanCollide = false
- Part331.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.Material = Enum.Material.Metal
- Part331.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part331.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.brickColor = BrickColor.new("Mid gray")
- SpecialMesh332.Parent = Part331
- SpecialMesh332.Scale = Vector3.new(0.349999994, 1.04999995, 0.5)
- SpecialMesh332.MeshType = Enum.MeshType.Brick
- Part333.Parent = Model0
- Part333.CFrame = CFrame.new(-0.610709965, 3.46219134, -15.7491703, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part333.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part333.Position = Vector3.new(-0.610709965, 3.46219134, -15.7491703)
- Part333.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part333.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part333.Velocity = Vector3.new(2.33290489e-08, 0.00246323249, 3.06568751e-07)
- Part333.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part333.Anchored = true
- Part333.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.BrickColor = BrickColor.new("Really black")
- Part333.CanCollide = false
- Part333.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.Material = Enum.Material.Neon
- Part333.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part333.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.brickColor = BrickColor.new("Really black")
- SpecialMesh334.Parent = Part333
- SpecialMesh334.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh334.MeshType = Enum.MeshType.Brick
- Part335.Parent = Model0
- Part335.CFrame = CFrame.new(-0.608794093, 3.33530617, -16.5748692, 0.999985635, -0.0041169636, 0.00343261915, 0.005137017, 0.553175688, -0.83304894, 0.00153079035, 0.833054662, 0.55318886)
- Part335.Orientation = Vector3.new(56.4099998, 0.359999985, 0.529999971)
- Part335.Position = Vector3.new(-0.608794093, 3.33530617, -16.5748692)
- Part335.Rotation = Vector3.new(56.4099998, 0.199999988, 0.239999995)
- Part335.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part335.Velocity = Vector3.new(4.34486722e-08, 0.00246151234, 5.709623e-07)
- Part335.Size = Vector3.new(0.275000006, 0.265124857, 0.214375019)
- Part335.Anchored = true
- Part335.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.BrickColor = BrickColor.new("Really black")
- Part335.CanCollide = false
- Part335.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.Material = Enum.Material.Neon
- Part335.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part335.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.brickColor = BrickColor.new("Really black")
- SpecialMesh336.Parent = Part335
- SpecialMesh336.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh336.MeshType = Enum.MeshType.Brick
- Part337.Parent = Model0
- Part337.CFrame = CFrame.new(-0.61091727, 3.02827954, -14.1579723, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
- Part337.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part337.Position = Vector3.new(-0.61091727, 3.02827954, -14.1579723)
- Part337.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part337.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part337.Velocity = Vector3.new(9.21325807e-08, 0.00246654823, 1.2107206e-06)
- Part337.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part337.Anchored = true
- Part337.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.BrickColor = BrickColor.new("Really black")
- Part337.CanCollide = false
- Part337.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.Material = Enum.Material.Glass
- Part337.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part337.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.brickColor = BrickColor.new("Really black")
- SpecialMesh338.Parent = Part337
- SpecialMesh338.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh338.MeshType = Enum.MeshType.Wedge
- Part339.Parent = Model0
- Part339.CFrame = CFrame.new(-0.609729409, 3.2205193, -15.578517, 0.999985635, -0.00133592135, 0.00519115385, 0.00513700396, -0.0377659947, -0.999273479, 0.00153099932, 0.999285877, -0.0377585888)
- Part339.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part339.Position = Vector3.new(-0.609729409, 3.2205193, -15.578517)
- Part339.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part339.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part339.Velocity = Vector3.new(6.1649942e-08, 0.00246358826, 8.10146275e-07)
- Part339.Size = Vector3.new(0.275000006, 0.621124864, 0.214375019)
- Part339.Anchored = true
- Part339.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.BrickColor = BrickColor.new("Really black")
- Part339.CanCollide = false
- Part339.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.Material = Enum.Material.Neon
- Part339.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part339.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.brickColor = BrickColor.new("Really black")
- SpecialMesh340.Parent = Part339
- SpecialMesh340.Scale = Vector3.new(0.449999988, 1, 0.100000001)
- SpecialMesh340.MeshType = Enum.MeshType.Brick
- Part341.Parent = Model0
- Part341.CFrame = CFrame.new(-0.610086679, 3.15827918, -15.1365986, -0.999985635, 0.00409500999, -0.00345871458, -0.00513683027, -0.916451037, 0.400114089, -0.00153127091, 0.40012604, 0.916459024)
- Part341.Orientation = Vector3.new(-23.5900002, -0.219999999, -179.679993)
- Part341.Position = Vector3.new(-0.610086679, 3.15827918, -15.1365986)
- Part341.Rotation = Vector3.new(-23.5900002, -0.199999988, -179.769989)
- Part341.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part341.Velocity = Vector3.new(7.15190893e-08, 0.0024645091, 9.39837378e-07)
- Part341.Size = Vector3.new(0.275000006, 0.221124932, 0.655375004)
- Part341.Anchored = true
- Part341.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.BrickColor = BrickColor.new("Really black")
- Part341.CanCollide = false
- Part341.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.Material = Enum.Material.Metal
- Part341.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part341.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.brickColor = BrickColor.new("Really black")
- SpecialMesh342.Parent = Part341
- SpecialMesh342.Scale = Vector3.new(0.400000006, 1.04999995, 0.899999976)
- SpecialMesh342.MeshType = Enum.MeshType.Brick
- Part343.Parent = Model0
- Part343.CFrame = CFrame.new(-0.576193094, 2.37180829, -14.2261257, 0.00114334025, 0.999985635, -0.00523668947, -0.483495861, 0.00513671385, 0.8753317, 0.875346005, 0.00153111527, 0.483494759)
- Part343.Orientation = Vector3.new(-61.079998, -0.620000005, -89.3899994)
- Part343.Position = Vector3.new(-0.576193094, 2.37180829, -14.2261257)
- Part343.Rotation = Vector3.new(-61.0900002, -0.299999982, -89.9300003)
- Part343.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part343.Velocity = Vector3.new(1.96226381e-07, 0.00246641156, 2.57862462e-06)
- Part343.Size = Vector3.new(0.405000031, 0.200000003, 0.280375004)
- Part343.Anchored = true
- Part343.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.BrickColor = BrickColor.new("Really black")
- Part343.CanCollide = false
- Part343.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.Material = Enum.Material.Neon
- Part343.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part343.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.brickColor = BrickColor.new("Really black")
- SpecialMesh344.Parent = Part343
- SpecialMesh344.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh344.MeshType = Enum.MeshType.Wedge
- Part345.Parent = Model0
- Part345.CFrame = CFrame.new(-0.606692195, 3.59138489, -18.8080196, 0.999985635, 0.00250130473, 0.00474093435, 0.00513696205, -0.699832857, -0.714288294, 0.00153120875, 0.714302421, -0.699835718)
- Part345.Orientation = Vector3.new(45.579998, 179.610001, 179.580002)
- Part345.Position = Vector3.new(-0.606692195, 3.59138489, -18.8080196)
- Part345.Rotation = Vector3.new(134.410004, 0.269999981, -0.140000001)
- Part345.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part345.Velocity = Vector3.new(2.843354e-09, 0.00245685945, 3.73652256e-08)
- Part345.Size = Vector3.new(0.275000006, 0.47012496, 0.214375019)
- Part345.Anchored = true
- Part345.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.BrickColor = BrickColor.new("Really black")
- Part345.CanCollide = false
- Part345.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.Material = Enum.Material.Neon
- Part345.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part345.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.brickColor = BrickColor.new("Really black")
- SpecialMesh346.Parent = Part345
- SpecialMesh346.Scale = Vector3.new(0.449999988, 0.699999988, 0.100000001)
- SpecialMesh346.MeshType = Enum.MeshType.Brick
- Part347.Parent = Model0
- Part347.CFrame = CFrame.new(-0.612170458, 3.17509294, -13.8325748, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
- Part347.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part347.Position = Vector3.new(-0.612170458, 3.17509294, -13.8325748)
- Part347.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part347.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part347.Velocity = Vector3.new(6.88530264e-08, 0.002467226, 9.04802221e-07)
- Part347.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part347.Anchored = true
- Part347.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.BrickColor = BrickColor.new("Really black")
- Part347.CanCollide = false
- Part347.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.Material = Enum.Material.Metal
- Part347.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part347.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.brickColor = BrickColor.new("Really black")
- SpecialMesh348.Parent = Part347
- SpecialMesh348.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh348.MeshType = Enum.MeshType.Wedge
- Part349.Parent = Model0
- Part349.CFrame = CFrame.new(-0.608221889, 3.47114682, -17.4040871, 0.999985635, -0.00133592309, 0.00519115338, 0.00513700396, -0.037765637, -0.999273479, 0.00153099932, 0.999285877, -0.0377582312)
- Part349.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part349.Position = Vector3.new(-0.608221889, 3.47114682, -17.4040871)
- Part349.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part349.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part349.Velocity = Vector3.new(2.19089991e-08, 0.0024597845, 2.87908023e-07)
- Part349.Size = Vector3.new(0.275000006, 0.678124905, 0.214375019)
- Part349.Anchored = true
- Part349.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.BrickColor = BrickColor.new("Really black")
- Part349.CanCollide = false
- Part349.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.Material = Enum.Material.Neon
- Part349.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part349.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.brickColor = BrickColor.new("Really black")
- SpecialMesh350.Parent = Part349
- SpecialMesh350.Scale = Vector3.new(0.449999988, 0.800000012, 0.100000001)
- SpecialMesh350.MeshType = Enum.MeshType.Brick
- Part351.Parent = Model0
- Part351.CFrame = CFrame.new(-0.617746711, 3.42490911, -11.0273066, 0.999985635, -0.000716609415, 0.00531159993, 0.00513640279, -0.15495652, -0.987908006, 0.00153101061, 0.987921119, -0.154950604)
- Part351.Orientation = Vector3.new(81.0800018, 178.039993, 178.099991)
- Part351.Position = Vector3.new(-0.617746711, 3.42490911, -11.0273066)
- Part351.Rotation = Vector3.new(98.909996, 0.299999982, 0.0399999991)
- Part351.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part351.Velocity = Vector3.new(2.92407876e-08, 0.00247307052, 3.84254577e-07)
- Part351.Size = Vector3.new(0.275000006, 0.203125, 0.234375)
- Part351.Anchored = true
- Part351.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.BrickColor = BrickColor.new("Really black")
- Part351.CanCollide = false
- Part351.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.Material = Enum.Material.Metal
- Part351.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part351.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.brickColor = BrickColor.new("Really black")
- SpecialMesh352.Parent = Part351
- SpecialMesh352.Scale = Vector3.new(0.5, 0.502499998, 0.400000006)
- SpecialMesh352.MeshType = Enum.MeshType.Brick
- Part353.Parent = Model0
- Part353.CFrame = CFrame.new(-0.638692379, 2.37148738, -14.226222, -0.00114342954, -0.999985635, -0.00523668341, 0.483495861, -0.00513675157, 0.8753317, -0.875346065, -0.00153103401, 0.483494759)
- Part353.Orientation = Vector3.new(-61.079998, -0.620000005, 90.6100006)
- Part353.Position = Vector3.new(-0.638692379, 2.37148738, -14.226222)
- Part353.Rotation = Vector3.new(-61.0900002, -0.299999982, 90.0699997)
- Part353.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part353.Velocity = Vector3.new(1.9627727e-07, 0.00246640155, 2.57929332e-06)
- Part353.Size = Vector3.new(0.405000031, 0.200000003, 0.280375004)
- Part353.Anchored = true
- Part353.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.BrickColor = BrickColor.new("Really black")
- Part353.CanCollide = false
- Part353.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.Material = Enum.Material.Neon
- Part353.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part353.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.brickColor = BrickColor.new("Really black")
- SpecialMesh354.Parent = Part353
- SpecialMesh354.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh354.MeshType = Enum.MeshType.Wedge
- Part355.Parent = Model0
- Part355.CFrame = CFrame.new(-0.576556623, 2.33930445, -13.8796148, -0.00289415126, 0.999985635, -0.00451143365, 0.277069539, 0.00513670407, 0.960836232, 0.96084559, 0.00153082411, -0.277080417)
- Part355.Orientation = Vector3.new(-73.909996, -179.069992, 88.9399948)
- Part355.Position = Vector3.new(-0.576556623, 2.33930445, -13.8796148)
- Part355.Rotation = Vector3.new(-106.089996, -0.25999999, -90.1699982)
- Part355.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part355.Velocity = Vector3.new(2.01380388e-07, 0.00246713357, 2.64635355e-06)
- Part355.Size = Vector3.new(0.453000009, 0.200000003, 0.280375004)
- Part355.Anchored = true
- Part355.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.BrickColor = BrickColor.new("Really black")
- Part355.CanCollide = false
- Part355.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.Material = Enum.Material.Neon
- Part355.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part355.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.brickColor = BrickColor.new("Really black")
- SpecialMesh356.Parent = Part355
- SpecialMesh356.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh356.MeshType = Enum.MeshType.Wedge
- Part357.Parent = Model0
- Part357.CFrame = CFrame.new(-0.609105706, 2.8586967, -14.7735023, -0.999985635, -0.0039632949, -0.00360830128, -0.00513646565, 0.516311884, 0.856385469, -0.00153109885, 0.856391609, -0.516324818)
- Part357.Orientation = Vector3.new(-58.9099998, -179.599991, -0.569999993)
- Part357.Position = Vector3.new(-0.609105706, 2.8586967, -14.7735023)
- Part357.Rotation = Vector3.new(-121.089996, -0.209999993, 179.769989)
- Part357.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part357.Velocity = Vector3.new(1.19022602e-07, 0.0024652658, 1.56408419e-06)
- Part357.Size = Vector3.new(0.275000006, 0.277124912, 0.227375031)
- Part357.Anchored = true
- Part357.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.BrickColor = BrickColor.new("Really black")
- Part357.CanCollide = false
- Part357.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.Material = Enum.Material.Metal
- Part357.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part357.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.brickColor = BrickColor.new("Really black")
- SpecialMesh358.Parent = Part357
- SpecialMesh358.Scale = Vector3.new(0.349999994, 0.300000012, 1)
- SpecialMesh358.MeshType = Enum.MeshType.Brick
- Part359.Parent = Model0
- Part359.CFrame = CFrame.new(-0.614465594, 3.24354935, -12.5620441, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part359.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part359.Position = Vector3.new(-0.614465594, 3.24354935, -12.5620441)
- Part359.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part359.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part359.Velocity = Vector3.new(5.79982e-08, 0.00246987306, 7.62158038e-07)
- Part359.Size = Vector3.new(0.275000006, 0.998124957, 0.280375004)
- Part359.Anchored = true
- Part359.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.BrickColor = BrickColor.new("Really black")
- Part359.CanCollide = false
- Part359.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.Material = Enum.Material.Metal
- Part359.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part359.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.brickColor = BrickColor.new("Really black")
- SpecialMesh360.Parent = Part359
- SpecialMesh360.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh360.MeshType = Enum.MeshType.Brick
- Part361.Parent = Model0
- Part361.CFrame = CFrame.new(-0.611248136, 3.25645614, -14.7074032, -0.999985635, 0.00245982548, -0.00476256292, -0.00513693923, -0.693573654, 0.720367551, -0.00153120921, 0.720381677, 0.693576276)
- Part361.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
- Part361.Position = Vector3.new(-0.611248136, 3.25645614, -14.7074032)
- Part361.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
- Part361.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part361.Velocity = Vector3.new(5.59516025e-08, 0.00246540317, 7.35263882e-07)
- Part361.Size = Vector3.new(0.275000006, 0.221124932, 0.418375015)
- Part361.Anchored = true
- Part361.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.BrickColor = BrickColor.new("Really black")
- Part361.CanCollide = false
- Part361.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.Material = Enum.Material.Metal
- Part361.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part361.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.brickColor = BrickColor.new("Really black")
- SpecialMesh362.Parent = Part361
- SpecialMesh362.Scale = Vector3.new(0.550000012, 1.04999995, 0.899999976)
- SpecialMesh362.MeshType = Enum.MeshType.Brick
- Part363.Parent = Model0
- Part363.CFrame = CFrame.new(-0.611290276, 3.1978817, -14.4833202, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
- Part363.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part363.Position = Vector3.new(-0.611290276, 3.1978817, -14.4833202)
- Part363.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part363.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part363.Velocity = Vector3.new(6.52394974e-08, 0.00246587023, 8.57316763e-07)
- Part363.Size = Vector3.new(0.275000006, 0.221124932, 0.448374987)
- Part363.Anchored = true
- Part363.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.BrickColor = BrickColor.new("Really black")
- Part363.CanCollide = false
- Part363.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.Material = Enum.Material.Metal
- Part363.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part363.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.brickColor = BrickColor.new("Really black")
- SpecialMesh364.Parent = Part363
- SpecialMesh364.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
- SpecialMesh364.MeshType = Enum.MeshType.Brick
- Part365.Parent = Model0
- Part365.CFrame = CFrame.new(-0.610800147, 2.91253304, -13.8467321, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part365.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part365.Position = Vector3.new(-0.610800147, 2.91253304, -13.8467321)
- Part365.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part365.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part365.Velocity = Vector3.new(1.10486013e-07, 0.00246719667, 1.45190415e-06)
- Part365.Size = Vector3.new(0.275000006, 0.200000003, 0.213375002)
- Part365.Anchored = true
- Part365.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.BrickColor = BrickColor.new("Really black")
- Part365.CanCollide = false
- Part365.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.Material = Enum.Material.Neon
- Part365.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part365.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.brickColor = BrickColor.new("Really black")
- SpecialMesh366.Parent = Part365
- SpecialMesh366.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh366.MeshType = Enum.MeshType.Wedge
- Part367.Parent = Model0
- Part367.CFrame = CFrame.new(-0.616349459, 3.1451273, -11.0012493, -0.999985635, -0.000250895391, -0.00535403285, -0.00513659744, -0.24046874, 0.970643461, -0.001531007, 0.970656931, 0.240463987)
- Part367.Orientation = Vector3.new(-76.0800018, -1.27999997, -178.779999)
- Part367.Position = Vector3.new(-0.616349459, 3.1451273, -11.0012493)
- Part367.Rotation = Vector3.new(-76.0899963, -0.310000002, 179.98999)
- Part367.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part367.Velocity = Vector3.new(7.3604582e-08, 0.002473125, 9.67242272e-07)
- Part367.Size = Vector3.new(0.200000003, 0.449500024, 0.236624971)
- Part367.Anchored = true
- Part367.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.BrickColor = BrickColor.new("Really black")
- Part367.CanCollide = false
- Part367.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.Material = Enum.Material.Neon
- Part367.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part367.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.brickColor = BrickColor.new("Really black")
- SpecialMesh368.Parent = Part367
- SpecialMesh368.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh368.MeshType = Enum.MeshType.Brick
- Part369.Parent = Model0
- Part369.CFrame = CFrame.new(-0.612978816, 3.18449855, -13.3361721, 0.999985635, -0.00162807154, 0.00510664983, 0.00513658533, 0.0189459547, -0.999807417, 0.00153100723, 0.999819279, 0.0189540461)
- Part369.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part369.Position = Vector3.new(-0.612978816, 3.18449855, -13.3361721)
- Part369.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part369.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part369.Velocity = Vector3.new(6.73616256e-08, 0.00246826024, 8.85203519e-07)
- Part369.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part369.Anchored = true
- Part369.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.BrickColor = BrickColor.new("Really black")
- Part369.CanCollide = false
- Part369.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.Material = Enum.Material.Metal
- Part369.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part369.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.brickColor = BrickColor.new("Really black")
- SpecialMesh370.Parent = Part369
- SpecialMesh370.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh370.MeshType = Enum.MeshType.Wedge
- Part371.Parent = Model0
- Part371.CFrame = CFrame.new(-0.611412168, 3.19930172, -14.4084625, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
- Part371.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part371.Position = Vector3.new(-0.611412168, 3.19930172, -14.4084625)
- Part371.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part371.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part371.Velocity = Vector3.new(6.50143335e-08, 0.00246602623, 8.54357836e-07)
- Part371.Size = Vector3.new(0.275000006, 0.204124942, 0.464375019)
- Part371.Anchored = true
- Part371.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.BrickColor = BrickColor.new("Really black")
- Part371.CanCollide = false
- Part371.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.Material = Enum.Material.Neon
- Part371.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part371.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.brickColor = BrickColor.new("Really black")
- SpecialMesh372.Parent = Part371
- SpecialMesh372.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
- SpecialMesh372.MeshType = Enum.MeshType.Brick
- Part373.Parent = Model0
- Part373.CFrame = CFrame.new(-0.607544899, 3.43064713, -17.7122707, 0.999985635, -0.004783432, 0.00241859211, 0.00513692852, 0.726393282, -0.68726027, 0.00153061328, 0.687262774, 0.726407468)
- Part373.Orientation = Vector3.new(43.4099998, 0.189999998, 0.409999996)
- Part373.Position = Vector3.new(-0.607544899, 3.43064713, -17.7122707)
- Part373.Rotation = Vector3.new(43.4099998, 0.140000001, 0.269999981)
- Part373.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part373.Velocity = Vector3.new(2.83308559e-08, 0.00245914259, 3.72298132e-07)
- Part373.Size = Vector3.new(0.275000006, 0.24712491, 0.214375019)
- Part373.Anchored = true
- Part373.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.BrickColor = BrickColor.new("Really black")
- Part373.CanCollide = false
- Part373.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.Material = Enum.Material.Neon
- Part373.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part373.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.brickColor = BrickColor.new("Really black")
- SpecialMesh374.Parent = Part373
- SpecialMesh374.Scale = Vector3.new(0.449999988, 0.600000024, 0.100000001)
- SpecialMesh374.MeshType = Enum.MeshType.Brick
- Part375.Parent = Model0
- Part375.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part375.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part375.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part375.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part375.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part375.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part375.Size = Vector3.new(0.275000006, 0.698124886, 0.534374952)
- Part375.Anchored = true
- Part375.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.BrickColor = BrickColor.new("Really black")
- Part375.CanCollide = false
- Part375.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.Material = Enum.Material.Glass
- Part375.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part375.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.brickColor = BrickColor.new("Really black")
- SpecialMesh376.Parent = Part375
- SpecialMesh376.Scale = Vector3.new(0.452499986, 1, 1)
- SpecialMesh376.MeshType = Enum.MeshType.Cylinder
- Part377.Parent = Model0
- Part377.CFrame = CFrame.new(-0.618502736, 3.35398197, -11.388195, -0.999985635, 0.00162807188, 0.00510671316, -0.00513664866, -0.0189460143, -0.999807417, -0.00153100595, -0.999819279, 0.0189541057)
- Part377.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part377.Position = Vector3.new(-0.618502736, 3.35398197, -11.388195)
- Part377.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part377.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part377.Velocity = Vector3.new(4.0487393e-08, 0.00247231848, 5.32047068e-07)
- Part377.Size = Vector3.new(0.25999999, 0.225500003, 0.210125014)
- Part377.Anchored = true
- Part377.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.BrickColor = BrickColor.new("Really black")
- Part377.CanCollide = false
- Part377.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.Material = Enum.Material.Metal
- Part377.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part377.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.brickColor = BrickColor.new("Really black")
- SpecialMesh378.Parent = Part377
- SpecialMesh378.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh378.MeshType = Enum.MeshType.Wedge
- Part379.Parent = Model0
- Part379.CFrame = CFrame.new(-0.575232625, 3.71340823, -19.3540096, 0.00507748965, 0.999985635, -0.00171704218, -0.999324501, 0.00513662118, 0.0363931209, 0.0364014208, 0.00153109594, 0.999336243)
- Part379.Orientation = Vector3.new(-2.08999991, -0.099999994, -89.7099991)
- Part379.Position = Vector3.new(-0.575232625, 3.71340823, -19.3540096)
- Part379.Rotation = Vector3.new(-2.08999991, -0.099999994, -89.7099991)
- Part379.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part379.Velocity = Vector3.new(-1.65053677e-08, 0.00245572673, -2.16897547e-07)
- Part379.Size = Vector3.new(0.210000038, 0.200000003, 0.285374999)
- Part379.Anchored = true
- Part379.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.BrickColor = BrickColor.new("Really black")
- Part379.CanCollide = false
- Part379.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.Material = Enum.Material.Neon
- Part379.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part379.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.brickColor = BrickColor.new("Really black")
- SpecialMesh380.Parent = Part379
- SpecialMesh380.Scale = Vector3.new(0.5, 0.300000012, 0.5)
- SpecialMesh380.MeshType = Enum.MeshType.Wedge
- Part381.Parent = Model0
- Part381.CFrame = CFrame.new(-0.609601736, 3.48017144, -16.5335026, 0.999985635, -0.00133592158, 0.00519114826, 0.0051369979, -0.0377659947, -0.999273479, 0.00153099943, 0.999285877, -0.0377585888)
- Part381.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part381.Position = Vector3.new(-0.609601736, 3.48017144, -16.5335026)
- Part381.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part381.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part381.Velocity = Vector3.new(2.0478014e-08, 0.00246159849, 2.69103225e-07)
- Part381.Size = Vector3.new(0.275000006, 1.65712488, 0.359375)
- Part381.Anchored = true
- Part381.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.BrickColor = BrickColor.new("Really black")
- Part381.CanCollide = false
- Part381.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.Material = Enum.Material.Metal
- Part381.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part381.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.brickColor = BrickColor.new("Really black")
- SpecialMesh382.Parent = Part381
- SpecialMesh382.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh382.MeshType = Enum.MeshType.Brick
- Part383.Parent = Model0
- Part383.CFrame = CFrame.new(-0.608603716, 2.57794237, -14.160059, -0.999985635, 0.00114323408, -0.00523646409, -0.00513646565, -0.483495802, 0.8753317, -0.00153109885, 0.875346065, 0.483494699)
- Part383.Orientation = Vector3.new(-61.079998, -0.620000005, -179.389999)
- Part383.Position = Vector3.new(-0.608603716, 2.57794237, -14.160059)
- Part383.Rotation = Vector3.new(-61.0900002, -0.299999982, -179.929993)
- Part383.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part383.Velocity = Vector3.new(1.63540591e-07, 0.00246654428, 2.14909824e-06)
- Part383.Size = Vector3.new(0.275000006, 0.309124947, 0.343375027)
- Part383.Anchored = true
- Part383.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.BrickColor = BrickColor.new("Really black")
- Part383.CanCollide = false
- Part383.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.Material = Enum.Material.Metal
- Part383.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part383.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.brickColor = BrickColor.new("Really black")
- SpecialMesh384.Parent = Part383
- SpecialMesh384.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh384.MeshType = Enum.MeshType.Brick
- Part385.Parent = Model0
- Part385.CFrame = CFrame.new(-0.610497713, 3.13989329, -14.8064632, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
- Part385.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part385.Position = Vector3.new(-0.610497713, 3.13989329, -14.8064632)
- Part385.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part385.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part385.Velocity = Vector3.new(7.44344675e-08, 0.00246519689, 9.78148478e-07)
- Part385.Size = Vector3.new(0.275000006, 0.618124902, 0.209375009)
- Part385.Anchored = true
- Part385.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.BrickColor = BrickColor.new("Really black")
- Part385.CanCollide = false
- Part385.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.Material = Enum.Material.Metal
- Part385.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part385.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.brickColor = BrickColor.new("Really black")
- SpecialMesh386.Parent = Part385
- SpecialMesh386.Scale = Vector3.new(0.400000006, 1, 0.899999976)
- SpecialMesh386.MeshType = Enum.MeshType.Brick
- Part387.Parent = Model0
- Part387.CFrame = CFrame.new(-0.611324251, 3.01513863, -13.8486776, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
- Part387.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part387.Position = Vector3.new(-0.611324251, 3.01513863, -13.8486776)
- Part387.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part387.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part387.Velocity = Vector3.new(9.42162828e-08, 0.00246719248, 1.23810264e-06)
- Part387.Size = Vector3.new(0.275000006, 0.200000003, 0.213375002)
- Part387.Anchored = true
- Part387.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.BrickColor = BrickColor.new("Really black")
- Part387.CanCollide = false
- Part387.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.Material = Enum.Material.Neon
- Part387.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part387.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.brickColor = BrickColor.new("Really black")
- SpecialMesh388.Parent = Part387
- SpecialMesh388.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh388.MeshType = Enum.MeshType.Wedge
- Part389.Parent = Model0
- Part389.CFrame = CFrame.new(-0.615387738, 3.25427985, -11.9957829, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part389.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part389.Position = Vector3.new(-0.615387738, 3.25427985, -11.9957829)
- Part389.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part389.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part389.Velocity = Vector3.new(5.62967202e-08, 0.00247105281, 7.39798622e-07)
- Part389.Size = Vector3.new(0.275000006, 0.206125051, 0.280375004)
- Part389.Anchored = true
- Part389.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.BrickColor = BrickColor.new("Really black")
- Part389.CanCollide = false
- Part389.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.Material = Enum.Material.Metal
- Part389.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part389.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.brickColor = BrickColor.new("Really black")
- SpecialMesh390.Parent = Part389
- SpecialMesh390.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
- SpecialMesh390.MeshType = Enum.MeshType.Wedge
- Part391.Parent = Model0
- Part391.CFrame = CFrame.new(-0.614540219, 3.2634635, -12.5800533, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part391.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part391.Position = Vector3.new(-0.614540219, 3.2634635, -12.5800533)
- Part391.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part391.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part391.Velocity = Vector3.new(5.48404984e-08, 0.00246983557, 7.20662456e-07)
- Part391.Size = Vector3.new(0.275000006, 0.405125052, 0.211375013)
- Part391.Anchored = true
- Part391.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.BrickColor = BrickColor.new("Really black")
- Part391.CanCollide = false
- Part391.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.Material = Enum.Material.Metal
- Part391.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part391.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.brickColor = BrickColor.new("Really black")
- SpecialMesh392.Parent = Part391
- SpecialMesh392.Scale = Vector3.new(0.5, 0.560000002, 0.5)
- SpecialMesh392.MeshType = Enum.MeshType.Wedge
- Part393.Parent = Model0
- Part393.CFrame = CFrame.new(-0.608892262, 2.75060058, -14.5502081, -0.999985635, 0.00114323408, -0.00523646409, -0.00513646565, -0.483495802, 0.8753317, -0.00153109885, 0.875346065, 0.483494699)
- Part393.Orientation = Vector3.new(-61.079998, -0.620000005, -179.389999)
- Part393.Position = Vector3.new(-0.608892262, 2.75060058, -14.5502081)
- Part393.Rotation = Vector3.new(-61.0900002, -0.299999982, -179.929993)
- Part393.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part393.Velocity = Vector3.new(1.36162924e-07, 0.00246573123, 1.78932657e-06)
- Part393.Size = Vector3.new(0.275000006, 0.409124911, 0.268375039)
- Part393.Anchored = true
- Part393.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.BrickColor = BrickColor.new("Really black")
- Part393.CanCollide = false
- Part393.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.Material = Enum.Material.Metal
- Part393.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part393.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.brickColor = BrickColor.new("Really black")
- SpecialMesh394.Parent = Part393
- SpecialMesh394.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh394.MeshType = Enum.MeshType.Brick
- Part395.Parent = Model0
- Part395.CFrame = CFrame.new(-0.606766462, 3.43472743, -18.2343674, 0.999985635, -0.00103941432, 0.00525853038, 0.0051369979, -0.0943565816, -0.99552542, 0.00153093971, 0.995537996, -0.0943498909)
- Part395.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part395.Position = Vector3.new(-0.606766462, 3.43472743, -18.2343674)
- Part395.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part395.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part395.Velocity = Vector3.new(2.76838534e-08, 0.00245805481, 3.63795948e-07)
- Part395.Size = Vector3.new(0.275000006, 1.04612494, 0.214375019)
- Part395.Anchored = true
- Part395.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.BrickColor = BrickColor.new("Really black")
- Part395.CanCollide = false
- Part395.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.Material = Enum.Material.Neon
- Part395.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part395.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.brickColor = BrickColor.new("Really black")
- SpecialMesh396.Parent = Part395
- SpecialMesh396.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh396.MeshType = Enum.MeshType.Brick
- Part397.Parent = Model0
- Part397.CFrame = CFrame.new(-0.638540506, 2.9091177, -16.128315, 0.00135860231, -0.999985635, -0.00518506905, 0.0334058255, -0.00513679488, 0.999428749, -0.999441087, -0.00153103739, 0.0333983675)
- Part397.Orientation = Vector3.new(-88.0599976, -8.81999969, 98.7399979)
- Part397.Position = Vector3.new(-0.638540506, 2.9091177, -16.128315)
- Part397.Rotation = Vector3.new(-88.0899963, -0.299999982, 89.9199982)
- Part397.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part397.Velocity = Vector3.new(1.11027532e-07, 0.00246243807, 1.45902084e-06)
- Part397.Size = Vector3.new(1.625, 0.200000003, 0.296375006)
- Part397.Anchored = true
- Part397.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.BrickColor = BrickColor.new("Really black")
- Part397.CanCollide = false
- Part397.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.Material = Enum.Material.Neon
- Part397.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part397.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.brickColor = BrickColor.new("Really black")
- SpecialMesh398.Parent = Part397
- SpecialMesh398.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh398.MeshType = Enum.MeshType.Wedge
- Part399.Parent = Model0
- Part399.CFrame = CFrame.new(-0.614644945, 3.60375571, -13.6545372, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part399.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part399.Position = Vector3.new(-0.614644945, 3.60375571, -13.6545372)
- Part399.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part399.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part399.Velocity = Vector3.new(8.81826168e-10, 0.00246759667, 1.1587872e-08)
- Part399.Size = Vector3.new(0.275000006, 0.51412493, 0.622375011)
- Part399.Anchored = true
- Part399.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.BrickColor = BrickColor.new("Really black")
- Part399.CanCollide = false
- Part399.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.Material = Enum.Material.Metal
- Part399.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part399.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.brickColor = BrickColor.new("Really black")
- SpecialMesh400.Parent = Part399
- SpecialMesh400.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh400.MeshType = Enum.MeshType.Brick
- Part401.Parent = Model0
- Part401.CFrame = CFrame.new(-0.577553451, 2.93009853, -15.210207, -0.00336827105, 0.999985635, -0.0041695768, 0.380026042, 0.00513680326, 0.924961627, 0.924969733, 0.00153097301, -0.380037904)
- Part401.Orientation = Vector3.new(-67.659996, -179.369995, 89.2299957)
- Part401.Position = Vector3.new(-0.577553451, 2.93009853, -15.210207)
- Part401.Rotation = Vector3.new(-112.339996, -0.239999995, -90.1899948)
- Part401.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part401.Velocity = Vector3.new(1.07700714e-07, 0.00246436079, 1.41530256e-06)
- Part401.Size = Vector3.new(0.288000047, 0.200000003, 0.27837503)
- Part401.Anchored = true
- Part401.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.BrickColor = BrickColor.new("Really black")
- Part401.CanCollide = false
- Part401.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.Material = Enum.Material.Neon
- Part401.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part401.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.brickColor = BrickColor.new("Really black")
- SpecialMesh402.Parent = Part401
- SpecialMesh402.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh402.MeshType = Enum.MeshType.Wedge
- Part403.Parent = Model0
- Part403.CFrame = CFrame.new(-0.610871017, 3.00987482, -14.1263742, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
- Part403.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part403.Position = Vector3.new(-0.610871017, 3.00987482, -14.1263742)
- Part403.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part403.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part403.Velocity = Vector3.new(9.5050936e-08, 0.00246661413, 1.24907092e-06)
- Part403.Size = Vector3.new(0.275000006, 0.207000002, 0.213375002)
- Part403.Anchored = true
- Part403.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.BrickColor = BrickColor.new("Really black")
- Part403.CanCollide = false
- Part403.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.Material = Enum.Material.Neon
- Part403.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part403.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.brickColor = BrickColor.new("Really black")
- SpecialMesh404.Parent = Part403
- SpecialMesh404.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh404.MeshType = Enum.MeshType.Wedge
- Part405.Parent = Model0
- Part405.CFrame = CFrame.new(-0.576041341, 2.90943861, -16.1282196, -0.00135869172, 0.999985635, -0.00518506905, -0.0334058292, 0.00513679255, 0.999428749, 0.999441028, 0.00153112656, 0.0333983749)
- Part405.Orientation = Vector3.new(-88.0599976, -8.81999969, -81.2599945)
- Part405.Position = Vector3.new(-0.576041341, 2.90943861, -16.1282196)
- Part405.Rotation = Vector3.new(-88.0899963, -0.299999982, -90.0799942)
- Part405.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part405.Velocity = Vector3.new(1.10976643e-07, 0.00246244832, 1.45835213e-06)
- Part405.Size = Vector3.new(1.625, 0.200000003, 0.296375006)
- Part405.Anchored = true
- Part405.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.BrickColor = BrickColor.new("Really black")
- Part405.CanCollide = false
- Part405.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.Material = Enum.Material.Neon
- Part405.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part405.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.brickColor = BrickColor.new("Really black")
- SpecialMesh406.Parent = Part405
- SpecialMesh406.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh406.MeshType = Enum.MeshType.Wedge
- Part407.Parent = Model0
- Part407.CFrame = CFrame.new(-0.61728102, 3.21630335, -10.6318092, -0.999985635, -0.00414685067, -0.00339615461, -0.00513672922, 0.560423911, 0.828190207, -0.00153109396, 0.828195751, -0.560437143)
- Part407.Orientation = Vector3.new(-55.9099998, -179.649994, -0.529999971)
- Part407.Position = Vector3.new(-0.61728102, 3.21630335, -10.6318092)
- Part407.Rotation = Vector3.new(-124.089996, -0.189999998, 179.759995)
- Part407.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part407.Velocity = Vector3.new(6.23185059e-08, 0.00247389474, 8.18931142e-07)
- Part407.Size = Vector3.new(0.200000003, 0.46875, 0.220999971)
- Part407.Anchored = true
- Part407.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.BrickColor = BrickColor.new("Really black")
- Part407.CanCollide = false
- Part407.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.Material = Enum.Material.Neon
- Part407.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part407.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.brickColor = BrickColor.new("Really black")
- SpecialMesh408.Parent = Part407
- SpecialMesh408.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh408.MeshType = Enum.MeshType.Brick
- Part409.Parent = Model0
- Part409.CFrame = CFrame.new(-0.612716079, 3.04616904, -13.0423889, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part409.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part409.Position = Vector3.new(-0.612716079, 3.04616904, -13.0423889)
- Part409.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part409.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part409.Velocity = Vector3.new(8.92959378e-08, 0.00246887235, 1.17344382e-06)
- Part409.Size = Vector3.new(0.275000006, 0.35512504, 0.283374995)
- Part409.Anchored = true
- Part409.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.BrickColor = BrickColor.new("Really black")
- Part409.CanCollide = false
- Part409.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.Material = Enum.Material.Metal
- Part409.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part409.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.brickColor = BrickColor.new("Really black")
- SpecialMesh410.Parent = Part409
- SpecialMesh410.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
- SpecialMesh410.MeshType = Enum.MeshType.Wedge
- Part411.Parent = Model0
- Part411.CFrame = CFrame.new(-0.614045858, 3.38228369, -13.3029222, 0.999985635, 0.00162801193, -0.00510688825, 0.00513682282, -0.0189459547, 0.999807417, 0.00153094309, -0.999819279, -0.0189540461)
- Part411.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part411.Position = Vector3.new(-0.614045858, 3.38228369, -13.3029222)
- Part411.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part411.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part411.Velocity = Vector3.new(3.59996903e-08, 0.00246832939, 4.73074152e-07)
- Part411.Size = Vector3.new(0.275000006, 0.204125047, 0.287375003)
- Part411.Anchored = true
- Part411.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.BrickColor = BrickColor.new("Really black")
- Part411.CanCollide = false
- Part411.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.Material = Enum.Material.Metal
- Part411.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part411.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.brickColor = BrickColor.new("Really black")
- SpecialMesh412.Parent = Part411
- SpecialMesh412.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh412.MeshType = Enum.MeshType.Wedge
- Part413.Parent = Model0
- Part413.CFrame = CFrame.new(-0.609584808, 2.93011069, -14.6988583, -0.999985635, -0.00476218108, -0.00245960802, -0.00513651408, 0.720367968, 0.693573236, -0.00153109804, 0.693575919, -0.720382035)
- Part413.Orientation = Vector3.new(-43.9099998, -179.800003, -0.409999996)
- Part413.Position = Vector3.new(-0.609584808, 2.93011069, -14.6988583)
- Part413.Rotation = Vector3.new(-136.089996, -0.140000001, 179.729996)
- Part413.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part413.Velocity = Vector3.new(1.07698781e-07, 0.00246542133, 1.41527721e-06)
- Part413.Size = Vector3.new(0.275000006, 0.484124899, 0.227375031)
- Part413.Anchored = true
- Part413.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.BrickColor = BrickColor.new("Really black")
- Part413.CanCollide = false
- Part413.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.Material = Enum.Material.Metal
- Part413.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part413.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.brickColor = BrickColor.new("Really black")
- SpecialMesh414.Parent = Part413
- SpecialMesh414.Scale = Vector3.new(0.349999994, 0.300000012, 1)
- SpecialMesh414.MeshType = Enum.MeshType.Brick
- Part415.Parent = Model0
- Part415.CFrame = CFrame.new(-0.606956184, 3.40465999, -18.0096188, 0.999985635, -0.0010395617, 0.00525854016, 0.00513699278, -0.0943568796, -0.99552542, 0.00153108896, 0.995537996, -0.094350189)
- Part415.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part415.Position = Vector3.new(-0.606956184, 3.40465999, -18.0096188)
- Part415.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part415.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part415.Velocity = Vector3.new(3.24515206e-08, 0.00245852303, 4.26448139e-07)
- Part415.Size = Vector3.new(0.275000006, 1.46012485, 0.422374964)
- Part415.Anchored = true
- Part415.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.BrickColor = BrickColor.new("Really black")
- Part415.CanCollide = false
- Part415.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.Material = Enum.Material.Metal
- Part415.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part415.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.brickColor = BrickColor.new("Really black")
- SpecialMesh416.Parent = Part415
- SpecialMesh416.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh416.MeshType = Enum.MeshType.Brick
- Part417.Parent = Model0
- Part417.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part417.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part417.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part417.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part417.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part417.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part417.Size = Vector3.new(0.275000006, 0.320124894, 0.316374987)
- Part417.Anchored = true
- Part417.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.BrickColor = BrickColor.new("Really black")
- Part417.CanCollide = false
- Part417.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.Material = Enum.Material.Neon
- Part417.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part417.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.brickColor = BrickColor.new("Really black")
- SpecialMesh418.Parent = Part417
- SpecialMesh418.Scale = Vector3.new(0.457500011, 1, 1)
- SpecialMesh418.MeshType = Enum.MeshType.Cylinder
- Part419.Parent = Model0
- Part419.CFrame = CFrame.new(-0.616606832, 3.19626212, -11.004673, -0.999985635, -0.000250895391, -0.00535403285, -0.00513659744, -0.24046874, 0.970643461, -0.001531007, 0.970656931, 0.240463987)
- Part419.Orientation = Vector3.new(-76.0800018, -1.27999997, -178.779999)
- Part419.Position = Vector3.new(-0.616606832, 3.19626212, -11.004673)
- Part419.Rotation = Vector3.new(-76.0899963, -0.310000002, 179.98999)
- Part419.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part419.Velocity = Vector3.new(6.54963515e-08, 0.00247311778, 8.606915e-07)
- Part419.Size = Vector3.new(0.275000006, 0.418250024, 0.25)
- Part419.Anchored = true
- Part419.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.BrickColor = BrickColor.new("Really black")
- Part419.CanCollide = false
- Part419.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.Material = Enum.Material.Metal
- Part419.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part419.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.brickColor = BrickColor.new("Really black")
- SpecialMesh420.Parent = Part419
- SpecialMesh420.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh420.MeshType = Enum.MeshType.Brick
- Part421.Parent = Model0
- Part421.CFrame = CFrame.new(-0.610599458, 3.09770298, -14.5984182, -0.999985635, 0.00510674436, -0.0016279578, -0.00513667939, -0.999807417, 0.0189470276, -0.00153088616, 0.018955119, 0.999819279)
- Part421.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part421.Position = Vector3.new(-0.610599458, 3.09770298, -14.5984182)
- Part421.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part421.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part421.Velocity = Vector3.new(8.1124405e-08, 0.00246563042, 1.06606149e-06)
- Part421.Size = Vector3.new(0.275000006, 0.200124964, 0.287375033)
- Part421.Anchored = true
- Part421.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.BrickColor = BrickColor.new("Institutional white")
- Part421.CanCollide = false
- Part421.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.Material = Enum.Material.Metal
- Part421.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part421.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.brickColor = BrickColor.new("Institutional white")
- SpecialMesh422.Parent = Part421
- SpecialMesh422.Scale = Vector3.new(0.560000002, 1, 0.899999976)
- SpecialMesh422.MeshType = Enum.MeshType.Wedge
- Part423.Parent = Model0
- Part423.CFrame = CFrame.new(-0.608857095, 2.56135106, -13.9388657, -0.999985635, -0.00289438874, -0.00451127253, -0.00513661513, 0.277069688, 0.960836291, -0.00153109606, 0.96084559, -0.277080595)
- Part423.Orientation = Vector3.new(-73.909996, -179.069992, -1.05999994)
- Part423.Position = Vector3.new(-0.608857095, 2.56135106, -13.9388657)
- Part423.Rotation = Vector3.new(-106.089996, -0.25999999, 179.830002)
- Part423.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part423.Velocity = Vector3.new(1.66171404e-07, 0.00246700505, 2.18366995e-06)
- Part423.Size = Vector3.new(0.275000006, 0.409124941, 0.360375017)
- Part423.Anchored = true
- Part423.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.BrickColor = BrickColor.new("Really black")
- Part423.CanCollide = false
- Part423.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.Material = Enum.Material.Metal
- Part423.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part423.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.brickColor = BrickColor.new("Really black")
- SpecialMesh424.Parent = Part423
- SpecialMesh424.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh424.MeshType = Enum.MeshType.Brick
- Part425.Parent = Model0
- Part425.CFrame = CFrame.new(-0.610883415, 2.94288707, -13.8941879, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part425.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part425.Position = Vector3.new(-0.610883415, 2.94288707, -13.8941879)
- Part425.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part425.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part425.Velocity = Vector3.new(1.05672896e-07, 0.00246709795, 1.38865482e-06)
- Part425.Size = Vector3.new(0.275000006, 0.228, 0.213375002)
- Part425.Anchored = true
- Part425.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.BrickColor = BrickColor.new("Really black")
- Part425.CanCollide = false
- Part425.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.Material = Enum.Material.Metal
- Part425.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part425.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.brickColor = BrickColor.new("Really black")
- SpecialMesh426.Parent = Part425
- SpecialMesh426.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh426.MeshType = Enum.MeshType.Wedge
- Part427.Parent = Model0
- Part427.CFrame = CFrame.new(-0.612252593, 3.11727381, -13.584939, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part427.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part427.Position = Vector3.new(-0.612252593, 3.11727381, -13.584939)
- Part427.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part427.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part427.Velocity = Vector3.new(7.80211593e-08, 0.00246774196, 1.02528122e-06)
- Part427.Size = Vector3.new(0.275000006, 0.398124993, 0.303375006)
- Part427.Anchored = true
- Part427.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.BrickColor = BrickColor.new("Really black")
- Part427.CanCollide = false
- Part427.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.Material = Enum.Material.Metal
- Part427.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part427.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.brickColor = BrickColor.new("Really black")
- SpecialMesh428.Parent = Part427
- SpecialMesh428.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh428.MeshType = Enum.MeshType.Brick
- Part429.Parent = Model0
- Part429.CFrame = CFrame.new(-0.612551332, 3.35195827, -14.1766062, 0.999985635, 0.0047621401, -0.00246015727, 0.00513686566, -0.720367908, 0.693573296, 0.00153067405, -0.693575978, -0.720381975)
- Part429.Orientation = Vector3.new(-43.9099998, -179.800003, 179.589996)
- Part429.Position = Vector3.new(-0.612551332, 3.35195827, -14.1766062)
- Part429.Rotation = Vector3.new(-136.089996, -0.140000001, -0.269999981)
- Part429.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part429.Velocity = Vector3.new(4.08082492e-08, 0.00246650912, 5.36263883e-07)
- Part429.Size = Vector3.new(0.275000006, 0.331124961, 0.412375003)
- Part429.Anchored = true
- Part429.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.BrickColor = BrickColor.new("Really black")
- Part429.CanCollide = false
- Part429.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.Material = Enum.Material.Metal
- Part429.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part429.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.brickColor = BrickColor.new("Really black")
- SpecialMesh430.Parent = Part429
- SpecialMesh430.Scale = Vector3.new(0.5, 1.04999995, 0.5)
- SpecialMesh430.MeshType = Enum.MeshType.Brick
- Part431.Parent = Model0
- Part431.CFrame = CFrame.new(-0.578086436, 2.53643656, -13.5418949, -0.00476215873, 0.999985635, -0.00245991186, 0.72036773, 0.00513670826, 0.693573475, 0.693576157, 0.00153086532, -0.720381796)
- Part431.Orientation = Vector3.new(-43.9099998, -179.800003, 89.5899963)
- Part431.Position = Vector3.new(-0.578086436, 2.53643656, -13.5418949)
- Part431.Rotation = Vector3.new(-136.089996, -0.140000001, -90.2699966)
- Part431.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part431.Velocity = Vector3.new(1.70122007e-07, 0.00246783718, 2.23558482e-06)
- Part431.Size = Vector3.new(0.421999991, 0.200000003, 0.280375004)
- Part431.Anchored = true
- Part431.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.BrickColor = BrickColor.new("Really black")
- Part431.CanCollide = false
- Part431.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.Material = Enum.Material.Neon
- Part431.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part431.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.brickColor = BrickColor.new("Really black")
- SpecialMesh432.Parent = Part431
- SpecialMesh432.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh432.MeshType = Enum.MeshType.Wedge
- Part433.Parent = Model0
- Part433.CFrame = CFrame.new(-0.647041559, 3.82817221, -13.658843, -0.00162801228, -0.999985635, 0.00510653481, 0.0189460143, -0.00513646938, -0.999807417, 0.999819279, -0.00153094972, 0.0189541057)
- Part433.Orientation = Vector3.new(88.8799973, 15.0799999, 105.169998)
- Part433.Position = Vector3.new(-0.647041559, 3.82817221, -13.658843)
- Part433.Rotation = Vector3.new(88.909996, 0.289999992, 90.0899963)
- Part433.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part433.Velocity = Vector3.new(-3.47029321e-08, 0.00246758247, -4.56033831e-07)
- Part433.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
- Part433.Anchored = true
- Part433.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.BrickColor = BrickColor.new("Really black")
- Part433.CanCollide = false
- Part433.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.Material = Enum.Material.Neon
- Part433.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part433.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.brickColor = BrickColor.new("Really black")
- SpecialMesh434.Parent = Part433
- SpecialMesh434.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh434.MeshType = Enum.MeshType.Wedge
- Part435.Parent = Model0
- Part435.CFrame = CFrame.new(-0.610847712, 3.10699439, -14.4674244, 0.999985635, 0.00345827825, -0.00409521349, 0.00513684051, -0.400113374, 0.916451454, 0.00153079373, -0.916459262, -0.400125414)
- Part435.Orientation = Vector3.new(-66.409996, -179.409988, 179.259995)
- Part435.Position = Vector3.new(-0.610847712, 3.10699439, -14.4674244)
- Part435.Rotation = Vector3.new(-113.589996, -0.229999989, -0.199999988)
- Part435.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part435.Velocity = Vector3.new(7.96511017e-08, 0.00246590329, 1.04670062e-06)
- Part435.Size = Vector3.new(0.275000006, 0.23712492, 0.375375003)
- Part435.Anchored = true
- Part435.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.BrickColor = BrickColor.new("Really black")
- Part435.CanCollide = false
- Part435.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.Material = Enum.Material.Neon
- Part435.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part435.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.brickColor = BrickColor.new("Really black")
- SpecialMesh436.Parent = Part435
- SpecialMesh436.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
- SpecialMesh436.MeshType = Enum.MeshType.Brick
- Part437.Parent = Model0
- Part437.CFrame = CFrame.new(-0.583012402, 3.6639781, -14.1030874, 0.00476215919, 0.999985635, 0.00246015075, -0.720367849, 0.0051368745, -0.693573356, -0.693576038, 0.00153069268, 0.720381975)
- Part437.Orientation = Vector3.new(43.9099998, 0.199999988, -89.5899963)
- Part437.Position = Vector3.new(-0.583012402, 3.6639781, -14.1030874)
- Part437.Rotation = Vector3.new(43.9099998, 0.140000001, -89.7299957)
- Part437.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part437.Velocity = Vector3.new(-8.66738503e-09, 0.00246666698, -1.13898864e-07)
- Part437.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part437.Anchored = true
- Part437.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.BrickColor = BrickColor.new("Really black")
- Part437.CanCollide = false
- Part437.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.Material = Enum.Material.Neon
- Part437.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part437.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.brickColor = BrickColor.new("Really black")
- SpecialMesh438.Parent = Part437
- SpecialMesh438.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh438.MeshType = Enum.MeshType.Wedge
- Part439.Parent = Model0
- Part439.CFrame = CFrame.new(-0.609243929, 2.84955072, -14.6524963, -0.999985635, -0.00162816211, -0.00510652829, -0.00513646565, 0.0189461932, 0.999807417, -0.00153109885, 0.999819279, -0.0189542845)
- Part439.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part439.Position = Vector3.new(-0.609243929, 2.84955072, -14.6524963)
- Part439.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part439.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part439.Velocity = Vector3.new(1.20472833e-07, 0.00246551796, 1.58314185e-06)
- Part439.Size = Vector3.new(0.275000006, 0.287124902, 0.227375031)
- Part439.Anchored = true
- Part439.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.BrickColor = BrickColor.new("Really black")
- Part439.CanCollide = false
- Part439.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.Material = Enum.Material.Metal
- Part439.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part439.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.brickColor = BrickColor.new("Really black")
- SpecialMesh440.Parent = Part439
- SpecialMesh440.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh440.MeshType = Enum.MeshType.Brick
- Part441.Parent = Model0
- Part441.CFrame = CFrame.new(-0.610548377, 2.83942795, -13.765955, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
- Part441.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part441.Position = Vector3.new(-0.610548377, 2.83942795, -13.765955)
- Part441.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part441.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part441.Velocity = Vector3.new(1.22077964e-07, 0.002467365, 1.60423497e-06)
- Part441.Size = Vector3.new(0.275000006, 0.304124922, 0.267374992)
- Part441.Anchored = true
- Part441.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.BrickColor = BrickColor.new("Really black")
- Part441.CanCollide = false
- Part441.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.Material = Enum.Material.Metal
- Part441.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part441.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.brickColor = BrickColor.new("Really black")
- SpecialMesh442.Parent = Part441
- SpecialMesh442.Scale = Vector3.new(0.495000005, 1, 1)
- SpecialMesh442.MeshType = Enum.MeshType.Wedge
- Part443.Parent = Model0
- Part443.CFrame = CFrame.new(-0.584542513, 3.82849336, -13.6587467, 0.00162807188, 0.999985635, 0.00510653481, -0.0189460143, 0.00513647031, -0.999807417, -0.999819279, 0.00153100933, 0.0189541057)
- Part443.Orientation = Vector3.new(88.8799973, 15.0799999, -74.8300018)
- Part443.Position = Vector3.new(-0.584542513, 3.82849336, -13.6587467)
- Part443.Rotation = Vector3.new(88.909996, 0.289999992, -89.909996)
- Part443.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part443.Velocity = Vector3.new(-3.47538496e-08, 0.00246759271, -4.56702992e-07)
- Part443.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
- Part443.Anchored = true
- Part443.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.BrickColor = BrickColor.new("Really black")
- Part443.CanCollide = false
- Part443.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.Material = Enum.Material.Neon
- Part443.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part443.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.brickColor = BrickColor.new("Really black")
- SpecialMesh444.Parent = Part443
- SpecialMesh444.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh444.MeshType = Enum.MeshType.Wedge
- Part445.Parent = Model0
- Part445.CFrame = CFrame.new(-0.618139863, 3.39627433, -10.6743059, 0.999985635, -0.0024899696, 0.00474630948, 0.00513651408, 0.192273051, -0.981328189, 0.00153088931, 0.981338441, 0.192283079)
- Part445.Orientation = Vector3.new(78.909996, 1.40999997, 1.52999997)
- Part445.Position = Vector3.new(-0.618139863, 3.39627433, -10.6743059)
- Part445.Rotation = Vector3.new(78.909996, 0.269999981, 0.140000001)
- Part445.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part445.Velocity = Vector3.new(3.37812835e-08, 0.00247380603, 4.43921522e-07)
- Part445.Size = Vector3.new(0.275000006, 0.28125, 0.234375)
- Part445.Anchored = true
- Part445.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.BrickColor = BrickColor.new("Really black")
- Part445.CanCollide = false
- Part445.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.Material = Enum.Material.Metal
- Part445.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part445.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.brickColor = BrickColor.new("Really black")
- SpecialMesh446.Parent = Part445
- SpecialMesh446.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh446.MeshType = Enum.MeshType.Brick
- Part447.Parent = Model0
- Part447.CFrame = CFrame.new(-0.612165928, 3.04279852, -13.3917465, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part447.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part447.Position = Vector3.new(-0.612165928, 3.04279852, -13.3917465)
- Part447.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part447.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part447.Velocity = Vector3.new(8.98303796e-08, 0.00246814452, 1.18046705e-06)
- Part447.Size = Vector3.new(0.275000006, 0.577124953, 0.303375006)
- Part447.Anchored = true
- Part447.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.BrickColor = BrickColor.new("Really black")
- Part447.CanCollide = false
- Part447.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.Material = Enum.Material.Metal
- Part447.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part447.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.brickColor = BrickColor.new("Really black")
- SpecialMesh448.Parent = Part447
- SpecialMesh448.Scale = Vector3.new(0.400000006, 0.870000005, 0.5)
- SpecialMesh448.MeshType = Enum.MeshType.Brick
- Part449.Parent = Model0
- Part449.CFrame = CFrame.new(-0.576728344, 2.5984447, -14.6364422, 0.00114334025, 0.999985635, -0.00523668947, -0.483495861, 0.00513671385, 0.8753317, 0.875346005, 0.00153111527, 0.483494759)
- Part449.Orientation = Vector3.new(-61.079998, -0.620000005, -89.3899994)
- Part449.Position = Vector3.new(-0.576728344, 2.5984447, -14.6364422)
- Part449.Rotation = Vector3.new(-61.0900002, -0.299999982, -89.9300003)
- Part449.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part449.Velocity = Vector3.new(1.6028963e-07, 0.00246555661, 2.10637722e-06)
- Part449.Size = Vector3.new(0.423000038, 0.200000003, 0.280375004)
- Part449.Anchored = true
- Part449.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.BrickColor = BrickColor.new("Really black")
- Part449.CanCollide = false
- Part449.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.Material = Enum.Material.Neon
- Part449.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part449.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.brickColor = BrickColor.new("Really black")
- SpecialMesh450.Parent = Part449
- SpecialMesh450.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh450.MeshType = Enum.MeshType.Wedge
- Part451.Parent = Model0
- Part451.CFrame = CFrame.new(-0.611472607, 3.24456573, -14.520874, -0.999985635, 0.000250921701, 0.00535428664, -0.00513683865, 0.240468413, -0.970643461, -0.00153109187, -0.970656991, -0.240463659)
- Part451.Orientation = Vector3.new(76.0800018, 178.720001, -1.22000003)
- Part451.Position = Vector3.new(-0.611472607, 3.24456573, -14.520874)
- Part451.Rotation = Vector3.new(103.909996, 0.310000002, -179.98999)
- Part451.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part451.Velocity = Vector3.new(5.78370134e-08, 0.002465792, 7.60040166e-07)
- Part451.Size = Vector3.new(0.275000006, 0.221124932, 0.408374965)
- Part451.Anchored = true
- Part451.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.BrickColor = BrickColor.new("Really black")
- Part451.CanCollide = false
- Part451.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.Material = Enum.Material.Metal
- Part451.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part451.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.brickColor = BrickColor.new("Really black")
- SpecialMesh452.Parent = Part451
- SpecialMesh452.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
- SpecialMesh452.MeshType = Enum.MeshType.Brick
- Part453.Parent = Model0
- Part453.CFrame = CFrame.new(-0.610993803, 3.15083313, -14.5190973, 0.999985635, 0.00289416499, -0.00451159757, 0.00513686473, -0.2770693, 0.960836351, 0.00153079326, -0.960845709, -0.277080178)
- Part453.Orientation = Vector3.new(-73.909996, -179.069992, 178.940002)
- Part453.Position = Vector3.new(-0.610993803, 3.15083313, -14.5190973)
- Part453.Rotation = Vector3.new(-106.089996, -0.25999999, -0.170000002)
- Part453.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part453.Velocity = Vector3.new(7.26997911e-08, 0.00246579573, 9.55352903e-07)
- Part453.Size = Vector3.new(0.275000006, 0.221124932, 0.408374965)
- Part453.Anchored = true
- Part453.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.BrickColor = BrickColor.new("Really black")
- Part453.CanCollide = false
- Part453.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.Material = Enum.Material.Metal
- Part453.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part453.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.brickColor = BrickColor.new("Really black")
- SpecialMesh454.Parent = Part453
- SpecialMesh454.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
- SpecialMesh454.MeshType = Enum.MeshType.Brick
- Part455.Parent = Model0
- Part455.CFrame = CFrame.new(-0.609657764, 2.72515392, -13.9643335, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
- Part455.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part455.Position = Vector3.new(-0.609657764, 2.72515392, -13.9643335)
- Part455.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part455.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part455.Velocity = Vector3.new(1.40197898e-07, 0.00246695196, 1.84235034e-06)
- Part455.Size = Vector3.new(0.275000006, 0.330124915, 0.226374999)
- Part455.Anchored = true
- Part455.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.BrickColor = BrickColor.new("Really black")
- Part455.CanCollide = false
- Part455.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.Material = Enum.Material.Glass
- Part455.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part455.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.brickColor = BrickColor.new("Really black")
- SpecialMesh456.Parent = Part455
- SpecialMesh456.Scale = Vector3.new(0.400000006, 1, 1)
- SpecialMesh456.MeshType = Enum.MeshType.Brick
- Part457.Parent = Model0
- Part457.CFrame = CFrame.new(-0.577368915, 2.78939152, -14.8586674, 0.00361127499, 0.999985635, -0.00396134611, -0.85638535, 0.00513800606, 0.516312063, 0.516324997, 0.00152789324, 0.856391609)
- Part457.Orientation = Vector3.new(-31.0900002, -0.269999981, -89.659996)
- Part457.Position = Vector3.new(-0.577368915, 2.78939152, -14.8586674)
- Part457.Rotation = Vector3.new(-31.0900002, -0.229999989, -89.7900009)
- Part457.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part457.Velocity = Vector3.new(1.30012012e-07, 0.00246509351, 1.70849694e-06)
- Part457.Size = Vector3.new(0.293000042, 0.200000003, 0.280375004)
- Part457.Anchored = true
- Part457.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.BrickColor = BrickColor.new("Really black")
- Part457.CanCollide = false
- Part457.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.Material = Enum.Material.Neon
- Part457.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part457.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.brickColor = BrickColor.new("Really black")
- SpecialMesh458.Parent = Part457
- SpecialMesh458.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh458.MeshType = Enum.MeshType.Wedge
- Part459.Parent = Model0
- Part459.CFrame = CFrame.new(-0.611768007, 3.29040194, -14.4816895, -0.999985635, -0.00045009004, 0.00534120994, -0.00513681443, 0.36510545, -0.930952132, -0.00153109233, -0.930966198, -0.3651025)
- Part459.Orientation = Vector3.new(68.5800018, 179.159988, -0.810000002)
- Part459.Position = Vector3.new(-0.611768007, 3.29040194, -14.4816895)
- Part459.Rotation = Vector3.new(111.409996, 0.310000002, 179.970001)
- Part459.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part459.Velocity = Vector3.new(5.05689677e-08, 0.00246587349, 6.64530262e-07)
- Part459.Size = Vector3.new(0.275000006, 0.238124937, 0.381375015)
- Part459.Anchored = true
- Part459.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.BrickColor = BrickColor.new("Really black")
- Part459.CanCollide = false
- Part459.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.Material = Enum.Material.Neon
- Part459.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part459.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.brickColor = BrickColor.new("Really black")
- SpecialMesh460.Parent = Part459
- SpecialMesh460.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
- SpecialMesh460.MeshType = Enum.MeshType.Brick
- Part461.Parent = Model0
- Part461.CFrame = CFrame.new(-0.605971158, 3.45052385, -18.8064079, -0.999985635, 0.00474059395, 0.00250087585, -0.00513641909, -0.714288056, -0.699833155, -0.00153127871, -0.699835896, 0.714302182)
- Part461.Orientation = Vector3.new(44.4099998, 0.199999988, -179.589996)
- Part461.Position = Vector3.new(-0.605971158, 3.45052385, -18.8064079)
- Part461.Rotation = Vector3.new(44.4099998, 0.140000001, -179.729996)
- Part461.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part461.Velocity = Vector3.new(2.51790748e-08, 0.00245686295, 3.30880596e-07)
- Part461.Size = Vector3.new(0.275000006, 0.235124931, 0.586375237)
- Part461.Anchored = true
- Part461.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.BrickColor = BrickColor.new("Really black")
- Part461.CanCollide = false
- Part461.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.Material = Enum.Material.Metal
- Part461.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part461.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.brickColor = BrickColor.new("Really black")
- SpecialMesh462.Parent = Part461
- SpecialMesh462.Scale = Vector3.new(0.400000006, 1.04999995, 1)
- SpecialMesh462.MeshType = Enum.MeshType.Brick
- Part463.Parent = Model0
- Part463.CFrame = CFrame.new(-0.610880256, 2.96906447, -13.9840736, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part463.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part463.Position = Vector3.new(-0.610880256, 2.96906447, -13.9840736)
- Part463.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part463.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part463.Velocity = Vector3.new(1.01522062e-07, 0.00246691052, 1.33410845e-06)
- Part463.Size = Vector3.new(0.275000006, 0.239124984, 0.303375006)
- Part463.Anchored = true
- Part463.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.BrickColor = BrickColor.new("Really black")
- Part463.CanCollide = false
- Part463.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.Material = Enum.Material.Glass
- Part463.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part463.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.brickColor = BrickColor.new("Really black")
- SpecialMesh464.Parent = Part463
- SpecialMesh464.Scale = Vector3.new(0.524999976, 1, 1)
- SpecialMesh464.MeshType = Enum.MeshType.Brick
- Part465.Parent = Model0
- Part465.CFrame = CFrame.new(-0.63922745, 2.59812379, -14.6365376, -0.00114342954, -0.999985635, -0.00523668341, 0.483495861, -0.00513675157, 0.8753317, -0.875346065, -0.00153103401, 0.483494759)
- Part465.Orientation = Vector3.new(-61.079998, -0.620000005, 90.6100006)
- Part465.Position = Vector3.new(-0.63922745, 2.59812379, -14.6365376)
- Part465.Rotation = Vector3.new(-61.0900002, -0.299999982, 90.0699997)
- Part465.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part465.Velocity = Vector3.new(1.6034052e-07, 0.0024655466, 2.10704593e-06)
- Part465.Size = Vector3.new(0.423000038, 0.200000003, 0.280375004)
- Part465.Anchored = true
- Part465.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.BrickColor = BrickColor.new("Really black")
- Part465.CanCollide = false
- Part465.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.Material = Enum.Material.Neon
- Part465.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part465.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.brickColor = BrickColor.new("Really black")
- SpecialMesh466.Parent = Part465
- SpecialMesh466.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh466.MeshType = Enum.MeshType.Wedge
- Part467.Parent = Model0
- Part467.CFrame = CFrame.new(-0.63986814, 2.78907037, -14.8587627, -0.0036113495, -0.999985635, -0.00396139733, 0.85638535, -0.00513809687, 0.516312063, -0.516324997, -0.0015278986, 0.856391549)
- Part467.Orientation = Vector3.new(-31.0900002, -0.269999981, 90.3399963)
- Part467.Position = Vector3.new(-0.63986814, 2.78907037, -14.8587627)
- Part467.Rotation = Vector3.new(-31.0900002, -0.229999989, 90.2099991)
- Part467.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part467.Velocity = Vector3.new(1.30062929e-07, 0.00246508326, 1.70916621e-06)
- Part467.Size = Vector3.new(0.293000042, 0.200000003, 0.280375004)
- Part467.Anchored = true
- Part467.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.BrickColor = BrickColor.new("Really black")
- Part467.CanCollide = false
- Part467.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.Material = Enum.Material.Neon
- Part467.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part467.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.brickColor = BrickColor.new("Really black")
- SpecialMesh468.Parent = Part467
- SpecialMesh468.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh468.MeshType = Enum.MeshType.Wedge
- Part469.Parent = Model0
- Part469.CFrame = CFrame.new(-0.610184669, 2.95239902, -14.3818283, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part469.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part469.Position = Vector3.new(-0.610184669, 2.95239902, -14.3818283)
- Part469.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part469.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part469.Velocity = Vector3.new(1.04164627e-07, 0.00246608187, 1.36883455e-06)
- Part469.Size = Vector3.new(0.275000006, 0.410999984, 0.469375014)
- Part469.Anchored = true
- Part469.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.BrickColor = BrickColor.new("Really black")
- Part469.CanCollide = false
- Part469.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.Material = Enum.Material.Glass
- Part469.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part469.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.brickColor = BrickColor.new("Really black")
- SpecialMesh470.Parent = Part469
- SpecialMesh470.Scale = Vector3.new(0.5, 0.850000024, 0.699999988)
- SpecialMesh470.MeshType = Enum.MeshType.Brick
- Part471.Parent = Model0
- Part471.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part471.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part471.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part471.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part471.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part471.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part471.Size = Vector3.new(0.275000006, 0.698124886, 0.638374984)
- Part471.Anchored = true
- Part471.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.BrickColor = BrickColor.new("Really black")
- Part471.CanCollide = false
- Part471.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.Material = Enum.Material.Glass
- Part471.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part471.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.brickColor = BrickColor.new("Really black")
- SpecialMesh472.Parent = Part471
- SpecialMesh472.Scale = Vector3.new(0.449999988, 1, 1)
- SpecialMesh472.MeshType = Enum.MeshType.Cylinder
- Part473.Parent = Model0
- Part473.CFrame = CFrame.new(-0.618369102, 3.23987865, -11.0925436, 0.999985635, 0.00162807235, -0.00510680024, 0.0051367362, -0.0189461038, 0.999807417, 0.00153100432, -0.999819279, -0.0189541951)
- Part473.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part473.Position = Vector3.new(-0.618369102, 3.23987865, -11.0925436)
- Part473.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part473.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part473.Velocity = Vector3.new(5.85802624e-08, 0.00247293455, 7.69806775e-07)
- Part473.Size = Vector3.new(0.25999999, 0.578125, 0.21875)
- Part473.Anchored = true
- Part473.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.BrickColor = BrickColor.new("Really black")
- Part473.CanCollide = false
- Part473.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.Material = Enum.Material.Metal
- Part473.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part473.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.brickColor = BrickColor.new("Really black")
- SpecialMesh474.Parent = Part473
- SpecialMesh474.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh474.MeshType = Enum.MeshType.Wedge
- Part475.Name = "TrueHandle"
- Part475.Parent = Model0
- Part475.CFrame = CFrame.new(-0.615642607, 3.34541011, -12.1349049, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part475.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part475.Position = Vector3.new(-0.615642607, 3.34541011, -12.1349049)
- Part475.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part475.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part475.Velocity = Vector3.new(4.18465866e-08, 0.00247076293, 5.49908464e-07)
- Part475.Size = Vector3.new(0.275000006, 1.73512506, 0.280375004)
- Part475.Anchored = true
- Part475.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.BrickColor = BrickColor.new("Mid gray")
- Part475.CanCollide = false
- Part475.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.Material = Enum.Material.Metal
- Part475.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part475.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.brickColor = BrickColor.new("Mid gray")
- SpecialMesh476.Parent = Part475
- SpecialMesh476.Scale = Vector3.new(0.349999994, 1.04999995, 0.5)
- SpecialMesh476.MeshType = Enum.MeshType.Brick
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = plr.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") then
- v.Locked = true
- v.Anchored = false
- v.CanCollide = false
- end
- end
- equipped = false
- function Smooth(Part)
- Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- --armor and stuff idk--
- --rarmor = CreatePartane(m,1,0,"SmoothPlastic",BrickColor.Random())
- --weaponweld = CreateWeldne(rarmor,tors,rarmor,-3,0,-0.5,math.rad(0),math.rad(0),math.rad(-40),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --MainWeldS = CreateWeldne(Part475,rarmor,Part475,0,0,0,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- rarmor = CreatePartane(m,1,0,"SmoothPlastic",BrickColor.Random())
- weaponweld = CreateWeldne(rarmor,tors,rarmor,-3,0,-0.5,math.rad(0),math.rad(0),math.rad(-40),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- MainWeldS = CreateWeldne(Part475,rarmor,Part475,0,0,0,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new("Attachment",rarmor)
- A0.Position = Vector3.new(-2.5,0.25,0)
- A1 = Instance.new("Attachment",rarmor)
- A1.Position = Vector3.new(-7.5,0.4,0)
- tlr1 = Instance.new('Trail',rarmor)
- tlr1.Attachment0 = A0
- tlr1.Attachment1 = A1
- tlr1.Texture = "http://www.roblox.com/asset/?id=1978704853"
- tlr1.LightEmission = 1
- tlr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tlr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tlr1.Lifetime = 0.6
- tlr1.Enabled = false
- ---equipping the sword&stuff idk
- function equip()
- attack = true
- equipped = true
- hum.WalkSpeed = 0
- chatfunc("Sword enabled", MAINRUINCOLOR.Color)
- tlr1.Enabled = true
- for i = 0, 9 do
- slash(math.random(10,50)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
- end
- CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 2.5, 1.25)
- CFuncs["Sound"].Create("rbxassetid://200633077", rarmor, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://169380495", rarmor, 0.5, 1.1)
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.05,0.015,MAINRUINCOLOR)
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.05,0.015,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
- end
- hum.CameraOffset = vt(0,0,0)
- weaponweld.Part0 = rarm
- for i = 0, 1, 0.1 do
- swait()
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.35,0.25,MAINRUINCOLOR)
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.85,0.05,MAINRUINCOLOR)
- sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 40,73, 0, "Normal",153092213)
- slash(5,5,true,"Round","Add","Out",hitb.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(0.05,0.01,0.05),0.01,BrickColor.new("White"))
- CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025)
- CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1)
- for i = 0, 2, 0.1 do
- swait()
- waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.55,0.015,MAINRUINCOLOR)
- waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.55,0.015,MAINRUINCOLOR)
- sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- end
- hitb:Destroy()
- hum.WalkSpeed = 16
- OWS = hum.WalkSpeed
- attack = false
- for i ,v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- end
- end
- end
- function unequip()
- attack = true
- equipped = false
- hum.WalkSpeed = 0
- chatfunc("Sword disabled", MAINRUINCOLOR.Color)
- tlr1.Enabled = false
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
- waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(2,0.25,2),0.05,0.035,MAINRUINCOLOR)
- waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.05,0.015,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
- end
- hum.WalkSpeed = 16
- OWS = hum.WalkSpeed
- tl1.Enabled = false
- CFuncs["Sound"].Create("rbxassetid://200633029", rarmor, 1, 1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-5,-2,-1.75)*angles(math.rad(0),math.rad(0),math.rad(100)),.5)
- weaponweld.Part0 = tors
- attack = false
- for i ,v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- end
- ---equipping the advanced lol
- function equip1()
- attack = true
- advanced = true
- chatfunc("Advanced..", BrickColor.random().Color)
- hum.WalkSpeed = 0
- tl1.Enabled = true
- for i = 0, 9 do
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --slash(math.random(10,50)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
- end
- CFuncs["Sound"].Create("rbxassetid://1368637781", Torso, 2.5, 1.25)
- CFuncs["Sound"].Create("rbxassetid://200633077", Torso, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://169380495", Torso, 0.5, 1.1)
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.05,0.015,MAINRUINCOLOR)
- --waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.05,0.015,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
- end
- hum.CameraOffset = vt(0,0,0)
- for i = 0, 1, 0.1 do
- swait()
- --waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.35,0.25,MAINRUINCOLOR)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.85,0.05,MAINRUINCOLOR)
- --sphere2(5,"Add",Torso.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 40,73, 0, "Normal",153092213)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --slash(5,5,true,"Round","Add","Out",hitb.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(0.05,0.01,0.05),0.01,BrickColor.new("White"))
- CFuncs["Sound"].Create("rbxassetid://200633196", Torso, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://200633108", Torso, 1.5, 1.025)
- CFuncs["Sound"].Create("rbxassetid://234365549", Torso, 1, 1)
- for i = 0, 2, 0.1 do
- swait()
- --waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.55,0.015,MAINRUINCOLOR)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.55,0.015,MAINRUINCOLOR)
- --sphere2(5,"Add",Torso.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- end
- hitb:Destroy()
- hum.WalkSpeed = 16
- OWS = hum.WalkSpeed
- attack = false
- end
- function shield_ban()
- if not workspace:FindFirstChild("SHIELD") then
- shield = Instance.new("Part",workspace)
- weldshield = Instance.new("Weld",Character)
- shield.Name = "SHIELD"
- weldshield.Part0 = Character.Torso
- Character.Torso.CollisionGroupId = 1
- weldshield.Part1 = shield
- shield.Transparency = 0.95
- shield.Size = Vector3.new(5.5,5.5,5.5)
- shield.CanCollide = true
- shield.Anchored = false
- end
- end
- function unequip1()
- attack = true
- advanced = false
- hum.WalkSpeed = 0
- chatfunc("Unadvanced", MAINRUINCOLOR.Color)
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
- --waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(2,0.25,2),0.05,0.035,MAINRUINCOLOR)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.05,0.015,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
- end
- hum.WalkSpeed = 16
- OWS = hum.WalkSpeed
- tl1.Enabled = false
- CFuncs["Sound"].Create("rbxassetid://200633029", rarmor, 1, 1)
- attack = false
- end
- --
- --Sword()
- BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- STUFF = BODY[e]
- PART = STUFF[1]
- PARENT = STUFF[2]
- MATERIAL = STUFF[3]
- COLOR = STUFF[4]
- TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- -- PART.Color = COLOR
- -- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:Connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- function refit()
- Character.Parent = workspace
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- -- PART.Color = COLOR
- -- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- Humanoid:remove()
- PART.Parent = PARENT
- Humanoid = IT("Humanoid",Character)
- hum = Humanoid
- end
- end
- end
- if not Character:FindFirstChild("catear") then
- print("CREATE CAT EAR")
- cateargroup = Instance.new("Model",Character)
- cateargroup.Parent = Character
- cateargroup.Name = "catear"
- print(cateargroup.Name)
- catearpart = Instance.new("Part",cateargroup)
- catearpart.Parent = cateargroup
- catearpart.Name = "CAT EAR PART"
- catearpart.Locked = true
- catearpart.CanCollide = false
- catearmesh = Instance.new("SpecialMesh",catearpart)
- catearmesh.MeshId = "http://www.roblox.com/asset/?id=1374148"
- catearmesh.Offset = Vector3.new(0, 1, 0)
- RWeldc = Instance.new("Weld")
- RWeldc.Parent = cateargroup
- RWeldc.Part0 = catearpart
- RWeldc.Part1 = Player.Character.Head
- RWeldc.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, math.rad(180), 0)
- end
- end
- cateargroup.Parent = Character
- catearpart.Transparency = 1
- function SKINMODE()
- cateargroup.Parent = Character
- catearpart.Transparency = 0
- print(cateargroup.Parent.Name)
- print(cateargroup.Parent.Name)
- print(cateargroup.Name)
- ModeOfGlitch = 12345678910
- MAINRUINCOLOR = BrickColor.new("Pink")
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- skinmode = false
- rainbowmode = false
- chaosmode = false
- tr(true)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(true)
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- --catear=
- RecolorTextAndRename("NEKOPARA SKIN",Color3.new(1,1,1),Color3.new(1,1,1))
- newTheme("rbxassetid://912540454",0,1,1)
- Rs.Transparency = 1
- RHe.BrickColor = BrickColor.new("Pearl") RHe2.BrickColor = BrickColor.new("Brown")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Pearl")
- v.Material = "Plastic"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Brown")
- v.Material = "Plastic"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- end
- function VANILLA()
- cateargroup.Parent = Character
- print(cateargroup.Parent.Name)
- print(cateargroup.Parent.Name)
- print(cateargroup.Name)
- ModeOfGlitch = 12345678910
- MAINRUINCOLOR = BrickColor.new("Pearl")
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- skinmode = true
- rainbowmode = false
- chaosmode = false
- tr(false)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(false)
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- --catear=
- RecolorTextAndRename("Vanilla",Color3.new(1,1,1),Color3.new(1,1,1))
- skinmode = true
- skinname = "Vanilla"
- skincolor = Color3.new(1,1,1)
- skinbc = BrickColor.new("Pearl")
- newTheme("rbxassetid://912540454",0,1,1)
- Rs.Transparency = 1
- RHe.BrickColor = BrickColor.new("Pearl") RHe2.BrickColor = BrickColor.new("Pearl")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Pearl")
- v.Material = "Plastic"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Brown")
- v.Material = "Plastic"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- end
- function Chocola()
- cateargroup.Parent = Character
- print(cateargroup.Parent.Name)
- print(cateargroup.Parent.Name)
- print(cateargroup.Name)
- ModeOfGlitch = 12345678910
- MAINRUINCOLOR = BrickColor.new("Brown")
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- skinmode = true
- rainbowmode = false
- chaosmode = false
- tr(false)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(false)
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- --catear=
- RecolorTextAndRename("Chocola",BrickColor.new("Brown").Color,BrickColor.new("Brown").Color)
- skinmode = true
- skinname = "Chocola"
- skincolor =BrickColor.new("Brown").Color
- skinbc = BrickColor.new("Brown")
- newTheme("rbxassetid://912540454",0,1,1)
- shirt.ShirtTemplate = "rbxassetid://2126746532"
- pants.PantsTemplate = "rbxassetid://1793411974"
- Rs.Transparency = 1
- RHe.BrickColor = BrickColor.new("Brown") RHe2.BrickColor = BrickColor.new("Brown")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Pearl")
- v.Material = "Plastic"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Brown")
- v.Material = "Plastic"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- end
- function resetskin()
- skinmode = false
- print(skinmode)
- skinname = ""
- print(skinname)
- end
- game:GetService("RunService").Heartbeat:Connect(refit)
- game:GetService("RunService").Heartbeat:Connect(shield_ban)
- game:GetService("RunService").Heartbeat:Connect(function()
- if workspace:FindFirstChild("SHIELD") then
- shield.Touched:Connect(function(HITED)
- if HITED and HITED.Parent ~= Player.Character and HITED.Parent.Name ~= "Character" and HITED.Parent.Name ~= "Terrain" and HITED.Name ~= "Base" then
- game:GetService("RunService").Heartbeat:wait()
- HITED.Parent = nil
- end
- end)
- end
- end)
- game:GetService("RunService").Heartbeat:Connect(function()
- if skinmode then
- if skinname == "Chocola" then
- char:FindFirstChildOfClass("Shirt").ShirtTemplate = "rbxassetid://2126746532"
- char:FindFirstChildOfClass("Pants").PantsTemplate = "rbxassetid://1793411974"
- elseif skinname == "Vanilla" then
- char:FindFirstChildOfClass("Pants").PantsTemplate = "rbxassetid://318843846"
- char:FindFirstChildOfClass("Shirt").ShirtTemplate = "rbxassetid://1857656733"
- end
- else
- char:FindFirstChildOfClass("Pants").PantsTemplate = "rbxassetid://318843846"
- char:FindFirstChildOfClass("Shirt").ShirtTemplate = "rbxassetid://1857656733"
- end
- end)
- hatintime = false
- scripterrorripper = false
- game:GetService("RunService").Heartbeat:Connect(function()
- local Head = workspace;
- mus = Head:FindFirstChild("music")
- if hatintime then
- if Head:FindFirstChild("music")==nil then
- mus=Instance.new("Sound",Head)
- mus.Name="music"
- local timepos = mus.TimePosition
- mus.Pitch=1;
- mus.SoundId="rbxassetid://2377141094"
- mus.Looped = true;
- mus.Volume =10;
- mus.TimePosition=timepos;
- mus:Play()
- else
- mus:Resume()
- end;
- elseif not hatintime then
- if not Head:FindFirstChild("music")==nil then
- mus:Pause()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k then
- print(tostring(ModeOfGlitch)..k.. tostring(ModeOfGlitch))
- ModeOfGlitchval = ModeOfGlitch
- hatintimeval = hatintime
- end
- if k =="up" and ModeOfGlitch ~= 34 then
- if Player.Name == "plytalent" or Player.Name == "dizzyfreddbear" then
- DIZZYFREDDBEAR()
- else
- resetmode()
- end
- elseif k =="up" and ModeOfGlitch == 34 then
- resetmode()
- end
- if k == "down" and ModeOfGlitch ~=12345678910 then
- SKINMODE()
- elseif k == "down" and ModeOfGlitch ==12345678910 then
- resetmode()
- end
- if k == "z" and ModeOfGlitch == 12345678910 and skinmode == false then
- VANILLA()
- elseif k == "z" and ModeOfGlitch == 12345678910 and skinmode and skinname == "Vanilla" then
- resetskin()
- elseif k == "x" and ModeOfGlitch == 12345678910 and skinmode == false then
- Chocola()
- elseif k == "x" and ModeOfGlitch == 12345678910 and skinmode and skinname == "Chocola" then
- resetskin()
- end
- if k == "y" and attack ==false and ModeOfGlitch == 333 and ModeOfGlitch ~= 180225471 then
- LOVE()
- elseif k == "g" and attack == false and ModeOfGlitch == 180225471 and ModeOfGlitch ~= 333 then
- ERRORRIPPER()
- end
- if k == "t" and attack == false and ModeOfGlitch == 333 and ModeOfGlitch ~= 18022547 then
- print("PREES G Active")
- VISMODE()
- elseif k == "g" and attack == false and ModeOfGlitch == 1802247 and ModeOfGlitch ~= 333 and VIS == true then
- print("PREES G ERROR")
- ERRORRIPPER()
- end
- if k =="q" and attack == false and ModeOfGlitch == 333 and ModeOfGlitch ~= 1802 then
- ANGEL()
- elseif k == "g" and ModeOfGlitch == 1802 and ModeOfGlitch ~= 333 then
- ERRORRIPPER()
- end
- if k =="e" and attack == false and ModeOfGlitch == 333 and ModeOfGlitch ~= 15 then
- LIGHTMAGIC()
- elseif k == "g" and ModeOfGlitch == 15 and ModeOfGlitch ~= 333 and attack == false then
- ERRORRIPPER()
- end
- if k =="r" and attack == false and ModeOfGlitch == 333 and ModeOfGlitch ~= 1968 then
- Touhoumagic()
- elseif k == "g" and ModeOfGlitch == 1968 and ModeOfGlitch ~= 333 then
- ERRORRIPPER()
- end
- if k == "q" and attack == false and ModeOfGlitch ~= 2 and scripterrorripper == false then
- Purity()
- elseif k == "q" and attack == false and ModeOfGlitch == 2 then
- resetmode()
- end
- if k == "b" and attack == false and ModeOfGlitch == 2 and ModeOfGlitch ~= 777 and scripterrorripper == false then
- DivinePurity()
- elseif k == "b" and attack == false and ModeOfGlitch == 777 then
- resetmode()
- end
- if k == "e" and attack == false and ModeOfGlitch ~= 3 and scripterrorripper == false then
- Corruption()
- elseif k == "e" and attack == false and ModeOfGlitch == 3 then
- resetmode()
- end
- if k == "b" and attack == false and ModeOfGlitch == 3 and ModeOfGlitch ~= 333 then
- ERORRRIPPERINTRO()
- elseif k == "b" and attack == false and ModeOfGlitch ==333 then
- scripterrorripper = false
- resetmode()
- end
- if k == "r" and attack == false and ModeOfGlitch ~= 4 and scripterrorripper == false then
- CHAOS()
- elseif k == "r" and attack == false and ModeOfGlitch == 4 then
- resetmode()
- end
- if k == "t" and attack == false and ModeOfGlitch ~= 5 and scripterrorripper == false then
- Divinity()
- elseif k == "t" and attack == false and ModeOfGlitch == 5 then
- resetmode()
- end
- if k == "y" and attack == false and ModeOfGlitch ~= 6 and scripterrorripper == false then
- Equinox()
- elseif k == "y" and attack == false and ModeOfGlitch == 6 then
- resetmode()
- end
- if k == "u" and attack == false and ModeOfGlitch ~= 6127843 and scripterrorripper == false then
- RAINBOW()
- elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
- resetmode()
- end
- if k == "p" and attack == false and ModeOfGlitch ~= 1000000 and scripterrorripper == false then
- CALAMITY()
- elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
- resetmode()
- end
- if k == "m" and attack == false and ModeOfGlitch == 1000000 and ModeOfGlitch ~= 12345678987654321 and scripterrorripper == false then
- CATASTROPHE()
- elseif k == "m" and attack == false and ModeOfGlitch == 12345678987654321 then
- resetmode()
- end
- if k == "b" and attack == false and ModeOfGlitch == 12345678987654321 and ModeOfGlitch ~= 12345678987654322 and scripterrorripper == false then
- DivineUniverse()
- elseif k == "b" and attack == false and ModeOfGlitch == 12345678987654322 then
- resetmode()
- end
- if k == "f" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 727 and scripterrorripper == false then
- Distortion()
- elseif k == "f" and attack == false and ModeOfGlitch == 727 then
- resetmode()
- end
- if k == "b" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 666 and scripterrorripper == false then
- DeStRuCtIoN()
- elseif k == "b" and attack == false and ModeOfGlitch == 666 then
- resetmode()
- end
- if k == "h" and ModeOfGlitch == 6 and not hatintime then
- kan:Pause()
- hatintime = true
- elseif k == "h" and ModeOfGlitch == 6 and hatintime then
- kan:Resume()
- workspace:FindFirstChild("music"):Pause()
- hatintime = false
- end
- --workspace.vis_test.Sound
- if k == "l" and toggleTag == false then
- toggleTag = true
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- elseif k == "l" and toggleTag == true then
- toggleTag = false
- text.TextTransparency = 1
- text.TextStrokeTransparency = 1
- end
- if k == "z" and attack == false and ModeOfGlitch == 1 then
- ExtinctiveHeartbreak()
- elseif k == "z" and attack == false and ModeOfGlitch == 2 then
- PureBomb()
- elseif k == "z" and attack == false and ModeOfGlitch == 777 then
- PureBomb()
- elseif k == "z" and attack == false and ModeOfGlitch == 3 then
- scattercorrupt()
- elseif k == "z" and attack == false and ModeOfGlitch == 4 then
- ChaosGroundStrike()
- elseif k == "z" and attack == false and ModeOfGlitch == 5 then
- Judgement()
- elseif k == "f" and attack == false and ModeOfGlitch == 5 then
- HolyBarrier()
- elseif k == "c" and attack == false and ModeOfGlitch == 12345678987654322 then
- Judgement()
- elseif k == "v" and attack == false and ModeOfGlitch == 12345678987654322 then
- ChaosGroundStrike2()
- elseif k == "x" and attack == false and ModeOfGlitch == 777 then
- Starfall()
- elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
- Starfall()
- elseif k == "z" and attack == false and ModeOfGlitch == 6 then
- yinyangi()
- elseif k == "x" and attack == false and ModeOfGlitch == 6 then
- MeteorStrike()
- elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
- Wip()
- elseif k == "x" and attack == false and ModeOfGlitch == 6127843 then
- Starfall()
- yinyangi2()
- elseif k == "z" and attack == false and ModeOfGlitch == 12345678987654322 then
- StarfallEX()
- ChaosGroundStrike2()
- yinyangi2()
- elseif k == "z" and attack == false and ModeOfGlitch == 12345678987654321 then
- StarfallEX()
- elseif k == "c" and attack == false and ModeOfGlitch == 12345678987654321 then
- FinalCalam()
- elseif k == "m" and attack == false and ModeOfGlitch == 12345678987654322 then
- FinalCalam()
- elseif k == "n" and attack == false then
- Blink()
- elseif k == "n" and ModeOfGlitch == 333 then
- Blink()
- elseif k == "n" and ModeOfGlitch == 34 then
- Blink()
- elseif k == "z" and ModeOfGlitch == 34 then
- LockOn()
- elseif k == "x" and ModeOfGlitch == 34 then
- if targetted then
- targetted.Parent = nil
- end
- elseif k == "v" and ModeOfGlitch == 34 then
- LockOn()
- game:GetService("RunService").Heartbeat:wait()
- if targetted then
- targetted.Parent = nil
- end
- elseif k == "b" and ModeOfGlitch == 34 then
- shield_ban()
- elseif k=="c"and attack == false then
- targetted=nil
- elseif k == "x" and attack == false and ModeOfGlitch == 1000000 then
- StarDivision()
- elseif k == "v" and attack == false and ModeOfGlitch == 12345678987654321 then
- UniversalCollapse()
- elseif k == "k" and attack == false and ModeOfGlitch == 666 and hum.WalkSpeed < 200 then
- hum.WalkSpeed = 16 + 184
- elseif k == "k" and attack == false and ModeOfGlitch == 666 and hum.WalkSpeed == 200 then
- hum.WalkSpeed = 200 - 184
- elseif k == "x" and attack == false and ModeOfGlitch == 12345678987654321 then
- UniversalSpark()
- elseif k == "z" and attack == false and ModeOfGlitch == 666 then
- StarDivision()
- elseif k == "x" and attack == false and ModeOfGlitch == 666 then
- Starfall()
- elseif k == "x" and attack == false and ModeOfGlitch == 727 then
- StarDivision()
- elseif k == "x" and attack == false and ModeOfGlitch == 12345678987654322 then
- StarDivision()
- elseif k == "x" and attack == false and ModeOfGlitch == 333 then
- StarDivision()
- elseif k == "c" and attack == false and ModeOfGlitch == 12345678987654322 then
- UniversalSpark()
- elseif k == "c" and attack == false and ModeOfGlitch == 727 then
- Starfall()
- elseif k == "z" and attack == false and ModeOfGlitch == 727 then
- MeteorStrike()
- elseif k == "v" and attack == false and ModeOfGlitch == 727 then
- scattercorrupt2()
- --if k == "k" and stop == false then
- -- stop = true
- -- kan:Pause()
- --elseif k == "k" and stop == true then
- -- kan:Resume()
- -- stop = false
- --end
- elseif k == "m" and attack == false and ModeOfGlitch == 4 then
- ChaosBegone()
- elseif k == "m" and attack == false and ModeOfGlitch == 1 and ActiveGia == false then
- THEHELLITSTHATBIG()
- elseif k == "m" and attack == false and ModeOfGlitch == 1 and ActiveGia == true then
- removelol()
- elseif k == "z" and attack == false and ModeOfGlitch ==1968 then
- SCB()
- elseif k == "z" and attack == false and ModeOfGlitch == 15 then
- LightStorm()
- elseif k == "x" and attack == false and ModeOfGlitch == 15 then
- LightBeam()
- elseif k == "c" and attack == false and ModeOfGlitch == 15 then
- LightBomb()
- elseif k == "v" and attack == false and ModeOfGlitch == 15 then
- LightHeal()
- elseif k == "b" and attack == false and ModeOfGlitch == 15 then
- UltralightBeam()
- elseif k == "z" and attack == false and ModeOfGlitch == 1802 then
- HealingStorm()
- elseif k == "x" and attack == false and ModeOfGlitch == 1802 then
- LightningStorm()
- elseif k == "c" and attack == false and ModeOfGlitch == 1802 then
- Smite()
- elseif k == "v" and attack == false and ModeOfGlitch == 1802 then
- Lazor()
- elseif k == "b" and attack == false and ModeOfGlitch == 1802 then
- HolyBomb()
- end
- if k == "h" and equipped == false and attack == false then
- equipped = true
- print("sword:true")
- equip()
- elseif k == "h" and equipped == true and attack == false then
- equipped = false
- print("sword:false")
- unequip()
- end
- if k == "k" then
- VIS = true
- scripterrorripper = true
- print(scripterrorripper)
- elseif k == "j" then
- VIS = false
- scripterrorripper = false
- print(scripterrorripper)
- end
- end)
- mouse.KeyUp:connect(function(k)
- if k == "." then
- print(ModeOfGlitch)
- end
- if k == "f" and ModeOfGlitch == 5 then
- shielding = false
- end
- if k == "z" and ModeOfGlitch == 5 then
- judgement = false
- end
- if k == "c" and ModeOfGlitch == 12345678987654322 then
- judgement = false
- end
- if k == "c" and ModeOfGlitch == 777 then
- judgement = false
- end
- if k == "x" and ModeOfGlitch == 15 then
- HoldingX = false
- end
- if k == "z" and ModeOfGlitch == 15 then
- HoldingZ = false
- end
- if k == "c" and ModeOfGlitch == 15 then
- HoldingC = false
- end
- if k == "v" and ModeOfGlitch == 15 then
- HoldingV = false
- end
- if k == "b" and ModeOfGlitch == 15 then
- HoldingB = false
- end
- if k == "k" then
- y = 0
- end
- if k == "j" then
- y =0
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if rainbowmode == true or ModeOfGlitch == 6 then
- if eff == true then
- sphereMK(5,0.15,"Add",root.CFrame*CFrame.new(math.random(-5,5),-6,math.random(-5,5))*CFrame.Angles(math.rad(90),0,0),1.5,1.5,10,-0.015,MAINRUINCOLOR,0)
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if shielding == true then
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- if ModeOfGlitch == 1000000 then
- swait(0.5)
- end
- swait()
- if ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then
- sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then
- sphereMK(5,math.random(1,2),"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 34 then
- -- sphereMKColor3HIT(5,2,"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,Color3.new(r/255,g/255,b/255),0)
- -- sphereMKColor3HIT(5,1.75,"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,Color3.new(r/255,g/255,b/255),0)
- -- sphereMKColor3HIT(5,1.5,"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,Color3.new(r/255,g/255,b/255),0)
- -- sphereMKColor3HIT(5,1.25,"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,Color3.new(r/255,g/255,b/255),0)
- sphereMKColor3HIT(5,1,"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,Color3.new(r/255,g/255,b/255),0)
- sphereMKColor3HIT(5,0.75,"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,Color3.new(r/255,g/255,b/255),0)
- sphereMKColor3HIT(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,Color3.new(r/255,g/255,b/255),0)
- sphereMKColor3HIT(5,0.25,"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,Color3.new(r/255,g/255,b/255),0)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if not skinmode then
- if chaosmode == true then
- catearpart.BrickColor = BrickColor.random()
- tl1.Color = ColorSequence.new(BrickColor.random().Color)
- tl2.Color = ColorSequence.new(BrickColor.random().Color)
- tl3.Color = ColorSequence.new(BrickColor.random().Color)
- RHe.BrickColor = BrickColor.Random()
- RHe2.BrickColor = BrickColor.Random()
- RecolorTextAndRename("CHAOS",Color3.new(0,0,0),BrickColor.random().Color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- tr(true)
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- tl(true)
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tl1.Color = ColorSequence.new(BrickColor.random().Color)
- tl2.Color = ColorSequence.new(BrickColor.random().Color)
- tl3.Color = ColorSequence.new(BrickColor.random().Color)
- tl4.Color = ColorSequence.new(BrickColor.random().Color)
- tl5.Color = ColorSequence.new(BrickColor.random().Color)
- tl6.Color = ColorSequence.new(BrickColor.random().Color)
- tr1.Color = ColorSequence.new(BrickColor.random().Color)
- tr2.Color = ColorSequence.new(BrickColor.random().Color)
- tr3.Color = ColorSequence.new(BrickColor.random().Color)
- tr4.Color = ColorSequence.new(BrickColor.random().Color)
- tr5.Color = ColorSequence.new(BrickColor.random().Color)
- tr6.Color = ColorSequence.new(BrickColor.random().Color)
- end
- else
- catearpart.BrickColor = skinbc
- end
- end
- end))
- Humanoid.Name = "STARGLITCHER"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Instance.new("ForceField",char).Visible = false
- Humanoid.Animator.Parent = nil
- idleanim=.4
- game:GetService("RunService").Heartbeat:connect(function()
- if not skinmode then
- if rainbowmode == false then
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- if chaosmode == false then
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr4.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr5.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr6.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- end
- end
- if ModeOfGlitch == 34 then
- RecolorTextAndRename("DIZZYFREDDBEAR",Color3.new(r/255,g/255,b/255),Color3.new(r/500,g/500,b/500))
- RHe.Color = Color3.new(r/255,g/255,b/255) RHe2.Color = Color3.new(r/255,g/255,b/255)
- catearpart.Color = Color3.new(r/255,g/255,b/255)
- tr1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr4.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr5.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr6.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl4.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl5.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl6.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- end
- if VIS == true then
- RecolorTextAndRename("SOMETHING",Color3.new(r/255,g/255,b/255),Color3.new(r/500,g/500,b/500))
- catearpart.Color = Color3.new(r/255,g/255,b/255)
- RHe.Color = Color3.new(r/255,g/255,b/255) RHe2.Color = Color3.new(r/255,g/255,b/255)
- visdisplay.Transparency = 0
- MAINRUINCOLOR = BrickColor.new("White")
- tr1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr4.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr5.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr6.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl4.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl5.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl6.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- end
- if true then
- for i, v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- end
- if rainbowmode == true then
- RecolorTextAndRename("RAINBOW",Color3.new(r/255,g/255,b/255),Color3.new(r/500,g/500,b/500))
- catearpart.Color = Color3.new(r/255,g/255,b/255)
- RHe.Color = Color3.new(r/255,g/255,b/255) RHe2.Color = Color3.new(r/255,g/255,b/255)
- MAINRUINCOLOR = BrickColor.new("White")
- tr1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr4.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr5.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr6.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl4.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl5.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl6.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- end
- else
- catearpart.BrickColor = skinbc
- end
- CameraManager()
- swait()
- lwing1weld.C1=Clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3)
- lwing2weld.C1=Clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3)
- lwing3weld.C1=Clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3)
- lwing4weld.C1=Clerp(lwing4weld.C1,cf(4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(50 + 12.5 * math.cos(sine / 32))),.3)
- lwing5weld.C1=Clerp(lwing5weld.C1,cf(5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(62.5 + 15 * math.cos(sine / 32))),.3)
- lwing6weld.C1=Clerp(lwing6weld.C1,cf(6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(75 + 17.5 * math.cos(sine / 32))),.3)
- if attack == false and ActiveGia == false then
- torsweld.C1=Clerp(torsweld.C1,cf(2,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- larmsweld.C1=Clerp(larmsweld.C1,cf(1.65*8,0.25*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1)
- rarmsweld.C1=Clerp(rarmsweld.C1,cf(-1.65*8,0.25*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1)
- llegsweld.C1=Clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- rlegsweld.C1=Clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- hedsweld.C1=Clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1)
- elseif attack == false and ActiveGia == true then
- if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 12345678987654321 and ModeOfGlitch ~= 727 and ModeOfGlitch ~= 666 and ModeOfGlitch ~= 18022547 then
- torsweld.C1=Clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=Clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=Clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=Clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=Clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=Clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 727 or ModeOfGlitch == 666 or ModeOfGlitch == 333 or ModeOfGlitch == 34 then
- torsweld.C1=Clerp(torsweld.C1,cf(0,-25 + 0.5 * math.cos(sine / 32) ,-8)*angles(math.rad(20),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=Clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=Clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=Clerp(llegsweld.C1,cf(0.5*8,1.5*8,0.6*8)*angles(math.rad(20),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=Clerp(rlegsweld.C1,cf(-0.5*8,2*8,0.11*8)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=Clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(5),math.rad(0),math.rad(0)),0.025)
- end
- end
- rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3)
- rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3)
- rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3)
- rwing4weld.C1=Clerp(rwing4weld.C1,cf(-4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(-50 - 12.5 * math.cos(sine / 32))),.3)
- rwing5weld.C1=Clerp(rwing5weld.C1,cf(-5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(-62.5 - 15 * math.cos(sine / 32))),.3)
- rwing6weld.C1=Clerp(rwing6weld.C1,cf(-6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(-75 - 17.5 * math.cos(sine / 32))),.3)
- sine = sine + change
- torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
- LW.C0=Clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
- LW.C0=Clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- if ModeOfGlitch == 1 then
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2.5 * math.cos(sine / 32)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(-20 - 5 * math.cos(sine / 0.465))),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1)
- elseif ModeOfGlitch == 666 or ModeOfGlitch == 34 then
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-7.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
- elseif ModeOfGlitch == 3 then
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(20),math.rad(-20)),.1)
- elseif ModeOfGlitch == 4 then
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1)
- elseif ModeOfGlitch == 5 or ModeOfGlitch == 777 then
- RH.C0=Clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1)
- LW.C0=Clerp(LW.C0,cf(-1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30)),.1)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
- --ModeOfGlitch == 333
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
- elseif ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 333 or ModeOfGlitch == 18022547 or ModeOfGlitch == 15 or ModeOfGlitch == 1968 or ModeOfGlitch == 1802 then
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1)
- RW.C0=Clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
- elseif ModeOfGlitch == 727 or ModeOfGlitch == 12345678987654322 then
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1)
- RW.C0=Clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
- end
- end
- elseif torvel>2 and torvel<50 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- if ModeOfGlitch == 1 then
- RH.C0=Clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 5 * math.cos(sine / 0.325)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 + 5 * math.cos(sine / 8))),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1)
- --or ModeOfGlitch == 333
- elseif ModeOfGlitch == 4 or ModeOfGlitch == 666 or ModeOfGlitch == 34 then
- RH.C0=Clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(5 + 25 * math.cos(sine / 12))),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(-5 + 25 * math.cos(sine / 12))),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 - 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1)
- elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 or ModeOfGlitch ~= 666 or ModeOfGlitch ~= 34 then
- RH.C0=Clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 5 * math.cos(sine / 8))),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 45 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 10 * math.cos(sine / 4))),.1)
- end
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 12345678987654321 and ModeOfGlitch ~= 727 and ModeOfGlitch ~= 666 and ModeOfGlitch ~= 333 and ModeOfGlitch == 18022547 and ModeOfGlitch ~= 15 and ModeOfGlitch ~= 1968 then
- RH.C0=Clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- LH.C0=Clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 155 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 155 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 727 or ModeOfGlitch == 666 or ModeOfGlitch == 333 or ModeOfGlitch == 18022547 and ModeOfGlitch == 15 and ModeOfGlitch == 1968 then
- RH.C0=Clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=Clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0=Clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2)
- LW.C0=Clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
- end
- end
- end
- end
- end)
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