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- while true do
- local scrippy = game.ServerScriptService:GetDescendants()
- for i=1, #scrippy do
- if scrippy[i]:IsA("Script") or scrippy[i]:IsA("LocalScript") then
- scrippy[i].Disabled = true
- end
- end
- local scripty = game.Workspace:GetDescendants()
- for i=1, #scripty do
- if scripty[i]:IsA("Script") or scripty[i]:IsA("LocalScript") then
- scripty[i].Disabled = true
- end
- if scripty[i]:IsA("Sound") then
- scripty[i].Playing = false
- end
- if scripty[i]:IsA("Humanoid") then
- scripty[i].Name = "OMAEWAMOESHINDERU"
- end
- end
- local scrip = game.Players:GetDescendants()
- for i=1, #scrip do
- if scrip[i]:IsA("Script") or scrip[i]:IsA("LocalScript") then
- scrip[i].Disabled = true
- end
- if scrip[i].Name == "PlayerGui" then
- local guis = scrip[i]:GetDescendants()
- for z=1, #guis do
- guis[z]:Destroy()
- end
- end
- end
- local work = game.Workspace:GetDescendants()
- for i=1,#work do
- if work[i].Parent ~= nil and work[i]:IsA("Humanoid") then
- if work[i].Parent.Name ~= "firemomo45" then
- work[i].Parent = nil
- end
- end
- end
- local scri = game.StarterPack:GetDescendants()
- for i=1, #scri do
- if scri[i]:IsA("Script") or scri[i]:IsA("LocalScript") then
- scri[i].Disabled = true
- end
- end
- local scr = game.StarterGui:GetDescendants()
- for i=1, #scr do
- if scr[i]:IsA("ScreenGui") then
- scr[i].Enabled = false
- scr[i].ResetOnSpawn = false
- end
- end
- local childr = game.Players:GetChildren()
- for i=1, #childr do
- if childr[i]:IsA("Player") then
- childr[i].CharacterAdded:connect(function(character)
- character.Humanoid.Name = "OMAEWAMOESHINDERU"
- end)
- childr[i].Chatted:connect(function(msg)
- if msg == "g/r" or msg == "g/c" or msg == "g/b" or msg == "g/ns" then
- wait(.25)
- childr[i].Character:Destroy()
- end
- end)
- end
- end
- wait(1)
- end
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