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Searing Emperor Script FE

Mar 3rd, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player = owner
  6. local Mouse,mouse,UserInputService,ContextActionService
  7. do
  8. script.Parent = RhiBel00351
  9. local CAS = {Actions={}}
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12. Event.Parent = Player.Character
  13. local fakeEvent = function()
  14. local t = {_fakeEvent=true}
  15. t.Connect = function(self,f)self.Function=f end
  16. t.connect = t.Connect
  17. return t
  18. end
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. function CAS:BindAction(name,fun,touch,...)
  22. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  23. end
  24. function CAS:UnbindAction(name)
  25. CAS.Actions[name] = nil
  26. end
  27. local function te(self,ev,...)
  28. local t = m[ev]
  29. if t and t._fakeEvent and t.Function then
  30. t.Function(...)
  31. end
  32. end
  33. m.TrigEvent = te
  34. UIS.TrigEvent = te
  35. Event.OnServerEvent:Connect(function(plr,io)
  36. if plr~=Player then return end
  37. if io.isMouse then
  38. m.Target = io.Target
  39. m.Hit = io.Hit
  40. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  41. if io.UserInputState == Enum.UserInputState.Begin then
  42. m:TrigEvent("Button1Down")
  43. else
  44. m:TrigEvent("Button1Up")
  45. end
  46. else
  47. for n,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. if io.UserInputState == Enum.UserInputState.Begin then
  55. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputBegan",io,false)
  57. else
  58. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent("InputEnded",io,false)
  60. end
  61. end
  62. end)
  63. NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65.  
  66. local Char = Player.Character
  67. local Event = Char:WaitForChild("UserInput_Event")
  68.  
  69. local UIS = game:GetService("UserInputService")
  70.  
  71. local input = function(io,a)
  72. if a then return end
  73. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  74. Event:FireServer(io)
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78. local Changed = false
  79. local Mouse = Player:GetMouse()
  80. local h,t = Mouse.Hit,Mouse.Target
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  84. h,t=Mouse.Hit,Mouse.Target
  85. end
  86. end
  87. ]==],Player.Character)
  88. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  89. end
  90. wait(0.2)
  91. --Converted with ttyyuu12345's model to script plugin v4
  92. function sandbox(var,func)
  93. local env = getfenv(func)
  94. local newenv = setmetatable({},{
  95. __index = function(self,k)
  96. if k=="script" then
  97. return var
  98. else
  99. return env[k]
  100. end
  101. end,
  102. })
  103. setfenv(func,newenv)
  104. return func
  105. end
  106. cors = {}
  107. mas = Instance.new("Model",game:GetService("Lighting"))
  108. Folder0 = Instance.new("Folder")
  109. CharacterMesh1 = Instance.new("CharacterMesh")
  110. CharacterMesh2 = Instance.new("CharacterMesh")
  111. CharacterMesh3 = Instance.new("CharacterMesh")
  112. CharacterMesh4 = Instance.new("CharacterMesh")
  113. CharacterMesh5 = Instance.new("CharacterMesh")
  114. ParticleEmitter6 = Instance.new("ParticleEmitter")
  115. ParticleEmitter7 = Instance.new("ParticleEmitter")
  116. ParticleEmitter8 = Instance.new("ParticleEmitter")
  117. ParticleEmitter9 = Instance.new("ParticleEmitter")
  118. ParticleEmitter10 = Instance.new("ParticleEmitter")
  119. ParticleEmitter11 = Instance.new("ParticleEmitter")
  120. ParticleEmitter12 = Instance.new("ParticleEmitter")
  121. ParticleEmitter13 = Instance.new("ParticleEmitter")
  122. ParticleEmitter14 = Instance.new("ParticleEmitter")
  123. ParticleEmitter15 = Instance.new("ParticleEmitter")
  124. ParticleEmitter16 = Instance.new("ParticleEmitter")
  125. ParticleEmitter17 = Instance.new("ParticleEmitter")
  126. ParticleEmitter18 = Instance.new("ParticleEmitter")
  127. LocalScript19 = Instance.new("LocalScript")
  128. NumberValue20 = Instance.new("NumberValue")
  129. NumberValue21 = Instance.new("NumberValue")
  130. BoolValue22 = Instance.new("BoolValue")
  131. Part23 = Instance.new("Part")
  132. SpecialMesh24 = Instance.new("SpecialMesh")
  133. Part25 = Instance.new("Part")
  134. SpecialMesh26 = Instance.new("SpecialMesh")
  135. BillboardGui27 = Instance.new("BillboardGui")
  136. TextLabel28 = Instance.new("TextLabel")
  137. TextLabel29 = Instance.new("TextLabel")
  138. Folder0.Name = "Package"
  139. Folder0.Parent = mas
  140. CharacterMesh1.Parent = Folder0
  141. CharacterMesh1.BodyPart = Enum.BodyPart.Torso
  142. CharacterMesh1.MeshId = 27111894
  143. CharacterMesh2.Parent = Folder0
  144. CharacterMesh2.BodyPart = Enum.BodyPart.LeftLeg
  145. CharacterMesh2.MeshId = 27111857
  146. CharacterMesh3.Parent = Folder0
  147. CharacterMesh3.BodyPart = Enum.BodyPart.RightLeg
  148. CharacterMesh3.MeshId = 27111882
  149. CharacterMesh4.Name = "Superhero Left Arm"
  150. CharacterMesh4.Parent = Folder0
  151. CharacterMesh4.BodyPart = Enum.BodyPart.LeftArm
  152. CharacterMesh4.MeshId = 32328397
  153. CharacterMesh5.Name = "Superhero Right Arm"
  154. CharacterMesh5.Parent = Folder0
  155. CharacterMesh5.BodyPart = Enum.BodyPart.RightArm
  156. CharacterMesh5.MeshId = 32328563
  157. ParticleEmitter6.Name = "BodyFire"
  158. ParticleEmitter6.Parent = mas
  159. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  160. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  161. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  162. ParticleEmitter6.Enabled = false
  163. ParticleEmitter6.LightEmission = 0.89999997615814
  164. ParticleEmitter6.Texture = "rbxassetid://296874871"
  165. ParticleEmitter6.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  166. ParticleEmitter6.ZOffset = 1
  167. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  168. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  169. ParticleEmitter6.Drag = 3
  170. ParticleEmitter6.EmissionDirection = Enum.NormalId.Right
  171. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  172. ParticleEmitter6.Rate = 300
  173. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  174. ParticleEmitter6.SpreadAngle = Vector2.new(360, 360)
  175. ParticleEmitter6.VelocitySpread = 360
  176. ParticleEmitter7.Name = "DebrisFire"
  177. ParticleEmitter7.Parent = mas
  178. ParticleEmitter7.Speed = NumberRange.new(2, 2)
  179. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  180. ParticleEmitter7.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  181. ParticleEmitter7.Enabled = false
  182. ParticleEmitter7.LightEmission = 0.89999997615814
  183. ParticleEmitter7.Texture = "rbxassetid://296874871"
  184. ParticleEmitter7.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  185. ParticleEmitter7.ZOffset = 1
  186. ParticleEmitter7.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  187. ParticleEmitter7.Acceleration = Vector3.new(0, 25, 0)
  188. ParticleEmitter7.Drag = 3
  189. ParticleEmitter7.EmissionDirection = Enum.NormalId.Right
  190. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  191. ParticleEmitter7.Rate = 300
  192. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  193. ParticleEmitter7.SpreadAngle = Vector2.new(360, 360)
  194. ParticleEmitter7.VelocitySpread = 360
  195. ParticleEmitter8.Name = "ExplosionFire1"
  196. ParticleEmitter8.Parent = mas
  197. ParticleEmitter8.Speed = NumberRange.new(7, 670)
  198. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  199. ParticleEmitter8.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  200. ParticleEmitter8.Enabled = false
  201. ParticleEmitter8.LightEmission = 0.89999997615814
  202. ParticleEmitter8.Texture = "rbxassetid://296874871"
  203. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  204. ParticleEmitter8.ZOffset = 1
  205. ParticleEmitter8.Size = NumberSequence.new(10,10,7.0491800308228,0)
  206. ParticleEmitter8.Drag = 5
  207. ParticleEmitter8.EmissionDirection = Enum.NormalId.Right
  208. ParticleEmitter8.Lifetime = NumberRange.new(2, 4)
  209. ParticleEmitter8.Rate = 300
  210. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  211. ParticleEmitter8.SpreadAngle = Vector2.new(360, 360)
  212. ParticleEmitter8.VelocitySpread = 360
  213. ParticleEmitter9.Name = "ExplosionFire2"
  214. ParticleEmitter9.Parent = mas
  215. ParticleEmitter9.Speed = NumberRange.new(7, 270)
  216. ParticleEmitter9.Rotation = NumberRange.new(0, 360)
  217. ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  218. ParticleEmitter9.Enabled = false
  219. ParticleEmitter9.LightEmission = 0.89999997615814
  220. ParticleEmitter9.Texture = "rbxassetid://296874871"
  221. ParticleEmitter9.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  222. ParticleEmitter9.ZOffset = 1
  223. ParticleEmitter9.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  224. ParticleEmitter9.Drag = 8
  225. ParticleEmitter9.EmissionDirection = Enum.NormalId.Right
  226. ParticleEmitter9.Lifetime = NumberRange.new(2, 4)
  227. ParticleEmitter9.Rate = 300
  228. ParticleEmitter9.RotSpeed = NumberRange.new(-56, 56)
  229. ParticleEmitter9.SpreadAngle = Vector2.new(360, 360)
  230. ParticleEmitter9.VelocitySpread = 360
  231. ParticleEmitter10.Name = "Field"
  232. ParticleEmitter10.Parent = mas
  233. ParticleEmitter10.Speed = NumberRange.new(20, 50)
  234. ParticleEmitter10.Rotation = NumberRange.new(0, 360)
  235. ParticleEmitter10.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  236. ParticleEmitter10.Enabled = false
  237. ParticleEmitter10.LightEmission = 0.89999997615814
  238. ParticleEmitter10.Texture = "rbxassetid://296874871"
  239. ParticleEmitter10.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  240. ParticleEmitter10.ZOffset = 1
  241. ParticleEmitter10.Size = NumberSequence.new(0,10)
  242. ParticleEmitter10.EmissionDirection = Enum.NormalId.Right
  243. ParticleEmitter10.Lifetime = NumberRange.new(2, 4)
  244. ParticleEmitter10.Rate = 999
  245. ParticleEmitter10.RotSpeed = NumberRange.new(-56, 56)
  246. ParticleEmitter10.SpreadAngle = Vector2.new(360, 360)
  247. ParticleEmitter10.VelocitySpread = 360
  248. ParticleEmitter11.Name = "FireballFire1"
  249. ParticleEmitter11.Parent = mas
  250. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  251. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  252. ParticleEmitter11.Enabled = false
  253. ParticleEmitter11.LightEmission = 0.89999997615814
  254. ParticleEmitter11.Texture = "rbxassetid://296874871"
  255. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  256. ParticleEmitter11.ZOffset = 1
  257. ParticleEmitter11.Size = NumberSequence.new(10,10,7.0491800308228,0)
  258. ParticleEmitter11.Drag = 1
  259. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  260. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  261. ParticleEmitter11.Rate = 9999
  262. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  263. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  264. ParticleEmitter11.VelocitySpread = 360
  265. ParticleEmitter12.Name = "FireballFire2"
  266. ParticleEmitter12.Parent = mas
  267. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  268. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  269. ParticleEmitter12.Enabled = false
  270. ParticleEmitter12.LightEmission = 0.89999997615814
  271. ParticleEmitter12.Texture = "rbxassetid://296874871"
  272. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  273. ParticleEmitter12.ZOffset = 2
  274. ParticleEmitter12.Size = NumberSequence.new(5,5,1.8032789230347,0)
  275. ParticleEmitter12.Drag = 1
  276. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  277. ParticleEmitter12.Lifetime = NumberRange.new(0, 1.5)
  278. ParticleEmitter12.Rate = 9999
  279. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  280. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  281. ParticleEmitter12.VelocitySpread = 360
  282. ParticleEmitter13.Name = "FireballFire3"
  283. ParticleEmitter13.Parent = mas
  284. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  285. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  286. ParticleEmitter13.Enabled = false
  287. ParticleEmitter13.LightEmission = 0.89999997615814
  288. ParticleEmitter13.Texture = "rbxassetid://296874871"
  289. ParticleEmitter13.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  290. ParticleEmitter13.ZOffset = 1
  291. ParticleEmitter13.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  292. ParticleEmitter13.Drag = 1
  293. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  294. ParticleEmitter13.Lifetime = NumberRange.new(0, 1.5)
  295. ParticleEmitter13.Rate = 9999
  296. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  297. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  298. ParticleEmitter13.VelocitySpread = 360
  299. ParticleEmitter14.Name = "FistFire"
  300. ParticleEmitter14.Parent = mas
  301. ParticleEmitter14.Speed = NumberRange.new(3, 3)
  302. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  303. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  304. ParticleEmitter14.Enabled = false
  305. ParticleEmitter14.LightEmission = 0.89999997615814
  306. ParticleEmitter14.Texture = "rbxassetid://296874871"
  307. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  308. ParticleEmitter14.ZOffset = 1
  309. ParticleEmitter14.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  310. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  311. ParticleEmitter14.Drag = 1
  312. ParticleEmitter14.EmissionDirection = Enum.NormalId.Bottom
  313. ParticleEmitter14.Lifetime = NumberRange.new(2, 2)
  314. ParticleEmitter14.LockedToPart = true
  315. ParticleEmitter14.Rate = 300
  316. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  317. ParticleEmitter14.SpreadAngle = Vector2.new(45, 45)
  318. ParticleEmitter14.VelocitySpread = 45
  319. ParticleEmitter15.Name = "Regen"
  320. ParticleEmitter15.Parent = mas
  321. ParticleEmitter15.Speed = NumberRange.new(1, 1)
  322. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  323. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  324. ParticleEmitter15.Enabled = false
  325. ParticleEmitter15.LightEmission = 0.89999997615814
  326. ParticleEmitter15.Texture = "rbxassetid://296874871"
  327. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  328. ParticleEmitter15.ZOffset = 1
  329. ParticleEmitter15.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  330. ParticleEmitter15.Acceleration = Vector3.new(0, 3, 0)
  331. ParticleEmitter15.Drag = 3
  332. ParticleEmitter15.EmissionDirection = Enum.NormalId.Right
  333. ParticleEmitter15.Lifetime = NumberRange.new(1, 1)
  334. ParticleEmitter15.Rate = 300
  335. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  336. ParticleEmitter15.SpreadAngle = Vector2.new(360, 360)
  337. ParticleEmitter15.VelocitySpread = 360
  338. ParticleEmitter16.Name = "Regen2"
  339. ParticleEmitter16.Parent = mas
  340. ParticleEmitter16.Speed = NumberRange.new(1, 1)
  341. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  342. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  343. ParticleEmitter16.Enabled = false
  344. ParticleEmitter16.LightEmission = 0.89999997615814
  345. ParticleEmitter16.Texture = "rbxassetid://296874871"
  346. ParticleEmitter16.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  347. ParticleEmitter16.ZOffset = 1
  348. ParticleEmitter16.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  349. ParticleEmitter16.Drag = 5
  350. ParticleEmitter16.EmissionDirection = Enum.NormalId.Right
  351. ParticleEmitter16.Lifetime = NumberRange.new(1, 1)
  352. ParticleEmitter16.Rate = 70
  353. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  354. ParticleEmitter16.SpreadAngle = Vector2.new(360, 360)
  355. ParticleEmitter16.VelocitySpread = 360
  356. ParticleEmitter17.Name = "WingFire1"
  357. ParticleEmitter17.Parent = mas
  358. ParticleEmitter17.Speed = NumberRange.new(8, 8)
  359. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  360. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  361. ParticleEmitter17.Enabled = false
  362. ParticleEmitter17.LightEmission = 0.89999997615814
  363. ParticleEmitter17.Texture = "rbxassetid://296874871"
  364. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  365. ParticleEmitter17.ZOffset = 1
  366. ParticleEmitter17.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  367. ParticleEmitter17.Acceleration = Vector3.new(8, 5, -7)
  368. ParticleEmitter17.EmissionDirection = Enum.NormalId.Back
  369. ParticleEmitter17.Lifetime = NumberRange.new(2.5, 2.5)
  370. ParticleEmitter17.LockedToPart = true
  371. ParticleEmitter17.Rate = 300
  372. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  373. ParticleEmitter17.SpreadAngle = Vector2.new(15, 5)
  374. ParticleEmitter17.VelocitySpread = 15
  375. ParticleEmitter18.Name = "WingFire2"
  376. ParticleEmitter18.Parent = mas
  377. ParticleEmitter18.Speed = NumberRange.new(8, 8)
  378. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  379. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  380. ParticleEmitter18.Enabled = false
  381. ParticleEmitter18.LightEmission = 0.89999997615814
  382. ParticleEmitter18.Texture = "rbxassetid://296874871"
  383. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  384. ParticleEmitter18.ZOffset = 1
  385. ParticleEmitter18.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  386. ParticleEmitter18.Acceleration = Vector3.new(-8, 5, -7)
  387. ParticleEmitter18.EmissionDirection = Enum.NormalId.Back
  388. ParticleEmitter18.Lifetime = NumberRange.new(2.5, 2.5)
  389. ParticleEmitter18.LockedToPart = true
  390. ParticleEmitter18.Rate = 300
  391. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  392. ParticleEmitter18.SpreadAngle = Vector2.new(15, 5)
  393. ParticleEmitter18.VelocitySpread = 15
  394. LocalScript19.Name = "CamShake"
  395. LocalScript19.Parent = mas
  396. table.insert(cors,sandbox(LocalScript19,function()
  397. wait()
  398. VT = Vector3.new
  399. MRANDOM = math.random
  400. local A = nil
  401. local B = nil
  402. local C = nil
  403. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  404. for _, c in pairs(script:GetChildren()) do
  405. if c.Name == "Timer" then
  406. A = c.Value
  407. elseif c.Name == "Shake" then
  408. B = c.Value*5
  409. elseif c.Name == "DoesFade" then
  410. C = c.Value
  411. end
  412. end
  413. local TIMER = A or 35
  414. local SHAKE = B or 5
  415. local FADE = C or true
  416. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  417. if FADE == true then
  418. local FADER = SHAKE/TIMER
  419. for i = 1, TIMER do
  420. wait()
  421. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  422. end
  423. HUMANOID.CameraOffset = VT(0,0,0)
  424. else
  425. for i = 1, TIMER do
  426. wait()
  427. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  428. end
  429. HUMANOID.CameraOffset = VT(0,0,0)
  430. end
  431. end
  432. script:remove()
  433. end))
  434. LocalScript19.Disabled = true
  435. NumberValue20.Name = "Timer"
  436. NumberValue20.Parent = LocalScript19
  437. NumberValue20.Value = 35
  438. NumberValue21.Name = "Shake"
  439. NumberValue21.Parent = LocalScript19
  440. NumberValue21.Value = 5
  441. BoolValue22.Name = "DoesFade"
  442. BoolValue22.Parent = LocalScript19
  443. Part23.Name = "Flintlock"
  444. Part23.Parent = mas
  445. Part23.CFrame = CFrame.new(-15.3000021, 4.42350483, 8.09997177, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  446. Part23.Orientation = Vector3.new(0, 0, 180)
  447. Part23.Position = Vector3.new(-15.3000021, 4.42350483, 8.09997177)
  448. Part23.Rotation = Vector3.new(0, 0, -180)
  449. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  450. Part23.Size = Vector3.new(1, 2, 1)
  451. Part23.Anchored = true
  452. Part23.BottomSurface = Enum.SurfaceType.Smooth
  453. Part23.BrickColor = BrickColor.new("Black")
  454. Part23.CanCollide = false
  455. Part23.Locked = true
  456. Part23.TopSurface = Enum.SurfaceType.Smooth
  457. Part23.brickColor = BrickColor.new("Black")
  458. Part23.FormFactor = Enum.FormFactor.Plate
  459. Part23.formFactor = Enum.FormFactor.Plate
  460. SpecialMesh24.Parent = Part23
  461. SpecialMesh24.MeshId = "http://www.roblox.com/asset/?id=13508017"
  462. SpecialMesh24.Scale = Vector3.new(1.5, 1.5, 1.5)
  463. SpecialMesh24.TextureId = "http://www.roblox.com/asset/?id=13508018"
  464. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  465. Part25.Name = "Pauldrons"
  466. Part25.Parent = mas
  467. Part25.CFrame = CFrame.new(43.0999985, 21.5235615, -25.0000267, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  468. Part25.Orientation = Vector3.new(0, 180, 0)
  469. Part25.Position = Vector3.new(43.0999985, 21.5235615, -25.0000267)
  470. Part25.Rotation = Vector3.new(-180, 0, -180)
  471. Part25.Transparency = 1
  472. Part25.Size = Vector3.new(3.4000001, 2.20000005, 1)
  473. Part25.Anchored = true
  474. Part25.BottomSurface = Enum.SurfaceType.Smooth
  475. Part25.CanCollide = false
  476. ---Part25.CustomPhysicalProperties = CFrame.new(0.699999988, 0.300000012, 0.5, 1, 1)
  477. Part25.Locked = true
  478. Part25.TopSurface = Enum.SurfaceType.Smooth
  479. Part25.FormFactor = Enum.FormFactor.Custom
  480. Part25.formFactor = Enum.FormFactor.Custom
  481. SpecialMesh26.Parent = Part25
  482. SpecialMesh26.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  483. SpecialMesh26.TextureId = "rbxassetid://855840122"
  484. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  485. BillboardGui27.Name = "NameGui"
  486. BillboardGui27.Parent = mas
  487. BillboardGui27.Enabled = false
  488. BillboardGui27.Size = UDim2.new(7.5, 0, 1.5, 0)
  489. BillboardGui27.AlwaysOnTop = true
  490. BillboardGui27.MaxDistance = 70
  491. BillboardGui27.SizeOffset = Vector2.new(0, 4)
  492. TextLabel28.Name = "PlayerName"
  493. TextLabel28.Parent = BillboardGui27
  494. TextLabel28.Size = UDim2.new(1, 0, 1, 0)
  495. TextLabel28.BackgroundColor = BrickColor.new("Institutional white")
  496. TextLabel28.BackgroundColor3 = Color3.new(1, 1, 1)
  497. TextLabel28.BackgroundTransparency = 1
  498. TextLabel28.BorderColor = BrickColor.new("Institutional white")
  499. TextLabel28.BorderColor3 = Color3.new(1, 1, 1)
  500. TextLabel28.BorderSizePixel = 0
  501. TextLabel28.Font = Enum.Font.Antique
  502. TextLabel28.FontSize = Enum.FontSize.Size14
  503. TextLabel28.Text = "Shackluster"
  504. TextLabel28.TextColor = BrickColor.new("Sand violet metallic")
  505. TextLabel28.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  506. TextLabel28.TextScaled = true
  507. TextLabel28.TextSize = 14
  508. TextLabel28.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  509. TextLabel28.TextStrokeTransparency = 0
  510. TextLabel28.TextWrap = true
  511. TextLabel28.TextWrapped = true
  512. TextLabel29.Name = "Title"
  513. TextLabel29.Parent = BillboardGui27
  514. TextLabel29.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  515. TextLabel29.Size = UDim2.new(2.5, 0, 1.5, 0)
  516. TextLabel29.BackgroundColor = BrickColor.new("Institutional white")
  517. TextLabel29.BackgroundColor3 = Color3.new(1, 1, 1)
  518. TextLabel29.BackgroundTransparency = 1
  519. TextLabel29.BorderColor = BrickColor.new("Institutional white")
  520. TextLabel29.BorderColor3 = Color3.new(1, 1, 1)
  521. TextLabel29.BorderSizePixel = 0
  522. TextLabel29.Font = Enum.Font.Antique
  523. TextLabel29.FontSize = Enum.FontSize.Size14
  524. TextLabel29.Text = "The Searing Emperor"
  525. TextLabel29.TextColor = BrickColor.new("Alder")
  526. TextLabel29.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  527. TextLabel29.TextScaled = true
  528. TextLabel29.TextSize = 14
  529. TextLabel29.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  530. TextLabel29.TextStrokeTransparency = 0
  531. TextLabel29.TextWrap = true
  532. TextLabel29.TextWrapped = true
  533. for i,v in pairs(mas:GetChildren()) do
  534. v.Parent = script
  535. pcall(function() v:MakeJoints() end)
  536. end
  537. mas:Destroy()
  538. for i,v in pairs(cors) do
  539. spawn(function()
  540. pcall(v)
  541. end)
  542. end
  543.  
  544. wait(1)
  545.  
  546.  
  547. PlayerGui = Player.PlayerGui
  548. Cam = workspace.CurrentCamera
  549. Backpack = Player.Backpack
  550. repeat wait() until Player.Character
  551. Character = Player.Character
  552. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  553. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  554. RootPart = Character["HumanoidRootPart"]
  555. Torso = Character["Torso"]
  556. Head = Character["Head"]
  557. RightArm = Character["Right Arm"]
  558. LeftArm = Character["Left Arm"]
  559. RightLeg = Character["Right Leg"]
  560. LeftLeg = Character["Left Leg"]
  561. RootJoint = RootPart["RootJoint"]
  562. Neck = Torso["Neck"]
  563. RightShoulder = Torso["Right Shoulder"]
  564. LeftShoulder = Torso["Left Shoulder"]
  565. RightHip = Torso["Right Hip"]
  566. LeftHip = Torso["Left Hip"]
  567.  
  568. IT = Instance.new
  569. CF = CFrame.new
  570. VT = Vector3.new
  571. RAD = math.rad
  572. C3 = Color3.new
  573. UD2 = UDim2.new
  574. BRICKC = BrickColor.new
  575. ANGLES = CFrame.Angles
  576. EULER = CFrame.fromEulerAnglesXYZ
  577. COS = math.cos
  578. ACOS = math.acos
  579. SIN = math.sin
  580. ASIN = math.asin
  581. ABS = math.abs
  582. MRANDOM = math.random
  583. FLOOR = math.floor
  584.  
  585. --//=================================\\
  586. --|| USEFUL VALUES
  587. --\\=================================//
  588.  
  589. Animation_Speed = 3
  590. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  591. local Speed = 16
  592. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  593. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  594. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  595. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  596. local DAMAGEMULTIPLIER = 1
  597. local ANIM = "Idle"
  598. local ATTACK = false
  599. local EQUIPPED = false
  600. local HOLD = false
  601. local COMBO = 1
  602. local Rooted = false
  603. local SINE = 0
  604. local KEYHOLD = false
  605. local CHANGE = 2 / Animation_Speed
  606. local WALKINGANIM = false
  607. local VALUE1 = false
  608. local VALUE2 = false
  609. local ROBLOXIDLEANIMATION = IT("Animation")
  610. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  611. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  612. --ROBLOXIDLEANIMATION.Parent = Humanoid
  613. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  614. WEAPONGUI.Name = "Weapon GUI"
  615. local Effects = IT("Folder", Character)
  616. Effects.Name = "Effects"
  617. local SpecialEffects = IT("Folder", Character)
  618. SpecialEffects.Name = "SpecialEffects"
  619. local ANIMATOR = Humanoid.Animator
  620. local ANIMATE = Character.Animate
  621. local UNANCHOR = true
  622. local REGENRATE = 1
  623. local FULLREGEN = false
  624. local POSEIDON = false
  625. local EXPLOSIONSMALLSOUND = 439342426
  626. local EXPLOSIONMEDIUMSOUND = 605005842
  627. local EXPLOSIONLARGESOUND = 565538688
  628. local CHARGE = 278641993
  629. local POSEIDONSOUND = 374289727
  630. local FIREBALLSOUND = 414517770
  631. local BURNSOUND = 565777213
  632. local FIREFIELD = false
  633. local SEARING = false
  634. local BODYPOS = nil
  635. local GYRO = nil
  636. local DIRECTTURN = false
  637. local APPLYGYRO = true
  638. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  639. local CHOSENSONG = MRANDOM(1,#SONGS)
  640.  
  641. --//=================================\\
  642. --\\=================================//
  643.  
  644.  
  645. --//=================================\\
  646. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  647. --\\=================================//
  648.  
  649. ArtificialHB = Instance.new("BindableEvent", script)
  650. ArtificialHB.Name = "ArtificialHB"
  651.  
  652. script:WaitForChild("ArtificialHB")
  653.  
  654. frame = Frame_Speed
  655. tf = 0
  656. allowframeloss = false
  657. tossremainder = false
  658. lastframe = tick()
  659. script.ArtificialHB:Fire()
  660.  
  661. game:GetService("RunService").Heartbeat:connect(function(s, p)
  662. tf = tf + s
  663. if tf >= frame then
  664. if allowframeloss then
  665. script.ArtificialHB:Fire()
  666. lastframe = tick()
  667. else
  668. for i = 1, math.floor(tf / frame) do
  669. script.ArtificialHB:Fire()
  670. end
  671. lastframe = tick()
  672. end
  673. if tossremainder then
  674. tf = 0
  675. else
  676. tf = tf - frame * math.floor(tf / frame)
  677. end
  678. end
  679. end)
  680.  
  681. --//=================================\\
  682. --\\=================================//
  683.  
  684. --//=================================\\
  685. --|| SOME FUNCTIONS
  686. --\\=================================//
  687.  
  688. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  689. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  690. end
  691.  
  692. function PositiveAngle(NUMBER)
  693. if NUMBER >= 0 then
  694. NUMBER = 0
  695. end
  696. return NUMBER
  697. end
  698.  
  699. function NegativeAngle(NUMBER)
  700. if NUMBER <= 0 then
  701. NUMBER = 0
  702. end
  703. return NUMBER
  704. end
  705.  
  706. function Swait(NUMBER)
  707. if NUMBER == 0 or NUMBER == nil then
  708. ArtificialHB.Event:wait()
  709. else
  710. for i = 1, NUMBER do
  711. ArtificialHB.Event:wait()
  712. end
  713. end
  714. end
  715.  
  716. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  717. local NEWMESH = IT(MESH)
  718. if MESH == "SpecialMesh" then
  719. NEWMESH.MeshType = MESHTYPE
  720. if MESHID ~= "nil" and MESHID ~= "" then
  721. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  722. end
  723. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  724. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  725. end
  726. end
  727. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  728. NEWMESH.Scale = SCALE
  729. NEWMESH.Parent = PARENT
  730. return NEWMESH
  731. end
  732.  
  733. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  734. local NEWPART = IT("Part")
  735. NEWPART.formFactor = FORMFACTOR
  736. NEWPART.Reflectance = REFLECTANCE
  737. NEWPART.Transparency = TRANSPARENCY
  738. NEWPART.CanCollide = false
  739. NEWPART.Locked = true
  740. NEWPART.Anchored = true
  741. if ANCHOR == false then
  742. NEWPART.Anchored = false
  743. end
  744. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  745. NEWPART.Name = NAME
  746. NEWPART.Size = SIZE
  747. NEWPART.Position = Torso.Position
  748. NEWPART.Material = MATERIAL
  749. NEWPART:BreakJoints()
  750. NEWPART.Parent = PARENT
  751. return NEWPART
  752. end
  753.  
  754. local function weldBetween(a, b)
  755. local weldd = Instance.new("ManualWeld")
  756. weldd.Part0 = a
  757. weldd.Part1 = b
  758. weldd.C0 = CFrame.new()
  759. weldd.C1 = b.CFrame:inverse() * a.CFrame
  760. weldd.Parent = a
  761. return weldd
  762. end
  763.  
  764.  
  765. function QuaternionFromCFrame(cf)
  766. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  767. local trace = m00 + m11 + m22
  768. if trace > 0 then
  769. local s = math.sqrt(1 + trace)
  770. local recip = 0.5 / s
  771. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  772. else
  773. local i = 0
  774. if m11 > m00 then
  775. i = 1
  776. end
  777. if m22 > (i == 0 and m00 or m11) then
  778. i = 2
  779. end
  780. if i == 0 then
  781. local s = math.sqrt(m00 - m11 - m22 + 1)
  782. local recip = 0.5 / s
  783. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  784. elseif i == 1 then
  785. local s = math.sqrt(m11 - m22 - m00 + 1)
  786. local recip = 0.5 / s
  787. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  788. elseif i == 2 then
  789. local s = math.sqrt(m22 - m00 - m11 + 1)
  790. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  791. end
  792. end
  793. end
  794.  
  795. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  796. local xs, ys, zs = x + x, y + y, z + z
  797. local wx, wy, wz = w * xs, w * ys, w * zs
  798. local xx = x * xs
  799. local xy = x * ys
  800. local xz = x * zs
  801. local yy = y * ys
  802. local yz = y * zs
  803. local zz = z * zs
  804. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  805. end
  806.  
  807. function QuaternionSlerp(a, b, t)
  808. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  809. local startInterp, finishInterp;
  810. if cosTheta >= 0.0001 then
  811. if (1 - cosTheta) > 0.0001 then
  812. local theta = ACOS(cosTheta)
  813. local invSinTheta = 1 / SIN(theta)
  814. startInterp = SIN((1 - t) * theta) * invSinTheta
  815. finishInterp = SIN(t * theta) * invSinTheta
  816. else
  817. startInterp = 1 - t
  818. finishInterp = t
  819. end
  820. else
  821. if (1 + cosTheta) > 0.0001 then
  822. local theta = ACOS(-cosTheta)
  823. local invSinTheta = 1 / SIN(theta)
  824. startInterp = SIN((t - 1) * theta) * invSinTheta
  825. finishInterp = SIN(t * theta) * invSinTheta
  826. else
  827. startInterp = t - 1
  828. finishInterp = t
  829. end
  830. end
  831. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  832. end
  833.  
  834. function Clerp(a, b, t)
  835. local qa = {QuaternionFromCFrame(a)}
  836. local qb = {QuaternionFromCFrame(b)}
  837. local ax, ay, az = a.x, a.y, a.z
  838. local bx, by, bz = b.x, b.y, b.z
  839. local _t = 1 - t
  840. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  841. end
  842.  
  843. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  844. local frame = IT("Frame")
  845. frame.BackgroundTransparency = TRANSPARENCY
  846. frame.BorderSizePixel = BORDERSIZEPIXEL
  847. frame.Position = POSITION
  848. frame.Size = SIZE
  849. frame.BackgroundColor3 = COLOR
  850. frame.BorderColor3 = BORDERCOLOR
  851. frame.Name = NAME
  852. frame.Parent = PARENT
  853. return frame
  854. end
  855.  
  856. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  857. local label = IT("TextLabel")
  858. label.BackgroundTransparency = 1
  859. label.Size = UD2(1, 0, 1, 0)
  860. label.Position = UD2(0, 0, 0, 0)
  861. label.TextColor3 = TEXTCOLOR
  862. label.TextStrokeTransparency = STROKETRANSPARENCY
  863. label.TextTransparency = TRANSPARENCY
  864. label.FontSize = TEXTFONTSIZE
  865. label.Font = TEXTFONT
  866. label.BorderSizePixel = BORDERSIZEPIXEL
  867. label.TextScaled = false
  868. label.Text = TEXT
  869. label.Name = NAME
  870. label.Parent = PARENT
  871. return label
  872. end
  873.  
  874. function NoOutlines(PART)
  875. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  876. end
  877.  
  878. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  879. local NEWWELD = IT(TYPE)
  880. NEWWELD.Part0 = PART0
  881. NEWWELD.Part1 = PART1
  882. NEWWELD.C0 = C0
  883. NEWWELD.C1 = C1
  884. NEWWELD.Parent = PARENT
  885. return NEWWELD
  886. end
  887.  
  888. local S = IT("Sound")
  889. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  890. local NEWSOUND = nil
  891. coroutine.resume(coroutine.create(function()
  892. NEWSOUND = S:Clone()
  893. NEWSOUND.Parent = PARENT
  894. NEWSOUND.Volume = VOLUME
  895. NEWSOUND.Pitch = PITCH
  896. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  897. NEWSOUND:play()
  898. if DOESLOOP == true then
  899. NEWSOUND.Looped = true
  900. else
  901. repeat wait(1) until NEWSOUND.Playing == false
  902. NEWSOUND:remove()
  903. end
  904. end))
  905. return NEWSOUND
  906. end
  907.  
  908. function CFrameFromTopBack(at, top, back)
  909. local right = top:Cross(back)
  910. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  911. end
  912.  
  913. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  914. function WACKYEFFECT(Table)
  915. local TYPE = (Table.EffectType or "Sphere")
  916. local SIZE = (Table.Size or VT(1,1,1))
  917. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  918. local TRANSPARENCY = (Table.Transparency or 0)
  919. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  920. local CFRAME = (Table.CFrame or Torso.CFrame)
  921. local MOVEDIRECTION = (Table.MoveToPos or nil)
  922. local ROTATION1 = (Table.RotationX or 0)
  923. local ROTATION2 = (Table.RotationY or 0)
  924. local ROTATION3 = (Table.RotationZ or 0)
  925. local MATERIAL = (Table.Material or "Neon")
  926. local COLOR = (Table.Color or C3(1,1,1))
  927. local TIME = (Table.Time or 45)
  928. local SOUNDID = (Table.SoundID or nil)
  929. local SOUNDPITCH = (Table.SoundPitch or nil)
  930. local SOUNDVOLUME = (Table.SoundVolume or nil)
  931. coroutine.resume(coroutine.create(function()
  932. local PLAYSSOUND = false
  933. local SOUND = nil
  934. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  935. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  936. PLAYSSOUND = true
  937. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  938. end
  939. EFFECT.Color = COLOR
  940. local MSH = nil
  941. if TYPE == "Sphere" then
  942. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  943. elseif TYPE == "Block" then
  944. MSH = IT("BlockMesh",EFFECT)
  945. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  946. elseif TYPE == "Wave" then
  947. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  948. elseif TYPE == "Ring" then
  949. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  950. elseif TYPE == "Slash" then
  951. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  952. elseif TYPE == "Round Slash" then
  953. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  954. elseif TYPE == "Swirl" then
  955. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  956. elseif TYPE == "Skull" then
  957. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  958. elseif TYPE == "Crystal" then
  959. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  960. end
  961. if MSH ~= nil then
  962. local MOVESPEED = nil
  963. if MOVEDIRECTION ~= nil then
  964. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  965. end
  966. local GROWTH = SIZE - ENDSIZE
  967. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  968. if TYPE == "Block" then
  969. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  970. else
  971. EFFECT.CFrame = CFRAME
  972. end
  973. for LOOP = 1, TIME+1 do
  974. Swait()
  975. MSH.Scale = MSH.Scale - GROWTH/TIME
  976. if TYPE == "Wave" then
  977. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  978. end
  979. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  980. if TYPE == "Block" then
  981. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  982. else
  983. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  984. end
  985. if MOVEDIRECTION ~= nil then
  986. local ORI = EFFECT.Orientation
  987. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  988. EFFECT.Orientation = ORI
  989. end
  990. end
  991. if PLAYSSOUND == false then
  992. EFFECT:remove()
  993. else
  994. repeat Swait() until SOUND.Playing == false
  995. EFFECT:remove()
  996. end
  997. else
  998. if PLAYSSOUND == false then
  999. EFFECT:remove()
  1000. else
  1001. repeat Swait() until SOUND.Playing == false
  1002. EFFECT:remove()
  1003. end
  1004. end
  1005. end))
  1006. end
  1007.  
  1008. function MakeForm(PART,TYPE)
  1009. if TYPE == "Cyl" then
  1010. local MSH = IT("CylinderMesh",PART)
  1011. elseif TYPE == "Ball" then
  1012. local MSH = IT("SpecialMesh",PART)
  1013. MSH.MeshType = "Sphere"
  1014. elseif TYPE == "Wedge" then
  1015. local MSH = IT("SpecialMesh",PART)
  1016. MSH.MeshType = "Wedge"
  1017. end
  1018. end
  1019.  
  1020. Debris = game:GetService("Debris")
  1021.  
  1022. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1023. local DIRECTION = CF(StartPos,EndPos).lookVector
  1024. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1025. end
  1026.  
  1027. function Particles(Which,Parent,Enabled)
  1028. if script:FindFirstChild(Which) then
  1029. local PARTICLES = script:FindFirstChild(Which):Clone()
  1030. PARTICLES.Parent = Parent
  1031. PARTICLES.Name = "CurseParticles"
  1032. if Enabled ~= true then
  1033. PARTICLES:Emit(Enabled)
  1034. Debris:AddItem(PARTICLES,10)
  1035. else
  1036. PARTICLES.Enabled = true
  1037. return PARTICLES
  1038. end
  1039. end
  1040. end
  1041.  
  1042. --//=================================\\
  1043. --|| WEAPON CREATION
  1044. --\\=================================//
  1045.  
  1046. local GUI = script.NameGui
  1047. GUI.Parent = RootPart
  1048. GUI.PlayerToHideFrom = Player
  1049. Humanoid.DisplayDistanceType = "None"
  1050. GUI.Enabled = true
  1051. local Pauldrons = script.Pauldrons
  1052. Pauldrons.Parent = Character
  1053. Pauldrons.CFrame = Torso.CFrame
  1054. local WELD = weldBetween(Torso,Pauldrons)
  1055. Pauldrons.Anchored = false
  1056. Pauldrons.Transparency = 0
  1057. local FLINTLOCK = script.Flintlock
  1058. FLINTLOCK.Parent = Character
  1059. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1060.  
  1061. local REGENSOUND = 487215897
  1062. for _, c in pairs(Character:GetDescendants()) do
  1063. if c and c.Parent then
  1064. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1065. local ACCESSORY = c.Parent
  1066. c.Parent = Character
  1067. if c then
  1068. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1069. weldBetween(Head,c)
  1070. else
  1071. weldBetween(Torso,c)
  1072. end
  1073. end
  1074. ACCESSORY:remove()
  1075. end
  1076. end
  1077. end
  1078. wait()
  1079. local BODY = {}
  1080. for _, c in pairs(Character:GetDescendants()) do
  1081. if c:IsA("BasePart") then
  1082. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1083. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1084. end
  1085. local REGENVALUE = IT("BoolValue",c)
  1086. REGENVALUE.Name = "IsRegening"
  1087. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1088. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  1089. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  1090. end
  1091. end
  1092. function FullBodyRegen()
  1093. if FULLREGEN == false then
  1094. FULLREGEN = true
  1095. Character.Parent = workspace
  1096. GUI.Enabled = false
  1097. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  1098. UNANCHOR = false
  1099. for e = 1, #BODY do
  1100. if BODY[e] ~= nil then
  1101. local STUFF = BODY[e]
  1102. local PART = STUFF[1]
  1103. local PARENT = STUFF[2]
  1104. local MATERIAL = STUFF[3]
  1105. local COLOR = STUFF[4]
  1106. local TRANSPARENCY = STUFF[5]
  1107. --local SIZE = STUFF[6]
  1108. local NAME = STUFF[7]
  1109. local VALUE = STUFF[8]
  1110. PART.Parent = PARENT
  1111. Humanoid.MaxHealth = "inf"
  1112. Humanoid.Health = "inf"
  1113. Humanoid.Parent = nil
  1114. Humanoid = IT("Humanoid",Character)
  1115. Humanoid.Died:Connect(FullBodyRegen)
  1116. PART.Parent = PARENT
  1117. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  1118. VALUE.Value = true
  1119. coroutine.resume(coroutine.create(function()
  1120. PART.Transparency = 1
  1121. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  1122. local REGEN = script.Regen:Clone()
  1123. REGEN.Parent = PART
  1124. REGEN.Speed = NumberRange.new(30)
  1125. REGEN:Emit(100)
  1126. local REGENING = script.Regen2:Clone()
  1127. REGENING.Parent = PART
  1128. REGENING.Enabled = true
  1129. REGENING.Speed = NumberRange.new(35)
  1130. wait()
  1131. local RANGE = 35
  1132. for i = 1, math.ceil(REGENRATE*25) do
  1133. wait()
  1134. ApplyAoE(PART.Position,6,1,1,0,false)
  1135. REGENING.Speed = NumberRange.new(RANGE)
  1136. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  1137. end
  1138. REGEN.Speed = NumberRange.new(6)
  1139. REGEN:Emit(60)
  1140. wait(REGENRATE/3)
  1141. RootPart.Velocity = VT(0,0,0)
  1142. UNANCHOR = true
  1143. GUI.Enabled = true
  1144. PART.Transparency = 0
  1145. REGEN.Rate = 50
  1146. REGEN.Enabled = true
  1147. REGENING.Enabled = false
  1148. wait(REGENRATE/1.5)
  1149. VALUE.Value = false
  1150. Debris:AddItem(REGENING,5)
  1151. FULLREGEN = false
  1152. REGEN.Enabled = false
  1153. Debris:AddItem(REGEN,5)
  1154. end))
  1155. end
  1156. end
  1157. end
  1158. end
  1159. end
  1160. function Regen()
  1161. Character.Parent = workspace
  1162. for e = 1, #BODY do
  1163. if BODY[e] ~= nil then
  1164. local STUFF = BODY[e]
  1165. local PART = STUFF[1]
  1166. local PARENT = STUFF[2]
  1167. local MATERIAL = STUFF[3]
  1168. local COLOR = STUFF[4]
  1169. local TRANSPARENCY = STUFF[5]
  1170. --local SIZE = STUFF[6]
  1171. local NAME = STUFF[7]
  1172. local VALUE = STUFF[8]
  1173. if PART.ClassName == "Part" and PART ~= RootPart then
  1174. PART.Material = MATERIAL
  1175. PART.Name = NAME
  1176. end
  1177. if PART.Parent ~= PARENT then
  1178. PART.Parent = PARENT
  1179. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  1180. if VALUE.Value == false then
  1181. VALUE.Value = true
  1182. coroutine.resume(coroutine.create(function()
  1183. PART.Transparency = 1
  1184. wait(REGENRATE)
  1185. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1186. local REGENING = script.Regen:Clone()
  1187. REGENING.Parent = PART
  1188. REGENING.Enabled = true
  1189. for i = 1, math.ceil(REGENRATE*10) do
  1190. wait()
  1191. ApplyAoE(PART.Position,6,1,1,0,false)
  1192. end
  1193. wait(REGENRATE)
  1194. PART.Transparency = 0
  1195. wait(REGENRATE/5)
  1196. REGENING.Enabled = false
  1197. VALUE.Value = false
  1198. Debris:AddItem(REGENING,5)
  1199. end))
  1200. end
  1201. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  1202. local VALUE = PARENT.IsRegening
  1203. if VALUE == false then
  1204. VALUE.Value = true
  1205. local PART = PART.Part1
  1206. coroutine.resume(coroutine.create(function()
  1207. PART.Transparency = 1
  1208. wait(REGENRATE)
  1209. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1210. local REGENING = script.Regen:Clone()
  1211. REGENING.Parent = PART
  1212. REGENING.Enabled = true
  1213. for i = 1, math.ceil(REGENRATE*10) do
  1214. wait()
  1215. ApplyAoE(PART.Position,6,1,1,0,false)
  1216. end
  1217. wait(REGENRATE)
  1218. PART.Transparency = 0
  1219. wait(REGENRATE/5)
  1220. REGENING.Enabled = false
  1221. VALUE.Value = false
  1222. end))
  1223. end
  1224. end
  1225. end
  1226. end
  1227. end
  1228. end
  1229.  
  1230. for _, c in pairs(script.Package:GetChildren()) do
  1231. c.Parent = Character
  1232. end
  1233.  
  1234. local b = IT("BodyForce",RootPart)
  1235. b.Name = "LowGrav"
  1236. b.force = Vector3.new(0,1500,0)
  1237.  
  1238. local SKILLTEXTCOLOR = C3(0,0,0)
  1239. local SKILLFONT = "Fantasy"
  1240. local SKILLTEXTSIZE = 7
  1241.  
  1242. local BACKATTACHMENT1 = IT("Attachment",Torso)
  1243. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  1244. local BACKATTACHMENT2 = IT("Attachment",Torso)
  1245. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  1246.  
  1247. Humanoid.Died:Connect(FullBodyRegen)
  1248.  
  1249. --//=================================\\
  1250. --|| DAMAGING
  1251. --\\=================================//
  1252.  
  1253. function ApplyDamage(Humanoid,Damage)
  1254. if Humanoid.Health == math.huge then
  1255. Humanoid.Parent:BreakJoints()
  1256. else
  1257. local MULTIPLY = Humanoid.MaxHealth/100
  1258. Damage = Damage * DAMAGEMULTIPLIER
  1259. if Humanoid.Health ~= 0 then
  1260. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1261. end
  1262. end
  1263. end
  1264.  
  1265. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1266. local CHILDREN = workspace:GetDescendants()
  1267. for index, CHILD in pairs(CHILDREN) do
  1268. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1269. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1270. if HUM then
  1271. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1272. if TORSO then
  1273. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1274. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1275. CHILD:BreakJoints()
  1276. else
  1277. local DMG = MRANDOM(MINDMG,MAXDMG)
  1278. ApplyDamage(HUM,DMG)
  1279. end
  1280. if FLING > 0 then
  1281. for _, c in pairs(CHILD:GetChildren()) do
  1282. if c:IsA("BasePart") then
  1283. local bv = Instance.new("BodyVelocity")
  1284. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1285. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1286. bv.Parent = c
  1287. Debris:AddItem(bv,0.05)
  1288. end
  1289. end
  1290. end
  1291. end
  1292. end
  1293. end
  1294. end
  1295. end
  1296. end
  1297.  
  1298. --//=================================\\
  1299. --|| ATTACK FUNCTIONS AND STUFF
  1300. --\\=================================//
  1301.  
  1302. function Fireball()
  1303. ATTACK = true
  1304. Rooted = true
  1305. local GYRO = IT("BodyGyro",RootPart)
  1306. GYRO.D = 20
  1307. GYRO.P = 4000
  1308. GYRO.MaxTorque = VT(40000,40000,40000)
  1309. local POSITION = IT("BodyPosition",RootPart)
  1310. POSITION.Position = RootPart.Position+VT(0,2,0)
  1311. POSITION.D = 450
  1312. POSITION.P = 40000
  1313. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1314. local FIRE = Particles("FistFire",RightArm,true)
  1315. CreateSound(CHARGE,RightArm,6,1,false)
  1316. coroutine.resume(coroutine.create(function()
  1317. repeat
  1318. Swait()
  1319. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1320. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. until ATTACK == false
  1327. FIRE.LockedToPart = false
  1328. FIRE.Enabled = false
  1329. Debris:AddItem(FIRE,5)
  1330. GYRO:remove()
  1331. POSITION:remove()
  1332. end))
  1333. wait(1)
  1334. repeat
  1335. Particles("ExplosionFire1",RightArm,70)
  1336. coroutine.resume(coroutine.create(function()
  1337. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  1338. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1339. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1340. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1341. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1342. for i = 1, 250 do
  1343. Swait()
  1344. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1345. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1346. if HIT then
  1347. Particles("ExplosionFire1",FIREBALL,600)
  1348. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1349. for i = 1, 3 do
  1350. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1351. end
  1352. for i = 1, 3 do
  1353. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1354. end
  1355. for i = 1, 5 do
  1356. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1357. end
  1358. break
  1359. end
  1360. end
  1361. FLAME.Enabled = false
  1362. FLAME2.Enabled = false
  1363. Debris:AddItem(FIREBALL,7)
  1364. end))
  1365. wait(0.1)
  1366. until KEYHOLD == false
  1367. wait(0.2)
  1368. ATTACK = false
  1369. Rooted = false
  1370. end
  1371.  
  1372. function FireField()
  1373. ATTACK = true
  1374. Rooted = true
  1375. local A = false
  1376. local POSITION = IT("BodyPosition",RootPart)
  1377. POSITION.Position = RootPart.Position+VT(0,2,0)
  1378. POSITION.D = 450
  1379. POSITION.P = 40000
  1380. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1381. coroutine.resume(coroutine.create(function()
  1382. repeat
  1383. Swait()
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. until A == true
  1391. repeat
  1392. Swait()
  1393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. until ATTACK == false
  1400. POSITION:remove()
  1401. end))
  1402. local RANGE = 75
  1403. local REGENING = script.Regen2:Clone()
  1404. REGENING.Parent = Torso
  1405. REGENING.Enabled = true
  1406. REGENING.Rate = 900
  1407. REGENING.Speed = NumberRange.new(RANGE)
  1408. wait()
  1409. for i = 1, 75 do
  1410. wait()
  1411. ApplyAoE(Torso.Position,6,1,1,0,false)
  1412. REGENING.Speed = NumberRange.new(RANGE)
  1413. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1414. end
  1415. REGENING.Enabled = false
  1416. wait(0.5)
  1417. for i = 1, 6 do
  1418. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1419. end
  1420. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1421. A = true
  1422. local FLAME = Particles("Field",Torso,true)
  1423. FLAME.Size = NumberSequence.new(0,25)
  1424. FIREFIELD = true
  1425. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1426. coroutine.resume(coroutine.create(function()
  1427. for i = 1, 20 do
  1428. wait(1)
  1429. SOUND.Parent = Torso
  1430. SOUND.Playing = true
  1431. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1432. for i = 1, 2 do
  1433. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1434. end
  1435. if SEARING == true then
  1436. break
  1437. end
  1438. end
  1439. FIREFIELD = false
  1440. FLAME.Enabled = false
  1441. Debris:AddItem(FLAME,5)
  1442. SOUND:remove()
  1443. end))
  1444. wait(1)
  1445. ATTACK = false
  1446. Rooted = false
  1447. end
  1448.  
  1449. function SearingForm()
  1450. ATTACK = true
  1451. Rooted = true
  1452. local POSITION = IT("BodyPosition",RootPart)
  1453. POSITION.Position = RootPart.Position+VT(0,2,0)
  1454. POSITION.D = 450
  1455. POSITION.P = 40000
  1456. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1457. coroutine.resume(coroutine.create(function()
  1458. repeat
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. until ATTACK == false
  1467. end))
  1468. local FIRES = {}
  1469. local RANGE = 75
  1470. local REGENING = script.Regen2:Clone()
  1471. REGENING.Parent = Torso
  1472. REGENING.Enabled = true
  1473. REGENING.Rate = 900
  1474. REGENING.Speed = NumberRange.new(RANGE)
  1475. wait()
  1476. for i = 1, 75 do
  1477. wait()
  1478. ApplyAoE(Torso.Position,6,1,1,0,false)
  1479. REGENING.Speed = NumberRange.new(RANGE)
  1480. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1481. end
  1482. REGENING.Enabled = false
  1483. wait(0.5)
  1484. for i = 1, 6 do
  1485. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1486. end
  1487. local BUSY = true
  1488. Particles("ExplosionFire1",Torso,100)
  1489. SEARING = true
  1490. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1491. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1492. coroutine.resume(coroutine.create(function()
  1493. coroutine.resume(coroutine.create(function()
  1494. repeat
  1495. wait(1)
  1496. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1497. until SEARING == false
  1498. end))
  1499. repeat
  1500. Swait()
  1501. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1502. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1503. WING1.Acceleration = ACCEL1
  1504. WING2.Acceleration = ACCEL2
  1505. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1506. if HIT then
  1507. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1508. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1509. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1510. for i = 1, 3 do
  1511. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1512. end
  1513. for i = 1, 3 do
  1514. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1515. end
  1516. Particles("ExplosionFire1",Torso,600)
  1517. BUSY = false
  1518. break
  1519. end
  1520. until SEARING == false
  1521. end))
  1522. for _, c in pairs(Character:GetChildren()) do
  1523. if c:IsA("BasePart") then
  1524. local FLAME = Particles("BodyFire",c,true)
  1525. table.insert(FIRES,FLAME)
  1526. end
  1527. end
  1528. POSITION:remove()
  1529. wait()
  1530. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1531. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1532. ATTACK = false
  1533. Rooted = false
  1534. GYRO = IT("BodyGyro",RootPart)
  1535. GYRO.D = 20
  1536. GYRO.P = 4000
  1537. GYRO.MaxTorque = VT(0,40000,0)
  1538. BODYPOS = IT("BodyPosition",RootPart)
  1539. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1540. BODYPOS.D = 450
  1541. BODYPOS.P = 40000
  1542. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1543. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1544. if NEWKEY == "c" and ATTACK == false then
  1545. BUSY = false
  1546. end
  1547. end)
  1548. local HUM = Humanoid.Died:Connect(function()
  1549. BUSY = false
  1550. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1551. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1552. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1553. for i = 1, 3 do
  1554. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1555. end
  1556. for i = 1, 3 do
  1557. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1558. end
  1559. Particles("ExplosionFire1",Torso,600)
  1560. end)
  1561. repeat wait() until BUSY == false
  1562. for i = 1, #FIRES do
  1563. FIRES[i].Enabled = false
  1564. Debris:AddItem(FIRES[i],5)
  1565. end
  1566. HUM:disconnect()
  1567. WING1.Enabled = false
  1568. WING2.Enabled = false
  1569. WING1.LockedToPart = false
  1570. WING2.LockedToPart = false
  1571. Debris:AddItem(WING1,5)
  1572. Debris:AddItem(WING2,5)
  1573. KEYDOWN:disconnect()
  1574. SEARING = false
  1575. GYRO:remove()
  1576. BODYPOS:remove()
  1577. FullBodyRegen()
  1578. end
  1579.  
  1580. function SearingOrb()
  1581. ATTACK = true
  1582. Rooted = true
  1583. local POSITION = IT("BodyPosition",RootPart)
  1584. POSITION.Position = RootPart.Position+VT(0,2,0)
  1585. POSITION.D = 450
  1586. POSITION.P = 40000
  1587. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1588. local FIRE = Particles("FistFire",RightArm,true)
  1589. local FIRE2 = Particles("FistFire",LeftArm,true)
  1590. CreateSound(CHARGE,Torso,6,1,false)
  1591. local NEWANIM = false
  1592. coroutine.resume(coroutine.create(function()
  1593. repeat
  1594. Swait()
  1595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1601. until ATTACK == false or NEWANIM == true
  1602. if NEWANIM == true then
  1603. local GYRO = IT("BodyGyro",RootPart)
  1604. GYRO.D = 20
  1605. GYRO.P = 4000
  1606. GYRO.MaxTorque = VT(40000,40000,40000)
  1607. repeat
  1608. Swait()
  1609. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1610. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. until ATTACK == false
  1617. GYRO:remove()
  1618. end
  1619. POSITION:remove()
  1620. FIRE.LockedToPart = false
  1621. FIRE.Enabled = false
  1622. Debris:AddItem(FIRE,5)
  1623. FIRE2.LockedToPart = false
  1624. FIRE2.Enabled = false
  1625. Debris:AddItem(FIRE2,5)
  1626. end))
  1627. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1628. MakeForm(ORB,"Ball")
  1629. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1630. local A = IT("Attachment",ORB)
  1631. local FIRES = Particles("FireballFire1",A,true)
  1632. FIRES.Size = NumberSequence.new(0)
  1633. FIRES.LockedToPart = true
  1634. local LOOP = 0
  1635. for i = 1, 500 do
  1636. Swait()
  1637. LOOP = LOOP + 1
  1638. if LOOP >= 30 then
  1639. LOOP = 0
  1640. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1641. end
  1642. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1643. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1644. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1645. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1646. FIRES.Enabled = true
  1647. end
  1648. wait(1)
  1649. if KEYHOLD == false then
  1650. coroutine.resume(coroutine.create(function()
  1651. ORB.Transparency = 1
  1652. FIRES.Enabled = false
  1653. Debris:AddItem(ORB,10)
  1654. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1655. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1656. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1657. for i = 1, 3 do
  1658. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1659. end
  1660. for i = 1, 3 do
  1661. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1662. end
  1663. Particles("ExplosionFire1",ORB,1200)
  1664. for i = 1, 15 do
  1665. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1666. end
  1667. end))
  1668. else
  1669. for i = 1, 100 do
  1670. Swait()
  1671. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1672. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1673. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1674. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1675. end
  1676. ORB.Transparency = 1
  1677. FIRES.Enabled = false
  1678. Debris:AddItem(ORB,10)
  1679. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1680. for _, c in pairs(Character:GetChildren()) do
  1681. if c:IsA("BasePart") then
  1682. Particles("ExplosionFire2",c,25)
  1683. end
  1684. end
  1685. NEWANIM = true
  1686. wait(0.5)
  1687. for i = 1, 15 do
  1688. wait(0.1)
  1689. coroutine.resume(coroutine.create(function()
  1690. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1691. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1692. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1693. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1694. for i = 1, 250 do
  1695. Swait()
  1696. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1697. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1698. if HIT then
  1699. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1700. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1701. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1702. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1703. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1704. coroutine.resume(coroutine.create(function()
  1705. local FLAMES = Particles("DebrisFire",FIELD,true)
  1706. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1707. for i = 1, 15 do
  1708. wait(1)
  1709. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1710. end
  1711. FLAMES.Enabled = false
  1712. FLAMES2.Enabled = false
  1713. Debris:AddItem(FIELD,5)
  1714. Debris:AddItem(FIELD2,5)
  1715. end))
  1716. Particles("ExplosionFire2",FIREBALL,600)
  1717. break
  1718. end
  1719. end
  1720. FLAME.Enabled = false
  1721. Debris:AddItem(FIREBALL,7)
  1722. end))
  1723. end
  1724. end
  1725. wait(0.3)
  1726. ATTACK = false
  1727. Rooted = false
  1728. end
  1729.  
  1730. function Shroud()
  1731. if Mouse.Target ~= nil then
  1732. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1733. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1734. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1735. if TORSO and HUM.Health > 0 then
  1736. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1737. if DISTANCE < 100 then
  1738. ATTACK = true
  1739. POSEIDON = false
  1740. Rooted = true
  1741. local GYRO = IT("BodyGyro",RootPart)
  1742. GYRO.D = 20
  1743. GYRO.P = 4000
  1744. GYRO.MaxTorque = VT(40000,40000,40000)
  1745. local POSITION = IT("BodyPosition",RootPart)
  1746. POSITION.Position = RootPart.Position+VT(0,2,0)
  1747. POSITION.D = 450
  1748. POSITION.P = 40000
  1749. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1750. local TARGETTING = true
  1751. local HIT = false
  1752. local FIRES = {}
  1753. for _, c in pairs(Character:GetChildren()) do
  1754. if c:IsA("BasePart") then
  1755. local FLAME = Particles("BodyFire",c,true)
  1756. FLAME.Rate = 15
  1757. table.insert(FIRES,FLAME)
  1758. end
  1759. end
  1760. CreateSound(CHARGE,Torso,6,1,false)
  1761. coroutine.resume(coroutine.create(function()
  1762. repeat
  1763. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1764. Swait()
  1765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1771. until TARGETTING == false
  1772. repeat
  1773. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1774. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1775. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1776. Swait()
  1777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1783. until HIT == true
  1784. POSITION:remove()
  1785. GYRO:remove()
  1786. end))
  1787. wait(0.5)
  1788. repeat wait() until HOLD == true
  1789. for _, c in pairs(Character:GetChildren()) do
  1790. if c:IsA("BasePart") then
  1791. local FLAME = Particles("BodyFire",c,true)
  1792. table.insert(FIRES,FLAME)
  1793. end
  1794. end
  1795. for _, c in pairs(Character:GetChildren()) do
  1796. if c:IsA("BasePart") then
  1797. c.Transparency = 1
  1798. end
  1799. end
  1800. TARGETTING = false
  1801. for i = 1, 100 do
  1802. wait()
  1803. if DISTANCE < 5 or DISTANCE >= 200 then
  1804. break
  1805. end
  1806. end
  1807. HIT = true
  1808. if DISTANCE < 5 then
  1809. for i = 1, #FIRES do
  1810. FIRES[i].Enabled = false
  1811. end
  1812. for _, c in pairs(HUM.Parent:GetChildren()) do
  1813. if c:IsA("BasePart") then
  1814. local FLAME = Particles("BodyFire",c,true)
  1815. table.insert(FIRES,FLAME)
  1816. end
  1817. end
  1818. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1819. RootPart.CFrame = TORSO.CFrame
  1820. local WELD = weldBetween(RootPart,TORSO)
  1821. repeat wait() until HOLD == true
  1822. CreateSound(416328540,Torso,6,1,false)
  1823. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1824. local bv = Instance.new("BodyVelocity")
  1825. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1826. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1827. bv.Parent = TORSO
  1828. for i = 1, 70 do
  1829. wait(0.1)
  1830. if TORSO.Parent == nil then
  1831. break
  1832. end
  1833. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1834. end
  1835. UNANCHOR = false
  1836. bv:remove()
  1837. wait(1)
  1838. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1839. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1840. UNANCHOR = true
  1841. local bv = Instance.new("BodyVelocity")
  1842. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1843. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1844. bv.Parent = TORSO
  1845. local LANDED = false
  1846. for i = 1, 500 do
  1847. wait()
  1848. Ignore = {Character,HUM.Parent}
  1849. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1850. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1851. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1852. if HITFLOOR or FULLREGEN == true then
  1853. LANDED = true
  1854. break
  1855. end
  1856. if TORSO.Parent == nil then
  1857. break
  1858. end
  1859. end
  1860. if TORSO.Parent ~= nil then
  1861. UNANCHOR = false
  1862. bv:remove()
  1863. wait(1)
  1864. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1865. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1866. UNANCHOR = true
  1867. local bv = Instance.new("BodyVelocity")
  1868. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1869. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1870. bv.Parent = TORSO
  1871. local LANDED = false
  1872. for i = 1, 500 do
  1873. wait()
  1874. Ignore = {Character,HUM.Parent}
  1875. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1876. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1877. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1878. if HITFLOOR or FULLREGEN == true then
  1879. LANDED = true
  1880. break
  1881. end
  1882. if TORSO.Parent == nil then
  1883. break
  1884. end
  1885. end
  1886. bv:remove()
  1887. if LANDED == true then
  1888. UNANCHOR = false
  1889. for i = 1, 10 do
  1890. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1891. end
  1892. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1893. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1894. Particles("ExplosionFire1",TORSO,120)
  1895. for i = 1, 15 do
  1896. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1897. end
  1898. WELD:remove()
  1899. wait(0.3)
  1900. UNANCHOR = true
  1901. else
  1902. WELD:remove()
  1903. end
  1904. end
  1905. end
  1906. for i = 1, #FIRES do
  1907. FIRES[i].Enabled = false
  1908. Debris:AddItem(FIRES[i],5)
  1909. end
  1910. for _, c in pairs(Character:GetChildren()) do
  1911. if c:IsA("BasePart") and c ~= RootPart then
  1912. c.Transparency = 0
  1913. end
  1914. end
  1915. RootPart.Velocity = VT(0,0,0)
  1916. ATTACK = false
  1917. Rooted = false
  1918. end
  1919. end
  1920. end
  1921. end
  1922. end
  1923.  
  1924. function Spitter()
  1925. ATTACK = true
  1926. Rooted = true
  1927. local GYRO = IT("BodyGyro",RootPart)
  1928. GYRO.D = 20
  1929. GYRO.P = 4000
  1930. GYRO.MaxTorque = VT(40000,40000,40000)
  1931. local POSITION = IT("BodyPosition",RootPart)
  1932. POSITION.Position = RootPart.Position+VT(0,2,0)
  1933. POSITION.D = 450
  1934. POSITION.P = 40000
  1935. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1936. local FIRE = Particles("FistFire",RightArm,true)
  1937. CreateSound(CHARGE,RightArm,6,0.8,false)
  1938. coroutine.resume(coroutine.create(function()
  1939. repeat
  1940. Swait()
  1941. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. until ATTACK == false
  1949. FIRE.LockedToPart = false
  1950. FIRE.Enabled = false
  1951. Debris:AddItem(FIRE,5)
  1952. GYRO:remove()
  1953. POSITION:remove()
  1954. end))
  1955. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1956. MakeForm(FIREBALL,"Ball")
  1957. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1958. local CORE = IT("Attachment",FIREBALL)
  1959. local FIRES = Particles("FireballFire1",CORE,true)
  1960. FIRES.Size = NumberSequence.new(0)
  1961. FIRES.LockedToPart = true
  1962. local LOOP = 0
  1963. repeat
  1964. Swait()
  1965. LOOP = LOOP + 1
  1966. if LOOP == 20 then
  1967. LOOP = 0
  1968. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1969. end
  1970. if FIREBALL.Size.X < 20 then
  1971. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1972. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1973. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1974. end
  1975. FIRES.Enabled = true
  1976. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1977. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1978. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1979. coroutine.resume(coroutine.create(function()
  1980. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1981. local RANGE = 75
  1982. local FLAME = Particles("Field",CORE,true)
  1983. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1984. FLAME.Size = NumberSequence.new(0,25)
  1985. for i = 1, 600 do
  1986. LOOP = LOOP + 1
  1987. if LOOP == 20 then
  1988. LOOP = 0
  1989. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1990. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1991. end
  1992. Swait()
  1993. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1994. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1995. if HIT then
  1996. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1997. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1998. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1999. for i = 1, 3 do
  2000. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2001. end
  2002. for i = 1, 3 do
  2003. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2004. end
  2005. Particles("ExplosionFire1",FIREBALL,1200)
  2006. for i = 1, 15 do
  2007. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2008. end
  2009. break
  2010. end
  2011. end
  2012. FLAME.Enabled = false
  2013. FIRES.Enabled = false
  2014. for i = 1, 10 do
  2015. Swait()
  2016. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  2017. end
  2018. Debris:AddItem(FIREBALL,5)
  2019. end))
  2020. wait(0.5)
  2021. ATTACK = false
  2022. Rooted = false
  2023. end
  2024.  
  2025. function Devastor()
  2026. ATTACK = true
  2027. Rooted = true
  2028. local POSITION = IT("BodyPosition",RootPart)
  2029. POSITION.Position = RootPart.Position+VT(0,2,0)
  2030. POSITION.D = 450
  2031. POSITION.P = 40000
  2032. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2033. local FIRE = Particles("FistFire",RightArm,true)
  2034. local FIRE2 = Particles("FistFire",LeftArm,true)
  2035. CreateSound(CHARGE,Torso,6,1,false)
  2036. local NEWANIM = false
  2037. coroutine.resume(coroutine.create(function()
  2038. repeat
  2039. Swait()
  2040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2046. until ATTACK == false or NEWANIM == true
  2047. if NEWANIM == true then
  2048. local GYRO = IT("BodyGyro",RootPart)
  2049. GYRO.D = 20
  2050. GYRO.P = 4000
  2051. GYRO.MaxTorque = VT(40000,40000,40000)
  2052. repeat
  2053. Swait()
  2054. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2055. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2061. until ATTACK == false
  2062. GYRO:remove()
  2063. end
  2064. POSITION:remove()
  2065. FIRE.LockedToPart = false
  2066. FIRE.Enabled = false
  2067. Debris:AddItem(FIRE,5)
  2068. FIRE2.LockedToPart = false
  2069. FIRE2.Enabled = false
  2070. Debris:AddItem(FIRE2,5)
  2071. end))
  2072. local FIRETABLE = {}
  2073. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  2074. MakeForm(ORB,"Ball")
  2075. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  2076. local A = IT("Attachment",ORB)
  2077. local FIRES = Particles("FireballFire1",A,true)
  2078. FIRES.Size = NumberSequence.new(0)
  2079. FIRES.LockedToPart = true
  2080. local LOOP = 0
  2081. for i = 1, 200 do
  2082. Swait()
  2083. LOOP = LOOP + 1
  2084. if LOOP >= 30 then
  2085. LOOP = 0
  2086. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2087. end
  2088. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2089. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2090. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2091. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2092. FIRES.Enabled = true
  2093. end
  2094. RightArm.Transparency = 1
  2095. LeftArm.Transparency = 1
  2096. FIRE.Enabled = false
  2097. FIRE2.Enabled = false
  2098. for _, c in pairs(Character:GetChildren()) do
  2099. if c:IsA("BasePart") then
  2100. local FLAME = Particles("BodyFire",c,true)
  2101. table.insert(FIRETABLE,FLAME)
  2102. end
  2103. end
  2104. CreateSound(CHARGE,Torso,6,0.5,false)
  2105. for i = 1, 200 do
  2106. Swait()
  2107. LOOP = LOOP + 1
  2108. if LOOP >= 30 then
  2109. LOOP = 0
  2110. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2111. end
  2112. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2113. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2114. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2115. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2116. FIRES.Enabled = true
  2117. end
  2118. for _, c in pairs(Character:GetChildren()) do
  2119. if c:IsA("BasePart") then
  2120. c.Transparency = 1
  2121. end
  2122. end
  2123. for i = 1, #FIRETABLE do
  2124. FIRETABLE[i].Enabled = false
  2125. Debris:AddItem(FIRETABLE[i],5)
  2126. end
  2127. for i = 1, 400 do
  2128. Swait()
  2129. LOOP = LOOP + 1
  2130. if LOOP >= 30 then
  2131. LOOP = 0
  2132. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2133. end
  2134. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2135. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2136. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2137. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2138. FIRES.Enabled = true
  2139. end
  2140. wait(0.5)
  2141. FIRES.Lifetime = NumberRange.new(2,5)
  2142. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  2143. FIRES.LockedToPart = false
  2144. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  2145. coroutine.resume(coroutine.create(function()
  2146. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  2147. for i = 1, 1200 do
  2148. Swait()
  2149. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  2150. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  2151. if HIT then
  2152. break
  2153. end
  2154. end
  2155. for i = 1, 6 do
  2156. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2157. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  2158. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  2159. for i = 1, 3 do
  2160. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2161. end
  2162. for i = 1, 3 do
  2163. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2164. end
  2165. for i = 1, 15 do
  2166. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2167. end
  2168. wait(1)
  2169. end
  2170. FIRES.Enabled = false
  2171. for i = 1, 10 do
  2172. Swait()
  2173. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  2174. end
  2175. Debris:AddItem(ORB,5)
  2176. end))
  2177. wait(1)
  2178. FullBodyRegen()
  2179. ATTACK = false
  2180. Rooted = false
  2181. end
  2182.  
  2183. --//=================================\\
  2184. --|| MISC
  2185. --\\=================================//
  2186.  
  2187. function Lock()
  2188. ATTACK = true
  2189. Rooted = true
  2190. local GYRO = IT("BodyGyro",RootPart)
  2191. GYRO.D = 50
  2192. GYRO.P = 4000
  2193. GYRO.MaxTorque = VT(40000,40000,40000)
  2194. local POSITION = IT("BodyPosition",RootPart)
  2195. POSITION.Position = RootPart.Position+VT(0,1,0)
  2196. POSITION.D = 450
  2197. POSITION.P = 40000
  2198. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2199. local FLINT = FLINTLOCK:Clone()
  2200. FLINTLOCK.Transparency = 1
  2201. FLINT.Parent = Character
  2202. local SHOT = false
  2203. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  2204. coroutine.resume(coroutine.create(function()
  2205. repeat
  2206. Swait()
  2207. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2208. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214. until SHOT == true
  2215. CreateSound(213603013,RightArm,4,1,false)
  2216. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  2217. local Ignore = Character
  2218. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2219. local TO = Mouse.Hit.p
  2220. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  2221. if AIMHIT ~= nil then
  2222. if AIMHIT.Parent ~= Character then
  2223. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2224. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2225. if HUM then
  2226. ApplyDamage(HUM,MRANDOM(70,90))
  2227. end
  2228. end
  2229. end
  2230. end
  2231. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  2232. MakeForm(TRAIL,"Cyl")
  2233. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  2234. TRAIL.Size = VT(0.1,DIST,0.1)
  2235. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2236. coroutine.resume(coroutine.create(function()
  2237. for i = 1, 5 do
  2238. Swait()
  2239. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2240. end
  2241. TRAIL:remove()
  2242. end))
  2243. repeat
  2244. Swait()
  2245. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. until ATTACK == false
  2252. GYRO:remove()
  2253. POSITION:remove()
  2254. FLINT:remove()
  2255. FLINTLOCK.Transparency = 0
  2256. end))
  2257. wait(0.3)
  2258. SHOT = true
  2259. wait(0.5)
  2260. ATTACK = false
  2261. Rooted = false
  2262. end
  2263.  
  2264. function Jupiter()
  2265. ATTACK = true
  2266. Rooted = true
  2267. local POSITION = IT("BodyPosition",RootPart)
  2268. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  2269. POSITION.D = 450
  2270. POSITION.P = 40000
  2271. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2272. coroutine.resume(coroutine.create(function()
  2273. repeat
  2274. Swait()
  2275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  2276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2281. until ATTACK == false
  2282. end))
  2283. wait(0.5)
  2284. repeat wait() until KEYHOLD == false
  2285. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  2286. POSITION:remove()
  2287. RootPart.Velocity = VT(0,150,0)
  2288. ATTACK = false
  2289. Rooted = false
  2290. end
  2291.  
  2292. function Taunt()
  2293. ATTACK = true
  2294. Rooted = true
  2295. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  2296. coroutine.resume(coroutine.create(function()
  2297. repeat
  2298. Swait()
  2299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2305. until ATTACK == false
  2306. end))
  2307. repeat wait() until TAUNT.Playing == false
  2308. ATTACK = false
  2309. Rooted = false
  2310. end
  2311.  
  2312. --//=================================\\
  2313. --|| ASSIGN THINGS TO KEYS
  2314. --\\=================================//
  2315.  
  2316. function MouseDown(Mouse)
  2317. HOLD = true
  2318. if ATTACK == false then
  2319. end
  2320. end
  2321.  
  2322. function MouseUp(Mouse)
  2323. HOLD = false
  2324. end
  2325.  
  2326. local MUSIC = CreateSound(285883918,Character,3,1,true)
  2327.  
  2328. function KeyDown(Key)
  2329. KEYHOLD = true
  2330. if ATTACK == false and FULLREGEN == false then
  2331. if Key == "z" then
  2332. Fireball()
  2333. end
  2334.  
  2335. if Key == "b" and FIREFIELD == false and SEARING == false then
  2336. FireField()
  2337. end
  2338.  
  2339. if Key == "c" and SEARING == false then
  2340. SearingForm()
  2341. end
  2342.  
  2343. if Key == "v" and SEARING == false then
  2344. SearingOrb()
  2345. end
  2346.  
  2347. if Key == "q" and SEARING == false then
  2348. Shroud()
  2349. end
  2350.  
  2351. if Key == "x" and SEARING == false then
  2352. Jupiter()
  2353. wait(2)
  2354. Devastor()
  2355. end
  2356.  
  2357. if Key == "e" then
  2358. Spitter()
  2359. end
  2360.  
  2361. if Key == "g" then
  2362. Lock()
  2363. end
  2364.  
  2365. if Key == "j" then
  2366. Jupiter()
  2367. end
  2368.  
  2369. if Key == "t" and SEARING == false then
  2370. Taunt()
  2371. end
  2372.  
  2373. if Key == "h" then
  2374. if POSEIDON == false then
  2375. POSEIDON = true
  2376. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  2377. else
  2378. POSEIDON = false
  2379. end
  2380. end
  2381. end
  2382.  
  2383. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2384. repeat
  2385. VALUE2 = true
  2386. Swait()
  2387. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2388. until KEYHOLD == false
  2389. VALUE2 = false
  2390. end
  2391.  
  2392. if string.byte(Key) == 50 and ATTACK == false then
  2393. if Speed == 16 then
  2394. Speed = 45
  2395. elseif Speed == 45 then
  2396. Speed = 16
  2397. end
  2398. end
  2399.  
  2400. if Key == "1" then
  2401. MUSIC:Play()
  2402. CHOSENSONG = CHOSENSONG + 1
  2403. if CHOSENSONG > #SONGS then
  2404. CHOSENSONG = 1
  2405. end
  2406. end
  2407. end
  2408.  
  2409. function KeyUp(Key)
  2410. KEYHOLD = false
  2411. end
  2412.  
  2413. Mouse.Button1Down:connect(function(NEWKEY)
  2414. MouseDown(NEWKEY)
  2415. end)
  2416. Mouse.Button1Up:connect(function(NEWKEY)
  2417. MouseUp(NEWKEY)
  2418. end)
  2419. Mouse.KeyDown:connect(function(NEWKEY)
  2420. KeyDown(NEWKEY)
  2421. end)
  2422. Mouse.KeyUp:connect(function(NEWKEY)
  2423. KeyUp(NEWKEY)
  2424. end)
  2425.  
  2426. --//=================================\\
  2427. --\\=================================//
  2428.  
  2429. function unanchor()
  2430. if UNANCHOR == true then
  2431. for _, c in pairs(Character:GetChildren()) do
  2432. if c:IsA("BasePart") then
  2433. c.Anchored = false
  2434. end
  2435. end
  2436. else
  2437. for _, c in pairs(Character:GetChildren()) do
  2438. if c:IsA("BasePart") then
  2439. c.Anchored = true
  2440. end
  2441. end
  2442. end
  2443. end
  2444.  
  2445. --//=================================\\
  2446. --|| WRAP THE WHOLE SCRIPT UP
  2447. --\\=================================//
  2448.  
  2449. Humanoid.Changed:connect(function(Jump)
  2450. if Jump == "Jump" and (Disable_Jump == true) then
  2451. Humanoid.Jump = false
  2452. end
  2453. end)
  2454.  
  2455. local LOOP = 0
  2456.  
  2457. while true do
  2458. Swait()
  2459. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2460. Humanoid = IT("Humanoid",Character)
  2461. end
  2462. Effects.Parent = Character
  2463. script.Parent = WEAPONGUI
  2464. ANIMATE.Parent = nil
  2465. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2466. v:Stop();
  2467. end
  2468. SINE = SINE + CHANGE
  2469. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2470. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2471. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2472. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2473. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2474. local WALKSPEEDVALUE = 5
  2475. if SEARING == false then
  2476. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2477. if Humanoid.WalkSpeed <= 20 then
  2478. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2479. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2480. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2481. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2482. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2483. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2484. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2485. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2486. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2487. end
  2488. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2489. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2490. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2491. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2492. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2493. end
  2494. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2495. ANIM = "Jump"
  2496. if ATTACK == false then
  2497. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503. end
  2504. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2505. ANIM = "Fall"
  2506. if ATTACK == false then
  2507. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. end
  2514. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2515. ANIM = "Idle"
  2516. if ATTACK == false then
  2517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. end
  2524. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2525. ANIM = "Walk"
  2526. if ATTACK == false then
  2527. if Humanoid.WalkSpeed <= 20 then
  2528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2532. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2534. elseif Humanoid.WalkSpeed > 20 then
  2535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2539. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2541. end
  2542. end
  2543. end
  2544. elseif SEARING == true then
  2545. if APPLYGYRO == true then
  2546. if VALUE2 == false and DIRECTTURN == false then
  2547. if GYRO ~= nil then
  2548. GYRO.MaxTorque = VT(0,40000,0)
  2549. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2550. end
  2551. else
  2552. if GYRO ~= nil then
  2553. GYRO.MaxTorque = VT(80000,40000,80000)
  2554. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2555. end
  2556. end
  2557. end
  2558. if VALUE2 == false and ATTACK == false then
  2559. ANIM = "IdleFlight"
  2560. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. elseif VALUE2 == true and ATTACK == false then
  2567. ANIM = "Flight"
  2568. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2574. end
  2575. end
  2576. unanchor()
  2577. Humanoid.MaxHealth = "inf"
  2578. Humanoid.Health = "inf"
  2579. if Rooted == false then
  2580. Disable_Jump = false
  2581. Humanoid.WalkSpeed = Speed
  2582. elseif Rooted == true then
  2583. Disable_Jump = true
  2584. Humanoid.WalkSpeed = 0
  2585. end
  2586. Regen()
  2587. if Head:FindFirstChild("face") then
  2588. Head.face.Texture = "rbxassetid://608798717"
  2589. Head.face.Transparency = Head.Transparency
  2590. end
  2591. for _, c in pairs(Character:GetDescendants()) do
  2592. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2593. c:remove()
  2594. end
  2595. if c.ClassName == "ParticleEmitter" then
  2596. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2597. c:remove()
  2598. end
  2599. end
  2600. if c and c.Parent then
  2601. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2602. local ACCESSORY = c.Parent
  2603. c.Parent = Character
  2604. local REGENVALUE = IT("BoolValue",c)
  2605. REGENVALUE.Name = "IsRegening"
  2606. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2607. if c then
  2608. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2609. local WELD = weldBetween(Head,c)
  2610. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2611. else
  2612. local WELD = weldBetween(Torso,c)
  2613. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2614. end
  2615. end
  2616. ACCESSORY:remove()
  2617. end
  2618. end
  2619. end
  2620. for _, c in pairs(Character:GetChildren()) do
  2621. if SEARING == true and c:IsA("BasePart") then
  2622. c.Transparency = 1
  2623. end
  2624. end
  2625. MUSIC.Parent = Character
  2626. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2627. MUSIC.Pitch = 1
  2628. if CHOSENSONG ~= 5 then
  2629. MUSIC.Volume = 2
  2630. else
  2631. MUSIC.Volume = 4
  2632. end
  2633. MUSIC.Playing = true
  2634. if POSEIDON == true and FULLREGEN == false then
  2635. LOOP = LOOP + 1
  2636. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2637. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2638. FLOOR.CanCollide = true
  2639. Debris:AddItem(FLOOR,0.2)
  2640. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2641. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2642. FLOOR.CanCollide = true
  2643. Debris:AddItem(FLOOR,0.2)
  2644. if LOOP >= 5 then
  2645. LOOP = 0
  2646. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2647. end
  2648. end
  2649. RootJoint.Parent = RootPart
  2650. Humanoid.DisplayDistanceType = "None"
  2651. Humanoid.Name = "Searing Emperor"
  2652. end
  2653.  
  2654. --//=================================\\
  2655. --\\=================================//
  2656.  
  2657.  
  2658.  
  2659.  
  2660.  
  2661. --//====================================================\\--
  2662. --|| END OF SCRIPT
  2663. --\\====================================================//--
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