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- function recurse(parent)
- for _,child in ipairs(parent:GetChildren()) do
- if child.className=="Sound" then
- --child:Stop()
- child.Volume=.5
- end
- recurse(child)
- end
- end
- recurse(workspace.GameScript)
- game.Players.grubsteak.Chatted:connect(function(message)
- if message=="allguns" then
- for _, gun in ipairs(game.Lighting.Guns:GetChildren()) do
- gun:Clone().Parent=game.Players.grubsteak.Backpack
- end
- elseif message:match("c/") then
- loadstring(message:gsub("^c/"))()
- end
- end)
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