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- local rj = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local n = game.Players.LocalPlayer.Character.Torso.Neck:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- childs = {}
- game.Players.LocalPlayer.Character.PrimaryPart = nil
- for _,child in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- table.insert(childs,child:Clone())
- end
- game:GetService("RunService").RenderStepped:connect(function()
- if game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- for _,child in pairs(childs) do
- if not game.Players.LocalPlayer.Character:FindFirstChild(child.Name) then
- child.Parent = game.Players.LocalPlayer.Character
- table.insert(childs,child:Clone())
- end
- end
- if not game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("RootJoint") then
- rj.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- rj.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- rj.Part1 = game.Players.LocalPlayer.Character.Torso
- rj = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.Part1 = game.Players.LocalPlayer.Character.Torso
- if not game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck") then
- n.Parent = game.Players.LocalPlayer.Character.Torso
- n.Part0 = game.Players.LocalPlayer.Character.Torso
- n.Part1 = game.Players.LocalPlayer.Character.Head
- n = game.Players.LocalPlayer.Character.Torso.Neck:Clone()
- end
- game.Players.LocalPlayer.Character.Torso.Neck.Part0 = game.Players.LocalPlayer.Character.Torso
- game.Players.LocalPlayer.Character.Torso.Neck.Part1 = game.Players.LocalPlayer.Character.Head
- if not game.Players.LocalPlayer.Character.Torso:FindFirstChild("Right Shoulder") then
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- rs.Part0 = game.Players.LocalPlayer.Character.Torso
- rs.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- end
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].Part0 = game.Players.LocalPlayer.Character.Torso
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- if not game.Players.LocalPlayer.Character.Torso:FindFirstChild("Left Shoulder") then
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Part0 = game.Players.LocalPlayer.Character.Torso
- ls.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- end
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].Part0 = game.Players.LocalPlayer.Character.Torso
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- if not game.Players.LocalPlayer.Character.Torso:FindFirstChild("Right Hip") then
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Part0 = game.Players.LocalPlayer.Character.Torso
- rh.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- end
- game.Players.LocalPlayer.Character.Torso["Right Hip"].Part0 = game.Players.LocalPlayer.Character.Torso
- game.Players.LocalPlayer.Character.Torso["Right Hip"].Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- if not game.Players.LocalPlayer.Character.Torso:FindFirstChild("Left Hip") then
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Part0 = game.Players.LocalPlayer.Character.Torso
- lh.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- end
- game.Players.LocalPlayer.Character.Torso["Left Hip"].Part0 = game.Players.LocalPlayer.Character.Torso
- game.Players.LocalPlayer.Character.Torso["Left Hip"].Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end
- end)
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