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- [04:38.13] <Alex_Mercer> Compiling GZDoom is so boring
- [04:38.26] <Alex_Mercer> Why does it take so much time?
- [04:39.11] <AlexMax> Because C++
- [04:42.45] <AlexMax> Alex_Mercer: ++http://stackoverflow.com/questions/318398/why-does-c-compilation-take-so-long
- [04:44.06] <AlexMax> in short, because header files
- [04:44.35] <AlexMax> every time you use #include, it's like the compiler is literally cutting and pasting that file into the code
- [04:45.08] <AlexMax> so
- [04:45.09] <AlexMax> ++https://github.com/rheit/zdoom/blob/master/src/d_main.cpp
- [04:45.26] <AlexMax> that's like 50 or 60 headers
- [04:45.32] <TakeOne> I'm just worse at not having a beard, so the scrawny mess stays.
- [04:45.37] <AlexMax> and also those headers might also in turn include headers as well
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