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Reaper Thingy

May 5th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://563062677"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 2
  36. Player:ClearCharacterAppearance()
  37. local HANDS = {}
  38. Character.Archivable = true
  39. Humanoid.DisplayDistanceType = "None"
  40.  
  41. local naeeym2 = Instance.new("BillboardGui",Character)
  42. naeeym2.AlwaysOnTop = true
  43. naeeym2.Size = UDim2.new(5,35,2,35)
  44. naeeym2.StudsOffset = Vector3.new(0,3,0)
  45. naeeym2.Adornee = Character.Head
  46. naeeym2.Name = "Name"
  47. naeeym2.PlayerToHideFrom = Player
  48. local tecks2 = Instance.new("TextLabel",naeeym2)
  49. tecks2.BackgroundTransparency = 1
  50. tecks2.TextScaled = true
  51. tecks2.BorderSizePixel = 0
  52. tecks2.Text = "Grim"
  53. tecks2.Font = "Antique"
  54. tecks2.TextSize = 30
  55. tecks2.TextTransparency = 1
  56. tecks2.TextStrokeTransparency = 1
  57. tecks2.TextColor3 = Color3.new(1,0,0)
  58. tecks2.Size = UDim2.new(1,0,0.5,0)
  59. tecks2.Parent = naeeym2
  60.  
  61. IT = Instance.new
  62. CF = CFrame.new
  63. VT = Vector3.new
  64. RAD = math.rad
  65. C3 = Color3.new
  66. UD2 = UDim2.new
  67. BRICKC = BrickColor.new
  68. ANGLES = CFrame.Angles
  69. EULER = CFrame.fromEulerAnglesXYZ
  70. COS = math.cos
  71. ACOS = math.acos
  72. SIN = math.sin
  73. ASIN = math.asin
  74. ABS = math.abs
  75. MRANDOM = math.random
  76. FLOOR = math.floor
  77.  
  78. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  79. local NEWMESH = IT(MESH)
  80. if MESH == "SpecialMesh" then
  81. NEWMESH.MeshType = MESHTYPE
  82. if MESHID ~= "nil" and MESHID ~= "" then
  83. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  84. end
  85. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  86. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  87. end
  88. end
  89. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  90. NEWMESH.Scale = SCALE
  91. NEWMESH.Parent = PARENT
  92. return NEWMESH
  93. end
  94.  
  95. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  96. local NEWPART = IT("Part")
  97. NEWPART.formFactor = FORMFACTOR
  98. NEWPART.Reflectance = REFLECTANCE
  99. NEWPART.Transparency = TRANSPARENCY
  100. NEWPART.CanCollide = false
  101. NEWPART.Locked = true
  102. NEWPART.Anchored = true
  103. if ANCHOR == false then
  104. NEWPART.Anchored = false
  105. end
  106. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  107. NEWPART.Name = NAME
  108. NEWPART.Size = SIZE
  109. NEWPART.Position = Torso.Position
  110. NEWPART.Material = MATERIAL
  111. NEWPART:BreakJoints()
  112. NEWPART.Parent = PARENT
  113. return NEWPART
  114. end
  115.  
  116. --//=================================\\
  117. --|| CUSTOMIZATION
  118. --\\=================================//
  119.  
  120. Player_Size = 1 --Size of the player.
  121. Animation_Speed = 3
  122. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  123.  
  124. local Speed = 16
  125. local Effects2 = {}
  126.  
  127. --//=================================\\
  128. --|| END OF CUSTOMIZATION
  129. --\\=================================//
  130.  
  131. local function weldBetween(a, b)
  132. local weldd = Instance.new("ManualWeld")
  133. weldd.Part0 = a
  134. weldd.Part1 = b
  135. weldd.C0 = CFrame.new()
  136. weldd.C1 = b.CFrame:inverse() * a.CFrame
  137. weldd.Parent = a
  138. return weldd
  139. end
  140.  
  141. --//=================================\\
  142. --|| USEFUL VALUES
  143. --\\=================================//
  144.  
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local CHANGEDEFENSE = 0
  150. local CHANGEDAMAGE = 0
  151. local CHANGEMOVEMENT = 0
  152. local ANIM = "Idle"
  153. local ATTACK = false
  154. local EQUIPPED = false
  155. local HOLD = false
  156. local COMBO = 1
  157. local Rooted = false
  158. local SINE = 0
  159. local KEYHOLD = false
  160. local CHANGE = 2 / Animation_Speed
  161. local WALKINGANIM = false
  162. local WALK = 0
  163. local VALUE1 = false
  164. local VALUE2 = false
  165. local ROBLOXIDLEANIMATION = IT("Animation")
  166. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  167. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  168. --ROBLOXIDLEANIMATION.Parent = Humanoid
  169. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  170. WEAPONGUI.Name = "Weapon GUI"
  171. local Weapon = IT("Model")
  172. Weapon.Name = "Weapon"
  173. local Effects = IT("Folder", Weapon)
  174. Effects.Name = "Effects"
  175. local ANIMATOR = Humanoid.Animator
  176. local ANIMATE = Character.Animate
  177. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  178. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  179. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  180. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  181. local UNANCHOR = true
  182. local INTRO = false
  183. local TRANSFORMED = false
  184. local INSTANT = false
  185.  
  186. local SKILLTEXTCOLOR = BRICKC("Black").Color
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192. --//=================================\\
  193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  194. --\\=================================//
  195.  
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "Heartbeat"
  198. script:WaitForChild("Heartbeat")
  199. frame = 1 / 30
  200. tf = 0
  201. allowframeloss = true
  202. tossremainder = false
  203. lastframe = tick()
  204. script.Heartbeat:Fire()
  205. game:GetService("RunService").Heartbeat:connect(function(s, p)
  206.  
  207. tf = tf + s
  208. if frame <= tf then
  209. if allowframeloss then
  210. script.Heartbeat:Fire()
  211. lastframe = tick()
  212. else
  213. for i = 1, math.floor(tf / frame) do
  214. script.Heartbeat:Fire()
  215. end
  216. lastframe = tick()
  217. end
  218. if tossremainder then
  219. tf = 0
  220. else
  221. tf = tf - frame * math.floor(tf / frame)
  222. end
  223. end
  224. end
  225. )
  226. swait = function(num)
  227.  
  228. if num == 0 or num == nil then
  229. ArtificialHB.Event:wait()
  230. else
  231. for i = 0, num do
  232. ArtificialHB.Event:wait()
  233. end
  234. end
  235. end
  236.  
  237. --//=================================\\
  238. --\\=================================//
  239.  
  240.  
  241.  
  242.  
  243.  
  244. --//=================================\\
  245. --|| SOME FUNCTIONS
  246. --\\=================================//
  247.  
  248. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  249. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  250. end
  251.  
  252. function PositiveAngle(NUMBER)
  253. if NUMBER >= 0 then
  254. NUMBER = 0
  255. end
  256. return NUMBER
  257. end
  258.  
  259. function NegativeAngle(NUMBER)
  260. if NUMBER <= 0 then
  261. NUMBER = 0
  262. end
  263. return NUMBER
  264. end
  265.  
  266. function Swait(NUMBER)
  267. if NUMBER == 0 or NUMBER == nil then
  268. ArtificialHB.Event:wait()
  269. else
  270. for i = 1, NUMBER do
  271. ArtificialHB.Event:wait()
  272. end
  273. end
  274. end
  275.  
  276. function QuaternionFromCFrame(cf)
  277. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  278. local trace = m00 + m11 + m22
  279. if trace > 0 then
  280. local s = math.sqrt(1 + trace)
  281. local recip = 0.5 / s
  282. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  283. else
  284. local i = 0
  285. if m11 > m00 then
  286. i = 1
  287. end
  288. if m22 > (i == 0 and m00 or m11) then
  289. i = 2
  290. end
  291. if i == 0 then
  292. local s = math.sqrt(m00 - m11 - m22 + 1)
  293. local recip = 0.5 / s
  294. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  295. elseif i == 1 then
  296. local s = math.sqrt(m11 - m22 - m00 + 1)
  297. local recip = 0.5 / s
  298. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  299. elseif i == 2 then
  300. local s = math.sqrt(m22 - m00 - m11 + 1)
  301. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  302. end
  303. end
  304. end
  305.  
  306. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  307. local xs, ys, zs = x + x, y + y, z + z
  308. local wx, wy, wz = w * xs, w * ys, w * zs
  309. local xx = x * xs
  310. local xy = x * ys
  311. local xz = x * zs
  312. local yy = y * ys
  313. local yz = y * zs
  314. local zz = z * zs
  315. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  316. end
  317.  
  318. function QuaternionSlerp(a, b, t)
  319. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  320. local startInterp, finishInterp;
  321. if cosTheta >= 0.0001 then
  322. if (1 - cosTheta) > 0.0001 then
  323. local theta = ACOS(cosTheta)
  324. local invSinTheta = 1 / SIN(theta)
  325. startInterp = SIN((1 - t) * theta) * invSinTheta
  326. finishInterp = SIN(t * theta) * invSinTheta
  327. else
  328. startInterp = 1 - t
  329. finishInterp = t
  330. end
  331. else
  332. if (1 + cosTheta) > 0.0001 then
  333. local theta = ACOS(-cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((t - 1) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = t - 1
  339. finishInterp = t
  340. end
  341. end
  342. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  343. end
  344.  
  345. function Clerp(a, b, t)
  346. local qa = {QuaternionFromCFrame(a)}
  347. local qb = {QuaternionFromCFrame(b)}
  348. local ax, ay, az = a.x, a.y, a.z
  349. local bx, by, bz = b.x, b.y, b.z
  350. local _t = 1 - t
  351. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  352. end
  353.  
  354. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  355. local frame = IT("Frame")
  356. frame.BackgroundTransparency = TRANSPARENCY
  357. frame.BorderSizePixel = BORDERSIZEPIXEL
  358. frame.Position = POSITION
  359. frame.Size = SIZE
  360. frame.BackgroundColor3 = COLOR
  361. frame.BorderColor3 = BORDERCOLOR
  362. frame.Name = NAME
  363. frame.Parent = PARENT
  364. return frame
  365. end
  366.  
  367. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  368. local label = IT("TextLabel")
  369. label.BackgroundTransparency = 1
  370. label.Size = UD2(1, 0, 1, 0)
  371. label.Position = UD2(0, 0, 0, 0)
  372. label.TextColor3 = TEXTCOLOR
  373. label.TextStrokeTransparency = STROKETRANSPARENCY
  374. label.TextTransparency = TRANSPARENCY
  375. label.FontSize = TEXTFONTSIZE
  376. label.Font = TEXTFONT
  377. label.BorderSizePixel = BORDERSIZEPIXEL
  378. label.TextScaled = false
  379. label.Text = TEXT
  380. label.Name = NAME
  381. label.Parent = PARENT
  382. return label
  383. end
  384.  
  385. function NoOutlines(PART)
  386. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  387. end
  388.  
  389.  
  390. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  391. local NEWWELD = IT(TYPE)
  392. NEWWELD.Part0 = PART0
  393. NEWWELD.Part1 = PART1
  394. NEWWELD.C0 = C0
  395. NEWWELD.C1 = C1
  396. NEWWELD.Parent = PARENT
  397. return NEWWELD
  398. end
  399.  
  400. function CreateSound(ID, PARENT, VOLUME, PITCH)
  401. local NEWSOUND = nil
  402. coroutine.resume(coroutine.create(function()
  403. NEWSOUND = IT("Sound", PARENT)
  404. NEWSOUND.Volume = VOLUME
  405. NEWSOUND.Pitch = PITCH
  406. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  407. Swait()
  408. NEWSOUND:play()
  409. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  410. end))
  411. return NEWSOUND
  412. end
  413.  
  414. function CFrameFromTopBack(at, top, back)
  415. local right = top:Cross(back)
  416. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  417. end
  418.  
  419. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  420. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  421. local mesh = IT("SpecialMesh",wave)
  422. mesh.MeshType = "FileMesh"
  423. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  424. mesh.Scale = SIZE
  425. mesh.Offset = VT(0,0,0)
  426. wave.CFrame = CFRAME
  427. coroutine.resume(coroutine.create(function(PART)
  428. for i = 1, WAIT do
  429. Swait()
  430. mesh.Scale = mesh.Scale + GROW
  431. if DOESROT == true then
  432. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  433. end
  434. wave.Transparency = wave.Transparency + (0.5/WAIT)
  435. if wave.Transparency > 0.99 then
  436. wave:remove()
  437. end
  438. end
  439. end))
  440. end
  441.  
  442. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  443. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  444. local mesh = IT("SpecialMesh",wave)
  445. mesh.MeshType = "Sphere"
  446. mesh.Scale = SIZE
  447. mesh.Offset = VT(0,0,0)
  448. wave.CFrame = CFRAME
  449. coroutine.resume(coroutine.create(function(PART)
  450. for i = 1, WAIT do
  451. Swait()
  452. mesh.Scale = mesh.Scale + GROW
  453. wave.Transparency = wave.Transparency + (1/WAIT)
  454. if wave.Transparency > 0.99 then
  455. wave:remove()
  456. end
  457. end
  458. end))
  459. end
  460.  
  461. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  462. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  463. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  464. wave.CFrame = CFRAME
  465. coroutine.resume(coroutine.create(function(PART)
  466. for i = 1, WAIT do
  467. Swait()
  468. mesh.Scale = mesh.Scale * GROW
  469. wave.Transparency = wave.Transparency + (0.5/WAIT)
  470. if wave.Transparency > 0.99 then
  471. wave:remove()
  472. end
  473. end
  474. end))
  475. end
  476.  
  477. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  478. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  479. local mesh = IT("BlockMesh",wave)
  480. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  481. coroutine.resume(coroutine.create(function(PART)
  482. for i = 1, WAIT do
  483. Swait()
  484. mesh.Scale = mesh.Scale + GROW
  485. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  486. wave.Transparency = wave.Transparency + (1/WAIT)
  487. if wave.Transparency > 0.99 then
  488. wave:remove()
  489. end
  490. end
  491. end))
  492. end
  493.  
  494. function MakeForm(PART,TYPE)
  495. if TYPE == "Cyl" then
  496. local MSH = IT("CylinderMesh",PART)
  497. elseif TYPE == "Ball" then
  498. local MSH = IT("SpecialMesh",PART)
  499. MSH.MeshType = "Sphere"
  500. elseif TYPE == "Wedge" then
  501. local MSH = IT("SpecialMesh",PART)
  502. MSH.MeshType = "Wedge"
  503. end
  504. end
  505.  
  506. function CheckTableForString(Table, String)
  507. for i, v in pairs(Table) do
  508. if string.find(string.lower(String), string.lower(v)) then
  509. return true
  510. end
  511. end
  512. return false
  513. end
  514.  
  515. function CheckIntangible(Hit)
  516. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  517. if Hit and Hit.Parent then
  518. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  519. return true
  520. end
  521. end
  522. return false
  523. end
  524.  
  525. Debris = game:GetService("Debris")
  526.  
  527. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  528. local Direction = CFrame.new(StartPos, Vec).lookVector
  529. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  530. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  531. if RayHit and CheckIntangible(RayHit) then
  532. if DelayIfHit then
  533. wait()
  534. end
  535. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  536. end
  537. return RayHit, RayPos, RayNormal
  538. end
  539.  
  540. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  541. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  542. end
  543.  
  544. function turnto(position)
  545. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  546. end
  547.  
  548. --//=================================\\
  549. --|| SPEECH
  550. --\\=================================//
  551.  
  552. function chatfunc(text,waitt)
  553. local chat = coroutine.wrap(function()
  554. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  555. Character:FindFirstChild("TalkingBillBoard"):destroy()
  556. end
  557. local naeeym2 = Instance.new("BillboardGui",Character)
  558. naeeym2.Size = UDim2.new(0,100,0,40)
  559. naeeym2.StudsOffset = Vector3.new(0,5,0)
  560. naeeym2.Adornee = Character.Head
  561. naeeym2.Name = "TalkingBillBoard"
  562. naeeym2.AlwaysOnTop = true
  563. local tecks2 = Instance.new("TextLabel",naeeym2)
  564. tecks2.BackgroundTransparency = 1
  565. tecks2.BorderSizePixel = 0
  566. tecks2.Text = ""
  567. tecks2.Font = "SciFi"
  568. tecks2.TextSize = 30
  569. tecks2.TextStrokeTransparency = 1
  570. tecks2.TextColor3 = SKILLTEXTCOLOR
  571. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  572. tecks2.Size = UDim2.new(1,0,0.5,0)
  573. for i = 1,string.len(text),1 do
  574. tecks2.Text = string.sub(text,1,i)
  575. Swait()
  576. end
  577. wait(waitt)
  578. coroutine.resume(coroutine.create(function()
  579. for i = 1, 10 do
  580. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  581. Swait()
  582. end
  583. naeeym2:Destroy()
  584. end))
  585. end)
  586. chat()
  587. end
  588.  
  589. --//=================================\\
  590. --|| WEAPON CREATION
  591. --\\=================================//
  592.  
  593. local EyeSizes={
  594. NumberSequenceKeypoint.new(0,1,0),
  595. NumberSequenceKeypoint.new(1,0,0)
  596. }
  597. local EyeTrans={
  598. NumberSequenceKeypoint.new(0,0.8,0),
  599. NumberSequenceKeypoint.new(1,1,0)
  600. }
  601. local PE=Instance.new("ParticleEmitter",art)
  602. PE.LightEmission=.8
  603. PE.Color = ColorSequence.new(BRICKC("Toothpaste").Color)
  604. PE.Size=NumberSequence.new(EyeSizes)
  605. PE.Transparency=NumberSequence.new(EyeTrans)
  606. PE.Lifetime=NumberRange.new(0.35,1.5)
  607. PE.Rotation=NumberRange.new(0,360)
  608. PE.Rate=999
  609. PE.VelocitySpread = 10000
  610. PE.Acceleration = Vector3.new(0,0,0)
  611. PE.Drag = 5
  612. PE.Speed = NumberRange.new(0,0,0)
  613. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  614. PE.ZOffset = -1.5
  615. PE.Name = "PE"
  616. PE.Enabled = false
  617.  
  618. function particles(art)
  619. local PARTICLES = PE:Clone()
  620. PARTICLES.Parent = art
  621. end
  622.  
  623. local HANDFOLDER = IT("Folder",Weapon)
  624. HANDFOLDER.Name = "Hands"
  625.  
  626. for i = 1, 3 do
  627. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1),false)
  628. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  629. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  630. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1)*1.2,false)
  631. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  632. MakeForm(Palm2,"Ball")
  633. particles(Palm2)
  634.  
  635. local EN = IT("BoolValue",Palm)
  636. EN.Name = "IsEnabled"
  637. EN.Value = true
  638. table.insert(HANDS,{Palm,HandleWeld})
  639. end
  640.  
  641. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  642. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  643. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  644.  
  645. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  646. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  647. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  648.  
  649. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  650. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  651. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  652.  
  653. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  654. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  655. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  656.  
  657. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  658. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  659. MakeForm(HandlePart,"Ball")
  660. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  661. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  662. MakeForm(HandlePart,"Ball")
  663.  
  664. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  665. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  666. MakeForm(HandlePart,"Ball")
  667.  
  668. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  669. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  670. MakeForm(HandlePart,"Ball")
  671. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  672. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  673. MakeForm(HandlePart,"Ball")
  674. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  675. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  676. MakeForm(HandlePart,"Ball")
  677. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  678. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  679. MakeForm(HandlePart,"Ball")
  680. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  681. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682. MakeForm(HandlePart,"Ball")
  683. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  684. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  685. MakeForm(HandlePart,"Ball")
  686. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  687. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  688. MakeForm(HandlePart,"Ball")
  689. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  690. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  691. MakeForm(HandlePart,"Ball")
  692. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  693. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  694. MakeForm(HandlePart,"Ball")
  695. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  696. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  697. MakeForm(HandlePart,"Ball")
  698.  
  699. local SCYTHE = IT("Model",Character)
  700. SCYTHE.Name = "SCYTHE"
  701.  
  702. local B = SCYTHE
  703. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really black", "HandPart", VT(0.3,0.3,0.3),false)
  704. particles(HandlePart)
  705. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  707. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  708. MakeForm(part,"Ball")
  709. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  710. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  711. MakeForm(part,"Ball")
  712. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  713. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  714. MakeForm(part,"Ball")
  715. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  716. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  717. MakeForm(part,"Ball")
  718. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  719. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  720. MakeForm(part,"Ball")
  721. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  722. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  723. MakeForm(part,"Ball")
  724. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  725. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  726. MakeForm(part,"Ball")
  727. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  728. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  729. MakeForm(part,"Ball")
  730. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  731. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  732. MakeForm(part,"Ball")
  733. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  734. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  735. MakeForm(part,"Ball")
  736. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  737. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  738. MakeForm(part,"Ball")
  739. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  740. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  741. MakeForm(part,"Ball")
  742. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  743. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  744. MakeForm(part,"Ball")
  745. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  746. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  747. MakeForm(part,"Ball")
  748. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,2,0.4),false)
  749. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  750. MakeForm(part,"Ball")
  751. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.1,2,0.4),false)
  752. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  753. MakeForm(part,"Ball")
  754. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.05,2,0.2),false)
  755. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  756. MakeForm(part,"Ball")
  757. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Toothpaste", "ScythePart", VT(0.3,1.3,0.6),false)
  758. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  759. MakeForm(part,"Ball")
  760. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,1,0.4),false)
  761. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  762. MakeForm(part,"Ball")
  763. local part = CreatePart(3, B, "Granite", 0, 1, "Really black", "ScythePart", VT(0.15,1,0.2),false)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  765. MakeForm(part,"Ball")
  766. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  767. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  768. MakeForm(part,"Ball")
  769. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Toothpaste", "Hitbox", VT(5,1.3,0.6),false)
  770. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  771.  
  772. for _, c in pairs(SCYTHE:GetChildren()) do
  773. if c.ClassName == "Part" then
  774. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  775. end
  776. end
  777.  
  778. Weapon.Parent = Character
  779.  
  780. Humanoid.Died:connect(function()
  781. KillChildren(Character)
  782. HANDS = {}
  783. HANDFOLDER:ClearAllChildren()
  784. SCYTHE:ClearAllChildren()
  785. for i = 1, 100 do
  786. Swait()
  787. sick.Volume = sick.Volume - 0.02
  788. end
  789. end)
  790.  
  791. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  792. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  793. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  794. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  795. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  796.  
  797. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  798. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  799. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  800. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  801. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  802.  
  803. --//=================================\\
  804. --|| DAMAGING
  805. --\\=================================//
  806.  
  807. function KillChildren(v)
  808. v:BreakJoints()
  809. for _, c in pairs(v:GetChildren()) do
  810. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  811. if c.Transparency < 1 then
  812. if c:FindFirstChildOfClass("Decal") then
  813. c:FindFirstChildOfClass("Decal"):remove()
  814. end
  815. particles(c)
  816. c.PE.Enabled = true
  817. c.Parent = Effects
  818. c.CanCollide = false
  819. c.Material = "Neon"
  820. c.Color = C3(1,0,0)
  821. c.Transparency = 0.5
  822. local grav = Instance.new("BodyPosition",c)
  823. grav.P = 20000
  824. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  825. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  826. grav.Name = "GravityForce"
  827. coroutine.resume(coroutine.create(function()
  828. for i = 1, 50 do
  829. Swait()
  830. c.Transparency = c.Transparency + 0.01
  831. end
  832. c.PE.Enabled = false
  833. Debris:AddItem(c,2)
  834. end))
  835. end
  836. end
  837. end
  838. end
  839.  
  840. function killnearest(position,range)
  841. for i,v in ipairs(workspace:GetChildren()) do
  842. local body = v:GetChildren()
  843. for part = 1, #body do
  844. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  845. if(body[part].Position - position).Magnitude < range then
  846. if v.ClassName == "Model" then
  847. KillChildren(v)
  848. end
  849. end
  850. end
  851. end
  852. end
  853. end
  854.  
  855. --//=================================\\
  856. --|| ATTACK FUNCTIONS AND STUFF
  857. --\\=================================//
  858.  
  859. function Intro()
  860. ATTACK = true
  861. Rooted = true
  862. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  863. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  864. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really black", "Seal", VT(1,1,1))
  865. MakeForm(ORB,"Ball")
  866. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  867. MakeForm(ORB2,"Ball")
  868. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  869. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  870. for _, c in pairs(Character:GetChildren()) do
  871. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  872. c.Transparency = 1
  873. end
  874. end
  875. for i=0, 1, 0.1 / Animation_Speed do
  876. Swait()
  877. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  878. ORB2.CFrame = ORB.CFrame
  879. for _, c in pairs(Character:GetChildren()) do
  880. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  881. c.Transparency = 1
  882. elseif c.ClassName == "Accessory" then
  883. c:remove()
  884. end
  885. end
  886. for _, c in pairs(SCYTHE:GetChildren()) do
  887. if c.ClassName == "Part" then
  888. c.Transparency = 1
  889. c.Color = C3(0,0,0)
  890. end
  891. end
  892. Player:ClearCharacterAppearance()
  893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  899. end
  900. repeat
  901. Swait()
  902. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  903. ORB2.CFrame = ORB.CFrame
  904. until sick.TimePosition > 12
  905. CreateSound("134978657", Effects, 5, 1)
  906. repeat
  907. Swait()
  908. if MRANDOM(1,5) == 1 then
  909. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  910. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  911. MakeForm(SPHERE,"Ball")
  912. coroutine.resume(coroutine.create(function()
  913. for i = 1, 100 do
  914. Swait()
  915. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  916. SPHERE.Transparency = (i/100)
  917. end
  918. SPHERE:remove()
  919. end))
  920. end
  921. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  922. ORB2.CFrame = ORB.CFrame
  923. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  924. until sick.TimePosition > 24
  925. CreateSound("135017578", Effects, 5, 1)
  926. repeat
  927. Swait()
  928. if MRANDOM(1,5) == 1 then
  929. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  930. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  931. MakeForm(SPHERE,"Ball")
  932. coroutine.resume(coroutine.create(function()
  933. for i = 1, 100 do
  934. Swait()
  935. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  936. SPHERE.Transparency = (i/100)
  937. end
  938. SPHERE:remove()
  939. end))
  940. end
  941. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  942. ORB2.CFrame = ORB.CFrame
  943. if MRANDOM(1,5) == 1 then
  944. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  945. end
  946. if MRANDOM(1,5) == 1 then
  947. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  948. end
  949. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  950. until sick.TimePosition > 34.5
  951. repeat
  952. Swait()
  953. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  954. ORB2.CFrame = ORB.CFrame
  955. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Maroon",VT(1,15,1))
  956. if MRANDOM(1,5) == 1 then
  957. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  958. end
  959. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  960. until sick.TimePosition > 36
  961. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(5,5,5))
  962. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(2.5,2.5,2.5))
  963. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(0.5,0.5,0.5))
  964. CreateSound("2691586", Effects, 5, 1)
  965. CreateSound("181384451", Effects, 10, 0.6)
  966. ORB:remove()
  967. ORB2:remove()
  968. tecks2.TextTransparency = 0
  969. repeat
  970. Swait()
  971. for _, c in pairs(Character:GetChildren()) do
  972. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  973. c.Transparency = 0
  974. c.Color = C3(0,0,0)
  975. elseif c.ClassName == "Accessory" then
  976. c:remove()
  977. end
  978. end
  979. for _, c in pairs(Weapon:GetChildren()) do
  980. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  981. c.Transparency = 0
  982. end
  983. end
  984. for _, c in pairs(HANDFOLDER:GetChildren()) do
  985. if c.ClassName == "Part" then
  986. c.Transparency = 0
  987. c.Color = C3(0,0,0)
  988. end
  989. end
  990. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  991. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  998. until sick.TimePosition > 42
  999. HandleWeld.Part0 = RightArm
  1000. for i=0, 1, 0.1 / Animation_Speed do
  1001. Swait()
  1002. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. end
  1010. for i = 1, 100 do
  1011. Swait()
  1012. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1013. for _, c in pairs(SCYTHE:GetChildren()) do
  1014. if c.ClassName == "Part" then
  1015. if c.Material ~= Enum.Material.Neon then
  1016. c.Transparency = c.Transparency - 0.01
  1017. end
  1018. c.Color = C3(0,0,0)
  1019. end
  1020. end
  1021. end
  1022. HandleWeld.Part0 = Torso
  1023. TRANSFORMED = true
  1024. ATTACK = false
  1025. Rooted = false
  1026. end
  1027.  
  1028. function AttackTemplate()
  1029. ATTACK = true
  1030. Rooted = false
  1031. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1032. HandleWeld.Part0 = RightArm
  1033. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1034. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1035. for i=0, 1, 0.1 / Animation_Speed do
  1036. Swait()
  1037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1043. end
  1044. HandleWeld.Part0 = Torso
  1045. ATTACK = false
  1046. Rooted = false
  1047. end
  1048.  
  1049. function Hit()
  1050. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1051. if HAND[1].IsEnabled.Value == true then
  1052. HAND[1].IsEnabled.Value = false
  1053. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1054. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1055. for i = 1, 4 do
  1056. Swait()
  1057. killnearest(HAND[1].Position,5)
  1058. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1059. end
  1060. HAND[1].IsEnabled.Value = true
  1061. end
  1062. end
  1063.  
  1064. function Warp()
  1065. ATTACK = true
  1066. Rooted = true
  1067. UNANCHOR = false
  1068. RootPart.Anchored = true
  1069. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1070. HandleWeld.Part0 = RightArm
  1071. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1072. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1073. for i=0, 0.5, 0.1 / Animation_Speed do
  1074. Swait()
  1075. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1076. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1077. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1084. end
  1085. for i = 1, 10 do
  1086. Swait()
  1087. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1088. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1089. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1090. if c.ClassName == "Part" then
  1091. c.Transparency = c.Transparency + 0.1
  1092. end
  1093. end
  1094. end
  1095. for i=0, 1, 0.1 / Animation_Speed do
  1096. Swait()
  1097. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1098. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1099. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1106. end
  1107. local ORIGIN = RootPart.Position
  1108. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1109. for i=0, 1, 0.1 / Animation_Speed do
  1110. Swait()
  1111. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1112. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1113. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1120. end
  1121. UNANCHOR = true
  1122. RootPart.Anchored = false
  1123. for i = 1, 10 do
  1124. Swait()
  1125. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1126. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1127. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1128. if c.ClassName == "Part" then
  1129. c.Transparency = c.Transparency - 0.1
  1130. end
  1131. end
  1132. end
  1133. HandleWeld.Part0 = Torso
  1134. ATTACK = false
  1135. Rooted = false
  1136. end
  1137.  
  1138. function DeathlyDash()
  1139. ATTACK = true
  1140. Rooted = false
  1141. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1142. HandleWeld.Part0 = RightArm
  1143. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1144. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1145. for i=0, 1, 0.1 / Animation_Speed do
  1146. Swait()
  1147. turnto(Mouse.Hit.p)
  1148. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1155. end
  1156. local TRAILS = {}
  1157. local FOUND = false
  1158. for i = 1, 75 do
  1159. Swait()
  1160. local TRAIL = Character:Clone()
  1161. for _, c in pairs(TRAIL:GetChildren()) do
  1162. if c.ClassName == "Part" then
  1163. c.Anchored = true
  1164. c.Color = C3(1,0,0)
  1165. c.Transparency = 0.5
  1166. c.Material = "Neon"
  1167. c.CanCollide = false
  1168. else
  1169. c:remove()
  1170. end
  1171. end
  1172. TRAIL.Parent = Effects
  1173. table.insert(TRAILS,TRAIL)
  1174. Debris:AddItem(TRAIL,0.08)
  1175. for _, c in pairs(workspace:GetChildren()) do
  1176. if c.ClassName == "Model" then
  1177. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1178. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1179. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1180. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1181. killnearest(TORSO.Position,25)
  1182. FOUND = true
  1183. end
  1184. end
  1185. end
  1186. end
  1187. if FOUND == true then
  1188. for i = 1, 65 do
  1189. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1190. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1191. end
  1192. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1193. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Toothpaste",1)
  1194. for i=0, 1, 0.1 / Animation_Speed do
  1195. Swait()
  1196. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1203. end
  1204. break
  1205. end
  1206. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1207. end
  1208. HandleWeld.Part0 = Torso
  1209. ATTACK = false
  1210. Rooted = false
  1211. end
  1212.  
  1213. function FatalGrab()
  1214. Rooted = true
  1215. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1216. if HAND[1].IsEnabled.Value == true then
  1217. HAND[1].IsEnabled.Value = false
  1218. HAND[1].CanCollide = true
  1219. local GRABBED = false
  1220. local GRABTARGET = nil
  1221. local HUMAN = nil
  1222. local HIT = HAND[1].Touched:Connect(function(hit)
  1223. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1224. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1225. if TORS ~= nil then
  1226. GRABTARGET = TORS
  1227. GRABBED = true
  1228. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1229. end
  1230. end
  1231. end)
  1232. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1233. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1234. for i = 1, 4 do
  1235. Swait()
  1236. turnto(Mouse.Hit.p)
  1237. if GRABBED == true then
  1238. break
  1239. end
  1240. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1241. end
  1242. if GRABBED == true then
  1243. UNANCHOR = false
  1244. RootPart.Anchored = true
  1245. HUMAN.PlatformStand = true
  1246. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1247. local WELD = weldBetween(HAND[1],GRABTARGET)
  1248. VALUE2 = true
  1249. for i = 1, 30 do
  1250. Swait()
  1251. HUMAN.PlatformStand = true
  1252. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1253. end
  1254. for i = 1, 50 do
  1255. Swait()
  1256. HUMAN.PlatformStand = true
  1257. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1258. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1259. end
  1260. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1261. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Toothpaste",VT(0,5,0))
  1262. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1263. MagicBlock(0,25,HAND[1].CFrame,"Toothpaste",VT(5,5,5))
  1264. WELD:remove()
  1265. KillChildren(GRABTARGET.Parent)
  1266. killnearest(GRABTARGET.Position,10)
  1267. UNANCHOR = true
  1268. RootPart.Anchored = false
  1269. for i = 1, 10 do
  1270. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1271. Swait()
  1272. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1273. end
  1274. VALUE2 = false
  1275. end
  1276. HAND[1].CanCollide = false
  1277. HAND[1].IsEnabled.Value = true
  1278. end
  1279. Rooted = false
  1280. end
  1281.  
  1282. function FatalWave()
  1283. ATTACK = true
  1284. Rooted = true
  1285. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1286. HandleWeld.Part0 = RightArm
  1287. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1288. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1289. for i=0, 1, 0.1 / Animation_Speed do
  1290. Swait()
  1291. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1,1,0))
  1292. turnto(Mouse.Hit.p)
  1293. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1300. end
  1301. for i=0,0.1, 0.1 / Animation_Speed do
  1302. Swait()
  1303. turnto(Mouse.Hit.p)
  1304. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1311. end
  1312. local angle = - 30
  1313. for i = 1, 5 do
  1314. coroutine.resume(coroutine.create(function()
  1315. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1316. local SpawnPosition = RayPos
  1317. local floor = RayHit
  1318. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1319. local LastPosition = RayPos
  1320. local Delay = 1
  1321. for i = 1, 15 do
  1322. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1323. local End = RayPos
  1324. LastPosition = End
  1325. if SpawnPosition then
  1326. killnearest(End,25)
  1327. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.4,0.4,0)*i)
  1328. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Toothpaste",1)
  1329. end
  1330. Swait()
  1331. end
  1332. end))
  1333. angle = angle + 15
  1334. end
  1335. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1336. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1337. CreateSound("62339698", HitBox, 10, 0.4)
  1338. for i=0, 1, 0.1 / Animation_Speed do
  1339. Swait()
  1340. turnto(Mouse.Hit.p)
  1341. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1348. end
  1349. HandleWeld.Part0 = Torso
  1350. ATTACK = false
  1351. Rooted = false
  1352. end
  1353.  
  1354. function Reap()
  1355. ATTACK = true
  1356. Rooted = true
  1357. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1358. HandleWeld.Part0 = RightArm
  1359. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1360. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1361. for i=0, 3, 0.1 / Animation_Speed do
  1362. Swait()
  1363. for e=1,#HANDS do
  1364. if HANDS[e]~=nil then
  1365. local Thing=HANDS[e]
  1366. if Thing~=nil then
  1367. local MainPart=Thing[1]
  1368. local F=Thing[2]
  1369. MainPart.IsEnabled.Value = false
  1370. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1371. end
  1372. end
  1373. end
  1374. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1381. end
  1382. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1383. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1384. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1385. Swait()
  1386. repeat
  1387. Swait()
  1388. for e=1,#HANDS do
  1389. if HANDS[e]~=nil then
  1390. local Thing=HANDS[e]
  1391. if Thing~=nil then
  1392. local MainPart=Thing[1]
  1393. local F=Thing[2]
  1394. MainPart.IsEnabled.Value = false
  1395. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1396. end
  1397. end
  1398. end
  1399. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1406. until SOUND.playing == false
  1407. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Blood", VT(800,0,800))
  1408. MakeForm(FLOOR,"Cyl")
  1409. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1410. CreateSound("289315275", Effects, 5, 0.3)
  1411. for i = 1, 400 do
  1412. Swait()
  1413. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1414. if i > 100 then
  1415. if MRANDOM(1,2) == 1 then
  1416. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1417. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1418. MakeForm(SPHERE,"Ball")
  1419. coroutine.resume(coroutine.create(function()
  1420. for i = 1, 100 do
  1421. Swait()
  1422. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1423. SPHERE.Transparency = (i/100)
  1424. end
  1425. SPHERE:remove()
  1426. end))
  1427. end
  1428. end
  1429. end
  1430. CreateSound("62339698", Effects, 10, 0.3)
  1431. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1432. FLOOR:ClearAllChildren()
  1433. MakeForm(FLOOR,"Ball")
  1434. for i = 1, 50 do
  1435. Swait()
  1436. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1437. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1438. end
  1439. FLOOR:remove()
  1440. HandleWeld.Part0 = Torso
  1441. ATTACK = false
  1442. Rooted = false
  1443. for e=1,#HANDS do
  1444. if HANDS[e]~=nil then
  1445. local Thing=HANDS[e]
  1446. if Thing~=nil then
  1447. local MainPart=Thing[1]
  1448. local F=Thing[2]
  1449. MainPart.IsEnabled.Value = true
  1450. end
  1451. end
  1452. end
  1453. end
  1454.  
  1455. function Taunt()
  1456. ATTACK = true
  1457. Rooted = true
  1458. local SOUND = CreateSound("134978657", Head, 10, 1)
  1459. Swait()
  1460. repeat
  1461. Swait()
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1468. until SOUND.Playing == false
  1469. ATTACK = false
  1470. Rooted = false
  1471. end
  1472.  
  1473. --//=================================\\
  1474. --|| ASSIGN THINGS TO KEYS
  1475. --\\=================================//
  1476.  
  1477. function MouseDown(Mouse)
  1478. if ATTACK == false then
  1479. Hit()
  1480. end
  1481. end
  1482.  
  1483. function MouseUp(Mouse)
  1484. HOLD = false
  1485. end
  1486.  
  1487. function KeyDown(Key)
  1488. KEYHOLD = true
  1489. if TRANSFORMED == true and Rooted == false then
  1490. if Key == "t" and ATTACK == false then
  1491. Taunt()
  1492. end
  1493.  
  1494. if Key == "z" and ATTACK == false then
  1495. Warp()
  1496. end
  1497.  
  1498. if Key == "b" and ATTACK == false then
  1499. DeathlyDash()
  1500. end
  1501.  
  1502. if Key == "c" and ATTACK == false then
  1503. FatalGrab()
  1504. end
  1505.  
  1506. if Key == "v" and ATTACK == false then
  1507. FatalWave()
  1508. end
  1509.  
  1510. if Key == "x" and ATTACK == false then
  1511. Reap()
  1512. end
  1513. end
  1514.  
  1515. if Key == "9" and ATTACK == false then
  1516. CreateSound("135017578", Effects, 5, 1)
  1517. end
  1518. end
  1519.  
  1520. function KeyUp(Key)
  1521. KEYHOLD = false
  1522. end
  1523.  
  1524. Mouse.Button1Down:connect(function(NEWKEY)
  1525. MouseDown(NEWKEY)
  1526. end)
  1527. Mouse.Button1Up:connect(function(NEWKEY)
  1528. MouseUp(NEWKEY)
  1529. end)
  1530. Mouse.KeyDown:connect(function(NEWKEY)
  1531. KeyDown(NEWKEY)
  1532. end)
  1533. Mouse.KeyUp:connect(function(NEWKEY)
  1534. KeyUp(NEWKEY)
  1535. end)
  1536.  
  1537. --//=================================\\
  1538. --\\=================================//
  1539.  
  1540.  
  1541. function unanchor()
  1542. if UNANCHOR == true then
  1543. RootPart.Anchored = false
  1544. end
  1545. for _, c in pairs(SCYTHE:GetChildren()) do
  1546. if c.ClassName == "Part" then
  1547. c.Anchored = false
  1548. end
  1549. end
  1550. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1551. if c.ClassName == "Part" then
  1552. c.Anchored = false
  1553. end
  1554. end
  1555. for _, c in pairs(Weapon:GetChildren()) do
  1556. if c.ClassName == "Part" then
  1557. c.Anchored = false
  1558. end
  1559. end
  1560. end
  1561.  
  1562.  
  1563. --//=================================\\
  1564. --|| WRAP THE WHOLE SCRIPT UP
  1565. --\\=================================//
  1566.  
  1567. Humanoid.Changed:connect(function(Jump)
  1568. if Jump == "Jump" and (Disable_Jump == true) then
  1569. Humanoid.Jump = false
  1570. end
  1571. end)
  1572.  
  1573. local FF = IT("ForceField",Character)
  1574. FF.Visible = false
  1575.  
  1576. INSTANT = false
  1577. Speed = 20
  1578.  
  1579. while true do
  1580. Swait()
  1581. SINE = SINE + CHANGE
  1582. --if DEAD == false then
  1583. if VALUE2 == false then
  1584. for e=1,#HANDS do
  1585. if HANDS[e]~=nil then
  1586. local Thing=HANDS[e]
  1587. if Thing~=nil then
  1588. local MainPart=Thing[1]
  1589. local F=Thing[2]
  1590. if MainPart.IsEnabled.Value == true then
  1591. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1592. end
  1593. end
  1594. end
  1595. end
  1596. end
  1597. ANIMATE.Parent = nil
  1598. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1599. IDLEANIMATION:Play()
  1600. if TRANSFORMED == true then
  1601. tecks2.TextTransparency = 0
  1602. for _, c in pairs(Character:GetChildren()) do
  1603. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1604. c.Anchored = false
  1605. c.Transparency = 0
  1606. c.Color = C3(0,0,0)
  1607. end
  1608. end
  1609. for _, c in pairs(Weapon:GetChildren()) do
  1610. if c.ClassName == "Part" then
  1611. c.Transparency = 0
  1612. end
  1613. end
  1614. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1615. if c.ClassName == "Part" then
  1616. c.Color = C3(0,0,0)
  1617. if c:FindFirstChild("PE") then
  1618. c.PE.Enabled = true
  1619. end
  1620. end
  1621. end
  1622. for _, c in pairs(SCYTHE:GetChildren()) do
  1623. if c.ClassName == "Part" then
  1624. if c.Material ~= Enum.Material.Neon then
  1625. c.Transparency = 0
  1626. end
  1627. c.Color = C3(0,0,0)
  1628. if c:FindFirstChild("PE") then
  1629. c.PE.Enabled = true
  1630. end
  1631. end
  1632. end
  1633. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1634. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1635. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1636. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1637. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1638. if ATTACK == false and VALUE2 == false then
  1639. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1640. end
  1641. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1642. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1643. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1644. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1645. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1646. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1647. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1648. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1649. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1650. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1651. end
  1652. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1653. ANIM = "Jump"
  1654. if ATTACK == false then
  1655. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1661. end
  1662. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1663. ANIM = "Fall"
  1664. if ATTACK == false then
  1665. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1671. end
  1672. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1673. ANIM = "Idle"
  1674. if ATTACK == false then
  1675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1681. end
  1682. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1683. ANIM = "Walk"
  1684. WALK = WALK + 1 / Animation_Speed
  1685. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1686. WALK = 0
  1687. if WALKINGANIM == true then
  1688. WALKINGANIM = false
  1689. elseif WALKINGANIM == false then
  1690. WALKINGANIM = true
  1691. end
  1692. end
  1693. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1694. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1695. if ATTACK == false then
  1696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1702. end
  1703. end
  1704. end
  1705. --end
  1706. Humanoid.DisplayDistanceType = "None"
  1707. unanchor()
  1708. Humanoid.MaxHealth = "inf"
  1709. Humanoid.Health = "inf"
  1710. if Rooted == false then
  1711. Disable_Jump = false
  1712. Humanoid.WalkSpeed = Speed
  1713. elseif Rooted == true then
  1714. Disable_Jump = true
  1715. Humanoid.WalkSpeed = 0
  1716. end
  1717. if Head:FindFirstChild("face") then
  1718. Head.face:remove()
  1719. end
  1720. local MATHS = {"0","1"}
  1721. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1722. Humanoid.PlatformStand = false
  1723. if INTRO == false and INSTANT == false then
  1724. INTRO = true
  1725. coroutine.resume(coroutine.create(function()
  1726. sick:Play()
  1727. Intro()
  1728. end))
  1729. end
  1730. if INSTANT == true then
  1731. if TRANSFORMED == false then
  1732. sick.TimePosition = 60
  1733. Player:ClearCharacterAppearance()
  1734. sick:Play()
  1735. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1736. if c.ClassName == "Part" then
  1737. c.Transparency = 0
  1738. end
  1739. end
  1740. end
  1741. TRANSFORMED = true
  1742. end
  1743. script.Parent = PlayerGui
  1744. Character.Parent = workspace
  1745. Humanoid.Parent = Character
  1746. Player:ClearCharacterAppearance()
  1747. end
  1748.  
  1749. --//=================================\\
  1750. --\\=================================//
  1751.  
  1752.  
  1753.  
  1754.  
  1755.  
  1756. --//====================================================\\--
  1757. --|| END OF SCRIPT
  1758. --\\====================================================//--
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