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coinwalk

snowybot update

Apr 28th, 2024
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  1. var olsenest = parseFloat(document.getElementById('pct_balance').value);
  2. var monkey = 0.00001;
  3. var dust = (monkey/2)
  4. var bolux = monkey;
  5. var tens = (monkey*10);
  6. var hundreds = (monkey*30);
  7. var sevens = (monkey*6.9);
  8. var eights = (monkey*7.9);
  9. var four = (monkey*4);
  10. var olsen = 0;
  11. var belance = olsenest;
  12. var bill = olsenest;
  13. var bekon = olsenest;
  14. var belll = (olsenest*5);
  15. var shit = olsenest;
  16. var fovox = olsenest;
  17. var oxen = ((Math.ceil(fovox/tens))*tens);
  18. var silvery = olsenest;
  19. var bob = false;
  20. var okay = (bolux+bolux+bolux+bolux);
  21. var moron = (olsenest-silvery);
  22. var fouil = (silvery-hundreds);
  23. var foiluler = (fouil-okay);
  24. var smack = (olsenest-foiluler);
  25. var snort = (moron-okay);
  26. var boghart = (silvery+tens);
  27. var lumps = ((Math.floor(olsenest/tens))*tens);
  28. var sever = (lumps+sevens);
  29. var eigh = (lumps+eights);
  30. var samuel = (olsen-dust);
  31. var frances = (olsen+dust);
  32. var awesome = ((Math.floor(olsenest/hundreds))*hundreds);
  33.  
  34. function go(){
  35. belance = document.getElementById('pct_balance').value;
  36. var dog = Number((belance-olsenest).toFixed(8));
  37. console.log("profit");
  38. console.log(dog);
  39. lumps = ((Math.floor(belance/tens))*tens);
  40. sever = (lumps+sevens);
  41. eigh = (lumps+eights);
  42. okay = (bolux+bolux+bolux+bolux);
  43. moron = (belance-silvery);
  44. fouil = (silvery-hundreds);
  45. foiluler = (fouil-okay);
  46. smack = (belance-foiluler);
  47. snort = (moron-okay);
  48. boghart = (silvery+tens);
  49. samuel = (olsen-dust);
  50. frances = (olsen+dust);
  51. if ((belance>samuel)&&(belance<frances)){
  52. bob = true;
  53. }
  54. if (belance<samuel){
  55. bob = false;
  56. }
  57. if (belance>frances){
  58. bob = false;
  59. }
  60. if ((belance>sever)&&(belance<eigh)&&(!bob)){
  61.     bolux = bolux*2;
  62.     olsen = parseFloat(belance);
  63. }
  64. if ((smack<=0)&&(belance<sever)){
  65.     bolux = monkey;
  66.     olsen = 0;
  67.     silvery = parseFloat(belance);
  68. }
  69. if ((snort<=0)&&(belance>=boghart)&&(belance<sever)){
  70.     bolux = monkey;
  71.     olsen = 0;
  72.     silvery = parseFloat(belance);
  73. }
  74. if (belance>=1440){
  75. console.log("winner winner chicken dinner");
  76. return;
  77. }
  78. $('#pct_chance').val(49.5);
  79. $('#pct_bet').val(((bolux*1).toFixed(8)));
  80. $('#a_lo').click();
  81. setTimeout(() => go(), 350);
  82. }
  83. go();
  84.  
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