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- local gay = game:GetService('Players')
- local lplr = gay.LocalPlayer
- local lolmouse = lplr:GetMouse()
- local R6 = true
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- R6 = false
- end
- for i,v in pairs(gay.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Accessory" then
- wait(0.5)
- spawn(function()
- local stg = v.Handle:FindFirstChildOfClass("BodyForce")
- if stg == nil then
- local a = Instance.new("BodyPosition")
- local b = Instance.new("BodyAngularVelocity")
- a.Parent = v.Handle
- b.Parent = v.Handle
- v.Handle.AccessoryWeld:Destroy()
- v.Handle.Massless = false
- v.Handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
- b.AngularVelocity = Vector3.new(10,10,10)
- b.MaxTorque = Vector3.new(10,10,10)
- a.P = 2000
- a.D = 100
- if not R6 then
- numx = 0
- numy = -1
- numz = 0
- else
- numx = 0
- numy = -1.5
- numz = 0
- end
- spawn(function()
- while wait() do
- cords = Vector3.new(numx,numy,numz)
- end
- end)
- spawn(function()
- repeat
- wait()
- until lplr.Character.Humanoid.Health == 0
- end)
- spawn(function()
- while wait() do
- if not R6 then
- if i%2 == 1 then
- a.Position = lplr.Character.RightHand.Position + cords
- else
- a.Position = lplr.Character.LeftHand.Position + cords
- end
- else
- if i%2 == 1 then
- a.Position = lplr.Character["Right Arm"].Position + cords
- else
- a.Position = lplr.Character["Left Arm"].Position + cords
- end
- end
- end
- end)
- end
- end)
- end
- end
- spawn(function()
- game.StarterGui:SetCoreGuiEnabled(2, true)
- end)
- local loltool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- loltool.RequiresHandle = false
- loltool.Name = "Orbs on Hands"
- mouse = Game.Players.LocalPlayer:GetMouse()
- loltool.Activated:Connect(function()
- obj = mouse.Hit.p
- numx = 0
- numy = -1
- numz = 0
- end)
- local loltoolz = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- loltoolz.RequiresHandle = false
- loltoolz.Name = "Move Orbs - Z"
- mouse = Game.Players.LocalPlayer:GetMouse()
- loltoolz.Activated:Connect(function()
- obj = mouse.Hit.p
- numz = numz - 2
- end)
- local loltoolzb = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- loltoolzb.RequiresHandle = false
- loltoolzb.Name = "Move Orbs + Z"
- mouse = Game.Players.LocalPlayer:GetMouse()
- loltoolzb.Activated:Connect(function()
- obj = mouse.Hit.p
- numz = numz + 2
- end)
- local loltoolx = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- loltoolx.RequiresHandle = false
- loltoolx.Name = "Move Orbs - X"
- mouse = Game.Players.LocalPlayer:GetMouse()
- loltoolx.Activated:Connect(function()
- obj = mouse.Hit.p
- numx = numx - 2
- end)
- local loltoolxb = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- loltoolxb.RequiresHandle = false
- loltoolxb.Name = "Move Orbs + X"
- mouse = Game.Players.LocalPlayer:GetMouse()
- loltoolxb.Activated:Connect(function()
- obj = mouse.Hit.p
- numx = numx + 2
- end)
- local loltooly = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- loltooly.RequiresHandle = false
- loltooly.Name = "Move Orbs - Y"
- mouse = Game.Players.LocalPlayer:GetMouse()
- loltooly.Activated:Connect(function()
- obj = mouse.Hit.p
- numy = numy - 2
- end)
- local loltoolx = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- loltoolx.RequiresHandle = false
- loltoolx.Name = "Move Orbs + Y"
- mouse = Game.Players.LocalPlayer:GetMouse()
- loltoolx.Activated:Connect(function()
- obj = mouse.Hit.p
- numy = numy + 2
- end)
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