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ArcDesLHK

Decoy

Apr 23rd, 2023
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  1. Phantom Strider - Decoy King
  2. DARK Rank 4 Warrior/Xyz/Effect
  3. ATK:2300/DEF:2300
  4. 2 Level 4 DARK Warrior monsters
  5. You can detach 1 material from this card; this card gains 300 ATK for each Decoy Counter on the field, until the end of this turn. You can target 1 Warrior "Decoy" Monster Card in your Spell & Trap Zone; Special Summon it. You can only use each effect of "Phantom Strider - Decoy King" once per turn.
  6.  
  7. Decoy Healer
  8. DARK Level 4 Warrior/Effect
  9. ATK:1300/DEF:1200
  10. If a DARK Warrior monster you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, place Decoy Counters on this card equal to the destroyed monster's Level. During your Main Phase, if this card is treated as a Continuous Spell: You can remove 2 Decoy Counters from this card; Special Summon 1 Warrior "Decoy" monster from your hand or GY, except "Decoy Healer". You can only use each effect of "Decoy Healer" once per turn.
  11.  
  12. Decoy Fighter
  13. DARK Level 4 Warrior/Effect
  14. ATK:1400/DEF:1400
  15. If a DARK Warrior monster you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, place Decoy Counters on this card equal to the destroyed monster's Level. During your Main Phase, if this card is treated as a Continuous Spell: You can remove 2 Decoy Counters from this card; Special Summon 1 "Decoy Token" (Warrior/DARK/Level 4/ATK 1400/DEF 1400). You can only use each effect of "Decoy Fighter" once per turn.
  16.  
  17. Decoy Blader
  18. Level 4 DARK Warrior/Effect
  19. 1600/1300
  20. If a DARK Warrior monster you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, place Decoy Counters on this card equal to the destroyed monster's Level. During your Main Phase, if this card is treated as a Continuous Spell: You can remove 2 Decoy Counters from this card; send 1 Warrior "Decoy" monster from your Deck to the GY, except "Decoy Blader". You can only use each effect of "Decoy Blader" once per turn.
  21.  
  22. Decoy Knight
  23. Level 4 DARK Warrior/Effect
  24. 1400/1800
  25. If a DARK Warrior monster you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, place Decoy Counters on this card equal to the destroyed monster's Level. During your Main Phase, if this card is treated as a Continuous Spell: You can remove 2 Decoy Counters from this card; Special Summon 1 Warrior "Decoy" monster from your Deck, except "Decoy Knight". You can only use each effect of "Decoy Knight" once per turn.
  26.  
  27. Decoy Avenger
  28. Level 4 DARK Warrior/Effect
  29. 1900/900
  30. If a DARK Warrior monster you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, place Decoy Counters on this card equal to the destroyed monster's Level. During your Main Phase, if this card is treated as a Continuous Spell: You can remove 2 Decoy Counters from this card; add 1 Warrior "Decoy" monster from your Deck to your hand, except "Decoy Avenger". You can only use each effect of "Decoy Avenger" once per turn.
  31.  
  32. Decoy Breaker
  33. Level 4 DARK Warrior/Effect
  34. 1700/800
  35. If a DARK Warrior monster you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, place Decoy Counters on this card equal to the destroyed monster's Level. During your Main Phase, if this card is treated as a Continuous Spell: You can remove 2 Decoy Counters from this card; destroy 1 monster your opponent controls. You can only use each effect of "Decoy Breaker" once per turn.
  36.  
  37. Decoy Gardna
  38. Level 3 DARK Warrior/Effect
  39. 0/1800
  40. If a DARK Warrior monster you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, place Decoy Counters on this card equal to the destroyed monster's Level. During your Main Phase, if this card is treated as a Continuous Spell: You can remove 2 Decoy Counters from this card; negate the effects of 1 Effect Monster your opponent controls, until the end of your opponent's next turn. You can only use each effect of "Decoy Gardna" once per turn.
  41.  
  42. Decoy Soldier
  43. Level 3 DARK Warrior/Effect
  44. 1200/700
  45. If a DARK Warrior monster you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, place Decoy Counters on this card equal to the destroyed monster's Level. During your Main Phase, if this card is treated as a Continuous Spell: You can remove 2 Decoy Counters from this card; send 1 Warrior "Decoy" monster from your hand to the GY, and if you do, draw 2 cards. You can only use each effect of "Decoy Soldier" once per turn.
  46.  
  47. Decoy Striker
  48. Level 3 DARK Warrior/Effect
  49. 1600/1200
  50. If a DARK Warrior monster you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, place Decoy Counters on this card equal to the destroyed monster's Level. During your Main Phase, if this card is treated as a Continuous Spell: You can remove 2 Decoy Counters from this card; add 1 "Decoy" Spell/Trap from your Deck to your hand. You can only use each effect of "Decoy Striker" once per turn.
  51.  
  52. Decoy Swordsman
  53. Rank 3 DARK Warrior/Xyz/Effect
  54. 2000/2000
  55. 2 Level 4 DARK Warrior monsters
  56. You can detach 1 material from this card; inflict 300 damage to your opponent for each Decoy Counter on the field. You can target 1 Warrior "Decoy" monster in your GY; place it in your Spell & Trap Zone as a Continuous Spell. You can target 1 Warrior "Decoy" Monster Card in your Spell & Trap Zone; place Decoy Counters on it equal to its original Level. You can only use each effect of "Decoy Swordsman" once per turn.
  57.  
  58. Decoy Victor
  59. Rank 4 DARK Warrior/Xyz/Effect
  60. 2400/2400
  61. 2 Level 4 DARK Warrior monsters
  62. You can detach 1 material from this card; all other face-up monsters on the field lose 300 ATK for each Decoy Counter on the field, until the end of this turn. You can target 1 Warrior "Decoy" Monster Card in your Spell & Trap Zone; place 2 Decoy Counters on it. You can only use each effect of "Decoy Victor" once per turn.
  63.  
  64. Decoy Emergency
  65. Quick-Play Spell
  66. Activate 1 of the following effects.
  67. ● Send 1 Warrior "Decoy" monster from your hand or face-up field to the GY; draw 2 cards.
  68. ● Special Summon 1 Warrior "Decoy" monster from your Deck.
  69. You can only activate 1 "Decoy Emergency" per turn.
  70.  
  71. Decoy Alert
  72. Normal Spell
  73. Add 1 Warrior "Decoy" monster from your Deck to your hand, then send 1 Warrior "Decoy" monster from your Deck to your GY, with a different name from the added monster. You can only activate 1 "Decoy Alert" per turn.
  74.  
  75. Decoy Caution
  76. Normal Trap
  77. Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a Warrior "Decoy" Xyz Monster, inflict damage to your opponent equal to that targeted monster's original ATK. You can only activate 1 "Decoy Caution" per turn.
  78.  
  79. Decoy Warfare
  80. Counter Trap
  81. When your opponent activates a Spell/Trap Card or monster effect: Destroy 1 Warrior "Decoy" monster you control, and if you do, negate the activation, and if you do that, destroy that card. You can only activate 1 "Decoy Warfare" per turn.
  82.  
  83. Decoy Overlay
  84. Normal Spell
  85. Target 2 Warrior "Decoy" Monster Cards in your Spell & Trap Zone with the same original Level; Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 Warrior "Decoy" Xyz Monster using only those monsters. You can only activate 1 "Decoy Overlay" per turn.
  86.  
  87. Phantom Strider - Decoy Sovereign
  88. DARK Rank 8 Warrior/Xyz/Effect
  89. ATK:4500/DEF:3000
  90. 3 Level 8 DARK Warrior monsters
  91. (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card, and if you do, your opponent loses LP equal to the placed monster's original ATK). You can only use this effect of "Phantom Strider - Decoy Sovereign" once per turn.
  92.  
  93. Rank-Up-Magic Decoy Force
  94. Quick-Play Spell Card
  95. Remove any number of Decoy Counters from your field, then target 1 Warrior Xyz Monster you control; Special Summon from your Extra Deck, 1 Warrior Xyz Monster, whose Rank equals that of the targeted monster you control + the number of Decoy Counters removed, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Rank-Up-Magic Decoy Force" per turn.
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