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evelynshilosky

Checkpoint - Part 31

Feb 2nd, 2024
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C# 0.30 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. [CreateAssetMenu(fileName = "Checkpoint", menuName = "ScriptableObjects/Checkpoint", order = 1)]
  6.  
  7.  
  8. public class Checkpoint : ScriptableObject
  9. {
  10.  
  11.     public new string name;
  12.     public bool isCompleted = false;
  13.  
  14. }
  15.  
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