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Cute_Sylveon

fatty shal not use

Jul 1st, 2018
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  1. Player = owner
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(0,0,255)
  18. text.Text = "The Greatest Abuser"
  19.  
  20.  
  21. --//====================================================\\--
  22. --|| CREATED BY SHACKLUSTER
  23. --\\====================================================//--
  24.  
  25. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  26. local Player,game,owner = owner,game
  27. local RealPlayer = Player
  28. do
  29. print("FE Compatibility code by Mokiros")
  30. local rp = RealPlayer
  31. script.Parent = rp.Character
  32.  
  33. --RemoteEvent for communicating
  34. local Event = Instance.new("RemoteEvent")
  35. Event.Name = "UserInput_Event"
  36.  
  37. --Fake event to make stuff like Mouse.KeyDown work
  38. local function fakeEvent()
  39. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  40. t.connect = t.Connect
  41. return t
  42. end
  43.  
  44. --Creating fake input objects with fake variables
  45. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  46. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  47. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  48. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  49. end}
  50. --Merged 2 functions into one by checking amount of arguments
  51. CAS.UnbindAction = CAS.BindAction
  52.  
  53. --This function will trigger the events that have been :Connect()'ed
  54. local function te(self,ev,...)
  55. local t = m[ev]
  56. if t and t._fakeEvent then
  57. for _,f in pairs(t.Functions) do
  58. f(...)
  59. end
  60. end
  61. end
  62. m.TrigEvent = te
  63. UIS.TrigEvent = te
  64.  
  65. Event.OnServerEvent:Connect(function(plr,io)
  66. if plr~=rp then return end
  67. m.Target = io.Target
  68. m.Hit = io.Hit
  69. if not io.isMouse then
  70. local b = io.UserInputState == Enum.UserInputState.Begin
  71. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  72. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  73. end
  74. for _,t in pairs(CAS.Actions) do
  75. for _,k in pairs(t.Keys) do
  76. if k==io.KeyCode then
  77. t.Function(t.Name,io.UserInputState,io)
  78. end
  79. end
  80. end
  81. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  82. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  83. end
  84. end)
  85. Event.Parent = NLS([==[
  86. local Player = game:GetService("Players").LocalPlayer
  87. local Event = script:WaitForChild("UserInput_Event")
  88.  
  89. local Mouse = Player:GetMouse()
  90. local UIS = game:GetService("UserInputService")
  91. local input = function(io,a)
  92. if a then return end
  93. --Since InputObject is a client-side instance, we create and pass table instead
  94. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  95. end
  96. UIS.InputBegan:Connect(input)
  97. UIS.InputEnded:Connect(input)
  98.  
  99. local h,t
  100. --Give the server mouse data 30 times every second, but only if the values changed
  101. --If player is not moving their mouse, client won't fire events
  102. while wait(1/30) do
  103. if h~=Mouse.Hit or t~=Mouse.Target then
  104. h,t=Mouse.Hit,Mouse.Target
  105. Event:FireServer({isMouse=true,Target=t,Hit=h})
  106. end
  107. end]==],Player.Character)
  108.  
  109. ----Sandboxed game object that allows the usage of client-side methods and services
  110. --Real game object
  111. local _rg = game
  112.  
  113. --Metatable for fake service
  114. local fsmt = {
  115. __index = function(self,k)
  116. local s = rawget(self,"_RealService")
  117. if s then return s[k] end
  118. end,
  119. __newindex = function(self,k,v)
  120. local s = rawget(self,"_RealService")
  121. if s then s[k]=v end
  122. end,
  123. __call = function(self,...)
  124. local s = rawget(self,"_RealService")
  125. if s then return s(...) end
  126. end
  127. }
  128. local function FakeService(t,RealService)
  129. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  130. return setmetatable(t,fsmt)
  131. end
  132.  
  133. --Fake game object
  134. local g = {
  135. GetService = function(self,s)
  136. return self[s]
  137. end,
  138. Players = FakeService({
  139. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  140. },"Players"),
  141. UserInputService = FakeService(UIS,"UserInputService"),
  142. ContextActionService = FakeService(CAS,"ContextActionService"),
  143. }
  144. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  145. g.service = g.GetService
  146.  
  147. g.RunService = FakeService({
  148. RenderStepped = _rg:GetService("RunService").Heartbeat,
  149. BindToRenderStep = function(self,name,_,fun)
  150. self._btrs[name] = self.Heartbeat:Connect(fun)
  151. end,
  152. UnbindFromRenderStep = function(self,name)
  153. self._btrs[name]:Disconnect()
  154. end,
  155. },"RunService")
  156.  
  157. setmetatable(g,{
  158. __index=function(self,s)
  159. return _rg:GetService(s) or typeof(_rg[s])=="function"
  160. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  161. end,
  162. __newindex = fsmt.__newindex,
  163. __call = fsmt.__call
  164. })
  165. --Changing owner to fake player object to support owner:GetMouse()
  166. game,owner = g,g.Players.LocalPlayer
  167. end
  168.  
  169. wait(0.2)
  170.  
  171.  
  172.  
  173. Player = owner
  174. PlayerGui = Player.PlayerGui
  175. Cam = workspace.CurrentCamera
  176. Backpack = Player.Backpack
  177. Character = Player.Character
  178. Humanoid = Character.Humanoid
  179. RootPart = Character["HumanoidRootPart"]
  180. Torso = Character["Torso"]
  181. Head = Character["Head"]
  182. RightArm = Character["Right Arm"]
  183. LeftArm = Character["Left Arm"]
  184. RightLeg = Character["Right Leg"]
  185. LeftLeg = Character["Left Leg"]
  186. RootJoint = RootPart["RootJoint"]
  187. Neck = Torso["Neck"]
  188. RightShoulder = Torso["Right Shoulder"]
  189. LeftShoulder = Torso["Left Shoulder"]
  190. RightHip = Torso["Right Hip"]
  191. LeftHip = Torso["Left Hip"]
  192. local sick = Instance.new("Sound",Character)
  193. sick.SoundId = "rbxassetid://1383666704"
  194. sick.Looped = true
  195. sick.Pitch = 1.2
  196. sick.Volume = 10
  197. sick:Resume()
  198. Character.Head.face.Texture = "rbxassetid://398671601"
  199.  
  200. IT = Instance.new
  201. CF = CFrame.new
  202. VT = Vector3.new
  203. RAD = math.rad
  204. C3 = Color3.new
  205. UD2 = UDim2.new
  206. BRICKC = BrickColor.new
  207. ANGLES = CFrame.Angles
  208. EULER = CFrame.fromEulerAnglesXYZ
  209. COS = math.cos
  210. ACOS = math.acos
  211. SIN = math.sin
  212. ASIN = math.asin
  213. ABS = math.abs
  214. MRANDOM = math.random
  215. FLOOR = math.floor
  216.  
  217. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  218. local NEWMESH = IT(MESH)
  219. if MESH == "SpecialMesh" then
  220. NEWMESH.MeshType = MESHTYPE
  221. if MESHID ~= "nil" and MESHID ~= "" then
  222. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  223. end
  224. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  225. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  226. end
  227. end
  228. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  229. NEWMESH.Scale = SCALE
  230. NEWMESH.Parent = PARENT
  231. return NEWMESH
  232. end
  233.  
  234. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  235. local NEWPART = IT("Part")
  236. NEWPART.formFactor = FORMFACTOR
  237. NEWPART.Reflectance = REFLECTANCE
  238. NEWPART.Transparency = TRANSPARENCY
  239. NEWPART.CanCollide = false
  240. NEWPART.Locked = true
  241. NEWPART.Anchored = true
  242. if ANCHOR == false then
  243. NEWPART.Anchored = false
  244. end
  245. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  246. NEWPART.Name = NAME
  247. NEWPART.Size = SIZE
  248. NEWPART.Position = Torso.Position
  249. NEWPART.Material = MATERIAL
  250. NEWPART:BreakJoints()
  251. NEWPART.Parent = PARENT
  252. return NEWPART
  253. end
  254.  
  255. --//=================================\\
  256. --|| CUSTOMIZATION
  257. --\\=================================//
  258.  
  259. Player_Size = 1 --Size of the player.
  260. Animation_Speed = 1.2
  261. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  262.  
  263. local Speed = 150
  264. local Effects2 = {}
  265.  
  266. ---//=================================\\
  267. --|| END OF CUSTOMIZATION
  268. --\\=================================//
  269.  
  270. local function weldBetween(a, b)
  271. local weldd = Instance.new("ManualWeld")
  272. weldd.Part0 = a
  273. weldd.Part1 = b
  274. weldd.C0 = CFrame.new()
  275. weldd.C1 = b.CFrame:inverse() * a.CFrame
  276. weldd.Parent = a
  277. return weldd
  278. end
  279.  
  280. --//=================================\\
  281. --|| USEFUL VALUES
  282. --\\=================================//
  283.  
  284. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  285. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  286. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  287. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  288. local CHANGEDEFENSE = 0
  289. local CHANGEDAMAGE = 0
  290. local CHANGEMOVEMENT = 0
  291. local ANIM = "Idle"
  292. local ATTACK = false
  293. local EQUIPPED = false
  294. local HOLD = true
  295. local COMBO = 1
  296. local Rooted = false
  297. local SINE = 0
  298. local KEYHOLD = false
  299. local CHANGE = 2 / Animation_Speed
  300. local WALKINGANIM = false
  301. local WALK = 0
  302. local VALUE1 = false
  303. local VALUE2 = false
  304. local ROBLOXIDLEANIMATION = IT("Animation")
  305. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  306. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  307. --ROBLOXIDLEANIMATION.Parent = Humanoid
  308. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  309. WEAPONGUI.Name = "Weapon GUI"
  310. local Weapon = IT("Model")
  311. Weapon.Name = "Adds"
  312. local HITFLOOR = nil
  313. local Effects = IT("Folder", Weapon)
  314. Effects.Name = "Effects"
  315. local ANIMATOR = Humanoid.Animator
  316. local ANIMATE = Character.Animate
  317. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  318. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  319. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  320. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  321. local UNANCHOR = true
  322.  
  323. local SKILLTEXTCOLOR = C3(0,255/255,0)
  324.  
  325. --//=================================\\
  326. --\\=================================//
  327.  
  328.  
  329. --//=================================\\
  330. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  331. --\\=================================//
  332.  
  333. ArtificialHB = Instance.new("BindableEvent", script)
  334. ArtificialHB.Name = "ArtificialHB"
  335.  
  336. script:WaitForChild("ArtificialHB")
  337.  
  338. frame = Frame_Speed
  339. tf = 0
  340. allowframeloss = false
  341. tossremainder = false
  342. lastframe = tick()
  343. script.ArtificialHB:Fire()
  344.  
  345. game:GetService("RunService").Heartbeat:connect(function(s, p)
  346. tf = tf + s
  347. if tf >= frame then
  348. if allowframeloss then
  349. script.ArtificialHB:Fire()
  350. lastframe = tick()
  351. else
  352. for i = 1, math.floor(tf / frame) do
  353. script.ArtificialHB:Fire()
  354. end
  355. lastframe = tick()
  356. end
  357. if tossremainder then
  358. tf = 0
  359. else
  360. tf = tf - frame * math.floor(tf / frame)
  361. end
  362. end
  363. end)
  364.  
  365. --//=================================\\
  366. --\\=================================//
  367.  
  368.  
  369.  
  370.  
  371.  
  372. --//=================================\\
  373. --|| SOME FUNCTIONS
  374. --\\=================================//
  375.  
  376. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  377. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  378. end
  379.  
  380. function PositiveAngle(NUMBER)
  381. if NUMBER >= 0 then
  382. NUMBER = 0
  383. end
  384. return NUMBER
  385. end
  386.  
  387. function NegativeAngle(NUMBER)
  388. if NUMBER <= 0 then
  389. NUMBER = 0
  390. end
  391. return NUMBER
  392. end
  393.  
  394. function Swait(NUMBER)
  395. if NUMBER == 0 or NUMBER == nil then
  396. ArtificialHB.Event:wait()
  397. else
  398. for i = 1, NUMBER do
  399. ArtificialHB.Event:wait()
  400. end
  401. end
  402. end
  403.  
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m11 > m00 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  430. end
  431. end
  432. end
  433.  
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445.  
  446. function QuaternionSlerp(a, b, t)
  447. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  448. local startInterp, finishInterp;
  449. if cosTheta >= 0.0001 then
  450. if (1 - cosTheta) > 0.0001 then
  451. local theta = ACOS(cosTheta)
  452. local invSinTheta = 1 / SIN(theta)
  453. startInterp = SIN((1 - t) * theta) * invSinTheta
  454. finishInterp = SIN(t * theta) * invSinTheta
  455. else
  456. startInterp = 1 - t
  457. finishInterp = t
  458. end
  459. else
  460. if (1 + cosTheta) > 0.0001 then
  461. local theta = ACOS(-cosTheta)
  462. local invSinTheta = 1 / SIN(theta)
  463. startInterp = SIN((t - 1) * theta) * invSinTheta
  464. finishInterp = SIN(t * theta) * invSinTheta
  465. else
  466. startInterp = t - 1
  467. finishInterp = t
  468. end
  469. end
  470. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  471. end
  472.  
  473. function Clerp(a, b, t)
  474. local qa = {QuaternionFromCFrame(a)}
  475. local qb = {QuaternionFromCFrame(b)}
  476. local ax, ay, az = a.x, a.y, a.z
  477. local bx, by, bz = b.x, b.y, b.z
  478. local _t = 1 - t
  479. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  480. end
  481.  
  482. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  483. local frame = IT("Frame")
  484. frame.BackgroundTransparency = TRANSPARENCY
  485. frame.BorderSizePixel = BORDERSIZEPIXEL
  486. frame.Position = POSITION
  487. frame.Size = SIZE
  488. frame.BackgroundColor3 = COLOR
  489. frame.BorderColor3 = BORDERCOLOR
  490. frame.Name = NAME
  491. frame.Parent = PARENT
  492. return frame
  493. end
  494.  
  495. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  496. local label = IT("TextLabel")
  497. label.BackgroundTransparency = 1
  498. label.Size = UD2(1, 0, 1, 0)
  499. label.Position = UD2(0, 0, 0, 0)
  500. label.TextColor3 = TEXTCOLOR
  501. label.TextStrokeTransparency = STROKETRANSPARENCY
  502. label.TextTransparency = TRANSPARENCY
  503. label.FontSize = TEXTFONTSIZE
  504. label.Font = TEXTFONT
  505. label.BorderSizePixel = BORDERSIZEPIXEL
  506. label.TextScaled = false
  507. label.Text = TEXT
  508. label.Name = NAME
  509. label.Parent = PARENT
  510. return label
  511. end
  512.  
  513. function NoOutlines(PART)
  514. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  515. end
  516.  
  517.  
  518. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  519. local NEWWELD = IT(TYPE)
  520. NEWWELD.Part0 = PART0
  521. NEWWELD.Part1 = PART1
  522. NEWWELD.C0 = C0
  523. NEWWELD.C1 = C1
  524. NEWWELD.Parent = PARENT
  525. return NEWWELD
  526. end
  527.  
  528. function CreateSound(ID, PARENT, VOLUME, PITCH)
  529. local NEWSOUND = nil
  530. coroutine.resume(coroutine.create(function()
  531. NEWSOUND = IT("Sound", PARENT)
  532. NEWSOUND.Volume = VOLUME
  533. NEWSOUND.Pitch = PITCH
  534. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  535. Swait()
  536. NEWSOUND:play()
  537. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  538. end))
  539. return NEWSOUND
  540. end
  541.  
  542. function CFrameFromTopBack(at, top, back)
  543. local right = top:Cross(back)
  544. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  545. end
  546.  
  547. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really blue"), "Effect", VT(0,0,0))
  549. local mesh = IT("SpecialMesh",wave)
  550. mesh.MeshType = "FileMesh"
  551. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  552. mesh.Scale = SIZE
  553. mesh.Offset = VT(0,0,-SIZE.X/8)
  554. wave.CFrame = CFRAME
  555. coroutine.resume(coroutine.create(function(PART)
  556. for i = 1, WAIT do
  557. Swait()
  558. mesh.Scale = mesh.Scale + GROW
  559. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  560. if DOESROT == true then
  561. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  562. end
  563. wave.Transparency = wave.Transparency + (0.5/WAIT)
  564. if wave.Transparency > 0.99 then
  565. wave:remove()
  566. end
  567. end
  568. end))
  569. end
  570.  
  571. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  572. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really blue"), "Effect", VT(0,0,0))
  573. local mesh = IT("SpecialMesh",wave)
  574. mesh.MeshType = "FileMesh"
  575. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  576. mesh.Scale = SIZE
  577. --mesh.Offset = VT(0,0,-SIZE.X/8)
  578. wave.CFrame = CFRAME
  579. coroutine.resume(coroutine.create(function(PART)
  580. for i = 1, WAIT do
  581. Swait()
  582. mesh.Scale = mesh.Scale + GROW
  583. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  584. if DOESROT == true then
  585. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  586. end
  587. wave.Transparency = wave.Transparency + (0.5/WAIT)
  588. if wave.Transparency > 0.99 then
  589. wave:remove()
  590. end
  591. end
  592. end))
  593. end
  594.  
  595. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  596. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really blue"), "Effect", VT(0,0,0))
  597. local mesh = IT("SpecialMesh",wave)
  598. mesh.MeshType = "FileMesh"
  599. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  600. mesh.Scale = SIZE
  601. wave.CFrame = CFRAME
  602. coroutine.resume(coroutine.create(function(PART)
  603. for i = 1, WAIT do
  604. Swait()
  605. mesh.Scale = mesh.Scale + GROW
  606. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  607. if DOESROT == true then
  608. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  609. end
  610. wave.Transparency = wave.Transparency + (0.5/WAIT)
  611. if wave.Transparency > 0.99 then
  612. wave:remove()
  613. end
  614. end
  615. end))
  616. end
  617.  
  618.  
  619. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  620. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really blue"), "Effect", VT(1,1,1), true)
  621. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  622. wave.CFrame = CFRAME
  623. coroutine.resume(coroutine.create(function(PART)
  624. for i = 1, WAIT do
  625. Swait()
  626. mesh.Scale = mesh.Scale * GROW
  627. wave.Transparency = wave.Transparency + (0.5/WAIT)
  628. if wave.Transparency > 0.99 then
  629. wave:remove()
  630. end
  631. end
  632. end))
  633. end
  634.  
  635. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  636. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really blue"), "Effect", VT(1,1,1), true)
  637. local mesh = IT("SpecialMesh",wave)
  638. mesh.MeshType = "Sphere"
  639. mesh.Scale = SIZE
  640. mesh.Offset = VT(0,0,0)
  641. wave.CFrame = CFRAME
  642. coroutine.resume(coroutine.create(function(PART)
  643. for i = 1, WAIT do
  644. Swait()
  645. mesh.Scale = mesh.Scale + GROW
  646. wave.Transparency = wave.Transparency + (1/WAIT)
  647. if wave.Transparency > 0.99 then
  648. wave:remove()
  649. end
  650. end
  651. end))
  652. end
  653.  
  654. function MakeForm(PART,TYPE)
  655. if TYPE == "Cyl" then
  656. local MSH = IT("CylinderMesh",PART)
  657. elseif TYPE == "Ball" then
  658. local MSH = IT("SpecialMesh",PART)
  659. MSH.MeshType = "Sphere"
  660. elseif TYPE == "Wedge" then
  661. local MSH = IT("SpecialMesh",PART)
  662. MSH.MeshType = "Wedge"
  663. end
  664. end
  665.  
  666. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  667. if FLOOR ~= nil then
  668. coroutine.resume(coroutine.create(function()
  669. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  670. PART.CFrame = CF(POSITION)
  671. for i = 1, 45 do
  672. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  673. RingPiece.Material = FLOOR.Material
  674. RingPiece.Color = FLOOR.Color
  675. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  676. Debris:AddItem(RingPiece,SWAIT/100)
  677. end
  678. PART:remove()
  679. end))
  680. end
  681. end
  682.  
  683. function CheckTableForString(Table, String)
  684. for i, v in pairs(Table) do
  685. if string.find(string.lower(String), string.lower(v)) then
  686. return true
  687. end
  688. end
  689. return false
  690. end
  691.  
  692. function CheckIntangible(Hit)
  693. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  694. if Hit and Hit.Parent then
  695. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  696. return true
  697. end
  698. end
  699. return false
  700. end
  701.  
  702. Debris = game:GetService("Debris")
  703.  
  704. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  705. local Direction = CFrame.new(StartPos, Vec).lookVector
  706. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  707. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  708. if RayHit and CheckIntangible(RayHit) then
  709. if DelayIfHit then
  710. wait()
  711. end
  712. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  713. end
  714. return RayHit, RayPos, RayNormal
  715. end
  716.  
  717. function turnto(position)
  718. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  719. end
  720.  
  721. --//=================================\\
  722. --|| WEAPON CREATION
  723. --\\=================================//
  724.  
  725. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  726. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  728. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  729.  
  730. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  731. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  733. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  735. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  737. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738.  
  739. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  740. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  743. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  744. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  746. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  748. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  749.  
  750.  
  751. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  752. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  754. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755.  
  756. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  757. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  761. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  763. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  764.  
  765. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  768. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  770. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  772. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  774. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775.  
  776. for _, c in pairs(Weapon:GetChildren()) do
  777. if c.ClassName == "Part" then
  778. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  779. end
  780. end
  781.  
  782. Weapon.Parent = Character
  783.  
  784. Humanoid.Died:connect(function()
  785. ATTACK = true
  786. end)
  787.  
  788. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  789. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  790. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  791. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  792.  
  793. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ear R!pe", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  794. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  795. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  796. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The Great Ear Bleeder", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  797.  
  798. --//=================================\\
  799. --|| DAMAGE FUNCTIONS
  800. --\\=================================//
  801.  
  802. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  803. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  804. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  805. local BODYGYRO = IT("BodyGyro", STATPART)
  806. local BODYPOSITION = IT("BodyPosition", STATPART)
  807. BODYPOSITION.P = 2000
  808. BODYPOSITION.D = 100
  809. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  810. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  811. game:GetService("Debris"):AddItem(STATPART ,5)
  812. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  813. BILLBOARDGUI.Adornee = STATPART
  814. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  815. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  816. BILLBOARDGUI.AlwaysOnTop = false
  817. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  818. TEXTLABEL.BackgroundTransparency = 1
  819. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  820. TEXTLABEL.Text = TEXT
  821. TEXTLABEL.Font = "SciFi"
  822. TEXTLABEL.FontSize="Size42"
  823. TEXTLABEL.TextColor3 = COLOR
  824. TEXTLABEL.TextStrokeTransparency = 1
  825. TEXTLABEL.TextScaled = true
  826. TEXTLABEL.TextWrapped = true
  827. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  828. if LABELTYPE == "Normal" then
  829. for i = 1, 30 do
  830. Swait()
  831. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  832. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  833. end
  834. elseif LABELTYPE == "Debuff" then
  835. for i = 1, 30 do
  836. Swait()
  837. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  838. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  839. end
  840. elseif LABELTYPE == "Shock" then
  841. local ORIGIN = STATPART.Position
  842. for i = 1, 30 do
  843. Swait()
  844. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  845. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  846. end
  847. end
  848. THEPART.Parent = nil
  849. end),STATPART, BODYPOSITION, TEXTLABEL)
  850. end
  851.  
  852. --//=================================\\
  853. --|| DAMAGING
  854. --\\=================================//
  855.  
  856. function killnearest(position,range,maxstrength,direction)
  857. for i,v in ipairs(workspace:GetChildren()) do
  858. local body = v:GetChildren()
  859. for part = 1, #body do
  860. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  861. if(body[part].Position - position).Magnitude < range then
  862. if v.ClassName == "Model" then
  863. --v:BreakJoints()
  864. end
  865. local POS = position
  866. coroutine.resume(coroutine.create(function()
  867. body[part].Anchored = true
  868. body[part].Parent = Effects
  869. body[part].CanCollide = true
  870. local SIZE = body[part].Size
  871. body[part].Material = "Neon"
  872. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  873. for i = 1, 75 do
  874. Swait()
  875. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  876. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  877. end
  878. coroutine.resume(coroutine.create(function()
  879. while true do
  880. Swait()
  881. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  882. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  883. end
  884. end))
  885. body[part].Anchored = false
  886. body[part].Velocity = direction.lookVector*maxstrength
  887. end))
  888. end
  889. end
  890. end
  891. if v.ClassName == "Part" then
  892. if v.Anchored == false and (v.Position - position).Magnitude < range then
  893. local POS = position
  894. coroutine.resume(coroutine.create(function()
  895. v.Anchored = true
  896. v.Parent = Effects
  897. local SIZE = v.Size
  898. v.Material = "Neon"
  899. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  900. for i = 1, 75 do
  901. Swait()
  902. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  903. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  904. end
  905. coroutine.resume(coroutine.create(function()
  906. while true do
  907. Swait()
  908. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  909. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  910. end
  911. end))
  912. v.Anchored = false
  913. v.Velocity = direction.lookVector*maxstrength
  914. end))
  915. end
  916. end
  917. end
  918. end
  919.  
  920. --//=================================\\
  921. --|| ATTACK FUNCTIONS AND STUFF
  922. --\\=================================//
  923.  
  924. function AttackTemplate()
  925. ATTACK = true
  926. Rooted = false
  927. for i=0, 1, 0.1 / Animation_Speed do
  928. Swait()
  929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  935. end
  936. ATTACK = false
  937. Rooted = false
  938. end
  939.  
  940. function DeathAgreement()
  941. ATTACK = true
  942. Rooted = false
  943. local SPEED = Speed
  944. Speed = 100
  945. CreateSound("357202141", RightArm, 10, 1)
  946. for i=0, 0, 0.1 / Animation_Speed do
  947. Swait()
  948. turnto(Mouse.Hit.p)
  949. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  950. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  957. end
  958. for i=0, 0, 0.1 / Animation_Speed do
  959. Swait()
  960. turnto(Mouse.Hit.p)
  961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. end
  968. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really blue", "Punch", VT(50,50,50),false)
  969. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  970. PART.Shape = "Ball"
  971. local bv = Instance.new("BodyVelocity")
  972. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  973. bv.velocity = RootPart.CFrame.lookVector*600
  974. bv.Parent = PART
  975. bv.Name = "PROJECTILEVELOCITY"
  976. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really blue",VT(2.5,0.2,2.5))
  977. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really blue",VT(3,0.2,3))
  978. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really blue",VT(2,0.6,2))
  979. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really blue",VT(2.2,0.6,2.2))
  980. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  981. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  982. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  983. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  984. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  985. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  986. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  987. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  988. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  989. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  990. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  991. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  992. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  993. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  994. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  995. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  996. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  997. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  998. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  999. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1000. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1001. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1002. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1003. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1004. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1005. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1006. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1007. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1008. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1009. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1010. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1011. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1012. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1013. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1014. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1015. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1016. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1017. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1018. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1019. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1020. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1021. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1022. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1023. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1024. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1025. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1026. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1027. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1028. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1029. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1030. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1031. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1032. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1033. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1034. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1035. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1036. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1037. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1038. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1039. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1040. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1041. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1042. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1043. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1044. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1045. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1046. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1047. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1048. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1049. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1050. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1051. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1052. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1053. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1054. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1055. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1056. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1057. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1058. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1059. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1060. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1061. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1062. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1063. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1064. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1065. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1066. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1067. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1068. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1069. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1070. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1071. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1072. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1073. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1074. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1075. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1076. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1077. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1078. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1079. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1080. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1081. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1082. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1083. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1084. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1085. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1086. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1087. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1088. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1089. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1090. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1091. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1092. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1093. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1094. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1095. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1096. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1097. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1098. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1099. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1100. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1101. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1102. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1103. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1104. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1105. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1106. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1107. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1108. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1109. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1110. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1111. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1112. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1113. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1114. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1115. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1116. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1117. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1118. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1119. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1120. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1121. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1122. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1123. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1124. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1125. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1126. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1127. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1128. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1129. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1130. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1131. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1132. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1133. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1134. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1135. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1136. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1137. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1138. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1139. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1140. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1141. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1142. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1143. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1144. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1145. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1146. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1147. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1148. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1149. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1150. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1151. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1152. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1153. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1154. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1155. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1156. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1157. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1158. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1159. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1160. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1161. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1162. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1163. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1164. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1165. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1166. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1167. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1168. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1169. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1170. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1171. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1172. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1173. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1174. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1175. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1176. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1177. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1178. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1179. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1180. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1181. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1182. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1183. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1184. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1185. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1186. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1187. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1188. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1189. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1190. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1191. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1192. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1193. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1194. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1195. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1196. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1197. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1198. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1199. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1200. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1201. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1202. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1203. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1204. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1205. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1206. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1207. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1208. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1209. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1210. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1211. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1212. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1213. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1214. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1215. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1216. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1217. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1218. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1219. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1220. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1221. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1222. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1223. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1224. coroutine.resume(coroutine.create(function()
  1225. for i = 1, 10 do
  1226. Swait()
  1227. PART.Transparency = PART.Transparency + 0.2/10
  1228. PART.Size = PART.Size + VT(5,5,5)
  1229. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1230. end
  1231. PART:Destroy()
  1232. end))
  1233. for i=0, 0, 0.1 / Animation_Speed do
  1234. Swait()
  1235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1241. end
  1242. Speed = SPEED
  1243. ATTACK = false
  1244. Rooted = false
  1245. end
  1246.  
  1247. function GrabTime()
  1248. ATTACK = true
  1249. Rooted = false
  1250. local HASGRABBED = false
  1251. local WELD = nil
  1252. local TORS = nil
  1253. local hitting = FIST.Touched:connect(function(hit)
  1254. if hit.Parent:FindFirstChild("Humanoid") then
  1255. if hit.Parent.Humanoid.Health ~= 0 then
  1256. UNANCHOR = false
  1257. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1258. TORS.Anchored = true
  1259. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1260. WELD = weldBetween(RightArm,TORS)
  1261. HASGRABBED = true
  1262. Rooted = true
  1263. end
  1264. end
  1265. end)
  1266. for i=0, 1, 0.1 / Animation_Speed do
  1267. Swait()
  1268. if HASGRABBED == true then
  1269. break
  1270. end
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1277. end
  1278. hitting:disconnect()
  1279. if HASGRABBED == true then
  1280. TORS.Anchored = false
  1281. RootPart.Anchored = true
  1282. for i=0, 2, 0.1 / Animation_Speed do
  1283. Swait()
  1284. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1290. end
  1291. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1292. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1293. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Sound", VT(0,0,0))
  1294. SOUNDPART.CFrame = RootPart.CFrame
  1295. Debris:AddItem(SOUNDPART,5)
  1296. CreateSound("357202073", SOUNDPART, 2, 1)
  1297. for i = 1, 15 do
  1298. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1299. end
  1300. for i=0, 2, 0.1 / Animation_Speed do
  1301. Swait()
  1302. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1308. end
  1309. for i=0, 0.25, 0.1 / Animation_Speed do
  1310. Swait()
  1311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1317. end
  1318. if HITFLOOR ~= nil then
  1319. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1320. end
  1321. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1322. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1323. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1324. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1325. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1326. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1327. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1328. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1329. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1330. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1331. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1332. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1333. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1334. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1335. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1336. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1337. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1338. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1339. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1340. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1341. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1342. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1343. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1344. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1345. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1346. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1347. WELD:remove()
  1348. for i = 1, 25 do
  1349. Swait()
  1350. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1351. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1352. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really blue",VT(1,0.4,1))
  1353. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really blue",VT(2.3,0.3,2.3))
  1354. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1355. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  1356. end
  1357. end
  1358. UNANCHOR = true
  1359. ATTACK = false
  1360. Rooted = false
  1361. end
  1362.  
  1363. function MaxSpeed()
  1364. local ORIGIN = RootPart.Position
  1365. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1366. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1367. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Sound", VT(0,0,0))
  1368. SOUNDPART.CFrame = RootPart.CFrame
  1369. Debris:AddItem(SOUNDPART,5)
  1370. CreateSound("357202032", SOUNDPART, 2, 1)
  1371. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1372. Swait()
  1373. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1374. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1375. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Sound", VT(0,0,0))
  1376. SOUNDPART.CFrame = RootPart.CFrame
  1377. Debris:AddItem(SOUNDPART,5)
  1378. CreateSound("1295446488", SOUNDPART, 2, 1)
  1379. if MRANDOM(1,8) == 1 then
  1380. ATTACK = true
  1381. Rooted = true
  1382. local FRUITSTABLE = {
  1383. {MeshId = "16190555", TextureId = "16190577", Color = "Really blue"},
  1384. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1385. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1386. }
  1387. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1388. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1389. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1390. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1391. weldBetween(RightArm,FRUITMODEL)
  1392. for i=0, 4, 0.1 / Animation_Speed do
  1393. Swait()
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400. end
  1401. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1402. FRUITMODEL:remove()
  1403. for i = 1, 15 do
  1404. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1405. end
  1406. for i=0, 0.5, 0.1 / Animation_Speed do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1414. end
  1415. ATTACK = false
  1416. Rooted = false
  1417. end
  1418. end
  1419.  
  1420. function GreenUltimate()
  1421. ATTACK = true
  1422. Rooted = true
  1423. CreateSound("358080470", RightArm, 10, 0.8)
  1424. for i=0, 0, 0.1 / Animation_Speed do
  1425. Swait()
  1426. turnto(Mouse.Hit.p)
  1427. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really blue",VT(0.2,0,0.2))
  1428. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1429. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1430. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1431. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1432. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1439. end
  1440. for i=0, 0, 0.1 / Animation_Speed do
  1441. Swait()
  1442. turnto(Mouse.Hit.p)
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. end
  1450. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really blue",VT(-0.04,-0.04,-0.04))
  1451. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1452. coroutine.resume(coroutine.create(function()
  1453. Swait(0)
  1454. for i = 1, 5 do
  1455. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really blue",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1456. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1457. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1458. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1459. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1460. end
  1461. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1462. for i = 0, 0 do
  1463. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1464. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1465. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1466. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1467. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1468. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1469. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1470. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1471. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1472. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1473. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1474. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1475. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1476. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1477. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1478. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1479. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1480. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1481. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1482. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1483. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1484. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1485. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1486. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1487. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1488. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1489. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1490. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1491. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1492. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1493. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1494. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1495. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1496. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1497. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1498. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1499. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1500. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1501. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1502. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1503. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1504. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1505. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1506. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1507. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1508. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1509. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1510. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1511. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1512. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1513. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1514. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1515. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1516. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1517. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1518. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1519. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1520. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1521. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1522. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1523. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1524. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1525. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1526. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1527. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1528. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1529. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1530. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1531. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1532. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1533. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1534. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1535. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1536. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1537. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1538. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1539. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1540. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1541. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1542. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1543. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1544. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1545. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1546. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1547. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1548. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1549. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1550. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1551. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1552. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1553. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1554. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1555. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1556. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1557. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1558. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1559. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1560. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1561. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1562. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1563. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1564. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1565. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1566. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1567. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1568. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1569. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1570. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1571. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1572. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1573. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1574. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1575. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1576. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1577. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1578. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1579. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1580. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1581. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1582. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1583. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1584. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1585. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1586. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1587. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1588. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1589. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1590. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1591. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1592. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1593. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1594. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1595. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1596. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1597. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1598. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1599. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1600. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1601. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1602. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1603. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1604. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1605. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1606. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1607. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1608. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1609. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1610. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1611. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1612. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1613. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1614. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1615. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1616. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1617. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1618. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1619. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1620. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1621. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1622. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1623. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1624. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1625. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1626. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1627. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1628. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1629. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1630. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1631. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1632. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1633. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1634. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1635. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1636. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1637. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1638. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1639. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1640. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1641. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1642. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1643. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1644. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1645. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1646. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1647. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1648. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1649. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1650. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1651. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1652. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1653. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1654. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1655. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1656. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1657. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1658. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1659. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1660. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1661. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1662. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1663. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1664. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1665. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1666. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1667. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1668. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1669. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1670. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1671. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1672. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1673. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1674. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1675. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1676. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1677. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1678. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1679. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1680. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1681. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1682. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1683. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1684. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1685. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1686. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1687. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1688. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1689. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1690. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1691. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1692. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1693. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1694. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1695. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1696. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1697. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1698. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1699. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1700. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1701. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1702. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1703. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1704. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1705. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1706. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1707. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1708. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1709. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1710. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1711. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1712. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1713. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1714. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1715. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1716. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1717. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1718. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1719. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1720. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1721. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1722. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1723. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1724. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1725. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1726. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1727. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1728. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1729. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1730. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1731. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1732. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1733. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1734. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1735. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1736. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1737. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1738. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1739. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1740. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1741. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1742. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  1743. end
  1744. coroutine.resume(coroutine.create(function()
  1745. for i = 1, 50 do
  1746. Swait()
  1747. for i = 1, 1 do
  1748. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1749. end
  1750. for i = 1, 2 do
  1751. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1752. end
  1753. end
  1754. end))
  1755. end))
  1756. for i=0, 0, 0.1 / Animation_Speed do
  1757. Swait()
  1758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1762. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1764. end
  1765. ATTACK = false
  1766. Rooted = false
  1767. end
  1768.  
  1769. --//=================================\\
  1770. --|| ASSIGN THINGS TO KEYS
  1771. --\\=================================//
  1772.  
  1773. function MouseDown(Mouse)
  1774. if ATTACK == false then
  1775. end
  1776. end
  1777.  
  1778. function MouseUp(Mouse)
  1779. HOLD = false
  1780. end
  1781.  
  1782. function KeyDown(Key)
  1783. KEYHOLD = true
  1784. if Key == "z" and ATTACK == false then
  1785. DeathAgreement()
  1786. end
  1787.  
  1788. if Key == "b" and ATTACK == false then
  1789. GrabTime()
  1790. end
  1791.  
  1792. if Key == "c" and ATTACK == false then
  1793. MaxSpeed()
  1794. end
  1795.  
  1796. if Key == "x" and ATTACK == false then
  1797. GreenUltimate()
  1798. end
  1799.  
  1800. if Key == "p" and ATTACK == false then
  1801. if Speed == 16 then
  1802. Speed = 150
  1803. elseif Speed == 150 then
  1804. Speed = 16
  1805. end
  1806. end
  1807. end
  1808.  
  1809. function KeyUp(Key)
  1810. KEYHOLD = false
  1811. end
  1812.  
  1813.  
  1814.  
  1815.  
  1816. function unanchor()
  1817. if UNANCHOR == true then
  1818. g = Character:GetChildren()
  1819. for i = 1, #g do
  1820. if g[i].ClassName == "Part" then
  1821. g[i].Anchored = false
  1822. end
  1823. end
  1824. end
  1825. end
  1826.  
  1827.  
  1828. --//=================================\\
  1829. --|| WRAP THE WHOLE SCRIPT UP
  1830. --\\=================================//
  1831.  
  1832. Humanoid.Changed:connect(function(Jump)
  1833. if Jump == "Jump" and (Disable_Jump == true) then
  1834. Humanoid.Jump = false
  1835. end
  1836. end)
  1837.  
  1838. while true do
  1839. Swait()
  1840. ANIMATE.Parent = nil
  1841. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1842. IDLEANIMATION:Play()
  1843. SINE = SINE + CHANGE
  1844. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1845. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1846. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1847. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1848. local WALKSPEEDVALUE = 0
  1849. if Speed < 35 then
  1850. WALKSPEEDVALUE = 6
  1851. else
  1852. WALKSPEEDVALUE = 3
  1853. end
  1854. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1855. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1856. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1857. if Speed < 35 then
  1858. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1859. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1860. else
  1861. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1862. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1863. end
  1864. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1865. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1866. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1867. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1868. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1869. end
  1870. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1871. ANIM = "Jump"
  1872. if ATTACK == false then
  1873. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1879. end
  1880. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1881. ANIM = "Fall"
  1882. if ATTACK == false then
  1883. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1889. end
  1890. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1891. ANIM = "Idle"
  1892. if ATTACK == false then
  1893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. end
  1900. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1901. ANIM = "Walk"
  1902. WALK = WALK + 1 / Animation_Speed
  1903. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1904. WALK = 0
  1905. if WALKINGANIM == true then
  1906. WALKINGANIM = false
  1907. elseif WALKINGANIM == false then
  1908. WALKINGANIM = true
  1909. end
  1910. end
  1911. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1912. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1913. if ATTACK == false then
  1914. if Speed < 35 then
  1915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1919. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1921. else
  1922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1926. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1928. end
  1929. end
  1930. end
  1931. unanchor()
  1932. Humanoid.MaxHealth = "inf"
  1933. Humanoid.Health = "inf"
  1934. if Rooted == false then
  1935. Disable_Jump = false
  1936. Humanoid.WalkSpeed = Speed
  1937. elseif Rooted == true then
  1938. Disable_Jump = true
  1939. Humanoid.WalkSpeed = 0
  1940. end
  1941. local MATHS = {"0","1"}
  1942. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1943. Humanoid.PlatformStand = false
  1944. sick:resume()
  1945. end
  1946.  
  1947. --//=================================\\
  1948. --\\=================================//
  1949.  
  1950.  
  1951.  
  1952.  
  1953.  
  1954. --//====================================================\\--
  1955. --|| END OF SCRIPT
  1956. --\\====================================================//--
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