Advertisement
Guest User

ELC_AC V4.1 by Eloctro

a guest
Aug 9th, 2012
2,199
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. /*------------------------------------------------------------------------------
  2.             ######## ##        ######             ###     ######
  3.             ##       ##       ##    ##           ## ##   ##    ##
  4.             ##       ##       ##                ##   ##  ##
  5.             ######   ##       ##               ##     ## ##
  6.             ##       ##       ##               ######### ##
  7.             ##       ##       ##    ##         ##     ## ##    ##
  8.             ######## ########  ######  ####### ##     ##  ######
  9.  
  10.  
  11.                             ########  ##    ##
  12.                             ##     ##  ##  ##
  13.                             ##     ##   ####
  14.                             ########     ##
  15.                             ##     ##    ##
  16.                             ##     ##    ##
  17.                             ########     ##
  18.  
  19.  
  20.         ######## ##        #######   ######  ######## ########   #######
  21.         ##       ##       ##     ## ##    ##    ##    ##     ## ##     ##
  22.         ##       ##       ##     ## ##          ##    ##     ## ##     ##
  23.         ######   ##       ##     ## ##          ##    ########  ##     ##
  24.         ##       ##       ##     ## ##          ##    ##   ##   ##     ##
  25.         ##       ##       ##     ## ##    ##    ##    ##    ##  ##     ##
  26.         ######## ########  #######   ######     ##    ##     ##  #######
  27.  
  28.                              Anti-Cheat(ELC_AC)
  29.  
  30.                                 PROTECTIONS :
  31.                               Anti-Weapon HACK
  32.                                Anti-Ammo HACK
  33.                             Anti-Ammo Block HACK
  34.                                Anti-Money HACKF
  35.                                Anti-Speed HACK
  36.                         Anti-Teleport & Anti-Airbreak
  37.                               Anti-Health HACK
  38.                               Anti-Armour HACK
  39.                           Anti-VEHICLE TELEPORT HACK
  40.  
  41.                                     BUG :
  42.                                   Nothing
  43.  
  44.                                   VERSION :
  45.                                     V4.1
  46.  
  47.                                  COMPATIBLE :
  48.                                  SA-MP 0.3e
  49.  
  50.                                   CREDITS :
  51.                               ELOCTRO (SCRIPT)
  52.                          SIM (GetTickCount for linux)
  53.  
  54.                           ELC_AC THE BEST PROTECTION
  55.                                       !
  56.  
  57.                                     \**/
  58. /*/- Anti-Cheat By Eloctro -----------------------------------------------------
  59.  
  60.                             ELC PRODUCTION(FRANCE)
  61.  
  62.                          http://eloctro.blogspot.com/
  63.  
  64. */
  65. #include <a_samp>
  66. /*----------------------------------------------------------------------------*/
  67. //Anti-Cheat Statut defaut :
  68. #define ANTI_WEAPON_&_AMMO_HACK     1
  69. #define ANTI_AMMO_BLOCK_HACK        1
  70. #define ANTI_MONEY_HACK             1
  71. #define ANTI_SPEED_HACK             1
  72. #define ANTI_TELEPORT/AIBREAK_HACK  1
  73. #define ANTI_HEALTH_HACK            0//Not fix
  74. #define ANTI_ARMOUR_HACK            0//Not fix
  75. //Configuration :
  76. #define MAX_SPEED_VEHICLE                   380.0 // SPEED VEHICLE MAX(380=default)
  77. #define MAX_VEHICLE_DISTANCE_PER_SECOND     180   // DISTANCE PARCOUR MAX VEHICLE PER SECOND(180=default)
  78. #define MAX_PED_DISTANCE_PER_SECOND         100   // DISTANCE PARCOUR MAX AT PED PER SECOND(100=default)
  79. #define SPRINT_SPEED                        30.0  // (30=DEFAULT/BETA)
  80. #define TIRE_RATE                           2000  // (2000=default)
  81. #define TIMER_CHEAT_RATE                    3500
  82. #define TIME_GRANULITY                      50    // Granulity GetTickCount
  83. #define DELAY_LOAD_AFTER_SPAWN              5000
  84. #define MAX_DELAY_SEND_STATS                2000
  85. #define MAX_DELAY_WAIT_AFTER_SPAWN          3000
  86. #define MAX_HEALTH                          100   // Max HEALTH
  87. #define MAX_ARMOUR                          100   // Max ARMOUR
  88. #define MAX_VEHICLE_DISTANCE_UCM            10.0//MAX_VEHICLE_DISTANCE_UNOCCUPIED_CAN_MOVE
  89. //STATUS MODE :
  90. //#define NO_TICK_COUNT  //uncomment If GetTickCount() bug(linux?)
  91. #define INCLUDE_BASE_MODE //uncomment to pass in mod include
  92. #define MODE_DELAY_SEND_STATS //uncomment if the sending of stats is a bit slow(RECOMMANDED)
  93. //Calcul(DON'T TOUCH)----------------------------------------------------------
  94. #define XMAX_VEHICLE_DISTANCE_PER_SECOND MAX_VEHICLE_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
  95. #define XMAX_PED_DISTANCE_PER_SECOND MAX_PED_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
  96. #define SaveTime(%0,%1) %0=%1
  97. #define IsPassTime(%0,%1) ((MAX_DELAY_SEND_STATS+%0)<%1)//Time Action ,Time Now
  98. #define IsPlayerCheatPos(%0) (!IsPlayerInRangeOfPoint(%0,XMAX_VEHICLE_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][aX],CheatPlayerInfo[%0][aY],CheatPlayerInfo[%0][aZ]))||((GetPlayerSurfingVehicleID(%0)==INVALID_VEHICLE_ID && !IsPlayerInAnyVehicle(%0)) && !IsPlayerInRangeOfPoint(%0,XMAX_PED_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][aX],CheatPlayerInfo[%0][aY],CheatPlayerInfo[%0][aZ]))
  99. #define ELC_AC_IsCreatedVehicle(%0) (GetVehicleModel(%0)!=0)
  100. /*----------------------------------------------------------------------------*/
  101. enum aELCp
  102. {
  103.     aMoney,
  104.     aAmmo[13],
  105.     aWeapon[13],
  106.     aTickFire,
  107.     aAmmoFire,
  108.     aWeaponFire,
  109.     Float:aHealth,
  110.     Float:aGainHealth,
  111.     Float:aArmour,
  112.     aTimer,
  113.     Float:aX,
  114.     Float:aY,
  115.     Float:aZ,
  116.     aAntiTeleportHack,
  117.     aAntiWeaponHack,
  118.     aAntiAmmoBlockHack,
  119.     aAntiMoneyHack,
  120.     aAntiSpeedHack,
  121.     aAntiHealthHack,
  122.     aAntiArmourHack,
  123. #if defined MODE_DELAY_SEND_STATS
  124.     aGiveWeaponTime,
  125.     aGiveMoneyTime,
  126.     aGiveHealthTime,
  127.     aGiveArmourTime,
  128. #endif
  129.     aSetPositionTime,
  130.     aPlayerEnterTime,
  131.     aPossibleVehicleHack
  132. };
  133. new CheatPlayerInfo[MAX_PLAYERS][aELCp];
  134. enum aELCv
  135. {
  136.     Float:vHealth,
  137.     Float:vX,
  138.     Float:vY,
  139.     Float:vZ,
  140.     Float:vAngle,
  141.     vSetPositionTime,
  142.     vPossiblePlayerHack,
  143.     vPossibleHackTime
  144. };
  145. new CheatVehicleInfo[MAX_VEHICLES][aELCv];
  146. #if defined NO_TICK_COUNT
  147. enum aELCs
  148. {
  149.     TickCount,
  150.     TimerTick
  151. };
  152. new CheatServerInfo[aELCs];
  153. #endif
  154. /*stock SENDPOS(playerid)
  155. {
  156.     new Float:Px[3],Ps[128];
  157.     GetPlayerPos(playerid,Px[0],Px[1],Px[2]);
  158.     format(Ps, 128,"ACUTEL : %f,%f,%f | AVANT : %f,%f,%f",Px[0],Px[1],Px[2],CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
  159.     SendClientMessageToAll(0xBD0000FF,Ps);
  160. }*/
  161. /*----------------------------------------------------------------------------*/
  162. stock Float:GetPlayerSpeedXY(playerid)
  163. {
  164. new Float:SpeedX, Float:SpeedY, Float:SpeedZ;
  165. new Float:Speed;
  166. if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), SpeedX, SpeedY, SpeedZ);
  167. else GetPlayerVelocity(playerid, SpeedX, SpeedY, SpeedZ);
  168. Speed = floatsqroot(floatadd(floatpower(SpeedX, 2.0), floatpower(SpeedY, 2.0)));
  169. return floatmul(Speed, 200.0);
  170. }
  171. #if defined NO_TICK_COUNT
  172.     #define GetTickCount()                          (CheatServerInfo[TickCount])
  173.     forward TimeUpdate();
  174.     public TimeUpdate()
  175.     {
  176.         CheatServerInfo[TickCount] +=TIME_GRANULITY;
  177.         return 1;
  178.     }
  179. #endif
  180. forward OnPlayerCheckCheat(playerid);
  181. forward OnPlayerCheat(playerid, cheatid);
  182. forward ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable);
  183. forward ELC_AC_OnPlayerBuy(playerid,buyprice);
  184. forward OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he);
  185. forward RemovePlayerWeapon(playerid, weaponid);
  186. /*----------------------------------------------------------------------------*/
  187. forward ELC_AC_GivePlayerMoney(playerid, money);
  188. public ELC_AC_GivePlayerMoney(playerid, money)
  189. {
  190.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)CheatPlayerInfo[playerid][aAntiMoneyHack]=2;
  191.     CheatPlayerInfo[playerid][aMoney] += money;
  192.     GivePlayerMoney(playerid, money);
  193.     #if defined MODE_DELAY_SEND_STATS
  194.     SaveTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount());
  195.     #endif
  196.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==2)CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
  197.     return 1;
  198. }
  199. stock initial_GivePlayerMoney(playerid, money)
  200. {
  201.     return GivePlayerMoney(playerid, money);
  202. }
  203. #if defined INCLUDE_BASE_MODE
  204. //ALS_SYSTEME --------------------
  205. #if defined _ALS_GivePlayerMoney
  206.     #undef GivePlayerMoney
  207. #else
  208.     #define _ALS_GivePlayerMoney
  209. #endif
  210. #define GivePlayerMoney ELC_AC_GivePlayerMoney
  211. #endif
  212. //ALS_OFF_SYSTEME ----------------
  213. /*----------------------------------------------------------------------------*/
  214. forward ELC_AC_ResetPlayerMoney(playerid);
  215. public ELC_AC_ResetPlayerMoney(playerid)
  216. {
  217.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)CheatPlayerInfo[playerid][aAntiMoneyHack]=2;
  218.     ResetPlayerMoney(playerid);
  219.     CheatPlayerInfo[playerid][aMoney] = 0;
  220.     #if defined MODE_DELAY_SEND_STATS
  221.     SaveTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount());
  222.     #endif
  223.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==2)CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
  224.     return 1;
  225. }
  226. stock initial_ResetPlayerMoney(playerid)
  227. {
  228.     return ResetPlayerMoney(playerid);
  229. }
  230. #if defined INCLUDE_BASE_MODE
  231. //ALS_SYSTEME --------------------
  232. #if defined _ALS_ResetPlayerMoney
  233.     #undef ResetPlayerMoney
  234. #else
  235.     #define _ALS_ResetPlayerMoney
  236. #endif
  237. #define ResetPlayerMoney ELC_AC_ResetPlayerMoney
  238. #endif
  239. //ALS_OFF_SYSTEME ----------------
  240. /*----------------------------------------------------------------------------*/
  241. forward ELC_AC_GetPlayerMoney(playerid);
  242. public ELC_AC_GetPlayerMoney(playerid)
  243. {
  244.     return CheatPlayerInfo[playerid][aMoney];
  245. }
  246. stock initial_GetPlayerMoney(playerid)
  247. {
  248.     return GetPlayerMoney(playerid);
  249. }
  250. #if defined INCLUDE_BASE_MODE
  251. //ALS_SYSTEME --------------------
  252. #if defined _ALS_GetPlayerMoney
  253.     #undef GetPlayerMoney
  254. #else
  255.     #define _ALS_GetPlayerMoney
  256. #endif
  257. #define GetPlayerMoney ELC_AC_GetPlayerMoney
  258. #endif
  259. //ALS_OFF_SYSTEME ----------------
  260. /*----------------------------------------------------------------------------*/
  261. forward ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz);
  262. public ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
  263. {
  264.     if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)CheatPlayerInfo[playerid][aAntiTeleportHack]=2;
  265.     CheatPlayerInfo[playerid][aPlayerEnterTime]+=221;
  266.     SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
  267.     CheatPlayerInfo[playerid][aX]=ix; CheatPlayerInfo[playerid][aY]=iy; CheatPlayerInfo[playerid][aZ]=iz;
  268.     SetPlayerPos(playerid, ix, iy, iz);
  269.     if(CheatPlayerInfo[playerid][aAntiTeleportHack]==2)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
  270.     return 1;
  271. }
  272. stock initial_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
  273. {
  274.     return SetPlayerPos(playerid, ix, iy, iz);
  275. }
  276. #if defined INCLUDE_BASE_MODE
  277. //ALS_SYSTEME --------------------
  278. #if defined _ALS_SetPlayerPos
  279.     #undef SetPlayerPos
  280. #else
  281.     #define _ALS_SetPlayerPos
  282. #endif
  283. #define SetPlayerPos ELC_AC_SetPlayerPos
  284. //ALS_OFF_SYSTEME ----------------
  285. #endif
  286. /*----------------------------------------------------------------------------*/
  287. forward ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid);
  288. public ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid)
  289. {
  290.     if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)CheatPlayerInfo[playerid][aAntiTeleportHack]=2;
  291.     CheatPlayerInfo[playerid][aPlayerEnterTime]+=221;
  292.     SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
  293.     PutPlayerInVehicle(playerid,vehicleid, seatid);
  294.     if(CheatPlayerInfo[playerid][aAntiTeleportHack]==2)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
  295.     return 1;
  296. }
  297. stock initial_PutPlayerInVehicle(playerid,vehicleid, seatid)
  298. {
  299.     return PutPlayerInVehicle(playerid,vehicleid, seatid);
  300. }
  301. #if defined INCLUDE_BASE_MODE
  302. //ALS_SYSTEME --------------------
  303. #if defined _ALS_PutPlayerInVehicle
  304.     #undef PutPlayerInVehicle
  305. #else
  306.     #define _ALS_PutPlayerInVehicle
  307. #endif
  308. #define PutPlayerInVehicle ELC_AC_PutPlayerInVehicle
  309. //ALS_OFF_SYSTEME ----------------
  310. #endif
  311. /*----------------------------------------------------------------------------*/
  312. forward ELC_AC_RemovePlayerFromVehicle(playerid);
  313. public ELC_AC_RemovePlayerFromVehicle(playerid)
  314. {
  315.     CheatPlayerInfo[playerid][aPlayerEnterTime]+=221;
  316.     RemovePlayerFromVehicle(playerid);
  317.     return 1;
  318. }
  319. stock initial_RemovePlayerFromVehicle(playerid)
  320. {
  321.     return RemovePlayerFromVehicle(playerid);
  322. }
  323. #if defined INCLUDE_BASE_MODE
  324. //ALS_SYSTEME --------------------
  325. #if defined _ALS_RemovePlayerFromVehicle
  326.     #undef RemovePlayerFromVehicle
  327. #else
  328.     #define _ALS_RemovePlayerFromVehicle
  329. #endif
  330. #define RemovePlayerFromVehicle ELC_AC_RemovePlayerFromVehicle
  331. //ALS_OFF_SYSTEME ----------------
  332. #endif
  333. /*----------------------------------------------------------------------------*/
  334. forward ELC_AC_TogglePlayerSpectating(playerid, toggle);
  335. public ELC_AC_TogglePlayerSpectating(playerid, toggle)
  336. {
  337.     if(toggle==1)
  338.     {
  339.         if(CheatPlayerInfo[playerid][aAntiSpeedHack]==0) CheatPlayerInfo[playerid][aAntiSpeedHack]=3;
  340.         if(CheatPlayerInfo[playerid][aAntiTeleportHack]==0) CheatPlayerInfo[playerid][aAntiTeleportHack]=3;
  341.     }
  342.     else
  343.     {
  344.         if(CheatPlayerInfo[playerid][aAntiSpeedHack]==3) CheatPlayerInfo[playerid][aAntiSpeedHack]=1;
  345.         if(CheatPlayerInfo[playerid][aAntiTeleportHack]==3)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
  346.         SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
  347.     }
  348.     return TogglePlayerSpectating(playerid, toggle);
  349. }
  350. stock initial_TogglePlayerSpectating(playerid, toggle)
  351. {
  352.     return TogglePlayerSpectating(playerid, toggle);
  353. }
  354. #if defined INCLUDE_BASE_MODE
  355. //ALS_SYSTEME --------------------
  356. #if defined _ALS_TogglePlayerSpectating
  357.     #undef TogglePlayerSpectating
  358. #else
  359.     #define _ALS_TogglePlayerSpectating
  360. #endif
  361. #define TogglePlayerSpectating ELC_AC_TogglePlayerSpectating
  362. //ALS_OFF_SYSTEME ----------------
  363. #endif
  364. //Weapon------------------------------------------------------------------------
  365. /*#define IsNotWeaponNoAmmo(%0) (%0!=0 && %0!=1 && %0!=10)
  366. #define IsNotWeaponVise(%0,%1) (%0>1 && %0!=10 && %0!=6 && %0!=9 && %0!=11 && %0!=12 && %1!=35 && %1!=36 %1!=43)*/
  367. stock IsNotWeaponNoAmmo(WeaponID)
  368. {
  369.     new slot=GetWeaponSlot(WeaponID);
  370.     if(slot!=0 && slot!=1 && slot!=10)return 1;
  371.     return 0;
  372. }
  373. stock IsNotWeaponVise(WeaponID)
  374. {
  375.     new slot=GetWeaponSlot(WeaponID);
  376.     if(slot>1 && slot!=10 && slot!=6 && slot!=9 &&slot!=11 && slot!=12 && slot!=35 && slot!=36 && slot!=43) return 1;
  377.     return 0;
  378. }
  379. stock IsGiveVehicleWeapon(WeaponID)
  380. {
  381.     if(WeaponID==25 || WeaponID==46 || WeaponID==2) return 1;
  382.     return 0;
  383. }
  384. #define IsValidWeapon(%0) (%0>=1 && %0<=18 || %0>=21 && %0<=46)
  385. stock GetWeaponSlot(weaponid)
  386. {
  387.     new slot=-1;
  388.     switch(weaponid)
  389.     {
  390.         case 0,1: slot = 0;
  391.         case 2 .. 9: slot = 1;
  392.         case 10 .. 15: slot = 10;
  393.         case 16 .. 18, 39: slot = 8;
  394.         case 22 .. 24: slot =2;
  395.         case 25 .. 27: slot = 3;
  396.         case 28, 29, 32: slot = 4;
  397.         case 30, 31: slot = 5;
  398.         case 33, 34: slot = 6;
  399.         case 35 .. 38: slot = 7;
  400.         case 40: slot = 12;
  401.         case 41 .. 43: slot = 9;
  402.         case 44 .. 46: slot = 11;
  403.     }
  404.     return slot;
  405. }
  406. /*----------------------------------------------------------------------------*/
  407. forward ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo);
  408. public ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo)
  409. {
  410.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
  411.     new slot=GetWeaponSlot(Weapon);
  412.     if(IsValidWeapon(Weapon) && slot!=-1)
  413.     {
  414.         CheatPlayerInfo[playerid][aWeapon][slot] = Weapon;
  415.         CheatPlayerInfo[playerid][aAmmo][slot] += ammo;
  416.         GivePlayerWeapon(playerid,Weapon,ammo);
  417.         #if defined MODE_DELAY_SEND_STATS
  418.         SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
  419.         #endif
  420.     }
  421.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
  422.     return 1;
  423. }
  424. stock initial_GivePlayerWeapon(playerid,Weapon,ammo)
  425. {
  426.     return GivePlayerWeapon(playerid,Weapon,ammo);
  427. }
  428. #if defined INCLUDE_BASE_MODE
  429. //ALS_SYSTEME --------------------
  430. #if defined _ALS_GivePlayerWeapon
  431.     #undef GivePlayerWeapon
  432. #else
  433.     #define _ALS_GivePlayerWeapon
  434. #endif
  435. #define GivePlayerWeapon ELC_AC_GivePlayerWeapon
  436. //ALS_OFF_SYSTEME ----------------
  437. #endif
  438. /*----------------------------------------------------------------------------*/
  439. forward ELC_AC_SetPlayerAmmo(playerid,weapon,ammo);
  440. public ELC_AC_SetPlayerAmmo(playerid,weapon,ammo)
  441. {
  442.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
  443.     new slot=GetWeaponSlot(weapon);
  444.     if(weapon>0 && 47>weapon && slot!=-1)
  445.     {
  446.         CheatPlayerInfo[playerid][aAmmo][slot]=ammo;
  447.         SetPlayerAmmo(playerid,weapon,ammo);
  448.         #if defined MODE_DELAY_SEND_STATS
  449.         SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
  450.         #endif
  451.     }
  452.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
  453.     return 1;
  454. }
  455. stock initial_SetPlayerAmmo(playerid,weapon,ammo)
  456. {
  457.     return SetPlayerAmmo(playerid,weapon,ammo);
  458. }
  459. #if defined INCLUDE_BASE_MODE
  460. //ALS_SYSTEME --------------------
  461. #if defined _ALS_SetPlayerAmmo
  462.     #undef SetPlayerAmmo
  463. #else
  464.     #define _ALS_SetPlayerAmmo
  465. #endif
  466. #define SetPlayerAmmo ELC_AC_SetPlayerAmmo
  467. //ALS_OFF_SYSTEME ----------------
  468. #endif
  469. /*----------------------------------------------------------------------------*/
  470. forward ELC_AC_ResetPlayerWeapons(playerid);
  471. public ELC_AC_ResetPlayerWeapons(playerid)
  472. {
  473.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
  474.     for(new i = 0; i <13; i++)
  475.     {
  476.         CheatPlayerInfo[playerid][aWeapon][i]=0;
  477.         CheatPlayerInfo[playerid][aAmmo][i]=0;
  478.     }
  479.     ResetPlayerWeapons(playerid);
  480.     #if defined MODE_DELAY_SEND_STATS
  481.     SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
  482.     #endif
  483.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
  484.     return 1;
  485. }
  486. stock initial_ResetPlayerWeapons(playerid)
  487. {
  488.     return ResetPlayerWeapons(playerid);
  489. }
  490. #if defined INCLUDE_BASE_MODE
  491. //ALS_SYSTEME --------------------
  492. #if defined _ALS_ResetPlayerWeapons
  493.     #undef ResetPlayerWeapons
  494. #else
  495.     #define _ALS_ResetPlayerWeapons
  496. #endif
  497. #define ResetPlayerWeapons ELC_AC_ResetPlayerWeapons
  498. //ALS_OFF_SYSTEME ----------------
  499. #endif
  500. /*----------------------------------------------------------------------------*/
  501. forward ELC_AC_SetPlayerHealth(playerid,Float:health);
  502. public ELC_AC_SetPlayerHealth(playerid,Float:health)
  503. {
  504.     if(CheatPlayerInfo[playerid][aAntiHealthHack]==1)CheatPlayerInfo[playerid][aAntiHealthHack]=2;
  505.     if(health>MAX_HEALTH)
  506.     {
  507.         CheatPlayerInfo[playerid][aHealth]=MAX_HEALTH;
  508.         SetPlayerHealth(playerid,MAX_HEALTH);
  509.     }
  510.     else
  511.     {
  512.         CheatPlayerInfo[playerid][aHealth]=health;
  513.         SetPlayerHealth(playerid,health);
  514.     }
  515.     #if defined MODE_DELAY_SEND_STATS
  516.     SaveTime(CheatPlayerInfo[playerid][aGiveHealthTime],GetTickCount());
  517.     #endif
  518.     if(CheatPlayerInfo[playerid][aAntiHealthHack]==2)CheatPlayerInfo[playerid][aAntiHealthHack]=1;
  519.     return 1;
  520. }
  521. stock initial_SetPlayerHealth(playerid,Float:health)
  522. {
  523.     return SetPlayerHealth(playerid,health);
  524. }
  525. #if defined INCLUDE_BASE_MODE
  526. //ALS_SYSTEME --------------------
  527. #if defined _ALS_SetPlayerHealth
  528.     #undef SetPlayerHealth
  529. #else
  530.     #define _ALS_SetPlayerHealth
  531. #endif
  532. #define SetPlayerHealth ELC_AC_SetPlayerHealth
  533. //ALS_OFF_SYSTEME ----------------
  534. #endif
  535. /*----------------------------------------------------------------------------*/
  536. forward ELC_AC_SetPlayerArmour(playerid,Float:armour);
  537. public ELC_AC_SetPlayerArmour(playerid,Float:armour)
  538. {
  539.     if(CheatPlayerInfo[playerid][aAntiArmourHack]==1)CheatPlayerInfo[playerid][aAntiArmourHack]=2;
  540.     if(armour>MAX_ARMOUR)
  541.     {
  542.         CheatPlayerInfo[playerid][aArmour]=MAX_ARMOUR;
  543.         SetPlayerArmour(playerid,MAX_ARMOUR);
  544.     }
  545.     else
  546.     {
  547.         CheatPlayerInfo[playerid][aArmour]=armour;
  548.         SetPlayerArmour(playerid,armour);
  549.     }
  550.     #if defined MODE_DELAY_SEND_STATS
  551.     SaveTime(CheatPlayerInfo[playerid][aGiveArmourTime],GetTickCount());
  552.     #endif
  553.     if(CheatPlayerInfo[playerid][aAntiArmourHack]==2)CheatPlayerInfo[playerid][aAntiArmourHack]=1;
  554.     return 1;
  555. }
  556. stock initial_SetPlayerArmour(playerid,Float:armour)
  557. {
  558.     return SetPlayerArmour(playerid,armour);
  559. }
  560. #if defined INCLUDE_BASE_MODE
  561. //ALS_SYSTEME --------------------
  562. #if defined _ALS_SetPlayerArmour
  563.     #undef SetPlayerArmour
  564. #else
  565.     #define _ALS_SetPlayerArmour
  566. #endif
  567. #define SetPlayerArmour ELC_AC_SetPlayerArmour
  568. //ALS_OFF_SYSTEME ----------------
  569. #endif
  570. /*----------------------------------------------------------------------------*/
  571. forward ELC_AC_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z);
  572. public ELC_AC_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z)
  573. {
  574.     CheatVehicleInfo[vehicleid][vX]=x;
  575.     CheatVehicleInfo[vehicleid][vY]=y;
  576.     CheatVehicleInfo[vehicleid][vZ]=z;
  577.     SetVehiclePos(vehicleid,x,y,z);
  578.     return 1;
  579. }
  580. stock initial_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z)
  581. {
  582.     return SetVehiclePos(vehicleid,x,y,z);
  583. }
  584. #if defined INCLUDE_BASE_MODE
  585. //ALS_SYSTEME --------------------
  586. #if defined _ALS_SetVehiclePos
  587.     #undef SetVehiclePos
  588. #else
  589.     #define _ALS_SetVehiclePos
  590. #endif
  591. #define SetVehiclePos ELC_AC_SetVehiclePos
  592. //ALS_OFF_SYSTEME ----------------
  593. #endif
  594. //Core--------------------------------------------------------------------------
  595. public OnPlayerCheckCheat(playerid)
  596. {
  597.     new IsTime=GetTickCount();
  598.     #if defined MODE_DELAY_SEND_STATS
  599.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
  600.     #else
  601.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)
  602.     #endif
  603.     {
  604.         new elc_getmoney=initial_GetPlayerMoney(playerid);
  605.         if(elc_getmoney!=CheatPlayerInfo[playerid][aMoney])
  606.         {
  607.             if (CheatPlayerInfo[playerid][aMoney] > elc_getmoney)
  608.             {
  609.                 ELC_AC_OnPlayerBuy(playerid,CheatPlayerInfo[playerid][aMoney]-elc_getmoney);
  610.                 CheatPlayerInfo[playerid][aMoney]=elc_getmoney;
  611.             }
  612.             else
  613.             {
  614.                 initial_ResetPlayerMoney(playerid);
  615.                 initial_GivePlayerMoney(playerid, CheatPlayerInfo[playerid][aMoney]);
  616.                 CallRemoteFunction("OnPlayerCheat", "dd", playerid,1);
  617.             }
  618.         }
  619.     }
  620.     if(CheatPlayerInfo[playerid][aAntiSpeedHack]==1)
  621.     {
  622.         if((GetPlayerSurfingVehicleID(playerid)!=INVALID_VEHICLE_ID || GetPlayerState(playerid) == PLAYER_STATE_DRIVER) && (GetPlayerSpeedXY(playerid) > MAX_SPEED_VEHICLE)) CallRemoteFunction("OnPlayerCheat", "dd", playerid,5);
  623.     }
  624.     if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)
  625.     {
  626.         #if defined MODE_DELAY_SEND_STATS
  627.         if(CheatPlayerInfo[playerid][aSetPositionTime]!=0 && IsPassTime(CheatPlayerInfo[playerid][aSetPositionTime],IsTime))
  628.         {
  629.             CheatPlayerInfo[playerid][aSetPositionTime]=0;
  630.             GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
  631.         }
  632.         else if(IsPlayerCheatPos(playerid))
  633.         #else
  634.         if(IsPlayerCheatPos(playerid))
  635.         #endif
  636.         {
  637.             CallRemoteFunction("OnPlayerCheat", "dd", playerid,6);
  638.             GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
  639.         }
  640.         else
  641.         {
  642.             GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
  643.         }
  644.     }
  645.     #if defined MODE_DELAY_SEND_STATS
  646.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveWeaponTime],IsTime))
  647.     #else
  648.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)
  649.     #endif
  650.     {
  651.         //ANTI BLOCK MUNITIONS
  652.         if(CheatPlayerInfo[playerid][aTickFire]!=0 && CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)
  653.         {
  654.             if((IsTime-CheatPlayerInfo[playerid][aTickFire]) >= TIRE_RATE)
  655.             {
  656.                 if(CheatPlayerInfo[playerid][aWeaponFire]==GetPlayerWeapon(playerid))
  657.                 {
  658.                     if(CheatPlayerInfo[playerid][aAmmoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid);
  659.                     CheatPlayerInfo[playerid][aTickFire]=0;
  660.                     CheatPlayerInfo[playerid][aAmmoFire]=0;
  661.                     CheatPlayerInfo[playerid][aWeaponFire]=0;
  662.  
  663.                 }
  664.                 else
  665.                 {
  666.  
  667.                     new keys,ud,lr;
  668.                     GetPlayerKeys(playerid,keys,ud,lr);
  669.                     if(keys==4 && IsNotWeaponVise(GetPlayerWeapon(playerid)))
  670.                     {
  671.                         CheatPlayerInfo[playerid][aTickFire]=IsTime;
  672.                         CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
  673.                         CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
  674.                     }
  675.                     else if(keys==132 && IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (GetPlayerSpeedXY(playerid) < 1))
  676.                     {
  677.                         CheatPlayerInfo[playerid][aTickFire]=IsTime;
  678.                         CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
  679.                         CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
  680.                     }
  681.                     else
  682.                     {
  683.                         CheatPlayerInfo[playerid][aTickFire]=0;
  684.                         CheatPlayerInfo[playerid][aAmmoFire]=0;
  685.                         CheatPlayerInfo[playerid][aWeaponFire]=0;
  686.                     }
  687.                 }
  688.             }
  689.         }
  690.         new WA_VAR[2][13];
  691.         new NeedRemove;
  692.         for(new i = 0; i <13; i++)
  693.         {
  694.             GetPlayerWeaponData(playerid,i,WA_VAR[0][i],WA_VAR[1][i]);
  695.             if((WA_VAR[0][i]!=CheatPlayerInfo[playerid][aWeapon][i] && WA_VAR[0][i]!=0 && WA_VAR[1][i]!=0))
  696.             {
  697.                 //CHEAT WEAPON
  698.                 if(!IsGiveVehicleWeapon(WA_VAR[0][i])) CallRemoteFunction("OnPlayerCheat", "dd", playerid,2);
  699.                 NeedRemove=1;
  700.                 //SetPlayerAmmo(playerid, WA_VAR[0], 0);
  701.             }
  702.             else if(((CheatPlayerInfo[playerid][aAmmo][i]-WA_VAR[1][i]) < 0) && IsNotWeaponNoAmmo(WA_VAR[0][i]) && WA_VAR[0][i]!=0)
  703.             {
  704.                 //CHEAT AMMO
  705.                 CallRemoteFunction("OnPlayerCheat", "dd", playerid,3);
  706.                 NeedRemove=1;
  707.                 //SetPlayerAmmo(playerid, WA_VAR[0], 0);
  708.             }
  709.             else if(CheatPlayerInfo[playerid][aWeapon][i]!=0 && WA_VAR[0][i]==0 && WA_VAR[1][i]==0)
  710.             {
  711.                 CheatPlayerInfo[playerid][aWeapon][i]=0;
  712.                 CheatPlayerInfo[playerid][aAmmo][i]=0;
  713.             }
  714.             else CheatPlayerInfo[playerid][aAmmo][i]=WA_VAR[1][i];
  715.         }
  716.         if(NeedRemove==1)
  717.         {
  718.             new WepUse=GetPlayerWeapon(playerid);
  719.             initial_ResetPlayerWeapons(playerid);
  720.             for(new i = 0; i <13; i++)if(CheatPlayerInfo[playerid][aWeapon][i] != 0)initial_GivePlayerWeapon(playerid, CheatPlayerInfo[playerid][aWeapon][i], CheatPlayerInfo[playerid][aAmmo][i]);
  721.             SetPlayerArmedWeapon(playerid,WepUse);
  722.         }
  723.     }
  724.     #if defined MODE_DELAY_SEND_STATS
  725.     if(CheatPlayerInfo[playerid][aAntiHealthHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveHealthTime],IsTime) && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
  726.     #else
  727.     if(CheatPlayerInfo[playerid][aAntiHealthHack]==1)
  728.     #endif
  729.     {
  730.         new Float:elc_health;
  731.         GetPlayerHealth(playerid,elc_health);
  732.         if(elc_health!=CheatPlayerInfo[playerid][aHealth])
  733.         {
  734.             if(elc_health<=100 && CheatPlayerInfo[playerid][aHealth]==0) CheatPlayerInfo[playerid][aHealth]=elc_health;
  735.             else if(elc_health>CheatPlayerInfo[playerid][aHealth])
  736.             {
  737.                 //Cheat Health
  738.                 initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][aHealth]);
  739.                 CallRemoteFunction("OnPlayerCheat", "dd", playerid,7);
  740.             }
  741.             else CheatPlayerInfo[playerid][aHealth]=elc_health;
  742.         }
  743.     }
  744.     #if defined MODE_DELAY_SEND_STATS
  745.     if(CheatPlayerInfo[playerid][aAntiArmourHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveArmourTime],IsTime) && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
  746.     #else
  747.     if(CheatPlayerInfo[playerid][aAntiArmourHack]==1)
  748.     #endif
  749.     {
  750.         new Float:elc_armour;
  751.         GetPlayerArmour(playerid,elc_armour);
  752.         if(elc_armour!=CheatPlayerInfo[playerid][aArmour])
  753.         {
  754.             if(elc_armour>CheatPlayerInfo[playerid][aArmour])
  755.             {
  756.                 //Cheat Armour
  757.                 initial_SetPlayerArmour(playerid,CheatPlayerInfo[playerid][aArmour]);
  758.                 CallRemoteFunction("OnPlayerCheat", "dd", playerid,8);
  759.             }
  760.             else CheatPlayerInfo[playerid][aArmour]=elc_armour;
  761.         }
  762.     }
  763.     if(GetPlayerVehicleSeat(playerid)==0)
  764.     {
  765.         new vehicleid=GetPlayerVehicleID(playerid);
  766.         if(vehicleid!=0)
  767.         {
  768.             GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]);
  769.             GetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][vAngle]);
  770.         }
  771.     }
  772.     if(CheatPlayerInfo[playerid][aPossibleVehicleHack]!=0 && IsPassTime(CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vPossibleHackTime],IsTime))
  773.     {
  774.         if(ELC_AC_IsCreatedVehicle(CheatPlayerInfo[playerid][aPossibleVehicleHack]))
  775.         {
  776.             CallRemoteFunction("OnPlayerCheat", "dd", playerid,9);
  777.             SetVehiclePos(CheatPlayerInfo[playerid][aPossibleVehicleHack], CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vX], CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vY], CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vZ]);
  778.             SetVehicleZAngle(CheatPlayerInfo[playerid][aPossibleVehicleHack],CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vAngle]);
  779.             CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vPossiblePlayerHack]=0;
  780.             CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vPossibleHackTime]=0;
  781.         }
  782.         CheatPlayerInfo[playerid][aPossibleVehicleHack]=0;
  783.     }
  784.     return 1;
  785. }
  786. /*----------------------------------------------------------------------------*/
  787. stock ELC_AC_StartCheckPlayerFaceWall(playerid)
  788. {
  789.     if(IsPlayerConnected(playerid))
  790.     {
  791.         if(CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=2;
  792.         new Float:x,Float:y,Float:z,Float:a,Float:lx,Float:ly,Float:lhealth;
  793.         GetPlayerPos(playerid, x, y ,z);
  794.         GetPlayerFacingAngle(playerid, a);
  795.         GetPlayerHealth(playerid,lhealth);
  796.         lx = (0.5 * floatsin(-a, degrees));
  797.         ly = (0.5 * floatcos(-a, degrees));
  798.         SetPlayerVelocity(playerid,lx,ly,0.0);
  799.         SetTimerEx("OnPlayerCheckFaceWall",500,0,"iffffff",playerid,x+lx,y+ly,z,x,y,lhealth);
  800.     }
  801.     return 1;
  802. }
  803. /*----------------------------------------------------------------------------*/
  804. public OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he)
  805. {
  806.     if(IsPlayerConnected(playerid))
  807.     {
  808.         new Float:x,Float:y,Float:z;
  809.         GetPlayerPos(playerid, x, y ,z);
  810.         if(IsPlayerInRangeOfPoint(playerid,0.25,wall_x,wall_y,z))
  811.         {
  812.             //Cheat Block Ammo
  813.             CallRemoteFunction("OnPlayerCheat", "dd", playerid,4);
  814.             initial_ResetPlayerWeapons(playerid);
  815.         }
  816.         SetPlayerHealth(playerid,wall_he);
  817.         initial_SetPlayerPos(playerid, nwall_x,nwall_y,wall_z);
  818.         if(CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==2)CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=1;
  819.     }
  820.     return 1;
  821. }
  822. /*----------------------------------------------------------------------------*/
  823. public ELC_AC_OnPlayerBuy(playerid,buyprice)
  824. {
  825.     if(buyprice==1)
  826.     {
  827.         new Float:elc_health;
  828.         GetPlayerHealth(playerid,elc_health);
  829.         if(elc_health<=CheatPlayerInfo[playerid][aHealth]+35) CheatPlayerInfo[playerid][aGainHealth]+=35;//Buy Soda
  830.     }
  831.     return 1;
  832. }
  833. /*----------------------------------------------------------------------------*/
  834. public OnPlayerUpdate(playerid)
  835. {
  836.     new elc_getmoney=initial_GetPlayerMoney(playerid);
  837.     new Float:elc_health; GetPlayerHealth(playerid,elc_health);
  838.     #if defined MODE_DELAY_SEND_STATS
  839.     if(CheatPlayerInfo[playerid][aMoney] > elc_getmoney && CheatPlayerInfo[playerid][aAntiMoneyHack]!=2 && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount()))
  840.     #else
  841.     if(CheatPlayerInfo[playerid][aMoney] > elc_getmoney && CheatPlayerInfo[playerid][aAntiMoneyHack]!=2)
  842.     #endif
  843.     {
  844.         //printf("ARGENTV : %d,ARGENT : %d,TIME : %d",CheatPlayerInfo[playerid][aMoney],elc_getmoney,GetTickCount());
  845.         ELC_AC_OnPlayerBuy(playerid,CheatPlayerInfo[playerid][aMoney]-elc_getmoney);
  846.         if(elc_health!=CheatPlayerInfo[playerid][aHealth])
  847.         {
  848.             if(CheatPlayerInfo[playerid][aGainHealth]+CheatPlayerInfo[playerid][aHealth]>=elc_health && elc_health<=MAX_HEALTH)
  849.             {
  850.                 CheatPlayerInfo[playerid][aGainHealth]=0;
  851.                 CheatPlayerInfo[playerid][aHealth]=elc_health;
  852.             }
  853.             else initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][aHealth]);
  854.         }
  855.         CheatPlayerInfo[playerid][aMoney]=elc_getmoney;
  856.  
  857.     }
  858.     #if defined INCLUDE_BASE_MODE
  859.     return CallLocalFunction("ELC_AC_OnPlayerUpdate", "i",playerid);
  860.     #else
  861.     return 1;
  862.     #endif
  863. }
  864. /*----------------------------------------------------------------------------*/
  865. #if defined INCLUDE_BASE_MODE
  866. //ALS_SYSTEME --------------------
  867. #if defined _ALS_OnPlayerUpdate
  868.     #undef OnPlayerUpdate
  869. #else
  870.     #define _ALS_OnPlayerUpdate
  871. #endif
  872. #define OnPlayerUpdate ELC_AC_OnPlayerUpdate
  873. forward ELC_AC_OnPlayerUpdate(playerid);
  874. #endif
  875. //ALS_OFF_SYSTEME ----------------
  876. /*----------------------------------------------------------------------------*/
  877. #if defined INCLUDE_BASE_MODE
  878. public OnGameModeInit()
  879. #else
  880. public OnFilterScriptInit()
  881. #endif
  882. {
  883.     #if defined NO_TICK_COUNT
  884.     CheatServerInfo[TimerTick]=SetTimer("TimeUpdate", TIME_GRANULITY, true);
  885.     #endif
  886.     #if defined INCLUDE_BASE_MODE
  887.     return CallLocalFunction("ELC_AC_OnGameModeInit", "");
  888.     #else
  889.     return 1;
  890.     #endif
  891. }
  892. /*----------------------------------------------------------------------------*/
  893. #if defined INCLUDE_BASE_MODE
  894. //ALS_SYSTEME --------------------
  895. #if defined _ALS_OnGameModeInit
  896.     #undef OnGameModeInit
  897. #else
  898.     #define _ALS_OnGameModeInit
  899. #endif
  900. #define OnGameModeInit ELC_AC_OnGameModeInit
  901. forward ELC_AC_OnGameModeInit();
  902. #endif
  903. //ALS_OFF_SYSTEME ----------------
  904. /*----------------------------------------------------------------------------*/
  905. #if defined INCLUDE_BASE_MODE
  906. public OnGameModeExit()
  907. #else
  908. public OnFilterScriptExit()
  909. #endif
  910. {
  911.     #if defined NO_TICK_COUNT
  912.     KillTimer(CheatServerInfo[TimerTick]);
  913.     #endif
  914.     #if defined INCLUDE_BASE_MODE
  915.     return CallLocalFunction("ELC_AC_OnGameModeExit", "");
  916.     #else
  917.     return 1;
  918.     #endif
  919. }
  920. /*----------------------------------------------------------------------------*/
  921. #if defined INCLUDE_BASE_MODE
  922. //ALS_SYSTEME --------------------
  923. #if defined _ALS_OnGameModeExit
  924.     #undef OnGameModeExit
  925. #else
  926.     #define _ALS_OnGameModeExit
  927. #endif
  928. #define OnGameModeExit ELC_AC_OnGameModeExit
  929. forward ELC_AC_OnGameModeExit();
  930. #endif
  931. //ALS_OFF_SYSTEME ----------------
  932. /*----------------------------------------------------------------------------*/
  933. public OnPlayerConnect(playerid)
  934. {
  935.     if (!IsPlayerNPC(playerid))
  936.     {
  937.         CheatPlayerInfo[playerid][aTickFire]=0;
  938.         CheatPlayerInfo[playerid][aAmmoFire]=0;
  939.         CheatPlayerInfo[playerid][aWeaponFire]=0;
  940.         for(new i = 0; i <13; i++)
  941.         {
  942.             CheatPlayerInfo[playerid][aWeapon][i]=0;
  943.             CheatPlayerInfo[playerid][aAmmo][i]=0;
  944.         }
  945.         CheatPlayerInfo[playerid][aMoney] = 0;
  946.         CheatPlayerInfo[playerid][aArmour]=100;
  947.         CheatPlayerInfo[playerid][aHealth]=100;
  948.         CheatPlayerInfo[playerid][aGainHealth]=0;
  949.         CheatPlayerInfo[playerid][aTimer]=SetTimerEx("OnPlayerCheckCheat", TIMER_CHEAT_RATE, 1, "i", playerid);
  950.         CheatPlayerInfo[playerid][aX] = 0; CheatPlayerInfo[playerid][aY] = 0; CheatPlayerInfo[playerid][aZ] = 0;
  951.         CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
  952.         CheatPlayerInfo[playerid][aAntiWeaponHack]=ANTI_WEAPON_&_AMMO_HACK;
  953.         CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=ANTI_AMMO_BLOCK_HACK;
  954.         CheatPlayerInfo[playerid][aAntiMoneyHack]=ANTI_MONEY_HACK;
  955.         CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
  956.         CheatPlayerInfo[playerid][aAntiArmourHack]=ANTI_ARMOUR_HACK;
  957.         CheatPlayerInfo[playerid][aAntiHealthHack]=ANTI_HEALTH_HACK;
  958.         #if defined MODE_DELAY_SEND_STATS
  959.         CheatPlayerInfo[playerid][aGiveWeaponTime]=1;
  960.         CheatPlayerInfo[playerid][aGiveMoneyTime]=1;
  961.         CheatPlayerInfo[playerid][aGiveHealthTime]=1;
  962.         CheatPlayerInfo[playerid][aGiveArmourTime]=1;
  963.         #endif
  964.         CheatPlayerInfo[playerid][aPlayerEnterTime]=0;
  965.         SendClientMessage(playerid,0xBD0000FF,"[ANTI-CHEAT]Ce serveur est protégé par ELC_AC(By Eloctro)");
  966.     }
  967.     #if defined INCLUDE_BASE_MODE
  968.     return CallLocalFunction("ELC_AC_OnPlayerConnect", "d", playerid);
  969.     #else
  970.     return 1;
  971.     #endif
  972. }
  973. /*----------------------------------------------------------------------------*/
  974. #if defined INCLUDE_BASE_MODE
  975. //ALS_SYSTEME --------------------
  976. #if defined _ALS_OnPlayerConnect
  977.     #undef OnPlayerConnect
  978. #else
  979.     #define _ALS_OnPlayerConnect
  980. #endif
  981. #define OnPlayerConnect ELC_AC_OnPlayerConnect
  982. forward ELC_AC_OnPlayerConnect(playerid);
  983. #endif
  984. //ALS_OFF_SYSTEME ----------------
  985. /*----------------------------------------------------------------------------*/
  986. public OnPlayerSpawn(playerid)
  987. {
  988.     if (!IsPlayerNPC(playerid))
  989.     {
  990.         SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount()+MAX_DELAY_WAIT_AFTER_SPAWN);
  991.         if(CheatPlayerInfo[playerid][aAntiSpeedHack]!=2)
  992.         {
  993.             CheatPlayerInfo[playerid][aAntiTeleportHack]=ANTI_TELEPORT/AIBREAK_HACK;
  994.             CheatPlayerInfo[playerid][aAntiSpeedHack]=ANTI_SPEED_HACK;
  995.         }
  996.         CheatPlayerInfo[playerid][aHealth]=100;
  997.         CheatPlayerInfo[playerid][aArmour]=100;
  998.     }
  999.     #if defined INCLUDE_BASE_MODE
  1000.     return CallLocalFunction("ELC_AC_OnPlayerSpawn", "d", playerid);
  1001.     #else
  1002.     return 1;
  1003.     #endif
  1004. }
  1005. /*----------------------------------------------------------------------------*/
  1006. #if defined INCLUDE_BASE_MODE
  1007. //ALS_SYSTEME --------------------
  1008. #if defined _ALS_OnPlayerSpawn
  1009.     #undef OnPlayerSpawn
  1010. #else
  1011.     #define _ALS_OnPlayerSpawn
  1012. #endif
  1013. #define OnPlayerSpawn ELC_AC_OnPlayerSpawn
  1014. forward ELC_AC_OnPlayerSpawn(playerid);
  1015. #endif
  1016. //ALS_OFF_SYSTEME ----------------
  1017. /*----------------------------------------------------------------------------*/
  1018. public OnPlayerDeath(playerid, killerid, reason)
  1019. {
  1020.     if (!IsPlayerNPC(playerid))
  1021.     {
  1022.         CheatPlayerInfo[playerid][aPlayerEnterTime]+=221;
  1023.         CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
  1024.         CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
  1025.     }
  1026.     #if defined INCLUDE_BASE_MODE
  1027.     return CallLocalFunction("ELC_AC_OnPlayerDeath", "ddd", playerid, killerid, reason);
  1028.     #else
  1029.     return 1;
  1030.     #endif
  1031. }
  1032. /*----------------------------------------------------------------------------*/
  1033. #if defined INCLUDE_BASE_MODE
  1034. //ALS_SYSTEME --------------------
  1035. #if defined _ALS_OnPlayerDeath
  1036.     #undef OnPlayerDeath
  1037. #else
  1038.     #define _ALS_OnPlayerDeath
  1039. #endif
  1040. #define OnPlayerDeath ELC_AC_OnPlayerDeath
  1041. forward ELC_AC_OnPlayerDeath(playerid, killerid, reason);
  1042. #endif
  1043. //ALS_OFF_SYSTEME ----------------
  1044. /*----------------------------------------------------------------------------*/
  1045. public OnPlayerDisconnect(playerid, reason)
  1046. {
  1047.     CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
  1048.     CheatPlayerInfo[playerid][aAntiWeaponHack]=0;
  1049.     CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=0;
  1050.     CheatPlayerInfo[playerid][aAntiMoneyHack]=0;
  1051.     CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
  1052.     CheatPlayerInfo[playerid][aAntiArmourHack]=0;
  1053.     CheatPlayerInfo[playerid][aAntiHealthHack]=0;
  1054.     if (!IsPlayerNPC(playerid))
  1055.     {
  1056.         KillTimer(CheatPlayerInfo[playerid][aTimer]);
  1057.         CheatPlayerInfo[playerid][aTickFire]=0;
  1058.         CheatPlayerInfo[playerid][aAmmoFire]=0;
  1059.         CheatPlayerInfo[playerid][aWeaponFire]=0;
  1060.     }
  1061.     CheatPlayerInfo[playerid][aX] = 0; CheatPlayerInfo[playerid][aY] = 0; CheatPlayerInfo[playerid][aZ] = 0;
  1062.     CheatPlayerInfo[playerid][aArmour]=0;
  1063.     CheatPlayerInfo[playerid][aHealth]=0;
  1064.     CheatPlayerInfo[playerid][aGainHealth]=0;
  1065.     #if defined MODE_DELAY_SEND_STATS
  1066.     CheatPlayerInfo[playerid][aGiveWeaponTime]=0;
  1067.     CheatPlayerInfo[playerid][aGiveMoneyTime]=0;
  1068.     CheatPlayerInfo[playerid][aGiveHealthTime]=0;
  1069.     CheatPlayerInfo[playerid][aGiveArmourTime]=0;
  1070.     #endif
  1071.     #if defined INCLUDE_BASE_MODE
  1072.     return CallLocalFunction("ELC_AC_OnPlayerDisconnect", "dd", playerid, reason);
  1073.     #else
  1074.     return 1;
  1075.     #endif
  1076. }
  1077. /*----------------------------------------------------------------------------*/
  1078. #if defined INCLUDE_BASE_MODE
  1079. //ALS_SYSTEME --------------------
  1080. #if defined _ALS_OnPlayerDisconnect
  1081.     #undef OnPlayerDisconnect
  1082. #else
  1083.     #define _ALS_OnPlayerDisconnect
  1084. #endif
  1085. #define OnPlayerDisconnect ELC_AC_OnPlayerDisconnect
  1086. forward ELC_AC_OnPlayerDisconnect(playerid, reason);
  1087. #endif
  1088. //ALS_OFF_SYSTEME ----------------
  1089. /*----------------------------------------------------------------------------*/
  1090. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1091. {
  1092.     if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
  1093.     {
  1094.         if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1 && CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)
  1095.         {
  1096.             if(newkeys==4)
  1097.             {
  1098.                 new Float:XPOS[3]; GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]);
  1099.                 if(CheatPlayerInfo[playerid][aTickFire]==0 && IsNotWeaponVise(GetPlayerWeapon(playerid)) && CheatPlayerInfo[playerid][aZ]==XPOS[2])
  1100.                 {
  1101.                     CheatPlayerInfo[playerid][aTickFire]=GetTickCount();
  1102.                     CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
  1103.                     CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
  1104.                 }
  1105.             }
  1106.             else if(newkeys==132)
  1107.             {
  1108.                 if(CheatPlayerInfo[playerid][aTickFire]==0 && IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (GetPlayerSpeedXY(playerid) < 1))
  1109.                 {
  1110.                     CheatPlayerInfo[playerid][aTickFire]=GetTickCount();
  1111.                     CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
  1112.                     CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
  1113.                 }
  1114.             }
  1115.             else if(oldkeys==4&&newkeys!=132 || oldkeys==132&&newkeys!=4)
  1116.             {
  1117.                 if(CheatPlayerInfo[playerid][aTickFire]!=0)
  1118.                 {
  1119.                     if((GetTickCount()-CheatPlayerInfo[playerid][aTickFire]) >= TIRE_RATE)
  1120.                     {
  1121.                         new Float:XPOS[3];
  1122.                         GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]);
  1123.                         if(CheatPlayerInfo[playerid][aZ]==XPOS[2] && CheatPlayerInfo[playerid][aWeaponFire]==GetPlayerWeapon(playerid)&& CheatPlayerInfo[playerid][aAmmoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid);
  1124.                     }
  1125.                     CheatPlayerInfo[playerid][aTickFire]=0;
  1126.                     CheatPlayerInfo[playerid][aAmmoFire]=0;
  1127.                     CheatPlayerInfo[playerid][aWeaponFire]=0;
  1128.                 }
  1129.             }
  1130.         }
  1131.     }
  1132.     #if defined INCLUDE_BASE_MODE
  1133.     return CallLocalFunction("ELC_AC_OnPlayerKeyStateChange", "ddd",playerid, newkeys, oldkeys);
  1134.     #else
  1135.     return 1;
  1136.     #endif
  1137. }
  1138. /*----------------------------------------------------------------------------*/
  1139. #if defined INCLUDE_BASE_MODE
  1140. //ALS_SYSTEME --------------------
  1141. #if defined _ALS_OnPlayerKeyStateChange
  1142.     #undef OnPlayerKeyStateChange
  1143. #else
  1144.     #define _ALS_OnPlayerKeyStateChange
  1145. #endif
  1146. #define OnPlayerKeyStateChange ELC_AC_OnPlayerKeyStateChange
  1147. forward ELC_AC_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  1148. #endif
  1149. //ALS_OFF_SYSTEME ----------------
  1150. /*----------------------------------------------------------------------------*/
  1151.  
  1152. public OnPlayerStateChange(playerid, newstate, oldstate)
  1153. {
  1154.     if(newstate == PLAYER_STATE_DRIVER)
  1155.     {
  1156.         CheatPlayerInfo[playerid][aPlayerEnterTime] = GetTickCount();
  1157.     }
  1158.     else if(oldstate == PLAYER_STATE_DRIVER)
  1159.     {
  1160.         if((GetTickCount()-CheatPlayerInfo[playerid][aPlayerEnterTime]) < 220)//player entered and exited vehicle faster than 220 ms.
  1161.         {
  1162.             CallRemoteFunction("OnPlayerCheat", "dd", playerid,9);
  1163.         }
  1164.         //GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]);
  1165.  
  1166.     }
  1167.     #if defined INCLUDE_BASE_MODE
  1168.     return CallLocalFunction("ELC_AC_OnPlayerStateChange", "ddd",playerid, newstate, oldstate);
  1169.     #else
  1170.     return 1;
  1171.     #endif
  1172. }
  1173. /*----------------------------------------------------------------------------*/
  1174. #if defined INCLUDE_BASE_MODE
  1175. //ALS_SYSTEME --------------------
  1176. #if defined _ALS_OnPlayerStateChange
  1177.     #undef OnPlayerStateChange
  1178. #else
  1179.     #define _ALS_OnPlayerStateChange
  1180. #endif
  1181. #define OnPlayerStateChange ELC_AC_OnPlayerStateChange
  1182. forward ELC_AC_OnPlayerStateChange(playerid, newstate, oldstate);
  1183. #endif
  1184. //ALS_OFF_SYSTEME ----------------
  1185. /*----------------------------------------------------------------------------*/
  1186. public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  1187. {
  1188.     new Float:oldposx, Float:oldposy, Float:oldposz;
  1189.     new Float:tempposx, Float:tempposy, Float:tempposz;
  1190.     GetVehiclePos(vehicleid, oldposx, oldposy, oldposz);
  1191.     tempposx = (oldposx -CheatVehicleInfo[vehicleid][vX]);
  1192.     tempposy = (oldposy -CheatVehicleInfo[vehicleid][vY]);
  1193.     tempposz = (oldposz -CheatVehicleInfo[vehicleid][vZ]);
  1194.     if (CheatVehicleInfo[vehicleid][vX]==0 || ((tempposx < MAX_VEHICLE_DISTANCE_UCM) && (tempposx > -MAX_VEHICLE_DISTANCE_UCM)) && ((tempposy < MAX_VEHICLE_DISTANCE_UCM) && (tempposy > -MAX_VEHICLE_DISTANCE_UCM)) && ((tempposz < MAX_VEHICLE_DISTANCE_UCM) && (tempposz > -MAX_VEHICLE_DISTANCE_UCM)))
  1195.     {
  1196.         CheatVehicleInfo[vehicleid][vX]=oldposx;
  1197.         CheatVehicleInfo[vehicleid][vY]=oldposy;
  1198.         CheatVehicleInfo[vehicleid][vZ]=oldposz;
  1199.         GetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][vAngle]);
  1200.     }
  1201.     else if(playerid!=INVALID_PLAYER_ID && IsPlayerInRangeOfPoint(playerid,MAX_VEHICLE_DISTANCE_UCM,oldposx,oldposy,oldposz))
  1202.     {
  1203.         if(CheatVehicleInfo[vehicleid][vPossiblePlayerHack]==0)
  1204.         {
  1205.             CheatVehicleInfo[vehicleid][vPossiblePlayerHack]=playerid+1;
  1206.             SaveTime(CheatVehicleInfo[vehicleid][vPossibleHackTime],GetTickCount());
  1207.             CheatPlayerInfo[playerid][aPossibleVehicleHack]=vehicleid;
  1208.         }
  1209.         else if(CheatVehicleInfo[vehicleid][vPossiblePlayerHack]!=playerid+1)
  1210.         {
  1211.             CheatVehicleInfo[vehicleid][vPossiblePlayerHack]=0;
  1212.             CheatVehicleInfo[vehicleid][vPossibleHackTime]=0;
  1213.             if(IsPlayerConnected(CheatVehicleInfo[vehicleid][vPossiblePlayerHack]-1))CheatPlayerInfo[CheatVehicleInfo[vehicleid][vPossiblePlayerHack]-1][aPossibleVehicleHack]=0;
  1214.             SetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]);
  1215.             SetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][vAngle]);
  1216.         }
  1217.     }
  1218.     #if defined INCLUDE_BASE_MODE
  1219.     return CallLocalFunction("ELC_AC_OnUnoccupiedVehicle", "ddd",vehicleid, playerid, passenger_seat);
  1220.     #else
  1221.     return 1;
  1222.     #endif
  1223. }
  1224.  
  1225. /*----------------------------------------------------------------------------*/
  1226. #if defined INCLUDE_BASE_MODE
  1227. //ALS_SYSTEME --------------------
  1228. #if defined _ALS_OnUnoccupiedVehicleUpdate
  1229.     #undef OnUnoccupiedVehicleUpdate
  1230. #else
  1231.     #define _ALS_OnUnoccupiedVehicleUpdate
  1232. #endif
  1233. #define OnUnoccupiedVehicleUpdate ELC_AC_OnUnoccupiedVehicle
  1234. forward ELC_AC_OnUnoccupiedVehicle(vehicleid, playerid, passenger_seat);
  1235. #endif
  1236. //ALS_OFF_SYSTEME ----------------
  1237. /*----------------------------------------------------------------------------*/
  1238. public OnVehicleSpawn(vehicleid)
  1239. {
  1240.     GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]);
  1241.     #if defined INCLUDE_BASE_MODE
  1242.     return CallLocalFunction("ELC_AC_OnVehicleSpawn", "d",vehicleid);
  1243.     #else
  1244.     return 1;
  1245.     #endif
  1246. }
  1247. /*----------------------------------------------------------------------------*/
  1248. #if defined INCLUDE_BASE_MODE
  1249. //ALS_SYSTEME --------------------
  1250. #if defined _ALS_OnVehicleSpawn
  1251.     #undef OnVehicleSpawn
  1252. #else
  1253.     #define _ALS_OnVehicleSpawn
  1254. #endif
  1255. #define OnVehicleSpawn ELC_AC_OnVehicleSpawn
  1256. forward ELC_AC_OnVehicleSpawn(vehicleid);
  1257. #endif
  1258. //ALS_OFF_SYSTEME ----------------
  1259. /*----------------------------------------------------------------------------*/
  1260. public OnVehicleDeath(vehicleid)
  1261. {
  1262.     CheatVehicleInfo[vehicleid][vX]=0;
  1263.     #if defined INCLUDE_BASE_MODE
  1264.     return CallLocalFunction("ELC_AC_OnVehicleDeath", "d",vehicleid);
  1265.     #else
  1266.     return 1;
  1267.     #endif
  1268. }
  1269. /*----------------------------------------------------------------------------*/
  1270. #if defined INCLUDE_BASE_MODE
  1271. //ALS_SYSTEME --------------------
  1272. #if defined _ALS_OnVehicleDeath
  1273.     #undef OnVehicleDeath
  1274. #else
  1275.     #define _ALS_OnVehicleDeath
  1276. #endif
  1277. #define OnVehicleDeath ELC_AC_OnVehicleDeath
  1278. forward ELC_AC_OnVehicleDeath(vehicleid);
  1279. #endif
  1280. //ALS_OFF_SYSTEME ----------------
  1281. /*----------------------------------------------------------------------------*/
  1282. public ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable)
  1283. {
  1284.     if(cheatid==1)//Money
  1285.     {
  1286.         if(enable==1)
  1287.         {
  1288.             CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
  1289.         }
  1290.         else CheatPlayerInfo[playerid][aAntiMoneyHack]=0;
  1291.     }
  1292.     else if(cheatid==2)//Weapon
  1293.     {
  1294.         if(enable==1)
  1295.         {
  1296.             for(new i = 0; i <13; i++)
  1297.             {
  1298.                 GetPlayerWeaponData(playerid,i,CheatPlayerInfo[playerid][aWeapon][i],CheatPlayerInfo[playerid][aAmmo][i]);
  1299.             }
  1300.             CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
  1301.         }
  1302.         else CheatPlayerInfo[playerid][aAntiWeaponHack]=0;
  1303.     }
  1304.     else if(cheatid==3)//AirBreak/SpeedHack
  1305.     {
  1306.         if(enable==1) CheatPlayerInfo[playerid][aAntiSpeedHack]=1;
  1307.         else CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
  1308.     }
  1309.     else if(cheatid==4)//Anti-Teleport
  1310.     {
  1311.         if(enable==1)
  1312.         {
  1313.             GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
  1314.             CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
  1315.         }
  1316.         else CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
  1317.     }
  1318.     else if(cheatid==5)//Anti-Ammo_Block
  1319.     {
  1320.         if(enable==1)
  1321.         {
  1322.             CheatPlayerInfo[playerid][aTickFire]=0;
  1323.             CheatPlayerInfo[playerid][aAmmoFire]=0;
  1324.             CheatPlayerInfo[playerid][aWeaponFire]=0;
  1325.             CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=1;
  1326.         }
  1327.         else CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=0;
  1328.     }
  1329.     else if(cheatid==6)//Anti_HEALTH_HACK
  1330.     {
  1331.         if(enable==1)
  1332.         {
  1333.             CheatPlayerInfo[playerid][aAntiHealthHack]=1;
  1334.         }
  1335.         else CheatPlayerInfo[playerid][aAntiHealthHack]=0;
  1336.     }
  1337.     else if(cheatid==7)//Anti_ARMOUR_HACK
  1338.     {
  1339.         if(enable==1)
  1340.         {
  1341.             CheatPlayerInfo[playerid][aAntiArmourHack]=1;
  1342.         }
  1343.         else CheatPlayerInfo[playerid][aAntiArmourHack]=0;
  1344.     }
  1345.     return 1;
  1346. }
  1347. public RemovePlayerWeapon(playerid, weaponid)
  1348. {
  1349.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
  1350.     new WeaponsID[13];
  1351.     new AmmoID[13];
  1352.     new WepUse=GetPlayerWeapon(playerid);
  1353.     new slotremove=GetWeaponSlot(weaponid);
  1354.     for(new slot = 0; slot <13; slot++)
  1355.     {
  1356.         if(slotremove!=slot)GetPlayerWeaponData(playerid, slot, WeaponsID[slot], AmmoID[slot]);
  1357.     }
  1358.     initial_ResetPlayerWeapons(playerid);
  1359.     for(new slot = 0; slot <13; slot++)if(WeaponsID[slot]!=0 && AmmoID[slot] != 0)initial_GivePlayerWeapon(playerid, WeaponsID[slot], AmmoID[slot]);
  1360.     SetPlayerArmedWeapon(playerid,WepUse);
  1361.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
  1362.     return 1;
  1363. }
  1364. /*----------------------------------------------------------------------------*/
  1365. #define EnablePlayerCheatID ELC_AC_EnablePlayerCheatID
  1366. /*----------------------------------------------------------------------------*/
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement