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- wait()
- local Owner = game.Players.LocalPlayer
- local t1 = Instance.new("Part")
- t1.Parent = game.Workspace
- t1.Anchored = true
- t1.CanCollide = false
- while wait() do
- t1.CFrame = Owner.Character:FindFirstChild("Torso").CFrame*CFrame.Angles(0, math.rad(I),0)*CFrame.new(0,0,7)
- end
- local tl = Instance.new("PointLight", t1)
- tl.Range = 10
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