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DigitalZer3

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Oct 5th, 2015
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  1. wait()
  2.  
  3. local Owner = game.Players.LocalPlayer
  4.  
  5. local t1 = Instance.new("Part")
  6. t1.Parent = game.Workspace
  7. t1.Anchored = true
  8. t1.CanCollide = false
  9. while wait() do
  10. t1.CFrame = Owner.Character:FindFirstChild("Torso").CFrame*CFrame.Angles(0, math.rad(I),0)*CFrame.new(0,0,7)
  11. end
  12.  
  13. local tl = Instance.new("PointLight", t1)
  14. tl.Range = 10
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