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Jun 28th, 2019
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  1.  
  2.  
  3. wait(0.2)
  4.  
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character.HumanoidRootPart
  13. Torso = Character.Torso
  14. Head = Character.Head
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart.RootJoint
  20. Neck = Torso.Neck
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound", Torso)
  26. sick.SoundId = "rbxassetid://158353213"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 5
  30. sick.Playing = true
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. Animation_Speed = 3
  48. Frame_Speed = 0.016666666666666666
  49. local Speed = 30
  50. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  53. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  54. local DAMAGEMULTIPLIER = 1.0E298
  55. local ANIM = "Idle"
  56. local ATTACK = false
  57. local EQUIPPED = false
  58. local HOLD = false
  59. local COMBO = 1
  60. local Rooted = false
  61. local SINE = 0
  62. local KEYHOLD = false
  63. local CHANGE = 2 / Animation_Speed
  64. local WALKINGANIM = false
  65. local VALUE1 = false
  66. local VALUE2 = false
  67. local POWERLEVEL = 10
  68. local Player_Size = 1
  69. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  70. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  71. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  72. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "Weapon GUI"
  78. local Weapon = IT("Model")
  79. Weapon.Name = "Adds"
  80. local Effects = IT("Folder", Weapon)
  81. Effects.Name = "Effects"
  82. local ANIMATOR = Humanoid.Animator
  83. local ANIMATE = Character.Animate
  84. local SIZE = 1
  85. local ATTACKEDTAUNTS = {
  86. "907332040",
  87. "907332525",
  88. "907330011"
  89. }
  90. local ATTACKTAUNTS = {
  91. "907329893",
  92. "907329532",
  93. "907333294",
  94. "907332856"
  95. }
  96. local ULTTAUNTS = {
  97. "907332997",
  98. "907332670",
  99. "907330103"
  100. }
  101. local UNANCHOR = true
  102. local RWINGS = {}
  103. local LWINGS = {}
  104. local EYE, PUPIL
  105. local BLINKLOOP = 0
  106. local FINISHEDINTRO = false
  107. local INTROING = false
  108. local INSTANT = true
  109. local EYES = {}
  110. local Sine = 0
  111. local DemonForm = true
  112. local ChaosForm = true
  113. RightArm.Transparency = 1
  114. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  115. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  116. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  117. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  118. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  119. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  120. ArtificialHB = Instance.new("BindableEvent", script)
  121. ArtificialHB.Name = "ArtificialHB"
  122. script:WaitForChild("ArtificialHB")
  123. frame = Frame_Speed
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127. lastframe = tick()
  128. script.ArtificialHB:Fire()
  129. game:GetService("RunService").Heartbeat:connect(function(s, p)
  130. tf = tf + s
  131. if tf >= frame then
  132. if allowframeloss then
  133. script.ArtificialHB:Fire()
  134. lastframe = tick()
  135. else
  136. for i = 1, math.floor(tf / frame) do
  137. script.ArtificialHB:Fire()
  138. end
  139. lastframe = tick()
  140. end
  141. if tossremainder then
  142. tf = 0
  143. else
  144. tf = tf - frame * math.floor(tf / frame)
  145. end
  146. end
  147. end)
  148. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  149. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  150. end
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157. function NegativeAngle(NUMBER)
  158. if NUMBER <= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163. function Swait(NUMBER)
  164. if NUMBER == 0 or NUMBER == nil then
  165. ArtificialHB.Event:wait()
  166. else
  167. for i = 1, NUMBER do
  168. ArtificialHB.Event:wait()
  169. end
  170. end
  171. end
  172. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  173. local NEWMESH = IT(MESH)
  174. if MESH == "SpecialMesh" then
  175. NEWMESH.MeshType = MESHTYPE
  176. if MESHID ~= "nil" and MESHID ~= "" then
  177. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  178. end
  179. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  180. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  181. end
  182. end
  183. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  184. NEWMESH.Scale = SCALE
  185. NEWMESH.Parent = PARENT
  186. return NEWMESH
  187. end
  188. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  189. local NEWPART = IT("Part")
  190. NEWPART.formFactor = FORMFACTOR
  191. NEWPART.Reflectance = REFLECTANCE
  192. NEWPART.Transparency = TRANSPARENCY
  193. NEWPART.CanCollide = false
  194. NEWPART.Locked = true
  195. NEWPART.Anchored = true
  196. if ANCHOR == false then
  197. NEWPART.Anchored = false
  198. end
  199. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  200. NEWPART.Name = NAME
  201. NEWPART.Size = SIZE
  202. NEWPART.Position = Torso.Position
  203. NEWPART.Material = MATERIAL
  204. NEWPART:BreakJoints()
  205. NEWPART.Parent = PARENT
  206. return NEWPART
  207. end
  208.  
  209. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  210. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  211. local mesh = IT("SpecialMesh",wave)
  212. mesh.MeshType = "Sphere"
  213. mesh.Scale = SIZE
  214. mesh.Offset = VT(0,0,0)
  215. wave.CFrame = CFRAME
  216. coroutine.resume(coroutine.create(function(PART)
  217. for i = 1, WAIT do
  218. Swait()
  219. mesh.Scale = mesh.Scale + GROW
  220. wave.Transparency = wave.Transparency + (1/WAIT)
  221. if wave.Transparency > 0.99 then
  222. wave:remove()
  223. end
  224. end
  225. end))
  226. end
  227.  
  228. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  229. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  230. local mesh = IT("SpecialMesh",wave)
  231. mesh.MeshType = "FileMesh"
  232. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  233. mesh.Scale = SIZE
  234. mesh.Offset = VT(0,0,0)
  235. wave.CFrame = CFRAME
  236. coroutine.resume(coroutine.create(function(PART)
  237. for i = 1, WAIT do
  238. Swait()
  239. mesh.Scale = mesh.Scale + GROW
  240. if DOESROT == true then
  241. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  242. end
  243. wave.Transparency = wave.Transparency + (0.5/WAIT)
  244. if wave.Transparency > 0.99 then
  245. wave:remove()
  246. end
  247. end
  248. end))
  249. end
  250.  
  251. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  252. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  253. local mesh = IT("SpecialMesh",wave)
  254. mesh.MeshType = "FileMesh"
  255. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  256. mesh.Scale = SIZE
  257. mesh.Offset = VT(0,0,0)
  258. wave.CFrame = CFRAME
  259. coroutine.resume(coroutine.create(function(PART)
  260. for i = 1, WAIT do
  261. Swait()
  262. mesh.Scale = mesh.Scale + GROW
  263. if DOESROT == true then
  264. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  265. end
  266. wave.Transparency = wave.Transparency + (0.5/WAIT)
  267. if wave.Transparency > 0.99 then
  268. wave:remove()
  269. end
  270. end
  271. end))
  272. end
  273.  
  274. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  275. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  276. local mesh = IT("SpecialMesh",wave)
  277. mesh.MeshType = "Sphere"
  278. mesh.Scale = SIZE
  279. mesh.Offset = VT(0,0,0)
  280. wave.CFrame = CFRAME
  281. coroutine.resume(coroutine.create(function(PART)
  282. for i = 1, WAIT do
  283. Swait()
  284. mesh.Scale = mesh.Scale + GROW
  285. wave.Transparency = wave.Transparency + (1/WAIT)
  286. if wave.Transparency > 0.99 then
  287. wave:remove()
  288. end
  289. end
  290. end))
  291. end
  292.  
  293. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  294. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  295. local mesh = IT("SpecialMesh",wave)
  296. mesh.MeshType = "FileMesh"
  297. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  298. mesh.Scale = SIZE
  299. mesh.Offset = VT(0,0,-SIZE.X/8)
  300. wave.CFrame = CFRAME
  301. coroutine.resume(coroutine.create(function(PART)
  302. for i = 1, WAIT do
  303. Swait()
  304. mesh.Scale = mesh.Scale + GROW
  305. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  306. if DOESROT == true then
  307. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  308. end
  309. wave.Transparency = wave.Transparency + (0.5/WAIT)
  310. if wave.Transparency > 0.99 then
  311. wave:remove()
  312. end
  313. end
  314. end))
  315. end
  316.  
  317. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  318. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
  319. local mesh = IT("SpecialMesh",wave)
  320. mesh.MeshType = "FileMesh"
  321. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  322. mesh.Scale = VT(size,size,size)
  323. mesh.Offset = VT(0,0,-size/8)
  324. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  325. coroutine.resume(coroutine.create(function(PART)
  326. for i = 1, waitt do
  327. Swait()
  328. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  329. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  330. if doesrotate == true then
  331. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  332. end
  333. wave.Transparency = wave.Transparency + (0.5/waitt)
  334. if wave.Transparency > 0.99 then
  335. wave:remove()
  336. end
  337. end
  338. end))
  339. end
  340.  
  341. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  342. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  343. local mesh = IT("SpecialMesh",wave)
  344. mesh.MeshType = "FileMesh"
  345. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  346. mesh.Scale = SIZE
  347. wave.CFrame = CFRAME
  348. coroutine.resume(coroutine.create(function(PART)
  349. for i = 1, WAIT do
  350. Swait()
  351. mesh.Scale = mesh.Scale + GROW
  352. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  353. if DOESROT == true then
  354. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  355. end
  356. wave.Transparency = wave.Transparency + (0.5/WAIT)
  357. if wave.Transparency > 0.99 then
  358. wave:remove()
  359. end
  360. end
  361. end))
  362. end
  363.  
  364. local weldBetween = function(a, b)
  365. local weldd = Instance.new("ManualWeld")
  366. weldd.Part0 = a
  367. weldd.Part1 = b
  368. weldd.C0 = CFrame.new()
  369. weldd.C1 = b.CFrame:inverse() * a.CFrame
  370. weldd.Parent = a
  371. return weldd
  372. end
  373. function QuaternionFromCFrame(cf)
  374. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  375. local trace = m00 + m11 + m22
  376. if trace > 0 then
  377. local s = math.sqrt(1 + trace)
  378. local recip = 0.5 / s
  379. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  380. else
  381. local i = 0
  382. if m00 < m11 then
  383. i = 1
  384. end
  385. if m22 > (i == 0 and m00 or m11) then
  386. i = 2
  387. end
  388. if i == 0 then
  389. local s = math.sqrt(m00 - m11 - m22 + 1)
  390. local recip = 0.5 / s
  391. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  392. elseif i == 1 then
  393. local s = math.sqrt(m11 - m22 - m00 + 1)
  394. local recip = 0.5 / s
  395. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  396. elseif i == 2 then
  397. local s = math.sqrt(m22 - m00 - m11 + 1)
  398. local recip = 0.5 / s
  399. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  400. end
  401. end
  402. end
  403. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  404. local xs, ys, zs = x + x, y + y, z + z
  405. local wx, wy, wz = w * xs, w * ys, w * zs
  406. local xx = x * xs
  407. local xy = x * ys
  408. local xz = x * zs
  409. local yy = y * ys
  410. local yz = y * zs
  411. local zz = z * zs
  412. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  413. end
  414. function QuaternionSlerp(a, b, t)
  415. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  416. local startInterp, finishInterp
  417. if cosTheta >= 1.0E-4 then
  418. if 1 - cosTheta > 1.0E-4 then
  419. local theta = ACOS(cosTheta)
  420. local invSinTheta = 1 / SIN(theta)
  421. startInterp = SIN((1 - t) * theta) * invSinTheta
  422. finishInterp = SIN(t * theta) * invSinTheta
  423. else
  424. startInterp = 1 - t
  425. finishInterp = t
  426. end
  427. elseif 1 + cosTheta > 1.0E-4 then
  428. local theta = ACOS(-cosTheta)
  429. local invSinTheta = 1 / SIN(theta)
  430. startInterp = SIN((t - 1) * theta) * invSinTheta
  431. finishInterp = SIN(t * theta) * invSinTheta
  432. else
  433. startInterp = t - 1
  434. finishInterp = t
  435. end
  436. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  437. end
  438. function Clerp(a, b, t)
  439. local qa = {
  440. QuaternionFromCFrame(a)
  441. }
  442. local qb = {
  443. QuaternionFromCFrame(b)
  444. }
  445. local ax, ay, az = a.x, a.y, a.z
  446. local bx, by, bz = b.x, b.y, b.z
  447. local _t = 1 - t
  448. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  449. end
  450.  
  451. function clerp(startCF,endCF,alpha)
  452. return startCF:lerp(endCF, alpha)
  453. end
  454.  
  455.  
  456. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  457. local frame = IT("Frame")
  458. frame.BackgroundTransparency = TRANSPARENCY
  459. frame.BorderSizePixel = BORDERSIZEPIXEL
  460. frame.Position = POSITION
  461. frame.Size = SIZE
  462. frame.BackgroundColor3 = COLOR
  463. frame.BorderColor3 = BORDERCOLOR
  464. frame.Name = NAME
  465. frame.Parent = PARENT
  466. return frame
  467. end
  468. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  469. local label = IT("TextLabel")
  470. label.BackgroundTransparency = 1
  471. label.Size = UD2(1, 0, 1, 0)
  472. label.Position = UD2(0, 0, 0, 0)
  473. label.TextColor3 = TEXTCOLOR
  474. label.TextStrokeTransparency = STROKETRANSPARENCY
  475. label.TextTransparency = TRANSPARENCY
  476. label.FontSize = TEXTFONTSIZE
  477. label.Font = TEXTFONT
  478. label.BorderSizePixel = BORDERSIZEPIXEL
  479. label.TextScaled = false
  480. label.Text = TEXT
  481. label.Name = NAME
  482. label.Parent = PARENT
  483. return label
  484. end
  485. function NoOutlines(PART)
  486. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  487. end
  488. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  489. local NEWWELD = IT(TYPE)
  490. NEWWELD.Part0 = PART0
  491. NEWWELD.Part1 = PART1
  492. NEWWELD.C0 = C0
  493. NEWWELD.C1 = C1
  494. NEWWELD.Parent = PARENT
  495. return NEWWELD
  496. end
  497. local S = IT("Sound")
  498. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  499. local NEWSOUND
  500. coroutine.resume(coroutine.create(function()
  501. NEWSOUND = S:Clone()
  502. NEWSOUND.Parent = PARENT
  503. NEWSOUND.Volume = VOLUME
  504. NEWSOUND.Pitch = PITCH
  505. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  506. NEWSOUND:play()
  507. if DOESLOOP == true then
  508. NEWSOUND.Looped = true
  509. else
  510. repeat
  511. Swait()
  512. until NEWSOUND.Playing == false
  513. NEWSOUND:remove()
  514. end
  515. end))
  516. return NEWSOUND
  517. end
  518. function CFrameFromTopBack(at, top, back)
  519. local right = top:Cross(back)
  520. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  521. end
  522.  
  523. function WACKYEFFECT(Table)
  524. local TYPE = Table.EffectType or "Sphere"
  525. local SIZE = Table.Size or VT(1, 1, 1)
  526. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  527. local TRANSPARENCY = Table.Transparency or 0
  528. local ENDTRANSPARENCY = Table.Transparency2 or 1
  529. local CFRAME = Table.CFrame or Torso.CFrame
  530. local MOVEDIRECTION = Table.MoveToPos or nil
  531. local ROTATION1 = Table.RotationX or 0
  532. local ROTATION2 = Table.RotationY or 0
  533. local ROTATION3 = Table.RotationZ or 0
  534. local MATERIAL = Table.Material or "Neon"
  535. local COLOR = Table.Color or C3(1, 1, 1)
  536. local TIME = Table.Time or 45
  537. local SOUNDID = Table.SoundID or nil
  538. local SOUNDPITCH = Table.SoundPitch or nil
  539. local SOUNDVOLUME = Table.SoundVolume or nil
  540. coroutine.resume(coroutine.create(function()
  541. local PLAYSSOUND = false
  542. local SOUND
  543. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  544. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  545. PLAYSSOUND = true
  546. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  547. end
  548. EFFECT.Color = COLOR
  549. local MSH
  550. if TYPE == "Sphere" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  552. elseif TYPE == "Block" then
  553. MSH = IT("BlockMesh", EFFECT)
  554. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  555. elseif TYPE == "Wave" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  557. elseif TYPE == "Ring" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  559. elseif TYPE == "Slash" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  561. elseif TYPE == "Round Slash" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  563. elseif TYPE == "Swirl" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  565. elseif TYPE == "Skull" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  567. elseif TYPE == "Crystal" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  569. end
  570. if MSH ~= nil then
  571. local MOVESPEED
  572. if MOVEDIRECTION ~= nil then
  573. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  574. end
  575. local GROWTH = SIZE - ENDSIZE
  576. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  577. if TYPE == "Block" then
  578. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  579. else
  580. EFFECT.CFrame = CFRAME
  581. end
  582. for LOOP = 1, TIME do
  583. Swait()
  584. MSH.Scale = MSH.Scale - GROWTH / TIME
  585. if TYPE == "Wave" then
  586. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  587. end
  588. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  589. if TYPE == "Block" then
  590. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  591. else
  592. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  593. end
  594. if MOVEDIRECTION ~= nil then
  595. local ORI = EFFECT.Orientation
  596. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  597. EFFECT.Orientation = ORI
  598. end
  599. end
  600. if PLAYSSOUND == false then
  601. EFFECT:remove()
  602. else
  603. repeat
  604. Swait()
  605. until SOUND.Playing == false
  606. EFFECT:remove()
  607. end
  608. elseif PLAYSSOUND == false then
  609. EFFECT:remove()
  610. else
  611. repeat
  612. Swait()
  613. until SOUND.Playing == false
  614. EFFECT:remove()
  615. end
  616. end))
  617. end
  618. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  619. if FLOOR ~= nil then
  620. coroutine.resume(coroutine.create(function()
  621. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  622. PART.CFrame = CF(POSITION)
  623. for i = 1, 45 do
  624. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  625. RingPiece.Material = FLOOR.Material
  626. RingPiece.Color = FLOOR.Color
  627. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  628. Debris:AddItem(RingPiece, SWAIT)
  629. end
  630. PART:remove()
  631. end))
  632. end
  633. end
  634. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  635. if FLOOR ~= nil then
  636. for i = 1, AMOUNT do
  637. do
  638. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  639. DEBREE.Material = FLOOR.Material
  640. DEBREE.Color = FLOOR.Color
  641. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  642. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  643. coroutine.resume(coroutine.create(function()
  644. Swait(15)
  645. DEBREE.Parent = workspace
  646. DEBREE.CanCollide = true
  647. Debris:AddItem(DEBREE, SWAIT)
  648. end))
  649. end
  650. end
  651. end
  652. end
  653.  
  654. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  655. for _, c in pairs(PARENT:GetChildren()) do
  656. if c.ClassName == "Model" then
  657. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  658. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  659. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  660. if DIST > (TORSO.Position - FROM).Magnitude then
  661. table.insert(TABLE, c)
  662. end
  663. AddChildrenToTable(FROM, c, DIST, TABLE)
  664. elseif c.ClassName == "Folder" then
  665. AddChildrenToTable(FROM, c, DIST, TABLE)
  666. end
  667. end
  668. end
  669. end
  670.  
  671. function MakeForm(PART, TYPE)
  672. if TYPE == "Cyl" then
  673. local MSH = IT("CylinderMesh", PART)
  674. elseif TYPE == "Ball" then
  675. local MSH = IT("SpecialMesh", PART)
  676. MSH.MeshType = "Sphere"
  677. elseif TYPE == "Wedge" then
  678. local MSH = IT("SpecialMesh", PART)
  679. MSH.MeshType = "Wedge"
  680. end
  681. end
  682.  
  683. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  684. if DoesCourontine == false then
  685. local Direction = CF(Part.Position, ToLocation)
  686. local Distance = (Part.Position - ToLocation).magnitude
  687. for i = 1, AmountOfTime do
  688. Swait()
  689. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  690. Direction = Part.CFrame
  691. end
  692. Part:remove()
  693. elseif DoesCourontine == true then
  694. coroutine.resume(coroutine.create(function()
  695. local Direction = CF(Part.Position, ToLocation)
  696. local Distance = (Part.Position - ToLocation).magnitude
  697. for i = 1, AmountOfTime do
  698. Swait()
  699. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  700. Direction = Part.CFrame
  701. end
  702. Part:remove()
  703. end))
  704. end
  705. end
  706.  
  707. function CheckTableForString(Table, String)
  708. for i, v in pairs(Table) do
  709. if string.find(string.lower(String), string.lower(v)) then
  710. return true
  711. end
  712. end
  713. return false
  714. end
  715. function CheckIntangible(Hit)
  716. local ProjectileNames = {
  717. "Water",
  718. "Arrow",
  719. "Projectile",
  720. "Effect",
  721. "Rail",
  722. "Lightning",
  723. "Bullet"
  724. }
  725. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  726. return true
  727. end
  728. return false
  729. end
  730. Debris = game:GetService("Debris")
  731. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  732. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  733. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  734. if RayHit and CheckIntangible(RayHit) then
  735. if DelayIfHit then
  736. wait()
  737. end
  738. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  739. end
  740. return RayHit, RayPos, RayNormal
  741. end
  742.  
  743. NewInstance = function(instance,parent,properties)
  744. local inst = Instance.new(instance,parent)
  745. if(properties)then
  746. for i,v in next, properties do
  747. pcall(function() inst[i] = v end)
  748. end
  749. end
  750. return inst;
  751. end
  752.  
  753. local plr = game:service'Players'.LocalPlayer
  754. local char2 = plr.Character
  755. local hum2 = char2.Humanoid
  756. local ra = char2["Right Arm"]
  757. local la= char2["Left Arm"]
  758. local rl= char2["Right Leg"]
  759. local ll = char2["Left Leg"]
  760. local hed = char2.Head
  761.  
  762.  
  763. function checkfriendlist(model)
  764. local friend = false
  765. local target = nil
  766. if model.ClassName == "Player" then
  767. target = model
  768. else
  769. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  770. end
  771. if target ~= nil then
  772. if target:IsFriendsWith(366099047) then friend = true end
  773. end
  774. return friend
  775. end
  776. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  777.  
  778. end
  779.  
  780. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  781.  
  782. end
  783.  
  784. ff = Instance.new("ForceField",char2)
  785. ff.Visible = false
  786. hum2.Name = "Base"
  787. hum2.MaxHealth = 1.0E298
  788. hum2.Health = 1.0E298
  789. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  790. if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  791. hum2.MaxHealth = 1.0E298
  792. hum2.Health = 1.0E298
  793. end
  794. end)
  795.  
  796. local asd = Instance.new("ParticleEmitter")
  797. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
  798. asd.LightEmission = .1
  799. asd.Texture = "http://www.roblox.com/asset/?ID=1548886865"
  800. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  801. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  802. asd.Transparency = bbb
  803. asd.Size = aaa
  804. asd.ZOffset = .9
  805. asd.Acceleration = Vector3.new(0, -15, 0)
  806. asd.LockedToPart = false
  807. asd.EmissionDirection = "Back"
  808. asd.Lifetime = NumberRange.new(1, 2)
  809. asd.Rotation = NumberRange.new(-100, 100)
  810. asd.RotSpeed = NumberRange.new(-100, 100)
  811. asd.Speed = NumberRange.new(10)
  812. asd.Enabled = false
  813. asd.VelocitySpread = 999
  814.  
  815. local Particle = IT("ParticleEmitter",nil)
  816. Particle.Enabled = false
  817. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  818. Particle.LightEmission = 0.5
  819. Particle.Rate = 150
  820. Particle.ZOffset = 1
  821. Particle.Rotation = NumberRange.new(-180, 180)
  822. Particle.RotSpeed = NumberRange.new(-180, 180)
  823. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  824. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  825.  
  826. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  827. function ParticleEmitter(Table)
  828. local PRTCL = Particle:Clone()
  829. local Speed = Table.Speed or 5
  830. local Drag = Table.Drag or 0
  831. local Size1 = Table.Size1 or 1
  832. local Size2 = Table.Size2 or 5
  833. local Lifetime1 = Table.Lifetime1 or 1
  834. local Lifetime2 = Table.Lifetime2 or 1.5
  835. local Parent = Table.Parent or Torso
  836. local Emit = Table.Emit or 100
  837. local Offset = Table.Offset or 360
  838. local Acel = Table.Acel or VT(0,0,0)
  839. local Enabled = Table.Enabled or false
  840. PRTCL.Parent = Parent
  841. PRTCL.Size = NumberSequence.new(Size1,Size2)
  842. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  843. PRTCL.Speed = NumberRange.new(Speed)
  844. PRTCL.VelocitySpread = Offset
  845. PRTCL.Drag = Drag
  846. PRTCL.Acceleration = Acel
  847. if Enabled == false then
  848. PRTCL:Emit(Emit)
  849. Debris:AddItem(PRTCL,Lifetime2)
  850. else
  851. PRTCL.Enabled = true
  852. end
  853. return PRTCL
  854. end
  855.  
  856. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  857. local DIRECTION = CF(StartPos, EndPos).lookVector
  858. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  859. end
  860. function turnto(position)
  861. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  862. end
  863. BaseLightning = IT("Part")
  864. BaseLightning.Anchored = true
  865. BaseLightning.CanCollide = false
  866. BaseLightning.Material = "Neon"
  867. local LightningBolts = {}
  868. function Zap(Table)
  869. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  870. local Duration = Table.Duration or 2
  871. local Offset = Table.Offset or 2
  872. local Individualize = Table.Individualize or false
  873. local MaxRange = Table.MaxRange or 200
  874. local SegmentLength = Table.SegmentLength or 5
  875. local Transparency = Table.Transparency or 0
  876. local Ignore = Table.Ignore or {}
  877. local SIZE = Table.SIZE or 0.3
  878. if not (StartPos and TargetPos) or not Character then
  879. return
  880. end
  881. local LightningModel = IT("Folder", Effects)
  882. LightningModel.Name = "ZAPP"
  883. for i, v in pairs({Character, LightningModel}) do
  884. table.insert(Ignore, v)
  885. end
  886. local LastPos = StartPos
  887. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  888. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  889. local RayLength = (StartPos - RayPos).Magnitude
  890. local Struck = false
  891. local TotalSegments = math.ceil(RayLength / SegmentLength)
  892. Direction = CFrame.new(StartPos, RayPos).lookVector
  893. local LightningBolt = IT("Model", Effects)
  894. LightningBolt.Name = "Lightning"
  895. LastBolt = LightningBolt
  896. Debris:AddItem(LightningBolt, Duration)
  897. LightningBolt.Parent = LightningModel
  898. for i = 1, TotalSegments do
  899. if not Struck then
  900. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  901. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  902. local SegmentVec = NewPos - LastPos
  903. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  904. local RayVec = LastPos - RayPos
  905. local LightningPart = BaseLightning:Clone()
  906. LightningPart.BrickColor = BrickColor.new(Color)
  907. LightningPart.Transparency = Transparency
  908. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  909. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  910. local CylinderMesh = IT("CylinderMesh", LightningPart)
  911. local OrigCF = LightningPart.CFrame
  912. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  913. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  914. LightningPart.Parent = LightningBolt
  915. LastPos = NewPos
  916. end
  917. end
  918. return {
  919. RayHit = RayHit,
  920. RayPos = RayPos,
  921. RayNormal = RayNormal,
  922. LightningModel = LightningModel
  923. }
  924. end
  925.  
  926. function Blink()
  927. coroutine.resume(coroutine.create(function()
  928. if EYE ~= nil and PUPIL ~= nil then
  929. for i = 1, 5 do
  930. Swait()
  931. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  932. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  933. end
  934. for i = 1, 7 do
  935. Swait()
  936. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  937. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  938. end
  939. EYE.Mesh.Scale = VT(1, 1, 1)
  940. PUPIL.Mesh.Scale = VT(1, 1, 1)
  941. end
  942. end))
  943. end
  944.  
  945. local BODY = {}
  946. function Face()
  947. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
  948. MakeForm(EYE, "Ball")
  949. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  950. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
  951. PUPIL.Color = C3(0, 0, 0)
  952. MakeForm(PUPIL, "Ball")
  953. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  954. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
  955. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  956. MakeForm(Part,"Wedge")
  957.  
  958. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  959. PRT.Color = C3(0,0,0)
  960. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  961. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  962.  
  963. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  964. PRT.Color = C3(0,0,0)
  965. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  966. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  967.  
  968. RightArm.Transparency = 1
  969. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  970. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  971. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  972. MakeForm(Sphere,"Ball")
  973. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  974. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  975. MakeForm(LaserPart,"Ball")
  976. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  977. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  978. MakeForm(Bump,"Ball")
  979. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  980. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  981. MakeForm(BottomLaser,"Cyl")
  982. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  983. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  984. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  985. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  986. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  987. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  988. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  989. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  990. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  991. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  992. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  993. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  994. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  995. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  996. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  997. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  998. MakeForm(Part,"Cyl")
  999. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1000. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1001. MakeForm(Part,"Cyl")
  1002. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1003. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1004. MakeForm(Sphere,"Ball")
  1005. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1006.  
  1007. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
  1008. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1009. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  1010. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1011. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  1012. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1013. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
  1014. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1015. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1016. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1017.  
  1018. New = function(Object, Parent, Name, Data)
  1019. local Object = Instance.new(Object)
  1020. for Index, Value in pairs(Data or {}) do
  1021. Object[Index] = Value
  1022. end
  1023. Object.Parent = Parent
  1024. Object.Name = Name
  1025. return Object
  1026. end
  1027.  
  1028. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1029. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1030. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1031. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1032.  
  1033. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1034. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1035. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1036. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1037. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1038. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1039. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1040. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1041. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1042. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1043. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1044. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1045. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1046. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1047. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1048. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1049.  
  1050. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1051. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1052.  
  1053. local LASTPART = Head
  1054. for i = 1, 30 do
  1055. local MATH = 1 - i / 40
  1056. if LASTPART == Head then
  1057. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1058. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1059. LASTPART = Horn
  1060. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1061. local Aura = Instance.new('ParticleEmitter')
  1062. Aura.Name = "Aura"
  1063. Aura.Texture = "rbxassetid://242997264"
  1064. Aura.Parent = Horn
  1065. Aura.LightEmission = 0.8
  1066. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1067. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1068. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1069. Aura.LockedToPart = true
  1070. Aura.Lifetime = NumberRange.new(2)
  1071. Aura.Rate = 25
  1072. Aura.Speed = NumberRange.new(0.1)
  1073. Aura.EmissionDirection = "Top"
  1074. else
  1075. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1076. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1077. LASTPART = Horn
  1078. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1079. local Aura = Instance.new('ParticleEmitter')
  1080. Aura.Name = "Aura"
  1081. Aura.Texture = "rbxassetid://242997264"
  1082. Aura.Parent = Horn
  1083. Aura.LightEmission = 0.8
  1084. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1085. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1086. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1087. Aura.LockedToPart = true
  1088. Aura.Lifetime = NumberRange.new(2)
  1089. Aura.Rate = 25
  1090. Aura.Speed = NumberRange.new(0.1)
  1091. Aura.EmissionDirection = "Top"
  1092. end
  1093. end
  1094. local LASTPART = Head
  1095. for i = 1, 30 do
  1096. local MATH = 1 - i / 40
  1097. if LASTPART == Head then
  1098. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1099. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1100. LASTPART = Horn
  1101. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1102. local Aura = Instance.new('ParticleEmitter')
  1103. Aura.Name = "Aura"
  1104. Aura.Texture = "rbxassetid://242997264"
  1105. Aura.Parent = Horn
  1106. Aura.LightEmission = 0.8
  1107. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1108. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1109. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1110. Aura.LockedToPart = true
  1111. Aura.Lifetime = NumberRange.new(2)
  1112. Aura.Rate = 25
  1113. Aura.Speed = NumberRange.new(0.1)
  1114. Aura.EmissionDirection = "Top"
  1115. else
  1116. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1117. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1118. LASTPART = Horn
  1119. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1120. local Aura = Instance.new('ParticleEmitter')
  1121. Aura.Name = "Aura"
  1122. Aura.Texture = "rbxassetid://242997264"
  1123. Aura.Parent = Horn
  1124. Aura.LightEmission = 0.8
  1125. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1126. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1127. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1128. Aura.LockedToPart = true
  1129. Aura.Lifetime = NumberRange.new(2)
  1130. Aura.Rate = 25
  1131. Aura.Speed = NumberRange.new(0.1)
  1132. Aura.EmissionDirection = "Top"
  1133. end
  1134. end
  1135. BODY = {}
  1136. for _, c in pairs(Character:GetDescendants()) do
  1137. if c:IsA("BasePart") then
  1138. table.insert(BODY, {
  1139. c,
  1140. c.Parent,
  1141. c.Material,
  1142. c.Color
  1143. })
  1144. elseif c:IsA("JointInstance") then
  1145. table.insert(BODY, {
  1146. c,
  1147. c.Parent,
  1148. nil,
  1149. nil
  1150. })
  1151. end
  1152. end
  1153. end
  1154.  
  1155. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1156. RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1157. PRT.LockedToPart = true
  1158. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1159. LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1160. PRT.LockedToPart = true
  1161. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent =
  1162. Torso, Emit = 100, Offset = 360, Enabled = true})
  1163. PRT.LockedToPart = true
  1164. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1165. RightArm, Emit = 100, Offset = 360, Enabled = true})
  1166. PRT.LockedToPart = true
  1167. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1168. LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1169. PRT.LockedToPart = true
  1170. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1171. Head, Emit = 100, Offset = 360, Enabled = true})
  1172. PRT.LockedToPart = true
  1173.  
  1174. function RightWing()
  1175. for i = 1, 2 do
  1176. local PART
  1177. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1178. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  1179. table.insert(RWINGS, WingWeld)
  1180. PART = Wing
  1181. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1182. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  1183. PART = Wing
  1184. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1185. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1186. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1187. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1188. PART = Wing
  1189. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1190. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1191. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1192. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1193. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1194. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1195. PART = Wing
  1196. table.insert(RWINGS, WingWeld)
  1197. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1198. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1199. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.45, 0.2, 0.45), false)
  1200. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1201. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1202. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1203. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1204. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  1205. PART = Wing
  1206. table.insert(RWINGS, WingWeld)
  1207. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1208. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1209. PART = Wing
  1210. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1211. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  1212. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1213. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1214. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1215. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  1216. PART = Wing
  1217. table.insert(RWINGS, WingWeld)
  1218. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1219. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1220. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1221. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1222. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1223. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1224. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1225. table.insert(EYES, Wing1)
  1226. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  1227. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1228. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1229. PART = Wing
  1230. table.insert(RWINGS, WingWeld)
  1231. end
  1232. BODY = {}
  1233. for _, c in pairs(Character:GetDescendants()) do
  1234. if c:IsA("BasePart") then
  1235. table.insert(BODY, {
  1236. c,
  1237. c.Parent,
  1238. c.Material,
  1239. c.Color
  1240. })
  1241. elseif c:IsA("JointInstance") then
  1242. table.insert(BODY, {
  1243. c,
  1244. c.Parent,
  1245. nil,
  1246. nil
  1247. })
  1248. end
  1249. end
  1250. end
  1251. function LeftWing()
  1252. for i = 1, 2 do
  1253. local PART
  1254. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1255. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  1256. table.insert(LWINGS, WingWeld)
  1257. PART = Wing
  1258. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1259. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  1260. PART = Wing
  1261. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1262. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1263. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1264. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1265. PART = Wing
  1266. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1267. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1268. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1269. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1270. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1271. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1272. PART = Wing
  1273. table.insert(LWINGS, WingWeld)
  1274. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1275. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1276. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
  1277. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1278. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1279. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1280. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1281. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  1282. PART = Wing
  1283. table.insert(LWINGS, WingWeld)
  1284. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1285. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1286. PART = Wing
  1287. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1288. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  1289. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1290. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1291. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1292. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  1293. PART = Wing
  1294. table.insert(LWINGS, WingWeld)
  1295. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1296. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1297. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1298. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1299. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1300. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1301. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1302. table.insert(EYES, Wing1)
  1303. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  1304. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1305. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1306. PART = Wing
  1307. table.insert(LWINGS, WingWeld)
  1308. end
  1309. BODY = {}
  1310. for _, c in pairs(Character:GetDescendants()) do
  1311. if c:IsA("BasePart") then
  1312. table.insert(BODY, {
  1313. c,
  1314. c.Parent,
  1315. c.Material,
  1316. c.Color
  1317. })
  1318. elseif c:IsA("JointInstance") then
  1319. table.insert(BODY, {
  1320. c,
  1321. c.Parent,
  1322. nil,
  1323. nil
  1324. })
  1325. end
  1326. end
  1327. end
  1328. for _, c in pairs(Weapon:GetChildren()) do
  1329. if c.ClassName == "Part" then
  1330. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1331. end
  1332. end
  1333. for _, c in pairs(Character:GetDescendants()) do
  1334. if c:IsA("BasePart") then
  1335. table.insert(BODY, {
  1336. c,
  1337. c.Parent,
  1338. c.Material,
  1339. c.Color
  1340. })
  1341. elseif c:IsA("JointInstance") then
  1342. table.insert(BODY, {
  1343. c,
  1344. c.Parent,
  1345. nil,
  1346. nil
  1347. })
  1348. end
  1349. end
  1350. for e = 1, #BODY do
  1351. if BODY[e] ~= nil then
  1352. do
  1353. local STUFF = BODY[e]
  1354. local PART = STUFF[1]
  1355. local PARENT = STUFF[2]
  1356. local MATERIAL = STUFF[3]
  1357. local COLOR = STUFF[4]
  1358. PART.AncestryChanged:Connect(function()
  1359. if PART.ClassName == "Part" then
  1360. PART.Material = MATERIAL
  1361. PART.Color = COLOR
  1362. end
  1363. PART.Parent = PARENT
  1364. end)
  1365. end
  1366. end
  1367. end
  1368. function refit()
  1369. Weapon.Parent = Character
  1370. Character.Parent = workspace
  1371. for e = 1, #BODY do
  1372. if BODY[e] ~= nil then
  1373. local STUFF = BODY[e]
  1374. local PART = STUFF[1]
  1375. local PARENT = STUFF[2]
  1376. local MATERIAL = STUFF[3]
  1377. local COLOR = STUFF[4]
  1378. if PART.Parent ~= PARENT then
  1379. Humanoid:remove()
  1380. if PART.ClassName == "Part" then
  1381. PART.Material = MATERIAL
  1382. PART.Color = COLOR
  1383. end
  1384. PART.Parent = PARENT
  1385. Humanoid = IT("Humanoid", Character)
  1386. end
  1387. end
  1388. end
  1389. end
  1390.  
  1391. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1392. local SKILLTEXTCOLOR2 = C3(1, 0, 0)
  1393. local SKILLTEXTCOLOR3 = BRICKC"Bright orange".Color
  1394. local SKILLFONT = "Antique"
  1395. local SKILLTEXTSIZE = 8
  1396. Weapon.Parent = Character
  1397. Humanoid.Died:connect(function()
  1398. refit()
  1399. chatfunc("Futile.")
  1400. end)
  1401.  
  1402. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1403. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  1404. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  1405. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  1406. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  1407. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  1408. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
  1409. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame")
  1410.  
  1411. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1412. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1413. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1414. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1415. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1416. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
  1417. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
  1418. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8")
  1419.  
  1420. function StatLabel(CFRAME, TEXT, COLOR)
  1421. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1422. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  1423. local BODYGYRO = IT("BodyGyro", STATPART)
  1424. game:GetService("Debris"):AddItem(STATPART, 5)
  1425. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1426. BILLBOARDGUI.Adornee = STATPART
  1427. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  1428. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1429. BILLBOARDGUI.AlwaysOnTop = false
  1430. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1431. TEXTLABEL.BackgroundTransparency = 1
  1432. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1433. TEXTLABEL.Text = TEXT
  1434. TEXTLABEL.Font = SKILLFONT
  1435. TEXTLABEL.FontSize = "Size42"
  1436. TEXTLABEL.TextColor3 = COLOR
  1437. TEXTLABEL.TextStrokeTransparency = 0
  1438. TEXTLABEL.TextScaled = true
  1439. TEXTLABEL.TextWrapped = true
  1440. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1441. for i = 1, 50 do
  1442. Swait()
  1443. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  1444. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  1445. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1446. end
  1447. THEPART.Parent = nil
  1448. end), STATPART, TEXTLABEL)
  1449. end
  1450.  
  1451. --//=================================\\
  1452. --|| text above head lel
  1453. --\\=================================//
  1454.  
  1455. function chatfunc(text)
  1456. local chat = coroutine.wrap(function()
  1457. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1458. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1459. end
  1460. local Bill = Instance.new("BillboardGui",Character)
  1461. Bill.Size = UDim2.new(0,125,0,50)
  1462. Bill.StudsOffset = Vector3.new(0,1.5,0)
  1463. Bill.Adornee = Character.Head
  1464. Bill.Name = "TalkingBillBoard"
  1465. local Hehe = Instance.new("TextLabel",Bill)
  1466. Hehe.BackgroundTransparency = 1
  1467. Hehe.BorderSizePixel = 0
  1468. Hehe.Text = ""
  1469. Hehe.Font = "Antique"
  1470. Hehe.TextSize = 50
  1471. Hehe.TextStrokeTransparency = 0
  1472. Hehe.Size = UDim2.new(1,0,0.5,0)
  1473. coroutine.resume(coroutine.create(function()
  1474. while Hehe ~= nil do
  1475. Swait()
  1476. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1477. Hehe.Rotation = math.random(-5,5)
  1478. Hehe.TextColor3 = Color3.new(0,0,0)
  1479. Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
  1480. end
  1481. end))
  1482. for i = 1,string.len(text),1 do
  1483. Swait()
  1484. Hehe.Text = string.sub(text,1,i)
  1485. end
  1486. Swait(90)--Re[math.random(1, 93)]
  1487. for i = 0, 1, .025 do
  1488. Swait()
  1489. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1490. Hehe.TextStrokeTransparency = i
  1491. Hehe.TextTransparency = i
  1492. end
  1493. Bill:Destroy()
  1494. end)
  1495. chat()
  1496. end
  1497.  
  1498. function onChatted(msg)
  1499. chatfunc(msg)
  1500. end
  1501.  
  1502. Player.Chatted:connect(onChatted)
  1503.  
  1504. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1505. local svch = Character2
  1506. Character2:BreakJoints()
  1507. local hum = Character2:findFirstChild("Humanoid")
  1508. local q = Character2:GetChildren()
  1509. local CLONE = IT("Model", Effects)
  1510. for i = 1, #q do
  1511. if q[i].ClassName == "Accessory" and Headless == true then
  1512. q[i]:remove()
  1513. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1514. q[i].Parent = CLONE
  1515. elseif q[i].ClassName ~= "Humanoid" then
  1516. q[i]:remove()
  1517. end
  1518. end
  1519. local chrclone = CLONE
  1520. local ch = chrclone:GetChildren()
  1521. local i
  1522. for i = 1, #ch do
  1523. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1524. ch[i]:remove()
  1525. end
  1526. end
  1527. local function Scan(ch)
  1528. local e
  1529. for e = 1, #ch do
  1530. Scan(ch[e]:GetChildren())
  1531. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1532. ch[e]:remove()
  1533. end
  1534. end
  1535. end
  1536. Character2:remove()
  1537. local NEWHUM = IT("Humanoid")
  1538. NEWHUM.Name = "Corpse"
  1539. NEWHUM.Health = 0
  1540. NEWHUM.MaxHealth = 0
  1541. NEWHUM.PlatformStand = true
  1542. NEWHUM.Parent = CLONE
  1543. NEWHUM.DisplayDistanceType = "None"
  1544. Scan(chrclone:GetChildren())
  1545. local ch = Character2:GetChildren()
  1546. local i
  1547. for i = 1, #ch do
  1548. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1549. ch[i]:remove()
  1550. end
  1551. end
  1552. local ch = Character2:GetChildren()
  1553. local i
  1554. for i = 1, #ch do
  1555. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1556. ch[i]:remove()
  1557. end
  1558. end
  1559. Character2 = chrclone
  1560. local Torso2 = Character2.Torso
  1561. local movevector = Vector3.new()
  1562. if Torso2 then
  1563. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1564. local Head = Character2:FindFirstChild("Head")
  1565. if Head then
  1566. local Neck = Instance.new("Weld")
  1567. Neck.Name = "Neck"
  1568. Neck.Part0 = Torso2
  1569. Neck.Part1 = Head
  1570. Neck.C0 = CFrame.new(0, 1.5, 0)
  1571. Neck.C1 = CFrame.new()
  1572. Neck.Parent = Torso2
  1573. if Headless == true then
  1574. Head.Transparency = 1
  1575. Head:ClearAllChildren()
  1576. end
  1577. end
  1578. local Limb = Character2:FindFirstChild("Right Arm")
  1579. if Limb then
  1580. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1581. local Joint = Instance.new("Glue")
  1582. Joint.Name = "RightShoulder"
  1583. Joint.Part0 = Torso2
  1584. Joint.Part1 = Limb
  1585. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1586. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1587. Joint.Parent = Torso2
  1588. local B = Instance.new("Part")
  1589. B.TopSurface = 0
  1590. B.BottomSurface = 0
  1591. B.formFactor = "Symmetric"
  1592. B.Size = Vector3.new(1, 1, 1)
  1593. B.Transparency = 1
  1594. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1595. B.Parent = Character2
  1596. local W = Instance.new("Weld")
  1597. W.Part0 = Limb
  1598. W.Part1 = B
  1599. W.C0 = CFrame.new(0, -0.5, 0)
  1600. W.Parent = Limb
  1601. end
  1602. local Limb = Character2:FindFirstChild("Left Arm")
  1603. if Limb then
  1604. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1605. local Joint = Instance.new("Glue")
  1606. Joint.Name = "LeftShoulder"
  1607. Joint.Part0 = Torso2
  1608. Joint.Part1 = Limb
  1609. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1610. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1611. Joint.Parent = Torso2
  1612. local B = Instance.new("Part")
  1613. B.TopSurface = 0
  1614. B.BottomSurface = 0
  1615. B.formFactor = "Symmetric"
  1616. B.Size = Vector3.new(1, 1, 1)
  1617. B.Transparency = 1
  1618. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1619. B.Parent = Character2
  1620. local W = Instance.new("Weld")
  1621. W.Part0 = Limb
  1622. W.Part1 = B
  1623. W.C0 = CFrame.new(0, -0.5, 0)
  1624. W.Parent = Limb
  1625. end
  1626. local Limb = Character2:FindFirstChild("Right Leg")
  1627. if Limb then
  1628. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1629. local Joint = Instance.new("Glue")
  1630. Joint.Name = "RightHip"
  1631. Joint.Part0 = Torso2
  1632. Joint.Part1 = Limb
  1633. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1634. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1635. Joint.Parent = Torso2
  1636. local B = Instance.new("Part")
  1637. B.TopSurface = 0
  1638. B.BottomSurface = 0
  1639. B.formFactor = "Symmetric"
  1640. B.Size = Vector3.new(1, 1, 1)
  1641. B.Transparency = 1
  1642. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1643. B.Parent = Character2
  1644. local W = Instance.new("Weld")
  1645. W.Part0 = Limb
  1646. W.Part1 = B
  1647. W.C0 = CFrame.new(0, -0.5, 0)
  1648. W.Parent = Limb
  1649. end
  1650. local Limb = Character2:FindFirstChild("Left Leg")
  1651. if Limb then
  1652. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1653. local Joint = Instance.new("Glue")
  1654. Joint.Name = "LeftHip"
  1655. Joint.Part0 = Torso2
  1656. Joint.Part1 = Limb
  1657. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1658. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1659. Joint.Parent = Torso2
  1660. local B = Instance.new("Part")
  1661. B.TopSurface = 0
  1662. B.BottomSurface = 0
  1663. B.formFactor = "Symmetric"
  1664. B.Size = Vector3.new(1, 1, 1)
  1665. B.Transparency = 1
  1666. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1667. B.Parent = Character2
  1668. local W = Instance.new("Weld")
  1669. W.Part0 = Limb
  1670. W.Part1 = B
  1671. W.C0 = CFrame.new(0, -0.5, 0)
  1672. W.Parent = Limb
  1673. end
  1674. local Bar = Instance.new("Part")
  1675. Bar.TopSurface = 0
  1676. Bar.BottomSurface = 0
  1677. Bar.formFactor = "Symmetric"
  1678. Bar.Size = Vector3.new(1, 1, 1)
  1679. Bar.Transparency = 1
  1680. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1681. Bar.Parent = Character2
  1682. local Weld = Instance.new("Weld")
  1683. Weld.Part0 = Torso2
  1684. Weld.Part1 = Bar
  1685. Weld.C0 = CFrame.new(0, 0.5, 0)
  1686. Weld.Parent = Torso2
  1687. end
  1688. Character2.Parent = Weapon
  1689. if movevector ~= Vector3.new() then
  1690. for i = 1, 10 do
  1691. Torso2.Velocity = movevector * Velocity
  1692. end
  1693. end
  1694. Character2.Name = "Corpse"
  1695. return Character2, Torso2
  1696. end
  1697. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1698. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1699. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1700. if HITFLOOR.Name == "BloodPuddle" then
  1701. local DIST = (Position - HITFLOOR.Position).Magnitude
  1702. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1703. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1704. end
  1705. elseif HITFLOOR.Anchored == true then
  1706. do
  1707. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1708. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1709. MakeForm(BLOOD, "Cyl")
  1710. coroutine.resume(coroutine.create(function()
  1711. Swait(75)
  1712. while true do
  1713. Swait()
  1714. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1715. if BLOOD.Size.Z < 0.051 then
  1716. BLOOD:remove()
  1717. break
  1718. end
  1719. end
  1720. end))
  1721. end
  1722. end
  1723. end
  1724. end
  1725. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1726. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1727. BLOOD.CFrame = CF(POSITION)
  1728. MakeForm(BLOOD, "Ball")
  1729. local bv = Instance.new("BodyVelocity", BLOOD)
  1730. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1731. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1732. bv.Name = "MOVE"
  1733. Debris:AddItem(bv, 0.05)
  1734. coroutine.resume(coroutine.create(function()
  1735. local HASTOUCHEDGROUND = false
  1736. local HIT = BLOOD.Touched:Connect(function(hit)
  1737. if hit.Anchored == true then
  1738. HASTOUCHEDGROUND = true
  1739. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1740. end
  1741. end)
  1742. wait(5)
  1743. if HASTOUCHEDGROUND == false then
  1744. BLOOD:remove()
  1745. end
  1746. end))
  1747. end
  1748. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1749. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1750. defence.Name = "HitBy" .. Player.Name
  1751. game:GetService("Debris"):AddItem(defence, 0.001)
  1752. Damage = Damage * DAMAGEMULTIPLIER
  1753. if Humanoid.Health ~= 0 then
  1754. local CritChance = MRANDOM(1, 100)
  1755. if Damage > Humanoid.Health then
  1756. Damage = math.ceil(Humanoid.Health)
  1757. if Damage == 0 then
  1758. Damage = 0.1
  1759. end
  1760. end
  1761. Humanoid.Health = Humanoid.Health - Damage
  1762. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1763. end
  1764. end
  1765.  
  1766. function Petrify(Foe)
  1767. local STONEMODEL = IT("Model", Effects)
  1768. local CHILDREN = Foe:GetDescendants()
  1769. for index, CHILD in pairs(CHILDREN) do
  1770. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1771. CHILD.Parent = STONEMODEL
  1772. CHILD.Material = "Slate"
  1773. CHILD.Color = C3(1, 0, 0)
  1774. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1775. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1776. mesh.TextureId = ""
  1777. end
  1778. if CHILD:FindFirstChildOfClass("Decal") then
  1779. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1780. mesh:remove()
  1781. end
  1782. if CHILD.ClassName == "MeshPart" then
  1783. CHILD.TextureID = ""
  1784. end
  1785. if CHILD.ClassName == "UnionOperation" then
  1786. CHILD.UsePartColor = true
  1787. end
  1788. CHILD.CanCollide = true
  1789. end
  1790. end
  1791. Debris:AddItem(STONEMODEL, 5)
  1792. end
  1793.  
  1794. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1795. local CHILDREN = workspace:GetDescendants()
  1796. for index, CHILD in pairs(CHILDREN) do
  1797. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1798. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1799. if HUM then
  1800. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1801. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1802. if INSTAKILL == true then
  1803. Petrify(CHILD)
  1804. else
  1805. local DMG = MRANDOM(MINDMG, MAXDMG)
  1806. ApplyDamage(HUM, DMG, TORSO)
  1807. end
  1808. if FLING > 0 then
  1809. for _, c in pairs(CHILD:GetChildren()) do
  1810. if c:IsA("BasePart") then
  1811. local bv = Instance.new("BodyVelocity")
  1812. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1813. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1814. bv.Parent = c
  1815. Debris:AddItem(bv, 0.05)
  1816. end
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end
  1824.  
  1825. function Intro()
  1826. coroutine.resume(coroutine.create(function()
  1827. INTROING = true
  1828. Rooted = true
  1829. FINISHEDINTRO = true
  1830. Head.Transparency = 1
  1831. Torso.Transparency = 1
  1832. LeftArm.Transparency = 1
  1833. RightArm.Transparency = 1
  1834. LeftLeg.Transparency = 1
  1835. RightLeg.Transparency = 1
  1836. repeat
  1837. Swait()
  1838. until sick.TimePosition > 1
  1839. for i = 1, 5 do
  1840. WACKYEFFECT({
  1841. EffectType = "Sphere",
  1842. Size = VT(3, 3, 3),
  1843. Size2 = VT(0, 5, 0),
  1844. Transparency = 0.5,
  1845. Transparency2 = 1,
  1846. CFrame = Torso.CFrame,
  1847. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1848. RotationX = MRANDOM(-5, 5),
  1849. RotationY = MRANDOM(-5, 5),
  1850. RotationZ = MRANDOM(-5, 5),
  1851. Material = "Neon",
  1852. Color = C3(1, 0, 0),
  1853. SoundID = nil,
  1854. SoundPitch = nil,
  1855. SoundVolume = nil
  1856. })
  1857. end
  1858. RightWing()
  1859. repeat
  1860. Swait()
  1861. until sick.TimePosition > 1.8
  1862. for i = 1, 5 do
  1863. WACKYEFFECT({
  1864. EffectType = "Sphere",
  1865. Size = VT(3, 3, 3),
  1866. Size2 = VT(0, 5, 0),
  1867. Transparency = 0.5,
  1868. Transparency2 = 1,
  1869. CFrame = Torso.CFrame,
  1870. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1871. RotationX = MRANDOM(-5, 5),
  1872. RotationY = MRANDOM(-5, 5),
  1873. RotationZ = MRANDOM(-5, 5),
  1874. Material = "Neon",
  1875. Color = C3(1, 0, 0),
  1876. SoundID = nil,
  1877. SoundPitch = nil,
  1878. SoundVolume = nil
  1879. })
  1880. end
  1881. LeftWing()
  1882. repeat
  1883. Swait()
  1884. until sick.TimePosition > 3.5
  1885. for i = 1, 6 do
  1886. WACKYEFFECT({
  1887. EffectType = "Sphere",
  1888. Size = VT(1.5, 1.5, 1.5),
  1889. Size2 = VT(4, 4, 4) * i,
  1890. Transparency = 0,
  1891. Transparency2 = 1,
  1892. CFrame = Head.CFrame,
  1893. MoveToPos = nil,
  1894. RotationX = 0,
  1895. RotationY = 0,
  1896. RotationZ = 0,
  1897. Material = "Neon",
  1898. Color = C3(1, 0, 0),
  1899. SoundID = nil,
  1900. SoundPitch = nil,
  1901. SoundVolume = nil
  1902. })
  1903. end
  1904. Head.Transparency = 0
  1905. Face()
  1906. wait(0.5)
  1907. for i = 1, 100 do
  1908. Swait()
  1909. Torso.Transparency = 1 - i / 100
  1910. LeftArm.Transparency = 1 - i / 100
  1911. RightArm.Transparency = 1 - i / 100
  1912. LeftLeg.Transparency = 1 - i / 100
  1913. RightLeg.Transparency = 1 - i / 100
  1914. Humanoid.DisplayDistanceType = "None"
  1915. local naeeym2 = IT("BillboardGui",Character)
  1916. naeeym2.AlwaysOnTop = true
  1917. naeeym2.Size = UDim2.new(7,50,4,25)
  1918. naeeym2.StudsOffset = Vector3.new(0,4,0)
  1919. naeeym2.MaxDistance = 200
  1920. naeeym2.Adornee = Character.Head
  1921. naeeym2.Name = "Name"
  1922. local tecks2 = IT("TextLabel",naeeym2)
  1923. tecks2.BackgroundTransparency = 1
  1924. tecks2.TextScaled = true
  1925. tecks2.BorderSizePixel = 0
  1926. tecks2.Text = Character.Name
  1927. tecks2.Font = "Antique"
  1928. tecks2.TextSize = 50
  1929. tecks2.TextStrokeTransparency = 0
  1930. tecks2.TextColor3 = BRICKC"Maroon".Color
  1931. tecks2.TextStrokeColor3 = C3(0,0,0)
  1932. tecks2.Size = UDim2.new(1,0,0.5,0)
  1933. tecks2.Parent = naeeym2
  1934.  
  1935. Humanoid.DisplayDistanceType = "None"
  1936. local naeeym3 = IT("BillboardGui",Character)
  1937. naeeym3.AlwaysOnTop = true
  1938. naeeym3.Size = UDim2.new(5,30,2,15)
  1939. naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  1940. naeeym3.MaxDistance = 200
  1941. naeeym3.Adornee = Character.Head
  1942. naeeym3.Name = "Name"
  1943. local tecks3 = IT("TextLabel",naeeym3)
  1944. tecks3.BackgroundTransparency = 1
  1945. tecks3.TextScaled = true
  1946. tecks3.BorderSizePixel = 0
  1947. tecks3.Text = "God of Destruction"
  1948. tecks3.Font = "Fantasy"
  1949. tecks3.TextSize = 50
  1950. tecks3.TextStrokeTransparency = 1
  1951. tecks3.TextColor3 = Color3.new(0,0,0)
  1952. tecks3.Size = UDim2.new(1,0,0.5,0)
  1953. tecks3.Parent = naeeym3
  1954. end
  1955. FINISHEDINTRO = true
  1956. Rooted = false
  1957. end))
  1958. end
  1959.  
  1960. function Warp()
  1961. ATTACK = true
  1962. Rooted = false
  1963. for i=0, 0.5, 0.1 / Animation_Speed do
  1964. Swait()
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1967. end
  1968. for e = 1, #BODY do
  1969. if BODY[e] ~= nil then
  1970. local STUFF = BODY[e]
  1971. local PART = STUFF[1]
  1972. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1973. local PRT = PART:Clone()
  1974. PRT.Anchored = true
  1975. PRT.CanCollide = false
  1976. PRT.Material = "Neon"
  1977. PRT.Color = C3(1,0,0)
  1978. PRT.Name = "WarpEffect"
  1979. PRT.Parent = Effects
  1980. PRT.CFrame = PART.CFrame
  1981. PRT:BreakJoints()
  1982. if PRT:FindFirstChildOfClass("Sound") then
  1983. PRT:FindFirstChildOfClass("Sound"):remove()
  1984. end
  1985. if PRT:FindFirstChildOfClass("Decal") then
  1986. PRT:FindFirstChildOfClass("Decal"):remove()
  1987. end
  1988. coroutine.resume(coroutine.create(function()
  1989. for i = 1, 100 do
  1990. Swait()
  1991. PRT.Transparency = PRT.Transparency + 1/100
  1992. end
  1993. PRT:remove()
  1994. end))
  1995. end
  1996. end
  1997. end
  1998. local POS = RootPart.Orientation
  1999. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2000. RootPart.Orientation = POS
  2001. RootJoint.Parent = RootPart
  2002. for i=0, 0.5, 0.1 / Animation_Speed do
  2003. Swait()
  2004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2006. end
  2007. for i=0, 0.1, 0.1 / Animation_Speed do
  2008. Swait()
  2009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2010. end
  2011. ATTACK = false
  2012. Rooted = false
  2013. end
  2014.  
  2015. function Neck_Snap()
  2016. ATTACK = true
  2017. Rooted = false
  2018. local TARGET, HUM, WLD
  2019. local HIT = RightArm.Touched:Connect(function(hit)
  2020. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  2021. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  2022. if H.Health > 0 then
  2023. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2024. if TORSO then
  2025. HUM = H
  2026. TARGET = TORSO
  2027. H.PlatformStand = true
  2028. CreateSound("260411131", TORSO, 10, 1)
  2029. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2030. end
  2031. end
  2032. end
  2033. end)
  2034. for i = 0, 1, 0.1 / Animation_Speed do
  2035. Swait()
  2036. if TARGET ~= nil then
  2037. break
  2038. end
  2039. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2043. if ANIM == "Idle" then
  2044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2046. elseif ANIM == "Walk" then
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. elseif ANIM == "Jump" or ANIM == "Fall" then
  2050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2052. end
  2053. end
  2054. HIT:disconnect()
  2055. if TARGET ~= nil then
  2056. if TARGET.Name == "Torso" then
  2057. for i = 0, 2, 0.1 / Animation_Speed do
  2058. Swait()
  2059. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2063. if ANIM == "Idle" then
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2066. elseif ANIM == "Walk" then
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069. elseif ANIM == "Jump" or ANIM == "Fall" then
  2070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2072. end
  2073. end
  2074. WLD:remove()
  2075. local HEAD = TARGET.Parent:FindFirstChild("Head")
  2076. if HEAD then
  2077. UNANCHOR = false
  2078. RootPart.Anchored = true
  2079. local HD = HEAD:Clone()
  2080. HD.Name = "FakeHead"
  2081. for i = 1, 7 do
  2082. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  2083. end
  2084. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  2085. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2086. HD.Parent = RAGDOLL
  2087. CreateSound("264486467", RAGTORSO, 10, 1)
  2088. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2089. for i = 0, 2, 0.1 / Animation_Speed do
  2090. Swait()
  2091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2095. if ANIM == "Idle" then
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2098. elseif ANIM == "Walk" then
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. elseif ANIM == "Jump" or ANIM == "Fall" then
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2104. end
  2105. end
  2106. HEADWELD:remove()
  2107. for i = 0, 0.5, 0.1 / Animation_Speed do
  2108. Swait()
  2109. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2113. if ANIM == "Idle" then
  2114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2116. elseif ANIM == "Walk" then
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. elseif ANIM == "Jump" or ANIM == "Fall" then
  2120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2122. end
  2123. end
  2124. CreateSound("907333406", Torso, 10, 1)
  2125. for i = 0, 0.25, 0.1 / Animation_Speed do
  2126. Swait()
  2127. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2131. if ANIM == "Idle" then
  2132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2134. elseif ANIM == "Walk" then
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137. elseif ANIM == "Jump" or ANIM == "Fall" then
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2140. end
  2141. end
  2142. RAGWELD:remove()
  2143. local bv = Instance.new("BodyVelocity")
  2144. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2145. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  2146. bv.Parent = RAGTORSO
  2147. Debris:AddItem(bv, 0.05)
  2148. Debris:AddItem(RAGDOLL, 5)
  2149. for i = 0, 0.15, 0.1 / Animation_Speed do
  2150. Swait()
  2151. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2155. if ANIM == "Idle" then
  2156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2158. elseif ANIM == "Walk" then
  2159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2161. elseif ANIM == "Jump" or ANIM == "Fall" then
  2162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2164. end
  2165. end
  2166. UNANCHOR = true
  2167. RootPart.Anchored = false
  2168. end
  2169. else
  2170. UNANCHOR = false
  2171. RootPart.Anchored = true
  2172. for i = 0, 0.5, 0.1 / Animation_Speed do
  2173. Swait()
  2174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2178. if ANIM == "Idle" then
  2179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2181. elseif ANIM == "Walk" then
  2182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. elseif ANIM == "Jump" or ANIM == "Fall" then
  2185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2187. end
  2188. end
  2189. for i = 0, 0.25, 0.1 / Animation_Speed do
  2190. Swait()
  2191. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2195. if ANIM == "Idle" then
  2196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2198. elseif ANIM == "Walk" then
  2199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. elseif ANIM == "Jump" or ANIM == "Fall" then
  2202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2204. end
  2205. end
  2206. WLD:remove()
  2207. TARGET.Parent:BreakJoints()
  2208. for _, c in pairs(TARGET.Parent:GetChildren()) do
  2209. if c:IsA("BasePart") then
  2210. local bv = Instance.new("BodyVelocity")
  2211. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2212. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  2213. bv.Parent = c
  2214. Debris:AddItem(bv, 0.05)
  2215. end
  2216. end
  2217. for i = 0, 0.15, 0.1 / Animation_Speed do
  2218. Swait()
  2219. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2223. if ANIM == "Idle" then
  2224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2226. elseif ANIM == "Walk" then
  2227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2229. elseif ANIM == "Jump" or ANIM == "Fall" then
  2230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2232. end
  2233. end
  2234. UNANCHOR = true
  2235. RootPart.Anchored = false
  2236. end
  2237. end
  2238. ATTACK = false
  2239. Rooted = false
  2240. end
  2241.  
  2242. function Taunt()
  2243. ATTACK = true
  2244. Rooted = true
  2245. CreateSound("865772398", Character, 10, 1)
  2246. chatfunc("Foolish Decision..")
  2247. for i=0, 1, 0.1 / Animation_Speed do
  2248. Swait()
  2249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2255. end
  2256. for i=0, 2, 0.1 / Animation_Speed do
  2257. Swait()
  2258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2264. end
  2265. ATTACK = false
  2266. Rooted = false
  2267. end
  2268.  
  2269. function Taunt2()
  2270. CreateSound(907331307, Torso, 50, 0.9, false)
  2271. chatfunc("You have failed.")
  2272. for i=0, 1, 0.1 / Animation_Speed do
  2273. Swait()
  2274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2280. end
  2281. for i=0, 2, 0.1 / Animation_Speed do
  2282. Swait()
  2283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2289. end
  2290. end
  2291.  
  2292. function Imperfect_Command()
  2293. ATTACK = true
  2294. Rooted = true
  2295. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2296. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2297. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2298. if TORSO then
  2299. local GYRO = IT("BodyGyro", RootPart)
  2300. GYRO.D = 750
  2301. GYRO.P = 2000
  2302. GYRO.MaxTorque = VT(0, 40000, 0)
  2303. CreateSound("907330103", Torso, 10, 1)
  2304. for i = 0, 1.6, 0.1 / Animation_Speed do
  2305. Swait()
  2306. WACKYEFFECT({
  2307. Time = 5,
  2308. EffectType = "Round Slash",
  2309. Size = VT(0, 0, 0),
  2310. Size2 = VT(0.01, 0, 0.01),
  2311. Transparency = 0.5,
  2312. Transparency2 = 1,
  2313. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2314. MoveToPos = nil,
  2315. RotationX = MRANDOM(-50, 50) / 10,
  2316. RotationY = MRANDOM(-50, 50) / 10,
  2317. RotationZ = MRANDOM(-50, 50) / 10,
  2318. Material = "Neon",
  2319. Color = C3(1, 0, 0),
  2320. SoundID = nil,
  2321. SoundPitch = nil,
  2322. SoundVolume = nil
  2323. })
  2324. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2325. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  2326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  2327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2329. if ANIM == "Idle" then
  2330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2332. elseif ANIM == "Walk" then
  2333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2335. elseif ANIM == "Jump" or ANIM == "Fall" then
  2336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2338. end
  2339. end
  2340. GYRO:remove()
  2341. for i = 1, 15 do
  2342. WACKYEFFECT({
  2343. Time = MRANDOM(15, 85),
  2344. EffectType = "Round Slash",
  2345. Size = VT(0, 0, 0),
  2346. Size2 = VT(0.3, 0, 0.3),
  2347. Transparency = 0.5,
  2348. Transparency2 = 1,
  2349. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2350. MoveToPos = nil,
  2351. RotationX = MRANDOM(-50, 50) / 10,
  2352. RotationY = MRANDOM(-50, 50) / 10,
  2353. RotationZ = MRANDOM(-50, 50) / 10,
  2354. Material = "Neon",
  2355. Color = C3(1, 0, 0),
  2356. SoundID = nil,
  2357. SoundPitch = nil,
  2358. SoundVolume = nil
  2359. })
  2360. end
  2361. local bv = Instance.new("BodyVelocity")
  2362. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2363. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  2364. bv.Parent = TORSO
  2365. Debris:AddItem(bv, 0.05)
  2366. CreateSound("1222405264", TORSO, 10, 1)
  2367. Petrify(HUM.Parent)
  2368. for i = 0, 0.5, 0.1 / Animation_Speed do
  2369. Swait()
  2370. WACKYEFFECT({
  2371. Time = 5,
  2372. EffectType = "Round Slash",
  2373. Size = VT(0, 0, 0),
  2374. Size2 = VT(0.01, 0, 0.01),
  2375. Transparency = 0.5,
  2376. Transparency2 = 1,
  2377. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2378. MoveToPos = nil,
  2379. RotationX = MRANDOM(-50, 50) / 10,
  2380. RotationY = MRANDOM(-50, 50) / 10,
  2381. RotationZ = MRANDOM(-50, 50) / 10,
  2382. Material = "Neon",
  2383. Color = C3(1, 0, 0),
  2384. SoundID = nil,
  2385. SoundPitch = nil,
  2386. SoundVolume = nil
  2387. })
  2388. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2389. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  2391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2393. if ANIM == "Idle" then
  2394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2396. elseif ANIM == "Walk" then
  2397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. elseif ANIM == "Jump" or ANIM == "Fall" then
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2402. end
  2403. end
  2404. end
  2405. end
  2406. ATTACK = false
  2407. Rooted = false
  2408. end
  2409.  
  2410. function Perfect_Command()
  2411. ATTACK = true
  2412. Rooted = true
  2413. chatfunc("Weaklings...")
  2414. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  2415. CreateSound("1368605755", Effects, 10, 1)
  2416. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  2417. ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  2418. ATTACK = false
  2419. Rooted = false
  2420. end
  2421.  
  2422. function killnearest2(position,range,maxstrength)
  2423. for i,v in ipairs(workspace:GetChildren()) do
  2424. if v.ClassName == "Model" then
  2425. local body = v:GetChildren()
  2426. for part = 1, #body do
  2427. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2428. if(body[part].Position - position).Magnitude < range then
  2429. if v.ClassName == "Model" then
  2430. v:BreakJoints()
  2431. end
  2432. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2433. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2434. end
  2435. end
  2436. end
  2437. end
  2438. end
  2439. end
  2440.  
  2441. function killnearest(position,range,maxstrength,direction)
  2442. for i,v in ipairs(workspace:GetChildren()) do
  2443. local body = v:GetChildren()
  2444. for part = 1, #body do
  2445. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2446. if(body[part].Position - position).Magnitude < range then
  2447. if v.ClassName == "Model" then
  2448. --v:BreakJoints()
  2449. end
  2450. local POS = position
  2451. coroutine.resume(coroutine.create(function()
  2452. body[part].Anchored = true
  2453. body[part].Parent = Effects
  2454. body[part].CanCollide = true
  2455. local SIZE = body[part].Size
  2456. body[part].Material = "Neon"
  2457. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2458. for i = 1, 75 do
  2459. Swait()
  2460. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2461. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2462. end
  2463. coroutine.resume(coroutine.create(function()
  2464. while true do
  2465. Swait()
  2466. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2467. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2468. end
  2469. end))
  2470. body[part].Anchored = false
  2471. body[part].Velocity = direction.lookVector*maxstrength
  2472. end))
  2473. end
  2474. end
  2475. end
  2476. if v.ClassName == "Part" then
  2477. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2478. local POS = position
  2479. coroutine.resume(coroutine.create(function()
  2480. v.Anchored = true
  2481. v.Parent = Effects
  2482. local SIZE = v.Size
  2483. v.Material = "Neon"
  2484. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2485. for i = 1, 75 do
  2486. Swait()
  2487. v.Color = Color3.fromRGB(cR,cG,cB)
  2488. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2489. end
  2490. coroutine.resume(coroutine.create(function()
  2491. while true do
  2492. Swait()
  2493. v.Color = Color3.fromRGB(cR,cG,cB)
  2494. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2495. end
  2496. end))
  2497. v.Anchored = false
  2498. v.Velocity = direction.lookVector*maxstrength
  2499. end))
  2500. end
  2501. end
  2502. end
  2503. end
  2504.  
  2505. function VanishPlayer()
  2506. tecks2.TextTransparency = 1
  2507. tecks2.TextStrokeTransparency = 1
  2508. for _, c in pairs(Character:GetChildren()) do
  2509. if c.ClassName == "Part" then
  2510. c.Transparency = 0
  2511. if c:FindFirstChildOfClass("Decal") then
  2512. c:FindFirstChildOfClass("Decal").Transparency = 1
  2513. end
  2514. if c:FindFirstChildOfClass("ParticleEmitter") then
  2515. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2516. end
  2517. elseif c.ClassName == "Accessory" then
  2518. c.Handle.Transparency = 0
  2519. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2520. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2521. end
  2522. end
  2523. end
  2524. end
  2525.  
  2526. function Reappear()
  2527. tecks2.TextTransparency = 0
  2528. tecks2.TextStrokeTransparency = 0
  2529. for _, c in pairs(Character:GetChildren()) do
  2530. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2531. c.Transparency = 0
  2532. if c:FindFirstChildOfClass("Decal") then
  2533. c:FindFirstChildOfClass("Decal").Transparency = 0
  2534. end
  2535. if c:FindFirstChildOfClass("ParticleEmitter") then
  2536. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2537. end
  2538. elseif c.ClassName == "Accessory" then
  2539. c.Handle.Transparency = 0
  2540. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2541. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2542. end
  2543. end
  2544. end
  2545. end
  2546.  
  2547. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2549. local mesh
  2550. if KIND == "Base" then
  2551. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2552. elseif KIND == "Thin" then
  2553. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2554. elseif KIND == "Round" then
  2555. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2556. end
  2557. wave.CFrame = CFRAME
  2558. coroutine.resume(coroutine.create(function(PART)
  2559. for i = 1, WAIT do
  2560. Swait()
  2561. mesh.Scale = mesh.Scale + GROW / 10
  2562. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2563. if wave.Transparency > 0.99 then
  2564. wave:remove()
  2565. end
  2566. end
  2567. end))
  2568. end
  2569.  
  2570. function Orb()
  2571. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2572. if HITFLOOR ~= nil then
  2573. do
  2574. local HITBODIES = {}
  2575. ATTACK = true
  2576. Rooted = true
  2577. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
  2578. MakeForm(ABSOLUTE, "Ball")
  2579. CreateSound("416200578", RootPart, 10, 0.7)
  2580. for i = 0, 8, 0.1 / Animation_Speed do
  2581. Swait()
  2582. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2583. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2584. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2585. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
  2586. MakeForm(CHARGE, "Ball")
  2587. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2588. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2589. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2595. end
  2596. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2597. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2598. for i = 1, 45 do
  2599. Swait()
  2600. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. end
  2607. coroutine.resume(coroutine.create(function()
  2608. local IMPACT = false
  2609. local BULLET = ABSOLUTE
  2610. MakeForm(BULLET, "Ball")
  2611. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2612. for i = 1, 500 do
  2613. Swait()
  2614. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2615. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2616. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
  2617. if HIT ~= nil then
  2618. IMPACT = true
  2619. break
  2620. end
  2621. end
  2622. if IMPACT == false then
  2623. for i = 1, 40 do
  2624. Swait()
  2625. BULLET.Size = BULLET.Size * 0.9
  2626. end
  2627. BULLET:remove()
  2628. else
  2629. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2630. for i = 1, 175 do
  2631. Swait()
  2632. BULLET.Size = BULLET.Size * 0.99
  2633. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2634. end
  2635. CreateSound("438666001", BULLET, 10, 3)
  2636. Swait(35)
  2637. BULLET.Transparency = 1
  2638. for i = 1, 20 do
  2639. for e = 1, 5 do
  2640. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2641. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2642. end
  2643. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2644. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2645. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2646. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2647. Swait(5)
  2648. for e = 1, #HITBODIES do
  2649. if HITBODIES[e] ~= nil then
  2650. local BOD = HITBODIES[e]
  2651. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2652. if TORS then
  2653. BOD:BreakJoints()
  2654. Petrify(HUM.Parent)
  2655. C3(193,223,240)
  2656. for _, c in pairs(BOD:GetChildren()) do
  2657. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2658. local bv = Instance.new("BodyVelocity")
  2659. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2660. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2661. bv.Parent = c
  2662. Debris:AddItem(bv, 0.2)
  2663. end
  2664. end
  2665. end
  2666. end
  2667. end
  2668. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
  2669. end
  2670. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2671. Debris:AddItem(BULLET, 10)
  2672. end
  2673. end))
  2674. ATTACK = false
  2675. Rooted = false
  2676. end
  2677. end
  2678. end
  2679.  
  2680. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2681. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2682. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2683. wave.CFrame = CFRAME
  2684. coroutine.resume(coroutine.create(function(PART)
  2685. for i = 1, WAIT do
  2686. Swait()
  2687. mesh.Scale = mesh.Scale * GROW
  2688. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2689. if wave.Transparency > 0.99 then
  2690. wave:remove()
  2691. end
  2692. end
  2693. end))
  2694. end
  2695.  
  2696. function swait(num)
  2697. if num == 0 or num == nil then
  2698. ArtificialHB.Event:wait()
  2699. else
  2700. for i = 0, num do
  2701. ArtificialHB.Event:wait()
  2702. end
  2703. end
  2704. end
  2705.  
  2706. function ChaosWorld()
  2707. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2708. CHOICE = 6
  2709.  
  2710. chatfunc("I am bored...")
  2711. for i = 0, 12, .1 do
  2712. swait(0.35)
  2713. end
  2714.  
  2715. chatfunc("Time to cause some chaos!")
  2716. for i = 0, 16, .1 do
  2717. end
  2718. swait(0.15)
  2719. CreateWave2(0,4,true,0.2,45,RootPart,-5)
  2720. CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
  2721. CreateWave2(0,5,true,0.2,35,RootPart,-5)
  2722. CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
  2723. CreateWave2(0,6,true,0.2,25,RootPart,-5)
  2724. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2725. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2726. CreateSound("1368605755", Effects, 10, 1)
  2727.  
  2728. back2 = CreateSound(177604015, Character, 9999, 0.9, true)
  2729. ChaosForm = true
  2730. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2731. sillsky2.SkyboxBk = "rbxassetid://1012890"
  2732. sillsky2.SkyboxDn = "rbxassetid://1012891"
  2733. sillsky2.SkyboxFt = "rbxassetid://1012887"
  2734. sillsky2.SkyboxLf = "rbxassetid://1012889"
  2735. sillsky2.SkyboxRt = "rbxassetid://1012888"
  2736. sillsky2.SkyboxUp = "rbxassetid://1014449"
  2737. sillsky2.StarCount = 0
  2738. sillsky2.SunAngularSize = 0
  2739. sillsky2.MoonAngularSize = 0
  2740. sillsky2.MoonTextureId = ""
  2741. sillsky2.CelestialBodiesShown = false
  2742. game.Lighting.FogColor = BRICKC"Bright orange".Color
  2743. game.Lighting.FogEnd = 1400
  2744. end
  2745.  
  2746. function DemonWorld()
  2747. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2748. CHOICE = 6
  2749.  
  2750. chatfunc("All of these fools...")
  2751. for i = 0, 12, .1 do
  2752. swait(0.35)
  2753. end
  2754.  
  2755. chatfunc("Its time to p e r i s h.")
  2756. for i = 0, 16, .1 do
  2757. end
  2758. swait(0.15)
  2759. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
  2760. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
  2761. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2762. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2763. CreateSound("1368605755", Effects, 10, 1)
  2764. CreateSound("265201042", Effects, 10, 0.5)
  2765.  
  2766. back = CreateSound(1192655599, Character, 9999, 1, true)
  2767. DemonForm = true
  2768. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2769. sillsky.SkyboxBk = "rbxassetid://157712259"
  2770. sillsky.SkyboxDn = "rbxassetid://157712247"
  2771. sillsky.SkyboxFt = "rbxassetid://157712266"
  2772. sillsky.SkyboxLf = "rbxassetid://157712240"
  2773. sillsky.SkyboxRt = "rbxassetid://157712254"
  2774. sillsky.SkyboxUp = "rbxassetid://157712276"
  2775. sillsky.StarCount = 0
  2776. sillsky.SunAngularSize = 0
  2777. sillsky.MoonAngularSize = 0
  2778. sillsky.MoonTextureId = ""
  2779. sillsky.CelestialBodiesShown = false
  2780. game.Lighting.FogColor = Color3.new(1,0,0)
  2781. game.Lighting.FogEnd = 1400
  2782. end
  2783.  
  2784. function Eliminate()
  2785. chatfunc("Come here!")
  2786. ATTACK = true
  2787. Rooted = false
  2788. local HASGRABBED = false
  2789. local WELD = nil
  2790. local TORS = nil
  2791. local hitting = RightArm.Touched:Connect(function(hit)
  2792. if hit.Parent:FindFirstChild("Humanoid") then
  2793. if hit.Parent.Humanoid.Health ~= 0 then
  2794. UNANCHOR = false
  2795. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2796. TORS.Anchored = true
  2797. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2798. WELD = weldBetween(RightArm,TORS)
  2799. HASGRABBED = true
  2800. chatfunc("Time to die.")
  2801. Rooted = true
  2802. end
  2803. end
  2804. end)
  2805. for i=0, 1, 0.1 / Animation_Speed do
  2806. Swait()
  2807. if HASGRABBED == true then
  2808. break
  2809. end
  2810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2816. end
  2817. hitting:disconnect()
  2818. if HASGRABBED == true then
  2819. TORS.Anchored = false
  2820. RootPart.Anchored = true
  2821. for i=0, 2, 0.1 / Animation_Speed do
  2822. Swait()
  2823. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2829. end
  2830. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
  2831. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
  2832. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  2833. SOUNDPART.CFrame = RootPart.CFrame
  2834. Debris:AddItem(SOUNDPART,5)
  2835. CreateSound("260411131", SOUNDPART, 2, 1)
  2836. for i = 1, 15 do
  2837. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2838. end
  2839. for i=0, 2, 0.1 / Animation_Speed do
  2840. Swait()
  2841. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2847. end
  2848. for i=0, 0.25, 0.1 / Animation_Speed do
  2849. Swait()
  2850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2856. end
  2857. if HITFLOOR ~= nil then
  2858. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2859. end
  2860. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2861. WELD:remove()
  2862. for i = 1, 25 do
  2863. Swait()
  2864. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2865. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
  2866. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
  2867. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
  2868. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
  2869. Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  2870. end
  2871. end
  2872. UNANCHOR = true
  2873. ATTACK = false
  2874. Rooted = false
  2875. end
  2876.  
  2877. function Fire_At_Will()
  2878. ATTACK = true
  2879. Rooted = false
  2880. local GYRO = IT("BodyGyro", RootPart)
  2881. GYRO.D = 750
  2882. GYRO.P = 2000
  2883. GYRO.MaxTorque = VT(0, 40000, 0)
  2884. for i = 0, 0.2, 0.1 / Animation_Speed do
  2885. Swait()
  2886. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2887. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2891. if ANIM == "Idle" then
  2892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2894. elseif ANIM == "Walk" then
  2895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2897. elseif ANIM == "Jump" or ANIM == "Fall" then
  2898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2900. end
  2901. end
  2902. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
  2903. MakeForm(BOMB, "Ball")
  2904. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2905. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2906. for i = 0, 1.5, 0.1 / Animation_Speed do
  2907. Swait()
  2908. if MRANDOM(1, 2) == 1 then
  2909. for E = 1, #EYES do
  2910. if EYES[E] ~= nil then
  2911. local EY = EYES[E]
  2912. local LIGHTNING = Zap({
  2913. StartPosition = EY.Position,
  2914. TargetPosition = BOMB.Position,
  2915. Character = Character,
  2916. Color = "Really red",
  2917. Individual = false,
  2918. MaxRange = 7,
  2919. SegmentLength = 1,
  2920. Offset = 0.3,
  2921. SIZE = 0.05
  2922. })
  2923. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2924. end
  2925. end
  2926. end
  2927. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2928. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2929. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2933. if ANIM == "Idle" then
  2934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2936. elseif ANIM == "Walk" then
  2937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2939. elseif ANIM == "Jump" or ANIM == "Fall" then
  2940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2942. end
  2943. end
  2944. WACKYEFFECT({
  2945. Time = 25,
  2946. EffectType = "Ring",
  2947. Size = VT(0, 0, 0),
  2948. Size2 = VT(18.75, 18.75, 0),
  2949. Transparency = 0.7,
  2950. Transparency2 = 1,
  2951. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2952. MoveToPos = nil,
  2953. RotationX = 0,
  2954. RotationY = 0,
  2955. RotationZ = 0,
  2956. Material = "Neon",
  2957. Color = BOMB.Color,
  2958. SoundID = nil,
  2959. SoundPitch = nil,
  2960. SoundVolume = nil
  2961. })
  2962. WACKYEFFECT({
  2963. Time = 50,
  2964. EffectType = "Ring",
  2965. Size = VT(0, 0, 0),
  2966. Size2 = VT(75, 75, 0),
  2967. Transparency = 0.7,
  2968. Transparency2 = 1,
  2969. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2970. MoveToPos = nil,
  2971. RotationX = 0,
  2972. RotationY = 0,
  2973. RotationZ = 0,
  2974. Material = "Neon",
  2975. Color = BOMB.Color,
  2976. SoundID = nil,
  2977. SoundPitch = nil,
  2978. SoundVolume = nil
  2979. })
  2980. BOMB.Anchored = true
  2981. WELD:remove()
  2982. GYRO:remove()
  2983. coroutine.resume(coroutine.create(function()
  2984. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  2985. for i = 1, 500 do
  2986. Swait()
  2987. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  2988. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  2989. if HITFLOOR ~= nil then
  2990. break
  2991. end
  2992. end
  2993. ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  2994. for i = 1, 5 do
  2995. WACKYEFFECT({
  2996. Time = 50,
  2997. EffectType = "Sphere",
  2998. Size = BOMB.Mesh.Scale,
  2999. Size2 = VT(125, 125, 125) * i,
  3000. Transparency = 0.5,
  3001. Transparency2 = 1,
  3002. CFrame = BOMB.CFrame,
  3003. MoveToPos = nil,
  3004. RotationX = 0,
  3005. RotationY = 0,
  3006. RotationZ = 0,
  3007. Material = "Neon",
  3008. Color = BOMB.Color,
  3009. SoundID = 1222405264,
  3010. SoundPitch = 1,
  3011. SoundVolume = 10
  3012. })
  3013. end
  3014. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  3015. if HITFLOOR then
  3016. CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
  3017. end
  3018. BOMB.Transparency = 1
  3019. for i = 1, 35 do
  3020. Swait()
  3021. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  3022. end
  3023. BOMB:remove()
  3024. end))
  3025. ATTACK = false
  3026. Rooted = false
  3027. end
  3028.  
  3029.  
  3030.  
  3031. function Imperfect_Storm()
  3032. ATTACK = true
  3033. Rooted = false
  3034. for i = 0, 1, 0.1 / Animation_Speed do
  3035. Swait()
  3036. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3040. if ANIM == "Idle" then
  3041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3043. elseif ANIM == "Walk" then
  3044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3046. elseif ANIM == "Jump" or ANIM == "Fall" then
  3047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3049. end
  3050. end
  3051. ATTACK = false
  3052. Rooted = false
  3053. end
  3054.  
  3055. function MouseDown(Mouse)
  3056. if ATTACK == false then
  3057. end
  3058. end
  3059. function MouseUp(Mouse)
  3060. HOLD = false
  3061. end
  3062.  
  3063. function KeyDown(Key)
  3064. KEYHOLD = true
  3065. if DemonForm == false then
  3066. if Key == "z" and ATTACK == false then
  3067. Neck_Snap()
  3068. end
  3069.  
  3070. if Key == "b" and ATTACK == false then
  3071. Imperfect_Command()
  3072. end
  3073.  
  3074. if Key == "c" and ATTACK == false then
  3075. Fire_At_Will()
  3076. end
  3077.  
  3078. if Key == "e" and ATTACK == false then
  3079. Warp()
  3080. end
  3081.  
  3082. if Key == "f" and ATTACK == false then
  3083. Eliminate()
  3084. end
  3085.  
  3086. if Key == "t" and ATTACK == false then
  3087. Taunt()
  3088. end
  3089.  
  3090. if Key == "q" and ATTACK == false then
  3091. Orb()
  3092. end
  3093.  
  3094. if Key == "p" and ATTACK == false then
  3095. DemonWorld()
  3096. SKILL2TEXT:remove()
  3097. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3098. SKILL3TEXT:remove()
  3099. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3100. SKILL7TEXT:remove()
  3101. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3102. end
  3103.  
  3104. else
  3105.  
  3106. if Key == "z" and ATTACK == false then
  3107. Neck_Snap()
  3108. end
  3109. if Key == "b" and ATTACK == false then
  3110. Perfect_Command()
  3111. end
  3112. if Key == "c" and ATTACK == false then
  3113. end
  3114. if Key == "e" and ATTACK == false then
  3115. Warp()
  3116. end
  3117. if Key == "f" and ATTACK == false then
  3118. Eliminate()
  3119. end
  3120.  
  3121. if Key == "q" and ATTACK == false then
  3122. Orb()
  3123. end
  3124.  
  3125. if Key == "t" and ATTACK == false then
  3126. Taunt2()
  3127. end
  3128.  
  3129. if Key == "p" and ATTACK == false then
  3130. DemonForm = false
  3131. SKILL2TEXT:remove()
  3132. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3133. SKILL3TEXT:remove()
  3134. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3135. SKILL7TEXT:remove()
  3136. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3137. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  3138. sillsky:remove()
  3139. back:remove()
  3140. game.Lighting.FogEnd = 90000000
  3141. CreateSound(464600985, Character, 99999, 0.8, false)
  3142. end
  3143. end
  3144. end
  3145.  
  3146. function KeyDown2(Key)
  3147. KEYHOLD = true
  3148. if ChaosForm == false then
  3149. if Key == "l" and ATTACK == false then
  3150. ChaosWorld()
  3151. SKILL8TEXT:remove()
  3152. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3153. end
  3154. else
  3155. if Key == "l" and ATTACK == false then
  3156. ChaosForm = false
  3157. SKILL8TEXT:remove()
  3158. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3159. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  3160. sillsky2:remove()
  3161. back2:remove()
  3162. game.Lighting.FogEnd = 90000000
  3163. CreateSound(464600985, Character, 99999, 0.8, false)
  3164. end
  3165. end
  3166. end
  3167.  
  3168. function KeyUp(Key)
  3169. KEYHOLD = false
  3170. end
  3171. Mouse.Button1Down:connect(function(NEWKEY)
  3172. MouseDown(NEWKEY)
  3173. end)
  3174. Mouse.Button1Up:connect(function(NEWKEY)
  3175. MouseUp(NEWKEY)
  3176. end)
  3177. Mouse.KeyDown:connect(function(NEWKEY)
  3178. KeyDown(NEWKEY)
  3179. end)
  3180. Mouse.KeyDown:connect(function(NEWKEY)
  3181. KeyDown2(NEWKEY)
  3182. end)
  3183. Mouse.KeyUp:connect(function(NEWKEY)
  3184. KeyUp(NEWKEY)
  3185. end)
  3186. function unanchor()
  3187. if UNANCHOR == true then
  3188. RootPart.Anchored = false
  3189. end
  3190. local CHILDREN = Character:GetDescendants()
  3191. for index, CHILD in pairs(CHILDREN) do
  3192. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  3193. CHILD.Anchored = false
  3194. end
  3195. end
  3196. end
  3197. Humanoid.Changed:connect(function(Jump)
  3198. if Jump == "Jump" and Disable_Jump == true then
  3199. Humanoid.Jump = false
  3200. end
  3201. end)
  3202. while true do
  3203. Swait()
  3204. script.Parent = WEAPONGUI
  3205. ANIMATE.Parent = nil
  3206. if Humanoid then
  3207. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3208. IDLEANIMATION:Play()
  3209. end
  3210. for RW = 1, #RWINGS do
  3211. if RWINGS[RW] ~= nil then
  3212. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3213. end
  3214. end
  3215. for LW = 1, #LWINGS do
  3216. if LWINGS[LW] ~= nil then
  3217. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3218. end
  3219. end
  3220. SINE = SINE + CHANGE
  3221. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3222. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3223. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  3224. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3225. if FINISHEDINTRO == true then
  3226. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3227. ANIM = "Jump"
  3228. if ATTACK == false then
  3229. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3235. end
  3236. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3237. ANIM = "Fall"
  3238. if ATTACK == false then
  3239. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3245. end
  3246. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3247. ANIM = "Idle"
  3248. if ATTACK == false then
  3249. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  3251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3255. end
  3256. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3257. ANIM = "Walk"
  3258. if ATTACK == false then
  3259. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3265. end
  3266. end
  3267. if TORSOVELOCITY > 1 then
  3268. Humanoid.HipHeight = 1
  3269. else
  3270. Humanoid.HipHeight = 0
  3271. end
  3272. elseif FINISHEDINTRO == false then
  3273. Humanoid.HipHeight = 0
  3274. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3280. end
  3281. unanchor()
  3282. Humanoid.MaxHealth = 1.0E298
  3283. Humanoid.Health = 1.0E298
  3284. if Rooted == false then
  3285. Disable_Jump = false
  3286. Humanoid.WalkSpeed = Speed
  3287. elseif Rooted == true then
  3288. Disable_Jump = true
  3289. Humanoid.WalkSpeed = 0
  3290. end
  3291. if DemonForm == false then
  3292. sick.Parent = Torso
  3293. sick.Playing = true
  3294. sick.Volume = 5
  3295. sick.Pitch = 1
  3296. else
  3297. sick.Parent = Torso
  3298. sick.Playing = false
  3299. sick.Volume = 0
  3300. sick.Pitch = 1
  3301. end
  3302.  
  3303. if ChaosForm == false then
  3304. sick.Parent = Torso
  3305. sick.Playing = true
  3306. sick.Volume = 5
  3307. sick.Pitch = 1
  3308. else
  3309. sick.Parent = Torso
  3310. sick.Playing = false
  3311. sick.Volume = 0
  3312. sick.Pitch = 1
  3313. end
  3314. BLINKLOOP = BLINKLOOP + 1
  3315. if BLINKLOOP >= 325 then
  3316. BLINKLOOP = 0
  3317. Blink()
  3318. end
  3319. if Character:FindFirstChildOfClass("Accessory") then
  3320. Character:FindFirstChildOfClass("Accessory"):remove()
  3321. end
  3322. if Character:FindFirstChildOfClass("Shirt") then
  3323. Character:FindFirstChildOfClass("Shirt"):remove()
  3324. end
  3325. if Character:FindFirstChildOfClass("Pants") then
  3326. Character:FindFirstChildOfClass("Pants"):remove()
  3327. end
  3328. if Character:FindFirstChildOfClass("Cloth") then
  3329. Character:FindFirstChildOfClass("Cloth"):remove()
  3330. end
  3331. if Head:FindFirstChildOfClass("Sound") then
  3332. Head:FindFirstChildOfClass("Sound"):remove()
  3333. end
  3334. if INTROING == false and FINISHEDINTRO == false then
  3335. if INSTANT == false then
  3336. Intro()
  3337. else
  3338. FINISHEDINTRO = true
  3339. Face()
  3340. RightWing()
  3341. LeftWing()
  3342. end
  3343. end
  3344. if Head:FindFirstChild("face") then
  3345. Head.face:remove()
  3346. end
  3347. refit()
  3348. Humanoid.PlatformStand = false
  3349. end
  3350.  
  3351. if Humanoid.Health < 1.0E298 then
  3352. refit()
  3353. chatfunc("Futile.")
  3354. Humanoid.MaxHealth = 1.0E298
  3355. Humanoid.Health = Humanoid.Health + 1.0E298
  3356. end
  3357.  
  3358. --//====================================================\\--
  3359. --|| END OF SCRIPT ||--
  3360. --\\====================================================//--
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