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DylanD2003

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Sep 15th, 2017
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  1. --Kidd_Anonymouse#9926
  2. local player = game.Players.LocalPlayer
  3. local char = player.Character
  4. local hum = char:FindFirstChildOfClass("Humanoid")
  5. local RArm = char["Right Arm"]
  6. local LArm = char["Left Arm"]
  7. local RLeg = char["Right Leg"]
  8. local LLeg = char["Left Leg"]
  9. local To = char["Torso"]
  10. local He = char["Head"]
  11. local HRP = char["HumanoidRootPart"]
  12. local mouse = player:GetMouse()
  13. local taunting = false
  14. local dancing = false
  15. local face = "rbxasset://textures/face.png"
  16. hum.WalkSpeed = 10
  17. lasthealth = hum.MaxHealth
  18.  
  19.  
  20.  
  21. if char:FindFirstChild("Animation") ~= nil then
  22. char:FindFirstChild("Animation"):remove()
  23. end
  24.  
  25. function Lerp(c1,c2,al)
  26. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  27. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  28. for i,v in pairs(com1) do
  29. com1[i] = v+(com2[i]-v)*al
  30. end
  31. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  32. end
  33.  
  34.  
  35. function CreateWeld(P0,P1,Name,x,y,z)
  36. local w = Instance.new("Weld",P0)
  37. w.Part0 = w.Parent
  38. w.Part1 = P1
  39. w.Name = Name
  40. w.C0 = CFrame.new(x, y, z)
  41. return w
  42. end
  43.  
  44. local RS = CreateWeld(To,RArm,"Right Shoulder",1.5,0,0)
  45. local LS = CreateWeld(To,LArm,"Left Shoulder",-1.5,0,0)
  46. local RH = CreateWeld(To,RLeg,"Right Hip",.5,-2,0)
  47. local LH = CreateWeld(To,LLeg,"Left Hip",-.5,-2,0)
  48. local Ne = CreateWeld(To,He,"Neck",0,1.5,0)
  49. local RJ = CreateWeld(HRP,To,"RootJoint")
  50.  
  51. for i = 5,1,-1 do
  52. if To:FindFirstChildOfClass("Motor6D") ~= nil then
  53. To:FindFirstChildOfClass("Motor6D"):remove()
  54. end
  55. end
  56.  
  57. --[[
  58. for i = 20,1,-1 do
  59. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  60. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  61. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  62. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  63. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  64. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  65. wait()
  66. end
  67. --]]
  68.  
  69. local pose = "Idle"
  70. local lastpose = nil
  71.  
  72.  
  73.  
  74.  
  75.  
  76.  
  77.  
  78.  
  79.  
  80. hum.Running:connect(function(Speed)
  81. if Speed > 1 then
  82. pose = "Walking"
  83. else
  84. pose = "Idle"
  85. end
  86. print(pose)
  87.  
  88. end)
  89.  
  90. hum.StateChanged:connect(function(State)
  91. if State == Enum.HumanoidStateType.Jumping then
  92. pose = "Jumping"
  93. elseif State == Enum.HumanoidStateType.Freefall then
  94. pose = "Falling"
  95. end
  96. print(State)
  97. end)
  98.  
  99.  
  100. -------------------------------------------Start of Attacks & Stuff-------------------------------------------
  101.  
  102. function taunt(t)
  103.  
  104. if t.Parent.ClassName == "Model" and t.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  105.  
  106. local RS2 = CreateWeld(t.Parent.Torso,t.Parent["Right Arm"],"Right Shoulder",1.5,0,0)
  107. local LS2 = CreateWeld(t.Parent.Torso,t.Parent["Left Arm"],"Left Shoulder",-1.5,0,0)
  108. local RH2 = CreateWeld(t.Parent.Torso,t.Parent["Right Leg"],"Right Hip",.5,-2,0)
  109. local LH2 = CreateWeld(t.Parent.Torso,t.Parent["Left Leg"],"Left Hip",-.5,-2,0)
  110. local Ne2 = CreateWeld(t.Parent.Torso,t.Parent["Head"],"Neck",0,1.5,0)
  111. local RJ2 = CreateWeld(t.Parent.HumanoidRootPart,t.Parent.Torso,"RootJoint")
  112.  
  113. local URDED = Instance.new("Sound",char.Head)
  114. URDED.SoundId = "rbxassetid://991087693"
  115. URDED.Volume = 1
  116. URDED.PlaybackSpeed = .9
  117. URDED.PlayOnRemove = true
  118.  
  119. local NO = Instance.new("Sound",char.Head)
  120. NO.SoundId = "rbxassetid://679798810"
  121. NO.Volume = 1
  122. NO.PlaybackSpeed = 1
  123. NO.PlayOnRemove = true
  124. NO.TimePosition = .15
  125.  
  126. local Yus = Instance.new("Sound",char.Head)
  127. Yus.SoundId = "rbxassetid://269597232"
  128. Yus.Volume = 1
  129. Yus.PlaybackSpeed = 1
  130. Yus.PlayOnRemove = true
  131.  
  132. local Ded = Instance.new("Sound",t.Parent.Head)
  133. Ded.SoundId = "rbxassetid://153259684"
  134. Ded.Volume = 1
  135. Ded.PlaybackSpeed = 1
  136. Ded.PlayOnRemove = true
  137.  
  138. local DeathIsSTUPID = Instance.new("Sound",t.Parent.Head)
  139. DeathIsSTUPID.SoundId = "rbxassetid://203952633"
  140. DeathIsSTUPID.Volume = 1
  141. DeathIsSTUPID.PlaybackSpeed = 1
  142. DeathIsSTUPID.TimePosition = 4.5
  143. DeathIsSTUPID.PlayOnRemove = false
  144.  
  145.  
  146. local UhNo = Instance.new("Sound",t.Parent.Head)
  147. UhNo.SoundId = "rbxassetid://154606531"
  148. UhNo.Volume = 1
  149. UhNo.PlaybackSpeed = 1
  150. UhNo.PlayOnRemove = true
  151.  
  152. local DeathScream = Instance.new("Sound",t.Parent.Head)
  153. DeathScream.SoundId = "rbxassetid://527970724"
  154. DeathScream.Volume = 1
  155. DeathScream.PlaybackSpeed = 1
  156. DeathScream.PlayOnRemove = true
  157.  
  158. hum.WalkSpeed = 0
  159. hum.JumpPower = 0
  160.  
  161. t.Parent:FindFirstChildOfClass("Humanoid").WalkSpeed = 0.01
  162. t.Parent:FindFirstChildOfClass("Humanoid").JumpPower = 0
  163. wait(2)
  164. t.Parent:FindFirstChildOfClass("Humanoid").WalkToPart = To
  165. wait(.1)
  166. t.Parent:FindFirstChildOfClass("Humanoid").WalkSpeed = 0
  167.  
  168. for i = 20,1,-1 do
  169. RS2.C0 = Lerp(RS2.C0, CFrame.new(1.8,.9,0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(120)), 0.2)
  170. LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.8,.9,0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-120)), 0.2)
  171. Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  172. RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  173. LH2.C0 = Lerp(LH2.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  174. RH2.C0 = Lerp(RH2.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  175. wait()
  176. end
  177. DeathIsSTUPID:Play()
  178. wait(2.5)
  179. DeathIsSTUPID:remove()
  180. for i = 20,1,-1 do
  181. RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  182. LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  183. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  184. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  185. LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2)
  186. RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2)
  187. wait()
  188. end
  189. NO:remove()
  190. wait(1)
  191. URDED:remove()
  192. for i = 20,1,-2 do
  193. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8)
  194. LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)
  195. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
  196. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  197. LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8)
  198. RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8)
  199. wait()
  200. end
  201.  
  202. for i = 20,1,-2 do
  203. RS.C0 = Lerp(RS.C0, CFrame.new(.3,0.6,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.8)
  204. LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)
  205. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.8)
  206. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  207. LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8)
  208. RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8)
  209. wait()
  210. end
  211. for i = 20,1,-1 do
  212. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.6,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.2)
  213. LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  214. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.2)
  215. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  216. LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2)
  217. RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2)
  218. wait()
  219. end
  220.  
  221. for i = 20,1,-1 do
  222. RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  223. LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  224. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  225. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  226. LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2)
  227. RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2)
  228. wait()
  229. end
  230. wait(1.5)
  231. UhNo:remove()
  232. for i = 2,1,-1 do
  233. for i = 20,1,-2 do
  234. RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  235. LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  236. Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.2)
  237. RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  238. LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2)
  239. RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2)
  240. wait()
  241. end
  242. for i = 20,1,-2 do
  243. RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  244. LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  245. Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.2)
  246. RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  247. LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2)
  248. RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2)
  249. wait()
  250. end
  251. end
  252.  
  253. for i = 20,1,-1 do
  254. RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  255. LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  256. Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  257. RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  258. LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2)
  259. RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2)
  260. wait()
  261. end
  262. wait(0.5)
  263. Yus:remove()
  264. for i = 2,1,-1 do
  265. for i = 20,1,-2 do
  266. RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  267. LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  268. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),0.2)
  269. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  270. LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2)
  271. RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2)
  272. wait()
  273. end
  274. for i = 20,1,-2 do
  275. RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  276. LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  277. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.2)
  278. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  279. LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2)
  280. RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2)
  281. wait()
  282. end
  283. end
  284.  
  285. for i = 20,1,-1 do
  286. RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  287. LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  288. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  289. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  290. LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2)
  291. RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2)
  292. wait()
  293. end
  294. DeathScream:remove()
  295.  
  296. for i = 20,1,-2 do
  297. RS2.C0 = Lerp(RS2.C0, CFrame.new(1.5,0.6,-.7) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8)
  298. LS2.C0 = Lerp(LS2.C0, CFrame.new(-.5,0.5,-.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(90)), 0.8)
  299. Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.8)
  300. RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.8)
  301. LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8)
  302. RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8)
  303. wait()
  304. end
  305. wait(.5)
  306. Ded:remove()
  307. for i = 20,1,-2 do
  308. RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  309. LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)
  310. Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4)
  311. RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,-2.5,3.5) * CFrame.Angles(math.rad(90), math.rad(0), 0), 0.4)
  312. LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
  313. RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
  314. wait()
  315. end
  316.  
  317. wait(1)
  318. hum.WalkSpeed = 10
  319. hum.JumpPower = 50
  320. t.Parent:FindFirstChildOfClass("Humanoid").Health = 0
  321.  
  322.  
  323.  
  324. end
  325. taunting = false
  326. end
  327.  
  328.  
  329. function dance()
  330. local moosic = Instance.new("Sound",char.Head)
  331. moosic.SoundId = "rbxassetid://381725074"
  332. moosic.Volume = 1
  333. moosic.PlaybackSpeed = 1
  334. moosic.PlayOnRemove = false
  335. moosic.Looped = true
  336. moosic:Play()
  337. hum.WalkSpeed = 5
  338.  
  339. function thing()
  340.  
  341.  
  342. local dancevalue = math.random(1,3)
  343. local face = "rbxassetid://125565218"
  344. char.Head:FindFirstChildOfClass("Decal").Texture = face
  345.  
  346. if dancevalue == 1 then
  347. for i = 5,1,-1 do
  348. for i = 20,1,-2 do
  349. if dancing == true then
  350. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8)
  351. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8)
  352. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
  353. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  354. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8)
  355. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.6,-.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8)
  356. wait()
  357. end
  358. end
  359.  
  360. for i = 20,1,-2 do
  361. if dancing == true then
  362. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8)
  363. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8)
  364. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
  365. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  366. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8)
  367. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8)
  368. wait()
  369. end
  370. end
  371.  
  372. for i = 20,1,-2 do
  373. if dancing == true then
  374. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8)
  375. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8)
  376. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
  377. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  378. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8)
  379. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8)
  380. wait()
  381. end
  382. end
  383.  
  384.  
  385. for i = 20,1,-2 do
  386. if dancing == true then
  387. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8)
  388. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8)
  389. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
  390. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  391. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8)
  392. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8)
  393. wait()
  394. end
  395. end
  396.  
  397.  
  398.  
  399. end
  400. elseif dancevalue == 2 then
  401.  
  402.  
  403. for i = 5,1,-1 do
  404.  
  405. for i = 20,1,-1 do
  406. if dancing == true then
  407. RS.C0 = Lerp(RS.C0, CFrame.new(.1,0,-.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  408. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4)
  409. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.4)
  410. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.4)
  411. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-7)), 0.4)
  412. RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2.1,0) * CFrame.Angles(math.rad(0), 0, math.rad(3)), 0.4)
  413. wait()
  414. end
  415. end
  416.  
  417.  
  418.  
  419. for i = 20,1,-1 do
  420. if dancing == true then
  421. RS.C0 = Lerp(RS.C0, CFrame.new(2,0.8,0) * CFrame.Angles(math.rad(90), math.rad(20), math.rad(89)), 0.4)
  422. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.4)
  423. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.4)
  424. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4)
  425. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-3)), 0.4)
  426. RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2.1,0) * CFrame.Angles(math.rad(0), 0, math.rad(7)), 0.4)
  427. wait()
  428. end
  429. end
  430.  
  431.  
  432.  
  433. end
  434. elseif dancevalue == 3 then
  435.  
  436.  
  437.  
  438.  
  439.  
  440. for i = 5,1,-1 do
  441.  
  442. for i = 20,1,-1 do
  443. if dancing == true then
  444. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,-.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-5)), 0.2)
  445. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(-5)), 0.2)
  446. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.2)
  447. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(5)), 0.2)
  448. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1,-1) * CFrame.Angles(math.rad(90), 0, math.rad(-5)), 0.2)
  449. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(-5)), 0.2)
  450. wait()
  451. end
  452. end
  453.  
  454.  
  455. for i = 20,1,-5 do
  456. if dancing == true then
  457. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  458. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  459. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4)
  460. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.2,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  461. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
  462. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
  463. wait()
  464. end
  465. end
  466.  
  467.  
  468.  
  469. for i = 20,1,-1 do
  470. if dancing == true then
  471. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(5)), 0.2)
  472. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,-.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(5)), 0.2)
  473. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.2)
  474. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-5)), 0.2)
  475. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(5)), 0.2)
  476. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1,-1) * CFrame.Angles(math.rad(90), 0, math.rad(5)), 0.2)
  477. wait()
  478. end
  479. end
  480.  
  481.  
  482.  
  483.  
  484.  
  485. for i = 20,1,-5 do
  486. if dancing == true then
  487. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  488. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  489. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4)
  490. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.2,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  491. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
  492. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
  493. wait()
  494. end
  495. end
  496.  
  497. end
  498.  
  499.  
  500.  
  501.  
  502.  
  503.  
  504. elseif dancevalue == 4 then
  505.  
  506.  
  507.  
  508.  
  509. for i = 5,1,-1 do
  510.  
  511.  
  512.  
  513.  
  514.  
  515.  
  516.  
  517.  
  518.  
  519. for i = 20,1,-1 do
  520. if dancing == true then
  521. RS.C0 = Lerp(RS.C0, CFrame.new(1.1,0,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(25)), 0.2)
  522. LS.C0 = Lerp(LS.C0, CFrame.new(-1.7,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(25)), 0.2)
  523. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.2)
  524. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.2)
  525. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
  526. RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2)
  527. wait()
  528. end
  529. end
  530.  
  531.  
  532. for i = 20,1,-1 do
  533. if dancing == true then
  534. RS.C0 = Lerp(RS.C0, CFrame.new(1.1,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-25)), 0.2)
  535. LS.C0 = Lerp(LS.C0, CFrame.new(-1.7,0,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2)
  536. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.2)
  537. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.2)
  538. LH.C0 = Lerp(LH.C0, CFrame.new(-.6,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2)
  539. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.2)
  540. wait()
  541. end
  542. end
  543.  
  544.  
  545. end
  546.  
  547.  
  548.  
  549.  
  550. end
  551.  
  552.  
  553.  
  554.  
  555.  
  556. end--end of "thing" function
  557.  
  558.  
  559. repeat thing() until dancing == false
  560. moosic:remove()
  561.  
  562.  
  563.  
  564.  
  565. end--end of "dance" function
  566.  
  567.  
  568.  
  569.  
  570. -------------------------------------------end of Attacks & Stuff-------------------------------------------
  571.  
  572.  
  573. hum.HealthChanged:connect(function()
  574. if hum.Health < lasthealth then
  575. local randomface = math.random(1,3)
  576. local s = Instance.new("Sound",char.Head)
  577. s.SoundId = "rbxasset://sounds/uuhhh.mp3"
  578. s.PlayOnRemove = true
  579. local notimportantthing = math.random(1,3)
  580. if notimportantthing == 1 then
  581. s.PlaybackSpeed = .8
  582. elseif notimportantthing == 2 then
  583. s.PlaybackSpeed = 1
  584. elseif notimportantthing == 3 then
  585. s.PlaybackSpeed = 1.2
  586. end
  587. s:remove()
  588.  
  589. if randomface == 1 then
  590. char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://319908799"
  591. elseif randomface == 2 then
  592. char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://323571827"
  593. elseif randomface == 3 then
  594. char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://321234100"
  595. end
  596. wait(.3)
  597. char.Head:FindFirstChildOfClass("Decal").Texture = face
  598.  
  599. end
  600.  
  601. lasthealth = hum.Health - 100
  602. end)
  603.  
  604.  
  605.  
  606.  
  607. mouse.KeyDown:connect(function(key)
  608. if key == "m" then
  609. if taunting == false then
  610. taunting = true
  611. taunt(mouse.Target)
  612. end
  613. elseif key == "q" then
  614.  
  615. if dancing == false and taunting == false then
  616. taunting = true
  617. dancing = true
  618. dance()
  619. elseif dancing == true and taunting == true then
  620. taunting = false
  621. dancing = false
  622. hum.WalkSpeed = 10
  623. local face = "rbxasset://textures/face.png"
  624. char.Head:FindFirstChildOfClass("Decal").Texture = face
  625. end
  626.  
  627. end
  628. end)
  629.  
  630. while true do
  631. if taunting == false then
  632. if lastpose ~= pose then
  633.  
  634.  
  635. ------------------------------------------Lastpose ~= pose
  636. if pose == "Idle" then
  637.  
  638. ---------------------------------Idle1-------------------------------
  639. for i = 20,1,-1 do
  640. if pose == "Idle" then
  641. RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)
  642. LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)
  643. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.05)
  644. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.05)
  645. LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.05)
  646. RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.05)
  647. wait()
  648. end
  649. end
  650. ---------------------------------Idle1-------------------------------
  651.  
  652.  
  653. elseif pose == "Walking" then
  654.  
  655.  
  656. ---------------------------------Walking1-------------------------------
  657. for i = 20,1,-1 do
  658. if pose == "Walking" then
  659. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0.45) * CFrame.Angles(math.rad(-25), math.rad(8), math.rad(0)), 0.08)
  660. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,-0.5) * CFrame.Angles(math.rad(20), math.rad(8), math.rad(0)), 0.08)
  661. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(5), math.rad(8), math.rad(0)),0.08)
  662. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5), math.rad(-8), 0), 0.08)
  663. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.95,0.6) * CFrame.Angles(math.rad(-25), math.rad(8), math.rad(0)), 0.08)
  664. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.95,-1) * CFrame.Angles(math.rad(25), math.rad(8), math.rad(0)), 0.08)
  665. wait()
  666. end
  667. end
  668. ---------------------------------Walking1-------------------------------
  669.  
  670. elseif pose == "Jumping" then
  671.  
  672.  
  673.  
  674. ---------------------------------Jumping-------------------------------
  675. --None--
  676. ---------------------------------Jumping-------------------------------
  677.  
  678.  
  679.  
  680.  
  681.  
  682. end
  683. lastpose = pose
  684. elseif lastpose == pose then
  685. -------------------------------------------Lastpose == pose
  686.  
  687.  
  688. if pose == "Idle" then
  689.  
  690. ---------------------------------Idle2-------------------------------
  691. for i = 20,1,-1 do
  692. if pose == "Idle" then
  693. RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(7)), 0.05)
  694. LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-7)), 0.05)
  695. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.05)
  696. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.05,0) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.05)
  697. LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-1.95,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.05)
  698. RH.C0 = Lerp(RH.C0, CFrame.new(.7,-1.95,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.05)
  699. wait()
  700. end
  701. end
  702. ---------------------------------Idle2-------------------------------
  703. elseif pose == "Walking" then
  704.  
  705. ---------------------------------Walking2-------------------------------
  706. for i = 20,1,-1 do
  707. if pose == "Walking" then
  708. RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,-0.45) * CFrame.Angles(math.rad(20), math.rad(-8), math.rad(0)), 0.08)
  709. LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0.5) * CFrame.Angles(math.rad(-25), math.rad(-8), math.rad(0)), 0.08)
  710. Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(4), math.rad(-8), math.rad(0)),0.08)
  711. RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5), math.rad(8), 0), 0.08)
  712. LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.95,-1) * CFrame.Angles(math.rad(25), math.rad(-8), math.rad(0)), 0.08)
  713. RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.95,0.6) * CFrame.Angles(math.rad(-25), math.rad(-8), math.rad(0)), 0.08)
  714. wait()
  715. end
  716. end
  717. ---------------------------------Walking2-------------------------------
  718.  
  719. end
  720.  
  721.  
  722. lastpose = nil
  723.  
  724. end
  725. end
  726. wait()
  727. end
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