YourHumbleScripter

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Dec 23rd, 2017
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  1. --[[ Remington 700 hunting rifle, a classic rifle. --]] if script == nil then return end Player = game:GetService("Players").LocalPlayer Char = Player.Character animate = Char:findFirstChild("Animate") if animate then end Name = "Rem. 700" MC = BrickColor.new("Brown") DC = BrickColor.new("Black") GC = BrickColor.new("Brown") BC = BrickColor.new("Brown") NormalMouse = "http://www.roblox.com/asset/?id=49912389" ScopeMouse = "http://www.roblox.com/asset/?id=71735463" CurrentMouse = NormalMouse GM = "Plastic" Raycast = true Ready = true AimSpeed = 5 Bipod = true Chambered = false LastShot = false Empty = true MR = 0 GR = 0 selected = false canDual = false dual = false Button1Down = false damage = 70 canFire = true canFire2 = false readyTime = 1.8 automatic = false burst = false burstCount = 0 burstCountMax = 2 canSilence = true silenced = false canZoom = true zoom = false switchToSingle = false switchToBurst = false switchToAutomatic = false ammoGui = Instance.new("ScreenGui") ammoGui.Name = Name local frame = Instance.new("Frame") frame.Name = "Frame" frame.Size = UDim2.new(0, 165, 0, 60) frame.Position = UDim2.new(0, 0, 1, -400) frame.BackgroundColor3 = Color3.new(1, 1, 1) frame.BorderColor3 = Color3.new(0, 0, 0) frame.Parent = ammoGui local label = Instance.new("TextLabel") label.Name = "Weapon" label.Text = "Weapon: " ..Name label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundColor3 = Color3.new(1, 0, 0) label.BorderColor3 = Color3.new(0, 0, 0) label.Parent = frame local label = Instance.new("TextLabel") label.Name = "MagazinePrefix" label.Text = " Magazine:" label.TextXAlignment = "Left" label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, 0, 0, 20) label.BackgroundColor3 = Color3.new(1, 1, 1) label.BorderColor3 = Color3.new(0, 0, 0) label.Parent = frame local label = Instance.new("TextLabel") label.Name = "Magazine" label.Text = "0/0" label.TextXAlignment = "Right" label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, -10, 0, 20) label.BackgroundTransparency = 1 label.BorderSizePixel = 0 label.Parent = frame local label = Instance.new("TextLabel") label.Name = "AmmoPrefix" label.Text = " .50 BMG:" label.TextXAlignment = "Left" label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, 0, 0, 40) label.BackgroundColor3 = Color3.new(1, 1, 1) label.BorderColor3 = Color3.new(0, 0, 0) label.Parent = frame local label = Instance.new("TextLabel") label.Name = "Ammo" label.Text = "0/0" label.TextXAlignment = "Right" label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, -10, 0, 40) label.BackgroundTransparency = 1 label.BorderSizePixel = 0 label.Parent = frame function updateGui() if selected == false then return end if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end if Player.PlayerGui:FindFirstChild(Name) == nil then ammoGui:Clone().Parent = Player.PlayerGui end Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value) Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value) end function makeParts(format) local model = Instance.new("Model") model.Name = Name local pm = Instance.new("Part") pm.Name = "Handle" pm.formFactor = "Symmetric" pm.Size = Vector3.new(1, 1, 1) pm.BrickColor = GC pm.Reflectance = GR pm.CanCollide = false pm.Transparency = 1 pm.Locked = true pm.TopSurface = 0 pm.BottomSurface = 0 pm.Parent = model local m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.28, 1.1, 0.19) m.Offset = Vector3.new(0, -0.25, 0.07) m.Parent = pm if format ~= nil then local w = Instance.new("Weld") w.Part0 = pm if format == "RightHand" then w.Part1 = Player.Character:FindFirstChild("Right Arm") w.C0 = CFrame.new(0, 1.15, 0.7) w.C1 = CFrame.new() elseif format == "RightHolster" then w.Part1 = Player.Character:FindFirstChild("Torso") w.C0 = CFrame.new(0.65, -0.85, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(32), math.rad(-90), 0) w.C1 = CFrame.new() model.Name = Name.. " (Holstered)" end w.Parent = pm model.Parent = Player.Character end local s = Instance.new("Sound") s.Name = "Fire" s.SoundId = "http://www.roblox.com/asset/?id=2760979" s.Volume = 1 s.Pitch = 1.2 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Fire2" s.SoundId = "http://www.roblox.com/asset/?id=2760979" s.Volume = 1 s.Pitch = 1.4 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Fire3" s.SoundId = "http://www.roblox.com/asset/?id=2760979" s.Volume = 1 s.Pitch = 0.7 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Equip" s.SoundId = "http://www.roblox.com/asset/?id=10209881" s.Volume = 1 s.Pitch = 0.6 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Release" s.SoundId = "http://www.roblox.com/Asset/?id=10209813" s.Volume = 1 s.Pitch = 3 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Reload" s.SoundId = "http://www.roblox.com/Asset/?id=10209845" s.Volume = 1 s.Pitch = 8 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Action2" s.SoundId = "http://www.roblox.com/Asset/?id=10209894" s.Volume = 0.5 s.Pitch = 1 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Action1" s.SoundId = "http://www.roblox.com/Asset/?id=10209869" s.Volume = 0.5 s.Pitch = 1.5 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Action3" s.SoundId = "http://www.roblox.com/Asset/?id=10209845" s.Volume = 0.6 s.Pitch = 2.5 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Empty" s.SoundId = "http://www.roblox.com/asset/?id=2697295" s.Volume = 1 s.Pitch = 5 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Switch" s.SoundId = "http://www.roblox.com/asset/?id=2697295" s.Volume = 1 s.Pitch = 10 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Bullet" s.SoundId = "http://www.roblox.com/Asset/?id=18426149" s.Volume = 1 s.Pitch = 1 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Jam" s.SoundId = "http://www.roblox.com/Asset/?id=10209636" s.Volume = 1 s.Pitch = 2 s.Looped = false s.Parent = pm local p = Instance.new("Part") p.Name = "ShellOut" p.formFactor = "Custom" p.Size = Vector3.new(0.2, 0.2, 0.2) p.Transparency = 1 p.Locked = true p.CanCollide = false p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(-0.06, 0.62, -0.06) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) w.C1 = CFrame.new() w.Parent = p--]] local pmg = Instance.new("Part") pmg.Name = "Magazine" pmg.formFactor = "Symmetric" pmg.Size = Vector3.new(1, 1, 1) pmg.BrickColor = DC pmg.CanCollide = false pmg.Locked = true pmg.TopSurface = 0 pmg.BottomSurface = 0 pmg.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.25, 0.44, 0.4) m.Parent = pmg local w = Instance.new("Weld") w.Part0 = pmg w.Part1 = pm w.C0 = CFrame.new(0, 0.3, -0.12) w.C1 = CFrame.new() w.Parent = pmg local p = Instance.new("Part") p.Name = "MagazineGrip" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = MC p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.26, 0.45, 0.18) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pmg w.C0 = CFrame.new(0, 0, -0.18) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "MagazineShell" p.formFactor = "Custom" p.Size = Vector3.new(0.2, 0.28, 0.2) p.BrickColor = BrickColor.new("New Yeller") p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.4, 1, 0.4) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pmg w.C0 = CFrame.new(0, 0, 0.195) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "TriggerGuard" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(0.34, 0.34, 0.8) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(-0.26, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Trigger" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.1, 0.1, 0.18) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -0.1, -0.28) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "BoltHousing" -------------- p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.2, 0.2, 0.2) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 0.55, 0.06) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "BoltHousing" -------------- p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.2, 0.3, 0.2) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 0, 0.06) w.C1 = CFrame.new() w.Parent = p local pb = Instance.new("Part") pb.Name = "Bolt" pb.formFactor = "Symmetric" pb.Size = Vector3.new(1, 1, 1) pb.BrickColor = BC pb.Reflectance = MR pb.Transparency = 0 pb.CanCollide = false pb.Locked = true pb.TopSurface = 0 pb.BottomSurface = 0 pb.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.14, 0.26, 0.14) m.Parent = pb local w = Instance.new("Weld") w.Part0 = pb w.Part1 = pm w.C0 = CFrame.new(0, -0.2, 0.06) w.C1 = CFrame.new() w.Parent = pb local p = Instance.new("Part") p.Name = "Bolt 1" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BC p.Reflectance = MR p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.16, 0.6, 0.16) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pb w.C0 = CFrame.new(0, 0.39, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Bolt 2" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.1602, 0.24, 0.1602) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pb w.C0 = CFrame.new(0, 0.05, 0) w.C1 = CFrame.new() w.Parent = p local pbb = Instance.new("Part") pbb.Name = "BoltKnob" pbb.formFactor = "Symmetric" pbb.Size = Vector3.new(1, 1, 1) pbb.BrickColor = DC pbb.Reflectance = MR pbb.CanCollide = false pbb.Locked = true pbb.TopSurface = 0 pbb.BottomSurface = 0 pbb.Parent = model local m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.1, 0.08, 0.08) m.Parent = pbb local w = Instance.new("Weld") w.Part0 = pbb w.Part1 = pb w.C0 = CFrame.new(-0.15, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(30), 0) w.C1 = CFrame.new() w.Parent = pbb local p = Instance.new("Part") p.Name = "Bolt 3" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Scale = Vector3.new(0.16, 0.16, 0.16) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pbb w.C0 = CFrame.new(-0.1, 0, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Barrel" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.18, 2.4, 0.18) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 1.8, 0.06) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") if silenced == false then p.Name = "Muzzle" else p.Name = "Muzzle 2" end p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.181, 0.2, 0.181) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 3, 0.06) w.C1 = CFrame.new() w.Parent = p local s = Instance.new("Smoke") s.Enabled = false s.Name = "Smoke" s.RiseVelocity = -5 s.Opacity = 0.5 s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225) s.Size = 2.4 s.Parent = p local f = Instance.new("Fire") f.Enabled = false f.Name = "Fire" f.Heat = -20 f.Size = 3.6 f.Parent = p local p = Instance.new("Part") p.Name = "MuzzleHole" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Really black") p.Reflectance = MR p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.12, 0.2, 0.12) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 3.004, 0.06) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") if silenced == false then p.Name = "Silencer" p.Transparency = 1 else p.Name = "Muzzle" p.Transparency = 0 end p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = MC p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.26, 1, 0.26) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 3.1, 0.06) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Silencer1" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = GC p.CanCollide = false if silenced == false then p.Transparency = 1 else p.Transparency = 0 end p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.261, 0.6, 0.261) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 3.1, 0.06) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Silencer2" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Really black") p.CanCollide = false if silenced == false then p.Transparency = 1 else p.Transparency = 0 end p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.12, 1.002, 0.12) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 3.1, 0.06) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Stock Body" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = GC p.Material = GM p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.3, 2.1, 0.25) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 0.83, -0.06) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Stock Body" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = GC p.Material = GM p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.29, 2.1, 0.2) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 0.82, -0.16) * CFrame.fromEulerAnglesXYZ(math.rad(-2), 0, 0) w.C1 = CFrame.new() w.Parent = p local pg = Instance.new("Part") pg.Name = "Stock Grip" pg.formFactor = "Symmetric" pg.Size = Vector3.new(1, 1, 1) pg.BrickColor = GC pg.Material = GM pg.Material = GM pg.CanCollide = false pg.Locked = true pg.TopSurface = 0 pg.BottomSurface = 0 pg.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.3, 0.3, 0.6) m.Parent = pg local w = Instance.new("Weld") w.Part0 = pg w.Part1 = pm w.C0 = CFrame.new(0, 0, -0.38) * CFrame.fromEulerAnglesXYZ(math.rad(55), 0, 0) w.C1 = CFrame.new() w.Parent = pg local p = Instance.new("Part") p.Name = "Stock Grip" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = GC p.Material = GM p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.3, 0.35, 0.3) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pg w.C0 = CFrame.new(0, 0.2, -0.19) * CFrame.fromEulerAnglesXYZ(math.rad(40), 0, 0) w.C1 = CFrame.new() w.Parent = p local psb = Instance.new("Part") psb.Name = "Stock Rear" psb.CanCollide = false psb.formFactor = "Symmetric" psb.Size = Vector3.new(1, 1, 1) psb.BrickColor = GC psb.Material = GM psb.Locked = true psb.TopSurface = 0 psb.BottomSurface = 0 psb.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.3, 1, 0.52) m.Parent = psb local w = Instance.new("Weld") w.Part0 = psb w.Part1 = pm w.C0 = CFrame.new(0, -1, -0.22) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0) w.C1 = CFrame.new() w.Parent = psb local p = Instance.new("Part") p.Name = "Stock Cover" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.31, 0.64, 0.53) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = psb w.C0 = CFrame.new(0, -0.02, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Stock Cover" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.38, 0.18, 0.26) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = psb w.C0 = CFrame.new(0, -0.08, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Stock Cover" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.38, 0.18, 0.26) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = psb w.C0 = CFrame.new(0, 0.04, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Stock Cover" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.38, 0.18, 0.26) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = psb w.C0 = CFrame.new(0, 0.16, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Stock Cover" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.38, 0.18, 0.26) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = psb w.C0 = CFrame.new(0, -0.20, 0) w.C1 = CFrame.new() w.Parent = p --[[local p = Instance.new("Part") p.Name = "Stock Cover Shell" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("New Yeller") p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.37, 0.17, 0.42) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = psb w.C0 = CFrame.new(0, -0.08, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Stock Cover Shell" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("New Yeller") p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.37, 0.17, 0.42) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = psb w.C0 = CFrame.new(0, 0.04, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Stock Cover Shell" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("New Yeller") p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.37, 0.17, 0.42) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = psb w.C0 = CFrame.new(0, -0.20, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Stock Cover Shell" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("New Yeller") p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.37, 0.17, 0.42) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = psb w.C0 = CFrame.new(0, 0.16, 0) w.C1 = CFrame.new() w.Parent = p--]] local p = Instance.new("Part") p.Name = "StockButt" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.31, 0.2, 0.53) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = psb w.C0 = CFrame.new(0, -0.45, 0) w.C1 = CFrame.new() w.Parent = p local ps = Instance.new("Part") -- Scope ps.Name = "Scope Center 1" ps.CanCollide = false ps.formFactor = "Symmetric" ps.Size = Vector3.new(1, 1, 1) ps.BrickColor = DC ps.Reflectance = MR ps.Locked = true ps.TopSurface = 0 ps.BottomSurface = 0 ps.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.2, 0.8, 0.2) m.Parent = ps local w = Instance.new("Weld") w.Part0 = ps w.Part1 = pm w.C0 = CFrame.new(0, 0.285, 0.32) w.C1 = CFrame.new() w.Parent = ps local p = Instance.new("Part") p.Name = "Scope Knob" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.18, 0.26, 0.18) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = ps w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Scope Knob2" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.16, 0.26, 0.16) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = ps w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Scope Base" p.formFactor = "Symmetric" p.CanCollide = false p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.1, 0.14, 0.4) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = ps w.C0 = CFrame.new(0, -0.22, -0.18) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Scope Base" p.formFactor = "Symmetric" p.CanCollide = false p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.1, 0.14, 0.4) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = ps w.C0 = CFrame.new(0, 0.24, -0.18) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Scope Back" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.24, 0.375, 0.24) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = ps w.C0 = CFrame.new(0, -0.5, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Scope Front" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = DC p.Reflectance = MR p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.28, 0.6, 0.28) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = ps w.C0 = CFrame.new(0, 0.66, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Scope Window F" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("White") p.Reflectance = 0.3 p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.27, 0.6, 0.27) m.Offset = Vector3.new(0, -0.003 ,0) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = ps w.C0 = CFrame.new(0, 0.66, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Scope Window B" p.CanCollide = false p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("White") p.Reflectance = 0.3 p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.23, 0.375, 0.23) m.Offset = Vector3.new(0, 0.003 ,0) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = ps w.C0 = CFrame.new(0, -0.5, 0) w.C1 = CFrame.new() w.Parent = p--]] if Bipod == true then local pbi = Instance.new("Part") ---Bipod pbi.Name = "BipodM" -------------- pbi.CanCollide = false pbi.formFactor = "Symmetric" pbi.Size = Vector3.new(1, 1, 1) pbi.BrickColor = DC pbi.Reflectance = MR pbi.Locked = true pbi.TopSurface = 0 pbi.BottomSurface = 0 pbi.Parent = model local m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.17, 0.25, 0.2) m.Offset = Vector3.new(0, 0, 0.35) m.Parent = pbi local w = Instance.new("Weld") w.Part0 = pbi w.Part1 = pm w.C0 = CFrame.new(0, 1.7, 0.08) w.C1 = CFrame.new() w.Parent = pbi local p = Instance.new("Part") p.Name = "BipodArm" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.CanCollide = false p.BrickColor = DC p.Reflectance = MR p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.15, 1, 0.15) m.Offset = Vector3.new(0.09, -0.4 ,0.4) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pbi w.C0 = CFrame.new() w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "BipodArm" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.CanCollide = false p.BrickColor = DC p.Reflectance = MR p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.15, 1, 0.15) m.Offset = Vector3.new(-0.09, -0.4 ,0.4) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pbi w.C0 = CFrame.new() w.C1 = CFrame.new() w.Parent = p--]] else end return model end function removeParts(format) if format == "RightHand" then pcall(function() Player.Character[Name]:Remove() end) elseif format == "LeftHand" then pcall(function() Player.Character[Name.. " (Left)"]:Remove() end) elseif format == "RightHolster" then pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end) elseif format == "LeftHolster" then pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end) end end function SetAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle end end function ForceAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle Joints[Joint].CurrentAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle Joints[Joint].CurrentAngle = -Angle end end function SetSpeed(Joint, Speed, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end Joints[Joint].MaxVelocity = Speed end function DisableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder"), Character.Torso:FindFirstChild("Left Shoulder"), Character.Torso:FindFirstChild("Right Hip"), Character.Torso:FindFirstChild("Left Hip") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end local Joint = Instance.new("Motor") Joint.Parent = Character.Torso Joint.Part0 = Character.Torso Joint.Part1 = Limbs[Limb] if Limb == 1 then Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Shoulder 2" elseif Limb == 2 then Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Shoulder 2" elseif Limb == 3 then Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Hip 2" elseif Limb == 4 then Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Hip 2" end Joint.MaxVelocity = Joints[Limb].MaxVelocity Joint.CurrentAngle = Joints[Limb].CurrentAngle Joint.DesiredAngle = Joints[Limb].DesiredAngle Joints[Limb]:Remove() end function ResetLimbCFrame(Limb, Character) if Character == nil then return false end if Character.Parent == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 2 then Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) elseif Limb == 3 then Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 4 then Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end end function EnableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].Name = "Right Shoulder" elseif Limb == 2 then Joints[Limb].Name = "Left Shoulder" elseif Limb == 3 then Joints[Limb].Name = "Right Hip" elseif Limb == 4 then Joints[Limb].Name = "Left Hip" end Animate = Character:FindFirstChild("Animate") if Animate == nil then return false end Animate = Animate:Clone() Character.Animate:Remove() Animate.Parent = Character end function playAnimation(format, mouse) if format == "equip" then if Ready == true then Player.Character.Humanoid.WalkSpeed = AimSpeed else end EnableLimb(1, Player.Character) EnableLimb(2, Player.Character) DisableLimb(2, Player.Character) SetSpeed(2, 0.1, Player.Character) ForceAngle(2, 0, Player.Character) SetAngle(2, math.rad(-50), Player.Character) wait(0.25) if Player.Character:FindFirstChild(Name.. " (Holstered)") == nil then makeParts("RightHolster") end Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove() local w = Instance.new("Weld") w.Part0 = Player.Character[Name.. " (Holstered)"].Handle w.Part1 = Player.Character:FindFirstChild("Left Arm") w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0) w.Parent = Player.Character[Name.. " (Holstered)"].Handle SetAngle(2, 0, Player.Character) wait(0.25) DisableLimb(1, Player.Character) ForceAngle(1, 0, Player.Character) delay(0.3, function() Player.Character[Name.. " (Holstered)"].Handle.Equip:Play() end) for i = 0, 1, 0.05 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) w.C0 = CFrame.new(0.5 - (i * (0.5 * 2)), -0.25 - (i * (-0.25 * 2)), -0.75 - (i * (-0.75 * 2))) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (i * 180)), 0) w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50 - i * 25), 0, -math.rad(i * 15)) wait() else return false end else return false end end return playAnimation("hold") end if format == "unequip" then if Ready == true then Player.Character.Humanoid.WalkSpeed = 16 else end Player.Character[Name].Handle.Weld:Remove() local w = Instance.new("Weld") w.Part0 = Player.Character[Name].Handle w.Part1 = Player.Character:FindFirstChild("Left Arm") w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0) w.Parent = Player.Character[Name].Handle for i = 1, 0, -0.05 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) w.C0 = CFrame.new(0.5 - (i * (0.5 * 2)), -0.25 - (i * (-0.25 * 2)), -0.75 - (i * (-0.75 * 2))) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (i * 180)), 0) w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50 - i * 25), 0, -math.rad(i * 15)) wait() else return false end else return false end end w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0) ResetLimbCFrame(1, Player.Character) ResetLimbCFrame(2, Player.Character) EnableLimb(1, Player.Character) EnableLimb(2, Player.Character) DisableLimb(2, Player.Character) SetSpeed(2, 0.1, Player.Character) ForceAngle(2, 0, Player.Character) SetAngle(2, math.rad(-50), Player.Character) wait(0.25) SetAngle(2, 0, Player.Character) removeParts("RightHand") makeParts("RightHolster") wait(0.25) makeParts("RightHand") removeParts("RightHolster") return true end if format == "hold" then if Ready == false then for i = 0, 15, 5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 - i), math.rad(-90)) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) wait() else return false end else return false end end else for i = 15, 0, -5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 - i), math.rad(-90)) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) wait() else return false end else return false end end end end if format == "reload" then coroutine.resume(coroutine.create(function() if Ready ~= false then for i = 0, 25, 5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) wait() else return false end else return false end end else end for i = 25, 0, -5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9 + ((25 - i) / 30), -0.35, 0.51 + ((25 - i) / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), math.rad((25 * 2) - (i * 2))) wait() else return false end else return false end end end)) Player.Character[Name].Handle.Release:Play() Player.Character[Name].Magazine.Transparency = 1 Player.Character[Name].MagazineGrip.Transparency = 1 Player.Character[Name].MagazineShell.Transparency = 1 Player.Character[Name].Magazine.Weld.C0 = CFrame.new(0, 0.3, -0.22) local Mag = Instance.new("Model") Mag.Name = "Spent Magazine" local source = Player.Character[Name]:FindFirstChild("Magazine") if source == nil then return end source = source:Clone() source.CanCollide = true source.Transparency = 0 source.Parent = Mag coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do source.Transparency = i wait() end source:Remove() end)) for _, Part in pairs(Player.Character[Name]:GetChildren()) do if Part.Name == "MagazineGrip" or Part.Name == "MagazineShell" then local new = Part:Clone() new.Parent = Mag if new.Name == "MagazineShell" then if Empty == true then new.Transparency = 1 else new.Transparency = 0 end else new.Transparency = 0 end new.CanCollide = true local w = Instance.new("Weld", new) w.Part0 = w.Parent w.Part1 = source w.C0 = Part.Weld.C0 w.C1 = Part.Weld.C1 coroutine.resume(coroutine.create(function() wait(4.55) for i = 0, 1, 0.1 do new.Transparency = i wait() end new.Parent:Remove() end)) else end end Mag.Parent = game.Workspace wait(0.2) magazineNew = Player.Character[Name].Magazine:Clone() magazineNew.Name = "New Magazine" magazineNew.Transparency = 0 magazineNew.Parent = Player.Character[Name] local w = Instance.new("Weld") w.Part0 = magazineNew w.Part1 = Player.Character:FindFirstChild("Left Arm") w.C0 = CFrame.new(0, 1.1, 0) w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) w.Parent = magazineNew wait(0.2) for i = 25, 0, -5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90)) wait() else return false end else return false end end Player.Character[Name].Magazine.Transparency = 0 Player.Character[Name].MagazineGrip.Transparency = 0 Player.Character[Name].MagazineShell.Transparency = 0 Empty = false Player.Character[Name]["New Magazine"]:Remove() Player.Character[Name].Handle.Jam:Play() wait(0.2) for i = 0, 10, 5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.3, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-100 - i), math.rad(-5), 0) wait() else return false end else return false end end wait(0.1) for i = 0, 8, 2 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.3, 0.75, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90)) wait() else return false end else return false end end Player.Character[Name].Handle.Reload:Play() Player.Character[Name].Magazine.Weld.C0 = CFrame.new(0, 0.3, -0.12) for i = 8, 0, -2 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.3, 0.75, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90)) wait() else return false end else return false end end wait(0.1) for i = 10, 0, -5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.3, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-100 - i), math.rad(-5), 0) wait() else return false end else return false end end if Chambered ~= true then playAnimation("bolt") Chambered = true else playAnimation("hold") return true end end if format == "ready" then if Ready == true then for i = 0, 15, 5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 - i), math.rad(-90)) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) wait() else return false end else return false end end else for i = 15, 0, -5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 - i), math.rad(-90)) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) wait() else return false end else return false end end end end if format == "bolt" then Player.Character[Name].Handle.Weld:Remove() local w = Instance.new("Weld") w.Part0 = Player.Character[Name].Handle w.Part1 = Player.Character:FindFirstChild("Left Arm") w.C0 = CFrame.new(-0.85, -0.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15), math.rad(90), 0) w.C1 = CFrame.new(0, 0.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(40), 0, 0) w.Parent = Player.Character[Name].Handle if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.4, 0.9, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), math.rad(-10), math.rad(-90)) else return false end else return false end wait(0.2) Player.Character[Name].Handle.Action1:Play() for i = 0, 1, 0.25 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1.2, 0, 0 + i) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) wait() else return false end else return false end end Player.Character[Name].BoltKnob.Weld.C0 = CFrame.new(-0.2, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-15), 0) wait(0.08) Player.Character[Name].Handle.Action2:Play() for i = 0, 1, 0.25 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1.2, 0 - (i / 1.5), 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) wait() else return false end else return false end end Player.Character[Name].Handle.Action3:Play() Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, -0.55, 0.06) if magazine.Value ~= 0 or LastShot == true then makeShell(Player.Character[Name]:FindFirstChild("ShellOut")) if LastShot == true then LastShot = false end else end wait(0.08) for i = 1, 0, -0.25 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1.2, 0 - (i / 1.5), 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) wait() else return false end else return false end end Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, -0.2, 0.06) wait(0.1) removeParts("RightHand") makeParts("RightHand") playAnimation("hold") return true end if format == "fire" then if Player.Character[Name]:FindFirstChild("Handle") ~= nil then if silenced then Player.Character[Name].Handle.Fire2.Volume = math.random(3, 8) / 10 Player.Character[Name].Handle.Fire2.Pitch = math.random(20, 25) / 10 Player.Character[Name].Handle.Fire2:Play() CamShake(10, 2000) else Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10 Player.Character[Name].Handle.Fire:Play() Player.Character[Name].Handle.Fire3:Play() CamShake(10, 2000) end else return false end if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then if silenced == false then coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)) else end else return false end for i = 0, 15, 5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) wait() else return false end else return false end end for i = 15, 0, -5 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) wait() else return false end else return false end end if magazine.Value == 0 then LastShot = true Empty = true Player.Character[Name].MagazineShell.Transparency = 1 playAnimation("bolt") end end return true end function CamShake(time, freq) coroutine.resume(coroutine.create(function() local cam = game:GetService("Workspace").CurrentCamera local time = 10 local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) for i = 1, time do cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) wait() end end)) end function makeShell(part) if part == nil then return false end local casing = Instance.new("Part") casing.Name = "Shell" casing.formFactor = "Custom" casing.Size = Vector3.new(0.2, 0.28, 0.2) casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) casing.BrickColor = BrickColor.new("New Yeller") local mesh = Instance.new("CylinderMesh") mesh.Scale = Vector3.new(0.4, 1, 0.4) mesh.Parent = casing local s = Instance.new("Sound") s.Name = "Ding" s.SoundId = "http://www.roblox.com/Asset/?id=13114759" s.Volume = 0.4 s.Pitch = 2.5 s.Looped = false s.Parent = casing casing.Parent = game:GetService("Workspace") casing.Ding:Play() casing:BreakJoints() casing.Velocity = (part.CFrame.lookVector * 65) + Vector3.new(0, 10, 0) coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)) end function Weld(x, y) local weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y CJ = CFrame.new(x.Position) C0 = x.CFrame:inverse() * CJ C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function tagHumanoid(humanoid) local tag = Instance.new("ObjectValue") tag.Name = "creator" tag.Value = Player tag.Parent = humanoid local tag = Instance.new("StringValue") tag.Name = "creatorType1" tag.Value = Name tag.Parent = humanoid local tag = Instance.new("StringValue") tag.Name = "creatorType2" tag.Value = "shot" tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:FindFirstChild("creator") if tag ~= nil then tag:Remove() end local tag = humanoid:FindFirstChild("creatorType1") if tag ~= nil then tag:Remove() end local tag = humanoid:FindFirstChild("creatorType2") if tag ~= nil then tag:Remove() end end end function fire(startPoint, endPoint, hit) local damage1 = damage if Raycast ~= false then if hit ~= nil then local Ray = Ray.new(startPoint, (endPoint - startPoint).unit*300) local Hit, Position = game.Workspace:FindPartOnRay(Ray, Player.Character) if Hit then if Hit.Material == "Grass" then damage1 = damage1 / 6 elseif Hit.Material == "DiamondPlate" then damage1 = damage1 / 12 elseif Hit.Material == "Slate" then damage1 = 0 elseif Hit.Material == "Plastic" then damage1 = damage1 / 8 elseif Hit.Material == "Ice" then damage1 = damage1 / 15 elseif Hit.Material == "Concrete" then damage1 = 0 elseif Hit.Material == "CorrodedMetal" then damage1 = damage1 / 10 elseif Hit.Material == "Foil" then damage1 = damage1 / 4 else end end if Hit.Parent:FindFirstChild("Humanoid") then if Hit.Name == "Head" then Hit.Parent.Humanoid:TakeDamage(damage1 * 10) damage1 = damage1 / 2 elseif Hit.Name == "Torso" then Hit.Parent.Humanoid:TakeDamage(damage1 * 2) damage1 = damage1 / 2 elseif hit.Name == "Left Leg" then Hit.Parent.Humanoid:TakeDamage(damage1) damage1 = damage1 / 2 Hit.Parent.Humanoid.Sit = true elseif hit.Name == "Right Leg" then Hit.Parent.Humanoid:TakeDamage(damage1) damage1 = damage1 / 2 Hit.Parent.Humanoid.Sit = true else Hit.Parent.Humanoid:TakeDamage(damage1) damage1 = damage1 / 2 end end else end else end local trail = Instance.new("Part") trail.Name = "Bullet Trail" trail.BrickColor = BrickColor.new("Dark stone grey") trail.TopSurface = 0 trail.BottomSurface = 0 trail.formFactor = 0 trail.Size = Vector3.new(1, 1, 1) trail.Transparency = 0.5 trail.Anchored = true trail.CanCollide = false trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint) trail.Parent = game:GetService("Workspace") local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Brick" mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude) mesh.Parent = trail coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail) if hit ~= nil then if hit.Parent == nil then return end if hit.Parent.ClassName == "Hat" then if hit.Parent.Parent.Humanoid ~= nil then hit.Parent.Parent.Humanoid:TakeDamage(damage * 5) end end if hit.Parent:FindFirstChild("Humanoid") ~= nil then tagHumanoid(hit.Parent.Humanoid) if hit.Name == "Head" then hit.Parent.Humanoid:TakeDamage(damage1 * 10) elseif hit.Name == "Torso" then hit.Parent.Humanoid:TakeDamage(damage1 * 2) elseif hit.Name == "Left Leg" then hit.Parent.Humanoid:TakeDamage(damage1) hit.Parent.Humanoid.Sit = true elseif hit.Name == "Right Leg" then hit.Parent.Humanoid:TakeDamage(damage1) hit.Parent.Humanoid.Sit = true else hit.Parent.Humanoid:TakeDamage(damage1) end if math.random(1, 3) == 1 then hit.Parent.Humanoid.Sit = true end delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end) end if hit.Parent:FindFirstChild("VehicleHealth") ~= nil then hit.Parent.VehicleHealth.Value = hit.Parent.VehicleHealth.Value - (damage1 / 5) else end if hit.Anchored == false then hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage1 * 4)) end end end function onButton1Down(mouse) if selected == false then return end if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then if Player.Character[Name]:FindFirstChild("Handle") == nil then return end if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end mouse.Icon = CurrentMouse Button1Down = true canFire = false canFire2 = true while canFire2 == true do local humanoid = Player.Character:FindFirstChild("Humanoid") if humanoid == nil then canFire2 = false break end if humanoid.Health <= 0 then canFire2 = false break end local fireLeft = false if automatic == false and burst == false then canFire2 = false elseif automatic == false and burst == true then if burstCount >= burstCountMax then canFire2 = false burstCount = 0 break end burstCount = burstCount + 1 elseif automatic == true and burst == false then fireLeft = true end if Ready == true and magazine.Value ~= 0 and Chambered ~= false then Chambered = false magazine.Value = magazine.Value - 1 updateGui() fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target) coroutine.resume(coroutine.create(function() if dual == true then playAnimation("rightFire") elseif dual == false then playAnimation("fire") end end)) else Player.Character[Name].Handle.Empty:Play() end if fireLeft == true and dual == true and automatic == true then if magazine.Value > 0 then coroutine.resume(coroutine.create(function() wait(readyTime / 2) magazine.Value = magazine.Value - 1 updateGui() fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) playAnimation("leftFire") end)) else coroutine.resume(coroutine.create(function() wait(readyTime / 2) Player.Character[Name].Handle.Empty:Play() end)) end end end canFire = true mouse.Icon = CurrentMouse end end function onButton1Up(mouse) if selected == false then return end Button1Down = false canFire2 = false burstCount = 0 while canFire == false do wait() end if dual == true and automatic == false then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end mouse.Icon = CurrentMouse canFire = false canFire2 = true while canFire2 == true do local humanoid = Player.Character:FindFirstChild("Humanoid") if humanoid == nil then canFire2 = false break end if humanoid.Health <= 0 then canFire2 = false break end if burst == false then canFire2 = false elseif burst == true then if burstCount >= burstCountMax then canFire2 = false burstCount = 0 break end burstCount = burstCount + 1 end if magazine.Value <= 0 then Player.Character[Name].Handle.Empty:Play() else coroutine.resume(coroutine.create(function() playAnimation("leftFire") end)) magazine.Value = magazine.Value - 1 updateGui() fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) end wait(readyTime) end mouse.Icon = CurrentMouse canFire = true end end function onKeyDown(key, mouse) if selected == false then return end key = key:lower() if key == "q" and Button1Down == false and canFire == true then if mouse.Target == nil then return end if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then if dual == true then onKeyDown("t", mouse) end onDeselected(mouse) removeParts("RightHolster") script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack end end if key == "e" and Button1Down == false and canFire == true and canSilence == true then if silenced then silenced = false if Player.Character:FindFirstChild(Name) == nil then return end if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end Player.Character[Name].Muzzle.Transparency = 1 Player.Character[Name].Silencer1.Transparency = 1 Player.Character[Name].Silencer2.Transparency = 1 Player.Character[Name].Muzzle.Name = "Silencer" Player.Character[Name]["Muzzle 2"].Name = "Muzzle" if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1 Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer" Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle" end else silenced = true if Player.Character:FindFirstChild(Name) == nil then return end if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end Player.Character[Name].Silencer.Transparency = 0 Player.Character[Name].Silencer1.Transparency = 0 Player.Character[Name].Silencer2.Transparency = 0 Player.Character[Name].Muzzle.Name = "Muzzle 2" Player.Character[Name].Silencer.Name = "Muzzle" if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end Player.Character[Name.. " (Left)"].Silencer.Transparency = 0 Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2" Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle" end end end if key == "r" and Button1Down == false and canFire == true then if zoom == true then onKeyDown("y", mouse) else end if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then canFire = false burstCount = 0 mouse.Icon = CurrentMouse if magazine.Value > 0 then magazine.Value = 0 end updateGui() if dual == true then playAnimation("reloadDual") elseif dual == false then playAnimation("reload") end if ammo.Value - magazineMax.Value < 0 then magazine.Value = ammo.Value ammo.Value = 0 elseif ammo.Value - magazineMax.Value >= 0 then ammo.Value = ammo.Value - magazineMax.Value magazine.Value = magazine.Value + magazineMax.Value end updateGui() mouse.Icon = CurrentMouse canFire = true end end if key == "t" and Button1Down == false and canFire == true and canDual == true then canFire = false if dual == false then local weapon = nil for _, p in pairs(Player.Backpack:GetChildren()) do if p.Name == Name and p ~= script.Parent then weapon = p break end end if weapon ~= nil then dual = true weapon.Name = "Dual" weapon.Parent = script silenced = false removeParts("RightHand") makeParts("RightHand") removeParts("RightHolster") makeParts("LeftHolster") playAnimation("leftEquip") removeParts("LeftHolster") makeParts("LeftHand") magazineMax.Value = math.ceil(magazineMax.Value * 2) ammoMax.Value = math.ceil(ammoMax.Value * 2) magazine.Value = magazine.Value + weapon.Magazine.Value ammo.Value = ammo.Value + weapon.Ammo.Value updateGui() end elseif dual == true then local weapon = script:FindFirstChild("Dual") if weapon ~= nil then dual = false weapon.Name = Name weapon.Parent = Player.Backpack silenced = false removeParts("RightHand") makeParts("RightHand") playAnimation("leftUnequip") removeParts("LeftHand") makeParts("RightHolster") playAnimation("hold") weapon.Magazine.Value = math.floor(magazine.Value / 2) weapon.Ammo.Value = math.floor(ammo.Value / 2) magazineMax.Value = math.ceil(magazineMax.Value / 2) ammoMax.Value = math.ceil(ammoMax.Value / 2) magazine.Value = math.ceil(magazine.Value / 2) ammo.Value = math.ceil(ammo.Value / 2) updateGui() end end canFire = true end if key == "y" and canZoom == true then if zoom == false then zoom = true CurrentMouse = ScopeMouse mouse.Icon = CurrentMouse local pos = mouse.Hit.p local target = mouse.Target local cam = game:GetService("Workspace").CurrentCamera focus = Instance.new("Part", workspace) focus.Anchored = true focus.CanCollide = false focus.Transparency = 1 focus.TopSurface = 0 focus.BottomSurface = 0 focus.formFactor = "Plate" focus.Size = Vector3.new(0, 0, 0) focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p) cam.CameraSubject = focus cam.CameraType = "Attach" while zoom == true and selected == true do local set = false if target ~= nil then if target.Parent ~= nil then if target.Anchored == false then focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p) set = true end end end if set == false then focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p) end wait() end if focus ~= nil then focus:Remove() focus = nil end local cam = game:GetService("Workspace").CurrentCamera cam.CameraSubject = Player.Character:FindFirstChild("Humanoid") cam.CameraType = "Custom" else zoom = false CurrentMouse = NormalMouse mouse.Icon = CurrentMouse end end if key == "u" and Button1Down == false and canFire == true then if automatic == false and burst == false then if switchToBurst == true then burst = true local m = Instance.new("Message", Player) m.Text = "Burst" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) elseif switchToAutomatic == true then automatic = true local m = Instance.new("Message", Player) m.Text = "Automatic" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) end elseif automatic == false and burst == true then if switchToAutomatic == true then automatic = true burst = false local m = Instance.new("Message", Player) m.Text = "Automatic" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) elseif switchToSingle == true then burst = false local m = Instance.new("Message", Player) m.Text = "Single" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) end elseif automatic == true and burst == false then if switchToSingle == true then automatic = false local m = Instance.new("Message", Player) m.Text = "Single" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) elseif switchToBurst == true then automatic = false burst = true local m = Instance.new("Message", Player) m.Text = "Burst" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) end end end if key == "c" and Button1Down == false and canFire == true and Chambered == false then if zoom == true then onKeyDown("y", mouse) else end if magazine.Value ~= 0 then canFire = false playAnimation("bolt") if magazine.Value ~= 0 then Chambered = true else Chambered = false end canFire = true end end if key == "x" and canFire == true then canFire = false playAnimation("ready") if Ready == false then Player.Character.Humanoid.WalkSpeed = AimSpeed Ready = true else Player.Character.Humanoid.WalkSpeed = 16 Ready = false end canFire = true end end function onSelected(mouse) if selected == true then return end selected = true canFire = false mouse.Icon = CurrentMouse while Player.Character:FindFirstChild("WeaponActivated") ~= nil do if Player.Character.WeaponActivated.Value == nil then break end if Player.Character.WeaponActivated.Value.Parent == nil then break end wait() end updateGui() local weapon = Instance.new("ObjectValue") weapon.Name = "WeaponActivated" weapon.Value = script.Parent weapon.Parent = Player.Character DisableLimb(1, Player.Character) DisableLimb(2, Player.Character) ForceAngle(1, 0, Player.Character) ForceAngle(2, 0, Player.Character) if dual == true then coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)) playAnimation("rightEquip") removeParts("LeftHolster") makeParts("LeftHand") else playAnimation("equip") end removeParts("RightHolster") makeParts("RightHand") mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) mouse.Icon = CurrentMouse canFire = true end function onDeselected(mouse) if selected == false then return end Button1Down = false while canFire == false do wait() end selected = false if dual == true then if math.random(1, 2) == 1 then coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)) wait(math.random(1, 10) / 10) playAnimation("rightUnequip") else coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)) wait(math.random(1, 10) / 10) playAnimation("leftUnequip") end removeParts("LeftHand") makeParts("LeftHolster") else playAnimation("unequip") end removeParts("RightHand") makeParts("RightHolster") ForceAngle(1, 0, Player.Character) ForceAngle(2, 0, Player.Character) ResetLimbCFrame(1, Player.Character) ResetLimbCFrame(2, Player.Character) EnableLimb(1, Player.Character) EnableLimb(2, Player.Character) if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end if Player.Character:FindFirstChild("WeaponActivated") ~= nil then if Player.Character.WeaponActivated.Value == script.Parent then Player.Character.WeaponActivated:Remove() end end while Player.Character:FindFirstChild("WeaponActivated") ~= nil do if Player.Character.WeaponActivated.Value == nil then break end if Player.Character.WeaponActivated.Value.Parent == nil then break end wait() end end if script.Parent.ClassName ~= "HopperBin" then if Player == nil then print("Error: Player not found!") return end Tool = Instance.new("HopperBin") Tool.Name = Name Tool.Parent = Player.Backpack script.Name = "Main" script.Parent = Tool end wait() if script.Parent.ClassName == "HopperBin" then while script.Parent.Parent.ClassName ~= "Backpack" do wait() end if script.Parent:FindFirstChild("MagazineMax") == nil then magazineMax = Instance.new("NumberValue") magazineMax.Name = "MagazineMax" magazineMax.Value = 10 magazineMax.Parent = script.Parent else magazineMax = script.Parent.MagazineMax end if script.Parent:FindFirstChild("Magazine") == nil then magazine = Instance.new("NumberValue") magazine.Name = "Magazine" magazine.Value = 0 magazine.Parent = script.Parent else magazine = script.Parent.Magazine end if script.Parent:FindFirstChild("AmmoMax") == nil then ammoMax = Instance.new("NumberValue") ammoMax.Name = "AmmoMax" ammoMax.Value = 50 ammoMax.Parent = script.Parent else ammoMax = script.Parent.AmmoMax end if script.Parent:FindFirstChild("Ammo") == nil then ammo = Instance.new("NumberValue") ammo.Name = "Ammo" ammo.Value = script.Parent.AmmoMax.Value ammo.Parent = script.Parent else ammo = script.Parent.Ammo end Player = script.Parent.Parent.Parent makeParts("RightHolster") script.Parent.Selected:connect(onSelected) script.Parent.Deselected:connect(onDeselected) end
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