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DaOMEGAa32

glitch

Nov 1st, 2019
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  1. ----dont skid this trashy edit or il well break ur knees
  2. print ("MAMA")
  3. Player = game.Players.LocalPlayer
  4. Character = Player.Character
  5. local txt = Instance.new("BillboardGui", Character)
  6. txt.Adornee = Character.Head
  7. txt.Name = "_status"
  8. txt.Size = UDim2.new(2, 0, 1.2, 0)
  9. txt.StudsOffset = Vector3.new(-9, 8, 0)
  10. local text = Instance.new("TextLabel", txt)
  11. text.Size = UDim2.new(10, 0, 7, 0)
  12. text.FontSize = "Size24"
  13. text.TextScaled = true
  14. text.TextTransparency = 0
  15. text.BackgroundTransparency = 1
  16. text.TextTransparency = 0
  17. text.TextStrokeTransparency = 0
  18. text.Font = "Arcade"
  19. text.TextStrokeColor3 = Color3.new(161, 196, 140)
  20. text.Text = "glitchy banner"
  21. script.Name = "why"
  22. --//====================================================\\--
  23. --|| CREATED BY SHACKLUSTER
  24. --\\====================================================//--
  25.  
  26. script:ClearAllChildren()
  27. wait(0.2)
  28.  
  29. Player = game:GetService("Players").LocalPlayer
  30. PlayerGui = Player.PlayerGui
  31. Cam = workspace.CurrentCamera
  32. Backpack = Player.Backpack
  33. Character = Player.Character
  34. Humanoid = Character.Humanoid
  35. Mouse = Player:GetMouse()
  36. RootPart = Character["HumanoidRootPart"]
  37. Torso = Character["Torso"]
  38. Head = Character["Head"]
  39. RightArm = Character["Right Arm"]
  40. LeftArm = Character["Left Arm"]
  41. RightLeg = Character["Right Leg"]
  42. LeftLeg = Character["Left Leg"]
  43. RootJoint = RootPart["RootJoint"]
  44. Neck = Torso["Neck"]
  45. RightShoulder = Torso["Right Shoulder"]
  46. LeftShoulder = Torso["Left Shoulder"]
  47. RightHip = Torso["Right Hip"]
  48. LeftHip = Torso["Left Hip"]
  49. local TIME = 0
  50. local sick = Instance.new("Sound",Torso)
  51.  
  52. IT = Instance.new
  53. CF = CFrame.new
  54. VT = Vector3.new
  55. RAD = math.rad
  56. C3 = Color3.new
  57. UD2 = UDim2.new
  58. BRICKC = BrickColor.new
  59. ANGLES = CFrame.Angles
  60. EULER = CFrame.fromEulerAnglesXYZ
  61. COS = math.cos
  62. ACOS = math.acos
  63. SIN = math.sin
  64. ASIN = math.asin
  65. ABS = math.abs
  66. MRANDOM = math.random
  67. FLOOR = math.floor
  68.  
  69. --//=================================\\
  70. --|| USEFUL VALUES
  71. --\\=================================//
  72.  
  73. Animation_Speed = 1
  74. local FORCERESET = false
  75. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  76. local Speed = 16
  77. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  78. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  79. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  80. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  81. local DAMAGEMULTIPLIER = 1
  82. local ANIM = "Jump"
  83. local ATTACK = false
  84. local EQUIPPED = false
  85. local HOLD = true
  86. local COMBO = 3
  87. local Rooted = false
  88. local SINE = 5
  89. local KEYHOLD = false
  90. local CHANGE = 3 / Animation_Speed
  91. local WALKINGANIM = false
  92. local VALUE1 = false
  93. local VALUE2 = false
  94. local ROBLOXIDLEANIMATION = IT("Animation")
  95. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  96. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  97. --ROBLOXIDLEANIMATION.Parent = Humanoid
  98. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  99. WEAPONGUI.Name = "BanishV4Gui"
  100. local Weapon = IT("Model")
  101. Weapon.Name = "Adds"
  102. local Effects = IT("Folder", Weapon)
  103. Effects.Name = "Effects"
  104. local ANIMATOR = Humanoid.Animator
  105. local ANIMATE = Character:FindFirstChild("Animate")
  106. local UNANCHOR = true
  107. local TOBANISH = {}
  108. script.Parent = PlayerGui
  109.  
  110. --//=================================\\
  111. --\\=================================//
  112.  
  113.  
  114. --//=================================\\
  115. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  116. --\\=================================//
  117.  
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "ArtificialHB"
  120.  
  121. script:WaitForChild("ArtificialHB")
  122.  
  123. frame = Frame_Speed
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127. lastframe = tick()
  128. script.ArtificialHB:Fire()
  129.  
  130. game:GetService("RunService").Heartbeat:connect(function(s, p)
  131. tf = tf + s
  132. if tf >= frame then
  133. if allowframeloss then
  134. script.ArtificialHB:Fire()
  135. lastframe = tick()
  136. else
  137. for i = 1, math.floor(tf / frame) do
  138. script.ArtificialHB:Fire()
  139. end
  140. lastframe = tick()
  141. end
  142. if tossremainder then
  143. tf = 0
  144. else
  145. tf = tf - frame * math.floor(tf / frame)
  146. end
  147. end
  148. end)
  149.  
  150. --//=================================\\
  151. --\\=================================//
  152.  
  153. --//=================================\\
  154. --|| SOME FUNCTIONS
  155. --\\=================================//
  156.  
  157. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  158. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  159. end
  160.  
  161. function PositiveAngle(NUMBER)
  162. if NUMBER >= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function NegativeAngle(NUMBER)
  169. if NUMBER <= 0 then
  170. NUMBER = 0
  171. end
  172. return NUMBER
  173. end
  174.  
  175. function Swait(NUMBER)
  176. if NUMBER == 0 or NUMBER == nil then
  177. ArtificialHB.Event:wait()
  178. else
  179. for i = 1, NUMBER do
  180. ArtificialHB.Event:wait()
  181. end
  182. end
  183. end
  184.  
  185. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  186. local NEWMESH = IT(MESH)
  187. if MESH == "SpecialMesh" then
  188. NEWMESH.MeshType = MESHTYPE
  189. if MESHID ~= "nil" and MESHID ~= "" then
  190. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  191. end
  192. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  193. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  194. end
  195. end
  196. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  197. NEWMESH.Scale = SCALE
  198. NEWMESH.Parent = PARENT
  199. return NEWMESH
  200. end
  201.  
  202. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  203. local NEWPART = IT("Part")
  204. NEWPART.formFactor = FORMFACTOR
  205. NEWPART.Reflectance = REFLECTANCE
  206. NEWPART.Transparency = TRANSPARENCY
  207. NEWPART.CanCollide = false
  208. NEWPART.Locked = true
  209. NEWPART.Anchored = true
  210. if ANCHOR == false then
  211. NEWPART.Anchored = false
  212. end
  213. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  214. NEWPART.Name = NAME
  215. NEWPART.Size = SIZE
  216. NEWPART.Position = Torso.Position
  217. NEWPART.Material = MATERIAL
  218. NEWPART:BreakJoints()
  219. NEWPART.Parent = PARENT
  220. return NEWPART
  221. end
  222.  
  223. local function weldBetween(a, b)
  224. local weldd = Instance.new("ManualWeld")
  225. weldd.Part0 = a
  226. weldd.Part1 = b
  227. weldd.C0 = CFrame.new()
  228. weldd.C1 = b.CFrame:inverse() * a.CFrame
  229. weldd.Parent = a
  230. return weldd
  231. end
  232.  
  233.  
  234. function QuaternionFromCFrame(cf)
  235. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  236. local trace = m00 + m11 + m22
  237. if trace > 0 then
  238. local s = math.sqrt(1 + trace)
  239. local recip = 0.5 / s
  240. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  241. else
  242. local i = 0
  243. if m11 > m00 then
  244. i = 1
  245. end
  246. if m22 > (i == 0 and m00 or m11) then
  247. i = 2
  248. end
  249. if i == 0 then
  250. local s = math.sqrt(m00 - m11 - m22 + 1)
  251. local recip = 0.5 / s
  252. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  253. elseif i == 1 then
  254. local s = math.sqrt(m11 - m22 - m00 + 1)
  255. local recip = 0.5 / s
  256. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  257. elseif i == 2 then
  258. local s = math.sqrt(m22 - m00 - m11 + 1)
  259. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  260. end
  261. end
  262. end
  263.  
  264. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  265. local xs, ys, zs = x + x, y + y, z + z
  266. local wx, wy, wz = w * xs, w * ys, w * zs
  267. local xx = x * xs
  268. local xy = x * ys
  269. local xz = x * zs
  270. local yy = y * ys
  271. local yz = y * zs
  272. local zz = z * zs
  273. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  274. end
  275.  
  276. function QuaternionSlerp(a, b, t)
  277. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  278. local startInterp, finishInterp;
  279. if cosTheta >= 0.0001 then
  280. if (1 - cosTheta) > 0.0001 then
  281. local theta = ACOS(cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((1 - t) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = 1 - t
  287. finishInterp = t
  288. end
  289. else
  290. if (1 + cosTheta) > 0.0001 then
  291. local theta = ACOS(-cosTheta)
  292. local invSinTheta = 1 / SIN(theta)
  293. startInterp = SIN((t - 1) * theta) * invSinTheta
  294. finishInterp = SIN(t * theta) * invSinTheta
  295. else
  296. startInterp = t - 1
  297. finishInterp = t
  298. end
  299. end
  300. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  301. end
  302.  
  303. function Clerp(a, b, t)
  304. local qa = {QuaternionFromCFrame(a)}
  305. local qb = {QuaternionFromCFrame(b)}
  306. local ax, ay, az = a.x, a.y, a.z
  307. local bx, by, bz = b.x, b.y, b.z
  308. local _t = 1 - t
  309. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  310. end
  311.  
  312. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  313. local frame = IT("Frame")
  314. frame.BackgroundTransparency = TRANSPARENCY
  315. frame.BorderSizePixel = BORDERSIZEPIXEL
  316. frame.Position = POSITION
  317. frame.Size = SIZE
  318. frame.BackgroundColor3 = COLOR
  319. frame.BorderColor3 = BORDERCOLOR
  320. frame.Name = NAME
  321. frame.Parent = PARENT
  322. return frame
  323. end
  324.  
  325. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  326. local label = IT("TextLabel")
  327. label.BackgroundTransparency = 1
  328. label.Size = UD2(1, 0, 1, 0)
  329. label.Position = UD2(0, 0, 0, 0)
  330. label.TextColor3 = TEXTCOLOR
  331. label.TextStrokeTransparency = STROKETRANSPARENCY
  332. label.TextTransparency = TRANSPARENCY
  333. label.FontSize = TEXTFONTSIZE
  334. label.Font = TEXTFONT
  335. label.BorderSizePixel = BORDERSIZEPIXEL
  336. label.TextScaled = false
  337. label.Text = TEXT
  338. label.Name = NAME
  339. label.Parent = PARENT
  340. return label
  341. end
  342.  
  343. function NoOutlines(PART)
  344. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  345. end
  346.  
  347. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  348. local NEWWELD = IT(TYPE)
  349. NEWWELD.Part0 = PART0
  350. NEWWELD.Part1 = PART1
  351. NEWWELD.C0 = C0
  352. NEWWELD.C1 = C1
  353. NEWWELD.Parent = PARENT
  354. return NEWWELD
  355. end
  356.  
  357. local S = IT("Sound")
  358. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  359. local NEWSOUND = nil
  360. coroutine.resume(coroutine.create(function()
  361. NEWSOUND = S:Clone()
  362. NEWSOUND.Parent = PARENT
  363. NEWSOUND.Volume = VOLUME
  364. NEWSOUND.Pitch = PITCH
  365. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  366. NEWSOUND:play()
  367. if DOESLOOP == true then
  368. NEWSOUND.Looped = true
  369. else
  370. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  371. NEWSOUND:remove()
  372. end
  373. end))
  374. return NEWSOUND
  375. end
  376.  
  377. function CFrameFromTopBack(at, top, back)
  378. local right = top:Cross(back)
  379. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  380. end
  381.  
  382. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  383. function WACKYEFFECT(Table)
  384. local TYPE = (Table.EffectType or "Sphere")
  385. local SIZE = (Table.Size or VT(1,1,1))
  386. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  387. local TRANSPARENCY = (Table.Transparency or 0)
  388. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  389. local CFRAME = (Table.CFrame or Torso.CFrame)
  390. local MOVEDIRECTION = (Table.MoveToPos or nil)
  391. local ROTATION1 = (Table.RotationX or 0)
  392. local ROTATION2 = (Table.RotationY or 0)
  393. local ROTATION3 = (Table.RotationZ or 0)
  394. local MATERIAL = (Table.Material or "Neon")
  395. local COLOR = (Table.Color or C3(1,1,1))
  396. local TIME = (Table.Time or 45)
  397. local SOUNDID = (Table.SoundID or nil)
  398. local SOUNDPITCH = (Table.SoundPitch or nil)
  399. local SOUNDVOLUME = (Table.SoundVolume or nil)
  400. coroutine.resume(coroutine.create(function()
  401. local PLAYSSOUND = false
  402. local SOUND = nil
  403. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  404. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  405. PLAYSSOUND = true
  406. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  407. end
  408. EFFECT.Color = COLOR
  409. local MSH = nil
  410. if TYPE == "Sphere" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  412. elseif TYPE == "Block" then
  413. MSH = IT("BlockMesh",EFFECT)
  414. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  415. elseif TYPE == "Wave" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  417. elseif TYPE == "Ring" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  419. elseif TYPE == "Slash" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  421. elseif TYPE == "Round Slash" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  423. elseif TYPE == "Swirl" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  425. elseif TYPE == "Skull" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  427. elseif TYPE == "Crystal" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  429. end
  430. if MSH ~= nil then
  431. local MOVESPEED = nil
  432. if MOVEDIRECTION ~= nil then
  433. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  434. end
  435. local GROWTH = SIZE - ENDSIZE
  436. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  437. if TYPE == "Block" then
  438. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  439. else
  440. EFFECT.CFrame = CFRAME
  441. end
  442. for LOOP = 1, TIME+1 do
  443. Swait()
  444. MSH.Scale = MSH.Scale - GROWTH/TIME
  445. if TYPE == "Wave" then
  446. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  447. end
  448. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  449. if TYPE == "Block" then
  450. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  451. else
  452. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  453. end
  454. if MOVEDIRECTION ~= nil then
  455. local ORI = EFFECT.Orientation
  456. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  457. EFFECT.Orientation = ORI
  458. end
  459. end
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. SOUND.Stopped:Connect(function()
  464. EFFECT:remove()
  465. end)
  466. end
  467. else
  468. if PLAYSSOUND == false then
  469. EFFECT:remove()
  470. else
  471. repeat Swait() until SOUND.Playing == false
  472. EFFECT:remove()
  473. end
  474. end
  475. end))
  476. end
  477.  
  478. function MakeForm(PART,TYPE)
  479. if TYPE == "Cyl" then
  480. local MSH = IT("CylinderMesh",PART)
  481. elseif TYPE == "Ball" then
  482. local MSH = IT("SpecialMesh",PART)
  483. MSH.MeshType = "Sphere"
  484. elseif TYPE == "Wedge" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Wedge"
  487. end
  488. end
  489.  
  490. function SpawnTrail(FROM,TO,BIG)
  491. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  492. MakeForm(TRAIL,"Cyl")
  493. local DIST = (FROM - TO).Magnitude
  494. if BIG == true then
  495. TRAIL.Size = VT(0.5,DIST,0.5)
  496. else
  497. TRAIL.Size = VT(0.25,DIST,0.25)
  498. end
  499. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  500. coroutine.resume(coroutine.create(function()
  501. for i = 1, 5 do
  502. Swait()
  503. TRAIL.Transparency = TRAIL.Transparency + 0.1
  504. end
  505. TRAIL:remove()
  506. end))
  507. end
  508.  
  509. Debris = game:GetService("Debris")
  510.  
  511. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  512. local DIRECTION = CF(StartPos,EndPos).lookVector
  513. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  514. end
  515.  
  516. function turnto(position)
  517. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  518. end
  519.  
  520. --//=================================\\
  521. --|| WEAPON CREATION
  522. --\\=================================//
  523.  
  524. local Particle = IT("ParticleEmitter",nil)
  525. Particle.Enabled = false
  526. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  527. Particle.LightEmission = 0.5
  528. Particle.Rate = 150
  529. Particle.ZOffset = 0.2
  530. Particle.Rotation = NumberRange.new(-180, 180)
  531. Particle.RotSpeed = NumberRange.new(-180, 180)
  532. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  533. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  534.  
  535. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  536. function ParticleEmitter(Table)
  537. local PRTCL = Particle:Clone()
  538. local Speed = Table.Speed or 5
  539. local Drag = Table.Drag or 0
  540. local Size1 = Table.Size1 or 1
  541. local Size2 = Table.Size2 or 5
  542. local Lifetime1 = Table.Lifetime1 or 1
  543. local Lifetime2 = Table.Lifetime2 or 1.5
  544. local Parent = Table.Parent or Torso
  545. local Emit = Table.Emit or 100
  546. local Offset = Table.Offset or 360
  547. local Acel = Table.Acel or VT(0,0,0)
  548. local Enabled = Table.Enabled or false
  549. PRTCL.Parent = Parent
  550. PRTCL.Size = NumberSequence.new(Size1,Size2)
  551. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  552. PRTCL.Speed = NumberRange.new(Speed)
  553. PRTCL.VelocitySpread = Offset
  554. PRTCL.Drag = Drag
  555. PRTCL.Acceleration = Acel
  556. if Enabled == false then
  557. PRTCL:Emit(Emit)
  558. Debris:AddItem(PRTCL,Lifetime2)
  559. else
  560. PRTCL.Enabled = true
  561. end
  562. return PRTCL
  563. end
  564.  
  565. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  566. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  567. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  568. MakeForm(Part,"Wedge")
  569. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  570. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  571. MakeForm(Part,"Wedge")
  572. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  573. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  574. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  575. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  576. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  577. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  578. MakeForm(Part,"Cyl")
  579. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  580. for i = 1, 8 do
  581. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  582. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  583. end
  584. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  585. MakeForm(Part,"Cyl")
  586. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  587. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  588. MakeForm(Part,"Ball")
  589. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  590. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  591. MakeForm(Part,"Wedge")
  592. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  593. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  594. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  595. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  596. MakeForm(Part,"Cyl")
  597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  599. MakeForm(Part,"Cyl")
  600. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  601. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  602. MakeForm(Part,"Cyl")
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  604. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  605. MakeForm(Part,"Wedge")
  606. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  607. local LASTPART = Handle
  608. for i = 1, 10 do
  609. if LASTPART == Handle then
  610. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  611. LASTPART = Part
  612. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  613. else
  614. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  615. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  616. LASTPART = Part
  617. end
  618. end
  619.  
  620. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  621. MakeForm(Barrel,"Cyl")
  622. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  623. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  624. MakeForm(Part,"Cyl")
  625. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  626. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  627. MakeForm(Part,"Wedge")
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  630. MakeForm(Hole,"Cyl")
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  632. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  633. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  634. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  635. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  636. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  637. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  638. coroutine.resume(coroutine.create(function()
  639. while wait() do
  640. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  641. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  642. end
  643. end))
  644.  
  645. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  646. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  647.  
  648. for _, c in pairs(Weapon:GetDescendants()) do
  649. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  650. c.Material = "Glass"
  651. c.Color = C3(0,0,0)
  652. elseif c.ClassName == "Part" and c.Name == "Eye" then
  653. c.Color = C3(1,0,0)
  654. c.Material = "Neon"
  655. end
  656. end
  657.  
  658. Weapon.Parent = Character
  659. for _, c in pairs(Weapon:GetChildren()) do
  660. if c.ClassName == "Part" then
  661. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  662. end
  663. end
  664.  
  665. local SKILLTEXTCOLOR = C3(1,0,0)
  666. local SKILLFONT = "Antique"
  667. local SKILLTEXTSIZE = 7
  668.  
  669. Humanoid.Died:connect(function()
  670. ATTACK = true
  671. end)
  672.  
  673. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  674. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  675. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  676. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  677. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  678. ]]
  679. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  680. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  681. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  682. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  683. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  684. ]]
  685. function printbye(Name)
  686. local MESSAGES = {"go eat a apple instead, ","U CANT MESS WITH ME, ","i got u now...., ","did i do that by mistake?","sdfasdfasdf, ","i think i broke my keyborad, ","BEGONDEMON, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","buh bye, "}
  687. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  688. end
  689.  
  690. workspace.ChildAdded:connect(function(instance)
  691. for BANISH = 1, #TOBANISH do
  692. if TOBANISH[BANISH] ~= nil then
  693. if instance.Name == TOBANISH[BANISH] then
  694. coroutine.resume(coroutine.create(function()
  695. printbye(instance.Name)
  696. instance:ClearAllChildren()
  697. Debris:AddItem(instance,0.0005)
  698. end))
  699. end
  700. end
  701. end
  702. end)
  703.  
  704. --//=================================\\
  705. --|| DAMAGING
  706. --\\=================================//
  707.  
  708. function Banish(Foe)
  709. if Foe then
  710. coroutine.resume(coroutine.create(function()
  711. --if game.Players:FindFirstChild(Foe.Name) then
  712. table.insert(TOBANISH,Foe.Name)
  713. printbye(Foe.Name)
  714. --end
  715. Foe.Archivable = true
  716. local CLONE = Foe:Clone()
  717. Foe:Destroy()
  718. CLONE.Parent = Effects
  719. CLONE:BreakJoints()
  720. local MATERIALS = {"Glass","Neon"}
  721. for _, c in pairs(CLONE:GetDescendants()) do
  722. if c:IsA("BasePart") then
  723. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  724. CreateSound(618667795, c, 10, 1, false)
  725. end
  726. c.Anchored = true
  727. c.Transparency = c.Transparency + 0.2
  728. c.Material = MATERIALS[MRANDOM(1,2)]
  729. c.Color = C3(1,0,0)
  730. if c.ClassName == "MeshPart" then
  731. c.TextureID = ""
  732. end
  733. if c:FindFirstChildOfClass("SpecialMesh") then
  734. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  735. end
  736. if c:FindFirstChildOfClass("Decal") then
  737. c:FindFirstChildOfClass("Decal"):remove()
  738. end
  739. c.Name = "Banished"
  740. c.CanCollide = false
  741. else
  742. c:remove()
  743. end
  744. end
  745. local A = false
  746. for i = 1, 35 do
  747. if A == false then
  748. A = true
  749. elseif A == true then
  750. A = false
  751. end
  752. for _, c in pairs(CLONE:GetDescendants()) do
  753. if c:IsA("BasePart") then
  754. c.Anchored = true
  755. c.Material = MATERIALS[MRANDOM(1,2)]
  756. c.Transparency = c.Transparency + 0.8/35
  757. if A == false then
  758. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  759. elseif A == true then
  760. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  761. end
  762. end
  763. end
  764. Swait()
  765. end
  766. CLONE:remove()
  767. end))
  768. end
  769. end
  770.  
  771. function ApplyAoE(POSITION,RANGE,ISBANISH)
  772. local CHILDREN = workspace:GetDescendants()
  773. for index, CHILD in pairs(CHILDREN) do
  774. if CHILD.ClassName == "Model" and CHILD ~= Character then
  775. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  776. if HUM then
  777. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  778. if TORSO then
  779. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  780. if ISBANISH == true then
  781. Banish(CHILD)
  782. else
  783. if ISBANISH == "Gravity" then
  784. HUM.PlatformStand = true
  785. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  786. local grav = Instance.new("BodyPosition",TORSO)
  787. grav.D = 15
  788. grav.P = 20000
  789. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  790. grav.position = TORSO.Position
  791. grav.Name = "V3BanishForce"..Player.Name
  792. else
  793. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  794. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  795. end
  796. else
  797. HUM.PlatformStand = false
  798. end
  799. end
  800. elseif ISBANISH == "Gravity" then
  801. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  802. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  803. HUM.PlatformStand = false
  804. end
  805. end
  806. end
  807. end
  808. end
  809. end
  810. end
  811.  
  812. --//=================================\\
  813. --|| ATTACK FUNCTIONS AND STUFF
  814. --\\=================================//
  815.  
  816. function Shot()
  817. ATTACK = true
  818. Rooted = false
  819. for i=0, 0.4, 0.1 / Animation_Speed do
  820. Swait()
  821. turnto(Mouse.Hit.p)
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  828. end
  829. repeat
  830. for i=0, 0.2, 0.1 / Animation_Speed do
  831. Swait()
  832. turnto(Mouse.Hit.p)
  833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  839. end
  840. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  841. SpawnTrail(Hole.Position,POS)
  842. if HIT ~= nil then
  843. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  844. Banish(HIT.Parent)
  845. end
  846. end
  847. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  848. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  849. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  850. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  851. for i=0, 0.3, 0.1 / Animation_Speed do
  852. Swait()
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  859. end
  860. until KEYHOLD == false
  861. ATTACK = false
  862. Rooted = false
  863. end
  864.  
  865. function AttackTemplate()
  866. ATTACK = true
  867. Rooted = false
  868. for i=0, 1, 0.1 / Animation_Speed do
  869. Swait()
  870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  876. end
  877. ATTACK = false
  878. Rooted = false
  879. end
  880.  
  881. --//=================================\\
  882. --|| ASSIGN THINGS TO KEYS
  883. --\\=================================//
  884.  
  885. function MouseDown(Mouse)
  886. if ATTACK == false then
  887. end
  888. end
  889.  
  890. function MouseUp(Mouse)
  891. HOLD = false
  892. end
  893.  
  894. function KeyDown(Key)
  895. KEYHOLD = true
  896. if Key == "z" and ATTACK == false then
  897. Shot()
  898. end
  899.  
  900. if Key == "b" and ATTACK == false then
  901. end
  902.  
  903. if Key == "c" and ATTACK == false then
  904. end
  905.  
  906. if Key == "q" and ATTACK == false then
  907. end
  908.  
  909. if Key == "x" and ATTACK == false then
  910. end
  911. end
  912.  
  913. function KeyUp(Key)
  914. KEYHOLD = false
  915. end
  916.  
  917. Mouse.Button1Down:connect(function(NEWKEY)
  918. MouseDown(NEWKEY)
  919. end)
  920. Mouse.Button1Up:connect(function(NEWKEY)
  921. MouseUp(NEWKEY)
  922. end)
  923. Mouse.KeyDown:connect(function(NEWKEY)
  924. KeyDown(NEWKEY)
  925. end)
  926. Mouse.KeyUp:connect(function(NEWKEY)
  927. KeyUp(NEWKEY)
  928. end)
  929.  
  930. --//=================================\\
  931. --\\=================================//
  932.  
  933.  
  934. function unanchor()
  935. if UNANCHOR == true then
  936. g = Character:GetChildren()
  937. for i = 1, #g do
  938. if g[i].ClassName == "Part" then
  939. g[i].Anchored = false
  940. end
  941. end
  942. end
  943. end
  944.  
  945.  
  946. --//=================================\\
  947. --|| WRAP THE WHOLE SCRIPT UP
  948. --\\=================================//
  949.  
  950. Humanoid.Changed:connect(function(Jump)
  951. if Jump == "Jump" and (Disable_Jump == true) then
  952. Humanoid.Jump = false
  953. end
  954. end)
  955.  
  956. local CONNECT = nil
  957.  
  958. while true do
  959. Swait()
  960. ANIMATE.Parent = nil
  961. if Character:FindFirstChildOfClass("Humanoid") == nil then
  962. Humanoid = IT("Humanoid",Character)
  963. end
  964. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  965. v:Stop();
  966. end
  967. SINE = SINE + CHANGE
  968. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  969. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  970. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  971. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  972. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  973. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  974. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  975. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  976. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  977. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  978. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  979. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  980. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  981. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  982. end
  983. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  984. ANIM = "Jump"
  985. if ATTACK == false then
  986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  992. end
  993. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  994. ANIM = "Fall"
  995. if ATTACK == false then
  996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1002. end
  1003. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1004. ANIM = "Idle"
  1005. if ATTACK == false then
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1012. end
  1013. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1014. ANIM = "Walk"
  1015. if ATTACK == false then
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1022. end
  1023. end
  1024. unanchor()
  1025. Humanoid.MaxHealth = "inf"
  1026. Humanoid.Health = "inf"
  1027. if Rooted == false then
  1028. Disable_Jump = false
  1029. Humanoid.WalkSpeed = Speed
  1030. elseif Rooted == true then
  1031. Disable_Jump = true
  1032. Humanoid.WalkSpeed = 0
  1033. end
  1034. sick.Parent = Torso
  1035. sick:resume()
  1036. sick.Volume = 8.2
  1037. sick.Pitch = 1.7
  1038. sick.SoundId = "rbxassetid://1347121352"
  1039. sick.Name = "Dead"
  1040. end
  1041.  
  1042. --//=================================\\
  1043. --\\=================================//
  1044.  
  1045.  
  1046.  
  1047.  
  1048.  
  1049. --//====================================================\\--
  1050. --|| END OF SCRIPT
  1051. --\\====================================================//--
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