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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Animate = Character.Animate:Remove()
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- attack = false
- attackdebounce = false
- attacktype = 1
- combo = 0
- damage = 3
- oridamage = 3
- walkdebounce = false
- sheathed = true
- act = {key = {}}
- walking = false
- hold=false
- MMouse=nil
- equipped=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- con1=nil
- con2=nil
- con3=nil
- mana=400
- offset=nil
- sonicing=false
- newpos2=nil
- modee=0
- comboing=false
- combo=0
- drivemode=false
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = it("Weld"), it("Weld")
- RW2, LW2 = it("Weld"), it("Weld")
- --what anim
- anim = "none"
- --[[
- if Character:findFirstChild("SonicDriv",true) ~= nil then
- Character:findFirstChild("SonicDriv",true).Parent = nil
- end
- ]]
- if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
- end
- --[[
- if Player.userId~=209911 and Player.userId~=19063050 then
- script.Parent = Character
- local h = it("Hint")
- h.Parent = workspace
- h.Text = "UR NOT MEMORY!"
- wait(1)
- h.Text = "U MUST DAI!!"
- wait(0.5)
- if Character:findFirstChild("ForceField") ~= nil then
- Character:findFirstChild("ForceField").Parent = nil
- end
- Character:BreakJoints()
- local m = it("Explosion")
- m.Parent = workspace
- m.Position = Torso.Position
- wait(3)
- h.Parent = nil
- script.Parent = nil
- wait(9001)
- while true do
- wait()
- end
- end
- ]]
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- Ballprt=part(1,nil,0,1,BrickColor.new("Black"),"Ball",vt(3,3,3))
- Ballmsh=mesh("SpecialMesh",Ballprt,"Sphere","",vt(0,0,0),vt(1,1,1))
- Ballwld=weld(Ballprt,Ballprt,Prt4,cf(0,0,0))
- local Main=it("Model")
- Main.Parent=Character
- Main.Name="Weapon"
- local model = Main
- Part1 = New("Part",Main,"Part1",{BrickColor = BrickColor.new("Black"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(0.0545222983, -0.00267482176, -0.140711084),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(23.5281181, 1.05307972, -20.1492653, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("CylinderMesh",Part1,"Mesh",{Scale = Vector3.new(0.300000012, 1, 0.300000012),})
- Part2 = New("Part",Main,"Part2",{BrickColor = BrickColor.new("White"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(0.0545222983, -0.00267482176, -0.140711084),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(23.5281181, 1.05307972, -20.1492653, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.94902, 0.952941, 0.952941),})
- Mesh = New("CylinderMesh",Part2,"Mesh",{Scale = Vector3.new(0.310000002, 0.5, 0.310000002),})
- Part3 = New("Part",Main,"Part3",{BrickColor = BrickColor.new("Navy blue"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(0.126909614, -0.00345553411, -0.273170292),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(23.8791237, 1.05308807, -19.9574451, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 0.12549, 0.376471),})
- Mesh = New("CylinderMesh",Part3,"Mesh",{Scale = Vector3.new(0.5, 0.200000003, 0.5),})
- Part4 = New("Part",Main,"Part4",{BrickColor = BrickColor.new("Navy blue"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(0.163103625, -0.00384589471, -0.339399874),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(24.0546265, 1.05309236, -19.8615341, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 0.12549, 0.376471),})
- Mesh = New("CylinderMesh",Part4,"Mesh",{Scale = Vector3.new(0.310000002, 0.300000012, 0.310000002),})
- Part5 = New("Part",Main,"Part5",{BrickColor = BrickColor.new("Navy blue"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(0.199289024, -0.00423614029, -0.405634642),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(24.2301426, 1.05307627, -19.765646, 0.479459524, 0.877516031, -0.0092926221, -0.0164564233, -0.00159672752, -0.999864638, -0.877409637, 0.47954759, 0.0136752091),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 0.12549, 0.376471),})
- Mesh = New("SpecialMesh",Part5,"Mesh",{Scale = Vector3.new(0.300000012, 0.200000003, 0.300000012),MeshType = Enum.MeshType.Torso,})
- Part6 = New("Part",Main,"Part6",{BrickColor = BrickColor.new("Navy blue"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(0.199296206, -0.00423623621, -0.405630171),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(24.2301311, 1.05309701, -19.7656269, 0.00824380852, 0.878278732, 0.478078187, 0.999851525, -5.90623995e-006, -0.0172302313, -0.0151301203, 0.478149295, -0.878148198),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 0.12549, 0.376471),})
- Mesh = New("SpecialMesh",Part6,"Mesh",{Scale = Vector3.new(0.300000012, 0.200000003, 0.300000012),MeshType = Enum.MeshType.Torso,})
- Part7 = New("Part",Main,"Part7",{BrickColor = BrickColor.new("Navy blue"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(-0.0359616578, -0.00169893377, 0.0248629153),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(23.0893612, 1.05306923, -20.38904, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 0.12549, 0.376471),})
- Mesh = New("CylinderMesh",Part7,"Mesh",{Scale = Vector3.new(0.310000002, 0.300000012, 0.310000002),})
- Part8 = New("Part",Main,"Part8",{BrickColor = BrickColor.new("Navy blue"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(-0.0540590286, -0.0015037487, 0.0579777062),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(23.0016098, 1.05306709, -20.4369965, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 0.12549, 0.376471),})
- Mesh = New("CylinderMesh",Part8,"Mesh",{Scale = Vector3.new(0.400000006, 0.200000003, 0.400000006),})
- Part9 = New("Part",Main,"Part9",{BrickColor = BrickColor.new("Navy blue"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(-0.0721556917, -0.00130857283, 0.091092512),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(22.9138584, 1.05306506, -20.484951, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 0.12549, 0.376471),})
- Mesh = New("CylinderMesh",Part9,"Mesh",{Scale = Vector3.new(0.5, 0.200000003, 0.5),})
- Part10 = New("Part",Main,"Part10",{BrickColor = BrickColor.new("Black"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(-0.126446351, -0.000723036297, 0.1904369),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(22.6506042, 1.05305874, -20.6288166, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part10,"Mesh",{Scale = Vector3.new(0.349999994, 0.300000012, 0.349999994),MeshId = "http://www.roblox.com/asset/?id=1778999",MeshType = Enum.MeshType.FileMesh,})
- Part11 = New("Part",Main,"Part11",{BrickColor = BrickColor.new("Black"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(-0.180737019, -0.000137499766, 0.289781302),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(22.3873501, 1.05305243, -20.7726822, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part11,"Mesh",{Scale = Vector3.new(0.300000012, 0.300000012, 0.300000012),MeshId = "http://www.roblox.com/asset/?id=1778999",MeshType = Enum.MeshType.FileMesh,})
- Part13 = New("Part",Main,"Part13",{BrickColor = BrickColor.new("Bright blue"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(-0.289318353, 0.00103357318, 0.488470107),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(21.8608418, 1.05303991, -21.0604134, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0509804, 0.411765, 0.67451),})
- Mesh = New("SpecialMesh",Part13,"Mesh",{Scale = Vector3.new(0.200000003, 0.300000012, 0.200000003),MeshType = Enum.MeshType.Sphere,})
- Part12 = New("Part",Main,"Part12",{BrickColor = BrickColor.new("Navy blue"),RotVelocity = Vector3.new(0.0047971271, 0.377370775, 0.000397353608),Velocity = Vector3.new(-0.253124326, 0.000643212465, 0.422240496),Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(22.0363445, 1.05304408, -20.9645023, 0.479486048, -0.877514124, 0.00788792316, -0.0164869614, -2.09873924e-005, 0.999864101, -0.877394617, -0.479550958, -0.0144776041),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 0.12549, 0.376471),})
- Mesh = New("CylinderMesh",Part12,"Mesh",{Scale = Vector3.new(0.300000012, 0.300000012, 0.300000012),})
- Prt1=Main.Part1
- Prt2=Main.Part2
- Prt3=Main.Part3
- Prt4=Main.Part4
- Prt5=Main.Part5
- Prt6=Main.Part6
- Prt7=Main.Part7
- Prt8=Main.Part8
- Prt9=Main.Part9
- Prt10=Main.Part10
- Prt11=Main.Part11
- Prt12=Main.Part12
- Prt13=Main.Part13
- count=0
- for i=1,6 do
- Part=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part",vt(1,1,1))
- Mesh=mesh("BlockMesh",Part,"","",vt(0,0,0),vt(0.1,0.4,0.1))
- Weld=weld(Main,Part,Prt11,cf(0.15,-0.15,0)*euler(0,count,0))
- count=count+1.05
- end
- count=0
- for i=1,6 do
- Part=part(1,Main,0,0,BrickColor.new("Black"),"Part",vt(1,1,1))
- Mesh=mesh("BlockMesh",Part,"","",vt(0,0,0),vt(0.1,0.5,0.1))
- Weld=weld(Main,Part,Prt10,cf(0.15,-0.15,0)*euler(0,count+0.5,0))
- count=count+1.05
- end
- count=0
- for i=1,6 do
- Part=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part",vt(1,1,1))
- Mesh=mesh("BlockMesh",Part,"","",vt(0,0,0),vt(0.05,0.2,0.05))
- Weld=weld(Main,Part,Prt12,euler(0,0,0)*cf(0.1,-0.15,0)*euler(0,count,0))
- count=count+1.05
- coroutine.resume(coroutine.create(function(Derpweld,numb,part)
- while true do
- wait()
- if drivemode==false then
- Derpweld=weld(Main,part,Prt12,euler(0,0,0)*cf(0.1,-0.15,0)*euler(0,numb,0))
- end
- if drivemode==true then
- Derpweld=weld(Main,part,Prt12,euler(0,0,-0.5)*cf(0.2,-0.17,0)*euler(0,numb,0))
- end
- end
- end),Weld,count,Part)
- end
- Msh1=Prt1.Mesh
- Msh2=Prt2.Mesh
- Msh3=Prt3.Mesh
- Msh4=Prt4.Mesh
- Msh5=Prt5.Mesh
- Msh6=Prt6.Mesh
- Msh7=Prt7.Mesh
- Msh8=Prt8.Mesh
- Msh9=Prt9.Mesh
- Msh10=Prt10.Mesh
- Msh11=Prt11.Mesh
- Msh12=Prt12.Mesh
- Msh13=Prt13.Mesh
- Wld1=weld(Main,Prt1,LeftLeg,euler(0,0,2)*cf(1,-0.8,-0.4))
- Wld2=weld(Main,Prt2,Prt1,euler(0,0,0)*cf(0,0,0))
- Wld3=weld(Main,Prt3,Prt1,euler(0,0,0)*cf(0,0.4,0))
- Wld4=weld(Main,Prt4,Prt1,euler(0,0,0)*cf(0,0.6,0))
- Wld5=weld(Main,Prt5,Prt1,euler(3.14,0,0)*cf(0,0.8,0))
- Wld6=weld(Main,Prt6,Prt1,euler(3.14,1.57,0)*cf(0,0.8,0))
- Wld7=weld(Main,Prt7,Prt1,euler(0,0,0)*cf(0,-0.5,0))
- Wld8=weld(Main,Prt8,Prt1,euler(0,0,0)*cf(0,-0.6,0))
- Wld9=weld(Main,Prt9,Prt1,euler(0,0,0)*cf(0,-0.7,0))
- Wld10=weld(Main,Prt10,Prt9,euler(0,0,0)*cf(0,-0.3,0))
- Wld11=weld(Main,Prt11,Prt9,euler(0,0,0)*cf(0,-0.3,0))
- Wld12=weld(Main,Prt12,Prt11,euler(0,0,0)*cf(0,-0.4,0))
- Wld13=weld(Main,Prt13,Prt12,euler(0,0,0)*cf(0,-0.2,0))
- local Board=it("Model")
- Board.Parent=nil
- Board.Name="Jet Board"
- BPrt1=part(1,Board,0,0,BrickColor.new("Black"),"Part1",vt(1,1,1))
- BPrt2=part(1,Board,0,0,BrickColor.new("Black"),"Part2",vt(1,1,1))
- BPrt3=part(1,Board,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1))
- BPrt4=part(1,Board,0,0,BrickColor.new("Black"),"Part4",vt(1,1,1))
- BPrt5=part(1,Board,0,0,BrickColor.new("Black"),"Part5",vt(1,1,1))
- BPrt6=part(1,Board,0,0,BrickColor.new("Navy blue"),"Part6",vt(1,1,1))
- BPrt7=part(1,Board,0,0,BrickColor.new("Navy blue"),"Part7",vt(1,1,1))
- BPrt8=part(1,Board,0,0,BrickColor.new("Navy blue"),"Part8",vt(1,1,1))
- BPrt9=part(1,Board,0,0,BrickColor.new("Black"),"Part9",vt(1,1,1))
- BPrt10=part(1,Board,0,0,BrickColor.new("Really black"),"Part10",vt(1,1,1))
- BPrt11=part(1,Board,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
- BPrt12=part(1,Board,0,0,BrickColor.new("Really black"),"Part12",vt(1,1,1))
- BMsh1=mesh("BlockMesh",BPrt1,"","",vt(0,0,0),vt(4,0.7,5))
- BMsh2=mesh("SpecialMesh",BPrt2,"Wedge","",vt(0,0,0),vt(0.85,1.57,2))
- BMsh3=mesh("SpecialMesh",BPrt3,"Wedge","",vt(0,0,0),vt(0.85,1.57,2))
- BMsh4=mesh("BlockMesh",BPrt4,"","",vt(0,0,0),vt(0.35,0.7,2))
- BMsh5=mesh("CylinderMesh",BPrt5,"","",vt(0,0,0),vt(0.4,0.7,0.4))
- BMsh6=mesh("BlockMesh",BPrt6,"","",vt(0,0,0),vt(3.5,0.71,4.5))
- BMsh7=mesh("SpecialMesh",BPrt7,"Wedge","",vt(0,0,0),vt(0.86,1.07,1.5))
- BMsh8=mesh("SpecialMesh",BPrt8,"Wedge","",vt(0,0,0),vt(0.86,1.07,1.5))
- BMsh9=mesh("CylinderMesh",BPrt9,"","",vt(0,0,0),vt(1.5,2,1.5))
- BMsh10=mesh("CylinderMesh",BPrt10,"","",vt(0,0,0),vt(1.2,2,1.2))
- BMsh11=mesh("CylinderMesh",BPrt11,"","",vt(0,0,0),vt(1.5,2,1.5))
- BMsh12=mesh("CylinderMesh",BPrt12,"","",vt(0,0,0),vt(1.2,2,1.2))
- BWld1=weld(Board,BPrt1,Head,euler(0,0,0)*cf(0,2,5))
- BWld2=weld(Board,BPrt2,BPrt1,euler(0,0,1.57)*cf(-1.1,0,3.5))
- BWld3=weld(Board,BPrt3,BPrt1,euler(0,0,-1.57)*cf(1.1,0,3.5))
- BWld4=weld(Board,BPrt4,BPrt1,euler(0,0,0)*cf(0,0,3.5))
- BWld5=weld(Board,BPrt5,BPrt1,euler(0,0,0)*cf(0,0,4.35))
- BWld6=weld(Board,BPrt6,BPrt1,euler(0,0,0)*cf(0,0,0))
- BWld7=weld(Board,BPrt7,BPrt1,euler(0,0,1.57)*cf(-0.8,0,3))
- BWld8=weld(Board,BPrt8,BPrt1,euler(0,0,-1.57)*cf(0.8,0,3))
- BWld9=weld(Board,BPrt9,BPrt1,euler(1.57,0,0)*cf(1.2,1,-0.8))
- BWld10=weld(Board,BPrt10,BPrt9,euler(0,0,0)*cf(0,0.01,0))
- BWld11=weld(Board,BPrt11,BPrt1,euler(1.57,0,0)*cf(-1.2,1,-0.8))
- BWld12=weld(Board,BPrt12,BPrt11,euler(0,0,0)*cf(0,0.01,0))
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "manaGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255,255,255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17,17,17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- local fentext = it("TextLabel")
- fentext.Parent = fenframe
- fentext.Text = "Mana("..mana..")"
- fentext.BackgroundTransparency = 1
- fentext.SizeConstraint = "RelativeXY"
- fentext.TextXAlignment = "Center"
- fentext.TextYAlignment = "Center"
- fentext.Position = UDim2.new(0,80,1,200)
- local fentext2 = it("TextLabel")
- fentext2.Parent = fenframe
- fentext2.Text = " "
- fentext2.BackgroundTransparency = 0
- fentext2.BackgroundColor3 = Color3.new(0,0,0)
- fentext2.SizeConstraint = "RelativeXY"
- fentext2.TextXAlignment = "Center"
- fentext2.TextYAlignment = "Center"
- fentext2.Position = UDim2.new(0,10,1,170)
- fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
- local fentext3 = it("TextLabel")
- fentext3.Parent = fenframe
- fentext3.Text = " "
- fentext3.BackgroundTransparency = 0
- fentext3.BackgroundColor3 = Color3.new(1,1,1)
- fentext3.SizeConstraint = "RelativeXY"
- fentext3.TextXAlignment = "Center"
- fentext3.TextYAlignment = "Center"
- fentext3.Position = UDim2.new(0,10,1,170)
- fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
- local bg = it("BodyGyro")
- bg.Parent = nil
- local bg2=it("BodyGyro")
- Tool = it("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Sonic Driver"
- Bin = Tool
- function unequipweld()
- Wld1.Part1=LeftLeg
- Wld1.C0=euler(0,0,2)*cf(1,-0.8,-0.4)
- Wld11.C0=euler(0,0,0)*cf(0,-0.3,0)
- end
- function equipweld()
- Wld1.Parent=Main
- Wld1.Part1=LeftArm
- Wld1.C0=euler(2,0,0)*cf(0,1.2,0)
- end
- function hideanim()
- equipped = false
- bg.Parent=nil
- drivemode=false
- unequipweld()
- --[[for i = 0 , 1 , 0.1 do
- wait(0)
- Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end ]]
- wait(0.1)
- Torso.Neck.C0=necko*euler(0,0,0)
- end
- function equipanim(mouse)
- equipped = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0.5*i,0,0.5*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3*i,-1.57*i,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- equipweld()
- for i = 0,1,0.1 do
- wait()
- Wld1.C0=euler(2,0,0)*cf(0,1.2-0.3*i,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3+0.9*i,-1.57+1.7*i,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.2)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0.5+0.2*i,0,0.5)
- Wld1.C0=euler(2,0,0)*cf(0,0.9,0)
- Wld11.C0=euler(0,0,0)*cf(0,-0.3-0.3*i,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0.6-0.5*i,0.13+0.07*i,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- drivemode=true
- wait(0.2)
- Torso.Neck.C0=necko*euler(0,0,0)
- Stance()
- end
- function Stance()
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = vt(math.huge,math.huge,math.huge)
- bg.P = 15000
- bg.Parent = Torso
- while equipped==true and walking==false and attack==false do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,-1,0)
- bg.Parent = Torso
- --Torso.Neck.C0=necko*euler(0,offset,0)*euler(0,0,1)
- Torso.Neck.C0=necko*euler(0,0,1)
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- Wld1.C0=euler(2,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- Torso.Neck.C0=necko*euler(0,0,0)
- bg.Parent=nil
- end))
- end
- function Walking()
- if attack==false then
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- walking=true
- end
- function Slash1()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(2+1.14*i,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(1.57*i,0,-0.5+1.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=true
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part1=Prt13
- Ballwld.C0=cf(0,-5,0)
- Stun2(Ballprt,0,0,0,BrickColor.new("Navy blue"))
- con1=Ballprt.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- for i=0,1,0.2 do
- wait()
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(1.57-offset,0,1-2.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=false
- lightning=false
- con1:disconnect()
- wait(0.2)
- Ballprt.Parent=nil
- attack=false
- end
- function Slash2()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(1.57+1.57*i,0,-2+2*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=true
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part1=Prt13
- Ballwld.C0=cf(0,-5,0)
- Stun2(Ballprt,0,0,0,BrickColor.new("Navy blue"))
- con1=Ballprt.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(3.14-3.14*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=false
- lightning=false
- con1:disconnect()
- wait(0.2)
- Ballprt.Parent=nil
- attack=false
- end
- function Slash3()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(1.57*i,0,-1.57*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=true
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part1=Prt13
- Ballwld.C0=cf(0,-5,0)
- Stun2(Ballprt,0,0,0,BrickColor.new("Navy blue"))
- con1=Ballprt.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- for i=0,1,0.1 do
- wait()
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,6.28*i,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(1.57-1*i,0,-1.57-1*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.1)
- for i=0,1,0.1 do
- wait()
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0.57+1*i,0,-2.57+3*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=false
- lightning=false
- con1:disconnect()
- wait(0.2)
- Ballprt.Parent=nil
- attack=false
- end
- function Magic1()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,-1.57,0)
- bg.Parent = Torso
- Torso.Neck.C0=necko*euler(0,0,1.57)
- Wld1.C0=euler(2+1.14*i,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5-1.07*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=true
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part1=Prt13
- Ballwld.C0=cf(0,-10,0)
- con1=Ballprt.Touched:connect(function(hit) DOH(hit,20,0) end)
- for i=0,4,0.1 do
- wait()
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,-1.57,0)
- bg.Parent = Torso
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,-offset)
- MMMAGIC(Ballprt,4,4,4,0,0,0,BrickColor.new("Black"))
- end
- sonicing=false
- con1:disconnect()
- wait(0.2)
- Ballprt.Parent=nil
- attack=false
- end
- function Magic2()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,-1.57,0)
- bg.Parent = Torso
- Torso.Neck.C0=necko*euler(0,0,1.57)
- Wld1.C0=euler(2+1.14*i,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,1.57*i)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=true
- coroutine.resume(coroutine.create(function()
- derpprt=part(1,workspace,0,1,BrickColor.new("Black"),"Derp",vt(1,1,1))
- derpprt.CFrame=Head.CFrame
- derpprt.Anchored=true
- count=0
- for i=0,3,0.1 do
- wait()
- EVENMOARMAGIX(derpprt,4,15,4,0,-4,-5-count,0,0,0,BrickColor.new("Navy blue"))
- count=count+2.5
- local testbrick = it("Part")
- testbrick.Parent = workspace
- testbrick.Anchored = true
- testbrick.Transparency = 0
- testbrick.CFrame = derpprt.CFrame * cf(0,0,-5-count)
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - testbrick.Position;
- local mag = targ.magnitude;
- if mag <= 5 and c[i].Name ~= Player.Name then
- Damagefunc1(head,math.floor(10),0.1)
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function(Part)
- Part.Parent = nil
- end),testbrick)
- end
- derpprt.Parent=nil
- end))
- wait(0.5)
- sonicing=false
- wait(0.5)
- attack=false
- end
- function Magic3()
- attack=true
- sonicing=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,-1.57,0)
- bg.Parent = Torso
- Torso.Neck.C0=necko*euler(0,0,1.57)
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,1.57-1.57*i)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part1=Prt13
- Ballwld.C0=cf(0,-10,0)
- numb=math.random(-50,50)
- EVENMOARMAGIX2(Ballprt.CFrame,3,3,3,0,0,0,0,0,0,BrickColor.new("Black"))
- WaveEffect2(Ballprt.CFrame,7,7,7,0,0,0,numb,1,0,BrickColor.new("Black"))
- WaveEffect2(Ballprt.CFrame,7,7,7,0,0,0,-numb,-1,0,BrickColor.new("Black"))
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - Ballprt.Position;
- local mag = targ.magnitude;
- if mag <= 15 and c[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc2(head,20,0.1,Ballprt.Position)
- end
- end
- end
- end
- wait()
- sonicing=false
- wait(1)
- Ballprt.Parent=nil
- attack=false
- end
- function JetBoard()
- attack=true
- local GUI = Instance.new("BillboardGui")
- GUI.Adornee = Torso
- GUI.Parent = Torso
- GUI.Active = true
- GUI.Enabled = true
- GUI.Size = UDim2.new(0,0,0,0)
- GUI.StudsOffset = Vector3.new(1, 5, 0)
- GUI.Name="SylladexCardGui"
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(0,0,0.4)
- Chat.Position = UDim2.new(0, 0, 0, 0)
- Chat.Size = UDim2.new(2,0,2,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(0,0,0.4)
- Chat.Position = UDim2.new(0, 0, -0.3, 0)
- Chat.Size = UDim2.new(1.5,0,2,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(0,0,0.4)
- Chat.Position = UDim2.new(0, 0, -0.6, 0)
- Chat.Size = UDim2.new(1,0,2,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(1,1,1)
- Chat.Position = UDim2.new(0.25, 0, 0.25, 0)
- Chat.Size = UDim2.new(1.5,0,1.5,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(1,1,1)
- Chat.Position = UDim2.new(0.25, 0, -0.15, 0)
- Chat.Size = UDim2.new(1,0,1.5,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(1,1,1)
- Chat.Position = UDim2.new(0.25, 0, -0.45, 0)
- Chat.Size = UDim2.new(0.5,0,1.5,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(1,1,1)
- Chat.Position = UDim2.new(0.25, 0, 0.25, 0)
- Chat.Size = UDim2.new(1.5,0,1.5,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("ImageLabel")
- Chat.Parent = GUI
- Chat.BackgroundColor3=Color3.new(1,1,1)
- Chat.Position = UDim2.new(0.25, 0, 0.25, 0)
- Chat.Size = UDim2.new(1.5,0,1.5,0)
- Chat.Visible = true
- Chat.Image="http://www.roblox.com/asset/?id=86770725"
- for i=0,1,0.5 do
- wait()
- GUI.Size = UDim2.new(i, 0, i, 0)
- Torso.Neck.C0=necko*euler(0,0,1)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(1)
- GUI.Parent=nil
- Board.Parent=Main
- BWld1.Parent=Board
- BWld2.Parent=Board
- BWld3.Parent=Board
- BWld4.Parent=Board
- BWld5.Parent=Board
- BWld6.Parent=Board
- BWld7.Parent=Board
- BWld8.Parent=Board
- BWld9.Parent=Board
- BWld10.Parent=Board
- BWld11.Parent=Board
- BWld12.Parent=Board
- wait(2)
- Board.Parent=nil
- attack=false
- end
- function Taunt1()
- attack=true
- wait(0.1)
- Wld1.Part0=Prt8
- Wld1.C0=euler(2,0,0)*cf(0,1.2,0.5)
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- for i=0,1,0.1 do
- wait()
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Torso.Neck.C0=necko*euler(0.5*i,0,1-0.5*i)
- Wld1.C0=euler(2,0,0)*cf(0,1.2,0.5)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3*i,0,-0.5+0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5-0.4*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0.5-0.5*i,0,0.5)
- Wld1.C0=euler(2,0,0)*cf(0,1.2,0.5)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3+1*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.1)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(-0.5*i,0,0.5)
- Wld1.C0=euler(2+4.186*i,0,0)*cf(0,1.2,0.5+1*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3+1+1*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.1)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,1,0.2 do
- wait()
- Wld1.C0=euler(2+4.186+4.186*i,0,0)*cf(0,1.2,0.5+1+1*i)
- end
- for i=0,1,0.2 do
- wait()
- Wld1.C0=euler(2+4.186+4.186+4.186*i,0,0)*cf(0,1.2,0.5+1+1-2*i)
- end
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(-0.5+1*i,0,0.5)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3+1+1-2*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.1)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0.5-0.5*i,0,0.5+0.5*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3+0.3*i,0,-0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.1+0.4*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- Wld1.C0=euler(2,0,0)*cf(0,0.9,0)
- Wld1.Part0=Prt1
- attack=false
- end
- Stun2=function(Feh,x,y,z,color)
- lightning=true
- coroutine.resume(coroutine.create(function(part,X,Y,Z)
- --[[ if part.Parent:FindFirstChild("Torso")==nil then
- return
- end]]
- Torsoh2=part
- End2=Torsoh2.CFrame+Vector3.new(X/10,Y/10,Z/10)
- ST2=Torsoh2.Position
- --[[ p=Instance.new("BodyPosition")
- p.P=3000
- p.D=100
- p.maxForce=Vector3.new(math.huge,0,math.huge)
- p.position=Torsoh2.Position
- p.Parent=Torsoh2]]
- while part.Parent ~= nil and lightning == true do
- -- f1:Play()
- -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
- Start2=End2
- End2=Torsoh2.CFrame*CFrame.new(X/10,Y/10,Z/10)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.formFactor="Symmetric"
- e.Size=Vector3.new(1,1,1)
- Look2=(End2.p-Start2.p).unit
- m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
- m.Parent=e
- e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
- -- EVENMOARMAGIX(e,2,2,2,0,0,0,0,0,0,BrickColor.new("Navy blue"))
- WaveEffect(e,0.3,0.3,0.3,0,0,0,1.57,0,0,BrickColor.new("Navy blue"))
- e.Reflectance=.3
- e.Name="Zap"
- e.BrickColor=color
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
- wait()
- end
- wait(.45)
- -- p.Parent=nil
- end),Feh,x,y,z)
- end
- function slasheffect(cframe,waitin,size)
- coroutine.resume(coroutine.create(function()
- wait(waitin)
- wait()
- e=Instance.new("Part")
- --coneffect=e.Touched:connect(function(hit) Damagefunc1(hit,efdam,1) end)
- e.Name="SlashEffect"
- e.TopSurface=0
- e.BottomSurface=0
- e.formFactor="Symmetric"
- e.Size=Vector3.new(1,1,size)
- e.Anchored=true
- e.BrickColor=BrickColor.new("Black")
- e.Reflectance=0
- e.Transparency=0
- e.CanCollide=false
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Scale=Vector3.new(.25,.25,1)
- m.Parent=e
- e.CFrame = cframe
- e.Parent=workspace
- print(e.Parent)
- coroutine.resume(coroutine.create(function(m) for i=1, 5 do m.Transparency=i*.2 m.Mesh.Scale=m.Mesh.Scale-Vector3.new(.02,.02,.08)*2 wait() end m.Parent=nil end),e)
- end))
- end
- function ss(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function charge(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function bewm(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function abscond(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function distort(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function fire1(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697431"
- SlashSound.Parent = workspace
- SlashSound.Volume = 0.3
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function fire2(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=48618802 "
- SlashSound.Parent = workspace
- SlashSound.Volume = 0.5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function grip(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "rbxasset://sounds/swordslash.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function reload(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697295"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMMAGIC2(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMMAGIC3(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0,0.3,0) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(x1,y1,z1)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MOREMAGIX(part,cframe,x,y,z,color)
- p2=it("Part")
- p2.Name="Blast"
- p2.TopSurface=0
- p2.BottomSurface=0
- p2.CanCollide=false
- p2.Anchored=true
- p2.BrickColor=color
- p2.Size=vt(x,y,z)
- p2.formFactor="Symmetric"
- p2.CFrame=part.CFrame*cf(0,cframe,0)
- p2.Parent=Character
- m=it("BlockMesh")
- m.Parent=p2
- m.Name="BlastMesh"
- coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-vt(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*cf(dir)*euler(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 5 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.2,0.2,0.2) Part.Transparency=i*.2 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function ChargeEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=modelzorz
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF)
- f=it("BodyPosition")
- f.P=800
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=part.Position+vt(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- f.Parent=Part
- for i=0,1,0.1 do
- wait()
- Part.Transparency=Part.Transparency+0.1
- end
- Part.Parent=nil
- end),S,S.CFrame)
- end
- print("Y U NU GIVE CREDIT.")
- function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.3,0.3,0.3) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function WaveEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 18 do Part.Mesh.Scale = Part.Mesh.Scale + vt(3,3,3) Part.Transparency=i*.07 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.5,0.8,0.5) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=part.CFrame
- S.Parent=workspace
- msh1.Parent = S
- W=it("Weld")
- W.Parent=S
- W.Part0=S
- W.Part1=part
- W.C0=cf(x2,y2,z2) * euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- W.Parent=nil
- S.Anchored=true
- coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
- end
- function ChargeEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF)
- f=it("BodyPosition")
- f.P=800
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=part.Position
- f.Parent=Part
- for i=0,1,0.05 do
- wait()
- Part.Transparency=Part.Transparency+0.05
- end
- Part.Parent=nil
- end),S,S.CFrame)
- end
- DarkRiftF=function(par)
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- for _,t in pairs(PWN) do
- Mag=(par.Position-t.Position).magnitude/2
- t.Parent.Humanoid:TakeDamage(.6)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*5000
- rl.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.1)
- if Mag<=2 then
- t.Parent.Humanoid:TakeDamage(.3)
- else
- vl=it("BodyVelocity")
- vl.P=3000
- vl.maxForce=vt(50000000000,50000000000,50000000000)
- vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.1)
- end
- end
- wait(.08)
- end
- DBHit=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,1)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*50000000000000
- rl.angularvelocity=vt(math.random(-40,40),math.random(-40,40),math.random(-40,40))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- DBHit2=function(hit,Damage)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=it("BodyVelocity")
- vl.P=4500
- vl.maxForce=vt(math.huge,math.huge,math.huge)
- -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,30,0)
- vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*50000000000000
- rl.angularvelocity=vt(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- DOHHit=function(hit,Damage,Pos)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=it("BodyVelocity")
- vl.P=4500
- vl.maxForce=vt(math.huge,math.huge,math.huge)
- -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,60,0)
- vl.velocity=Head.CFrame.lookVector+Head.Velocity/1.05
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- f=it("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=t.Position+vt(0,0,0)
- f.Parent=t
- game:GetService("Debris"):AddItem(f,.5)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*50000000000000
- rl.angularvelocity=vt(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="Player" and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- if mana<400 then
- mana=mana+math.random(10,20)
- else
- mana=400
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback,durposition)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- local angle = (hit.Position-(durposition+Vector3.new(0,-3,0))).unit
- hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- rl.Parent=hit
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- coroutine.resume(coroutine.create(function(Vel)
- wait(0.7)
- Vel:Remove()
- end),bodyVelocity)
- coroutine.resume(coroutine.create(function(vel)
- wait(1)
- vel:Remove()
- end),rl)
- game:GetService("Debris"):AddItem(vp,1)
- --[[ r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- DOH=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=it("Model")
- m.Name=tostring(Dealt)
- h=it("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=it("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=vt(1,.4,1)
- ms=it("CylinderMesh")
- ms.Scale=vt(.8,.8,.8)
- if CRIT==true then
- ms.Scale=vt(1.25,1.5,1.25)
- end
- ms.Parent=c
- c.Reflectance=0
- it("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0))
- f=it("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=c.Position+vt(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function shoottrail2(pos1,Damage)
- coroutine.resume(coroutine.create(function()
- spread2 = 0
- range2 = 200
- rangepower = 10
- local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100
- local dir = Head.CFrame.lookVector+spreadvector
- --local dir = pos1.CFrame.lookVector+spreadvector
- local ammount = 100
- local hit2,pos = rayCast(pos1.Position,dir,10,Main)
- local rangepos = range2
- local function drawtrail(From,To)
- local effectsmsh = it("SpecialMesh")
- local Damg = Damage*2
- effectsmsh.Scale = vt(1,1,1)
- effectsmsh.MeshType="Sphere"
- effectsmsh.Name = "Mesh"
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = vt(1,0.4,1)
- effectsg.Parent = Main
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Navy blue")
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = vt(3,3,3)
- effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- --MMMAGIC(effectsg,4,4,4,0,0,0,BrickColor.new("Black"))
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i)
- end
- wait(1)
- effectsg.Parent = nil
- end))
- end
- local newpos = pos1.Position
- local inc = rangepower
- ammount=100
- local Damg = Damage*2
- local decr = 0
- repeat
- wait()
- decr = decr + 1
- rangepos = rangepos - 10
- dir = dir
- --dir = dir
- ammount=ammount-3
- if decr == 2 then
- Damg = Damg/1.3
- decr=0
- end
- hit2,pos = rayCast(newpos,dir,inc,Main)
- drawtrail(newpos,pos)
- newpos = newpos + (dir * inc)
- if alt==1 then
- inc = 10
- if inc >= 20 then
- inc = inc - 10
- end
- end
- if hit2 ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- EVENMOARMAGIX2(cf(newpos),2,2,2,0,0,0,0,0,0,BrickColor.new("Black"))
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - newpos;
- local mag = targ.magnitude;
- if mag <= 10 and c[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc1(head,math.floor(Damg),0.1)
- end
- end
- end
- end
- if hit2 ~= nil then
- local effectsmsh = it("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- --effectsmsh.Scale = vt(1,1,2.5)
- effectsmsh.Scale = vt(3,3,3)
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Arrow"
- effectsg.Locked = true
- effectsg.Transparency = 1
- effectsg.Size = vt(0.2,0.2,0.2)
- effectsg.Parent = Main
- effectsg.BrickColor = BrickColor.new("Black")
- effectsmsh.Parent = effectsg
- effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2
- coroutine.resume(coroutine.create(function()
- wait(0)
- effectsg.Parent = nil
- end))
- local efwel = it("Weld")
- efwel.Parent = effectsg
- efwel.Part0 = effectsg
- efwel.Part1 = hit2
- efwel.Parent = nil
- effectsg.Anchored = true
- --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75
- local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5)
- local CJ = cf(HitPos)
- local C0 = effectsg.CFrame:inverse() * CJ
- local C1 = hit2.CFrame:inverse() * CJ
- --efwel.C0 = C0
- --efwel.C1 = C1
- --efwel.Parent = effectsg
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hit2,math.floor(Damg),0.1)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hum,math.floor(Damg),0.1)
- end
- end
- end))
- end
- function shoottrail3(pos1,Damage)
- coroutine.resume(coroutine.create(function()
- spread2 = 0
- range2 = 1000
- rangepower = 2
- local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100
- local dir = Head.CFrame.lookVector+spreadvector
- --local dir = pos1.CFrame.lookVector+spreadvector
- local ammount = 100
- local hit2,pos = rayCast(pos1.Position,dir,10,Character)
- local rangepos = range2
- local function drawtrail(From,To)
- local effectsmsh = it("SpecialMesh")
- local Damg = Damage*2
- effectsmsh.Scale = vt(1,1,1)
- effectsmsh.MeshType="Sphere"
- effectsmsh.Name = "Mesh"
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = vt(1,0.4,1)
- effectsg.Parent = Main
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Black")
- effectsg.Reflectance = 0
- effectsg.Transparency=0.3
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = vt(3,3,3)
- effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- --MMMAGIC3(effectsg.CFrame,1,6,1,0,0,0,BrickColor.new("Black"))
- EVENMOARMAGIX(effectsg,3,3,3,0,0,0,0,0,0,BrickColor.new("Black"))
- MOREMAGIX(effectsg,0,2,2,2,BrickColor.new("Navy blue"))
- coroutine.resume(coroutine.create(function()
- --[[for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i)
- end ]]
- wait()
- effectsg.Transparency = 1
- wait(2)
- effectsg.Parent = nil
- end))
- end
- local newpos = pos1.Position
- local inc = rangepower
- ammount=100
- local Damg = Damage*2
- local decr = 0
- repeat
- wait()
- decr = decr + 1
- rangepos = rangepos - 10
- dir = dir
- --dir = dir
- ammount=ammount-3
- hit2,pos = rayCast(newpos,dir,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir * inc)
- if alt==1 then
- inc = 10
- if inc >= 20 then
- inc = inc - 10
- end
- end
- if hit2 ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- EVENMOARMAGIX2(cf(newpos),5,5,5,0,0,0,0,0,0,BrickColor.new("Black"))
- WaveEffect2(cf(newpos),10,10,10,0,0,0,1,0,0,BrickColor.new("Black"))
- WaveEffect2(cf(newpos),10,10,10,0,0,0,-1,0,0,BrickColor.new("Black"))
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - newpos;
- local mag = targ.magnitude;
- if mag <= 30 and c[i].Name ~= Player.Name then
- attackdebounce=false
- newpos2=newpos
- Damagefunc2(head,math.floor(Damg),0.1,newpos2)
- end
- end
- end
- end
- if hit2 ~= nil then
- print(hit2)
- local effectsmsh = it("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- --effectsmsh.Scale = vt(1,1,2.5)
- effectsmsh.Scale = vt(3,3,3)
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Arrow"
- effectsg.Locked = true
- effectsg.Transparency = 1
- effectsg.Size = vt(0.2,0.2,0.2)
- effectsg.Parent = Main
- effectsg.BrickColor = BrickColor.new("Black")
- effectsmsh.Parent = effectsg
- effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2
- coroutine.resume(coroutine.create(function()
- wait(0)
- effectsg.Parent = nil
- end))
- local efwel = it("Weld")
- efwel.Parent = effectsg
- efwel.Part0 = effectsg
- efwel.Part1 = hit2
- efwel.Parent = nil
- effectsg.Anchored = true
- --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75
- local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5)
- local CJ = cf(HitPos)
- local C0 = effectsg.CFrame:inverse() * CJ
- local C1 = hit2.CFrame:inverse() * CJ
- --efwel.C0 = C0
- --efwel.C1 = C1
- --efwel.Parent = effectsg
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hit2,math.floor(Damg),0.1)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hum,math.floor(Damg),0.1)
- end
- end
- end))
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- hold = false
- function ob1d(mouse)
- hold=true
- sonicing=true
- end
- function ob1u(mouse)
- hold = false
- sonicing=false
- end
- buttonhold = false
- function Key(key,mouse)
- if attack == true then return end
- if key=="g" then
- Taunt1()
- end
- if key=="h" then
- JetBoard()
- end
- if key=="z" then
- if combo==0 then
- combo=1
- Slash1()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==1 then
- combo=2
- Slash2()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==2 then
- combo=3
- Slash3()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==3 then
- combo=0
- end
- end
- if key=="x" then
- if combo==0 then
- combo=1
- Magic1()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==1 then
- combo=2
- Magic2()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==2 then
- combo=3
- Magic3()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==3 then
- combo=0
- end
- end
- --attack=true
- Stance()
- if attack==false then
- pcall(function() act.key[key:lower()] = true end)
- local kk = key:lower()
- coroutine.resume(coroutine.create(function()
- if kk == "w" or kk == "a" or kk == "s" or kk == "d" then
- while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do
- wait()
- end
- walking = false
- end
- end))
- if kk == "w" or kk == "a" or kk == "s" or kk == "d" then
- if walking == true then return end
- while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do
- Walking()
- dodging=false
- Stance()
- wait()
- end
- walking = false
- wait(0.1)
- Stance()
- end
- end
- attack=false
- end
- function Key2(key,mouse)
- pcall(function() act.key[key:lower()] = false end)
- walking=false
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(function(key) Key(key,mouse) end)
- --mouse.KeyDown:connect(key2)
- mouse.KeyUp:connect(function(key) Key2(key,mouse) end)
- mouse.KeyUp:connect(function(k) act.keydown = false
- pcall(function() act.key[k:lower()] = false end)
- hold = false
- end)
- MMouse = mouse
- sheathed = false
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RHP = ch.Torso["Right Hip"]
- LHP = ch.Torso["Left Hip"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --[[RHP.C0 = cf(-0.5, -1.5, 0) * euler(0,0,0)
- RHP.C1 = cf(0, 0.5, 0)
- LHP.C0 = cf(0.5, -1.5, 0) * euler(0,0,0)
- LHP.C1 = cf(0, 0.5, 0) ]]
- --
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0) --* euler(1.3, 0, -0.5)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- --[[RW2.Part0 = ch.Torso
- RW2.C0 = cf(0.5, -1.5, 0) --* euler(1.7, 0, 0.8)
- RW2.C1 = cf(0, 0.5, 0)
- RW2.Part1 = ch["Right Leg"]
- RW2.Parent = ch.Torso
- --_G.L = LW
- --
- LW2.Part0 = ch.Torso
- LW2.C0 = cf(-0.5, -1.5, 0) --* euler(1.7, 0, 0.8)
- LW2.C1 = cf(0, 0.5, 0)
- LW2.Part1 = ch["Left Leg"]
- LW2.Parent = ch.Torso
- --_G.L = LW
- -- ]]
- equipanim(mouse)
- end
- function ds(mouse)
- sheathed = true
- guardy = false
- walking = nil
- Character.Humanoid.WalkSpeed = 16
- Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5)
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- increase=0
- while true do
- wait()
- bg.P = 15000
- while sonicing==false do
- wait()
- end
- while sonicing==true do
- wait(0.05)
- EVENMOARMAGIX(Prt13,2,2,2,0,0,0,0,0,0,BrickColor.new("Bright blue"))
- end
- end
- -- lego mediafire This acts as a chat filter. Don't ask why I do it. I just do >.>
- --[[
- Copyrighted (C) Fenrier 2012
- This script is copyrighted for Fenrier. Any use of this script is breaking
- this copyright.
- All Rights Reserved.
- ]]
- ----------------------------------------------------mediafire--------------------------------------------------------------------------------------------------
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- attack = false
- attackdebounce = false
- attacktype = 1
- combo = 0
- damage = 3
- oridamage = 3
- walkdebounce = false
- sheathed = true
- act = {key = {}}
- walking = false
- hold=false
- MMouse=nil
- equipped=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- con1=nil
- con2=nil
- con3=nil
- mana=400
- offset=nil
- sonicing=false
- newpos2=nil
- modee=0
- comboing=false
- combo=0
- drivemode=false
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = it("Weld"), it("Weld")
- RW2, LW2 = it("Weld"), it("Weld")
- --what anim
- anim = "none"
- --[[
- if Character:findFirstChild("SonicDriv",true) ~= nil then
- Character:findFirstChild("SonicDriv",true).Parent = nil
- end
- ]]
- if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
- end
- --[[
- if Player.userId~=209911 and Player.userId~=17613036 then
- script.Parent = Character
- local h = it("Hint")
- h.Parent = workspace
- h.Text = "UR NOT FEN!"
- wait(1)
- h.Text = "U MUST DAI!!"
- wait(0.5)
- if Character:findFirstChild("ForceField") ~= nil then
- Character:findFirstChild("ForceField").Parent = nil
- end
- Character:BreakJoints()
- local m = it("Explosion")
- m.Parent = workspace
- m.Position = Torso.Position
- wait(3)
- h.Parent = nil
- script.Parent = nil
- wait(9001)
- while true do
- wait()
- end
- end
- ]]
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- Ballprt=part(1,nil,0,1,BrickColor.new("Black"),"Ball",vt(3,3,3))
- Ballmsh=mesh("SpecialMesh",Ballprt,"Sphere","",vt(0,0,0),vt(1,1,1))
- Ballwld=weld(Ballprt,Ballprt,Prt4,cf(0,0,0))
- --local Main=game.workspace.CurrentCamera.Weapon:Clone()
- Main.Parent=nil
- local c = Main:children()
- for i=1,#c do
- if c[i].className=="Part" then
- c[i].Anchored=false
- c[i].Transparency=0
- end
- end
- local Main=it("Model")
- Main.Parent=Character
- Main.Name="Weapon"
- --print(Main.Parent)
- --local Main=game.workspace.CurrentCamera.SonicDriv:Clone()
- Main.Parent=Character
- local c = Main:children()
- for i=1,#c do
- if c[i].className=="Part" then
- c[i].Anchored=false
- c[i].Transparency=0
- end
- end
- Prt1=Main.Part1
- Prt2=Main.Part2
- Prt3=Main.Part3
- Prt4=Main.Part4
- Prt5=Main.Part5
- Prt6=Main.Part6
- Prt7=Main.Part7
- Prt8=Main.Part8
- Prt9=Main.Part9
- Prt10=Main.Part10
- Prt11=Main.Part11
- Prt12=Main.Part12
- Prt13=Main.Part13
- count=0
- for i=1,6 do
- Part=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part",vt(1,1,1))
- Mesh=mesh("BlockMesh",Part,"","",vt(0,0,0),vt(0.1,0.4,0.1))
- Weld=weld(Main,Part,Prt11,cf(0.15,-0.15,0)*euler(0,count,0))
- count=count+1.05
- end
- count=0
- for i=1,6 do
- Part=part(1,Main,0,0,BrickColor.new("Black"),"Part",vt(1,1,1))
- Mesh=mesh("BlockMesh",Part,"","",vt(0,0,0),vt(0.1,0.5,0.1))
- Weld=weld(Main,Part,Prt10,cf(0.15,-0.15,0)*euler(0,count+0.5,0))
- count=count+1.05
- end
- count=0
- for i=1,6 do
- Part=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part",vt(1,1,1))
- Mesh=mesh("BlockMesh",Part,"","",vt(0,0,0),vt(0.05,0.2,0.05))
- Weld=weld(Main,Part,Prt12,euler(0,0,0)*cf(0.1,-0.15,0)*euler(0,count,0))
- count=count+1.05
- coroutine.resume(coroutine.create(function(Derpweld,numb,part)
- while true do
- wait()
- if drivemode==false then
- Derpweld=weld(Main,part,Prt12,euler(0,0,0)*cf(0.1,-0.15,0)*euler(0,numb,0))
- end
- if drivemode==true then
- Derpweld=weld(Main,part,Prt12,euler(0,0,-0.5)*cf(0.2,-0.17,0)*euler(0,numb,0))
- end
- end
- end),Weld,count,Part)
- end
- Msh1=Prt1.Mesh
- Msh2=Prt2.Mesh
- Msh3=Prt3.Mesh
- Msh4=Prt4.Mesh
- Msh5=Prt5.Mesh
- Msh6=Prt6.Mesh
- Msh7=Prt7.Mesh
- Msh8=Prt8.Mesh
- Msh9=Prt9.Mesh
- Msh10=Prt10.Mesh
- Msh11=Prt11.Mesh
- Msh12=Prt12.Mesh
- Msh13=Prt13.Mesh
- Wld1=weld(Main,Prt1,LeftLeg,euler(0,0,2)*cf(1,-0.8,-0.4))
- Wld2=weld(Main,Prt2,Prt1,euler(0,0,0)*cf(0,0,0))
- Wld3=weld(Main,Prt3,Prt1,euler(0,0,0)*cf(0,0.4,0))
- Wld4=weld(Main,Prt4,Prt1,euler(0,0,0)*cf(0,0.6,0))
- Wld5=weld(Main,Prt5,Prt1,euler(3.14,0,0)*cf(0,0.8,0))
- Wld6=weld(Main,Prt6,Prt1,euler(3.14,1.57,0)*cf(0,0.8,0))
- Wld7=weld(Main,Prt7,Prt1,euler(0,0,0)*cf(0,-0.5,0))
- Wld8=weld(Main,Prt8,Prt1,euler(0,0,0)*cf(0,-0.6,0))
- Wld9=weld(Main,Prt9,Prt1,euler(0,0,0)*cf(0,-0.7,0))
- Wld10=weld(Main,Prt10,Prt9,euler(0,0,0)*cf(0,-0.3,0))
- Wld11=weld(Main,Prt11,Prt9,euler(0,0,0)*cf(0,-0.3,0))
- Wld12=weld(Main,Prt12,Prt11,euler(0,0,0)*cf(0,-0.4,0))
- Wld13=weld(Main,Prt13,Prt12,euler(0,0,0)*cf(0,-0.2,0))
- local Board=it("Model")
- Board.Parent=nil
- Board.Name="Jet Board"
- BPrt1=part(1,Board,0,0,BrickColor.new("Black"),"Part1",vt(1,1,1))
- BPrt2=part(1,Board,0,0,BrickColor.new("Black"),"Part2",vt(1,1,1))
- BPrt3=part(1,Board,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1))
- BPrt4=part(1,Board,0,0,BrickColor.new("Black"),"Part4",vt(1,1,1))
- BPrt5=part(1,Board,0,0,BrickColor.new("Black"),"Part5",vt(1,1,1))
- BPrt6=part(1,Board,0,0,BrickColor.new("Navy blue"),"Part6",vt(1,1,1))
- BPrt7=part(1,Board,0,0,BrickColor.new("Navy blue"),"Part7",vt(1,1,1))
- BPrt8=part(1,Board,0,0,BrickColor.new("Navy blue"),"Part8",vt(1,1,1))
- BPrt9=part(1,Board,0,0,BrickColor.new("Black"),"Part9",vt(1,1,1))
- BPrt10=part(1,Board,0,0,BrickColor.new("Really black"),"Part10",vt(1,1,1))
- BPrt11=part(1,Board,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
- BPrt12=part(1,Board,0,0,BrickColor.new("Really black"),"Part12",vt(1,1,1))
- BMsh1=mesh("BlockMesh",BPrt1,"","",vt(0,0,0),vt(4,0.7,5))
- BMsh2=mesh("SpecialMesh",BPrt2,"Wedge","",vt(0,0,0),vt(0.85,1.57,2))
- BMsh3=mesh("SpecialMesh",BPrt3,"Wedge","",vt(0,0,0),vt(0.85,1.57,2))
- BMsh4=mesh("BlockMesh",BPrt4,"","",vt(0,0,0),vt(0.35,0.7,2))
- BMsh5=mesh("CylinderMesh",BPrt5,"","",vt(0,0,0),vt(0.4,0.7,0.4))
- BMsh6=mesh("BlockMesh",BPrt6,"","",vt(0,0,0),vt(3.5,0.71,4.5))
- BMsh7=mesh("SpecialMesh",BPrt7,"Wedge","",vt(0,0,0),vt(0.86,1.07,1.5))
- BMsh8=mesh("SpecialMesh",BPrt8,"Wedge","",vt(0,0,0),vt(0.86,1.07,1.5))
- BMsh9=mesh("CylinderMesh",BPrt9,"","",vt(0,0,0),vt(1.5,2,1.5))
- BMsh10=mesh("CylinderMesh",BPrt10,"","",vt(0,0,0),vt(1.2,2,1.2))
- BMsh11=mesh("CylinderMesh",BPrt11,"","",vt(0,0,0),vt(1.5,2,1.5))
- BMsh12=mesh("CylinderMesh",BPrt12,"","",vt(0,0,0),vt(1.2,2,1.2))
- BWld1=weld(Board,BPrt1,Head,euler(0,0,0)*cf(0,2,5))
- BWld2=weld(Board,BPrt2,BPrt1,euler(0,0,1.57)*cf(-1.1,0,3.5))
- BWld3=weld(Board,BPrt3,BPrt1,euler(0,0,-1.57)*cf(1.1,0,3.5))
- BWld4=weld(Board,BPrt4,BPrt1,euler(0,0,0)*cf(0,0,3.5))
- BWld5=weld(Board,BPrt5,BPrt1,euler(0,0,0)*cf(0,0,4.35))
- BWld6=weld(Board,BPrt6,BPrt1,euler(0,0,0)*cf(0,0,0))
- BWld7=weld(Board,BPrt7,BPrt1,euler(0,0,1.57)*cf(-0.8,0,3))
- BWld8=weld(Board,BPrt8,BPrt1,euler(0,0,-1.57)*cf(0.8,0,3))
- BWld9=weld(Board,BPrt9,BPrt1,euler(1.57,0,0)*cf(1.2,1,-0.8))
- BWld10=weld(Board,BPrt10,BPrt9,euler(0,0,0)*cf(0,0.01,0))
- BWld11=weld(Board,BPrt11,BPrt1,euler(1.57,0,0)*cf(-1.2,1,-0.8))
- BWld12=weld(Board,BPrt12,BPrt11,euler(0,0,0)*cf(0,0.01,0))
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "manaGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255,255,255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17,17,17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- local fentext = it("TextLabel")
- fentext.Parent = fenframe
- fentext.Text = "Mana("..mana..")"
- fentext.BackgroundTransparency = 1
- fentext.SizeConstraint = "RelativeXY"
- fentext.TextXAlignment = "Center"
- fentext.TextYAlignment = "Center"
- fentext.Position = UDim2.new(0,80,1,200)
- local fentext2 = it("TextLabel")
- fentext2.Parent = fenframe
- fentext2.Text = " "
- fentext2.BackgroundTransparency = 0
- fentext2.BackgroundColor3 = Color3.new(0,0,0)
- fentext2.SizeConstraint = "RelativeXY"
- fentext2.TextXAlignment = "Center"
- fentext2.TextYAlignment = "Center"
- fentext2.Position = UDim2.new(0,10,1,170)
- fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
- local fentext3 = it("TextLabel")
- fentext3.Parent = fenframe
- fentext3.Text = " "
- fentext3.BackgroundTransparency = 0
- fentext3.BackgroundColor3 = Color3.new(1,1,1)
- fentext3.SizeConstraint = "RelativeXY"
- fentext3.TextXAlignment = "Center"
- fentext3.TextYAlignment = "Center"
- fentext3.Position = UDim2.new(0,10,1,170)
- fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
- local bg = it("BodyGyro")
- bg.Parent = nil
- local bg2=it("BodyGyro")
- if (script.Parent.className ~= "HopperBin") then
- Tool = it("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Sonic Driver"
- script.Parent = Tool
- end
- Bin = script.Parent
- function unequipweld()
- Wld1.Part1=LeftLeg
- Wld1.C0=euler(0,0,2)*cf(1,-0.8,-0.4)
- Wld11.C0=euler(0,0,0)*cf(0,-0.3,0)
- end
- function equipweld()
- Wld1.Parent=Main
- Wld1.Part1=LeftArm
- Wld1.C0=euler(2,0,0)*cf(0,1.2,0)
- end
- function hideanim()
- equipped = false
- bg.Parent=nil
- drivemode=false
- unequipweld()
- --[[for i = 0 , 1 , 0.1 do
- wait(0)
- Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end ]]
- wait(0.1)
- Torso.Neck.C0=necko*euler(0,0,0)
- end
- function equipanim(mouse)
- equipped = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0.5*i,0,0.5*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3*i,-1.57*i,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- equipweld()
- for i = 0,1,0.1 do
- wait()
- Wld1.C0=euler(2,0,0)*cf(0,1.2-0.3*i,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3+0.9*i,-1.57+1.7*i,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.2)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0.5+0.2*i,0,0.5)
- Wld1.C0=euler(2,0,0)*cf(0,0.9,0)
- Wld11.C0=euler(0,0,0)*cf(0,-0.3-0.3*i,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0.6-0.5*i,0.13+0.07*i,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- drivemode=true
- wait(0.2)
- Torso.Neck.C0=necko*euler(0,0,0)
- Stance()
- end
- function Stance()
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = vt(math.huge,math.huge,math.huge)
- bg.P = 15000
- bg.Parent = Torso
- while equipped==true and walking==false and attack==false do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,-1,0)
- bg.Parent = Torso
- --Torso.Neck.C0=necko*euler(0,offset,0)*euler(0,0,1)
- Torso.Neck.C0=necko*euler(0,0,1)
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- Wld1.C0=euler(2,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- Torso.Neck.C0=necko*euler(0,0,0)
- bg.Parent=nil
- end))
- end
- function Walking()
- if attack==false then
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- walking=true
- end
- function Slash1()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(2+1.14*i,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(1.57*i,0,-0.5+1.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=true
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part1=Prt13
- Ballwld.C0=cf(0,-5,0)
- Stun2(Ballprt,0,0,0,BrickColor.new("Navy blue"))
- con1=Ballprt.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- for i=0,1,0.2 do
- wait()
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(1.57-offset,0,1-2.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=false
- lightning=false
- con1:disconnect()
- wait(0.2)
- Ballprt.Parent=nil
- attack=false
- end
- function Slash2()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(1.57+1.57*i,0,-2+2*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=true
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part1=Prt13
- Ballwld.C0=cf(0,-5,0)
- Stun2(Ballprt,0,0,0,BrickColor.new("Navy blue"))
- con1=Ballprt.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(3.14-3.14*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=false
- lightning=false
- con1:disconnect()
- wait(0.2)
- Ballprt.Parent=nil
- attack=false
- end
- function Slash3()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(1.57*i,0,-1.57*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=true
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part1=Prt13
- Ballwld.C0=cf(0,-5,0)
- Stun2(Ballprt,0,0,0,BrickColor.new("Navy blue"))
- con1=Ballprt.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- for i=0,1,0.1 do
- wait()
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,6.28*i,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(1.57-1*i,0,-1.57-1*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.1)
- for i=0,1,0.1 do
- wait()
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0.57+1*i,0,-2.57+3*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=false
- lightning=false
- con1:disconnect()
- wait(0.2)
- Ballprt.Parent=nil
- attack=false
- end
- function Magic1()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,-1.57,0)
- bg.Parent = Torso
- Torso.Neck.C0=necko*euler(0,0,1.57)
- Wld1.C0=euler(2+1.14*i,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5-1.07*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=true
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part1=Prt13
- Ballwld.C0=cf(0,-10,0)
- con1=Ballprt.Touched:connect(function(hit) DOH(hit,20,0) end)
- for i=0,4,0.1 do
- wait()
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,-1.57,0)
- bg.Parent = Torso
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,-offset)
- MMMAGIC(Ballprt,4,4,4,0,0,0,BrickColor.new("Black"))
- end
- sonicing=false
- con1:disconnect()
- wait(0.2)
- Ballprt.Parent=nil
- attack=false
- end
- function Magic2()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,-1.57,0)
- bg.Parent = Torso
- Torso.Neck.C0=necko*euler(0,0,1.57)
- Wld1.C0=euler(2+1.14*i,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,1.57*i)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- sonicing=true
- coroutine.resume(coroutine.create(function()
- derpprt=part(1,workspace,0,1,BrickColor.new("Black"),"Derp",vt(1,1,1))
- derpprt.CFrame=Head.CFrame
- derpprt.Anchored=true
- count=0
- for i=0,3,0.1 do
- wait()
- EVENMOARMAGIX(derpprt,4,15,4,0,-4,-5-count,0,0,0,BrickColor.new("Navy blue"))
- count=count+2.5
- local testbrick = it("Part")
- testbrick.Parent = workspace
- testbrick.Anchored = true
- testbrick.Transparency = 0
- testbrick.CFrame = derpprt.CFrame * cf(0,0,-5-count)
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - testbrick.Position;
- local mag = targ.magnitude;
- if mag <= 5 and c[i].Name ~= Player.Name then
- Damagefunc1(head,math.floor(10),0.1)
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function(Part)
- Part.Parent = nil
- end),testbrick)
- end
- derpprt.Parent=nil
- end))
- wait(0.5)
- sonicing=false
- wait(0.5)
- attack=false
- end
- function Magic3()
- attack=true
- sonicing=true
- for i=0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,-1.57,0)
- bg.Parent = Torso
- Torso.Neck.C0=necko*euler(0,0,1.57)
- Wld1.C0=euler(3.14,0,0)*cf(0,0.9,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,1.57-1.57*i)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part1=Prt13
- Ballwld.C0=cf(0,-10,0)
- numb=math.random(-50,50)
- EVENMOARMAGIX2(Ballprt.CFrame,3,3,3,0,0,0,0,0,0,BrickColor.new("Black"))
- WaveEffect2(Ballprt.CFrame,7,7,7,0,0,0,numb,1,0,BrickColor.new("Black"))
- WaveEffect2(Ballprt.CFrame,7,7,7,0,0,0,-numb,-1,0,BrickColor.new("Black"))
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - Ballprt.Position;
- local mag = targ.magnitude;
- if mag <= 15 and c[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc2(head,20,0.1,Ballprt.Position)
- end
- end
- end
- end
- wait()
- sonicing=false
- wait(1)
- Ballprt.Parent=nil
- attack=false
- end
- function JetBoard()
- attack=true
- local GUI = Instance.new("BillboardGui")
- GUI.Adornee = Torso
- GUI.Parent = Torso
- GUI.Active = true
- GUI.Enabled = true
- GUI.Size = UDim2.new(0,0,0,0)
- GUI.StudsOffset = Vector3.new(1, 5, 0)
- GUI.Name="SylladexCardGui"
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(0,0,0.4)
- Chat.Position = UDim2.new(0, 0, 0, 0)
- Chat.Size = UDim2.new(2,0,2,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(0,0,0.4)
- Chat.Position = UDim2.new(0, 0, -0.3, 0)
- Chat.Size = UDim2.new(1.5,0,2,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(0,0,0.4)
- Chat.Position = UDim2.new(0, 0, -0.6, 0)
- Chat.Size = UDim2.new(1,0,2,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(1,1,1)
- Chat.Position = UDim2.new(0.25, 0, 0.25, 0)
- Chat.Size = UDim2.new(1.5,0,1.5,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(1,1,1)
- Chat.Position = UDim2.new(0.25, 0, -0.15, 0)
- Chat.Size = UDim2.new(1,0,1.5,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(1,1,1)
- Chat.Position = UDim2.new(0.25, 0, -0.45, 0)
- Chat.Size = UDim2.new(0.5,0,1.5,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(1,1,1)
- Chat.Position = UDim2.new(0.25, 0, 0.25, 0)
- Chat.Size = UDim2.new(1.5,0,1.5,0)
- Chat.Visible = true
- Chat.Text = " "
- local Chat = Instance.new("ImageLabel")
- Chat.Parent = GUI
- Chat.BackgroundColor3=Color3.new(1,1,1)
- Chat.Position = UDim2.new(0.25, 0, 0.25, 0)
- Chat.Size = UDim2.new(1.5,0,1.5,0)
- Chat.Visible = true
- Chat.Image="http://www.roblox.com/asset/?id=86770725"
- for i=0,1,0.5 do
- wait()
- GUI.Size = UDim2.new(i, 0, i, 0)
- Torso.Neck.C0=necko*euler(0,0,1)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(1)
- GUI.Parent=nil
- Board.Parent=Main
- BWld1.Parent=Board
- BWld2.Parent=Board
- BWld3.Parent=Board
- BWld4.Parent=Board
- BWld5.Parent=Board
- BWld6.Parent=Board
- BWld7.Parent=Board
- BWld8.Parent=Board
- BWld9.Parent=Board
- BWld10.Parent=Board
- BWld11.Parent=Board
- BWld12.Parent=Board
- wait(2)
- Board.Parent=nil
- attack=false
- end
- function Taunt1()
- attack=true
- wait(0.1)
- Wld1.Part0=Prt8
- Wld1.C0=euler(2,0,0)*cf(0,1.2,0.5)
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- for i=0,1,0.1 do
- wait()
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,0,0)
- bg.Parent = Torso
- Torso.Neck.C0=necko*euler(0.5*i,0,1-0.5*i)
- Wld1.C0=euler(2,0,0)*cf(0,1.2,0.5)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3*i,0,-0.5+0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5-0.4*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0.5-0.5*i,0,0.5)
- Wld1.C0=euler(2,0,0)*cf(0,1.2,0.5)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3+1*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.1)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(-0.5*i,0,0.5)
- Wld1.C0=euler(2+4.186*i,0,0)*cf(0,1.2,0.5+1*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3+1+1*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.1)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,1,0.2 do
- wait()
- Wld1.C0=euler(2+4.186+4.186*i,0,0)*cf(0,1.2,0.5+1+1*i)
- end
- for i=0,1,0.2 do
- wait()
- Wld1.C0=euler(2+4.186+4.186+4.186*i,0,0)*cf(0,1.2,0.5+1+1-2*i)
- end
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(-0.5+1*i,0,0.5)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3+1+1-2*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.1)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0.5-0.5*i,0,0.5+0.5*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.3+0.3*i,0,-0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.1+0.4*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- Wld1.C0=euler(2,0,0)*cf(0,0.9,0)
- Wld1.Part0=Prt1
- attack=false
- end
- Stun2=function(Feh,x,y,z,color)
- lightning=true
- coroutine.resume(coroutine.create(function(part,X,Y,Z)
- --[[ if part.Parent:FindFirstChild("Torso")==nil then
- return
- end]]
- Torsoh2=part
- End2=Torsoh2.CFrame+Vector3.new(X/10,Y/10,Z/10)
- ST2=Torsoh2.Position
- --[[ p=Instance.new("BodyPosition")
- p.P=3000
- p.D=100
- p.maxForce=Vector3.new(math.huge,0,math.huge)
- p.position=Torsoh2.Position
- p.Parent=Torsoh2]]
- while part.Parent ~= nil and lightning == true do
- -- f1:Play()
- -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
- Start2=End2
- End2=Torsoh2.CFrame*CFrame.new(X/10,Y/10,Z/10)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.formFactor="Symmetric"
- e.Size=Vector3.new(1,1,1)
- Look2=(End2.p-Start2.p).unit
- m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
- m.Parent=e
- e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
- -- EVENMOARMAGIX(e,2,2,2,0,0,0,0,0,0,BrickColor.new("Navy blue"))
- WaveEffect(e,0.3,0.3,0.3,0,0,0,1.57,0,0,BrickColor.new("Navy blue"))
- e.Reflectance=.3
- e.Name="Zap"
- e.BrickColor=color
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
- wait()
- end
- wait(.45)
- -- p.Parent=nil
- end),Feh,x,y,z)
- end
- function slasheffect(cframe,waitin,size)
- coroutine.resume(coroutine.create(function()
- wait(waitin)
- wait()
- e=Instance.new("Part")
- --coneffect=e.Touched:connect(function(hit) Damagefunc1(hit,efdam,1) end)
- e.Name="SlashEffect"
- e.TopSurface=0
- e.BottomSurface=0
- e.formFactor="Symmetric"
- e.Size=Vector3.new(1,1,size)
- e.Anchored=true
- e.BrickColor=BrickColor.new("Black")
- e.Reflectance=0
- e.Transparency=0
- e.CanCollide=false
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Scale=Vector3.new(.25,.25,1)
- m.Parent=e
- e.CFrame = cframe
- e.Parent=workspace
- print(e.Parent)
- coroutine.resume(coroutine.create(function(m) for i=1, 5 do m.Transparency=i*.2 m.Mesh.Scale=m.Mesh.Scale-Vector3.new(.02,.02,.08)*2 wait() end m.Parent=nil end),e)
- end))
- end
- function ss(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function charge(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function bewm(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function abscond(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function distort(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function fire1(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697431"
- SlashSound.Parent = workspace
- SlashSound.Volume = 0.3
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function fire2(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=48618802 "
- SlashSound.Parent = workspace
- SlashSound.Volume = 0.5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function grip(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "rbxasset://sounds/swordslash.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function reload(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697295"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMMAGIC2(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMMAGIC3(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0,0.3,0) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(x1,y1,z1)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MOREMAGIX(part,cframe,x,y,z,color)
- p2=it("Part")
- p2.Name="Blast"
- p2.TopSurface=0
- p2.BottomSurface=0
- p2.CanCollide=false
- p2.Anchored=true
- p2.BrickColor=color
- p2.Size=vt(x,y,z)
- p2.formFactor="Symmetric"
- p2.CFrame=part.CFrame*cf(0,cframe,0)
- p2.Parent=Character
- m=it("BlockMesh")
- m.Parent=p2
- m.Name="BlastMesh"
- coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-vt(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*cf(dir)*euler(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 5 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.2,0.2,0.2) Part.Transparency=i*.2 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function ChargeEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=modelzorz
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF)
- f=it("BodyPosition")
- f.P=800
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=part.Position+vt(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- f.Parent=Part
- for i=0,1,0.1 do
- wait()
- Part.Transparency=Part.Transparency+0.1
- end
- Part.Parent=nil
- end),S,S.CFrame)
- end
- print("Y U NU GIVE CREDIT.")
- function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.3,0.3,0.3) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function WaveEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 18 do Part.Mesh.Scale = Part.Mesh.Scale + vt(3,3,3) Part.Transparency=i*.07 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.5,0.8,0.5) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=part.CFrame
- S.Parent=workspace
- msh1.Parent = S
- W=it("Weld")
- W.Parent=S
- W.Part0=S
- W.Part1=part
- W.C0=cf(x2,y2,z2) * euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- W.Parent=nil
- S.Anchored=true
- coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
- end
- function ChargeEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF)
- f=it("BodyPosition")
- f.P=800
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=part.Position
- f.Parent=Part
- for i=0,1,0.05 do
- wait()
- Part.Transparency=Part.Transparency+0.05
- end
- Part.Parent=nil
- end),S,S.CFrame)
- end
- DarkRiftF=function(par)
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- for _,t in pairs(PWN) do
- Mag=(par.Position-t.Position).magnitude/2
- t.Parent.Humanoid:TakeDamage(.6)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*5000
- rl.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.1)
- if Mag<=2 then
- t.Parent.Humanoid:TakeDamage(.3)
- else
- vl=it("BodyVelocity")
- vl.P=3000
- vl.maxForce=vt(50000000000,50000000000,50000000000)
- vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.1)
- end
- end
- wait(.08)
- end
- DBHit=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,1)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*50000000000000
- rl.angularvelocity=vt(math.random(-40,40),math.random(-40,40),math.random(-40,40))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- DBHit2=function(hit,Damage)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=it("BodyVelocity")
- vl.P=4500
- vl.maxForce=vt(math.huge,math.huge,math.huge)
- -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,30,0)
- vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*50000000000000
- rl.angularvelocity=vt(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- DOHHit=function(hit,Damage,Pos)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=it("BodyVelocity")
- vl.P=4500
- vl.maxForce=vt(math.huge,math.huge,math.huge)
- -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,60,0)
- vl.velocity=Head.CFrame.lookVector+Head.Velocity/1.05
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- f=it("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=t.Position+vt(0,0,0)
- f.Parent=t
- game:GetService("Debris"):AddItem(f,.5)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*50000000000000
- rl.angularvelocity=vt(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="Player" and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- if mana<400 then
- mana=mana+math.random(10,20)
- else
- mana=400
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback,durposition)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- local angle = (hit.Position-(durposition+Vector3.new(0,-3,0))).unit
- hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- rl.Parent=hit
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- coroutine.resume(coroutine.create(function(Vel)
- wait(0.7)
- Vel:Remove()
- end),bodyVelocity)
- coroutine.resume(coroutine.create(function(vel)
- wait(1)
- vel:Remove()
- end),rl)
- game:GetService("Debris"):AddItem(vp,1)
- --[[ r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- DOH=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=it("Model")
- m.Name=tostring(Dealt)
- h=it("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=it("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=vt(1,.4,1)
- ms=it("CylinderMesh")
- ms.Scale=vt(.8,.8,.8)
- if CRIT==true then
- ms.Scale=vt(1.25,1.5,1.25)
- end
- ms.Parent=c
- c.Reflectance=0
- it("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0))
- f=it("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=c.Position+vt(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function shoottrail2(pos1,Damage)
- coroutine.resume(coroutine.create(function()
- spread2 = 0
- range2 = 200
- rangepower = 10
- local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100
- local dir = Head.CFrame.lookVector+spreadvector
- --local dir = pos1.CFrame.lookVector+spreadvector
- local ammount = 100
- local hit2,pos = rayCast(pos1.Position,dir,10,Main)
- local rangepos = range2
- local function drawtrail(From,To)
- local effectsmsh = it("SpecialMesh")
- local Damg = Damage*2
- effectsmsh.Scale = vt(1,1,1)
- effectsmsh.MeshType="Sphere"
- effectsmsh.Name = "Mesh"
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = vt(1,0.4,1)
- effectsg.Parent = Main
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Navy blue")
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = vt(3,3,3)
- effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- --MMMAGIC(effectsg,4,4,4,0,0,0,BrickColor.new("Black"))
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i)
- end
- wait(1)
- effectsg.Parent = nil
- end))
- end
- local newpos = pos1.Position
- local inc = rangepower
- ammount=100
- local Damg = Damage*2
- local decr = 0
- repeat
- wait()
- decr = decr + 1
- rangepos = rangepos - 10
- dir = dir
- --dir = dir
- ammount=ammount-3
- if decr == 2 then
- Damg = Damg/1.3
- decr=0
- end
- hit2,pos = rayCast(newpos,dir,inc,Main)
- drawtrail(newpos,pos)
- newpos = newpos + (dir * inc)
- if alt==1 then
- inc = 10
- if inc >= 20 then
- inc = inc - 10
- end
- end
- if hit2 ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- EVENMOARMAGIX2(cf(newpos),2,2,2,0,0,0,0,0,0,BrickColor.new("Black"))
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - newpos;
- local mag = targ.magnitude;
- if mag <= 10 and c[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc1(head,math.floor(Damg),0.1)
- end
- end
- end
- end
- if hit2 ~= nil then
- local effectsmsh = it("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- --effectsmsh.Scale = vt(1,1,2.5)
- effectsmsh.Scale = vt(3,3,3)
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Arrow"
- effectsg.Locked = true
- effectsg.Transparency = 1
- effectsg.Size = vt(0.2,0.2,0.2)
- effectsg.Parent = Main
- effectsg.BrickColor = BrickColor.new("Black")
- effectsmsh.Parent = effectsg
- effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2
- coroutine.resume(coroutine.create(function()
- wait(0)
- effectsg.Parent = nil
- end))
- local efwel = it("Weld")
- efwel.Parent = effectsg
- efwel.Part0 = effectsg
- efwel.Part1 = hit2
- efwel.Parent = nil
- effectsg.Anchored = true
- --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75
- local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5)
- local CJ = cf(HitPos)
- local C0 = effectsg.CFrame:inverse() * CJ
- local C1 = hit2.CFrame:inverse() * CJ
- --efwel.C0 = C0
- --efwel.C1 = C1
- --efwel.Parent = effectsg
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hit2,math.floor(Damg),0.1)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hum,math.floor(Damg),0.1)
- end
- end
- end))
- end
- function shoottrail3(pos1,Damage)
- coroutine.resume(coroutine.create(function()
- spread2 = 0
- range2 = 1000
- rangepower = 2
- local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100
- local dir = Head.CFrame.lookVector+spreadvector
- --local dir = pos1.CFrame.lookVector+spreadvector
- local ammount = 100
- local hit2,pos = rayCast(pos1.Position,dir,10,Character)
- local rangepos = range2
- local function drawtrail(From,To)
- local effectsmsh = it("SpecialMesh")
- local Damg = Damage*2
- effectsmsh.Scale = vt(1,1,1)
- effectsmsh.MeshType="Sphere"
- effectsmsh.Name = "Mesh"
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = vt(1,0.4,1)
- effectsg.Parent = Main
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Black")
- effectsg.Reflectance = 0
- effectsg.Transparency=0.3
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = vt(3,3,3)
- effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- --MMMAGIC3(effectsg.CFrame,1,6,1,0,0,0,BrickColor.new("Black"))
- EVENMOARMAGIX(effectsg,3,3,3,0,0,0,0,0,0,BrickColor.new("Black"))
- MOREMAGIX(effectsg,0,2,2,2,BrickColor.new("Navy blue"))
- coroutine.resume(coroutine.create(function()
- --[[for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i)
- end ]]
- wait()
- effectsg.Transparency = 1
- wait(2)
- effectsg.Parent = nil
- end))
- end
- local newpos = pos1.Position
- local inc = rangepower
- ammount=100
- local Damg = Damage*2
- local decr = 0
- repeat
- wait()
- decr = decr + 1
- rangepos = rangepos - 10
- dir = dir
- --dir = dir
- ammount=ammount-3
- hit2,pos = rayCast(newpos,dir,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir * inc)
- if alt==1 then
- inc = 10
- if inc >= 20 then
- inc = inc - 10
- end
- end
- if hit2 ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- EVENMOARMAGIX2(cf(newpos),5,5,5,0,0,0,0,0,0,BrickColor.new("Black"))
- WaveEffect2(cf(newpos),10,10,10,0,0,0,1,0,0,BrickColor.new("Black"))
- WaveEffect2(cf(newpos),10,10,10,0,0,0,-1,0,0,BrickColor.new("Black"))
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - newpos;
- local mag = targ.magnitude;
- if mag <= 30 and c[i].Name ~= Player.Name then
- attackdebounce=false
- newpos2=newpos
- Damagefunc2(head,math.floor(Damg),0.1,newpos2)
- end
- end
- end
- end
- if hit2 ~= nil then
- print(hit2)
- local effectsmsh = it("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- --effectsmsh.Scale = vt(1,1,2.5)
- effectsmsh.Scale = vt(3,3,3)
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Arrow"
- effectsg.Locked = true
- effectsg.Transparency = 1
- effectsg.Size = vt(0.2,0.2,0.2)
- effectsg.Parent = Main
- effectsg.BrickColor = BrickColor.new("Black")
- effectsmsh.Parent = effectsg
- effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2
- coroutine.resume(coroutine.create(function()
- wait(0)
- effectsg.Parent = nil
- end))
- local efwel = it("Weld")
- efwel.Parent = effectsg
- efwel.Part0 = effectsg
- efwel.Part1 = hit2
- efwel.Parent = nil
- effectsg.Anchored = true
- --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75
- local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5)
- local CJ = cf(HitPos)
- local C0 = effectsg.CFrame:inverse() * CJ
- local C1 = hit2.CFrame:inverse() * CJ
- --efwel.C0 = C0
- --efwel.C1 = C1
- --efwel.Parent = effectsg
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hit2,math.floor(Damg),0.1)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hum,math.floor(Damg),0.1)
- end
- end
- end))
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- hold = false
- function ob1d(mouse)
- hold=true
- sonicing=true
- end
- function ob1u(mouse)
- hold = false
- sonicing=false
- end
- buttonhold = false
- function Key(key,mouse)
- if attack == true then return end
- if key=="g" then
- Taunt1()
- end
- if key=="h" then
- JetBoard()
- end
- if key=="z" then
- if combo==0 then
- combo=1
- Slash1()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==1 then
- combo=2
- Slash2()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==2 then
- combo=3
- Slash3()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==3 then
- combo=0
- end
- end
- if key=="x" then
- if combo==0 then
- combo=1
- Magic1()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==1 then
- combo=2
- Magic2()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==2 then
- combo=3
- Magic3()
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- end
- end))
- elseif combo==3 then
- combo=0
- end
- end
- --attack=true
- Stance()
- if attack==false then
- pcall(function() act.key[key:lower()] = true end)
- local kk = key:lower()
- coroutine.resume(coroutine.create(function()
- if kk == "w" or kk == "a" or kk == "s" or kk == "d" then
- while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do
- wait()
- end
- walking = false
- end
- end))
- if kk == "w" or kk == "a" or kk == "s" or kk == "d" then
- if walking == true then return end
- while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do
- Walking()
- dodging=false
- Stance()
- wait()
- end
- walking = false
- wait(0.1)
- Stance()
- end
- end
- attack=false
- end
- function Key2(key,mouse)
- pcall(function() act.key[key:lower()] = false end)
- walking=false
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(function(key) Key(key,mouse) end)
- --mouse.KeyDown:connect(key2)
- mouse.KeyUp:connect(function(key) Key2(key,mouse) end)
- mouse.KeyUp:connect(function(k) act.keydown = false
- pcall(function() act.key[k:lower()] = false end)
- hold = false
- end)
- MMouse = mouse
- sheathed = false
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RHP = ch.Torso["Right Hip"]
- LHP = ch.Torso["Left Hip"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --[[RHP.C0 = cf(-0.5, -1.5, 0) * euler(0,0,0)
- RHP.C1 = cf(0, 0.5, 0)
- LHP.C0 = cf(0.5, -1.5, 0) * euler(0,0,0)
- LHP.C1 = cf(0, 0.5, 0) ]]
- --
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0) --* euler(1.3, 0, -0.5)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- --[[RW2.Part0 = ch.Torso
- RW2.C0 = cf(0.5, -1.5, 0) --* euler(1.7, 0, 0.8)
- RW2.C1 = cf(0, 0.5, 0)
- RW2.Part1 = ch["Right Leg"]
- RW2.Parent = ch.Torso
- --_G.L = LW
- --
- LW2.Part0 = ch.Torso
- LW2.C0 = cf(-0.5, -1.5, 0) --* euler(1.7, 0, 0.8)
- LW2.C1 = cf(0, 0.5, 0)
- LW2.Part1 = ch["Left Leg"]
- LW2.Parent = ch.Torso
- --_G.L = LW
- -- ]]
- equipanim(mouse)
- end
- function ds(mouse)
- sheathed = true
- guardy = false
- walking = nil
- Character.Humanoid.WalkSpeed = 16
- Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5)
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- increase=0
- while true do
- wait()
- bg.P = 15000
- while sonicing==false do
- wait()
- end
- while sonicing==true do
- wait(0.05)
- EVENMOARMAGIX(Prt13,2,2,2,0,0,0,0,0,0,BrickColor.new("Bright blue"))
- end
- end
- --mediafire
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