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Nov 17th, 2020
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  1.  FMOD RESET BUT WHY
  2.     0x00007FF7E6D7D96C (Unity) StackWalker::GetCurrentCallstack
  3. 0x00007FF7E6D81991 (Unity) StackWalker::ShowCallstack
  4. 0x00007FF7E7FEC095 (Unity) GetStacktrace
  5. 0x00007FF7E8E76CBE (Unity) DebugStringToFile
  6. 0x00007FF7E6E05C45 (Unity) DebugLogHandler_CUSTOM_Internal_Log
  7. 0x000001BD632B9C5B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  8. 0x000001BD632B987B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  9. 0x000001BD632B8D9E (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  10. 0x000001BD632BD30A (Mono JIT Code) UnityEngine.Debug:LogError (object)
  11. 0x000001BD632BD20B (Mono JIT Code) [Settings.cs:98] FMODUnity.Settings:Reset ()
  12. 0x000001BD4F36D688 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  13. 0x00007FFDF7F4D8A0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  14. 0x00007FFDF7ED2912 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  15. 0x00007FFDF7EDB96F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
  16. 0x00007FF7E6C1D6A4 (Unity) scripting_method_invoke
  17. 0x00007FF7E6C171DB (Unity) ScriptingInvocation::Invoke
  18. 0x00007FF7E6C1749E (Unity) ScriptingInvocation::InvokeChecked
  19. 0x00007FF7E6C87511 (Unity) SerializableManagedRef::CallMethod
  20. 0x00007FF7E6BE9084 (Unity) ResetAndApplyDefaultReferencesOnNewMonoBehaviour
  21. 0x00007FF7E6C1488A (Unity) Scripting::CreateScriptableObjectWithType
  22. 0x00007FF7E6E01E52 (Unity) ScriptableObject_CUSTOM_CreateScriptableObjectInstanceFromType
  23. 0x000001BD55A22F57 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool)
  24. 0x000001BD55A22DD3 (Mono JIT Code) UnityEngine.ScriptableObject:CreateInstance (System.Type)
  25. 0x000001BD55A22C6B (Mono JIT Code) UnityEngine.ScriptableObject:CreateInstance<T_REF> ()
  26. 0x000001BD632B7CB3 (Mono JIT Code) [Settings.cs:109] FMODUnity.Settings:get_Instance ()
  27. 0x000001BD632B039B (Mono JIT Code) [EventManager.cs:120] FMODUnity.EventManager:UpdateCache (UnityEditor.BuildTarget)
  28. 0x000001BD632AD893 (Mono JIT Code) [EventManager.cs:38] FMODUnity.EventManager:RefreshBanks ()
  29. 0x000001BD632AD393 (Mono JIT Code) [EventManager.cs:766] FMODUnity.EventManager:Update ()
  30. 0x000001BD632AD213 (Mono JIT Code) [EventManager.cs:541] FMODUnity.EventManager:.cctor ()
  31. 0x000001BD4F381565 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
  32. 0x00007FFDF7F4D8A0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  33. 0x00007FFDF7ED2912 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  34. 0x00007FFDF7EDB02C (mono-2.0-bdwgc) [object.c:477] mono_runtime_class_init_full
  35. 0x00007FFDF7E88C1E (mono-2.0-bdwgc) [icall.c:990] ves_icall_System_Runtime_CompilerServices_RuntimeHelpers_RunClassConstructor
  36. 0x000001BD524700C7 (Mono JIT Code) (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
  37. 0x000001BD5246FECB (Mono JIT Code) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
  38. 0x000001BD5246F9D3 (Mono JIT Code) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
  39. 0x000001BD599A429B (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
  40. 0x00007FFDF7F4D8A0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  41. 0x00007FFDF7ED2912 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  42. 0x00007FFDF7EDB96F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
  43. 0x00007FF7E6C1D6A4 (Unity) scripting_method_invoke
  44. 0x00007FF7E6C171DB (Unity) ScriptingInvocation::Invoke
  45. 0x00007FF7E6C10EC5 (Unity) ScriptingInvocation::Invoke<void>
  46. 0x00007FF7E54EE2E9 (Unity) Scripting::UnityEditor::EditorAssembliesProxy::ProcessInitializeOnLoadAttributes
  47. 0x00007FF7E6BE9FA7 (Unity) MonoManager::SetupLoadedEditorAssemblies
  48. 0x00007FF7E6BE1C0A (Unity) MonoManager::EndReloadAssembly
  49. 0x00007FF7E6BE8499 (Unity) MonoManager::ReloadAssembly
  50. 0x00007FF7E7D7B973 (Unity) ReloadAllUsedAssemblies
  51. 0x00007FF7E81427A7 (Unity) ImportAndPostprocessOutOfDateAssets
  52. 0x00007FF7E8149E6C (Unity) RefreshInternalV2
  53. 0x00007FF7E814D82B (Unity) StopAssetImportingV2
  54. 0x00007FF7E8144724 (Unity) InitialScriptRefreshV2
  55. 0x00007FF7E7808EB1 (Unity) Application::InitializeProject
  56. 0x00007FF7E801BF4B (Unity) WinMain
  57. 0x00007FF7E9C7F586 (Unity) __scrt_common_main_seh
  58. 0x00007FFE67D87BD4 (KERNEL32) BaseThreadInitThunk
  59. 0x00007FFE684ECE51 (ntdll) RtlUserThreadStart
  60.  
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