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- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Mouse = Player:GetMouse()
- local Camera = game:GetService("Workspace").CurrentCamera
- local Humanoid = Character:findFirstChild("Humanoid")
- local Torso = Character.Torso
- local PlayerGui = Player.PlayerGui
- local Torso = Character:findFirstChild("Torso")
- local Head = Character:findFirstChild("Head")
- local RootPart = Character:findFirstChild("HumanoidRootPart")
- local Root = RootPart.RootJoint
- local Sides = {"Left","Right"}
- local Arms = {Character["Left Arm"],Character["Right Arm"]}
- local Legs = {Character["Left Leg"],Character["Right Leg"]}
- local Bits = {}
- local Disposables = {}
- local Discs = {}
- local DiscSpin = 0
- local Spread = 1.25
- local RateTop = 1
- local RateBot = 1
- local Distance = 0.5
- local ExtendTop = 1
- local ExtendBot = 1
- local CurrentFrame = 1
- local Lift = 0
- local Accel = 1
- local TurnAngle = 0
- local rofTop = 1
- local rofBot = 1
- local Flutter = 0
- local Front = false
- local Back = false
- local Left = false
- local Right = false
- local AddSub = false
- local ChargeHeld = false
- local BoostHeld = false
- local BeamHeld = false
- local AbsDefHeld = false
- local ExtendGrowthTop = false
- local ExtendGrowthBot = false
- local UpdateAnim = true
- local CurrentAnimation = "Idle"
- local LastAnimation = "Idle"
- local MobilityType = "Float"
- local ColorGlobe = "Magenta"
- local ColorBlades = "Really black"
- local xmove,zmove
- local LastBeam = tick()
- if Torso then
- for _,v in pairs(Torso:children()) do
- if v:IsA("BodyGyro") or v:IsA("BodyVelocity") then
- v:Destroy();
- end
- end
- end
- local Energy = {}
- local TotalEnergy = 1000
- local CurrentEnergy = 1000
- pcall(function()
- PlayerGui.EnergyMeter:Destroy()
- end)
- if Player.Name == "modFrost" then
- ColorGlobe = "Bright orange"
- end
- local FlapSound = Instance.new("Sound", Torso)
- FlapSound.Name = "Flap"
- FlapSound.SoundId = "http://www.roblox.com/asset/?id=257002377"
- FlapSound.Volume = 1
- local EnergyMeter = Instance.new("ScreenGui", PlayerGui)
- EnergyMeter.Name = "EnergyMeter"
- local Bar = Instance.new("Frame", EnergyMeter)
- Bar.Size = UDim2.new(0,200,0,10)
- Bar.Position = UDim2.new(1,-205,1,-15)
- Bar.BorderSizePixel = 0
- Bar.BackgroundColor = BrickColor.new("Crimson")
- Bar.BackgroundTransparency = 0.5
- local Text = Instance.new("TextLabel", Bar)
- Text.Text = "Combination"
- Text.TextColor = BrickColor.new("Royal Purple")
- Text.BackgroundTransparency = 1
- Text.Size = UDim2.new(1,0,1,0)
- Text.Position = UDim2.new(0,0,-1,-10)
- Text.TextXAlignment = "Left"
- Text.FontSize = "Size12"
- local EnergyFill = Instance.new("Frame", Bar)
- EnergyFill.Size = UDim2.new(0,0,1,-5)
- EnergyFill.Position = UDim2.new(0,2.5,0,2.5)
- EnergyFill.BorderSizePixel = 0
- EnergyFill.BackgroundColor = BrickColor.new(ColorGlobe)
- EnergyFill.BackgroundTransparency = 0.25
- local ChargeMeter = Instance.new("ScreenGui", PlayerGui)
- ChargeMeter.Name = "EnergyMeter"
- local ChargeBar = Instance.new("Frame", ChargeMeter)
- ChargeBar.Size = UDim2.new(0,200,0,10)
- ChargeBar.Position = UDim2.new(0.5,-102.5,0.8,-5)
- ChargeBar.BorderSizePixel = 0
- ChargeBar.BackgroundColor = BrickColor.new("Really black")
- ChargeBar.BackgroundTransparency = 0.5
- local ChargeFill = Instance.new("Frame", ChargeBar)
- ChargeFill.Size = UDim2.new(0,0,1,-5)
- ChargeFill.Position = UDim2.new(0,2.5,0,2.5)
- ChargeFill.BorderSizePixel = 0
- ChargeFill.BackgroundColor = BrickColor.new("Bright blue")
- ChargeFill.BackgroundTransparency = 0.25
- ChargeBar.Visible = false
- local function _Part(Parent,canc,anc,tr,ref,mat,color,size, meshtype, scale)
- local part = Instance.new("Part", Parent)
- part.Transparency = tr
- part.Anchored = anc
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part.Locked = true
- part.formFactor = 3
- part.Reflectance = ref
- part.Material = mat
- part.CanCollide = canc
- part.Size = Vector3.new(size[1],size[2],size[3])
- part.BrickColor = BrickColor.new(color)
- local mesh
- if meshtype == "BlockMesh" then
- mesh = Instance.new("BlockMesh", part)
- elseif meshtype == "CylinderMesh" then
- mesh = Instance.new("CylinderMesh", part)
- else
- mesh = Instance.new("SpecialMesh", part)
- mesh.MeshType = meshtype
- end
- mesh.Name = "Mesh"
- mesh.Scale = Vector3.new(scale[1],scale[2],scale[3])
- return part
- end
- local function _Weld(Parent, p0, c1, c0)
- local weld = Instance.new("Motor", Parent)
- weld.Part1 = Parent
- weld.Part0 = p0
- weld.C1 = c1
- weld.C0 = c0
- weld.Name = "Weld"
- return weld
- end
- local Main = Character:findFirstChild("Main") or Instance.new("Model", Character)
- Main.Name = "Main"
- Main:ClearAllChildren()
- pcall(function() Character["Head"]["face"]:Destroy() end)
- for _,Hat in pairs(Character:GetChildren()) do
- if Hat:IsA("Accoutrement") then
- Hat:Destroy()
- end
- end
- for _,Part in pairs(Character:GetChildren()) do
- if Part:IsA("BasePart") then
- Part.Transparency = 1
- end
- end
- local function GenF(Part, Cframe, Color)
- local A = _Part(Main,false,false,0,0,"SmoothPlastic",Color,{0.05,0.5,0.05},"BlockMesh",{1,1,0.5})
- _Weld(A, Part, CFrame.new(), Cframe)
- local B = _Part(Main,false,false,0,0,"SmoothPlastic",Color,{0.2,0.2,0.3},"BlockMesh",{1,0.5,1})
- _Weld(B, A, CFrame.new(), CFrame.new(0,-0.2,0.2))
- local C = _Part(Main,false,false,0,0,"SmoothPlastic",Color,{0.2,0.2,0.2},"BlockMesh",{1,0.5,1})
- _Weld(C, A, CFrame.new(), CFrame.new(0,-0.025,0.15))
- end
- local Down = _Part(Main,false,false,1,1,"SmoothPlastic","Black",{1,1,1},"Brick",{1,1,1})
- _Weld(Down, Torso, CFrame.Angles(math.rad(90),0,0), CFrame.new())
- local AnchorPart = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
- _Weld(AnchorPart, Character["Right Arm"], CFrame.new(0,1.5,0), CFrame.new())
- local AnchorPart2 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
- _Weld(AnchorPart2, Character["Left Arm"], CFrame.new(0,1.5,0), CFrame.new())
- local AnchorPart3 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
- _Weld(AnchorPart3, Character["Right Leg"], CFrame.new(0,1.5,0), CFrame.new())
- local AnchorPart4 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
- _Weld(AnchorPart4, Character["Left Leg"], CFrame.new(0,1.5,0), CFrame.new())
- --Back
- local AnchorPart5 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.6,0.6,0.6},"Sphere",{1,1,1})
- _Weld(AnchorPart5, Character.Torso, CFrame.new(0.75,-0.5,-1), CFrame.new())
- local AnchorPart6 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.6,0.6,0.6},"Sphere",{1,1,1})
- _Weld(AnchorPart6, Character.Torso, CFrame.new(-0.75,-0.5,-1), CFrame.new())
- local AnchorPart7 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.4,0.4,0.4},"Sphere",{1,1,1})
- _Weld(AnchorPart7, Character.Torso, CFrame.new(0.5,0.25,-0.8), CFrame.new())
- local AnchorPart8 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.4,0.4,0.4},"Sphere",{1,1,1})
- _Weld(AnchorPart8, Character.Torso, CFrame.new(-0.5,0.25,-0.8), CFrame.new())
- local WingLeft = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
- local WingLeftMain = _Weld(WingLeft, AnchorPart5, CFrame.new(), CFrame.new())
- local WingLeftP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
- _Weld(WingLeftP1, WingLeft, CFrame.new(0,-2,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
- local WingLeftD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8*2,0.45*2})
- WingLeftD.Mesh.MeshId = "rbxassetid://9756362"
- _Weld(WingLeftD, WingLeft, CFrame.new(0,1,-0.25) * CFrame.Angles(math.rad(-15),0,0), CFrame.new())
- table.insert(Bits, {Side = true; Weld = WingLeftMain; Series = 0;Type = "Wing"})
- local WingRight = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
- local WingRightMain = _Weld(WingRight, AnchorPart6, CFrame.new(), CFrame.new())
- local WingRightP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
- _Weld(WingRightP1, WingRight, CFrame.new(0,-2,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
- local WingRightD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8*2,0.45*2})
- WingRightD.Mesh.MeshId = "rbxassetid://9756362"
- _Weld(WingRightD, WingRight, CFrame.new(0,1,-0.25) * CFrame.Angles(math.rad(-15),0,0), CFrame.new())
- table.insert(Bits, {Side = false; Weld = WingRightMain; Series = 0;Type = "Wing"})
- local WingLeftLower = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
- local WingLeftLowerMain = _Weld(WingLeftLower, AnchorPart7, CFrame.new(), CFrame.new())
- local WingLeftLowerP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
- _Weld(WingLeftLowerP1, WingLeftLower, CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
- local WingLeftLowerD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,2.8,0.45})
- WingLeftLowerD.Mesh.MeshId = "rbxassetid://9756362"
- _Weld(WingLeftLowerD, WingLeftLower, CFrame.new(0,0.75,-0.15) * CFrame.Angles(math.rad(-10),0,0), CFrame.new())
- table.insert(Bits, {Side = true; Weld = WingLeftLowerMain; Series = 0;Type = "WingLow"})
- local WingRightLower = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
- local WingRightLowerMain = _Weld(WingRightLower, AnchorPart8, CFrame.new(), CFrame.new())
- local WingRightLowerP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
- _Weld(WingRightLowerP1, WingRightLower, CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
- local WingRightLowerD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,2.8,0.45})
- WingRightLowerD.Mesh.MeshId = "rbxassetid://9756362"
- _Weld(WingRightLowerD, WingRightLower, CFrame.new(0,0.75,-0.15) * CFrame.Angles(math.rad(-10),0,0), CFrame.new())
- table.insert(Bits, {Side = false; Weld = WingRightLowerMain; Series = 0;Type = "WingLow"})
- for i = 1, 6, 1 do
- local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
- local Main = _Weld(TriP1, AnchorPart, CFrame.new(), CFrame.new())
- local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
- _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
- local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
- DiamondB.Mesh.MeshId = "rbxassetid://9756362"
- _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
- table.insert(Bits, {Side = false; Weld = Main; Series = i;Type = "Top"})
- end
- for i = 1, 6, 1 do
- local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
- local Main = _Weld(TriP1, AnchorPart2, CFrame.new(), CFrame.new())
- local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
- _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
- local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
- DiamondB.Mesh.MeshId = "rbxassetid://9756362"
- _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
- table.insert(Bits, {Side = true; Weld = Main; Series = i;Type = "Top"})
- end
- for i = 1, 6, 1 do
- local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
- local Main = _Weld(TriP1, AnchorPart3, CFrame.new(), CFrame.new())
- local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
- _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
- local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
- DiamondB.Mesh.MeshId = "rbxassetid://9756362"
- _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
- table.insert(Bits, {Side = false; Weld = Main; Series = i;Type = "Bot"})
- end
- for i = 1, 6, 1 do
- local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
- local Main = _Weld(TriP1, AnchorPart4, CFrame.new(), CFrame.new())
- local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
- _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
- local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
- DiamondB.Mesh.MeshId = "rbxassetid://9756362"
- _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
- table.insert(Bits, {Side = true; Weld = Main; Series = i;Type = "Bot"})
- end
- --[[local WingAnchor = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
- _Weld(WingAnchor, Character.Torso, CFrame.new(0.5,-0.5,-1), CFrame.new())
- local LengthWing1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
- _Weld(LengthWing1, WingAnchor, CFrame.new(0.5,-0.55,0.35) * CFrame.Angles(math.rad(290),math.rad(45),0), CFrame.new())
- local WingAnchor2 = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
- _Weld(WingAnchor2, LengthWing1, CFrame.new(0,-0.75,0), CFrame.new())
- local LengthWing2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
- _Weld(LengthWing2, WingAnchor2, CFrame.new(0,-0.6,0) * CFrame.Angles(math.rad(350),0,0), CFrame.new())
- local WingAnchor3 = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
- _Weld(WingAnchor3, LengthWing2, CFrame.new(0,-0.75,0), CFrame.new())
- local LengthWing3 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
- _Weld(LengthWing3, WingAnchor3, CFrame.new(0,-0.6,0) * CFrame.Angles(math.rad(-10),0,0), CFrame.new())
- local WingAnchor4 = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
- _Weld(WingAnchor4, LengthWing3, CFrame.new(0,-0.75,0), CFrame.new())
- local LengthWing4 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
- _Weld(LengthWing4, WingAnchor4, CFrame.new(0,-0.6,0) * CFrame.Angles(math.rad(-15),0,0), CFrame.new())
- ]]-- Scrapped for now...
- --[[Body]]--
- local BHead = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"Head",{1.25,1.25,1.25})
- _Weld(BHead,Head,CFrame.new(),CFrame.new())
- local BHelm = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1,1,1})
- BHelm.Mesh.MeshId = "rbxassetid://17438747"
- _Weld(BHelm,BHead,CFrame.new(0,-0.2,0),CFrame.new())
- local BHelm2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.95,0.97,0.95})
- BHelm2.Mesh.MeshId = "rbxassetid://17438747"
- _Weld(BHelm2,BHelm,CFrame.new(0,0,-0.02),CFrame.new())
- local EyeL = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.25,0.075,0.075})
- _Weld(EyeL,Head,CFrame.new(0.2,0.25,0.55)*CFrame.Angles(0,math.rad(40),0),CFrame.new())
- local EyeR = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.25,0.075,0.075})
- _Weld(EyeR,Head,CFrame.new(-0.2,0.25,0.55)*CFrame.Angles(0,math.rad(-40),0),CFrame.new())
- local Mouth = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.25,0.075,0.075})
- _Weld(Mouth,Head,CFrame.new(0,0.45,0.53),CFrame.new())
- local BTorso = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{1,0.4,1})
- BTorso.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
- _Weld(BTorso,Torso,CFrame.new(0,-0.45,0),CFrame.new())
- local BTorso2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.85,0.6,0.85})
- BTorso2.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
- _Weld(BTorso2,BTorso,CFrame.new(0,0.8,0),CFrame.new())
- local BTorsoCore = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.5,0.5,0.5})
- _Weld(BTorsoCore, Torso, CFrame.new(0,-0.5,0.4),CFrame.new())
- local BTorsoCoreDisc = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.525,0.525,0.2})
- BTorsoCoreDisc.Mesh.MeshId = "rbxassetid://3270017"
- _Weld(BTorsoCoreDisc, BTorsoCore, CFrame.new(0,0,0.1),CFrame.new())
- local BNeck = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"Head",{0.8,1,0.8})
- _Weld(BNeck,Head,CFrame.new(0,0.8,0),CFrame.new())
- for i=1,3 do
- local BTorsoAb = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.2,0.075,0.2})
- BTorsoAb.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
- _Weld(BTorsoAb, Torso, CFrame.new(-0.5,-0.3 + 0.3*i,0.35)*CFrame.Angles(0,0,math.rad(15)),CFrame.new())
- end
- for i=1,3 do
- local BTorsoAb = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.2,0.075,0.2})
- BTorsoAb.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
- _Weld(BTorsoAb, Torso, CFrame.new(0.5,-0.3 + 0.3*i,0.35)*CFrame.Angles(0,0,math.rad(-15)),CFrame.new())
- end
- local function Arm(bool)
- local Limb, Offset
- if bool then
- Limb = Character["Left Arm"]
- Offset = 0.52
- else
- Limb = Character["Right Arm"]
- Offset = -0.52
- end
- local ShldrL = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{1,0.35,1})
- ShldrL.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
- _Weld(ShldrL,Limb,CFrame.new(0,-0.6,0),CFrame.new())
- local ShldrL2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.85,0.5,0.85})
- ShldrL2.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
- _Weld(ShldrL2,Limb,CFrame.new(0,0.2,0),CFrame.new())
- local ShldrL3 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.75,0.2,0.75})
- ShldrL3.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
- _Weld(ShldrL3,Limb,CFrame.new(0,0.85,0),CFrame.new())
- local ShldrL4 = _Part(Main,false,false,0,0,"SmoothPlastic","Really black",{1,1,1},"FileMesh",{0.5,0.05,0.5})
- ShldrL4.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
- _Weld(ShldrL4,ShldrL3,CFrame.new(0,0.16,0),CFrame.new())
- --X Pat--
- local ShldrLD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.1,0.03,1.35})
- ShldrLD.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
- _Weld(ShldrLD,Limb,CFrame.new(0,0,0),CFrame.Angles(math.rad(45),0,0))
- local ShldrLD2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.1,0.03,1.35})
- ShldrLD2.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
- _Weld(ShldrLD2,Limb,CFrame.new(0,0,0),CFrame.Angles(math.rad(-45),0,0))
- local ShldrLDB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.35,0.03,1.1})
- ShldrLDB.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
- _Weld(ShldrLDB,Limb,CFrame.new(0,0,0),CFrame.Angles(0,0,math.rad(45)))
- local ShldrLD2B = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.35,0.03,1.1})
- ShldrLD2B.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
- _Weld(ShldrLD2B,Limb,CFrame.new(0,0,0),CFrame.Angles(0,0,math.rad(-45)))
- local Disc = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.55,0.55,0.55})
- Disc.Mesh.MeshId = "rbxassetid://47260990"
- _Weld(Disc, ShldrL, CFrame.new(0,0,Offset),CFrame.Angles(0,math.rad(90),0))
- --3270017
- local DiscC = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.55,0.55,0.1})
- DiscC.Mesh.MeshId = "rbxassetid://3270017"
- _Weld(DiscC, Disc, CFrame.new(),CFrame.new())
- table.insert(Discs, Disc)
- end
- local function Leg(bool)
- local Limb, Offset
- if bool then
- Limb = Character["Left Leg"]
- Offset = 0.5
- else
- Limb = Character["Right Leg"]
- Offset = -0.5
- end
- local LegL = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.95,0.35,0.95})
- LegL.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
- _Weld(LegL,Limb,CFrame.new(0,-0.7,0),CFrame.new())
- local LegL2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.85,0.5,0.85})
- LegL2.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
- _Weld(LegL2,Limb,CFrame.new(0,0.15,0),CFrame.new())
- local LegL3 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.75,0.2,0.75})
- LegL3.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
- _Weld(LegL3,Limb,CFrame.new(0,0.85,0),CFrame.new())
- local LegL4 = _Part(Main,false,false,0,0,"SmoothPlastic","Really black",{1,1,1},"FileMesh",{0.5,0.05,0.5})
- LegL4.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
- _Weld(LegL4,LegL3,CFrame.new(0,0.16,0),CFrame.new())
- local LegL5 = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.9,0.2,0.9})
- LegL5.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
- _Weld(LegL5,LegL2,CFrame.new(0,0,0),CFrame.new())
- local MiniRocket = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.2,0.2,0.2})
- MiniRocket.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
- _Weld(MiniRocket,LegL5,CFrame.new(Offset,0,0),CFrame.new())
- local MiniRocket2 = _Part(Main,false,false,0,0,"SmoothPlastic","Really black",{1,1,1},"BlockMesh",{0.125,0.1,0.125})
- _Weld(MiniRocket2,LegL5,CFrame.new(Offset,0.16,0),CFrame.new())
- end
- Arm(true)
- Arm(false)
- Leg(true)
- Leg(false)
- --Spin Disc 22768172
- --[[Done]]--
- local Welds = {
- ArmW = {
- Left = Instance.new("Weld",Character);
- Right = Instance.new("Weld",Main);
- };
- LegW = {
- Left = Instance.new("Weld",Main);
- Right = Instance.new("Weld",Main);
- };
- HeadW = {
- Middle = Instance.new("Weld",Main);
- };
- }
- local RWelds = {
- ArmW = {
- Left = Torso["Left Shoulder"];
- Right = Torso["Right Shoulder"];
- };
- LegW = {
- Left = Torso["Left Hip"];
- Right = Torso["Right Hip"];
- };
- HeadW = {
- Middle = Torso["Neck"];
- };
- }
- local LA,RA = Welds.ArmW.Left,Welds.ArmW.Right
- local LL,LR = Welds.LegW.Left,Welds.LegW.Right
- local HD = Welds.HeadW.Middle
- local LAD = CFrame.new(-1.5,0.5,0)
- local RAD = CFrame.new(1.5,0.5,0)
- local HDD = CFrame.new(0,-1.5,0)
- local LLD = CFrame.new(0.5,2,0)
- local RLD = CFrame.new(-0.5,2,0)
- local RootD = CFrame.Angles(-1.57,0,-3.15)
- Welds.ArmW.Left.C1,Welds.ArmW.Left.C0,Welds.ArmW.Left.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(-1.5, 0.5, 0),Torso
- Welds.ArmW.Right.C1,Welds.ArmW.Right.C0,Welds.ArmW.Right.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(1.5, 0.5, 0),Torso
- Welds.LegW.Left.C1,Welds.LegW.Left.Part0 = LLD,Torso
- Welds.LegW.Right.C1,Welds.LegW.Right.Part0 = RLD,Torso
- Welds.HeadW.Middle.C1,Welds.HeadW.Middle.Part0 = HDD,Torso
- local CurrentLeftArm = LAD
- local CurrentRightArm = RAD
- local CurrentLeftLeg = LLD
- local CurrentRightLeg = RLD
- local function lerp(a, b, c)
- return a+(b-a)*c
- end
- local function AnimLerp(c1, c2, al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- local _Arm = function(side,tf)
- local Arm = nil
- local Weld = nil
- local RWeld = nil
- for _,S in pairs(Sides) do
- if side:lower() == S:lower() then
- for _,A in pairs(Arms) do
- if A.Name:lower():find(side:lower()) then
- Arm = A
- Weld = Welds.ArmW[S]
- RWeld = RWelds.ArmW[S]
- end
- end
- end
- end
- if Arm and Weld and RWeld then
- if tf then
- Weld.Part1 = Arm
- RWeld.Part1 = nil
- elseif not tf then
- Weld.Part1 = nil
- RWeld.Part1 = Arm
- else
- print("Error")
- end
- end
- end
- local _Leg = function(side,tf)
- local Leg = nil
- local Weld = nil
- local RWeld = nil
- for _,S in pairs(Sides) do
- if side:lower() == S:lower() then
- for _,A in pairs(Legs) do
- if A.Name:lower():find(side:lower()) then
- Leg = A
- Weld = Welds.LegW[S]
- RWeld = RWelds.LegW[S]
- end
- end
- end
- end
- if Leg and Weld and RWeld then
- if tf then
- Weld.Part1 = Leg
- RWeld.Part1 = nil
- elseif not tf then
- Weld.Part1 = nil
- RWeld.Part1 = Leg
- else
- print("Error")
- end
- end
- end
- local _Head = function(tf)
- local Head = nil
- local Weld = nil
- local RWeld = nil
- Head = Character["Head"]
- Weld = Welds.HeadW.Middle
- RWeld = RWelds.HeadW.Middle
- if Head and Weld and RWeld then
- if tf then
- Weld.Part1 = Head
- RWeld.Part1 = nil
- elseif not tf then
- Weld.Part1 = nil
- RWeld.Part1 = Head
- else
- print("Error")
- end
- end
- end
- pcall(function()
- Character.Animate.Disabled = true
- end)
- if Humanoid then
- Humanoid.PlatformStand = true
- end
- pcall(function()
- Torso.Velocity = Variables.Momentum
- end)
- local Rotate = Instance.new("BodyGyro",Torso)
- Rotate.P = 10^6
- Rotate.maxTorque = Vector3.new(Rotate.P,Rotate.P,Rotate.P)
- Rotate.cframe = Torso.CFrame
- local Move = Instance.new("BodyPosition",Torso)
- Move.maxForce = Vector3.new(1,1,1)*(10^6)
- Move.position = Torso.CFrame.p
- local function LaserBeam()
- UpdateAnim = false
- CurrentAnimation = "DisableHandAnim"
- rofTop = 6
- for i=0,1,0.1 do
- RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(75),0,math.rad(-20)), i)
- LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(75),0,math.rad(20)), i)
- wait()
- end
- ChargeBar.Visible = true;
- local Charge = 0
- local Downt = _Part(Main,false,true,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{1,1,1})
- local Effect = Instance.new("ParticleEmitter", Downt)
- Effect.Texture = "rbxassetid://283631720"
- Effect.VelocitySpread = 0
- Effect.Acceleration = Vector3.new(0,0,0)
- Effect.Color = ColorSequence.new(Downt.BrickColor.Color,Downt.BrickColor.Color)
- Effect.Speed = NumberRange.new(0)
- Effect.Lifetime = NumberRange.new(1,1)
- Effect.Rate = 60
- Effect.Transparency = NumberSequence.new(0.5,0.8)
- Effect.Rotation = NumberRange.new(1,2)
- while BeamHeld do
- Charge = Charge + 1
- CurrentEnergy = CurrentEnergy - 1.5
- Downt.Mesh.Scale = Downt.Mesh.Scale + Vector3.new(0.02,0.02,0.02)
- Downt.CFrame = RootPart.CFrame + (RootPart.CFrame.lookVector * 4)
- Effect.Size = NumberSequence.new(Downt.Mesh.Scale.X)
- ChargeFill.Size = UDim2.new(Charge/100,-5,1,-5)
- wait()
- if Charge >= 100 or CurrentEnergy <= 0 then
- CurrentEnergy = CurrentEnergy <= 0 and 0 or CurrentEnergy
- break
- end
- end
- Downt.Anchored = false
- Downt.Size = Downt.Mesh.Scale
- Downt.Mesh.Scale = Vector3.new(1,1,1)
- local Velocity = Instance.new("BodyVelocity", Downt)
- Velocity.maxForce = Vector3.new(1e7,1e7,1e7)
- Velocity.P = 1e7
- Velocity.Velocity = (Mouse.Hit.p - Downt.CFrame.p)
- --[[
- --CurrentEnergy = CurrentEnergy <= 0 and 0 or CurrentEnergy - (1.5*Charge)
- local Face = Torso.CFrame.lookVector
- local Ray = Ray.new(Downt.CFrame.p, (Mouse.Hit.p - Downt.CFrame.p).unit*750)
- local Object,Pos = game:GetService("Workspace"):findPartOnRay(Ray, Character)
- local Distance = (Pos - Downt.CFrame.p).magnitude
- local DrawRay = _Part(Main,false,true,0,0,"Neon",ColorGlobe,{1,1,1},"Cylinder",{Distance,Downt.Mesh.Scale.X,Downt.Mesh.Scale.X})
- DrawRay.CFrame = CFrame.new(Pos, Downt.CFrame.p) * CFrame.new(0,0,-Distance/2) * CFrame.Angles(0,math.rad(270),0)
- local ExplodePart = _Part(Main,false,true,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{1,1,1})
- ExplodePart.CFrame = CFrame.new(Pos.X,Pos.Y,Pos.Z)
- local Ignore = {}
- ExplodePart.Touched:connect(function(Object)
- if Object.Parent and Object.Parent:IsA("Model") then
- local Model = Object.Parent
- if Model:findFirstChild("Humanoid") and not Ignore[Model.Name] and Model.Name ~= Character.Name then
- Ignore[Model.Name] = true;
- local Humanoid = Model:findFirstChild("Humanoid")
- Humanoid:TakeDamage(0.75*Charge)
- end
- end
- end)
- for i=0,1,0.1 do
- wait()
- DrawRay.Transparency = i
- Downt.Transparency = i
- ExplodePart.Size = ExplodePart.Size + Vector3.new(0.04*Charge,0.04*Charge,0.04*Charge)
- ExplodePart.CFrame = CFrame.new(Pos.X,Pos.Y,Pos.Z)
- ExplodePart.Transparency = i
- end
- Effect:Destroy()
- game:GetService("Debris"):AddItem(DrawRay, 1)
- game:GetService("Debris"):AddItem(ExplodePart, 1)]]
- game:GetService("Debris"):AddItem(Downt, 10)
- UpdateAnim = true
- ChargeBar.Visible = false
- LastBeam = tick()
- end
- local function AbsoluteDefence()
- UpdateAnim = false
- while AbsDefHeld do
- wait()
- end
- UpdateAnim = true
- end
- local function ThrowBlades()
- --[[local Thrown = {}
- for i,Bit in pairs(Bits) do
- if Bit.Type == "Top" then
- table.insert(Thrown, {Side = Bit.Side; Weld = Bit.Weld; Series = Bit.Series; Type = Bit.Type})
- table.remove(Bits, i)
- end
- end
- ]]-- *Construction*
- end
- Mouse.KeyDown:connect(function(Key)
- if Key == "w" then
- Front = true
- end
- if Key == "a" then
- Left = true
- end
- if Key == "s" then
- Back = true
- end
- if Key == "q" then
- BoostHeld = not BoostHeld
- if BoostHeld then
- Accel = 3
- else
- Accel = 1
- end
- end
- if Key == "d" then
- Right = true
- end
- if Key:byte() == 50 then
- if MobilityType == "Float" then
- MobilityType = "Fly"
- elseif MobilityType == "Fly" then
- MobilityType = "Ground"
- elseif MobilityType == "Ground" then
- MobilityType = "Float"
- end
- end
- if Key == "h" then
- if CurrentEnergy <= 0 then
- return
- end
- AbsDefHeld = true
- AbsoluteDefence()
- end
- if Key == "f" then
- if CurrentEnergy <= 0 or tick()-LastBeam <= 1 then
- return
- end
- BeamHeld = true
- LaserBeam()
- end
- if Key == "q" then
- ThrowBlades()
- end
- while BoostHeld do
- wait()
- CurrentEnergy = CurrentEnergy <= 0 and 0 or CurrentEnergy - 0.5
- if CurrentEnergy <= 0 then
- break
- end
- end
- if Key == "g" then
- ChargeHeld = true
- UpdateAnim = false
- CurrentAnimation = "DisableHandAnim"
- rofTop = 15
- for i=0,1,0.1 do
- wait()
- AnchorPart.Weld.C1 = AnimLerp(AnchorPart.Weld.C1, CFrame.new(0,3,0), i)
- AnchorPart2.Weld.C1 = AnimLerp(AnchorPart2.Weld.C1, CFrame.new(0,3,0), i)
- RA.C0 = AnimLerp(RA.C0, RAD * CFrame.Angles(math.rad(160),0,math.rad(10)), i)
- LA.C0 = AnimLerp(LA.C0, LAD * CFrame.Angles(math.rad(160),0,math.rad(-10)), i)
- end
- while ChargeHeld do
- wait()
- local NRG = _Part(Main,false,true,0,0,"SmoothPlastic",ColorGlobe,{0.2,0.2,0.2},"Sphere",{1,1,1})
- NRG.CFrame = AnchorPart.CFrame * CFrame.new(math.random(-2.5,2.5),math.random(-2.5,2.5),math.random(-2.5,2.5))
- local NRGB = _Part(Main,false,true,0,0,"SmoothPlastic",ColorGlobe,{0.2,0.2,0.2},"Sphere",{1,1,1})
- NRGB.CFrame = AnchorPart2.CFrame * CFrame.new(math.random(-2.5,2.5),math.random(-2.5,2.5),math.random(-2.5,2.5))
- table.insert(Energy, NRG)
- table.insert(Energy, NRGB)
- for i,nrg in pairs(Energy) do
- nrg.Transparency = nrg.Transparency + 0.05
- nrg.Mesh.Scale = nrg.Mesh.Scale + Vector3.new(0.1,0.1,0.1)
- nrg.CFrame = CFrame.new(nrg.CFrame.p, AnchorPart.CFrame.p) * CFrame.Angles(0,0,-math.pi/2)
- if nrg.Transparency >= 1 then
- table.remove(Energy, i)
- nrg:Destroy()
- end
- end
- CurrentEnergy = CurrentEnergy >= TotalEnergy and TotalEnergy or CurrentEnergy + 10
- end
- for i=0,1,0.1 do
- wait()
- AnchorPart.Weld.C1 = AnimLerp(AnchorPart.Weld.C1, CFrame.new(0,1.5,0), i)
- AnchorPart2.Weld.C1 = AnimLerp(AnchorPart2.Weld.C1, CFrame.new(0,1.5,0), i)
- for x,nrg in pairs(Energy) do
- nrg.Transparency = nrg.Transparency + 0.15
- nrg.Mesh.Scale = nrg.Mesh.Scale + Vector3.new(0.2,0.2,0.2)
- nrg.CFrame = CFrame.new(nrg.CFrame.p, AnchorPart.CFrame.p) * CFrame.Angles(0,0,-math.pi/2)
- if nrg.Transparency >= 1 then
- table.remove(Energy, x)
- nrg:Destroy()
- end
- end
- end
- UpdateAnim = true
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- if Key == "w" then
- Front = false
- end
- if Key == "a" then
- Left = false
- end
- if Key == "s" then
- Back = false
- end
- if Key == "d" then
- Right = false
- end
- if Key == "f" then
- BeamHeld = false
- end
- if Key == "h" then
- AbsDefHeld = false
- end
- if Key == "g" then
- ChargeHeld = false
- end
- if Key == "0" then
- BoostHeld = false
- end
- end)
- _Arm("Left", true)
- _Arm("Right", true)
- _Leg("Left", true)
- _Leg("Right", true)
- _Head(true)
- game:GetService("RunService").Stepped:connect(function()
- EnergyFill.Size = UDim2.new(CurrentEnergy/TotalEnergy,-5,1,-5)
- RateTop = RateTop + rofTop
- if RateTop >= 360 then
- RateTop = 1
- end
- RateBot = RateBot + rofBot
- if RateBot >= 360 then
- RateBot = 1
- end
- if AddSub == false then
- CurrentFrame = CurrentFrame + 0.01
- if CurrentFrame >= 1 then
- AddSub = true
- end
- elseif AddSub == true then
- CurrentFrame = CurrentFrame - 0.01
- if CurrentFrame <= 0 then
- AddSub = false
- end
- end
- DiscSpin = DiscSpin + 0.1
- for _,Disc in pairs(Discs) do
- Disc.Weld.C0 = CFrame.Angles(0,math.rad(90),DiscSpin)
- end
- if ExtendGrowthTop == false and CurrentAnimation == "Idle" then
- ExtendTop = ExtendTop + 1/2
- if ExtendTop >= 25 then
- ExtendGrowthTop = true
- end
- elseif ExtendGrowthTop == true and CurrentAnimation == "Idle" then
- ExtendTop = ExtendTop - 1/2
- if ExtendTop <= -10 then
- ExtendGrowthTop = false
- end
- elseif CurrentAnimation == "Forward" or CurrentAnimation == "Backward" or CurrentAnimation == "SwivelRight" or CurrentAnimation == "SwivelLeft" then
- ExtendTop = ExtendTop >= 40 and 40 or ExtendTop + 2
- elseif CurrentAnimation == "DisableHandAnim" then
- ExtendTop = ExtendTop >= 50 and 50 or ExtendTop + 2
- end
- if ExtendGrowthBot == false and (CurrentAnimation == "Idle" or CurrentAnimation == "DisableHandAnim") then
- ExtendBot = ExtendBot + 1/2
- if ExtendBot >= 25 then
- ExtendGrowthBot = true
- end
- elseif ExtendGrowthBot == true and (CurrentAnimation == "Idle" or CurrentAnimation == "DisableHandAnim") then
- ExtendBot = ExtendBot - 1/2
- if ExtendBot <= -10 then
- ExtendGrowthBot = false
- end
- elseif CurrentAnimation == "Forward" or CurrentAnimation == "Backward" or CurrentAnimation == "SwivelRight" or CurrentAnimation == "SwivelLeft" then
- ExtendBot = ExtendBot >= 40 and 40 or ExtendBot + 2
- end
- if Front and not Back then
- xmove = 3
- if UpdateAnim then
- CurrentAnimation = "Forward"
- end
- elseif Back and not Front then
- xmove = -3
- if UpdateAnim then
- CurrentAnimation = "Backward"
- end
- else
- xmove = 0
- if UpdateAnim then
- CurrentAnimation = "Idle"
- end
- end
- if Left and not Right then
- if xmove == 0 and UpdateAnim then
- CurrentAnimation = "SwivelLeft"
- end
- ymove = 3
- elseif Right and not Left then
- if xmove == 0 and UpdateAnim then
- CurrentAnimation = "SwivelRight"
- end
- ymove = -3
- else
- ymove = 0
- if xmove == 0 and UpdateAnim then
- CurrentAnimation = "Idle"
- end
- end
- if LastAnimation ~= CurrentAnimation then
- CurrentFrame = 0
- AddSub = false
- end
- for _,Info in pairs(Bits) do
- local Side = Info.Side
- local Series = Info.Series
- local Weld = Info.Weld
- local Type = Info.Type
- local Extend = 1
- local MyRate = 1
- if Type == "Top" then
- Extend = ExtendTop
- MyRate = RateTop + 30
- elseif Type == "Bot" then
- Extend = ExtendBot
- MyRate = RateBot
- else
- end
- if CurrentAnimation == "Idle" or CurrentAnimation == "DisableHandAnim" then
- if Type == "Wing" or Type == "WingLow" then
- if Type == "WingLow" then
- Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
- else
- Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
- end
- else
- Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
- end
- elseif CurrentAnimation == "Forward" or CurrentAnimation == "Backward" then
- if Type == "Wing" or Type == "WingLow" then
- if Type == "WingLow" then
- Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*10),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
- else
- Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*10),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
- end
- else
- Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
- end
- elseif CurrentAnimation == "SwivelLeft" then
- if Type == "Wing" or Type == "WingLow" then
- if Type == "WingLow" then
- Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 50 or -10)),0), CurrentFrame)
- else
- Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 50 or -10)),0), CurrentFrame)
- end
- else
- Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
- end
- elseif CurrentAnimation == "SwivelRight" then
- if Type == "Wing" or Type == "WingLow" then
- if Type == "WingLow" then
- Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 10 or -50)),0), CurrentFrame)
- else
- Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 10 or -50)),0), CurrentFrame)
- end
- else
- Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
- end
- else
- Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
- end
- end
- TurnAngle = TurnAngle + ymove
- Rotate.cframe = CFrame.new()*CFrame.Angles(0,math.rad(TurnAngle),0)
- local Ray = Ray.new(Torso.CFrame.p,Down.CFrame.lookVector*15)
- local Part,Pos = game:GetService("Workspace"):findPartOnRay(Ray,Character)
- local Distance = (Pos - Torso.CFrame.p).magnitude
- local Face = Torso.CFrame.lookVector
- if Part and Pos then
- local sides = Enum.NormalId:GetEnumItems();
- local default = Vector3.new(0,1,0)
- for i,v in pairs(sides) do
- sides[i] = Vector3.FromNormalId(v)
- end
- if Part:IsA("Part") then
- if Part.Shape.Name == "Ball" then
- sides = {}
- default = Part.CFrame:vectorToObjectSpace(Pos-Part.Position).unit
- elseif Part.Shape.Name == "Cylinder" then
- sides = {Vector3.new(1,0,0),Vector3.new(-1,0,0)}
- default = (Part.CFrame:vectorToObjectSpace(Pos-Part.Position)*Vector3.new(0,1,1)).unit
- end
- elseif Part:IsA("WedgePart") then
- sides = {Vector3.new(1,0,0),Vector3.new(-1,0,0),Vector3.new(0,-1,0),Vector3.new(0,0,-1)}
- default = Vector3.new(0,1,-Part.Size.Y/Part.Size.Z).unit
- end
- local obs,siz,sidevector = Part.CFrame:pointToObjectSpace(Pos),Part.Size/2
- for i,v in pairs(sides) do
- if (obs*v/(siz*v+Vector3.new(1,1,1)*1e-7)):isClose(v,.01) then
- sidevector = v
- break
- end
- end
- if not sidevector then sidevector = default end
- if sidevector then
- local cf = CFrame.new(Pos,Pos+Part.CFrame:vectorToWorldSpace(sidevector)) * CFrame.Angles(-math.pi/2,0,0)
- Move.position = Vector3.new(cf.X,cf.Y + 6 + Lift,cf.Z) + Vector3.new(Face.X,0,Face.Z)*Accel*xmove
- Move.maxForce = Vector3.new(1e7,1e7,1e7)
- end
- else
- Move.maxForce = Vector3.new(1e7,0,1e7)
- Move.position = Vector3.new(Torso.CFrame.X,Torso.CFrame.Y,Torso.CFrame.Z) + Vector3.new(Face.X,0,Face.Z)*Accel*xmove
- end
- CurrentLeftArm = LA.C0
- CurrentRightArm = RA.C0
- CurrentRightLeg = LR.C1
- CurrentLeftLeg = LL.C1
- if math.floor(Lift+0.5) == 3 then
- --FlapSound:Play()
- end
- if CurrentAnimation == "Idle" then
- rofTop = 1
- rofBot = 1
- RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(0),0,math.rad(25 + Lift*2)), CurrentFrame)
- LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(0),0,math.rad(-25 - Lift*2)), CurrentFrame)
- LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(0,0,math.rad(-7.5 + Lift)), CurrentFrame)
- LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(0,0,math.rad(7.5 - Lift)), CurrentFrame)
- elseif CurrentAnimation == "Forward" then
- rofTop = 6
- rofBot = 6
- RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(-15),0,math.rad(30)), CurrentFrame)
- LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(-15),0,math.rad(-30)), CurrentFrame)
- LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(15),0,math.rad(-7.5)), CurrentFrame)
- LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(15),0,math.rad(7.5)), CurrentFrame)
- elseif CurrentAnimation == "Backward" then
- rotTop = -6
- rofBot = -6
- RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(15),0,math.rad(20)), CurrentFrame)
- LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(15),0,math.rad(-20)), CurrentFrame)
- LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(-15),0,math.rad(-7.5)), CurrentFrame)
- LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(-15),0,math.rad(7.5)), CurrentFrame)
- elseif CurrentAnimation == "SwivelLeft" then
- rofTop = 3
- rofBot = 3
- RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(15),0,math.rad(25)), CurrentFrame)
- LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(-15),0,math.rad(-25)), CurrentFrame)
- LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(-10),0,math.rad(-7.5)), CurrentFrame)
- LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(10),0,math.rad(7.5)), CurrentFrame)
- elseif CurrentAnimation == "SwivelRight" then
- rofTop = -3
- rofBot = -3
- RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(-15),0,math.rad(25)), CurrentFrame)
- LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(15),0,math.rad(-25)), CurrentFrame)
- LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(10),0,math.rad(-7.5)), CurrentFrame)
- LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(-10),0,math.rad(7.5)), CurrentFrame)
- elseif CurrentAnimation == "DisableHandAnim" then
- rofBot = 1
- LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(0,0,math.rad(-7.5)), CurrentFrame)
- LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(0,0,math.rad(7.5)), CurrentFrame)
- end
- LastAnimation = CurrentAnimation
- end)
- while true do
- for i = 0,10,0.1 do
- Lift = Lift + (math.sin(math.pi*2/10*i)*0.1)
- wait(0.02)
- end
- end
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