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- <input semantic="WEIGHT" source="#Armature_Cylinder-skin-weights" offset="1"/>
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- <v>1 0 0 1 1 2 0 3 1 4 0 5 1 6 0 7 1 8 0 9 1 10 0 11 1 12 0 13 1 14 0 15 1 16 0 17 1 18 0 19 1 20 0 21 1 22 0 23 1 24 0 25 1 26 0 27 1 28 0 29 1 30 0 31 1 32 0 33 1 34 0 35 1 36 0 37 1 38 0 39 1 40 0 41 1 42 0 43 1 44 0 45 1 46 0 47 1 48 0 49 1 50 0 51 1 52 0 53 1 54 0 55 1 56 0 57 1 58 0 59 1 60 0 61 1 62 0 63 0 64 1 65 0 66 1 67 0 68 1 69 0 70 1 71 0 72 1 73 0 74 1 75 0 76 1 77 0 78 1 79 0 80 1 81 0 82 1 83 0 84 1 85 0 86 1 87 0 88 1 89 0 90 1 91 0 92 1 93 0 94 1 95 0 96 1 97 0 98 1 99 0 100 1 101 0 102 1 103 0 104 1 105 0 106 1 107 0 108 1 109 0 110 1 111 0 112 1 113 0 114 1 115 0 116 1 117 0 118 1 119 0 120 1 121 0 122 1 123 0 124 1 125 0 126 1 127</v>
- </vertex_weights>
- </skin>
- </controller>
- </library_controllers>
- <library_visual_scenes>
- <visual_scene id="Scene" name="Scene">
- <node id="Armature" name="Armature" type="NODE">
- <translate sid="location">0 0 0</translate>
- <rotate sid="rotationZ">0 0 1 0</rotate>
- <rotate sid="rotationY">0 1 0 0</rotate>
- <rotate sid="rotationX">1 0 0 0</rotate>
- <scale sid="scale">1 1 1</scale>
- <node id="Bone" name="Bone" sid="Bone" type="JOINT">
- <matrix sid="transform">1 0 0 0 0 0.006681787 -0.9999776 -3.15606e-7 0 0.9999776 0.006681859 -4.18033 0 0 0 1</matrix>
- <node id="Bone_001" name="Bone.001" sid="Bone_001" type="JOINT">
- <matrix sid="transform">0.9999998 -5.8274e-4 1.39481e-6 0 5.82741e-4 0.9999914 -0.004104212 4.187171 9.96895e-7 0.004104212 0.9999917 0 0 0 0 1</matrix>
- </node>
- </node>
- </node>
- <node id="Cylinder" name="Cylinder" type="NODE">
- <translate sid="location">0 0 0</translate>
- <rotate sid="rotationZ">0 0 1 0</rotate>
- <rotate sid="rotationY">0 1 0 0</rotate>
- <rotate sid="rotationX">1 0 0 0</rotate>
- <scale sid="scale">1 1 1</scale>
- <instance_controller url="#Armature_Cylinder-skin">
- <skeleton>#Bone</skeleton>
- <bind_material>
- <technique_common>
- <instance_material symbol="Material_001-material" target="#Material_001-material"/>
- </technique_common>
- </bind_material>
- </instance_controller>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#Scene"/>
- </scene>
- </COLLADA>
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