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- --By Rufus14
- --Converted with ttyyuu12345's model to script plugin v4
- Tool0 = Instance.new("Tool")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Sound4 = Instance.new("Sound")
- Sound5 = Instance.new("Sound")
- Sound6 = Instance.new("Sound")
- Trail7 = Instance.new("Trail")
- Sound8 = Instance.new("Sound")
- Tool0.Name = "Katana"
- Tool0.TextureId = "http://www.roblox.com/asset/?id=11444089"
- Tool0.Grip = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Tool0.GripForward = Vector3.new(-1, -0, -0)
- Tool0.GripPos = Vector3.new(0, 0, -1.70000005)
- Tool0.GripRight = Vector3.new(0, 1, 0)
- Tool0.GripUp = Vector3.new(0, 0, 1)
- Part2.Name = "Handle"
- Part2.Parent = Tool0
- Part2.CFrame = CFrame.new(17.0572929, 0.300189167, -9.76147747, 0.779687822, 0.000515311665, -0.626168191, -0.000676799158, 0.999999762, -1.97718891e-05, 0.626168072, 0.000439205993, 0.779688001)
- Part2.Orientation = Vector3.new(0, -38.7700005, -0.0399999991)
- Part2.Position = Vector3.new(17.0572929, 0.300189167, -9.76147747)
- Part2.Rotation = Vector3.new(0, -38.7700005, -0.0399999991)
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part2.Size = Vector3.new(0.400000036, 0.200000033, 5)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Dark stone grey")
- Part2.Reflectance = 0.40000000596046
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=11442510"
- SpecialMesh3.Scale = Vector3.new(1.70000005, 1.70000005, 1.70000005)
- SpecialMesh3.TextureId = "http://www.roblox.com/asset/?id=11442524"
- SpecialMesh3.MeshType = Enum.MeshType.FileMesh
- Sound4.Name = "Swoosh"
- Sound4.Parent = Part2
- Sound4.SoundId = "rbxassetid://1489705211"
- Sound4.Volume = 0.69999998807907
- Sound5.Name = "Equip"
- Sound5.Parent = Part2
- Sound5.SoundId = "rbxassetid://211059653"
- Sound5.Volume = 1
- Sound6.Name = "Stab"
- Sound6.Parent = Part2
- Sound6.SoundId = "rbxassetid://4471648128"
- Trail7.Parent = Part2
- local attach = Instance.new("Attachment", Part2)
- attach.Position = Vector3.new(-0, -0, -1)
- local attach2 = Instance.new("Attachment", Part2)
- attach2.Position = Vector3.new(-0, 0, 2.6)
- Trail7.Attachment0 = attach
- Trail7.Attachment1 = attach2
- Trail7.LightInfluence = 1
- Trail7.Transparency = NumberSequence.new(0.80000001192093,0.80000001192093)
- Trail7.Lifetime = 0.10000000149012
- Sound8.Name = "Clang"
- Sound8.Parent = Part2
- Sound8.SoundId = "rbxassetid://357622136"
- Sound8.Volume = 1
- Tool0.Parent = owner.Character
- coroutine.wrap(function()
- --By Rufus14
- canattack = true
- cananimate = false
- equipped = false
- tool = Tool0
- handle = tool.Handle
- equipsound = handle.Equip
- swishsound = handle.Swoosh
- blocksound = handle.Clang
- stabsound = handle.Stab
- owner = nil
- character = nil
- mouseclick = false
- attacknumber = 1
- trail = handle.Trail
- runservice = game:GetService("RunService")
- --
- tool.Activated:connect(function()
- mouseclick = true
- end)
- tool.Deactivated:connect(function()
- mouseclick = false
- end)
- --
- function ragdollkill(character)
- local victimshumanoid = character:findFirstChildOfClass("Humanoid")
- local checkragd = character:findFirstChild("ragded")
- if not checkragd then
- local boolvalue = Instance.new("BoolValue", character)
- boolvalue.Name = "ragded"
- if not character:findFirstChild("UpperTorso") then
- character.Archivable = true
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Sound" then
- v:remove()
- end
- for q,w in pairs(v:GetChildren()) do
- if w.ClassName == "Sound" then
- w:remove()
- end
- end
- end
- local ragdoll = character:Clone()
- for i,v in pairs(ragdoll:GetDescendants()) do
- if v.ClassName == "Motor" or v.ClassName == "Motor6D" then
- v:destroy()
- end
- end
- ragdoll:findFirstChildOfClass("Humanoid").BreakJointsOnDeath = false
- ragdoll:findFirstChildOfClass("Humanoid").Health = 0
- if ragdoll:findFirstChild("Health") then
- if ragdoll:findFirstChild("Health").ClassName == "Script" then
- ragdoll:findFirstChild("Health").Disabled = true
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" then
- v:destroy()
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Accessory" then
- local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
- if attachment1 then
- for q,w in pairs(character:GetChildren()) do
- if w.ClassName == "Part" then
- local attachment2 = w:findFirstChild(attachment1.Name)
- if attachment2 then
- local hinge = Instance.new("HingeConstraint", v.Handle)
- hinge.Attachment0 = attachment1
- hinge.Attachment1 = attachment2
- hinge.LimitsEnabled = true
- hinge.LowerAngle = 0
- hinge.UpperAngle = 0
- end
- end
- end
- end
- end
- end
- ragdoll.Parent = workspace
- if ragdoll:findFirstChild("Right Arm") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Right Arm")
- glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Transparency = 1
- limbcollider.Name = "LimbCollider"
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- end
- if ragdoll:findFirstChild("Left Arm") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Left Arm")
- glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- end
- if ragdoll:findFirstChild("Left Leg") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Left Leg")
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- end
- if ragdoll:findFirstChild("Right Leg") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Right Leg")
- glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- end
- if ragdoll:findFirstChild("Head") and ragdoll.Torso:findFirstChild("NeckAttachment") then
- local HeadAttachment = Instance.new("Attachment", ragdoll["Head"])
- HeadAttachment.Position = Vector3.new(0, -0.5, 0)
- local connection = Instance.new('HingeConstraint', ragdoll["Head"])
- connection.LimitsEnabled = true
- connection.Attachment0 = ragdoll.Torso.NeckAttachment
- connection.Attachment1 = HeadAttachment
- connection.UpperAngle = 60
- connection.LowerAngle = -60
- elseif ragdoll:findFirstChild("Head") and not ragdoll.Torso:findFirstChild("NeckAttachment") then
- local hedweld = Instance.new("Weld", ragdoll.Torso)
- hedweld.Part0 = ragdoll.Torso
- hedweld.Part1 = ragdoll.Head
- hedweld.C0 = CFrame.new(0,1.5,0)
- end
- game.Debris:AddItem(ragdoll, 30)
- local function aaaalol()
- wait(0.2)
- local function searchforvelocity(wot)
- for i,v in pairs(wot:GetChildren()) do
- searchforvelocity(v)
- if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then
- v:destroy()
- end
- end
- end
- searchforvelocity(ragdoll)
- wait(0.5)
- if ragdoll:findFirstChildOfClass("Humanoid") then
- ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
- end
- if ragdoll:findFirstChild("HumanoidRootPart") then
- ragdoll:findFirstChild("HumanoidRootPart"):destroy()
- end
- end
- spawn(aaaalol)
- elseif character:findFirstChild("UpperTorso") then
- character.Archivable = true
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Sound" then
- v:remove()
- end
- for q,w in pairs(v:GetChildren()) do
- if w.ClassName == "Sound" then
- w:remove()
- end
- end
- end
- local ragdoll = character:Clone()
- ragdoll:findFirstChildOfClass("Humanoid").BreakJointsOnDeath = false
- for i,v in pairs(ragdoll:GetDescendants()) do
- if v.ClassName == "Motor" or v.ClassName == "Motor6D" then
- v:destroy()
- end
- end
- ragdoll:BreakJoints()
- ragdoll:findFirstChildOfClass("Humanoid").Health = 0
- if ragdoll:findFirstChild("Health") then
- if ragdoll:findFirstChild("Health").ClassName == "Script" then
- ragdoll:findFirstChild("Health").Disabled = true
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "MeshPart" then
- v:destroy()
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Accessory" then
- local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
- if attachment1 then
- for q,w in pairs(character:GetChildren()) do
- if w.ClassName == "Part" or w.ClassName == "MeshPart" then
- local attachment2 = w:findFirstChild(attachment1.Name)
- if attachment2 then
- local hinge = Instance.new("HingeConstraint", v.Handle)
- hinge.Attachment0 = attachment1
- hinge.Attachment1 = attachment2
- hinge.LimitsEnabled = true
- hinge.LowerAngle = 0
- hinge.UpperAngle = 0
- end
- end
- end
- end
- end
- end
- ragdoll.Parent = workspace
- local Humanoid = ragdoll:findFirstChildOfClass("Humanoid")
- Humanoid.PlatformStand = true
- local function makeballconnections(limb, attachementone, attachmenttwo, twistlower, twistupper)
- local connection = Instance.new('BallSocketConstraint', limb)
- connection.LimitsEnabled = true
- connection.Attachment0 = attachementone
- connection.Attachment1 = attachmenttwo
- connection.TwistLimitsEnabled = true
- connection.TwistLowerAngle = twistlower
- connection.TwistUpperAngle = twistupper
- local limbcollider = Instance.new("Part", limb)
- limbcollider.Size = Vector3.new(0.1,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Transparency = 1
- limbcollider:BreakJoints()
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = limb
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
- end
- local function makehingeconnections(limb, attachementone, attachmenttwo, lower, upper)
- local connection = Instance.new('HingeConstraint', limb)
- connection.LimitsEnabled = true
- connection.Attachment0 = attachementone
- connection.Attachment1 = attachmenttwo
- connection.LimitsEnabled = true
- connection.LowerAngle = lower
- connection.UpperAngle = upper
- local limbcollider = Instance.new("Part", limb)
- limbcollider.Size = Vector3.new(0.1,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Transparency = 1
- limbcollider:BreakJoints()
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = limb
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
- end
- local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head)
- HeadAttachment.Position = Vector3.new(0, -0.5, 0)
- if ragdoll.UpperTorso:findFirstChild("NeckAttachment") then
- makehingeconnections(Humanoid.Parent.Head, HeadAttachment, ragdoll.UpperTorso.NeckAttachment, -50, 50)
- end
- makehingeconnections(Humanoid.Parent.LowerTorso, Humanoid.Parent.LowerTorso.WaistRigAttachment, Humanoid.Parent.UpperTorso.WaistRigAttachment, -50, 50)
- makeballconnections(Humanoid.Parent.LeftUpperArm, Humanoid.Parent.LeftUpperArm.LeftShoulderRigAttachment, Humanoid.Parent.UpperTorso.LeftShoulderRigAttachment, -200, 200, 180)
- makehingeconnections(Humanoid.Parent.LeftLowerArm, Humanoid.Parent.LeftLowerArm.LeftElbowRigAttachment, Humanoid.Parent.LeftUpperArm.LeftElbowRigAttachment, 0, -60)
- makehingeconnections(Humanoid.Parent.LeftHand, Humanoid.Parent.LeftHand.LeftWristRigAttachment, Humanoid.Parent.LeftLowerArm.LeftWristRigAttachment, -20, 20)
- --
- makeballconnections(Humanoid.Parent.RightUpperArm, Humanoid.Parent.RightUpperArm.RightShoulderRigAttachment, Humanoid.Parent.UpperTorso.RightShoulderRigAttachment, -200, 200, 180)
- makehingeconnections(Humanoid.Parent.RightLowerArm, Humanoid.Parent.RightLowerArm.RightElbowRigAttachment, Humanoid.Parent.RightUpperArm.RightElbowRigAttachment, 0, -60)
- makehingeconnections(Humanoid.Parent.RightHand, Humanoid.Parent.RightHand.RightWristRigAttachment, Humanoid.Parent.RightLowerArm.RightWristRigAttachment, -20, 20)
- --
- makeballconnections(Humanoid.Parent.RightUpperLeg, Humanoid.Parent.RightUpperLeg.RightHipRigAttachment, Humanoid.Parent.LowerTorso.RightHipRigAttachment, -80, 80, 80)
- makehingeconnections(Humanoid.Parent.RightLowerLeg, Humanoid.Parent.RightLowerLeg.RightKneeRigAttachment, Humanoid.Parent.RightUpperLeg.RightKneeRigAttachment, 0, 60)
- makehingeconnections(Humanoid.Parent.RightFoot, Humanoid.Parent.RightFoot.RightAnkleRigAttachment, Humanoid.Parent.RightLowerLeg.RightAnkleRigAttachment, -20, 20)
- --
- makeballconnections(Humanoid.Parent.LeftUpperLeg, Humanoid.Parent.LeftUpperLeg.LeftHipRigAttachment, Humanoid.Parent.LowerTorso.LeftHipRigAttachment, -80, 80, 80)
- makehingeconnections(Humanoid.Parent.LeftLowerLeg, Humanoid.Parent.LeftLowerLeg.LeftKneeRigAttachment, Humanoid.Parent.LeftUpperLeg.LeftKneeRigAttachment, 0, 60)
- makehingeconnections(Humanoid.Parent.LeftFoot, Humanoid.Parent.LeftFoot.LeftAnkleRigAttachment, Humanoid.Parent.LeftLowerLeg.LeftAnkleRigAttachment, -20, 20)
- for i,v in pairs(Humanoid.Parent:GetChildren()) do
- if v.ClassName == "Accessory" then
- local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
- if attachment1 then
- for q,w in pairs(Humanoid.Parent:GetChildren()) do
- if w.ClassName == "Part" then
- local attachment2 = w:findFirstChild(attachment1.Name)
- if attachment2 then
- local hinge = Instance.new("HingeConstraint", v.Handle)
- hinge.Attachment0 = attachment1
- hinge.Attachment1 = attachment2
- hinge.LimitsEnabled = true
- hinge.LowerAngle = 0
- hinge.UpperAngle = 0
- end
- end
- end
- end
- end
- end
- for i,v in pairs(ragdoll:GetChildren()) do
- for q,w in pairs(v:GetChildren()) do
- if w.ClassName == "Motor6D"--[[ and w.Name ~= "Neck"--]] and w.Name ~= "ouch_weld" then
- w:destroy()
- end
- end
- end
- if ragdoll:findFirstChild("HumanoidRootPart") then
- ragdoll.HumanoidRootPart:destroy()
- end
- if ragdoll:findFirstChildOfClass("Humanoid") then
- ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
- end
- local function waitfordatmoment()
- wait(0.2)
- local function searchforvelocity(wot)
- for i,v in pairs(wot:GetChildren()) do
- searchforvelocity(v)
- if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then
- v:destroy()
- end
- end
- end
- searchforvelocity(ragdoll)
- end
- spawn(waitfordatmoment)
- game.Debris:AddItem(ragdoll, 30)
- end
- end
- end
- function damage()
- for i,v in pairs(workspace:GetDescendants()) do
- if v.ClassName == "Model" then
- local head = v:findFirstChild("Head")
- local humanoid = v:findFirstChildOfClass("Humanoid")
- local torso = v:findFirstChild("Torso")
- local ragdolled = v:findFirstChild("ragdolledknife")
- if humanoid and head and not ragdolled then
- if (head.Position - handle.Position).magnitude < 2.5 and v ~= character and humanoid.Health > 0 then
- stabsound.PlaybackSpeed = 1+(math.random(-4,4)/20)
- stabsound:Play()
- local dmg = math.random(30,50)
- if humanoid.Health <= dmg then
- humanoid.Health = 0
- ragdollkill(v)
- end
- humanoid.Health = humanoid.Health - dmg
- local ragdolledknife = Instance.new("BoolValue", v)
- ragdolledknife.Name = "ragdolledknife"
- local velocity = Instance.new("BodyVelocity", head)
- velocity.MaxForce = Vector3.new(math.huge,0,math.huge)
- velocity.Velocity = character.HumanoidRootPart.CFrame.lookVector * math.random(5,15)
- humanoid.PlatformStand = true
- coroutine.wrap(function()
- wait(1)
- humanoid.PlatformStand = false
- end)()
- game.Debris:AddItem(ragdolledknife, 1)
- game.Debris:AddItem(velocity, 0.2)
- if torso then
- coroutine.wrap(function()
- humanoid = v:WaitForChild("Humanoid")
- local ragdoll = v
- if ragdoll:findFirstChild("Right Arm") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Right Arm")
- glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Transparency = 1
- limbcollider.Name = "LimbCollider"
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- coroutine.wrap(function()
- if ragdoll.Torso:findFirstChild("Right Shoulder") then
- local limbclone = ragdoll.Torso:findFirstChild("Right Shoulder"):Clone()
- ragdoll.Torso:findFirstChild("Right Shoulder"):destroy()
- coroutine.wrap(function()
- wait(1)
- limbclone.Parent = ragdoll.Torso
- limbclone.Part0 = ragdoll.Torso
- limbclone.Part1 = ragdoll["Right Arm"]
- end)()
- end
- wait(1)
- glue:destroy()
- limbcollider:destroy()
- limbcolliderweld:destroy()
- end)()
- end
- if ragdoll:findFirstChild("Left Arm") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Left Arm")
- glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- coroutine.wrap(function()
- if ragdoll.Torso:findFirstChild("Left Shoulder") then
- local limbclone = ragdoll.Torso:findFirstChild("Left Shoulder"):Clone()
- ragdoll.Torso:findFirstChild("Left Shoulder"):destroy()
- coroutine.wrap(function()
- wait(1)
- limbclone.Parent = ragdoll.Torso
- limbclone.Part0 = ragdoll.Torso
- limbclone.Part1 = ragdoll["Left Arm"]
- end)()
- end
- wait(1)
- glue:destroy()
- limbcollider:destroy()
- limbcolliderweld:destroy()
- end)()
- end
- if ragdoll:findFirstChild("Left Leg") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Left Leg")
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg"))
- limbcollider.Size = Vector3.new(1.5,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.2,0,0)
- coroutine.wrap(function()
- if ragdoll.Torso:findFirstChild("Left Hip") then
- local limbclone = ragdoll.Torso:findFirstChild("Left Hip"):Clone()
- ragdoll.Torso:findFirstChild("Left Hip"):destroy()
- coroutine.wrap(function()
- wait(1)
- limbclone.Parent = ragdoll.Torso
- limbclone.Part0 = ragdoll.Torso
- limbclone.Part1 = ragdoll["Left Leg"]
- end)()
- end
- wait(1)
- glue:destroy()
- limbcollider:destroy()
- limbcolliderweld:destroy()
- end)()
- end
- if ragdoll:findFirstChild("Right Leg") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Right Leg")
- glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg"))
- limbcollider.Size = Vector3.new(1.5,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.2,0,0)
- coroutine.wrap(function()
- if ragdoll.Torso:findFirstChild("Right Hip") then
- local limbclone = ragdoll.Torso:findFirstChild("Right Hip"):Clone()
- ragdoll.Torso:findFirstChild("Right Hip"):destroy()
- coroutine.wrap(function()
- wait(1)
- limbclone.Parent = ragdoll.Torso
- limbclone.Part0 = ragdoll.Torso
- limbclone.Part1 = ragdoll["Right Leg"]
- end)()
- end
- wait(1)
- glue:destroy()
- limbcollider:destroy()
- limbcolliderweld:destroy()
- end)()
- end
- end)()
- end
- end
- end
- end
- end
- end
- function swooshh()
- if owner ~= nil and character ~= nil and canattack then
- cananimate = false
- canattack = false
- local rightarmweld = character.Torso:findFirstChild("RightArmWeldkata")
- local leftarmweld = character.Torso:findFirstChild("LeftArmWeldkata")
- local headweld = character.Torso:findFirstChild("HeadWeldkata")
- local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldkata")
- if attacknumber == 1 then
- for i = 2 do
- tool.Grip = tool.Grip * CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.866025388, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025388),i)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.64085674, 0.312389612, -0.122621536, 0.939692497, -0.342020065, 0, -0.29619807, -0.813797593, -0.5, 0.171010077, 0.469846338, -0.866025388),i)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(1.02380371, 0.612811089, -0.671613693, 0.440969527, -0.84082067, 0.313952357, -0.813797534, -0.522099257, -0.255236179, 0.378522247, -0.14294228, -0.914487958),i)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.866025388, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866025388) * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),i)
- runservice.Stepped:wait()
- end
- trail.Enabled = true
- swishsound.PlaybackSpeed = 1+(math.random(-4,4)/20)
- swishsound:Play()
- for i = 0,1 , 0.15 do
- damage()
- tool.Grip = tool.Grip * CFrame.fromEulerAnglesXYZ(math.rad(15),0,0)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.766044259, 0, -0.642787516, 0, 1, 0, 0.642787516, 0, 0.766044259),i)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(0.683202744, -0.20174861, -0.846788406, 0.485379666, 0.55736959, -0.673606277, -0.785861969, 0.615793824, -0.056734439, 0.383180559, 0.556899309, 0.736909389),i)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-0.429347992, -0.274533272, -0.938881874, -0.164195985, -0.2279284, -0.959733248, -0.713444591, 0.699326932, -0.0440245233, 0.681201816, 0.677488148, -0.277441025),i)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.766044378, 0, 0.642787576, 0, 1, 0, -0.642787576, 0, 0.766044378) * CFrame.fromEulerAnglesXYZ(-math.rad(10),math.rad(20),0),i)
- runservice.Stepped:wait()
- end
- trail.Enabled = false
- attacknumber = 2
- elseif attacknumber == 2 then
- for i = 0,1 , 0.15 do
- tool.Grip = tool.Grip * CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0.0751914978, 1.49240375, -0.0434103012, 0.640502989, 0.150383756, -0.753087461, -0.0301536862, 0.98480773, 0.171010047, 0.767363608, -0.0868240893, 0.635306776),i)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(-0.66223526, 0.676017523, -1.025383, 0.49999997, 0.866025388, -2.98023224e-08, 0.749999762, -0.433012694, -0.5, -0.433012754, 0.25000006, -0.866025448),i)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-1.26498032, 0.448050499, -0.739653587, 0.939692616, 0.342020124, 0, 0.262002617, -0.719846368, -0.642787337, -0.219846219, 0.604022563, -0.766044617),i)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.642787635, 0, 0.766044438, 0.133022219, 0.98480773, -0.111618899, -0.754406512, 0.173648179, 0.633022249),i)
- runservice.Stepped:wait()
- end
- trail.Enabled = true
- swishsound.PlaybackSpeed = 1+(math.random(-4,4)/20)
- swishsound:Play()
- for i = 0,1 , 0.15 do
- damage()
- tool.Grip = tool.Grip * CFrame.fromEulerAnglesXYZ(math.rad(15),0,0)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0.0641422272, 1.48955965, 0.0788440704, 0.767760158, 0.128285766, 0.627763689, 0.00259800092, 0.979120135, -0.203264251, -0.640731931, 0.15768908, 0.751396239),i)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.37565041, -0.222093105, -0.689687729, 0.5, -0.296198189, 0.813797593, 0.749999642, 0.617945373, -0.235888779, -0.433012664, 0.728292406, 0.531121194),i)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(0.835933685, -0.400773525, -1.04433632, 0.649519086, -0.755761325, 0.083365947, 0.557579219, 0.39889279, -0.72800374, 0.516942859, 0.519335449, 0.680485249),i)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.773788929, 0.0871748775, -0.627416253, 0.0624999851, 0.975144863, 0.212570071, 0.630352676, -0.20369792, 0.749107838),i)
- runservice.Stepped:wait()
- end
- trail.Enabled = false
- attacknumber = 3
- elseif attacknumber == 3 then
- trail.Enabled = true
- local rota = 0
- tool.Grip = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(85),0,math.pi/2)
- swishsound:Play()
- for i = 1,25 do
- damage()
- if i == 10 or i == 20 then
- swishsound.PlaybackSpeed = 1+(math.random(-4,4)/20)
- swishsound:Play()
- end
- rota = rota + 1
- headweld.C0 = CFrame.new(0,1.5,0)
- rightarmweld.C0 = CFrame.new(-0.694223404, 0.5, -1.11978149, 2.98023188e-08, 0.99999994, 0, -1.19248798e-08, -4.44089183e-16, -0.99999994, -0.99999994, 2.98023188e-08, 1.19248806e-08)
- leftarmweld.C0 = CFrame.new(-1.57922745, 0.5, -0.405579567, 0.984807611, 0.173648179, 0, 7.59040208e-09, -4.30473079e-08, -0.99999994, -0.173648208, 0.98480773, -4.37113883e-08)
- rootweld.C0 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0,-math.rad(rota*30),0)
- runservice.Stepped:wait()
- end
- trail.Enabled = false
- attacknumber = 1
- end
- if mouseclick then
- coroutine.wrap(function()
- local humhp = character:findFirstChildOfClass("Humanoid").Health
- local canblockanim = true
- while runservice.Stepped:wait() and mouseclick do
- if character:findFirstChildOfClass("Humanoid").Health < humhp then
- local thedamage = humhp - character:findFirstChildOfClass("Humanoid").Health
- character:findFirstChildOfClass("Humanoid").Health = character:findFirstChildOfClass("Humanoid").Health + thedamage/1.3
- blocksound.PlaybackSpeed = 1+(math.random(-4,4)/20)
- blocksound.TimePosition = 0.05
- blocksound:Play()
- if canblockanim then
- canblockanim = false
- local nearestdistance = math.huge
- local nearestplr = nil
- for i,v in pairs(workspace:GetDescendants()) do
- if v.ClassName == "Model" and v ~= character then
- local headdw = v:findFirstChild("Head")
- local humanoiddw = v:findFirstChildOfClass("Humanoid")
- if humanoiddw and headdw then
- if (headdw.Position - character.Head.Position).magnitude < 10 and (headdw.Position - character.Head.Position).magnitude < nearestdistance then
- nearestdistance = (headdw.Position - character.Head.Position).magnitude
- nearestplr = v
- end
- end
- end
- end
- if nearestplr ~= nil then
- character.Head.CFrame = CFrame.new(character.Head.Position, nearestplr.Head.Position)
- end
- character:findFirstChildOfClass("Humanoid").PlatformStand = false
- local velocity = Instance.new("BodyVelocity", character.Head)
- velocity.MaxForce = Vector3.new(math.huge,0,math.huge)
- velocity.Velocity = character.Head.CFrame.lookVector * -math.random(10,25)
- game.Debris:AddItem(velocity, 0.2)
- coroutine.wrap(function()
- wait(0.2)
- canblockanim = true
- end)()
- end
- end
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(),0.3)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),0.3)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.pi-math.rad(40),0,0) * CFrame.new(0,-0.5,0),0.3)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ((math.pi/2)-math.rad(10),0,0) * CFrame.new(0,-0.5,0),0.3)
- tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ((math.pi/2),(-math.pi/2)-math.rad(15),math.rad(-25)),0.3)
- humhp = character:findFirstChildOfClass("Humanoid").Health
- end
- cananimate = true
- canattack = true
- end)()
- else
- cananimate = true
- canattack = true
- end
- end
- end
- tool.Activated:connect(swooshh)
- --
- tool.Equipped:connect(function()
- equipped = true
- trail.Enabled = false
- handle.Transparency = 1
- owner = game:GetService("Players"):GetPlayerFromCharacter(tool.Parent)
- character = owner.Character
- local rightarm = Instance.new("Weld", character.Torso)
- rightarm.Part0 = character.Torso
- rightarm.Part1 = character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5,0,0)
- rightarm.Name = "RightArmWeldkata"
- local leftarm = Instance.new("Weld", character.Torso)
- leftarm.Part0 = character.Torso
- leftarm.Part1 = character["Left Arm"]
- leftarm.C0 = CFrame.new(-1.5,0,0)
- leftarm.Name = "LeftArmWeldkata"
- local head = Instance.new("Weld", character.Torso)
- head.Part0 = character.Torso
- head.Part1 = character.Head
- head.C0 = CFrame.new(0,1.5,0)
- head.Name = "HeadWeldkata"
- local humanoidrootpart = Instance.new("Weld", character.HumanoidRootPart)
- humanoidrootpart.Part0 = character.HumanoidRootPart
- humanoidrootpart.Part1 = character.Torso
- humanoidrootpart.Name = "HumanoidRootPartWeldkata"
- for i = 0,1 , 0.05 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,math.rad(-25),0),i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)) * CFrame.new(0,-0.5,0),i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.pi+math.rad(10),math.rad(75),0) * CFrame.new(0,-0.5,0),i)
- runservice.Stepped:wait()
- end
- cananimate = true
- if character:findFirstChild("KatanaBack") then
- character:findFirstChild("KatanaBack").Transparency = 1
- end
- handle.Transparency = 0
- equipsound:Play()
- coroutine.wrap(function()
- while runservice.Stepped:wait() and equipped do
- if cananimate then
- tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),0.1)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0),0.1)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(),0.1)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.4,0.5,0) * CFrame.fromEulerAnglesXYZ((math.pi/2)-math.rad(50)+math.sin(tick())/15,0,math.rad(50)) * CFrame.new(0,-0.8,0),0.1)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ((math.pi/2)-math.rad(35)+math.sin(tick())/15,math.rad(20),math.rad(-40)) * CFrame.new(0,-0.8,0),0.1)
- end
- end
- end)()
- end)
- tool.Unequipped:connect(function()
- equipped = false
- mouseclick = false
- cananimate = false
- if character.Torso:findFirstChild("LeftArmWeldkata") then
- character.Torso:findFirstChild("LeftArmWeldkata"):destroy()
- end
- if character.Torso:findFirstChild("RightArmWeldkata") then
- character.Torso:findFirstChild("RightArmWeldkata"):destroy()
- end
- if character.Torso:findFirstChild("HeadWeldkata") then
- character.Torso:findFirstChild("HeadWeldkata"):destroy()
- end
- if character:findFirstChild("HumanoidRootPart") then
- if character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldkata") then
- character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldkata"):destroy()
- end
- end
- if not character:findFirstChild("KatanaBack") then
- local clone = handle:Clone()
- clone:BreakJoints()
- for i,v in pairs(clone:GetDescendants()) do
- if v.ClassName ~= "SpecialMesh" and v.ClassName ~= "TouchTransmitter" then
- v:destroy()
- end
- end
- local weld = Instance.new("Weld", clone)
- weld.Part0 = character.Torso
- weld.Part1 = clone
- weld.C0 = CFrame.new(0,0,0.55)
- weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(0,math.pi/2,math.pi/2)
- weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(math.pi,math.rad(-60),0)
- clone.Parent = character
- clone.Name = "KatanaBack"
- else
- character:findFirstChild("KatanaBack").Transparency = 0
- end
- handle.Transparency = 1
- character.KatanaBack:findFirstChildOfClass("SpecialMesh").TextureId = handle:findFirstChildOfClass("SpecialMesh").TextureId
- end)
- end)()
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