Advertisement
ForkFullFight

Banisher switcher

Oct 31st, 2023
171
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. -- [[ Name: Hotline by Helkern ]] --
  3. -- [[ Converted/Fixed/Aligned: By Melon ]] --
  4. -- [[ Reanimate: By Emper ]] --
  5. -- [[ https://www.roblox.com/catalog/4819740796/Robox ]] --
  6. -- [[ https://www.roblox.com/catalog/5552252553/Kinetic-Staff] ]] --
  7. -- [[ https://www.roblox.com/catalog/9867487176/Le-Rouge-Cross-body-Bag-3-0 ]] --
  8. -- [[ https://www.roblox.com/catalog/9867481700/Le-Rouge-Cross-body-Bag-1-0 ]] --
  9. -- [[ https://www.roblox.com/catalog/3409612660/International-Fedora-USA ]] --
  10. -- [[ https://www.roblox.com/catalog/3033910400/International-Fedora-Germany ]] --
  11. -- [[ https://www.roblox.com/catalog/3033908130/International-Fedora-France ]] --
  12. -- [[ https://www.roblox.com/catalog/3398308134/International-Fedora-Canada ]] --
  13.  
  14. game:GetService("StarterGui"):SetCore("SendNotification", {
  15. Title = "Melon's (FE) Converts/Scripts";
  16. Text = "Thanks for using!";
  17. Icon = "rbxthumb://type=Asset&id=11561641603&w=150&h=150"})
  18. Duration = 3;
  19.  
  20. if not game:IsLoaded() then
  21. game.Loaded:Wait()
  22. end
  23.  
  24. local function FindInstance(Parent, ClassName, Name)
  25. for _, Instance in pairs(Parent:GetChildren()) do
  26. if Instance:IsA(ClassName) and Instance.Name == Name then
  27. return Instance
  28. end
  29. end
  30. end
  31.  
  32. local function WaitForClass(Parent, ClassName)
  33. local Instance = Parent:FindFirstChildOfClass(ClassName)
  34.  
  35. while not Instance and Parent do
  36. Parent.ChildAdded:Wait()
  37. Instance = Parent:FindFirstChildOfClass(ClassName)
  38. end
  39.  
  40. return Instance
  41. end
  42.  
  43. local function WaitForClassOfName(Parent, ...)
  44. local Instance = FindInstance(Parent, ...)
  45.  
  46. while not Instance and Parent do
  47. Parent.ChildAdded:Wait()
  48. Instance = FindInstance(Parent, ...)
  49. end
  50.  
  51. return Instance
  52. end
  53.  
  54. local Fling = { }
  55. local Aligns = { }
  56. local Blacklist = { }
  57. local Accessories = { }
  58. local Attachments = { }
  59.  
  60. local Instancenew = Instance.new
  61.  
  62. local taskwait = task.wait
  63. local taskspawn = task.spawn
  64. local taskdefer = task.defer
  65.  
  66. local mathabs = math.abs
  67. local mathcos = math.cos
  68. local mathrandom = math.random
  69.  
  70. local stringmatch = string.match
  71.  
  72. local osclock = os.clock
  73.  
  74. local tableinsert = table.insert
  75. local tableclear = table.clear
  76. local tablefind = table.find
  77.  
  78. local CFramenew = CFrame.new
  79. local CFrameAngles = CFrame.Angles
  80. local CFrameidentity = CFrame.identity
  81.  
  82. local Vector3new = Vector3.new
  83. local Vector3zero = Vector3.zero
  84.  
  85. local Sleep = CFrameidentity
  86. local Velocity = Vector3new(0, 16384, 0)
  87. local Angular = 0
  88. local Linear = 0
  89.  
  90. local Workspace = game:FindFirstChildOfClass("Workspace")
  91. local CurrentCamera = Workspace.CurrentCamera
  92.  
  93. local Players = game:FindFirstChildOfClass("Players")
  94.  
  95. local LocalPlayer = Players.LocalPlayer
  96. local Mouse = LocalPlayer:GetMouse()
  97.  
  98. local PostSimulation = game:FindFirstChildOfClass("RunService").PostSimulation
  99.  
  100. local Character = LocalPlayer.Character
  101. local CharacterClone = Instancenew("Model")
  102.  
  103. local StarterGui = game:FindFirstChildOfClass("StarterGui")
  104. local BindableEvent = Instancenew("BindableEvent")
  105.  
  106. local UserInputService = game:FindFirstChildOfClass("UserInputService")
  107. local UserInputType = Enum.UserInputType
  108.  
  109. local MouseButton1 = UserInputType.MouseButton1
  110. local Touch = UserInputType.Touch
  111.  
  112. local InputBegan = UserInputService.InputBegan:Connect(function(Input, GameProcessed)
  113. local Type = Input.UserInputType
  114.  
  115. if not GameProcessed and ( Type == MouseButton1 or Type == Touch ) then
  116. local Target = Mouse.Target
  117. if Target and not Target.Anchored and not Target:IsDescendantOf(CharacterClone) and not Target:IsDescendantOf(Character) and not tablefind(Fling, Target) then
  118. local Parent = Target.Parent
  119.  
  120. if Parent:IsA("Model") and Parent ~= Character and Parent:FindFirstChildOfClass("Humanoid") then
  121. local HumanoidRootPart = FindInstance(Parent, "BasePart", "HumanoidRootPart") or FindInstance(Parent, "BasePart", "Torso") or FindInstance(Parent, "BasePart", "Head")
  122.  
  123. if HumanoidRootPart and not tablefind(Fling, HumanoidRootPart) then
  124. tableinsert(Fling, HumanoidRootPart)
  125. return
  126. end
  127. end
  128.  
  129. tableinsert(Fling, Target)
  130. end
  131. end
  132. end)
  133.  
  134. local function Part(Name, Size)
  135. local Part = Instancenew("Part")
  136. Part.Name = Name
  137. Part.Size = Size
  138. Part.Transparency = 1
  139. Part.Parent = CharacterClone
  140.  
  141. return Part
  142. end
  143.  
  144. local function Motor6D(Name, Part0, Part1, C0, C1)
  145. local Motor6D = Instancenew("Motor6D")
  146. Motor6D.Name = Name
  147. Motor6D.Part0 = Part0
  148. Motor6D.Part1 = Part1
  149. Motor6D.C0 = C0
  150. Motor6D.C1 = C1
  151. Motor6D.Parent = Part0
  152.  
  153. return Motor6D
  154. end
  155.  
  156. local function Attachment(Name, CFrame, Parent)
  157. local Attachment = Instancenew("Attachment")
  158. Attachment.Name = Name
  159. Attachment.CFrame = CFrame
  160. Attachment.Parent = Parent
  161.  
  162. tableinsert(Attachments, Attachment)
  163. return Attachment
  164. end
  165.  
  166. local LimbSize = Vector3new(1, 2, 1)
  167. local TorsoSize = Vector3new(2, 2, 1)
  168.  
  169. local Head = Part("Head", Vector3new(2, 1, 1))
  170. local Torso = Part("Torso", TorsoSize)
  171. local LeftArm = Part("Left Arm", LimbSize)
  172. local RightArm = Part("Right Arm", LimbSize)
  173. local LeftLeg = Part("Left Leg", LimbSize)
  174. local RightLeg = Part("Right Leg", LimbSize)
  175. local HumanoidRootPart = Part("HumanoidRootPart", TorsoSize)
  176.  
  177. local FakeRA = Instance.new("Part")
  178. FakeRA.Size = Vector3.new(1,2,1)
  179. FakeRA.Transparency = 1
  180. FakeRA.BrickColor = BrickColor.new("Institutional White")
  181. FakeRA.Parent = RightArm
  182.  
  183. local FRAW = Instance.new("Weld")
  184. FRAW.Part0 = RightArm
  185. FRAW.Part1 = FakeRA
  186. FRAW.C0 = CFrame.new(0, 0, 0)
  187. FRAW.Parent = RightArm
  188.  
  189. local FakeRA2 = Instance.new("Part")
  190. FakeRA2.Size = Vector3.new(1,2,1)
  191. FakeRA2.Transparency = 1
  192. FakeRA2.BrickColor = BrickColor.new("Institutional White")
  193. FakeRA2.Parent = RightArm
  194.  
  195. local FRAW2 = Instance.new("Weld")
  196. FRAW2.Part0 = RightArm
  197. FRAW2.Part1 = FakeRA2
  198. FRAW2.C0 = CFrame.new(0, 0, 0)
  199. FRAW2.Parent = RightArm
  200.  
  201. local FakeRA3 = Instance.new("Part")
  202. FakeRA3.Size = Vector3.new(1,2,1)
  203. FakeRA3.Transparency = 1
  204. FakeRA3.BrickColor = BrickColor.new("Institutional White")
  205. FakeRA3.Parent = RightArm
  206.  
  207. local FRAW3 = Instance.new("Weld")
  208. FRAW3.Part0 = RightArm
  209. FRAW3.Part1 = FakeRA3
  210. FRAW3.C0 = CFrame.new(0, 0, 0)
  211. FRAW3.Parent = RightArm
  212. -- 3 welds and parts :skul:
  213. local Part = nil
  214.  
  215. if Character then
  216. Part = FindInstance(Character, "BasePart", "HumanoidRootPart") or FindInstance(Character, "BasePart", "Head") or FindInstance(Character, "BasePart", "Torso") or FindInstance(Character, "BasePart", "UpperTorso")
  217. end
  218.  
  219. if Part then
  220. HumanoidRootPart.CFrame = Part.CFrame
  221. else
  222. local SpawnLocations = { }
  223.  
  224. for _, SpawnLocation in pairs(Workspace:GetDescendants()) do
  225. if SpawnLocation:IsA("SpawnLocation") then
  226. tableinsert(SpawnLocations, SpawnLocation)
  227. end
  228. end
  229.  
  230. local Amount = # SpawnLocations
  231.  
  232. if Amount > 0 then
  233. local SpawnLocation = SpawnLocations[mathrandom(1, Amount)]
  234. HumanoidRootPart.CFrame = SpawnLocation.CFrame * CFramenew(0, SpawnLocation.Size.Y / 2 + 3, 0)
  235. else
  236. HumanoidRootPart.CFrame = CFrameidentity
  237. end
  238. end
  239.  
  240. local face = Instancenew("Decal")
  241. face.Name = "face"
  242. face.Parent = Head
  243.  
  244. local AccessoryTable = {
  245. -- Please give credits if used. --
  246. -- Free --
  247. { Mesh = "4819720316", Texture = "4819722776", Instance = Torso, CFrame = CFrameAngles(0, 0, 105) },
  248. { Mesh = "3030546036", Texture = "3033903209", Instance = RightArm, CFrame = CFrameAngles(-90, 0, -89.5) },
  249. { Mesh = "3030546036", Texture = "3360978739", Instance = LeftArm, CFrame = CFrameAngles(-90, 0, 89.5) },
  250. { Mesh = "3030546036", Texture = "3409604993", Instance = RightLeg, CFrame = CFrameAngles(-90, 0, -89.5) },
  251. { Mesh = "3030546036", Texture = "3033898741", Instance = LeftLeg, CFrame = CFrameAngles(-90, 0, 89.5) },
  252.  
  253. { Mesh = "9867442567", Texture = "9867451480", Instance = FakeRA, CFrame = CFramenew(-0.25, -1.45, -0.45) * CFrameAngles(0,0,-0.75) },
  254. { Mesh = "9867442661", Texture = "9867451480", Instance = FakeRA2, CFrame = CFramenew(-0.25, -3.45, -0.45) * CFrameAngles(0.05,0,-0.75) },
  255. { Mesh = "5548423017", Texture = "5548423938", Instance = FakeRA3, CFrame = CFramenew(-0.30,-0.15,-0.15) * CFrameAngles(0, -1.55, 0.60) },
  256. }
  257.  
  258. for _, Table in pairs(AccessoryTable) do
  259. if type(Table.Mesh) ~= "string" then
  260. Table.Mesh = ""
  261. end
  262. if type(Table.Texture) ~= "string" then
  263. Table.Texture = ""
  264. end
  265. end
  266.  
  267. Motor6D("Right Shoulder", Torso, RightArm, CFramenew(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0))
  268. Motor6D("Left Shoulder", Torso, LeftArm, CFramenew(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0))
  269. Motor6D("Right Hip", Torso, RightLeg, CFramenew(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0))
  270. Motor6D("Left Hip", Torso, LeftLeg, CFramenew(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0))
  271. Motor6D("Neck", Torso, Head, CFramenew(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  272. Motor6D("RootJoint", HumanoidRootPart, Torso, CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  273.  
  274. Attachment("HairAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  275. Attachment("HatAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  276. Attachment("FaceFrontAttachment", CFramenew(0, 0, -0.600000024, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  277. Attachment("FaceCenterAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  278. Attachment("NeckAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  279. Attachment("BodyFrontAttachment", CFramenew(0, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  280. Attachment("BodyBackAttachment", CFramenew(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  281. Attachment("LeftCollarAttachment", CFramenew(-1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  282. Attachment("RightCollarAttachment", CFramenew(1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  283. Attachment("WaistFrontAttachment", CFramenew(0, -1, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  284. Attachment("WaistCenterAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  285. Attachment("WaistBackAttachment", CFramenew(0, -1, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  286. Attachment("LeftShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm)
  287. Attachment("LeftGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm)
  288. Attachment("RightShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm)
  289. Attachment("RightGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm)
  290. Attachment("LeftFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftLeg)
  291. Attachment("RightFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightLeg)
  292. Attachment("RootAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), HumanoidRootPart)
  293.  
  294. local Humanoid = Instancenew("Humanoid", CharacterClone)
  295. Instancenew("Animator", Humanoid)
  296.  
  297. Instancenew("LocalScript", CharacterClone).Name = "Animate"
  298.  
  299. CharacterClone.PrimaryPart = Head
  300. CharacterClone.Parent = Workspace
  301.  
  302. local function DescendantAdded(Instance)
  303. if Instance:IsA("Accessory") then
  304. taskspawn(function()
  305. local Handle = WaitForClassOfName(Instance, "BasePart", "Handle")
  306. local Attachment = WaitForClass(Handle, "Attachment")
  307.  
  308. local Clone = Instance:Clone()
  309.  
  310. local CloneHandle = FindInstance(Clone, "BasePart", "Handle")
  311. CloneHandle.Transparency = 1
  312. CloneHandle:BreakJoints()
  313.  
  314. local AccessoryWeld = Instancenew("Weld")
  315. AccessoryWeld.Name = "AccessoryWeld"
  316. AccessoryWeld.Part0 = CloneHandle
  317. AccessoryWeld.C0 = Attachment.CFrame
  318.  
  319. local Name = Attachment.Name
  320.  
  321. for _, TableAttachment in pairs(Attachments) do
  322. if TableAttachment.Name == Name then
  323. AccessoryWeld.Part1 = TableAttachment.Parent
  324. AccessoryWeld.C1 = TableAttachment.CFrame
  325. end
  326. end
  327.  
  328. AccessoryWeld.Parent = CloneHandle
  329. Clone.Parent = CharacterClone
  330.  
  331. tableinsert(Accessories, Clone)
  332.  
  333. local IsAMeshPart = CloneHandle:IsA("MeshPart")
  334. local Mesh = IsAMeshPart and CloneHandle or WaitForClass(CloneHandle, "SpecialMesh")
  335. local Id = IsAMeshPart and "TextureID" or "TextureId"
  336.  
  337. for _, Table in pairs(AccessoryTable) do
  338. local Instance = Table.Instance
  339.  
  340. if Instance then
  341. if stringmatch(Mesh.MeshId, Table.Mesh) and stringmatch(Mesh[Id], Table.Texture) and not tablefind(Blacklist, Instance) then
  342. tableinsert(Blacklist, Instance)
  343. tableinsert(Aligns, { Handle, Instance, Table.CFrame or CFrameidentity })
  344. return
  345. end
  346. end
  347. end
  348.  
  349. tableinsert(Aligns, { Handle, CloneHandle, CFrameidentity })
  350. end)
  351. elseif Instance:IsA("JointInstance") then
  352. taskspawn(function()
  353. taskwait()
  354. Instance:Destroy()
  355. end)
  356. end
  357. end
  358.  
  359. local function CharacterAdded(Character)
  360. if Character ~= CharacterClone then
  361. PostSimulation:Wait()
  362.  
  363. local Backpack = LocalPlayer:FindFirstChildOfClass("Backpack")
  364.  
  365. if Backpack then
  366. Backpack:ClearAllChildren()
  367. end
  368.  
  369. tableclear(Aligns)
  370. tableclear(Blacklist)
  371.  
  372. for _, Accessory in pairs(Accessories) do
  373. Accessory:Destroy()
  374. end
  375.  
  376. local CurrentCameraCFrame = CurrentCamera.CFrame
  377.  
  378. LocalPlayer.Character = CharacterClone
  379. CurrentCamera.CameraSubject = CharacterClone.Head
  380.  
  381. taskspawn(function()
  382. CurrentCamera:GetPropertyChangedSignal("CFrame"):Wait()
  383. CurrentCamera.CFrame = CurrentCameraCFrame
  384. end)
  385.  
  386. local CharacterHumanoidRootPart = WaitForClassOfName(Character, "BasePart", "HumanoidRootPart")
  387.  
  388. for Index, Value in pairs(Fling) do
  389. local BasePart = nil
  390.  
  391. if typeof(Value) == "Instance" then
  392. if Value:IsA("BasePart") then
  393. BasePart = Value
  394. elseif Value:IsA("Humanoid") then
  395. local Model = Value.Parent
  396.  
  397. if Model ~= Character and Model:IsA("Model") then
  398. BasePart = FindInstance(Model, "BasePart", "HumanoidRootPart") or FindInstance(Model, "BasePart", "Head") or Model:FindFirstChildOfClass("BasePart")
  399. end
  400. elseif Value:IsA("Model") and Value ~= Character then
  401. BasePart = FindInstance(Value, "BasePart", "HumanoidRootPart") or FindInstance(Value, "BasePart", "Head") or Value:FindFirstChildOfClass("BasePart")
  402. end
  403. end
  404.  
  405. if BasePart then
  406. local clock = osclock()
  407.  
  408. while CharacterHumanoidRootPart and BasePart and osclock() - clock <= 1 and BasePart.AssemblyLinearVelocity.Magnitude <= 60 do
  409. CharacterHumanoidRootPart.AssemblyAngularVelocity = Velocity
  410. CharacterHumanoidRootPart.AssemblyLinearVelocity = Velocity
  411.  
  412. CharacterHumanoidRootPart.CFrame = BasePart.CFrame + Vector3new(0, - 1, 0)
  413. PostSimulation:Wait()
  414. end
  415. end
  416. end
  417.  
  418. tableclear(Fling)
  419.  
  420. if CharacterHumanoidRootPart then
  421. CharacterHumanoidRootPart.AssemblyAngularVelocity = Vector3zero
  422. CharacterHumanoidRootPart.AssemblyLinearVelocity = Vector3zero
  423.  
  424. CharacterHumanoidRootPart.CFrame = CFramenew(HumanoidRootPart.Position + Vector3new(mathrandom(- 32, 32), 0, mathrandom(- 32, 32)))
  425. PostSimulation:Wait()
  426. end
  427.  
  428. Character:BreakJoints()
  429.  
  430. for _, Instance in pairs(Character:GetDescendants()) do
  431. DescendantAdded(Instance)
  432. end
  433.  
  434. Character.DescendantAdded:Connect(DescendantAdded)
  435. end
  436. end
  437.  
  438. local function Align(Part0, Part1, CFrame)
  439. if Part0.ReceiveAge == 0 and not Part0.Anchored and # Part0:GetJoints() == 0 then
  440. Part0.AssemblyAngularVelocity = Vector3new(0, Angular, 0)
  441.  
  442. local Part1CFrame = Part1.CFrame
  443. local LinearVelocity = Part1.AssemblyLinearVelocity * Linear
  444. local Magnitude = LinearVelocity.Magnitude < Linear
  445.  
  446. if Magnitude then
  447. local LookVector = Part1CFrame.LookVector * Linear
  448. Part0.AssemblyLinearVelocity = Vector3new(LookVector.X, Linear, LookVector.Z)
  449. else
  450. Part0.AssemblyLinearVelocity = Vector3new(LinearVelocity.X, Linear, LinearVelocity.Z)
  451. end
  452.  
  453. Part0.CFrame = Part1CFrame * ( Magnitude and Sleep or CFrameidentity ) * CFrame
  454. end
  455. end
  456.  
  457. if Character then
  458. CharacterAdded(Character)
  459. end
  460.  
  461. local Added = LocalPlayer.CharacterAdded:Connect(CharacterAdded)
  462.  
  463. local Connection = game:FindFirstChildOfClass("RunService").PostSimulation:Connect(function()
  464. local osclock = osclock()
  465. local Axis = 0.004 * mathcos(osclock * 17.5)
  466.  
  467. Sleep = CFramenew(0, Axis, 0)
  468. Angular = mathcos(osclock)
  469. Linear = 26
  470.  
  471. for _, Table in pairs(Aligns) do
  472. Align(Table[1], Table[2], Table[3])
  473. end
  474.  
  475. if sethiddenproperty then
  476. sethiddenproperty(LocalPlayer, "SimulationRadius", 10000000)
  477. end
  478.  
  479. StarterGui:SetCore("ResetButtonCallback", BindableEvent) -- This is if it gets overriden, just like in MyWorld testing place.
  480. end)
  481.  
  482. local function Event()
  483. CharacterClone:Destroy()
  484. end
  485.  
  486. BindableEvent.Event:Connect(Event)
  487.  
  488. CharacterClone:GetPropertyChangedSignal("Parent"):Connect(function()
  489. if not CharacterClone.Parent then
  490. Added:Disconnect()
  491. Connection:Disconnect()
  492.  
  493. CharacterClone:Destroy()
  494.  
  495. if BindableEvent then
  496. BindableEvent:Destroy()
  497. end
  498.  
  499. StarterGui:SetCore("ResetButtonCallback", true)
  500. end
  501. end)
  502.  
  503. BindableEvent:GetPropertyChangedSignal("Parent"):Connect(Event)
  504.  
  505.  
  506. game:GetService("StarterGui"):SetCore("SendNotification", {
  507. Title = "Melon's (FE) Converts/Scripts";
  508. Text = "Loaded successfully!";
  509. Icon = "rbxthumb://type=Asset&id=11561641603&w=150&h=150"})
  510. Duration = 3;
  511.  
  512. script.Name = "Banisher Gun V3 / 1"
  513. --//====================================================\\--
  514. --|| CREATED BY SHACKLUSTER ||--
  515. --|| EDITED BY EBICGAMERMOLMENT ||--
  516. --\\====================================================//--
  517.  
  518. wait(0.2)
  519.  
  520. Player = game:GetService("Players").LocalPlayer
  521. PlayerGui = Player.PlayerGui
  522. Cam = workspace.CurrentCamera
  523. Backpack = Player.Backpack
  524. Character = Player.Character
  525. Humanoid = Character.Humanoid
  526. Mouse = Player:GetMouse()
  527. RootPart = Character["HumanoidRootPart"]
  528. Torso = Character["Torso"]
  529. Head = Character["Head"]
  530. RightArm = Character["Right Arm"]
  531. LeftArm = Character["Left Arm"]
  532. RightLeg = Character["Right Leg"]
  533. LeftLeg = Character["Left Leg"]
  534. RootJoint = RootPart["RootJoint"]
  535. Neck = Torso["Neck"]
  536. RightShoulder = Torso["Right Shoulder"]
  537. LeftShoulder = Torso["Left Shoulder"]
  538. RightHip = Torso["Right Hip"]
  539. LeftHip = Torso["Left Hip"]
  540. local sick = Instance.new("Sound",Torso)
  541. sick.SoundId = "rbxassetid://930541401"
  542. sick.Looped = true
  543. Mode = "Glitch"
  544. sick.Pitch = 1
  545. sick.Volume = 2
  546. sick.TimePosition = 110
  547. Character.Archivable = true
  548. Humanoid.DisplayDistanceType = "None"
  549.  
  550. local naeeym2 = Instance.new("BillboardGui",Character)
  551. naeeym2.AlwaysOnTop = true
  552. naeeym2.Size = UDim2.new(7,35,5,35)
  553. naeeym2.StudsOffset = Vector3.new(0,3,0)
  554. naeeym2.Adornee = Character.Head
  555. naeeym2.Name = "Name"
  556. local tecks2 = Instance.new("TextLabel",naeeym2)
  557. tecks2.BackgroundTransparency = 1
  558. tecks2.TextScaled = true
  559. tecks2.BorderSizePixel = 0
  560. tecks2.Text = "The Glitched."
  561. tecks2.Font = "Code"
  562. tecks2.TextSize = 40
  563. tecks2.TextTransparency = 1
  564. tecks2.TextStrokeTransparency = 1
  565. tecks2.TextColor3 = Color3.new(1/0,0/1,1/0)
  566. tecks2.Size = UDim2.new(1,0,0.5,0)
  567. tecks2.Parent = naeeym2
  568.  
  569. IT = Instance.new
  570. CF = CFrame.new
  571. VT = Vector3.new
  572. RAD = math.rad
  573. C3 = Color3.new
  574. UD2 = UDim2.new
  575. BRICKC = BrickColor.new
  576. ANGLES = CFrame.Angles
  577. EULER = CFrame.fromEulerAnglesXYZ
  578. COS = math.cos
  579. ACOS = math.acos
  580. SIN = math.sin
  581. ASIN = math.asin
  582. ABS = math.abs
  583. MRANDOM = math.random
  584. FLOOR = math.floor
  585.  
  586. --//=================================\\
  587. --|| USEFUL VALUES
  588. --\\=================================//
  589.  
  590. Animation_Speed = 3
  591. local FORCERESET = false
  592. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  593. local Speed = 16
  594. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  595. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  596. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  597. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  598. local DAMAGEMULTIPLIER = 1
  599. local ANIM = "Idle"
  600. local ATTACK = false
  601. local EQUIPPED = false
  602. local HOLD = false
  603. local COMBO = 1
  604. local Rooted = false
  605. local INTRO = false
  606. local Gun = IT("Model")
  607. Gun.Name = "Gun"
  608. local SINE = 0
  609. local KEYHOLD = false
  610. local CHANGE = 2 / Animation_Speed
  611. local WALKINGANIM = false
  612. local VALUE1 = false
  613. local VALUE2 = false
  614. local ROBLOXIDLEANIMATION = IT("Animation")
  615. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  616. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  617. --ROBLOXIDLEANIMATION.Parent = Humanoid
  618. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  619. WEAPONGUI.Name = "BanishV3Gui"
  620. local Weapon = IT("Model")
  621. Weapon.Name = "Adds"
  622. local Effects = IT("Folder", Weapon)
  623. Effects.Name = "Effects"
  624. local ANIMATOR = Humanoid.Animator
  625. local ANIMATE = Character:FindFirstChild("Animate")
  626. local UNANCHOR = true
  627. local TOBANISH = {}
  628. script.Parent = PlayerGui
  629.  
  630. --//=================================\\
  631. --\\=================================//
  632.  
  633.  
  634. --//=================================\\
  635. --|| CUSTOMIZATION
  636. --\\=================================//
  637.  
  638. Class_Name = "Sharpshooter"
  639. Weapon_Name = "Add-ons"
  640.  
  641. Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  642. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  643.  
  644. Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  645. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  646. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  647. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  648. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  649.  
  650. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  651. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  652. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  653. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  654. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  655.  
  656.  
  657. Player_Size = 1 --Size of the player.
  658. Animation_Speed = 3
  659. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  660.  
  661. local Speed = 16
  662. local Effects2 = {}
  663.  
  664. --//=================================\\
  665. --|| END OF CUSTOMIZATION
  666. --\\=================================//
  667.  
  668.  
  669. --//=================================\\
  670. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  671. --\\=================================//
  672.  
  673. ArtificialHB = Instance.new("BindableEvent", script)
  674. ArtificialHB.Name = "ArtificialHB"
  675.  
  676. script:WaitForChild("ArtificialHB")
  677.  
  678. frame = Frame_Speed
  679. tf = 0
  680. allowframeloss = false
  681. tossremainder = false
  682. lastframe = tick()
  683. script.ArtificialHB:Fire()
  684.  
  685. game:GetService("RunService").Heartbeat:connect(function(s, p)
  686. tf = tf + s
  687. if tf >= frame then
  688. if allowframeloss then
  689. script.ArtificialHB:Fire()
  690. lastframe = tick()
  691. else
  692. for i = 1, math.floor(tf / frame) do
  693. script.ArtificialHB:Fire()
  694. end
  695. lastframe = tick()
  696. end
  697. if tossremainder then
  698. tf = 0
  699. else
  700. tf = tf - frame * math.floor(tf / frame)
  701. end
  702. end
  703. end)
  704.  
  705. --//=================================\\
  706. --\\=================================//
  707.  
  708. --//=================================\\
  709. --|| SOME FUNCTIONS
  710. --\\=================================//
  711.  
  712. function Clerp(a, b, t)
  713. local qa = {QuaternionFromCFrame(a)}
  714. local qb = {QuaternionFromCFrame(b)}
  715. local ax, ay, az = a.x, a.y, a.z
  716. local bx, by, bz = b.x, b.y, b.z
  717. local _t = 1 - t
  718. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  719. end
  720.  
  721. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  722. local frame = IT("Frame")
  723. frame.BackgroundTransparency = TRANSPARENCY
  724. frame.BorderSizePixel = BORDERSIZEPIXEL
  725. frame.Position = POSITION
  726. frame.Size = SIZE
  727. frame.BackgroundColor3 = COLOR
  728. frame.BorderColor3 = BORDERCOLOR
  729. frame.Name = NAME
  730. frame.Parent = PARENT
  731. return frame
  732. end
  733.  
  734. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  735. local label = IT("TextLabel")
  736. label.BackgroundTransparency = 1
  737. label.Size = UD2(1, 0, 1, 0)
  738. label.Position = UD2(0, 0, 0, 0)
  739. label.TextColor3 = TEXTCOLOR
  740. label.TextStrokeTransparency = STROKETRANSPARENCY
  741. label.TextTransparency = TRANSPARENCY
  742. label.FontSize = TEXTFONTSIZE
  743. label.Font = TEXTFONT
  744. label.BorderSizePixel = BORDERSIZEPIXEL
  745. label.TextScaled = false
  746. label.Text = TEXT
  747. label.Name = NAME
  748. label.Parent = PARENT
  749. return label
  750. end
  751.  
  752. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  753. if FLOOR ~= nil then
  754. coroutine.resume(coroutine.create(function()
  755. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  756. PART.CFrame = CF(POSITION)
  757. for i = 1, 45 do
  758. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  759. RingPiece.Material = FLOOR.Material
  760. RingPiece.Color = FLOOR.Color
  761. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  762. Debris:AddItem(RingPiece,SWAIT)
  763. end
  764. PART:remove()
  765. end))
  766. end
  767. end
  768.  
  769. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  770. if FLOOR ~= nil then
  771. for i = 1, AMOUNT do
  772. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  773. DEBREE.Material = FLOOR.Material
  774. DEBREE.Color = FLOOR.Color
  775. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  776. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  777. coroutine.resume(coroutine.create(function()
  778. Swait(15)
  779. DEBREE.Parent = workspace
  780. DEBREE.CanCollide = true
  781. Debris:AddItem(DEBREE,SWAIT)
  782. end))
  783. end
  784. end
  785. end
  786.  
  787. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  788. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  789. end
  790.  
  791. function PositiveAngle(NUMBER)
  792. if NUMBER >= 0 then
  793. NUMBER = 0
  794. end
  795. return NUMBER
  796. end
  797.  
  798. function NegativeAngle(NUMBER)
  799. if NUMBER <= 0 then
  800. NUMBER = 0
  801. end
  802. return NUMBER
  803. end
  804.  
  805. function Swait(NUMBER)
  806. if NUMBER == 0 or NUMBER == nil then
  807. ArtificialHB.Event:wait()
  808. else
  809. for i = 1, NUMBER do
  810. ArtificialHB.Event:wait()
  811. end
  812. end
  813. end
  814.  
  815. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  816. local NEWMESH = IT(MESH)
  817. if MESH == "SpecialMesh" then
  818. NEWMESH.MeshType = MESHTYPE
  819. if MESHID ~= "nil" and MESHID ~= "" then
  820. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  821. end
  822. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  823. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  824. end
  825. end
  826. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  827. NEWMESH.Scale = SCALE
  828. NEWMESH.Parent = PARENT
  829. return NEWMESH
  830. end
  831.  
  832. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  833. local NEWPART = IT("Part")
  834. NEWPART.formFactor = FORMFACTOR
  835. NEWPART.Reflectance = REFLECTANCE
  836. NEWPART.Transparency = TRANSPARENCY
  837. NEWPART.CanCollide = false
  838. NEWPART.Locked = true
  839. NEWPART.Anchored = true
  840. if ANCHOR == false then
  841. NEWPART.Anchored = false
  842. end
  843. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  844. NEWPART.Name = NAME
  845. NEWPART.Size = SIZE
  846. NEWPART.Position = Torso.Position
  847. NEWPART.Material = MATERIAL
  848. NEWPART:BreakJoints()
  849. NEWPART.Parent = PARENT
  850. return NEWPART
  851. end
  852.  
  853. local function weldBetween(a, b)
  854. local weldd = Instance.new("ManualWeld")
  855. weldd.Part0 = a
  856. weldd.Part1 = b
  857. weldd.C0 = CFrame.new()
  858. weldd.C1 = b.CFrame:inverse() * a.CFrame
  859. weldd.Parent = a
  860. return weldd
  861. end
  862.  
  863.  
  864. function QuaternionFromCFrame(cf)
  865. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  866. local trace = m00 + m11 + m22
  867. if trace > 0 then
  868. local s = math.sqrt(1 + trace)
  869. local recip = 0.5 / s
  870. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  871. else
  872. local i = 0
  873. if m11 > m00 then
  874. i = 1
  875. end
  876. if m22 > (i == 0 and m00 or m11) then
  877. i = 2
  878. end
  879. if i == 0 then
  880. local s = math.sqrt(m00 - m11 - m22 + 1)
  881. local recip = 0.5 / s
  882. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  883. elseif i == 1 then
  884. local s = math.sqrt(m11 - m22 - m00 + 1)
  885. local recip = 0.5 / s
  886. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  887. elseif i == 2 then
  888. local s = math.sqrt(m22 - m00 - m11 + 1)
  889. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  890. end
  891. end
  892. end
  893.  
  894. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  895. local xs, ys, zs = x + x, y + y, z + z
  896. local wx, wy, wz = w * xs, w * ys, w * zs
  897. local xx = x * xs
  898. local xy = x * ys
  899. local xz = x * zs
  900. local yy = y * ys
  901. local yz = y * zs
  902. local zz = z * zs
  903. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  904. end
  905.  
  906. function QuaternionSlerp(a, b, t)
  907. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  908. local startInterp, finishInterp;
  909. if cosTheta >= 0.0001 then
  910. if (1 - cosTheta) > 0.0001 then
  911. local theta = ACOS(cosTheta)
  912. local invSinTheta = 1 / SIN(theta)
  913. startInterp = SIN((1 - t) * theta) * invSinTheta
  914. finishInterp = SIN(t * theta) * invSinTheta
  915. else
  916. startInterp = 1 - t
  917. finishInterp = t
  918. end
  919. else
  920. if (1 + cosTheta) > 0.0001 then
  921. local theta = ACOS(-cosTheta)
  922. local invSinTheta = 1 / SIN(theta)
  923. startInterp = SIN((t - 1) * theta) * invSinTheta
  924. finishInterp = SIN(t * theta) * invSinTheta
  925. else
  926. startInterp = t - 1
  927. finishInterp = t
  928. end
  929. end
  930. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  931. end
  932.  
  933. function Clerp(a, b, t)
  934. local qa = {QuaternionFromCFrame(a)}
  935. local qb = {QuaternionFromCFrame(b)}
  936. local ax, ay, az = a.x, a.y, a.z
  937. local bx, by, bz = b.x, b.y, b.z
  938. local _t = 1 - t
  939. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  940. end
  941.  
  942. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  943. local frame = IT("Frame")
  944. frame.BackgroundTransparency = TRANSPARENCY
  945. frame.BorderSizePixel = BORDERSIZEPIXEL
  946. frame.Position = POSITION
  947. frame.Size = SIZE
  948. frame.BackgroundColor3 = COLOR
  949. frame.BorderColor3 = BORDERCOLOR
  950. frame.Name = NAME
  951. frame.Parent = PARENT
  952. return frame
  953. end
  954.  
  955. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  956. local label = IT("TextLabel")
  957. label.BackgroundTransparency = 1
  958. label.Size = UD2(1, 0, 1, 0)
  959. label.Position = UD2(0, 0, 0, 0)
  960. label.TextColor3 = TEXTCOLOR
  961. label.TextStrokeTransparency = STROKETRANSPARENCY
  962. label.TextTransparency = TRANSPARENCY
  963. label.FontSize = TEXTFONTSIZE
  964. label.Font = TEXTFONT
  965. label.BorderSizePixel = BORDERSIZEPIXEL
  966. label.TextScaled = false
  967. label.Text = TEXT
  968. label.Name = NAME
  969. label.Parent = PARENT
  970. return label
  971. end
  972.  
  973. function NoOutlines(PART)
  974. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  975. end
  976.  
  977. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  978. local NEWWELD = IT(TYPE)
  979. NEWWELD.Part0 = PART0
  980. NEWWELD.Part1 = PART1
  981. NEWWELD.C0 = C0
  982. NEWWELD.C1 = C1
  983. NEWWELD.Parent = PARENT
  984. return NEWWELD
  985. end
  986.  
  987. local S = IT("Sound")
  988. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  989. local NEWSOUND = nil
  990. coroutine.resume(coroutine.create(function()
  991. NEWSOUND = S:Clone()
  992. NEWSOUND.Parent = PARENT
  993. NEWSOUND.Volume = VOLUME
  994. NEWSOUND.Pitch = PITCH
  995. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  996. NEWSOUND:play()
  997. if DOESLOOP == true then
  998. NEWSOUND.Looped = true
  999. else
  1000. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1001. NEWSOUND:remove()
  1002. end
  1003. end))
  1004. return NEWSOUND
  1005. end
  1006.  
  1007. function CFrameFromTopBack(at, top, back)
  1008. local right = top:Cross(back)
  1009. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1010. end
  1011.  
  1012. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1013. function WACKYEFFECT(Table)
  1014. local TYPE = (Table.EffectType or "Sphere")
  1015. local SIZE = (Table.Size or VT(1,1,1))
  1016. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1017. local TRANSPARENCY = (Table.Transparency or 0)
  1018. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1019. local CFRAME = (Table.CFrame or Torso.CFrame)
  1020. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1021. local ROTATION1 = (Table.RotationX or 0)
  1022. local ROTATION2 = (Table.RotationY or 0)
  1023. local ROTATION3 = (Table.RotationZ or 0)
  1024. local MATERIAL = (Table.Material or "Neon")
  1025. local COLOR = (Table.Color or C3(1,1,1))
  1026. local TIME = (Table.Time or 45)
  1027. local SOUNDID = (Table.SoundID or nil)
  1028. local SOUNDPITCH = (Table.SoundPitch or nil)
  1029. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1030. coroutine.resume(coroutine.create(function()
  1031. local PLAYSSOUND = false
  1032. local SOUND = nil
  1033. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1034. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1035. PLAYSSOUND = true
  1036. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1037. end
  1038. EFFECT.Color = COLOR
  1039. local MSH = nil
  1040. if TYPE == "Sphere" then
  1041. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1042. elseif TYPE == "Block" then
  1043. MSH = IT("BlockMesh",EFFECT)
  1044. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1045. elseif TYPE == "Wave" then
  1046. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1047. elseif TYPE == "Ring" then
  1048. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1049. elseif TYPE == "Slash" then
  1050. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1051. elseif TYPE == "Round Slash" then
  1052. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1053. elseif TYPE == "Swirl" then
  1054. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1055. elseif TYPE == "Skull" then
  1056. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1057. elseif TYPE == "Crystal" then
  1058. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1059. end
  1060. if MSH ~= nil then
  1061. local MOVESPEED = nil
  1062. if MOVEDIRECTION ~= nil then
  1063. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1064. end
  1065. local GROWTH = SIZE - ENDSIZE
  1066. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1067. if TYPE == "Block" then
  1068. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1069. else
  1070. EFFECT.CFrame = CFRAME
  1071. end
  1072. for LOOP = 1, TIME+1 do
  1073. Swait()
  1074. MSH.Scale = MSH.Scale - GROWTH/TIME
  1075. if TYPE == "Wave" then
  1076. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1077. end
  1078. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1079. if TYPE == "Block" then
  1080. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1081. else
  1082. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1083. end
  1084. if MOVEDIRECTION ~= nil then
  1085. local ORI = EFFECT.Orientation
  1086. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1087. EFFECT.Orientation = ORI
  1088. end
  1089. end
  1090. if PLAYSSOUND == false then
  1091. EFFECT:remove()
  1092. else
  1093. SOUND.Stopped:Connect(function()
  1094. EFFECT:remove()
  1095. end)
  1096. end
  1097. else
  1098. if PLAYSSOUND == false then
  1099. EFFECT:remove()
  1100. else
  1101. repeat Swait() until SOUND.Playing == false
  1102. EFFECT:remove()
  1103. end
  1104. end
  1105. end))
  1106. end
  1107.  
  1108. local DECAL = IT("Decal")
  1109. function MakeRing()
  1110. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Institutional white"), "MagicRing", VT(0, 0, 0), true)
  1111. local MSH = IT("BlockMesh", RING)
  1112. local TOP = DECAL:Clone()
  1113. local BOTTOM = DECAL:Clone()
  1114. TOP.Parent = RING
  1115. BOTTOM.Parent = RING
  1116. TOP.Face = "Top"
  1117. BOTTOM.Face = "Bottom"
  1118. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  1119. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  1120. local function REMOVE()
  1121. coroutine.resume(coroutine.create(function()
  1122. local SIZE = MSH.Scale.X
  1123. for i = 1, 35 do
  1124. Swait()
  1125. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  1126. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  1127. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  1128. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  1129. end
  1130. RING:remove()
  1131. end))
  1132. end
  1133. return RING, MSH, REMOVE
  1134. end
  1135.  
  1136. function MakeForm(PART,TYPE)
  1137. if TYPE == "Cyl" then
  1138. local MSH = IT("CylinderMesh",PART)
  1139. elseif TYPE == "Ball" then
  1140. local MSH = IT("SpecialMesh",PART)
  1141. MSH.MeshType = "Sphere"
  1142. elseif TYPE == "Wedge" then
  1143. local MSH = IT("SpecialMesh",PART)
  1144. MSH.MeshType = "Wedge"
  1145. end
  1146. end
  1147.  
  1148. function SpawnTrail(FROM,TO,BIG)
  1149. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "", "Trail", VT(0,0,0))
  1150. MakeForm(TRAIL,"Cyl")
  1151. local DIST = (FROM - TO).Magnitude
  1152. if BIG == true then
  1153. TRAIL.Size = VT(0.5,DIST,0.5)
  1154. else
  1155. TRAIL.Size = VT(0.25,DIST,0.25)
  1156. end
  1157. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1158. coroutine.resume(coroutine.create(function()
  1159. for i = 1, 5 do
  1160. Swait()
  1161. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1162. end
  1163. TRAIL:remove()
  1164. end))
  1165. end
  1166. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1167. function WACKYEFFECT(Table)
  1168. local TYPE = (Table.EffectType or "Sphere")
  1169. local SIZE = (Table.Size or VT(1,1,1))
  1170. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1171. local TRANSPARENCY = (Table.Transparency or 0)
  1172. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1173. local CFRAME = (Table.CFrame or Torso.CFrame)
  1174. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1175. local ROTATION1 = (Table.RotationX or 0)
  1176. local ROTATION2 = (Table.RotationY or 0)
  1177. local ROTATION3 = (Table.RotationZ or 0)
  1178. local MATERIAL = (Table.Material or "Neon")
  1179. local COLOR = (Table.Color or C3(1,1,1))
  1180. local TIME = (Table.Time or 45)
  1181. local SOUNDID = (Table.SoundID or nil)
  1182. local SOUNDPITCH = (Table.SoundPitch or nil)
  1183. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1184. coroutine.resume(coroutine.create(function()
  1185. local PLAYSSOUND = false
  1186. local SOUND = nil
  1187. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Institutional white"), "Effect", VT(1,1,1), true)
  1188. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1189. PLAYSSOUND = true
  1190. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1191. end
  1192. EFFECT.Color = COLOR
  1193. local MSH = nil
  1194. if TYPE == "Sphere" then
  1195. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1196. elseif TYPE == "Block" then
  1197. MSH = IT("BlockMesh",EFFECT)
  1198. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1199. elseif TYPE == "Wave" then
  1200. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1201. elseif TYPE == "Ring" then
  1202. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1203. elseif TYPE == "Slash" then
  1204. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1205. elseif TYPE == "Round Slash" then
  1206. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1207. elseif TYPE == "Swirl" then
  1208. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1209. elseif TYPE == "Skull" then
  1210. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1211. elseif TYPE == "Crystal" then
  1212. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1213. end
  1214. if MSH ~= nil then
  1215. local MOVESPEED = nil
  1216. if MOVEDIRECTION ~= nil then
  1217. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1218. end
  1219. local GROWTH = SIZE - ENDSIZE
  1220. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1221. if TYPE == "Block" then
  1222. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1223. else
  1224. EFFECT.CFrame = CFRAME
  1225. end
  1226. for LOOP = 1, TIME+1 do
  1227. Swait()
  1228. MSH.Scale = MSH.Scale - GROWTH/TIME
  1229. if TYPE == "Wave" then
  1230. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1231. end
  1232. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1233. if TYPE == "Block" then
  1234. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1235. else
  1236. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1237. end
  1238. if MOVEDIRECTION ~= nil then
  1239. local ORI = EFFECT.Orientation
  1240. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1241. EFFECT.Orientation = ORI
  1242. end
  1243. end
  1244. if PLAYSSOUND == false then
  1245. EFFECT:remove()
  1246. else
  1247. SOUND.Stopped:Connect(function()
  1248. EFFECT:remove()
  1249. end)
  1250. end
  1251. else
  1252. if PLAYSSOUND == false then
  1253. EFFECT:remove()
  1254. else
  1255. repeat Swait() until SOUND.Playing == false
  1256. EFFECT:remove()
  1257. end
  1258. end
  1259. end))
  1260. end
  1261.  
  1262. function MakeForm(PART,TYPE)
  1263. if TYPE == "Cyl" then
  1264. local MSH = IT("CylinderMesh",PART)
  1265. elseif TYPE == "Ball" then
  1266. local MSH = IT("SpecialMesh",PART)
  1267. MSH.MeshType = "Sphere"
  1268. elseif TYPE == "Wedge" then
  1269. local MSH = IT("SpecialMesh",PART)
  1270. MSH.MeshType = "Wedge"
  1271. end
  1272. end
  1273.  
  1274. function SpawnTrail(FROM,TO,BIG)
  1275. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1276. MakeForm(TRAIL,"Cyl")
  1277. local DIST = (FROM - TO).Magnitude
  1278. if BIG == true then
  1279. TRAIL.Size = VT(0.5,DIST,0.5)
  1280. else
  1281. TRAIL.Size = VT(0.25,DIST,0.25)
  1282. end
  1283. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1284. coroutine.resume(coroutine.create(function()
  1285. for i = 1, 5 do
  1286. Swait()
  1287. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1288. end
  1289. TRAIL:remove()
  1290. end))
  1291. end
  1292.  
  1293. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1294. local TORSO = Torso
  1295. local HUM = Humanoid
  1296. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1297. coroutine.wrap(function()
  1298. VT = Vector3.new
  1299. MRANDOM = math.random
  1300. local A = TIME
  1301. local B = INTENSITY
  1302. local C = true
  1303. local HUMANOID = Humanoid
  1304. local TIMER = A or 35
  1305. local SHAKE = B or 5
  1306. local FADE = C or true
  1307. if HUMANOID then
  1308. local FADER = SHAKE / TIMER
  1309. for i = 1, TIMER do
  1310. wait()
  1311. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1312. end
  1313. HUMANOID.CameraOffset = VT(0, 0, 0)
  1314. end
  1315.  
  1316. end)()
  1317. end
  1318. end
  1319.  
  1320. function chatfunc(text)
  1321. local chat = coroutine.wrap(function()
  1322. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1323. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1324. end
  1325. local Bill = Instance.new("BillboardGui",Character)
  1326. Bill.Size = UDim2.new(0,100,0,40)
  1327. Bill.StudsOffset = Vector3.new(0,3,0)
  1328. Bill.Adornee = Character.Head
  1329. Bill.Name = "TalkingBillBoard"
  1330. local Hehe = Instance.new("TextLabel",Bill)
  1331. Hehe.BackgroundTransparency = 1
  1332. Hehe.BorderSizePixel = 0
  1333. Hehe.Text = ""
  1334. Hehe.Font = "Bodoni"
  1335. Hehe.TextSize = 40
  1336. Hehe.TextStrokeTransparency = 0
  1337. Hehe.Size = UDim2.new(1,0,0.5,0)
  1338. coroutine.resume(coroutine.create(function()
  1339. while Hehe ~= nil do
  1340. Swait()
  1341. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1342. Hehe.Rotation = math.random(-2.5,2.5)
  1343. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  1344. Hehe.TextStrokeColor3 = Color3.new(255,255,255)
  1345. end
  1346. end))
  1347. for i = 1,string.len(text),1 do
  1348. Swait()
  1349. Hehe.Text = string.sub(text,1,i)
  1350. end
  1351. Swait(90)--Re[math.random(1, 93)]
  1352. for i = 0, 1, .025 do
  1353. Swait()
  1354. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1355. Hehe.TextStrokeTransparency = i
  1356. Hehe.TextTransparency = i
  1357. end
  1358. Bill:Destroy()
  1359. end)
  1360. chat()
  1361. end
  1362.  
  1363. Debris = game:GetService("Debris")
  1364.  
  1365. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1366. local DIRECTION = CF(StartPos,EndPos).lookVector
  1367. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1368. end
  1369.  
  1370. function turnto(position)
  1371. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1372. end
  1373.  
  1374. --//=================================\\
  1375. --|| RAGDOLL STUFF
  1376. --\\=================================//
  1377.  
  1378. function recurse(root,callback,i)
  1379. i= i or 0
  1380. for _,v in pairs(root:GetChildren()) do
  1381. i = i + 1
  1382. callback(i,v)
  1383.  
  1384. if #v:GetChildren() > 0 then
  1385. i = recurse(v,callback,i)
  1386. end
  1387. end
  1388.  
  1389. return i
  1390. end
  1391.  
  1392. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1393. attachmentName = attachmentName.."RigAttachment"
  1394. local constraint = Instance.new(className.."Constraint")
  1395. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1396. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1397. constraint.Name = "RagdollConstraint"..part1.Name
  1398.  
  1399. for _,propertyData in next,properties or {} do
  1400. constraint[propertyData[1]] = propertyData[2]
  1401. end
  1402.  
  1403. constraint.Parent = character
  1404. end
  1405.  
  1406. function getAttachment0(character, attachmentName)
  1407. for _,child in next,character:GetChildren() do
  1408. local attachment = child:FindFirstChild(attachmentName)
  1409. if attachment then
  1410. return attachment
  1411. end
  1412. end
  1413. end
  1414.  
  1415. function ArtificialHitbox(Part)
  1416. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Institutional white", "Hitbox", Part.Size/2, false)
  1417. HITBOX.CanCollide = true
  1418. HITBOX.CFrame = Part.CFrame
  1419. weldBetween(Part,HITBOX)
  1420. end
  1421.  
  1422. function R15Ragdoll(character,KeepArms)
  1423. character:BreakJoints()
  1424. coroutine.resume(coroutine.create(function()
  1425. recurse(character, function(_,v)
  1426. if v:IsA("Attachment") then
  1427. v.Axis = Vector3.new(0, 1, 0)
  1428. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1429. v.Rotation = Vector3.new(0, 0, 0)
  1430. end
  1431. end)
  1432. for _,child in next,character:GetChildren() do
  1433. if child:IsA("Accoutrement") then
  1434. for _,part in next,child:GetChildren() do
  1435. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1436. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1437. local attachment0 = getAttachment0(character,attachment1.Name)
  1438. if attachment0 and attachment1 then
  1439. local constraint = Instance.new("HingeConstraint")
  1440. constraint.Attachment0 = attachment0
  1441. constraint.Attachment1 = attachment1
  1442. constraint.LimitsEnabled = true
  1443. constraint.UpperAngle = 0
  1444. constraint.LowerAngle = 0
  1445. constraint.Parent = character
  1446. end
  1447. ArtificialHitbox(part)
  1448. elseif part.Name == "HumanoidRootPart" then
  1449. part:remove()
  1450. end
  1451. end
  1452. end
  1453. end
  1454.  
  1455. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1456. {"LimitsEnabled",true};
  1457. {"UpperAngle",5};
  1458. })
  1459. if character:FindFirstChild("Head") then
  1460. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1461. {"LimitsEnabled",true};
  1462. {"UpperAngle",15};
  1463. })
  1464. end
  1465.  
  1466. local handProperties = {
  1467. {"LimitsEnabled", true};
  1468. {"UpperAngle",0};
  1469. {"LowerAngle",0};
  1470. }
  1471. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1472. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1473.  
  1474. local shinProperties = {
  1475. {"LimitsEnabled", true};
  1476. {"UpperAngle", 0};
  1477. {"LowerAngle", -75};
  1478. }
  1479. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1480. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1481.  
  1482. local footProperties = {
  1483. {"LimitsEnabled", true};
  1484. {"UpperAngle", 15};
  1485. {"LowerAngle", -45};
  1486. }
  1487. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1488. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1489. if KeepArms == true then
  1490. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1491. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1492. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1493. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1494. end
  1495. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1496. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1497. Debris:AddItem(character,5)
  1498. end))
  1499. end
  1500.  
  1501. function Ragdoll(Character2,CharTorso,KeepArms)
  1502. coroutine.resume(coroutine.create(function()
  1503. Character2:BreakJoints()
  1504. local hum = Character2:findFirstChild("Humanoid")
  1505. hum:remove()
  1506. local function Scan(ch)
  1507. local e
  1508. for e = 1,#ch do
  1509. Scan(ch[e]:GetChildren())
  1510. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1511. ch[e]:remove()
  1512. end
  1513. end
  1514. end
  1515. local NEWHUM = IT("Humanoid")
  1516. NEWHUM.Name = "Corpse"
  1517. NEWHUM.Health = 0
  1518. NEWHUM.MaxHealth = 0
  1519. NEWHUM.PlatformStand = true
  1520. NEWHUM.Parent = Character2
  1521. NEWHUM.DisplayDistanceType = "None"
  1522.  
  1523. local ch = Character2:GetChildren()
  1524. local i
  1525. for i = 1,#ch do
  1526. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1527. ch[i]:remove()
  1528. end
  1529. end
  1530.  
  1531. local Torso2 = Character2.Torso
  1532. local movevector = Vector3.new()
  1533.  
  1534. if Torso2 then
  1535. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1536. local Head = Character2:FindFirstChild("Head")
  1537. if Head then
  1538. local Neck = Instance.new("Weld")
  1539. Neck.Name = "Neck"
  1540. Neck.Part0 = Torso2
  1541. Neck.Part1 = Head
  1542. Neck.C0 = CFrame.new(0, 1.5, 0)
  1543. Neck.C1 = CFrame.new()
  1544. Neck.Parent = Torso2
  1545.  
  1546. end
  1547. local Limb = Character2:FindFirstChild("Right Arm")
  1548. if Limb and KeepArms == true then
  1549.  
  1550. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1551. local Joint = Instance.new("Glue")
  1552. Joint.Name = "RightShoulder"
  1553. Joint.Part0 = Torso2
  1554. Joint.Part1 = Limb
  1555. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1556. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1557. Joint.Parent = Torso2
  1558.  
  1559. local B = Instance.new("Part")
  1560. B.TopSurface = 0
  1561. B.BottomSurface = 0
  1562. B.formFactor = "Symmetric"
  1563. B.Size = Vector3.new(1, 1, 1)
  1564. B.Transparency = 1
  1565. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1566. B.Parent = Character2
  1567. local W = Instance.new("Weld")
  1568. W.Part0 = Limb
  1569. W.Part1 = B
  1570. W.C0 = CFrame.new(0, -0.5, 0)
  1571. W.Parent = Limb
  1572.  
  1573. end
  1574. local Limb = Character2:FindFirstChild("Left Arm")
  1575. if Limb and KeepArms == true then
  1576.  
  1577. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1578. local Joint = Instance.new("Glue")
  1579. Joint.Name = "LeftShoulder"
  1580. Joint.Part0 = Torso2
  1581. Joint.Part1 = Limb
  1582. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1583. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1584. Joint.Parent = Torso2
  1585.  
  1586. local B = Instance.new("Part")
  1587. B.TopSurface = 0
  1588. B.BottomSurface = 0
  1589. B.formFactor = "Symmetric"
  1590. B.Size = Vector3.new(1, 1, 1)
  1591. B.Transparency = 1
  1592. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1593. B.Parent = Character2
  1594. local W = Instance.new("Weld")
  1595. W.Part0 = Limb
  1596. W.Part1 = B
  1597. W.C0 = CFrame.new(0, -0.5, 0)
  1598. W.Parent = Limb
  1599.  
  1600. end
  1601. local Limb = Character2:FindFirstChild("Right Leg")
  1602. if Limb then
  1603.  
  1604. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1605. local Joint = Instance.new("Glue")
  1606. Joint.Name = "RightHip"
  1607. Joint.Part0 = Torso2
  1608. Joint.Part1 = Limb
  1609. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1610. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1611. Joint.Parent = Torso2
  1612.  
  1613. local B = Instance.new("Part")
  1614. B.TopSurface = 0
  1615. B.BottomSurface = 0
  1616. B.formFactor = "Symmetric"
  1617. B.Size = Vector3.new(1, 1, 1)
  1618. B.Transparency = 1
  1619. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1620. B.Parent = Character2
  1621. local W = Instance.new("Weld")
  1622. W.Part0 = Limb
  1623. W.Part1 = B
  1624. W.C0 = CFrame.new(0, -0.5, 0)
  1625. W.Parent = Limb
  1626.  
  1627. end
  1628. local Limb = Character2:FindFirstChild("Left Leg")
  1629. if Limb then
  1630.  
  1631. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1632. local Joint = Instance.new("Glue")
  1633. Joint.Name = "LeftHip"
  1634. Joint.Part0 = Torso2
  1635. Joint.Part1 = Limb
  1636. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1637. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1638. Joint.Parent = Torso2
  1639.  
  1640. local B = Instance.new("Part")
  1641. B.TopSurface = 0
  1642. B.BottomSurface = 0
  1643. B.formFactor = "Symmetric"
  1644. B.Size = Vector3.new(1, 1, 1)
  1645. B.Transparency = 1
  1646. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1647. B.Parent = Character2
  1648. local W = Instance.new("Weld")
  1649. W.Part0 = Limb
  1650. W.Part1 = B
  1651. W.C0 = CFrame.new(0, -0.5, 0)
  1652. W.Parent = Limb
  1653.  
  1654. end
  1655. --[
  1656. local Bar = Instance.new("Part")
  1657. Bar.TopSurface = 0
  1658. Bar.BottomSurface = 0
  1659. Bar.formFactor = "Symmetric"
  1660. Bar.Size = Vector3.new(1, 1, 1)
  1661. Bar.Transparency = 1
  1662. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1663. Bar.Parent = Character2
  1664. local Weld = Instance.new("Weld")
  1665. Weld.Part0 = Torso2
  1666. Weld.Part1 = Bar
  1667. Weld.C0 = CFrame.new(0, 0.5, 0)
  1668. Weld.Parent = Torso2
  1669. --]]
  1670. end
  1671. Character2.Parent = workspace
  1672. Debris:AddItem(Character2,5)
  1673.  
  1674. return Character2,Torso2
  1675. end))
  1676. end
  1677.  
  1678. --//=================================\\
  1679. --|| WEAPON CREATION
  1680. --\\=================================//
  1681.  
  1682. local Particle = IT("ParticleEmitter",nil)
  1683. Particle.Enabled = false
  1684. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1685. Particle.LightEmission = 0.5
  1686. Particle.Rate = 150
  1687. Particle.ZOffset = 0.2
  1688. Particle.Rotation = NumberRange.new(-180, 180)
  1689. Particle.RotSpeed = NumberRange.new(-180, 180)
  1690. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1691. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1692.  
  1693. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1694. function ParticleEmitter(Table)
  1695. local PRTCL = Particle:Clone()
  1696. local Speed = Table.Speed or 5
  1697. local Drag = Table.Drag or 0
  1698. local Size1 = Table.Size1 or 1
  1699. local Size2 = Table.Size2 or 5
  1700. local Lifetime1 = Table.Lifetime1 or 1
  1701. local Lifetime2 = Table.Lifetime2 or 1.5
  1702. local Parent = Table.Parent or Torso
  1703. local Emit = Table.Emit or 100
  1704. local Offset = Table.Offset or 360
  1705. local Acel = Table.Acel or VT(0,0,0)
  1706. local Enabled = Table.Enabled or false
  1707. PRTCL.Parent = Parent
  1708. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1709. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1710. PRTCL.Speed = NumberRange.new(Speed)
  1711. PRTCL.VelocitySpread = Offset
  1712. PRTCL.Drag = Drag
  1713. PRTCL.Acceleration = Acel
  1714. if Enabled == false then
  1715. PRTCL:Emit(Emit)
  1716. Debris:AddItem(PRTCL,Lifetime2)
  1717. else
  1718. PRTCL.Enabled = true
  1719. end
  1720. return PRTCL
  1721. end
  1722.  
  1723. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1724. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1725. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1726. MakeForm(Part,"Wedge")
  1727. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1728. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1729. MakeForm(Part,"Wedge")
  1730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1731. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1732. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1733. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1735. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1736. MakeForm(Part,"Cyl")
  1737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1738. for i = 1, 8 do
  1739. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1740. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1741. end
  1742. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1743. MakeForm(Part,"Cyl")
  1744. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1745. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1746. MakeForm(Part,"Ball")
  1747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1748. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1749. MakeForm(Part,"Wedge")
  1750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1751. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1753. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1754. MakeForm(Part,"Cyl")
  1755. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1756. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1757. MakeForm(Part,"Cyl")
  1758. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1759. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1760. MakeForm(Part,"Cyl")
  1761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1762. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1763. MakeForm(Part,"Wedge")
  1764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1765. local LASTPART = Handle
  1766. for i = 1, 10 do
  1767. if LASTPART == Handle then
  1768. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1769. LASTPART = Part
  1770. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1771. else
  1772. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1773. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1774. LASTPART = Part
  1775. end
  1776. end
  1777.  
  1778. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  1779. MakeForm(Barrel,"Cyl")
  1780. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1781. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  1782. MakeForm(Part,"Cyl")
  1783. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1784. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1785. MakeForm(Part,"Wedge")
  1786. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1787. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1788. MakeForm(Hole,"Cyl")
  1789. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1790. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1791. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1792. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1793. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1794. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1795. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1796. coroutine.resume(coroutine.create(function()
  1797. while wait() do
  1798. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1799. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1800. end
  1801. end))
  1802.  
  1803. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1804. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1805.  
  1806. for _, c in pairs(Gun:GetDescendants()) do
  1807. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1808. c.Material = "Glass"
  1809. c.Color = C3(255,255,255)
  1810. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1811. c.Color = C3(255,255,255)
  1812. c.Material = "Neon"
  1813. end
  1814. end
  1815.  
  1816. Weapon.Parent = Character
  1817. for _, c in pairs(Weapon:GetChildren()) do
  1818. if c.ClassName == "Part" then
  1819. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1820. end
  1821. end
  1822.  
  1823. Weapon.Parent = Character
  1824. Gun.Parent = nil
  1825.  
  1826. for _, c in pairs(Gun:GetChildren()) do
  1827. if c.ClassName == "Part" then
  1828. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1829. end
  1830. end
  1831.  
  1832. for _, c in pairs(Weapon:GetChildren()) do
  1833. if c.ClassName == "Part" then
  1834. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1835. end
  1836. end
  1837.  
  1838. local SKILLTEXTCOLOR = C3(0,0,0)
  1839. local SKILLFONT = "Arcade"
  1840. local SKILLTEXTSIZE = 7
  1841.  
  1842. Humanoid.Died:connect(function()
  1843. ATTACK = true
  1844. end)
  1845.  
  1846. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1847. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1848. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1849. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1850. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1851.  
  1852. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1853. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1854. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1855. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1856. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1857.  
  1858. function printbye(Name)
  1859. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1860. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1861. end
  1862. if INTRO == false and INSTANT == false then
  1863. INTRO = true
  1864. coroutine.resume(coroutine.create(function()
  1865. sick:Play()
  1866. Intro()
  1867. end))
  1868. end
  1869.  
  1870. workspace.ChildAdded:connect(function(instance)
  1871. for BANISH = 1, #TOBANISH do
  1872. if TOBANISH[BANISH] ~= nil then
  1873. if instance.Name == TOBANISH[BANISH] then
  1874. coroutine.resume(coroutine.create(function()
  1875. printbye(instance.Name)
  1876. instance:ClearAllChildren()
  1877. Debris:AddItem(instance,0.0005)
  1878. end))
  1879. end
  1880. end
  1881. end
  1882. end)
  1883.  
  1884. --//=================================\\
  1885. --|| DAMAGING
  1886. --\\=================================//
  1887.  
  1888. function ApplyDamage(Humanoid,Damage,OneShot)
  1889. Damage = Damage * DAMAGEMULTIPLIER
  1890. local DEAD = false
  1891. if Humanoid.Health < 2000 and OneShot == false then
  1892. if Humanoid.Health - Damage > 0 then
  1893. Humanoid.Health = Humanoid.Health - Damage
  1894. else
  1895. Humanoid.Parent:BreakJoints()
  1896. DEAD = true
  1897. end
  1898. else
  1899. DEAD = true
  1900. Humanoid.Parent:BreakJoints()
  1901. end
  1902. if DEAD == true then
  1903. local PARTS = {}
  1904. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1905. if CHILD:IsA("BasePart") then
  1906. table.insert(PARTS,CHILD)
  1907. end
  1908. end
  1909. coroutine.resume(coroutine.create(function()
  1910. wait(2)
  1911. repeat
  1912. Swait()
  1913. local PIECE = nil
  1914. if MRANDOM(1,5) == 1 then
  1915. for E = 1, #PARTS do
  1916. if MRANDOM(1,5) == 1 then
  1917. PIECE = PARTS[E]
  1918. table.remove(PARTS,E)
  1919. break
  1920. end
  1921. end
  1922. end
  1923. if PIECE ~= nil then
  1924. if PIECE.Name == "Head" then
  1925. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1926. else
  1927. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1928. end
  1929. PIECE:remove()
  1930. end
  1931. until #PARTS == 0
  1932. end))
  1933. end
  1934. end
  1935.  
  1936.  
  1937. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1938. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1939. defence.Name = ("HitBy"..Player.Name)
  1940. game:GetService("Debris"):AddItem(defence, 0.001)
  1941. Damage = Damage * DAMAGEMULTIPLIER
  1942. if Humanoid.Health ~= 0 then
  1943. local CritChance = MRANDOM(1,100)
  1944. if Damage > Humanoid.Health then
  1945. Damage = math.ceil(Humanoid.Health)
  1946. if Damage == 0 then
  1947. Damage = 0.1
  1948. end
  1949. end
  1950. Humanoid.Health = Humanoid.Health - Damage
  1951. end
  1952. end
  1953.  
  1954. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1955. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1956. defence.Name = ("HitBy"..Player.Name)
  1957. game:GetService("Debris"):AddItem(defence, 0.001)
  1958. Damage = Damage * DAMAGEMULTIPLIER
  1959. if Humanoid.Health ~= 0 then
  1960. local CritChance = MRANDOM(1,100)
  1961. if Damage > Humanoid.Health then
  1962. Damage = math.ceil(Humanoid.Health)
  1963. if Damage == 0 then
  1964. Damage = 0.1
  1965. end
  1966. end
  1967. Humanoid.Health = Humanoid.Health - Damage
  1968. end
  1969. end
  1970.  
  1971. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1972. local CHILDREN = workspace:GetDescendants()
  1973. for index, CHILD in pairs(CHILDREN) do
  1974. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1975. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1976. if HUM then
  1977. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1978. if TORSO then
  1979. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1980. if INSTAKILL == true then
  1981. CHILD:BreakJoints()
  1982. else
  1983. local DMG = MRANDOM(MINDMG,MAXDMG)
  1984. ApplyDamage(HUM,DMG,TORSO)
  1985. end
  1986. if FLING > 0 then
  1987. for _, c in pairs(CHILD:GetChildren()) do
  1988. if c:IsA("BasePart") then
  1989. local bv = Instance.new("BodyVelocity")
  1990. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1991. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1992. bv.Parent = c
  1993. Debris:AddItem(bv,0.05)
  1994. end
  1995. end
  1996. end
  1997. end
  1998. end
  1999. end
  2000. end
  2001. end
  2002. end
  2003.  
  2004. function CameraEnshaking(Length, Intensity)
  2005. coroutine.resume(coroutine.create(function()
  2006. local intensity = 1 * Intensity
  2007. local rotM = 0.01 * Intensity
  2008. for i = 0, Length, 0.1 do
  2009. Swait()
  2010. intensity = intensity - 0.05 * Intensity / Length
  2011. rotM = rotM - 5.0E-4 * Intensity / Length
  2012. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  2013. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  2014. end
  2015. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  2016. end))
  2017. end
  2018.  
  2019. function KillChildren(v)
  2020. v:BreakJoints()
  2021. for _, c in pairs(v:GetChildren()) do
  2022. if c:IsA("BasePart") then
  2023. if c.Transparency < 1 then
  2024. if c:FindFirstChildOfClass("Decal") then
  2025. c:FindFirstChildOfClass("Decal"):remove()
  2026. end
  2027. particles(c)
  2028. c.PE.Enabled = true
  2029. c.Parent = Effects
  2030. c.CanCollide = false
  2031. c.Material = "Neon"
  2032. c.Color = C3(1,0,0)
  2033. c.Transparency = 1
  2034. local grav = Instance.new("BodyPosition",c)
  2035. grav.P = 20000
  2036. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2037. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2038. grav.Name = "GravityForce"
  2039. coroutine.resume(coroutine.create(function()
  2040. for i = 1, 20 do
  2041. Swait()
  2042. c.Transparency = c.Transparency + 1/20
  2043. end
  2044. c.PE.Enabled = false
  2045. Debris:AddItem(c,2)
  2046. end))
  2047. end
  2048. end
  2049. end
  2050. end
  2051.  
  2052. function ApplyAoE(POSITION,RANGE)
  2053. local CHILDREN = workspace:GetDescendants()
  2054. for index, CHILD in pairs(CHILDREN) do
  2055. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2056. local LISTED = false
  2057. for LIST = 1, #WHITELIST do
  2058. if WHITELIST[LIST] ~= nil then
  2059. if CHILD.Name == WHITELIST[LIST] then
  2060. LISTED = true
  2061. end
  2062. end
  2063. end
  2064. if LISTED == false then
  2065. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2066. if HUM then
  2067. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2068. if TORSO then
  2069. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2070. KillChildren(CHILD)
  2071. end
  2072. end
  2073. end
  2074. end
  2075. end
  2076. end
  2077. end
  2078.  
  2079. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2080. coroutine.resume(coroutine.create(function()
  2081. local METEOR = IT("Model",Effects)
  2082. METEOR.Name = "Meteorite"
  2083. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2084. METEOR.PrimaryPart = CENTER
  2085. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2086. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2087. for i = 1, 15 do
  2088. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "In", "Fire", VT(5.1,1,5.1)*SIZE)
  2089. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2090. end
  2091. if ISDEBREE ~= true then
  2092. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2093. else
  2094. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2095. end
  2096. local IMPACT = false
  2097. CreateSound(463593339, CENTER, 10, 0.6)
  2098. if SIZE >= 3.5 then
  2099. for i = 1, MRANDOM(3,7) do
  2100. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2101. end
  2102. end
  2103. for i = 1, 200 do
  2104. Swait()
  2105. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2106. if HITFLOOR == nil then
  2107. local ORI = CENTER.Orientation
  2108. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2109. else
  2110. if HITFLOOR.Anchored == true then
  2111. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2112. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2113. end
  2114. IMPACT = true
  2115. break
  2116. end
  2117. end
  2118. if IMPACT == true then
  2119. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2120. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2121. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2122. ApplyAoE(CENTER.Position,30*SIZE)
  2123. end
  2124. METEOR:remove()
  2125. end))
  2126. end
  2127.  
  2128. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  2129. local CHILDREN = workspace:GetDescendants()
  2130. for index, CHILD in pairs(CHILDREN) do
  2131. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2132. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2133. if HUM then
  2134. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2135. if TORSO then
  2136. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2137. if BRUTAL == true then
  2138. Kill(CHILD)
  2139. else
  2140. CHILD:BreakJoints()
  2141. end
  2142. end
  2143. end
  2144. end
  2145. end
  2146. end
  2147. end
  2148.  
  2149. function Kill(Char)
  2150. local NewCharacter = IT("Model",Effects)
  2151. NewCharacter.Name = "Ow im ded ;-;"
  2152. for _, c in pairs(Char:GetDescendants()) do
  2153. if c:IsA("BasePart") and c.Transparency == 0 then
  2154. c:BreakJoints()
  2155. c.Material = "Glass"
  2156. c.Color = C3(1,0,0)
  2157. c.CanCollide = true
  2158. c.Transparency = 0.3
  2159. if c:FindFirstChildOfClass("SpecialMesh") then
  2160. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2161. end
  2162. if c.Name == "Head" then
  2163. c:ClearAllChildren()
  2164. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2165. end
  2166. if c.ClassName == "MeshPart" then
  2167. c.TextureID = ""
  2168. end
  2169. if c:FindFirstChildOfClass("BodyPosition") then
  2170. c:FindFirstChildOfClass("BodyPosition"):remove()
  2171. end
  2172. if c:FindFirstChildOfClass("ParticleEmitter") then
  2173. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2174. end
  2175. c.Parent = NewCharacter
  2176. c.Name = "DeadPart"
  2177. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2178. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2179. end
  2180. end
  2181. Char:remove()
  2182. Debris:AddItem(NewCharacter,5)
  2183. end
  2184.  
  2185. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2186. local CHILDREN = workspace:GetDescendants()
  2187. for index, CHILD in pairs(CHILDREN) do
  2188. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2189. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2190. if HUM then
  2191. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2192. if TORSO then
  2193. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2194. if BRUTAL == true then
  2195. Kill(CHILD)
  2196. else
  2197. CHILD:BreakJoints()
  2198. end
  2199. end
  2200. end
  2201. end
  2202. end
  2203. end
  2204. end
  2205.  
  2206. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2207. local CHILDREN = workspace:GetDescendants()
  2208. for index, CHILD in pairs(CHILDREN) do
  2209. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2210. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2211. if HUM then
  2212. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2213. if TORSO then
  2214. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2215. if BRUTAL == true then
  2216. Kill(CHILD)
  2217. else
  2218. CHILD:BreakJoints()
  2219. end
  2220. end
  2221. end
  2222. end
  2223. end
  2224. end
  2225. end
  2226.  
  2227. function Banish(Foe)
  2228. if Foe then
  2229. coroutine.resume(coroutine.create(function()
  2230. --if game.Players:FindFirstChild(Foe.Name) then
  2231. table.insert(TOBANISH,Foe.Name)
  2232. printbye(Foe.Name)
  2233. --end
  2234. Foe.Archivable = true
  2235. local CLONE = Foe:Clone()
  2236. Foe:Destroy()
  2237. CLONE.Parent = Effects
  2238. CLONE:BreakJoints()
  2239. local MATERIALS = {"Glass","Neon"}
  2240. for _, c in pairs(CLONE:GetDescendants()) do
  2241. if c:IsA("BasePart") then
  2242. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2243. CreateSound(138271815, c, 10, 1, false)
  2244. end
  2245. c.Anchored = true
  2246. c.Transparency = c.Transparency + 0.2
  2247. c.Material = MATERIALS[MRANDOM(1,2)]
  2248. c.Color = C3(1,0,0)
  2249. if c.ClassName == "MeshPart" then
  2250. c.TextureID = ""
  2251. end
  2252. if c:FindFirstChildOfClass("SpecialMesh") then
  2253. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2254. end
  2255. if c:FindFirstChildOfClass("Decal") then
  2256. c:FindFirstChildOfClass("Decal"):remove()
  2257. end
  2258. c.Name = "Banished"
  2259. c.CanCollide = false
  2260. else
  2261. c:remove()
  2262. end
  2263. end
  2264. local A = false
  2265. for i = 1, 35 do
  2266. if A == false then
  2267. A = true
  2268. elseif A == true then
  2269. A = false
  2270. end
  2271. for _, c in pairs(CLONE:GetDescendants()) do
  2272. if c:IsA("BasePart") then
  2273. c.Anchored = true
  2274. c.Material = MATERIALS[MRANDOM(1,2)]
  2275. c.Transparency = c.Transparency + 0.8/35
  2276. if A == false then
  2277. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2278. elseif A == true then
  2279. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2280. end
  2281. end
  2282. end
  2283. Swait()
  2284. end
  2285. CLONE:remove()
  2286. end))
  2287. end
  2288. end
  2289.  
  2290.  
  2291. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2292. local CHILDREN = workspace:GetDescendants()
  2293. for index, CHILD in pairs(CHILDREN) do
  2294. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2295. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2296. if HUM then
  2297. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2298. if TORSO then
  2299. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2300. if ISBANISH == true then
  2301. Banish(CHILD)
  2302. else
  2303. if ISBANISH == "Gravity" then
  2304. HUM.PlatformStand = true
  2305. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2306. local grav = Instance.new("BodyPosition",TORSO)
  2307. grav.D = 15
  2308. grav.P = 20000
  2309. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2310. grav.position = TORSO.Position
  2311. grav.Name = "V3BanishForce"..Player.Name
  2312. else
  2313. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2314. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2315. end
  2316. else
  2317. HUM.PlatformStand = false
  2318. end
  2319. end
  2320. elseif ISBANISH == "Gravity" then
  2321. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2322. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2323. HUM.PlatformStand = false
  2324. end
  2325. end
  2326. end
  2327. end
  2328. end
  2329. end
  2330. end
  2331.  
  2332. function SpawnSmite(POS)
  2333. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  2334. local EMITPOS = HITPOS
  2335. if HITFLOOR ~= nil then
  2336. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2337. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2338. EMITPOS = HITPOS
  2339. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2340. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2341. EMITPOS = HITPOS
  2342. end
  2343. end
  2344. if HITFLOOR ~= nil then
  2345. ApplyAoE(EMITPOS,10)
  2346. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2347. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2348. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2349. for i = 1, 5 do
  2350. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  2351. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2352. end
  2353. end
  2354. end
  2355.  
  2356. --//=================================\\
  2357. --|| ATTACK FUNCTIONS AND STUFF
  2358. --\\=================================//
  2359.  
  2360. function eh()
  2361. ATTACK = true
  2362. Rooted = false
  2363. Speed = 20
  2364. Swait()
  2365. local CHILDREN = workspace:GetDescendants()
  2366. for index, CHILD in pairs(CHILDREN) do
  2367. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2368. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2369. if HUM then
  2370. local TORSO = CHILD:FindFirstChild("Head")
  2371. if TORSO then
  2372. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  2373. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2374. TORSO:remove()
  2375. if CHILD:FindFirstChild("Torso") then
  2376. Ragdoll(CHILD,Torso,true)
  2377. elseif CHILD:FindFirstChild("UpperTorso") then
  2378. R15Ragdoll(CHILD,true)
  2379. end
  2380. end
  2381. end
  2382. end
  2383. end
  2384. end
  2385. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2386. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2387. for i=0, 0.3, 0.1 / Animation_Speed do
  2388. Swait()
  2389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2390. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2395. end
  2396. Speed = 20
  2397. ATTACK = false
  2398. Rooted = false
  2399. end
  2400.  
  2401. function Taunt()
  2402. ATTACK = true
  2403. Rooted = true
  2404. CreateSound("1238240145", Torso, 6, 0.9)
  2405. for i=0, 0.6, 0.1 / Animation_Speed do
  2406. Swait()
  2407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2413. end
  2414. for i=0, 0.6, 0.1 / Animation_Speed do
  2415. Swait()
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2422. end
  2423. for i=0, 0.6, 0.1 / Animation_Speed do
  2424. Swait()
  2425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2431. end
  2432. for i=0, 0.6, 0.1 / Animation_Speed do
  2433. Swait()
  2434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2440. end
  2441. for i=0, 0.6, 0.1 / Animation_Speed do
  2442. Swait()
  2443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2449. end
  2450. for i=0, 0.6, 0.1 / Animation_Speed do
  2451. Swait()
  2452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2458. end
  2459. ATTACK = false
  2460. Rooted = false
  2461. end
  2462.  
  2463. function Karmaz()
  2464. if Mode == "Glitch" then
  2465. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2466. sick.TimePosition = 15
  2467. sick.SoundId = "rbxassetid://1789295287"
  2468. tecks2.Text = "KARMA."
  2469. tecks2.Font = "Antique"
  2470. Mode = "Karma"
  2471. elseif Mode == "Karma" then
  2472. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2473. sick.TimePosition = 0
  2474. tecks2.Text = "The Glitched."
  2475. tecks2.Font = "Code"
  2476. sick.SoundId = "rbxassetid://930541401"
  2477. Mode = "Glitch"
  2478. else
  2479. print("asd")
  2480. end
  2481. end
  2482.  
  2483. function TakeOnMe()
  2484. Speed = 16
  2485. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  2486. ATTACK = true
  2487. Rooted = false
  2488. local DANCE = true
  2489. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2490. if NEWKEY == "p" then
  2491. DANCE = false
  2492. end
  2493. end)
  2494. PLAYSONG = false
  2495. while true do
  2496. for i = 1, 15 do
  2497. Swait()
  2498. MEME.Parent = Effects
  2499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2505. end
  2506. if DANCE == false then
  2507. break
  2508. end
  2509. for i = 1, 15 do
  2510. Swait()
  2511. MEME.Parent = Effects
  2512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2514. if MRANDOM(1,7) == 1 then
  2515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2516. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2520. end
  2521. end
  2522. PLAYSONG = true
  2523. KEY:Disconnect()
  2524. MEME:remove()
  2525. Speed = 25
  2526. ATTACK = false
  2527. Rooted = false
  2528. end
  2529.  
  2530. function Intro()
  2531. ATTACK = true
  2532. Rooted = true
  2533. repeat
  2534. Swait()
  2535. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2542. until sick.TimePosition > 114
  2543. repeat
  2544. Swait()
  2545. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2551. until sick.TimePosition > 116
  2552. repeat
  2553. Swait()
  2554. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0.2,0.2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2555. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2561. until sick.TimePosition >119
  2562. Gun.Parent = Character
  2563. tecks2.TextTransparency = 0
  2564. for i = 1, 100 do
  2565. Swait()
  2566. for _, c in pairs(Character:GetChildren()) do
  2567. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2568. c.Transparency = 0
  2569. end
  2570. end
  2571. for _, c in pairs(Weapon:GetChildren()) do
  2572. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2573. c.Transparency = 0
  2574. end
  2575. end
  2576. for _, c in pairs(Weapon:GetDescendants()) do
  2577. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2578. c.Material = "Glass"
  2579. c.Color = C3(255,255,255)
  2580. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2581. c.Color = C3(1,0,0)
  2582. c.Material = "Neon"
  2583. end
  2584. end
  2585. end
  2586. TRANSFORMED = true
  2587. ATTACK = false
  2588. Rooted = false
  2589. end
  2590.  
  2591. function Shot()
  2592. ATTACK = true
  2593. Rooted = false
  2594. for i=0, 0.2, 0.05 / Animation_Speed do
  2595. Swait()
  2596. turnto(Mouse.Hit.p)
  2597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2603. end
  2604. repeat
  2605. for i=0, 0.2, 0.05 / Animation_Speed do
  2606. Swait()
  2607. turnto(Mouse.Hit.p)
  2608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2614. end
  2615. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2616. SpawnTrail(Hole.Position,POS)
  2617. if HIT ~= nil then
  2618. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2619. Banish(HIT.Parent)
  2620. end
  2621. end
  2622. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2624. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2625. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2626. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2627. for i=0, 0.2, 0.05 / Animation_Speed do
  2628. Swait()
  2629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2635. end
  2636. until KEYHOLD == false
  2637. ATTACK = false
  2638. Rooted = false
  2639. end
  2640.  
  2641. function Shot2()
  2642. ATTACK = true
  2643. Rooted = false
  2644. for i=0, 0.2, 0.05 / Animation_Speed do
  2645. Swait()
  2646. turnto(Mouse.Hit.p)
  2647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2653. end
  2654. repeat
  2655. for i=0, 0.2, 0.05 / Animation_Speed do
  2656. Swait()
  2657. turnto(Mouse.Hit.p)
  2658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2664. end
  2665. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2666. SpawnTrail(Hole.Position,POS)
  2667. if HIT ~= nil then
  2668. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2669. Kill(HIT.Parent)
  2670. end
  2671. end
  2672. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2674. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2675. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2676. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2677. for i=0, 0.2, 0.05 / Animation_Speed do
  2678. Swait()
  2679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2685. end
  2686. until KEYHOLD == false
  2687. ATTACK = false
  2688. Rooted = false
  2689. end
  2690.  
  2691. function AttackTemplate()
  2692. ATTACK = true
  2693. Rooted = false
  2694. for i=0, 1, 0.1 / Animation_Speed do
  2695. Swait()
  2696. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2702. end
  2703. ATTACK = false
  2704. Rooted = false
  2705. end
  2706.  
  2707. function Finisher()
  2708. local TARGET = Mouse.Target
  2709. if TARGET ~= nil then
  2710. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2711. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2712. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2713. if ROOT and HUM.Health > 0 then
  2714. local FOE = Mouse.Target.Parent
  2715. ATTACK = true
  2716. Rooted = true
  2717. RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  2718. ROOT.Anchored = true
  2719. CreateSound(670796769, Torso, 9999, 0.6, false)
  2720. CreateSound(159882598, Torso, 5, 0.9, false)
  2721. for i=0, 0.4, 0.1 / Animation_Speed do
  2722. Swait()
  2723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2729. end
  2730. HUM.PlatformStand = true
  2731. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  2732. coroutine.resume(coroutine.create(function()
  2733. Swait()
  2734. ROOT.Anchored = true
  2735. end))
  2736. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  2737. for i=0, 0.2, 0.1 / Animation_Speed do
  2738. Swait()
  2739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745. end
  2746. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2748. for i=0, 0.2, 0.1 / Animation_Speed do
  2749. Swait()
  2750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2756. end
  2757. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2758. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2759. local AMMO = 6
  2760. local FIRING = true
  2761. local SHOOTING = false
  2762. local TIMER = 70
  2763. CreateSound(147722227, GunPoint, 6, 1.3, false)
  2764. for i=0, 0.2, 0.1 / Animation_Speed do
  2765. Swait()
  2766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2772. end
  2773. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2774. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2775. for i = 1, 6 do
  2776. local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  2777. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  2778. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2779. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2780. HUM.Health = HUM.Health/1.5
  2781. for i=0, 0.2, 0.1 / Animation_Speed do
  2782. Swait()
  2783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2789. end
  2790. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2791. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2792. for i=0, 0.2, 0.1 / Animation_Speed do
  2793. Swait()
  2794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800. end
  2801. end
  2802. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2803. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2804. ApplyDamage(HUM,0,true)
  2805. FOE:BreakJoints()
  2806. ROOT.Anchored = false
  2807. for i=0, 0.3, 0.1 / Animation_Speed do
  2808. Swait()
  2809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2815. end
  2816. ATTACK = false
  2817. Rooted = false
  2818. end
  2819. end
  2820. end
  2821. end
  2822.  
  2823.  
  2824. --//=================================\\
  2825. --|| ASSIGN THINGS TO KEYS
  2826. --\\=================================//
  2827.  
  2828. function MouseDown(Mouse)
  2829. if ATTACK == false then
  2830. end
  2831. end
  2832.  
  2833. function MouseUp(Mouse)
  2834. HOLD = false
  2835. end
  2836.  
  2837. function KeyDown(Key)
  2838. KEYHOLD = true
  2839. if Key == "z" and ATTACK == false then
  2840. Shot()
  2841. end
  2842.  
  2843. if Key == "m" and ATTACK == false then
  2844. Karmaz()
  2845. end
  2846.  
  2847. if Key == "v" and ATTACK == false then
  2848. Shot2()
  2849. end
  2850.  
  2851. if Key == "x" and ATTACK == false then
  2852. Finisher()
  2853. end
  2854.  
  2855. if Key == "t" and ATTACK == false then
  2856. Taunt()
  2857. end
  2858.  
  2859. if Key == "c" and ATTACK == false then
  2860. eh()
  2861. end
  2862. end
  2863.  
  2864. function KeyUp(Key)
  2865. KEYHOLD = false
  2866. end
  2867.  
  2868. Mouse.Button1Down:connect(function(NEWKEY)
  2869. MouseDown(NEWKEY)
  2870. end)
  2871. Mouse.Button1Up:connect(function(NEWKEY)
  2872. MouseUp(NEWKEY)
  2873. end)
  2874. Mouse.KeyDown:connect(function(NEWKEY)
  2875. KeyDown(NEWKEY)
  2876. end)
  2877. Mouse.KeyUp:connect(function(NEWKEY)
  2878. KeyUp(NEWKEY)
  2879. end)
  2880.  
  2881. --//=================================\\
  2882. --\\=================================//
  2883.  
  2884.  
  2885. function unanchor()
  2886. if UNANCHOR == true then
  2887. g = Character:GetChildren()
  2888. for i = 1, #g do
  2889. if g[i].ClassName == "Part" then
  2890. g[i].Anchored = false
  2891. end
  2892. end
  2893. end
  2894. end
  2895.  
  2896.  
  2897. --//=================================\\
  2898. --|| WRAP THE WHOLE SCRIPT UP
  2899. --\\=================================//
  2900.  
  2901. Humanoid.Changed:connect(function(Jump)
  2902. if Jump == "Jump" and (Disable_Jump == true) then
  2903. Humanoid.Jump = false
  2904. end
  2905. end)
  2906.  
  2907. local FF = IT("ForceField",Character)
  2908. FF.Visible = false
  2909.  
  2910. INSTANT = false
  2911. Speed = 20
  2912.  
  2913. while true do
  2914. Swait()
  2915. SINE = SINE + CHANGE
  2916. ANIMATE.Parent = nil
  2917. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2918. IDLEANIMATION:Play()
  2919. if TRANSFORMED == true then
  2920. tecks2.TextTransparency = 0
  2921. for _, c in pairs(Character:GetChildren()) do
  2922. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2923. c.Anchored = false
  2924. c.Transparency = 0
  2925. end
  2926. end
  2927. for _, c in pairs(Weapon:GetChildren()) do
  2928. if c.ClassName == "Part" then
  2929. c.Transparency = 0
  2930. end
  2931. end
  2932. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2933. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2934. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2935. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2936. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2937. if ATTACK == false and VALUE2 == false then
  2938. end
  2939. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2940. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2941. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2942. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2943. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2944. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2945. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2946. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2947. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2948. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2949. end
  2950. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2951. ANIM = "Jump"
  2952. if ATTACK == false then
  2953. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2959. end
  2960. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2961. ANIM = "Fall"
  2962. if ATTACK == false then
  2963. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2969. end
  2970. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2971. ANIM = "Idle"
  2972. if ATTACK == false then
  2973. if Mode == "Glitch" then
  2974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 45) + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(-10 + MRANDOM(-4,4))), 3 / Animation_Speed)
  2975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15+ 5 * COS(SINE / 30) + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(12 + MRANDOM(-4,4))) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  2976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.15 + 0.12 * COS(SINE / 45), -0.05 + 0.1 * COS(SINE / 45)) * ANGLES(RAD(-15 - 6 * COS(SINE / 45)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.8, 0) * ANGLES(RAD(165 + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(25 + MRANDOM(-4,4))) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  2978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 45), -0.01) * ANGLES(RAD(-15- 6 * COS(SINE / 45)), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  2979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 45), -0.01) * ANGLES(RAD(-15- 6 * COS(SINE / 45)), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2980. elseif Mode == "Karma" then
  2981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2983. if MRANDOM(1,7) == 1 then
  2984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2985. end
  2986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2990. end
  2991. end
  2992. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2993. ANIM = "Walk"
  2994. if ATTACK == false then
  2995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2997. if MRANDOM(1,7) == 1 then
  2998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2999. end
  3000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3002. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3004. end
  3005. end
  3006. end
  3007. --end
  3008. Humanoid.DisplayDistanceType = "None"
  3009. unanchor()
  3010. if scrollColortecks2 ~= 2 then
  3011. scrollColortecks2 = 2
  3012. currentColor = BrickColor.new("Really black")
  3013. elseif scrollColortecks2 ~= 1 then
  3014. scrollColortecks2 = 1
  3015. currentColor = BrickColor.new("Institutional white")
  3016. end
  3017. tecks2.TextColor3 = currentColor.Color
  3018. tecks2.TextStrokeColor3 = currentColor.Color
  3019. Humanoid.MaxHealth = "inf"
  3020. Humanoid.Health = "inf"
  3021. if Rooted == false then
  3022. Disable_Jump = false
  3023. Humanoid.WalkSpeed = Speed
  3024. elseif Rooted == true then
  3025. Disable_Jump = true
  3026. Humanoid.WalkSpeed = 0
  3027. end
  3028. if Head:FindFirstChild("face") then
  3029. Head.face.Texture = "rbxassetid://2090706356"
  3030. end
  3031. local MATHS = {"0","1"}
  3032. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  3033. Humanoid.PlatformStand = false
  3034. if INTRO == false and INSTANT == false then
  3035. INTRO = true
  3036. coroutine.resume(coroutine.create(function()
  3037. sick:Play()
  3038. Intro()
  3039. end))
  3040. end
  3041. if INSTANT == true then
  3042. if TRANSFORMED == false then
  3043. sick.TimePosition = 60
  3044. sick:Play()
  3045. end
  3046. TRANSFORMED = true
  3047. end
  3048. script.Parent = PlayerGui
  3049. Character.Parent = workspace
  3050. Humanoid.Parent = Character
  3051. end
  3052. --//=================================\\
  3053. --\\=================================//
  3054.  
  3055.  
  3056.  
  3057.  
  3058.  
  3059. --//====================================================\\--
  3060. --|| END OF SCRIPT
  3061. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement