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- using UnityEngine;
- namespace QuickStart
- {
- public class Weapon : MonoBehaviour
- {
- public float weaponSpeed = 15.0f;
- public float weaponLife = 3.0f;
- public float weaponCooldown = 1.0f;
- public int weaponAmmo = 15;
- public GameObject weaponBullet;
- public Transform weaponFirePosition;
- }
- }
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