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- // Sorceress config file
- /* Brief instructions:
- * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
- * To comment out something, put // in front of that line
- * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
- * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
- */
- function LoadConfig() {
- /* Sequence config
- * Set to true if you want to run it, set to false if not.
- * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
- */
- // User addon script. Read the description in libs/bots/UserAddon.js
- Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
- // Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
- Scripts.BattleOrders = false;
- Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
- Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
- // Team MF system
- Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
- // Boss/area scripts
- // *** act 1 ***
- Scripts.Corpsefire = false;
- Config.Corpsefire.ClearDen = false;
- Scripts.Mausoleum = false;
- Config.Mausoleum.KillBloodRaven = false;
- Config.Mausoleum.ClearCrypt = false;
- Scripts.Rakanishu = false;
- Config.Rakanishu.KillGriswold = true;
- Scripts.UndergroundPassage = false;
- Scripts.Coldcrow = false;
- Scripts.Tristram = false;
- Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
- Scripts.Pit = false;
- Config.Pit.ClearPit1 = true;
- Scripts.Treehead = false;
- Scripts.Smith = false;
- Scripts.BoneAsh = false;
- Scripts.Countess = false;
- Config.Countess.KillGhosts = false;
- Scripts.Andariel = false;
- Scripts.Cows = false;
- // *** act 2 ***
- Scripts.Radament = false;
- Scripts.AncientTunnels = false;
- Scripts.Summoner = false;
- Config.Summoner.FireEye = false; // Kill Fire Eye
- Scripts.Tombs = false;
- Scripts.Duriel = false;
- // *** act 3 ***
- Scripts.Stormtree = false;
- Scripts.KurastChests = false;
- Config.KurastChests.LowerKurast = true;
- Config.KurastChests.Bazaar = false;
- Config.KurastChests.Sewers1 = false;
- Config.KurastChests.Sewers2 = false;
- Scripts.KurastTemples = false;
- Scripts.Icehawk = false;
- Scripts.Endugu = false;
- Scripts.Travincal = false;
- Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
- Scripts.Mephisto = false;
- Config.Mephisto.MoatTrick = false;
- Config.Mephisto.KillCouncil = false;
- Config.Mephisto.TakeRedPortal = true;
- // *** act 4 ***
- Scripts.OuterSteppes = false;
- Scripts.Izual = false;
- Scripts.Hephasto = false;
- Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
- Scripts.FastDiablo = false;
- Scripts.Diablo = false;
- Config.Diablo.Entrance = true; // Start from entrance
- Config.Diablo.SealWarning = "Leave the seals alone!";
- Config.Diablo.EntranceTP = "Entrance TP up";
- Config.Diablo.StarTP = "Star TP up";
- // *** act 5 ***
- Scripts.Pindleskin = false;
- Config.Pindleskin.KillNihlathak = true;
- Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
- Scripts.Nihlathak = false;
- Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
- Scripts.Eldritch = false;
- Config.Eldritch.OpenChest = true;
- Config.Eldritch.KillShenk = true;
- Config.Eldritch.KillDacFarren = true;
- Scripts.Eyeback = false;
- Scripts.ThreshSocket = false;
- Scripts.Abaddon = false;
- Scripts.Frozenstein = false;
- Config.Frozenstein.ClearFrozenRiver = true;
- Scripts.Bonesaw = false;
- Scripts.Snapchip = false;
- Config.Snapchip.ClearIcyCellar = true;
- Scripts.Baal = false;
- Config.Baal.HotTPMsg = "Hot TP!";
- Config.Baal.SafeTPMsg = "TP safe!";
- Config.Baal.BaalMsg = "Baal";
- Config.Baal.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
- Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
- Config.Baal.RandomPrecast = true; // Use random WP to precast. Anti PK measure.
- /* ### leeching section ###
- * Unless stated otherwise, leader's character name isn't needed on order to run.
- * Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
- */
- Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
- Config.TristramLeech.Leader = ""; // Leader's ingame name.
- Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
- Config.TravincalLeech.Leader = ""; // Leader's ingame name.
- Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
- Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
- Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leeader
- Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
- Config.DiabloHelper.Entrance = true; // Start from entrance
- Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
- Config.AutoBaal.FindShrine = false; // Find shrine when hot tp message is sent. You can change messages in AutoBaal.js
- Scripts.BaalHelper = false;
- Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
- Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
- Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
- Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
- Config.BaalHelper.RandomPrecast = true; // Use random WP to precast. Anti PK measure.
- Config.BaalHelper.SkipTP = true; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
- Scripts.Follower = true; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
- Config.Follower.Leader = "BrightKolbot"; // Leader's ingame name. This only applies to Follower script
- //Config.LowGold = 250000;
- Config.QuitList = ["BrightKolbot"]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
- // *** special scripts ***
- Scripts.WPGetter = false; // Get missing waypoints
- Scripts.OrgTorch = false;
- Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
- Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
- Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
- Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
- Scripts.Rusher = false; // Rush bot alpha version (no questing yet, only rushing), for a list of commands, see Rusher.js
- Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
- Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
- Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
- Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
- Scripts.Enchant = false;
- Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
- Config.Enchant.GameLength = 20; // Game length in minutes
- Scripts.IPHunter = false;
- Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
- Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
- Scripts.ShopBot = false; // Fast waypoint-based shopbot, alpha version
- Config.ShopBot.ShopNPC = "Anya"; // Only Anya for now
- // Scan only selected classids for maximum speed. See libs/config/templates/ShopBot.txt
- Config.ShopBot.ScanIDs = [187, 188, 194, 195, 326, 327, 338, 373, 397, 443, 449];
- // Town settings
- Config.HealHP = 80; // Go to a healer if under designated percent of life.
- Config.HealMP = 0; // Go to a healer if under designated percent of mana.
- Config.HealStatus = false // Go to a healer if poisoned or cursed
- Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
- Config.MercWatch = true; // Instant merc revive during battle.
- // Potion settings
- Config.UseHP = 75; // Drink a healing potion if life is under designated percent.
- Config.UseRejuvHP = 40; // Drink a rejuvenation potion if life is under designated percent.
- Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
- Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
- Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
- Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
- Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
- // Chicken settings
- Config.LifeChicken = 0; // Exit game if life is less or equal to designated percent.
- Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
- Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
- Config.TownHP = 0; // Go to town if life is under designated percent.
- Config.TownMP = 0; // Go to town if mana is under designated percent.
- /* Inventory lock configuration. !!!READ CAREFULLY!!!
- * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
- * Put 0s where your torch, annihilus and everything else you want to KEEP is.
- * 1 = item is unlocked and will be dropped, stashed or sold.
- * If you don't change the default values, the bot won't stash items.
- */
- Config.Inventory[0] = [1,1,1,1,1,1,1,1,1,0];
- Config.Inventory[1] = [1,1,1,1,1,1,1,1,1,0];
- Config.Inventory[2] = [1,1,1,1,1,1,1,1,1,0];
- Config.Inventory[3] = [1,1,1,1,1,1,1,1,1,0];
- Config.StashGold = 100; // Minimum amount of gold to stash.
- /* Potion types for belt columns from left to right.
- * Rejuvenation potions must always be rightmost.
- * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
- */
- Config.BeltColumn[0] = "hp";
- Config.BeltColumn[1] = "mp";
- Config.BeltColumn[2] = "rv";
- Config.BeltColumn[3] = "rv";
- /* Minimum amount of potions. If we have less, go to vendor to purchase more.
- * Set rejuvenation columns to 0, because they can't be bought.
- */
- Config.MinColumn[0] = 3;
- Config.MinColumn[1] = 3;
- Config.MinColumn[2] = 3;
- Config.MinColumn[3] = 3;
- // Pickit config
- Config.PickitFiles.push("Reset.nip"); // Pickit filenames in /pickit/ folder
- Config.PickitFiles.push("White.nip");
- Config.PickitFiles.push("LLD.nip");
- Config.PickitFiles.push("Craft.nip");
- Config.PickitFiles.push("Rare.nip");
- Config.PickRange = 40; // Pick radius
- Config.FastPick = true; // Check and pick items between attacks
- // Item identification settings
- Config.CainID.Enable = false; // Identify items at Cain
- Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
- Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
- Config.FieldID = false; // Identify items in the field instead of going to town.
- // Gambling config
- Config.Gamble = false;
- Config.GambleGoldStart = 1000000;
- Config.GambleGoldStop = 500000;
- // Check libs/NTItemAlias.dbl file for other item classids
- Config.GambleItems.push(520); // Amulet
- Config.GambleItems.push(522); // Ring
- Config.GambleItems.push(418); // Circlet
- Config.GambleItems.push(419); // Coronet
- // Cubing config. All recipes are available in Templates/Cubing.txt
- Config.Cubing = true; // Set to true to enable cubing.
- // Cube Amethyst
- //Config.Recipes.push([Recipe.Gem, 557]); // chipped amethyst > flawed amethyst
- //Config.Recipes.push([Recipe.Gem, 558]); // flawed amethyst > regular amethyst
- //Config.Recipes.push([Recipe.Gem, 559]); // regular amethyst > flawless amethyst
- Config.Recipes.push([Recipe.Gem, 560]); // flawless amethyst > perfect amethyst
- // Cube Topaz
- //Config.Recipes.push([Recipe.Gem, 562]); // chipped topaz > flawed topaz
- //Config.Recipes.push([Recipe.Gem, 563]); // flawed topaz > regular topaz
- //Config.Recipes.push([Recipe.Gem, 564]); // regular topaz > flawless topaz
- Config.Recipes.push([Recipe.Gem, 565]); // flawless topaz > perfect topaz
- // Cube Sapphire
- //Config.Recipes.push([Recipe.Gem, 567]); // chipped sapphire > flawed sapphire
- //Config.Recipes.push([Recipe.Gem, 568]); // flawed sapphire > regular sapphire
- //Config.Recipes.push([Recipe.Gem, 569]); // regular sapphire > flawless sapphire
- Config.Recipes.push([Recipe.Gem, 570]); // flawless sapphire > perfect sapphire
- // Cube Emerald
- //Config.Recipes.push([Recipe.Gem, 572]); // chipped emerald > flawed emerald
- //Config.Recipes.push([Recipe.Gem, 573]); // flawed emerald > regular emerald
- //Config.Recipes.push([Recipe.Gem, 574]); // regular emerald > flawless emerald
- Config.Recipes.push([Recipe.Gem, 575]); // flawless emerald > perfect emerald
- // Cube Ruby
- //Config.Recipes.push([Recipe.Gem, 577]); // chipped ruby > flawed ruby
- //Config.Recipes.push([Recipe.Gem, 578]); // flawed ruby > regular ruby
- //Config.Recipes.push([Recipe.Gem, 579]); // regular ruby > flawless ruby
- Config.Recipes.push([Recipe.Gem, 580]); // flawless ruby > perfect ruby
- // Cube Diamond
- //Config.Recipes.push([Recipe.Gem, 582]); // chipped diamond > flawed diamond
- //Config.Recipes.push([Recipe.Gem, 583]); // flawed diamond > regular diamond
- //Config.Recipes.push([Recipe.Gem, 584]); // regular diamind > flawless diamond
- Config.Recipes.push([Recipe.Gem, 585]); // flawless diamond > perfect diamond
- // Cube Skull
- //Config.Recipes.push([Recipe.Gem, 597]); // chipped skull > flawed skull
- //Config.Recipes.push([Recipe.Gem, 598]); // flawed skull > regular skull
- //Config.Recipes.push([Recipe.Gem, 599]); // regular skull > flawless skull
- Config.Recipes.push([Recipe.Gem, 600]); // flawless skull > perfect skull
- // Cube Runes
- //Config.Recipes.push([Recipe.Rune, 610]); // el -> eld
- //Config.Recipes.push([Recipe.Rune, 611]); // eld -> tir
- //Config.Recipes.push([Recipe.Rune, 612]); // tir -> nef
- //Config.Recipes.push([Recipe.Rune, 613]); // nef -> eth
- //Config.Recipes.push([Recipe.Rune, 614]); // eth -> ith
- Config.Recipes.push([Recipe.Rune, 615]); // ith -> tal
- Config.Recipes.push([Recipe.Rune, 616]); // tal -> ral
- Config.Recipes.push([Recipe.Rune, 617]); // ral -> ort
- Config.Recipes.push([Recipe.Rune, 618]); // ort -> thul
- Config.Recipes.push([Recipe.Rune, 619]); // thul -> amn
- Config.Recipes.push([Recipe.Rune, 620]); // amn -> sol
- Config.Recipes.push([Recipe.Rune, 621]); // sol -> shael
- Config.Recipes.push([Recipe.Rune, 622]); // shael -> dol
- Config.Recipes.push([Recipe.Rune, 623]); // dol -> hel
- Config.Recipes.push([Recipe.Rune, 624]); // hel -> io
- Config.Recipes.push([Recipe.Rune, 625]); // io -> lum
- Config.Recipes.push([Recipe.Rune, 626]); // lum -> ko
- Config.Recipes.push([Recipe.Rune, 627]); // ko -> fal
- Config.Recipes.push([Recipe.Rune, 628]); // fal -> lem
- Config.Recipes.push([Recipe.Rune, 629]); // lem -> pul
- Config.Recipes.push([Recipe.Rune, 630]); // pul -> um
- Config.Recipes.push([Recipe.Rune, 631]); // um -> mal
- Config.Recipes.push([Recipe.Rune, 632]); // mal -> ist
- Config.Recipes.push([Recipe.Rune, 633]); // ist -> gul
- Config.Recipes.push([Recipe.Rune, 634]); // gul -> vex
- Config.Recipes.push([Recipe.Rune, 635]); // vex -> ohm
- Config.Recipes.push([Recipe.Rune, 636]); // ohm -> Lo
- Config.Recipes.push([Recipe.Rune, 637]); // Lo -> Sur
- Config.Recipes.push([Recipe.Rune, 638]); // Sur -> Ber
- Config.Recipes.push([Recipe.Rune, 639]); // Ber -> Jah
- Config.Recipes.push([Recipe.Rune, 640]); // Jah -> Cham
- Config.Recipes.push([Recipe.Rune, 641]); // Cham -> Zod
- Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
- Config.Recipes.push([Recipe.Caster.Ring]); // Craft Caster Ring
- //Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem
- // Base item must be in the pickit, rest is auto-picked
- //Config.Recipes.push([Recipe.Socket.Weapon, 58]); // Socket Voulge
- //Config.Recipes.push([Recipe.Socket.Weapon, 59]); // Socket Scythe
- //Config.Recipes.push([Recipe.Socket.Weapon, 60]); // Socket Poleaxe
- //Config.Recipes.push([Recipe.Socket.Weapon, 151]); // Socket Bill
- //Config.Recipes.push([Recipe.Socket.Weapon, 152]); // Socket Battle Scythe
- //Config.Recipes.push([Recipe.Socket.Weapon, 153]); // Socket Partizan
- //Config.Recipes.push([Recipe.Socket.Weapon, 254]); // Socket Colossus Voulge
- //Config.Recipes.push([Recipe.Socket.Weapon, 255]); // Socket Thresher
- //Config.Recipes.push([Recipe.Socket.Weapon, 256]); // Socket Cryptic Axe
- //Config.Recipes.push([Recipe.Socket.Armor, 429]); // Socket Dusk Shroud
- //Config.Recipes.push([Recipe.Socket.Armor, 430]); // Socket Wrymhide
- //Config.Recipes.push([Recipe.Socket.Armor, 431]); // Socket Scarab Husk
- //Config.Recipes.push([Recipe.Socket.Armor, 432]); // Socket Wire Fleece
- //Config.Recipes.push([Recipe.Socket.Armor, 433]); // Socket Diamond Mail
- //Config.Recipes.push([Recipe.Socket.Armor, 434]); // Socket Loricated Mail
- //Config.Recipes.push([Recipe.Socket.Armor, 435]); // Socket Boneweave
- //Config.Recipes.push([Recipe.Socket.Armor, 436]); // Socket Great Hauberk
- //Config.Recipes.push([Recipe.Socket.Armor, 437]); // Socket Balrog Skin
- //Config.Recipes.push([Recipe.Socket.Armor, 438]); // Socket Hellforce Plate
- //Config.Recipes.push([Recipe.Socket.Armor, 439]); // Socket Kraken Shell
- //Config.Recipes.push([Recipe.Socket.Armor, 440]); // Socket Lacquered Plate
- //Config.Recipes.push([Recipe.Socket.Armor, 441]); // Socket Shadow Plate
- //Config.Recipes.push([Recipe.Socket.Armor, 442]); // Socket Sacred Armor
- //Config.Recipes.push([Recipe.Socket.Armor, 443]); // Socket Archon Plate
- //Config.Recipes.push([Recipe.Socket.Shield, 408]); // Socket Targe
- //Config.Recipes.push([Recipe.Socket.Shield, 409]); // Socket Rondache
- //Config.Recipes.push([Recipe.Socket.Shield, 410]); // Socket Herladic Sheild
- //Config.Recipes.push([Recipe.Socket.Shield, 411]); // Socket Aerin Shield
- //Config.Recipes.push([Recipe.Socket.Shield, 412]); // Socket Crown Shield
- //Config.Recipes.push([Recipe.Socket.Shield, 478]); // Socket Akaran Targe
- //Config.Recipes.push([Recipe.Socket.Shield, 479]); // Socket Akaran Rondache
- //Config.Recipes.push([Recipe.Socket.Shield, 480]); // Socket Protector Shield
- //Config.Recipes.push([Recipe.Socket.Shield, 481]); // Socket Gilded Shield
- //Config.Recipes.push([Recipe.Socket.Shield, 482]); // Socket Royal Shield
- //Config.Recipes.push([Recipe.Socket.Shield, 498]); // Socket Sacred Targe
- //Config.Recipes.push([Recipe.Socket.Shield, 499]); // Socket Sacred Rondace
- //Config.Recipes.push([Recipe.Socket.Shield, 500]); // Socket Kurast Shield
- //Config.Recipes.push([Recipe.Socket.Shield, 501]); // Socket Zakarum Shield
- //Config.Recipes.push([Recipe.Socket.Shield, 502]); // Socket Vortex Shield
- //Config.Recipes.push([Recipe.Socket.Shield, 447]); // Socket Monarch
- //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 337]); // Upgrade Magefists to Exceptional
- //Config.Recipes.push([Recipe.Unique.Armor.ToElite, 383]); // Upgrade Magefists to Elite
- /* Runeword config. All recipes are available in Templates/Runewords.txt
- * !!!NOTE!!! enhanced damage and enhanced defense on runewords are broken in the core right now
- * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
- */
- Config.MakeRunewords = true; // Set to true to enable runeword making/rerolling
- Config.Runewords.push([Runeword.Insight, 58]); // Insight Voulge
- Config.Runewords.push([Runeword.Insight, 59]); // Insight Scythe
- Config.Runewords.push([Runeword.Insight, 60]); // Insight Poleaxe
- Config.Runewords.push([Runeword.Insight, 151]); // Insight Bill
- Config.Runewords.push([Runeword.Insight, 152]); // Insight Battle Scythe
- Config.Runewords.push([Runeword.Insight, 153]); // Insight Partizan
- Config.Runewords.push([Runeword.Insight, 254]); // Insight Colossus Voulge
- Config.Runewords.push([Runeword.Insight, 255]); // Insight Thresher
- Config.Runewords.push([Runeword.Insight, 256]); // Insight Cryptic Axe
- Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17"); // Insight with Level 17 Aura
- Config.Runewords.push([Runeword.Spirit, 447]); // Spirit Monarch
- Config.Runewords.push([Runeword.Spirit, 408]); // Spirit Targe
- Config.Runewords.push([Runeword.Spirit, 409]); // Spirit Rondache
- Config.Runewords.push([Runeword.Spirit, 410]); // Spirit Herladic Sheild
- Config.Runewords.push([Runeword.Spirit, 411]); // Spirit Aerin Shield
- Config.Runewords.push([Runeword.Spirit, 412]); // Spirit Crown Shield
- Config.Runewords.push([Runeword.Spirit, 478]); // Spirit Akaran Targe
- Config.Runewords.push([Runeword.Spirit, 479]); // Spirit Akaran Rondache
- Config.Runewords.push([Runeword.Spirit, 480]); // Spirit Protector Shield
- Config.Runewords.push([Runeword.Spirit, 481]); // Spirit Gilded Shield
- Config.Runewords.push([Runeword.Spirit, 482]); // Spirit Royal Shield
- Config.Runewords.push([Runeword.Spirit, 498]); // Spirit Sacred Targe
- Config.Runewords.push([Runeword.Spirit, 499]); // Spirit Sacred Rondace
- Config.Runewords.push([Runeword.Spirit, 500]); // Spirit Kurast Shield
- Config.Runewords.push([Runeword.Spirit, 501]); // Spirit Zakarum Shield
- Config.Runewords.push([Runeword.Spirit, 502]); // Spirit Vortex Shield
- Config.Runewords.push([Runeword.Spirit, 21]); // Spirit Flail
- Config.Runewords.push([Runeword.Spirit, 29]); // Spirit Crystal Sword
- Config.Runewords.push([Runeword.Spirit, 30]); // Spirit Broad Sword
- Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 25"); // Spirit with 35% Faster Cast Rate
- Config.Runewords.push([Runeword.HeartoftheOak, 21]); // Heart of the Oak Flail
- Config.Runewords.push([Runeword.CallToArms, 21]); // Call to Arms Flail
- Config.Runewords.push([Runeword.CallToArms, 29]); // Call to Arms Crystal Sword
- Config.KeepRunewords.push("[type] == mace # [fcr] == 40 || [ias] == 40"); // Heart of the Oak and Call to Arms Flail(s)
- Config.KeepRunewords.push("[type] == weapon # [ias] == 40"); // Call to Arms Crystal Sword
- // General config
- Config.PublicMode = 2; // 1 = invite, 2 = accept, 0 = disable
- Config.LastMessage = ""; // Message to say at the end of the run.
- Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
- Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
- Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached.
- Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
- Config.OpenChests = true; // Open chests. Controls key buying.
- Config.MiniShopBot = true; // Scan items in NPC shops.
- Config.TownCheck = true; // Go to town if out of potions
- Config.LogExperience = true; // Print experience statistics in the manager.
- // MF Switch
- Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable.
- Config.MFSwitch = 0; // MF weapon slot: 0 = slot I, 1 = slot II
- // Fastmod config
- Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate
- Config.FHR = 0; // 0 - disable, 1 to 255 - set value of faster hit recovery
- Config.FBR = 0; // 0 - disable, 1 to 255 - set value of faster block recovery
- Config.IAS = 0; // 0 - disable, 1 to 255 - set value of increased attack speed
- Config.PacketCasting = 1; // 0 = disable, 1 = packet teleport, 2 = full packet casting.
- // Anti-hostile config
- Config.AntiHostile = false; // Enable anti-hostile
- Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
- // DClone config
- Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
- Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
- // Monster skip config
- // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
- // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
- Config.SkipImmune = [];
- // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
- // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
- Config.SkipEnchant = [];
- // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
- Config.SkipAura = [];
- /* Attack config
- * To disable an attack, set it to -1
- * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
- */
- Config.AttackSkill[0] = -1; // Preattack skill.
- Config.AttackSkill[1] = 59; // Primary skill to bosses.
- Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
- Config.AttackSkill[3] = 59; // Primary skill to others.
- Config.AttackSkill[4] = -1; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill.
- Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
- Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
- // Low mana skills - these will be used if main skills can't be cast.
- Config.LowManaSkill[0] = -1; // Timed low mana skill.
- Config.LowManaSkill[1] = -1; // Untimed low mana skill.
- Config.Dodge = false; // Move away from monsters that get too close. Don't use with short-ranged attacks like Nova.
- Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
- Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
- Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage
- // Class specific config
- Config.CastStatic = 60; // Cast static until the target is at designated life percent. 100 = disabled.
- Config.StaticList = []; // List of monster NAMES to static. Example: Config.StaticList = ["Andariel", "Diablo", "Baal"];
- }
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