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- --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: JUST RUN IT!
- pos = Vector3.new(20, 10, 20)
- cos = CFrame.new(20, 0, -37)
- local mos = Instance.new("Model")
- mos.Parent = Game.Workspace
- local m = Instance.new("Model")
- m.Parent = mos
- m.Name = "Server Destruct Core Waiting"
- local human = Instance.new("Humanoid")
- human.Parent = m
- human.Health = 0
- human.MaxHealth = 0
- local p = Instance.new("Part")
- p.Parent = mos
- p.Position = pos
- p.Size = Vector3.new(4, 3, 4)
- p.FormFactor = 2
- p.Anchored = true
- p.Locked = true
- p.Transparency = 0
- p.Reflectance = 0
- p.BrickColor = BrickColor.new(199)
- local cy = Instance.new("CylinderMesh")
- cy.Scale = Vector3.new(1, 1, 1)
- cy.Parent = p
- local pl = Instance.new("Part")
- pl.Parent = m
- pl.Name = "Head"
- pl.Position = pos + Vector3.new(0, .5, 0)
- pl.Size = Vector3.new(1, 1, 1)
- pl.FormFactor = 2
- pl.BrickColor = BrickColor.new(23)
- pl.Anchored = true
- pl.Locked = true
- pl.Name = "ClickBrick"
- wait(.01)
- pl.Size = Vector3.new(1, .4, 1)
- pl.Position = pos + Vector3.new(0, .4, 0)
- local bp = Instance.new("Part")
- bp.Parent = mos
- bp.Name = "Head"
- bp.Position = pos - Vector3.new(0, 4, 0)
- bp.Size = Vector3.new(4, 7, 4)
- bp.FormFactor = 2
- bp.Anchored = true
- bp.Locked = true
- bp.Transparency = .6
- bp.Reflectance = 0
- bp.BrickColor = BrickColor.new(23)
- bp.CanCollide = false
- for i = 1, 44 do
- bp.CFrame = bp.CFrame + Vector3.new(0, .05, 0)
- wait()
- end
- wait(.01)
- local cyb = Instance.new("CylinderMesh")
- cyb.Scale = Vector3.new(1, 1, 1)
- cyb.Parent = bp
- local bpp = Instance.new("Part")
- bpp.Parent = mos
- bpp.CFrame = bp.CFrame - Vector3.new(0, 5, 0)
- bpp.Size = Vector3.new(4, 3, 4)
- bpp.FormFactor = 2
- bpp.Anchored = true
- bpp.Locked = true
- bpp.Transparency = 0
- bpp.Reflectance = 0
- bpp.BrickColor = BrickColor.new(199)
- local cy = Instance.new("CylinderMesh")
- cy.Scale = Vector3.new(1, 1, 1)
- cy.Parent = bpp
- local cyb = Instance.new("CylinderMesh")
- cyb.Scale = Vector3.new(1, 1, 1)
- cyb.Parent = bp
- local ep = Instance.new("Part")
- ep.Parent = mos
- ep.CFrame = bp.CFrame - Vector3.new(0, 5, 0)
- ep.Size = Vector3.new(.2, .2, .2)
- ep.FormFactor = 2
- ep.Anchored = true
- ep.Locked = true
- ep.Transparency = .3
- ep.Reflectance = .1
- ep.BrickColor = BrickColor.new(23)
- wait(.01)
- ep.Size = Vector3.new(.2, .2, .2)
- ep.TopSurface = "Smooth"
- ep.BottomSurface = "Smooth"
- local cye = Instance.new("SpecialMesh")
- cye.Scale = Vector3.new(1.2, 3.6, 1.2)
- cye.Parent = ep
- cye.MeshType = 3
- local rp = Instance.new("Part")
- rp.Parent = mos
- rp.Name = "Head"
- rp.CFrame = bp.CFrame - Vector3.new(0, 5, 0)
- rp.Size = Vector3.new(2, 1, 1)
- rp.FormFactor = 2
- rp.Anchored = true
- rp.Locked = true
- rp.Transparency = .3
- rp.Reflectance = .1
- rp.BrickColor = BrickColor.new(199)
- wait(.01)
- rp.TopSurface = "Smooth"
- rp.BottomSurface = "Smooth"
- local cyr = Instance.new("BlockMesh")
- cyr.Scale = Vector3.new(1, 1, 1)
- cyr.Parent = rp
- for i = 1, 32 do
- bpp.CFrame = bpp.CFrame + Vector3.new(0, .1, 0)
- wait()
- end
- for i = 1, 37 do
- ep.CFrame = ep.CFrame + Vector3.new(0, .1, 0)
- wait()
- end
- for i = 1, 37 do
- rp.CFrame = rp.CFrame + Vector3.new(.07, .1, 0)
- wait()
- end
- for i = 1, 20 do
- rp.CFrame = rp.CFrame + Vector3.new(0, 0, -.13)
- wait()
- end
- for i = 1, 20 do
- rp.CFrame = rp.CFrame + Vector3.new(-.15, 0, 0)
- wait()
- end
- for i = 1, 20 do
- rp.CFrame = rp.CFrame + Vector3.new(0, 0, .13)
- wait()
- end
- for i = 1, 20 do
- rp.CFrame = rp.CFrame + Vector3.new(.15, 0, 0)
- wait()
- end
- wait(2)
- rp:Remove()
- local human = Instance.new("Humanoid")
- human.Parent = m
- human.Health = 0
- human.MaxHealth = 0
- local cl = Instance.new("ClickDetector")
- cl.Parent = pl
- cl.MaxActivationDistance = 36
- function onClicked()
- for i = 1, 100 do
- m.Name = "Charging: "..i.."%"
- wait(.12)
- end
- wait(.01)
- if m.Name == "Charging: 100%" then
- wait(1)
- m.Name = "Are you sure?"
- wait(3)
- m.Name = "Blue Rinse Time!"
- wait(2)
- ep.CanCollide = false
- ep.BrickColor = BrickColor.new(1019)
- function onTouched(part)
- part.BrickColor = BrickColor.new(1019)
- wait(.3)
- part.Transparency = .2
- wait(.1)
- part.Transparency = .4
- wait(.1)
- part.Transparency = .6
- wait(.1)
- part.Transparency = .8
- wait(.1)
- part.Parent = nil
- end
- wait(.01)
- ep.Touched:connect(onTouched)
- for i = 1, 200 do
- ep.Size = ep.Size + Vector3.new(5, 0, 5)
- ep.CFrame = bpp.CFrame
- wait()
- end
- wait(4)
- pl:Remove()
- mos:Remove()
- end
- end
- cl.MouseClick:connect(onClicked)
- --[[local bp = Instance.new("Part")
- bp.Parent = mos
- bp.CFrame = cos + CFrame.new(0, 1, 0)
- bp.Size = Vector3.new(4, 5, 4)
- bp.FormFactor = 2
- bp.Anchored = true
- bp.Locked = true
- bp.Transparency = .6
- bp.Reflectance = 0
- bp.BrickColor = BrickColor.new(23)
- local cyb = Instance.new("CylinderMesh")
- cyb.Scale = Vector3.new(1, 1, 1)
- cyb.Parent = p
- --CylinderMesh, anyways, made by kaemi in 50 hours...
- me = Game.Players.kaemi
- pos = me.Character.Torso.Position + Vector3.new(20, 5, 0)
- cos = me.Character.Torso.CFrame + CFrame.new(20, 0, 0)
- ]]
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