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- --Made by OpTic Wisdom/LikeATrollFace
- game:GetObjects("rbxassetid://501559112")[1].Parent=game.Workspace
- wait(0.5)
- game.Workspace.Towers:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector* 30)
- wait(2)
- x = game:GetService("InsertService"):LoadAsset(163348575)
- for i,v in pairs(x:GetChildren()) do
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- Instance.new("ForceField" ,game.Players.LocalPlayer.Character)
- kek = game.Players.LocalPlayer.Name
- local children = game.Workspace.Towers.Tower2:GetChildren()
- for _, child in pairs(children) do
- for _, child in pairs(child:GetChildren()) do
- table.insert(children, child)
- end
- if child:IsA("BasePart") then
- local function handleTouch(otherPart)
- local character = otherPart.Parent
- local humanoid = character:FindFirstChild(kek.."'s Plane")
- if humanoid then
- child.Anchored = false
- fire2 = Instance.new("Fire")
- fire2.Parent = child
- explo1 = Instance.new("Explosion")
- explo1.Parent = child
- explo1.BlastPressure = 10
- explo1.Position = child.Position
- end
- end
- child.Touched:connect(handleTouch)
- end
- end
- local children = game.Workspace.Towers.Tower1:GetChildren()
- for _, child in pairs(children) do
- for _, child in pairs(child:GetChildren()) do
- table.insert(children, child)
- end
- if child:IsA("BasePart") then
- local function handleTouch(otherPart)
- local character = otherPart.Parent
- local humanoid = character:FindFirstChild(kek.."'s Plane")
- if humanoid then
- child.Anchored = false
- fire1 = Instance.new("Fire")
- fire1.Parent = child
- explo2 = Instance.new("Explosion")
- explo2.Parent = child
- explo2.BlastPressure = 10
- explo2.Position = child.Position
- end
- end
- child.Touched:connect(handleTouch)
- end
- end
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