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- spawn(function()
- while true do game:GetService("RunService").Heartbeat:wait()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v == game.Players.LocalPlayer == false then
- game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
- v.MaximumSimulationRadius = 0
- v.SimulationRadius = 0
- game:GetService("RunService").Stepped:wait()
- end
- end
- end
- end)
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