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- local blah = (game.Players.LocalPlayer.Name)
- _G.Looop = true
- while _G.Looop == true do wait(0.1)
- if game:GetService("Workspace")[blah].Humanoid.Health == 0 then
- saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Position Saved";
- Text = "Success";
- })
- local A_1 = "LocalPlayer"
- local Event = game:GetService("Workspace").Remote.loadchar
- Event:InvokeServer(A_1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Position Loaded";
- Text = "Success";
- })
- end
- end
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