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- local Tool = script.Parent
- local player = game.Players.LocalPlayer
- local backpack = player.PlayerGui:WaitForChild("QuantityGui")
- local Planks = backpack:FindFirstChild("Planks")
- local Mouse = player:GetMouse()
- Tool.Equipped:Connect(function()
- backpack.Frame.Planks.Visible = true
- Tool.plankstacks:GetPropertyChangedSignal('Value'):Connect(function()
- Planks.TextLabel.Text = Tool.plankstacks.Value.." / 10"
- end)
- Planks.TextLabel.Text = Tool.plankstacks.Value.." / 10"
- end)
- Tool.Unequipped:Connect(function()
- backpack.Planks.Visible = false
- end)
- local function MakePlank()
- local plank = Instance.new("Part")
- plank.Name = "Plank"
- plank.Anchored = true
- plank.Material = Enum.Material.Plastic
- local Pos = Mouse.Hit.Position
- plank.Size = Vector3.new(12, 0.2, 4)
- plank.Position = Pos
- plank.Color = Color3.fromRGB(105, 64, 40)
- plank.Parent = workspace
- Tool.plankstacks.Value = Tool.plankstacks.Value - 1
- end
- Tool.Activated:Connect(function()
- MakePlank()
- while wait() do
- if Tool.plankstacks.Value == 0 then
- Tool:Destroy()
- backpack.Planks.Visible = false
- wait(1)
- break
- end
- end
- end)
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