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- --[[
- A Universal Time v1.0
- By Jexytd or QuadSquad (@v3rmillion)
- ]]
- -- Destroy GUI already exist --
- if game:service'CoreGui':FindFirstChild("FinityUI") then game:service'CoreGui':FindFirstChild("FinityUI"):Destroy() end
- -- Send a notifications if player on the game --
- if game.PlaceId == 5130598377 then
- game:service'StarterGui':SetCore("SendNotification", {
- Title = "Discord Server";
- Text = "> https://discord.gg/K4waTHQ <";
- })
- game:service'StarterGui':SetCore("SendNotification", {
- Title = "Notification";
- Text = "> GUI Loaded! <";
- })
- else
- game:service'StarterGui':SetCore("SendNotification", {
- Title = "Notification";
- Text = "GUI not loaded! you are on wrong game lmao";
- })
- return
- end
- -- Remove seat chair lol --
- for _,gay in pairs(workspace:GetDescendants()) do
- if gay:IsA("Model") and gay:FindFirstChildOfClass("Seat") then
- gay:Destroy()
- end
- end
- -- Global Variable --
- TpAllItem = false
- AntiTS = false
- SellArrow = false
- SellRoka = false
- SellReqArrow = false
- SellGodGifts = false
- wSpeed = false
- jPower = false
- CollectMoney = false
- tweenSpeed = 70 -- Recommended Time
- tweenSpeed2 = 70 -- Recommended Time
- ArrowTp = false
- RokaTp = false
- MoneyTp = false
- DioDiaryTp = false
- HolyDiaryTp = false
- WatchTp = false
- TPCertainItems = false
- -- Local Variable --
- local Players = game:service'Players'
- local LocalP = Players.LocalPlayer
- -- FinityUI Lib --
- local Finity = loadstring(game:HttpGet("http://finity.vip/scripts/finity_lib.lua"))()
- local FinityWindow = Finity.new(true) -- 'true' dark 'false' white
- FinityWindow.ChangeToggleKey(Enum.KeyCode.Insert)
- -- Categories --
- local c1 = FinityWindow:Category("Main")
- local c2 = FinityWindow:Category("Items")
- local c999 = FinityWindow:Category("Credits")
- -- Credits Sector --
- local s1 = c999:Sector("Finity Library Creator")
- local s2 = c999:Sector("Script Creator")
- -- Credits --
- s1:Cheat("Label", "detourious (v3rmillion)")
- s1:Cheat("Label", "deto#7612 (discord)")
- s2:Cheat("Label", "QuadSquad (v3rmillion)")
- s2:Cheat("Label", "Jexytd#3339 (discord)")
- s2:Cheat("Label", "Discord Server (https://discord.gg/K4waTHQ)")
- -- Main Sector --
- local s1 = c1:Sector("AutoFarm")
- local s2 = c1:Sector("Misc")
- local s3 = c1:Sector("Local")
- -- Items Dropdown --
- local items = s1:Cheat("Dropdown", "Item", function(currentOption)
- ItemsSelect = currentOption
- wait()
- updateItemList()
- end, {options = {}, default = ""})
- -- Remove value duplicated in table/array --
- function removeDuplicates(arr)
- local newArray = {}
- local checkerTbl = {}
- for _, element in ipairs(arr) do
- if not checkerTbl[element] then -- if there is not yet a value at the index of element, then it will be nil, which will operate like false in an if statement
- checkerTbl[element] = true
- table.insert(newArray, element)
- end
- end
- return newArray
- end
- -- Get Mobs and then insert to table/array --
- itemA = {}
- for _,tool in pairs(workspace.Items:GetChildren()) do
- if tool:IsA("Tool") then
- table.insert(itemA, tool.Name)
- end
- end
- itemB = removeDuplicates(itemA)
- for i = 1, #itemB do
- items:AddOption(itemB[i])
- end
- function updateItemList()
- for i = 1, #itemB do
- items:RemoveOption(itemB[i])
- end
- wait()
- itemA = {}
- for _,tool in pairs(workspace.Items:GetChildren()) do
- if tool:IsA("Tool") then
- table.insert(itemA, tool.Name)
- end
- end
- itemB = removeDuplicates(itemA)
- for i2 = 1, #itemB do
- items:AddOption(itemB[i2])
- end
- end
- -- TP Speed Textbox --
- local tpspeed = s1:Cheat("Textbox", "Speed TP", function(value)
- tweenSpeed = tonumber(value)
- end, {placeholder = "Value"})
- -- Teleport Button --
- local teleport = s1:Cheat("Button", "Teleport", function()
- local Char = LocalP.Character
- for i,v in pairs(workspace.Items:GetChildren()) do
- if v:IsA("Tool") and v.Name == ItemsSelect then
- local tInfo = TweenInfo.new((Char.HumanoidRootPart.Position - v.Handle.Position).Magnitude / tweenSpeed, Enum.EasingStyle.Linear)
- local Tween = game:service'TweenService':Create(Char.HumanoidRootPart, tInfo, {CFrame = v.Handle.CFrame})
- Tween:Play()
- Tween.Completed:Wait(LocalP:DistanceFromCharacter(v.Handle.Position))
- end
- end
- wait()
- end, {text = "Teleport"})
- -- Teleport All Item Checkbox --
- local tpallitems = s1:Cheat("Checkbox", "Tp All Items", function(state)
- local Char = LocalP.Character
- TpAllItem = state
- while TpAllItem do
- for i,v in pairs(workspace.Items:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Handle") then
- local tInfo = TweenInfo.new((Char.HumanoidRootPart.Position - v.Handle.Position).Magnitude / tweenSpeed, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
- local Tween = game:service'TweenService':Create(Char.HumanoidRootPart, tInfo, {CFrame = v.Handle.CFrame})
- Tween:Play()
- Tween.Completed:Wait(LocalP:DistanceFromCharacter(v.Handle.Position))
- end
- end
- wait()
- end
- end)
- -- Collect Money Checkbox --
- local collectmoney = s1:Cheat("Checkbox", "Collect Money", function(state)
- local Char = LocalP.Character
- CollectMoney = state
- while CollectMoney and wait() do
- if Char and Char:FindFirstChildOfClass("Tool") then
- local tool = Char:FindFirstChildOfClass("Tool")
- if tool.Name == "Money" and tool.Equipped then
- tool:Activate()
- end
- elseif LocalP:FindFirstChild("Backpack"):FindFirstChild("Money") then
- local tool = LocalP:WaitForChild("Backpack"):FindFirstChild("Money")
- LocalP.Character.Humanoid:EquipTool(tool)
- tool:Activate()
- end
- end
- end)
- -- Destroy Gui Button
- local disabled = s2:Cheat("Button", "Destroy Gui", function()
- if game:service'CoreGui':FindFirstChild("FinityUI") then game:service'CoreGui':FindFirstChild("FinityUI"):Destroy() end
- return
- end, {text = "Destroy Gui"})
- --[[
- Sector 3 / Local Sector
- ]]
- -- Walkspeed value slider --
- local wsVal = s3:Cheat("Slider", "Walkspeed Value", function(Value)
- speedVal = Value
- end, {min = 16, max = 200, suffix = ""})
- -- Jumppower value slider --
- local jpVal = s3:Cheat("Slider", "JumpPower Value", function(Value)
- jpValue = Value
- end, {min = 16, max = 200, suffix = ""})
- -- WalkSpeed Checkbox --
- local ws = s3:Cheat("Checkbox", "Walkspeed", function(state)
- wSpeed = state
- if wSpeed then
- if speedVal == nil then speedVal = 30 end
- LocalP.Character.Humanoid.WalkSpeed = speedVal
- else
- LocalP.Character.Humanoid.WalkSpeed = 16
- end
- end)
- -- JumpPower Checkbox --
- local ws = s3:Cheat("Checkbox", "JumpPower", function(state)
- jPower = state
- if jPower then
- if jpValue == nil then jpValue = 30 end
- LocalP.Character.Humanoid.JumpPower = jpValue
- else
- LocalP.Character.Humanoid.JumpPower = 50
- end
- end)
- -- Anti TS Checkbox --
- local antits = s3:Cheat("Checkbox", "Anti-TS", function(state)
- AntiTS = state
- while AntiTS and wait() do
- if game:service'Lighting':FindFirstChild("TSing").Changed then
- game:service'Lighting':FindFirstChild("TSing").Value = false
- end
- end
- end)
- --[[
- Category 2 / Items Sector
- ]]
- -- Main Sector --
- local s1 = c2:Sector("Teleport")
- local s2 = c2:Sector("Sell")
- -- TP Speed Textbox --
- local tpspeed2 = s1:Cheat("Textbox", "Speed TP", function(value)
- tweenSpeed2 = tonumber(value)
- end, {placeholder = "Value"})
- local itemname = s1:Cheat("Textbox", "Item Name", function(value)
- NameItems = tostring(value)
- end, {placeholder = "Name"})
- -- Teleport Arrow Checkbox --
- local tpcertainitems = s1:Cheat("Checkbox", "Teleport", function(state)
- local Char = LocalP.Character
- TPCertainItems = state
- while TPCertainItems do
- for i,v in pairs(workspace.Items:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Handle") and string.find(v.Name, NameItems) then
- local tInfo = TweenInfo.new((Char.HumanoidRootPart.Position - v.Handle.Position).Magnitude / tweenSpeed2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
- local Tween = game:service'TweenService':Create(Char.HumanoidRootPart, tInfo, {CFrame = v.Handle.CFrame})
- Tween:Play()
- Tween.Completed:Wait(LocalP:DistanceFromCharacter(v.Handle.Position))
- end
- end
- wait()
- end
- end)
- -- Teleport Arrow Checkbox --
- local tparrow = s1:Cheat("Checkbox", "Tp Arrow", function(state)
- local Char = LocalP.Character
- ArrowTp = state
- while ArrowTp do
- for i,v in pairs(workspace.Items:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Handle") and v.Name == "Arrow" then
- local tInfo = TweenInfo.new((Char.HumanoidRootPart.Position - v.Handle.Position).Magnitude / tweenSpeed2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
- local Tween = game:service'TweenService':Create(Char.HumanoidRootPart, tInfo, {CFrame = v.Handle.CFrame})
- Tween:Play()
- Tween.Completed:Wait(LocalP:DistanceFromCharacter(v.Handle.Position))
- end
- end
- wait()
- end
- end)
- -- Teleport Roka Checkbox --
- local rokatp = s1:Cheat("Checkbox", "Tp Rokakaka Fruit", function(state)
- local Char = LocalP.Character
- RokaTp = state
- while RokaTp do
- for i,v in pairs(workspace.Items:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Handle") and v.Name == "Rokakaka Fruit" then
- local tInfo = TweenInfo.new((Char.HumanoidRootPart.Position - v.Handle.Position).Magnitude / tweenSpeed2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
- local Tween = game:service'TweenService':Create(Char.HumanoidRootPart, tInfo, {CFrame = v.Handle.CFrame})
- Tween:Play()
- Tween.Completed:Wait(LocalP:DistanceFromCharacter(v.Handle.Position))
- end
- end
- wait()
- end
- end)
- -- Teleport Money Checkbox --
- local moneytp = s1:Cheat("Checkbox", "Tp Money", function(state)
- local Char = LocalP.Character
- MoneyTp = state
- while MoneyTp do
- for i,v in pairs(workspace.Items:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Handle") and v.Name == "Money" then
- local tInfo = TweenInfo.new((Char.HumanoidRootPart.Position - v.Handle.Position).Magnitude / tweenSpeed2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
- local Tween = game:service'TweenService':Create(Char.HumanoidRootPart, tInfo, {CFrame = v.Handle.CFrame})
- Tween:Play()
- Tween.Completed:Wait(LocalP:DistanceFromCharacter(v.Handle.Position))
- end
- end
- wait()
- end
- end)
- -- Teleport Dio's Diary Checkbox --
- local diodiarytp = s1:Cheat("Checkbox", "Tp Dio's Diary", function(state)
- local Char = LocalP.Character
- DioDiaryTp = state
- while DioDiaryTp do
- for i,v in pairs(workspace.Items:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Handle") and string.find(v.Name, "DIO") then
- local tInfo = TweenInfo.new((Char.HumanoidRootPart.Position - v.Handle.Position).Magnitude / tweenSpeed2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
- local Tween = game:service'TweenService':Create(Char.HumanoidRootPart, tInfo, {CFrame = v.Handle.CFrame})
- Tween:Play()
- Tween.Completed:Wait(LocalP:DistanceFromCharacter(v.Handle.Position))
- end
- end
- wait()
- end
- end)
- -- Teleport Holy Diary Checkbox --
- local holydiarytp = s1:Cheat("Checkbox", "Tp Holy Diary", function(state)
- local Char = LocalP.Character
- HolyDiaryTp = state
- while HolyDiaryTp do
- for i,v in pairs(workspace.Items:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Handle") and string.find(v.Name, "Holy Diary") then
- local tInfo = TweenInfo.new((Char.HumanoidRootPart.Position - v.Handle.Position).Magnitude / tweenSpeed2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
- local Tween = game:service'TweenService':Create(Char.HumanoidRootPart, tInfo, {CFrame = v.Handle.CFrame})
- Tween:Play()
- Tween.Completed:Wait(LocalP:DistanceFromCharacter(v.Handle.Position))
- end
- end
- wait()
- end
- end)
- -- Teleport Holy Diary Checkbox --
- local watchtp = s1:Cheat("Checkbox", "Tp Watch", function(state)
- local Char = LocalP.Character
- WatchTp = state
- while WatchTp do
- for i,v in pairs(workspace.Items:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Handle") and v.Name == "Watch" then
- local tInfo = TweenInfo.new((Char.HumanoidRootPart.Position - v.Handle.Position).Magnitude / tweenSpeed2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
- local Tween = game:service'TweenService':Create(Char.HumanoidRootPart, tInfo, {CFrame = v.Handle.CFrame})
- Tween:Play()
- Tween.Completed:Wait(LocalP:DistanceFromCharacter(v.Handle.Position))
- end
- end
- wait()
- end
- end)
- --[[
- Sector 2 / Sell Sector
- ]]
- -- AutoSellArrow Checkbox --
- local asellarrow = s2:Cheat("Checkbox", "Auto-Sell Arrow", function(state)
- local Char = LocalP.Character
- SellArrow = state
- while SellArrow and wait(.1) do
- if LocalP:FindFirstChild("Backpack").ChildAdded and LocalP.Backpack:FindFirstChild("Arrow") then
- game:GetService("ReplicatedStorage").newremotes.SellItem:FireServer("Arrow")
- end
- end
- end)
- -- AutoSellRokaka Checkbox --
- local asellroka = s2:Cheat("Checkbox", "Auto-Sell Rokaka", function(state)
- local Char = LocalP.Character
- SellRoka = state
- while SellRoka and wait(.1) do
- if LocalP:FindFirstChild("Backpack").ChildAdded and LocalP.Backpack:FindFirstChild("Rokakaka Fruit") then
- game:GetService("ReplicatedStorage").newremotes.SellItem:FireServer("Rokakaka Fruit")
- end
- end
- end)
- -- AutoSellReqArrow Checkbox --
- local asellreqarrow = s2:Cheat("Checkbox", "Auto-Sell ReqArrow", function(state)
- local Char = LocalP.Character
- SellReqArrow = state
- while SellReqArrow and wait(.1) do
- if LocalP:FindFirstChild("Backpack").ChildAdded and LocalP.Backpack:FindFirstChild("Requiem Arrow") then
- game:GetService("ReplicatedStorage").newremotes.SellItem:FireServer("Requiem Arrow")
- end
- end
- end)
- -- AutoSellGifGods Checkbox --
- local asellgodgifts = s2:Cheat("Checkbox", "Auto-Sell God Gifts", function(state)
- local Char = LocalP.Character
- SellGodGifts = state
- while SellGodGifts and wait(.1) do
- if LocalP:FindFirstChild("Backpack").ChildAdded and LocalP.Backpack:FindFirstChild("Gift From The Gods") then
- game:GetService("ReplicatedStorage").newremotes.SellItem:FireServer("Gift From The Gods")
- end
- end
- end)
- -- AutoSellDioDiary Checkbox --
- local asellreqarrow = s2:Cheat("Checkbox", "Auto-Sell Dio Diary", function(state)
- local Char = LocalP.Character
- SellReqArrow = state
- while SellReqArrow and wait(.1) do
- if LocalP:FindFirstChild("Backpack").ChildAdded and LocalP.Backpack:FindFirstChild(string.find(LocalP.Backpack:FindFirstChildOfClass("Tool").Name, "Dio")) then
- game:GetService("ReplicatedStorage").newremotes.SellItem:FireServer("Requiem Arrow")
- end
- end
- end)
- -- AutoSellHolyDiary Checkbox --
- local asellgodgifts = s2:Cheat("Checkbox", "Auto-Sell Holy Diary", function(state)
- local Char = LocalP.Character
- SellGodGifts = state
- while SellGodGifts and wait(.1) do
- if LocalP:FindFirstChild("Backpack").ChildAdded and LocalP.Backpack:FindFirstChild("Holy Diary") then
- game:GetService("ReplicatedStorage").newremotes.SellItem:FireServer("Gift From The Gods")
- end
- end
- end)
- -- yeet
- while true and wait() do
- if not game:service'CoreGui':FindFirstChild("FinityUI") then
- return
- end
- end
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