Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [DeviceProfiles]
- +DeviceProfileNameAndTypes=Windows,Windows
- +DeviceProfileNameAndTypes=WindowsNoEditor,WindowsNoEditor
- +DeviceProfileNameAndTypes=WindowsServer,WindowsServer
- +DeviceProfileNameAndTypes=IOS,IOS
- +DeviceProfileNameAndTypes=iPad2,IOS
- +DeviceProfileNameAndTypes=iPad3,IOS
- +DeviceProfileNameAndTypes=iPad4,IOS
- +DeviceProfileNameAndTypes=iPadAir,IOS
- +DeviceProfileNameAndTypes=iPadMini,IOS
- +DeviceProfileNameAndTypes=iPadMini2,IOS
- +DeviceProfileNameAndTypes=iPhone4,IOS
- +DeviceProfileNameAndTypes=iPhone4S,IOS
- +DeviceProfileNameAndTypes=iPhone5,IOS
- +DeviceProfileNameAndTypes=iPhone5S,IOS
- +DeviceProfileNameAndTypes=iPodTouch5,IOS
- +DeviceProfileNameAndTypes=iPhone6,IOS
- +DeviceProfileNameAndTypes=iPhone6Plus,IOS
- +DeviceProfileNameAndTypes=Android,Android
- +DeviceProfileNameAndTypes=PS4,PS4
- +DeviceProfileNameAndTypes=XboxOne,XboxOne
- +DeviceProfileNameAndTypes=HTML5,HTML5
- +DeviceProfileNameAndTypes=Mac,Mac
- +DeviceProfileNameAndTypes=MacNoEditor,MacNoEditor
- +DeviceProfileNameAndTypes=MacServer,MacServer
- +DeviceProfileNameAndTypes=WinRT,WinRT
- +DeviceProfileNameAndTypes=Linux,Linux
- +DeviceProfileNameAndTypes=LinuxNoEditor,LinuxNoEditor
- +DeviceProfileNameAndTypes=LinuxServer,LinuxServer
- [Windows DeviceProfile]
- DeviceType=Windows
- BaseProfileName=
- +CVars=foliage.UseOcclusionType=0
- +CVars=ShowFlag.LevelColoration=0
- +CVars=ShowFlag.LightComplexity=0
- +CVars=ShowFlag.LightInfluences=0
- +CVars=ShowFlag.LightMapDensity=0
- +CVars=r.SceneColorFringe.Max=0
- +CVars=r.SceneColorFringeQuality=0
- [WindowsNoEditor DeviceProfile]
- DeviceType=WindowsNoEditor
- BaseProfileName=Windows
- [WindowsServer DeviceProfile]
- DeviceType=WindowsServer
- BaseProfileName=Windows
- [IOS DeviceProfile]
- DeviceType=IOS
- BaseProfileName=
- +CVars=ShowFlag.Materials=0
- +CVars=foliage.UseOcclusionType=0
- ;+CVars=ShowFlag.AmbientCubemap=0
- +CVars=ShowFlag.AmbientOcclusion=0
- ;+CVars=ShowFlag.AntiAliasing=0
- +CVars=ShowFlag.Atmosphere=0
- +CVars=ShowFlag.AudioRadius=0
- +CVars=ShowFlag.BillboardSprites=0
- +CVars=ShowFlag.Grain=0
- +CVars=ShowFlag.Bloom=0
- +CVars=ShowFlag.Bounds=0
- +CVars=ShowFlag.Brushes=0
- +CVars=ShowFlag.BSP=0
- +CVars=ShowFlag.BSPSplit=0
- +CVars=ShowFlag.BSPTriangles=0
- +CVars=ShowFlag.BuilderBrush=0
- +CVars=ShowFlag.CameraAspectRatioBars=0
- +CVars=ShowFlag.VisualizeMeshDistanceFields=0
- +CVars=ShowFlag.VisualizeMotionBlur=0
- +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0
- +CVars=ShowFlag.VisualizeSenses=0
- +CVars=ShowFlag.VisualizeAdaptiveDOF=0
- +CVars=ShowFlag.Wireframe=0
- ;+CVars=ShowFlag.LensFlares=0
- ;+CVars=ShowFlag.LevelColoration=0
- +CVars=ShowFlag.LightComplexity=0
- ;+CVars=ShowFlag.LightInfluences=0
- ;+CVars=ShowFlag.Lighting=0
- ;+CVars=ShowFlag.LightMapDensity=0
- ;+CVars=ShowFlag.LightRadius=0
- ;+CVars=ShowFlag.LightShafts=0
- ;I think one below removes water top
- +CVars=ShowFlag.DirectionalLights=0
- +CVars=ShowFlag.DirectLighting=0
- +CVars=ShowFlag.DistanceCulledPrimitives=0
- +CVars=ShowFlag.DistanceFieldAO=0
- +CVars=ShowFlag.DynamicShadows=1
- +CVars=ShowFlag.Editor=0
- +CVars=ShowFlag.EyeAdaptation=0
- ;+CVars=ShowFlag.Fog=0
- +CVars=ShowFlag.ForceGBuffer=0
- +CVars=ShowFlag.Game=0
- ;+CVars=ShowFlag.GameplayDebug=0
- +CVars=ShowFlag.GBufferHints=0
- +CVars=ShowFlag.GlobalIllumination=0
- +CVars=ShowFlag.Grid=0
- +CVars=ShowFlag.HighResScreenshotMask=0
- +CVars=ShowFlag.HitProxies=0
- +CVars=ShowFlag.HMDDistortion=0
- +CVars=ShowFlag.IndirectLightingCache=0
- +CVars=ShowFlag.InstancedStaticMeshes=0
- +CVars=ShowFlag.Landscape=0
- +CVars=ShowFlag.LargeVertices=0
- +CVars=ShowFlag.LOD=0
- +CVars=ShowFlag.LpvLightingOnly=0
- +CVars=ShowFlag.MotionBlur=0
- +CVars=ShowFlag.Navigation=0
- +CVars=t.maxfps=300
- +CVars=FogDensity=0.0
- +CVars=FrameRateCap=300
- +CVars=FrameRateMinimum=60
- ;Removes fog
- +CVars=ShowFlag.StaticMeshes=0
- +CVars=ShowFlag.CameraFrustums=0
- +CVars=ShowFlag.CameraImperfections=0
- +CVars=ShowFlag.CameraInterpolation=0
- +CVars=ShowFlag.CameraSafeFrames=0
- +CVars=ShowFlag.ColorGrading=0
- +CVars=ShowFlag.CompositeEditorPrimitives=0
- +CVars=ShowFlag.Constraints=0
- +CVars=ShowFlag.Cover=0
- +CVars=ShowFlag.Decals=0
- +CVars=ShowFlag.DeferredLighting=0
- +CVars=ShowFlag.DepthOfField=0
- +CVars=ShowFlag.Diffuse=0
- +CVars=ShowFlag.AtmosphericFog=0
- +CVars=ShowFlag.BillboardSprites=0
- +CVars=ShowFlag.Brushes=0
- +CVars=ShowFlag.LensFlares=0
- +CVars=ShowFlag.LevelColoration=0
- +CVars=ShowFlag.LightComplexity=0
- +CVars=ShowFlag.LightInfluences=0
- +CVars=ShowFlag.LightMapDensity=0
- +CVars=ShowFlag.LightRadius=0
- +CVars=ShowFlag.LightShafts=0
- +CVars=ShowFlag.Lighting=0
- +CVars=ShowFlag.MeshEdges=0
- +CVars=ShowFlag.OnScreenDebug=0
- +CVars=ShowFlag.OverrideDiffuseAndSpecular=0
- +CVars=ShowFlag.Paper2DSprites=0
- +CVars=ShowFlag.Particles=0
- +CVars=ShowFlag.Pivot=0
- +CVars=ShowFlag.PointLights=0
- +CVars=ShowFlag.PostProcessMaterial=0
- +CVars=ShowFlag.PostProcessing=0
- +CVars=ShowFlag.PrecomputedVisibility=0
- +CVars=ShowFlag.PreviewShadowsIndicator=0
- +CVars=ShowFlag.ReflectionEnvironment=0
- +CVars=ShowFlag.ReflectionOverride=0
- +CVars=ShowFlag.Refraction=0
- +CVars=ShowFlag.SelectionOutline=0
- +CVars=ShowFlag.ShaderComplexity=0
- +CVars=ShowFlag.ShadowFrustums=0
- +CVars=ShowFlag.ShadowsFromEditorHiddenActors=0
- +CVars=ShowFlag.SkeletalMeshes=0
- +CVars=ShowFlag.SkyLighting=0
- +CVars=ShowFlag.Snap=0
- +CVars=ShowFlag.Specular=0
- +CVars=ShowFlag.SpotLights=0
- +CVars=ShowFlag.StationaryLightOverlap=0
- +CVars=ShowFlag.StereoRendering=0
- +CVars=ShowFlag.SubsurfaceScattering=0
- +CVars=ShowFlag.TemporalAA=0
- +CVars=ShowFlag.Tessellation=0
- +CVars=ShowFlag.TestImage=0
- +CVars=ShowFlag.TextRender=0
- +CVars=ShowFlag.TexturedLightProfiles=0
- +CVars=ShowFlag.Tonemapper=0
- +CVars=ShowFlag.Translucency=0
- +CVars=ShowFlag.VectorFields=0
- +CVars=ShowFlag.VertexColors=0
- +CVars=ShowFlag.Vignette=0
- +CVars=ShowFlag.VisualizeAdaptiveDOF=0
- +CVars=ShowFlag.VisualizeBuffer=0
- +CVars=ShowFlag.VisualizeDOF=0
- +CVars=ShowFlag.VisualizeDistanceFieldAO=0
- +CVars=ShowFlag.VisualizeHDR=0
- +CVars=ShowFlag.VisualizeLPV=0
- +CVars=ShowFlag.VisualizeLightCulling=0
- +CVars=ShowFlag.VisualizeMotionBlur=0
- +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0
- +CVars=ShowFlag.VisualizeSSR=0
- +CVars=ShowFlag.VisualizeSenses=0
- +CVars=ShowFlag.Wireframe=0
- +CVars=ShowFlag.AtmosphericFog=0
- +CVars=ShowFlag.Grain=0
- +CVars=ShowFlag.Bloom=0
- +CVars=ShowFlag.ColorGrading=0
- +CVars=ShowFlag.DepthOfField=0
- +CVars=ShowFlag.Game=0
- +CVars=ShowFlag.LensFlares=0
- +CVars=ShowFlag.LevelColoration=0
- +CVars=ShowFlag.LightComplexity=0
- +CVars=ShowFlag.LightInfluences=0
- +CVars=ShowFlag.Lighting=0
- +CVars=ShowFlag.LightRadius=0
- +CVars=ShowFlag.LightShafts=0
- +CVars=ShowFlag.Pivot=0
- +CVars=ShowFlag.PointLights=0
- +CVars=ShowFlag.PostProcessing=0
- +CVars=ShowFlag.PostProcessMaterial=0
- +CVars=ShowFlag.Tessellation=0
- +CVars=ShowFlag.Translucency=0
- +CVars=ShowFlag.VisualizeLightCulling=0
- +CVars=FX.MaxCPUParticlesPerEmitter=1
- [iPad2 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPad3 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPad4 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPadAir DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.BloomQuality=1
- [iPadMini DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPadMini2 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=iPadAir
- [iPhone4 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPhone4S DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPhone5 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPhone5S DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.MobileContentScaleFactor=2
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- [iPodTouch5 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPhone6 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.MobileContentScaleFactor=0
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- [iPhone6Plus DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.MobileContentScaleFactor=0
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- [Android DeviceProfile]
- DeviceType=Android
- BaseProfileName=
- +CVars=r.MobileContentScaleFactor=1
- +CVars=r.BloomQuality=0
- +CVars=r.DepthOfFieldQuality=0
- +CVars=r.LightShaftQuality=0
- +CVars=r.RefractionQuality=0
- [Android_Low DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android
- +CVars=r.MobileContentScaleFactor=0.5
- [Android_Mid DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android
- +CVars=r.BloomQuality=1
- +CVars=r.MobileContentScaleFactor=0.8
- [Android_High DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- +CVars=r.MobileContentScaleFactor=1.0
- [Android_Unrecognized DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mid
- [Android_Adreno320 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mid
- ;This offset needs to be set for the mosaic fallback to work on Galaxy S4 (SAMSUNG-IGH-I337)
- ;+CVars=r.DemosaicVposOffset=0.5
- [Android_Adreno330 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_High
- [Android_Adreno330_Ver53 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Adreno330
- +CVars=r.DisjointTimerQueries=1
- [PS4 DeviceProfile]
- DeviceType=PS4
- BaseProfileName=
- [XboxOne DeviceProfile]
- DeviceType=XboxOne
- BaseProfileName=
- ; we output 10:10:10, not 8:8:8 so we don't need color quantization
- +CVars=r.TonemapperQuality=0
- ; For SSAO we rely on TemporalAA (with a randomized sample pattern over time) so we can use less samples
- +CVars=r.AmbientOcclusionSampleSetQuality=0
- ; less passes, and no upsampling as even upsampling costs some performance
- +CVars=r.AmbientOcclusionLevels=1
- ; larger radius to compensate for fewer passes
- +CVars=r.AmbientOcclusionRadiusScale=2
- [HTML5 DeviceProfile]
- DeviceType=HTML5
- BaseProfileName=
- +CVars=r.RefractionQuality=0
- [Mac DeviceProfile]
- DeviceType=Mac
- BaseProfileName=
- [MacNoEditor DeviceProfile]
- DeviceType=MacNoEditor
- BaseProfileName=Mac
- [MacServer DeviceProfile]
- DeviceType=MacServer
- BaseProfileName=Mac
- [WinRT DeviceProfile]
- DeviceType=WinRT
- BaseProfileName=
- [Linux DeviceProfile]
- DeviceType=Linux
- BaseProfileName=
- MeshLODSettings=
- TextureLODSettings=
- [LinuxNoEditor DeviceProfile]
- DeviceType=LinuxNoEditor
- BaseProfileName=Linux
- MeshLODSettings=
- TextureLODSettings=
- [LinuxServer DeviceProfile]
- DeviceType=LinuxServer
- BaseProfileName=Linux
- MeshLODSettings=
- TextureLODSettings=
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement