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BobMe

Mep

Dec 5th, 2017
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  1.  
  2. --[[dont u even dare take credit
  3. cus dis mai law ok and if u break my law i keel u in sb
  4.  
  5. btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
  6. + i did a small update so you still have your clothes on when small ok?
  7. + ok wtf you need to stop using this i have regrets upon using it because it was made in 2014 ok
  8. my anims have improved so much that you haven't seen my latest works
  9. ++ This is an edit of Memo1332, please, everything said above, please follow.
  10. ~AmbientOcclusion (formerly madiik)
  11. ]]--
  12.  
  13. local ran,err = ypcall(function()
  14. plr = game:service'Players'.LocalPlayer
  15. char = plr.Character
  16. mouse = plr:GetMouse()
  17. humanoid = char:findFirstChild("Humanoid")
  18. torso = char:findFirstChild("Torso")
  19. head = char.Head
  20. ra = char:findFirstChild("Right Arm")
  21. la = char:findFirstChild("Left Arm")
  22. rl = char:findFirstChild("Right Leg")
  23. ll = char:findFirstChild("Left Leg")
  24. rs = torso:findFirstChild("Right Shoulder")
  25. ls = torso:findFirstChild("Left Shoulder")
  26. rh = torso:findFirstChild("Right Hip")
  27. lh = torso:findFirstChild("Left Hip")
  28. neck = torso:findFirstChild("Neck")
  29. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  30. anim = char:findFirstChild("Animate")
  31. rootpart = char:findFirstChild("HumanoidRootPart")
  32. camera = workspace.CurrentCamera
  33. do --Removing ROBLOX's new Looped bug >_>
  34. local function rec(x)
  35. for i,v in pairs(x:children()) do
  36. if v:IsA'Animation' then
  37. v.AnimationId = 'rbxassetid://28159255'
  38. end
  39. rec(v)
  40. end
  41. end
  42. rec(anim) --the Animate script
  43. end
  44.  
  45. humanoid.Jump = true
  46.  
  47. wait(.4)
  48.  
  49.  
  50. if anim then
  51. anim:Destroy()
  52. end
  53.  
  54.  
  55. rj.C0 = CFrame.new()
  56. rj.C1 = CFrame.new()
  57.  
  58.  
  59. super_annoying = Instance.new("Sound", head)
  60. super_annoying.SoundId = "http://www.roblox.com/asset/?id=372138417"
  61. super_annoying.Volume = 10
  62. super_annoying.Looped = true
  63. barrel_roll = Instance.new("Sound", head)
  64. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
  65. barrel_roll.Volume = 1
  66. barrel_roll.Looped = true
  67. dubstep_gun = Instance.new("Sound", head)
  68. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=576239421"
  69. dubstep_gun.Volume = 10
  70. dubstep_gun.Pitch = 1.2
  71. dubstep_gun.Looped = true
  72. you_are_pirate = Instance.new("Sound", head)
  73. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=226273007"
  74. you_are_pirate.Volume = 10
  75. you_are_pirate.Looped = true
  76. cant_touch = Instance.new("Sound", head)
  77. cant_touch.SoundId = "http://www.roblox.com/asset/?id=185817642"
  78. cant_touch.Volume = 10
  79. cant_touch.Pitch = 1.15
  80. cant_touch.Looped = true
  81. gangy_style = Instance.new("Sound", head)
  82. gangy_style.SoundId = "http://www.roblox.com/asset/?id=152828706"
  83. gangy_style.Volume = 10
  84. gangy_style.Looped = true
  85. gangy_style.Pitch = 1.3
  86. fox_say = Instance.new("Sound", head)
  87. fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
  88. fox_say.Volume = 0.5
  89. fox_say.Looped = true
  90. durk = Instance.new("Sound", head)
  91. durk.SoundId = "http://www.roblox.com/asset/?id=795701916"
  92. durk.Volume = 10
  93. durk.Looped = true
  94. sax_guy = Instance.new("Sound", head)
  95. sax_guy.SoundId = "http://www.roblox.com/asset/?id=198856346"
  96. sax_guy.Volume = 10
  97. sax_guy.Pitch = 1.15
  98. sax_guy.Looped = true
  99. heman = Instance.new("Sound", head)
  100. heman.SoundId = "http://www.roblox.com/asset/?id=447492777"
  101. heman.Volume = 5
  102. heman.Looped = true
  103. heman.Pitch = 1.15
  104. justin = Instance.new("Sound", head)
  105. justin.SoundId = "http://www.roblox.com/asset/?id=262300125"
  106. justin.Volume = 10
  107. justin.Pitch = 1.15
  108. justin.Looped = true
  109. brony_music = Instance.new("Sound", head)
  110. brony_music.SoundId = "http://www.roblox.com/asset/?id=828793931"
  111. brony_music.Volume = 10
  112. brony_music.Looped = true
  113. spitfire = Instance.new("Sound", head)
  114. spitfire.SoundId = "http://www.roblox.com/asset/?id=1054415887"
  115. spitfire.Volume = 10
  116. spitfire.Looped = true
  117. spitfire.Pitch = 1.15
  118. burn_dem = Instance.new("Sound", head)
  119. burn_dem.SoundId = "http://www.roblox.com/asset/?id=216318362"
  120. burn_dem.Volume = 10
  121. burn_dem.Pitch = 1.15
  122. burn_dem.Looped = true
  123. aj = Instance.new("Sound", head)
  124. aj.SoundId = "rbxassetid://423254363"
  125. aj.Volume = 10
  126. aj.Pitch = 1.15
  127. aj.Looped = true
  128.  
  129. Instance.new("HumanoidController", game:service'ControllerService')
  130. Instance.new("SkateboardController", game:service'ControllerService')
  131. Instance.new("VehicleController", game:service'ControllerService')
  132.  
  133.  
  134.  
  135.  
  136. --minimize
  137. rh.Parent = nil
  138. lh.Parent = nil
  139. rs.Parent = nil
  140. ls.Parent = nil
  141. neck.Parent = nil
  142. rj.Parent = nil
  143.  
  144.  
  145. rl.FormFactor = "Custom"
  146. ll.FormFactor = "Custom"
  147. ra.FormFactor = "Custom"
  148. la.FormFactor = "Custom"
  149. torso.FormFactor = "Custom"
  150. head.FormFactor = "Custom"
  151. rootpart.FormFactor = "Custom"
  152.  
  153.  
  154.  
  155.  
  156. rootpart.Size = Vector3.new(.4, .4, .2)
  157. rl.Size = Vector3.new(.2, .4, .2)
  158. ll.Size = Vector3.new(.2, .4, .2)
  159. ra.Size = Vector3.new(.2, .4, .2)
  160. la.Size = Vector3.new(.2, .4, .2)
  161. torso.Size = Vector3.new(.4, .4, .2)
  162. head.Size = Vector3.new(.4, .2, .2)
  163.  
  164. rh.Parent = torso
  165. lh.Parent = torso
  166. rs.Parent = torso
  167. ls.Parent = torso
  168. neck.Parent = torso
  169. rj.Parent = rootpart
  170.  
  171. rootpart.CustomPhysicalProperties = PhysicalProperties.new(100,0,100,0,0)
  172. torso.CustomPhysicalProperties = PhysicalProperties.new(100,0,100,0,0)
  173. head.CustomPhysicalProperties = PhysicalProperties.new(100,0,100,0,0)
  174. rl.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  175. ll.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  176. ra.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  177. la.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  178.  
  179.  
  180. if torso:findFirstChild("roblox") then
  181. local p = Instance.new("Part", char)
  182. p.FormFactor = "Custom"
  183. p.Size = torso.Size
  184. p.Transparency = 1
  185. p:BreakJoints()
  186. local w = Instance.new("Weld", char)
  187. w.Part0 = p
  188. w.Part1 = torso
  189. torso:findFirstChild("roblox").Parent = p
  190. end
  191.  
  192.  
  193. --[[mesh1 = Instance.new("SpecialMesh", torso)
  194. mesh1.Name = "Mesh"
  195. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  196. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  197. mesh2 = Instance.new("SpecialMesh", la)
  198. mesh2.Name = "Mesh"
  199. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  200. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  201. mesh3 = Instance.new("SpecialMesh", ra)
  202. mesh3.Name = "Mesh"
  203. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  204. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  205. mesh4 = Instance.new("SpecialMesh", ll)
  206. mesh4.Name = "Mesh"
  207. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  208. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  209. mesh5 = Instance.new("SpecialMesh", rl)
  210. mesh5.Name = "Mesh"
  211. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  212. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
  213.  
  214.  
  215. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  216.  
  217. ls.C0 = CFrame.new(-.3,.1,0)
  218. ls.C1 = CFrame.new(0,.1,0)
  219. rs.C0 = CFrame.new(.3,.1,0)
  220. rs.C1 = CFrame.new(0,.1,0)
  221. rh.C0 = CFrame.new(.1,-.2,0)
  222. rh.C1 = CFrame.new(0, .2, 0)
  223. lh.C0 = CFrame.new(-.1,-.2,0)
  224. lh.C1 = CFrame.new(0, .2, 0)
  225. neck.C0 = CFrame.new(0,.2,0)
  226. neck.C1 = CFrame.new(0,-.1,0)
  227.  
  228. bodyc = char:findFirstChild("Body Colors")
  229. if bodyc then
  230. bodyc:Destroy()
  231. end
  232.  
  233. wait(1)
  234.  
  235. local body = {}
  236. for i,v in pairs(char:children()) do
  237. if v:IsA'BasePart' then
  238. print(v.Name)
  239. body[v.Name] = {Color = v.BrickColor}
  240. end
  241. end
  242.  
  243. print(body.Torso)
  244. function restorecolors()
  245. for _,bp in pairs(char:children()) do
  246. if bp:IsA("BasePart") then
  247. bp.BrickColor = body[bp.Name].Color
  248. end
  249. end
  250. end
  251.  
  252.  
  253. local LightForTorso = Instance.new("PointLight", head)
  254. LightForTorso.Color = torso.BrickColor.Color
  255. LightForTorso.Range = 7
  256. LightForTorso.Brightness = 1.5
  257.  
  258.  
  259.  
  260.  
  261. local slidecount = 0
  262. local slidecountmax = 0
  263. local anim = ""
  264. local lastanim = anim
  265. local speed = 0
  266. local looking = false
  267. local dancing = false
  268. local superannoying = false
  269. local barrelroll = false
  270. local dubstepgun = false
  271. local foxie = false
  272. local durka = false
  273. local saxguy = false
  274. local heya = false
  275. local jb = false
  276. local bronymusic = false
  277. local sheddy = false
  278. local burndem = false
  279. local global_wait = 0
  280.  
  281. count = 0
  282. countspeed = 1
  283. sine = 0
  284. sinespeed = 1
  285.  
  286.  
  287.  
  288. humanoid.WalkSpeed = 11
  289.  
  290.  
  291. local controllerService = game:GetService("ControllerService")
  292. local controller = controllerService:GetChildren()[1]
  293.  
  294.  
  295. local colors = {"White", "Really black"}
  296.  
  297. humanoid.Died:connect(function()
  298. for cframe_parts = 0, 100 do
  299. local p = Instance.new("Part")
  300. p.FormFactor = "Custom"
  301. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  302. p.Size = Vector3.new(1, 1, 1)
  303. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  304. p.Locked = true
  305. p.CanCollide = false
  306. p.Anchored = true
  307. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  308. p.Parent = workspace
  309. game:service'Debris':AddItem(p, 5)
  310. coroutine.wrap(function()
  311. while wait() do
  312. if p ~= nil then
  313. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  314. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  315. p.Transparency = p.Transparency + 0.015
  316. else
  317. break
  318. end
  319. end
  320. end)()
  321. end
  322. for _,v in pairs(char:children()) do
  323. if v:IsA("Part") then
  324. v:Destroy()
  325. end
  326. end
  327.  
  328. end)
  329.  
  330.  
  331. mouse.KeyDown:connect(function(k)
  332.  
  333. if string.byte(k) == 50 then
  334.  
  335. if dancing then return end
  336. sitting = not sitting
  337. if sitting then
  338. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  339. local hitz,enz = workspace:FindPartOnRay(ray, char)
  340.  
  341.  
  342. if hitz then
  343. controller.Parent = nil
  344. humanoid.WalkSpeed = 0
  345. coroutine.wrap(function()
  346. while wait() do
  347. humanoid.PlatformStand = true
  348. if sitting == false then humanoid.PlatformStand = false break end
  349. end
  350. end)()
  351. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  352. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  353. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  354. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  355. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  356.  
  357. miniweld = Instance.new("Weld", char)
  358. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  359. miniweld.Part0 = hitz
  360. miniweld.Part1 = rootpart
  361. else
  362. sitting = false
  363. return
  364. end
  365. else
  366. if miniweld then
  367. miniweld:Destroy()
  368. end
  369. controller.Parent = controllerService
  370. humanoid.PlatformStand = true
  371. humanoid.WalkSpeed = 11
  372. end
  373. end
  374.  
  375. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  376. superannoying = false
  377. barrelroll = false
  378. heya = false
  379. dubstepgun = false
  380. youpirate = false
  381. canttouch = false
  382. gangnam = false
  383. sheddy = false
  384. durka = false
  385. saxguy = false
  386. foxie = false
  387. burndem = false
  388. bronymusic = false
  389. brony_music:stop()
  390. fox_say:stop()
  391. spitfire:stop()
  392. heman:stop()
  393. justin:stop()
  394. jb = false
  395. durk:stop()
  396. restorecolors()
  397. burn_dem:stop()
  398. if hat then
  399. hat:Destroy()
  400. end
  401. sax_guy:stop()
  402. gangy_style:stop()
  403. cant_touch:stop()
  404. you_are_pirate:stop()
  405. dubstep_gun:stop()
  406. super_annoying:stop()
  407. barrel_roll:stop()
  408. dancing = false
  409. global_wait = 0
  410. LightForTorso.Color = torso.BrickColor.Color
  411. end
  412.  
  413. if k == "z" then
  414. if dancing then return end
  415. if not sitting then
  416. dancing = true
  417. superannoying = true
  418. super_annoying:play()
  419. end
  420. end
  421. if k == "k" then
  422. if dancing then return end
  423. if not sitting then
  424. dancing = true
  425. sheddy = true
  426. spitfire:play()
  427. end
  428. end
  429.  
  430. if k == "n" then
  431. if dancing then return end
  432. if not sitting then
  433. dancing = true
  434. gangnam = true
  435. gangy_style:play()
  436. end
  437. end
  438.  
  439. if k == "r" then
  440. if dancing then return end
  441. if not sitting then
  442. dancing = true
  443. burndem = true
  444. burn_dem:play()
  445. end
  446. end
  447.  
  448.  
  449. if k == "x" then
  450. if dancing then return end
  451. if not sitting then
  452. dancing = true
  453. barrelroll = true
  454. barrel_roll:play()
  455. hat = Instance.new("Part", char)
  456. hat.FormFactor = "Custom"
  457. hat.CanCollide = false
  458. hat.Size = torso.Size
  459. hat.Locked = true
  460. hat:breakJoints()
  461. local hatmesh = Instance.new("SpecialMesh", hat)
  462. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  463. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  464. hatmesh.Scale = Vector3.new(.22, .2, .22)
  465. local hatweld = Instance.new("Weld", hat)
  466. hatweld.Part0 = hat
  467. hatweld.Part1 = torso
  468. end
  469. end
  470. if k == "h" then
  471. if dancing then return end
  472. if not sitting then
  473. dancing = true
  474. heman:play()
  475. heya = true
  476. hat = Instance.new("Part", char)
  477. hat.FormFactor = "Custom"
  478. hat.CanCollide = false
  479. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  480. hat.Locked = true
  481. hat.BrickColor = BrickColor.new("Hot pink")
  482. hat:breakJoints()
  483. local hatweld = Instance.new("Weld", hat)
  484. hatweld.Part0 = hat
  485. hatweld.Part1 = torso
  486. end
  487. end
  488. if k == "j" then
  489. if dancing then return end
  490. if not sitting then
  491. dancing = true
  492. justin:play()
  493. jb = true
  494. hat = Instance.new("Part", char)
  495. hat.FormFactor = "Custom"
  496. hat.CanCollide = false
  497. hat.Size = head.Size
  498. hat.Locked = true
  499. hat.BrickColor = BrickColor.new("Hot pink")
  500. hat:breakJoints()
  501. local hatmesh = Instance.new("SpecialMesh", hat)
  502. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  503. hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  504. hatmesh.Scale = Vector3.new(.23, .23, .23)
  505. local hatweld = Instance.new("Weld", hat)
  506. hatweld.Part0 = hat
  507. hatweld.Part1 = head
  508. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  509. end
  510. end
  511. if k == "c" then
  512. if dancing then return end
  513. if not sitting then
  514. dancing = true
  515. dubstepgun = true
  516. dubstep_gun:play()
  517. end
  518. end
  519. if k == "v" then
  520. if dancing then return end
  521. if not sitting then
  522. dancing = true
  523. youpirate = true
  524. you_are_pirate:play()
  525. hat = Instance.new("Part", char)
  526. hat.FormFactor = "Custom"
  527. hat.CanCollide = false
  528. hat.Size = head.Size
  529. hat.Locked = true
  530. hat:breakJoints()
  531. local hatmesh = Instance.new("SpecialMesh", hat)
  532. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  533. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  534. hatmesh.Scale = Vector3.new(.2, .2, .2)
  535. local hatweld = Instance.new("Weld", hat)
  536. hatweld.Part0 = hat
  537. hatweld.Part1 = head
  538. hatweld.C0 = CFrame.new(0, -0.15, 0)
  539. end
  540. end
  541. if k == "m" then
  542. if dancing then return end
  543. if not sitting then
  544. dancing = true
  545. canttouch = true
  546. cant_touch:play()
  547. end
  548. end
  549. if k == "b" then
  550. if dancing then return end
  551. if not sitting then
  552. dancing = true
  553. bronymusic = true
  554. brony_music:play()
  555. for _,bp in pairs(char:children()) do
  556. if bp:IsA("BasePart") then
  557. bp.BrickColor = BrickColor.new("Lavender")
  558. end
  559. end
  560. hat = Instance.new("Part", char)
  561. hat.FormFactor = "Custom"
  562. hat.CanCollide = false
  563. hat.Size = head.Size
  564. hat.Locked = true
  565. hat.BrickColor = BrickColor.new("Lavender")
  566. hat:breakJoints()
  567. local hatmesh = Instance.new("SpecialMesh", hat)
  568. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  569. hatmesh.Scale = Vector3.new(.1, .2, .1)
  570. local hatweld = Instance.new("Weld", hat)
  571. hatweld.Part0 = hat
  572. hatweld.Part1 = head
  573. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  574. end
  575. end
  576.  
  577. if k == "l" then
  578. if dancing then return end
  579. if not sitting then
  580. dancing = true
  581. foxie = true
  582. fox_say:play()
  583. hat = Instance.new("Part", char)
  584. hat.FormFactor = "Custom"
  585. hat.CanCollide = false
  586. hat.Size = head.Size
  587. hat.Locked = true
  588. hat:breakJoints()
  589. local hatmesh = Instance.new("SpecialMesh", hat)
  590. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  591. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  592. hatmesh.Scale = Vector3.new(.2, .2, .2)
  593. local hatweld = Instance.new("Weld", hat)
  594. hatweld.Part0 = hat
  595. hatweld.Part1 = head
  596. hatweld.C0 = CFrame.new(0, -0.1, 0)
  597. end
  598.  
  599. end
  600. if k == "f" then
  601. if dancing then return end
  602. if not sitting then
  603. dancing = true
  604. durka = true
  605. durk:play()
  606. end
  607. end
  608. if k == "g" then
  609. if dancing then return end
  610. if not sitting then
  611. dancing = true
  612. saxguy = true
  613. sax_guy:play()
  614. hat = Instance.new("Part", char)
  615. hat.FormFactor = "Custom"
  616. hat.CanCollide = false
  617. hat.Size = head.Size
  618. hat.Locked = true
  619. hat:breakJoints()
  620. local hatmesh = Instance.new("SpecialMesh", hat)
  621. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  622. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  623. hatmesh.Scale = Vector3.new(.25, .25, .25)
  624. local hatweld = Instance.new("Weld", hat)
  625. hatweld.Part0 = hat
  626. hatweld.Part1 = la
  627. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  628. end
  629. end
  630.  
  631.  
  632.  
  633.  
  634. if k == "q" then
  635. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  636. if sitting then return end
  637. looking = true
  638. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  639. end
  640. if k == "e" then
  641. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  642. if sitting then return end
  643. looking = true
  644. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  645. end
  646. if k == "t" then
  647. if dancing then return end
  648. if sitting then return end
  649. dancing = true
  650. aj:play()
  651. end
  652. if string.byte(k) == 48 or string.byte(k) == 47 then
  653. if sitting then return end
  654. humanoid.WalkSpeed = 18
  655. end
  656. if string.byte(k) == 52 then
  657. if sitting then return end
  658. humanoid.WalkSpeed = 6
  659. end
  660. end)
  661.  
  662. mouse.KeyUp:connect(function(k)
  663. if string.byte(k) == 48 or string.byte(k) == 47 then
  664. if sitting then return end
  665. humanoid.WalkSpeed = 11
  666. end
  667. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  668. superannoying = false
  669. barrelroll = false
  670. heya = false
  671. dubstepgun = false
  672. youpirate = false
  673. canttouch = false
  674. gangnam = false
  675. sheddy = false
  676. durka = false
  677. saxguy = false
  678. foxie = false
  679. burndem = false
  680. bronymusic = false
  681. aj:stop()
  682. brony_music:stop()
  683. fox_say:stop()
  684. spitfire:stop()
  685. heman:stop()
  686. justin:stop()
  687. jb = false
  688. durk:stop()
  689. restorecolors()
  690. burn_dem:stop()
  691. if hat then
  692. hat:Destroy()
  693. end
  694. sax_guy:stop()
  695. gangy_style:stop()
  696. cant_touch:stop()
  697. you_are_pirate:stop()
  698. dubstep_gun:stop()
  699. super_annoying:stop()
  700. barrel_roll:stop()
  701. dancing = false
  702. global_wait = 0
  703. LightForTorso.Color = torso.BrickColor.Color
  704. end
  705.  
  706.  
  707. if k == "q" then
  708. if looking then
  709. if sitting then return end
  710. rj.C0 = CFrame.new()
  711. looking = false
  712. end
  713. end
  714.  
  715. if k == "e" then
  716. if looking then
  717. if sitting then return end
  718. rj.C0 = CFrame.new()
  719. looking = false
  720. end
  721. end
  722. end)
  723.  
  724.  
  725. game:service'RunService'.Stepped:connect(function()
  726. count = (count % 100) + (countspeed/2)
  727. angle = math.pi * math.sin(math.pi*2/100*count)
  728.  
  729. if slidecount < slidecountmax then
  730. slidecount = slidecount + speed
  731. end
  732. if slidecount > slidecountmax then
  733. slidecount = slidecount - speed
  734. end
  735. if global_wait == 380 then global_wait = 0 end
  736.  
  737. sine = sine + sinespeed
  738. if not dancing then
  739. if not sitting then
  740. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  741. local hitz, enz = workspace:FindPartOnRay(ray, char)
  742. if not hitz then
  743. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  744. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  745. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  746. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  747. if not looking then
  748. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  749. end
  750. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  751. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  752.  
  753. -- idle anim
  754.  
  755. anim = "Idle"
  756. if anim ~= lastanim then
  757. if lastanim == "Walking" then
  758. speed = 0.5
  759. slidecount = 1
  760. slidecountmax = 0
  761. elseif lastanim == "Running" then
  762. speed = 2.5
  763. slidecount = 5
  764. slidecountmax = 0
  765. else
  766. slidecount = 0
  767. slidecountmax = 0
  768. end
  769. end
  770. countspeed = 1
  771. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  772. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  773. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  774. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  775. if not looking then
  776. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  777. end
  778. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  779. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  780. looking = false
  781. -- walk anim
  782. anim = "Walking"
  783. if anim ~= lastanim then
  784. speed = 0.2
  785. slidecount = 0
  786. slidecountmax = 1
  787. if lastanim == "Running" then
  788. slidecount = 5
  789. end
  790. end
  791. countspeed = 6
  792. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  793. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  794. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  795. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  796. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  797. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  798. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  799. --run anim
  800. anim = "Running"
  801. if anim ~= lastanim then
  802. speed = 1
  803. slidecount = 0
  804. slidecountmax = 5
  805. if lastanim == "Walking" then
  806. slidecount = 1
  807. end
  808. end
  809.  
  810. looking = false
  811. countspeed = 9
  812. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  813. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  814. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  815. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  816. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  817. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  818. end
  819.  
  820. lastanim = anim
  821. else
  822. countspeed = 1
  823. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  824. local hitz, enz = workspace:FindPartOnRay(ray, char)
  825. if not hitz then
  826. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  827. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  828. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  829. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  830. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  831. else
  832. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  833. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  834. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  835. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  836. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  837. end
  838.  
  839. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  840. end
  841. else
  842. if superannoying then
  843. countspeed = 5
  844. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  845. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  846. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  847. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  848. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  849. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  850. elseif barrelroll then
  851. countspeed = 5
  852. sinespeed = 0.1
  853. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  854. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  855. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  856. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  857. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  858. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  859. elseif dubstepgun then
  860. global_wait = (global_wait % 380) + 1
  861. countspeed = 5
  862. if global_wait < 249 - 40 then
  863. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  864. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  865. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  866. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  867. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  868. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  869. elseif global_wait > 249 - 40 then
  870. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  871. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  872. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  873. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  874. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  875. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  876. end
  877. elseif youpirate then
  878. global_wait = (global_wait % 380) + 1
  879. countspeed = 5
  880. if global_wait < 79 then
  881. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  882. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  883. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  884. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  885. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  886. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  887. elseif global_wait < 299 then
  888. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  889. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  890. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  891. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  892. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  893. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  894. elseif global_wait > 299 then
  895. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  896. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  897. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  898. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  899. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  900. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  901. end
  902. elseif canttouch then
  903. countspeed = 5
  904. global_wait = (global_wait % 160) + 1
  905. if global_wait == 160 then global_wait = 0 end
  906. if global_wait < 39 then
  907. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  908. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  909. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  910. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  911. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  912. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  913. elseif global_wait < 79 then
  914. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  915. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  916. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  917. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  918. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  919. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  920. elseif global_wait < 119 then
  921. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  922. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  923. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  924. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  925. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  926. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  927. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  928. elseif global_wait > 119 then
  929. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  930. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  931. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  932. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  933. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  934. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  935. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  936. end
  937. elseif gangnam then
  938. countspeed = 5
  939. if global_wait == 180 then global_wait = 0 end
  940. global_wait = (global_wait % 180) + 1
  941. if global_wait < 89 then
  942. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  943. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  944. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  945. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  946. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  947. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  948. elseif global_wait > 89 then
  949. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  950. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  951. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  952. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  953. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  954. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  955. end
  956. elseif foxie then
  957. countspeed = 5
  958. global_wait = (global_wait % 380) + 2
  959. if global_wait < 89 then
  960. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  961. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  962. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  963. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  964. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  965. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  966. elseif global_wait > 89 then
  967. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  968. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  969. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  970. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  971. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  972. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  973. end
  974. elseif durka then
  975. countspeed = 2
  976. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  977. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  978. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  979. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  980. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  981. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  982. elseif saxguy then
  983. countspeed = 5
  984. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  985. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  986. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  987. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  988. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  989. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  990. elseif heya then
  991. countspeed = 5
  992. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  993. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  994. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  995. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  996. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  997. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  998. elseif jb then
  999. countspeed = 5
  1000. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  1001. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  1002. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1003. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1004. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1005. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1006. elseif bronymusic then
  1007. countspeed = 5
  1008. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  1009. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  1010. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  1011. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  1012. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  1013. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  1014. elseif sheddy then
  1015. countspeed = 7
  1016. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1017. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1018. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1019. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1020. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1021. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1022. elseif burndem then
  1023. countspeed = 4
  1024. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1025. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1026. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1027. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1028. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1029. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1030. elseif aj.IsPlaying then
  1031. countspeed = 5
  1032. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
  1033. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
  1034. lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
  1035. rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
  1036. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1037. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
  1038. end
  1039. end
  1040. end)
  1041.  
  1042.  
  1043. plr.Chatted:connect(function(msg)
  1044. game:service'Chat':Chat(head, msg, 1)
  1045. if msg == "die/" then
  1046. char:breakJoints()
  1047. end
  1048. end)
  1049.  
  1050. end)
  1051. if not ran and err then
  1052. print(err)
  1053. end
  1054.  
  1055. mouse.Button1Down:connect(function()
  1056. if plr.Character.Parent ~= workspace.Camera then
  1057. if mouse ~= nil then
  1058. if mouse.Target ~= nil then
  1059. part = mouse.Target
  1060. bp = Instance.new("BodyPosition",part)
  1061. bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1062. bp.Position = part.Position
  1063. particles = Instance.new("ParticleEmitter",part)
  1064. particles.Color = ColorSequence.new(Color3.new(0,0,0))
  1065. particles.Size = NumberSequence.new(1)
  1066. particles.Texture = "rbxassetid://292289455"
  1067. particles.VelocitySpread = 360
  1068. particles.Speed = NumberRange.new(0)
  1069. particles.RotSpeed = NumberRange.new(0)
  1070. particles.Rotation = NumberRange.new(0)
  1071. particles.Rate = 250
  1072. particles.Lifetime = NumberRange.new(.2,.4)
  1073. particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.12,.688,0),NumberSequenceKeypoint.new(.891,.887,0),NumberSequenceKeypoint.new(1,1,0)})
  1074. dwn = true
  1075. end
  1076. end
  1077. while dwn == true do
  1078. wait()
  1079. bp.Position = mouse.hit.p
  1080. if part then
  1081. if part.Parent:FindFirstChildOfClass("Humanoid") then
  1082. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1083. end
  1084. end
  1085. end
  1086. end
  1087. end)
  1088. mouse.Button1Up:connect(function()
  1089. dwn = false
  1090. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  1091. if bp then bp:Destroy() end
  1092. if particles then particles:Destroy() end
  1093. end)
  1094.  
  1095. base = Instance.new("ScreenGui",plr.PlayerGui)
  1096. bbg = Instance.new("BillboardGui",plr.Character.Head)
  1097. bbg.Size = UDim2.new(0,200,0,50)
  1098. bbg.StudsOffset = Vector3.new(0,1.5,0)
  1099. bbgTl = Instance.new("TextLabel",bbg)
  1100. bbgTl.BackgroundTransparency = 1
  1101. bbgTl.Size = UDim2.new(10,0,1,0)
  1102. bbgTl.Position = UDim2.new(-4.5,-3,0,0)
  1103. bbgTl.Font = "SourceSansBold"
  1104. bbgTl.Text = " "
  1105. bbgTl.TextSize = 38
  1106. bbgTl.TextStrokeColor3 = Color3.new(0.3,0.3,0.3)
  1107. bbgTl.TextColor3 = Color3.new(0,0,0)
  1108. bbgTl.TextStrokeTransparency = 0
  1109. bbgTl.TextWrapped = true
  1110.  
  1111. local plr = game.Players.LocalPlayer
  1112. Instance.new("ForceField",plr.Character).Visible = false
  1113.  
  1114. bbgTl.Text = "Mini Meep Edit By Memo1332"
  1115. wait(4)
  1116. bbgTl.Text = " "
  1117.  
  1118. while true do
  1119. wait(0.1)
  1120. game.Workspace.Memo1332.Humanoid.MaxHealth = math.huge
  1121. end
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