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- local char = owner.Character
- local s = Instance.new("Part",char)
- local o = Instance.new("ForceField",char)
- o.Visible = false
- local humn = char.Humanoid
- char.Humanoid.MaxHealth = 10000000000000000000
- char.Humanoid.Health = 10000000000000000000
- s.BrickColor = BrickColor.new("Really red")
- s.Size = Vector3.new(8,8,8)
- s.Transparency = 0.8
- s.CanCollide = false
- s.Material = "Neon"
- local w = Instance.new("Weld",char)
- w.Part0 = s
- w.Part1 = char.Torso
- function onTouched(fire)
- if not(fire.Parent == char) then
- if not(fire.Name == "Base" or fire.Name == "Baseplate") then
- fire.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- humn:Destroy()
- end
- fire.Parent = game.Workspace
- fire.CanCollide = true
- fire.Anchored = false
- fire:BreakJoints()
- end
- end
- end
- s.Touched:connect(onTouched)
- while true do
- wait()
- humn.Health = 10000000000000000000
- local num1 = math.random(-1,1)
- local num2 = math.random(-1,1)
- local num3 = math.random(-1,1)
- w.C0 = CFrame.new(num1,num2,num3)
- end
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