Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --Fireworks Gifted by machontz, Regular Script!
- game.Lighting.TimeOfDay = 0
- cols = {"Really red", "Deep orange", "New yellow", "Lime green","Really blue","Magenta"}
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function weld(w, p, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function modelfirework(pos, color)
- local fw = Instance.new("Model")
- fw.Name = "xSFireWorks"
- local stick = Instance.new("Part")
- prop(stick, fw, true, 0, 0, 0.3, 1.6, 0.3, "Reddish brown", false, "Custom")
- stick.CFrame = CFrame.new(pos) * CFrame.Angles(math.random(-60,60)/100,math.random(-32,32)/10,math.random(-60,60)/100)
- local main = Instance.new("Part")
- prop(main, fw, true, 0, 0, 0.8, 1.8, 0.8, color, false, "Custom")
- main.CFrame = stick.CFrame
- Instance.new("CylinderMesh",main)
- local mw = Instance.new("Weld")
- weld(mw, stick, main, 0, 0, 0, 0.4, -0.9, 0)
- local tip = Instance.new("Part")
- prop(tip, fw, true, 0, 0, 0.8, 0.6, 0.8, color, false, "Custom")
- tip.CFrame = main.CFrame
- local s = Instance.new("SpecialMesh",tip)
- s.MeshId = "http://www.roblox.com/asset/?id=1033714"
- s.Scale = Vector3.new(0.41,0.85,0.41)
- local tw = Instance.new("Weld")
- weld(tw, main, tip, 0, 0, 0, 0, -1.2, 0)
- local teq = Instance.new("Part")
- prop(teq, fw, true, 0, 0, 0.2, 0.5, 0.2, color, false, "Custom")
- teq.CFrame = main.CFrame
- local ew = Instance.new("Weld")
- weld(ew, main, teq, 0, 0, 0, 0, 1.05, 0.3)
- local bp = Instance.new("BodyPosition",main)
- bp.P = 4500
- bp.position = main.Position
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- local bg = Instance.new("BodyGyro",main)
- bg.P = 20000
- bg.cframe = CFrame.new(main.Position, main.CFrame * CFrame.new(0,0,-2).p)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- fw.Parent = workspace
- return fw, main, stick, teq, mw, bp, bg
- end
- launch = function(pos, color, distance, speed)
- local model, main, stick, teq, mw, bp, bg = modelfirework(pos, color)
- wait(0.5)
- local f = Instance.new("Fire",teq)
- f.Size = 0
- f.Heat = -5
- wait(0.5)
- for i=-5,-25,-0.4 do
- wait()
- f.Heat = i
- end
- wait(0.8)
- mw:remove()
- stick:remove()
- local p = main.CFrame
- for i=0,distance,speed do
- bp.position = p * CFrame.new(0,i,0).p
- wait()
- end
- model:remove()
- return bp.position
- end
- fires = {
- function(pos, color, dist, speed)
- local boompos = launch(pos, color, dist, speed)
- for i=0,360,20 do
- local p = Instance.new("Part")
- prop(p, workspace, false, 1, 0, 1, 1, 1, 1, false, "Brick")
- p.CFrame = CFrame.new(boompos) * CFrame.Angles(0,math.rad(i),0)
- p.Velocity = p.CFrame.lookVector * 180
- local r, g, b = math.random(0,1), math.random(0,1), math.random(0,1)
- Instance.new("Fire",p).Color = Color3.new(r,g,b)
- end
- end,
- function(pos, color, dist, speed)
- local boompos = launch(pos, color, dist, speed)
- for i=0,360,20 do
- local p = Instance.new("Part")
- prop(p, workspace, false, 1, 0, 1, 1, 1, 1, false, "Brick")
- p.CFrame = CFrame.new(boompos) * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,0,-2)
- local poz = p.CFrame
- local r, g, b = math.random(0,1), math.random(0,1), math.random(0,1)
- Instance.new("Fire",p).Color = Color3.new(r,g,b)
- local bp = Instance.new("BodyPosition",p)
- bp.P = 10000
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = p.Position
- coroutine.resume(coroutine.create(function()
- for i=0,720, 16 do
- bp.position = poz * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,0,i/4).p
- wait()
- end
- p:remove()
- end))
- end
- end
- }
- for i=1,15 do
- local rand = math.random(1,#fires)
- coroutine.resume(coroutine.create(function()
- fires[rand](Vector3.new(math.random(-200,200),3,math.random(-200,200)), cols[math.random(1,#cols)], math.random(180,300), math.random(150,300)/100)
- end))
- wait(math.random(40,100)/10)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement