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Ashie

Untitled

Jun 4th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 1
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 50
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 200
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "PIXELGUI"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local SONG = 187742729
  81. local DEAD = false
  82.  
  83. --//=================================\\
  84. || edited by ironsight7 lol ||
  85. --\\=================================//
  86.  
  87.  
  88. --//=================================\\
  89. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  90. --\\=================================//
  91.  
  92. ArtificialHB = Instance.new("BindableEvent", script)
  93. ArtificialHB.Name = "ArtificialHB"
  94.  
  95. script:WaitForChild("ArtificialHB")
  96.  
  97. frame = Frame_Speed
  98. tf = 0
  99. allowframeloss = false
  100. tossremainder = false
  101. lastframe = tick()
  102. script.ArtificialHB:Fire()
  103.  
  104. game:GetService("RunService").Heartbeat:connect(function(s, p)
  105. tf = tf + s
  106. if tf >= frame then
  107. if allowframeloss then
  108. script.ArtificialHB:Fire()
  109. lastframe = tick()
  110. else
  111. for i = 1, math.floor(tf / frame) do
  112. script.ArtificialHB:Fire()
  113. end
  114. lastframe = tick()
  115. end
  116. if tossremainder then
  117. tf = 0
  118. else
  119. tf = tf - frame * math.floor(tf / frame)
  120. end
  121. end
  122. end)
  123.  
  124. --//=================================\\
  125. --\\=================================//
  126.  
  127. --//=================================\\
  128. --|| SOME FUNCTIONS
  129. --\\=================================//
  130.  
  131. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  132. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  133. end
  134.  
  135. function PositiveAngle(NUMBER)
  136. if NUMBER >= 0 then
  137. NUMBER = 0
  138. end
  139. return NUMBER
  140. end
  141.  
  142. function NegativeAngle(NUMBER)
  143. if NUMBER <= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function Swait(NUMBER)
  150. if NUMBER == 0 or NUMBER == nil then
  151. ArtificialHB.Event:wait()
  152. else
  153. for i = 1, NUMBER do
  154. ArtificialHB.Event:wait()
  155. end
  156. end
  157. end
  158.  
  159. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  160. local NEWMESH = IT(MESH)
  161. if MESH == "SpecialMesh" then
  162. NEWMESH.MeshType = MESHTYPE
  163. if MESHID ~= "nil" and MESHID ~= "" then
  164. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  165. end
  166. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  167. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  168. end
  169. end
  170. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  171. NEWMESH.Scale = SCALE
  172. NEWMESH.Parent = PARENT
  173. return NEWMESH
  174. end
  175.  
  176. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  177. local NEWPART = IT("Part")
  178. NEWPART.formFactor = FORMFACTOR
  179. NEWPART.Reflectance = REFLECTANCE
  180. NEWPART.Transparency = TRANSPARENCY
  181. NEWPART.CanCollide = false
  182. NEWPART.Locked = true
  183. NEWPART.Anchored = true
  184. if ANCHOR == false then
  185. NEWPART.Anchored = false
  186. end
  187. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  188. NEWPART.Name = NAME
  189. NEWPART.Size = SIZE
  190. NEWPART.Position = Torso.Position
  191. NEWPART.Material = MATERIAL
  192. NEWPART:BreakJoints()
  193. NEWPART.Parent = PARENT
  194. return NEWPART
  195. end
  196.  
  197. local function weldBetween(a, b)
  198. local weldd = Instance.new("ManualWeld")
  199. weldd.Part0 = a
  200. weldd.Part1 = b
  201. weldd.C0 = CFrame.new()
  202. weldd.C1 = b.CFrame:inverse() * a.CFrame
  203. weldd.Parent = a
  204. return weldd
  205. end
  206.  
  207.  
  208. function QuaternionFromCFrame(cf)
  209. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  210. local trace = m00 + m11 + m22
  211. if trace > 0 then
  212. local s = math.sqrt(1 + trace)
  213. local recip = 0.5 / s
  214. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  215. else
  216. local i = 0
  217. if m11 > m00 then
  218. i = 1
  219. end
  220. if m22 > (i == 0 and m00 or m11) then
  221. i = 2
  222. end
  223. if i == 0 then
  224. local s = math.sqrt(m00 - m11 - m22 + 1)
  225. local recip = 0.5 / s
  226. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  227. elseif i == 1 then
  228. local s = math.sqrt(m11 - m22 - m00 + 1)
  229. local recip = 0.5 / s
  230. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  231. elseif i == 2 then
  232. local s = math.sqrt(m22 - m00 - m11 + 1)
  233. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  234. end
  235. end
  236. end
  237.  
  238. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  239. local xs, ys, zs = x + x, y + y, z + z
  240. local wx, wy, wz = w * xs, w * ys, w * zs
  241. local xx = x * xs
  242. local xy = x * ys
  243. local xz = x * zs
  244. local yy = y * ys
  245. local yz = y * zs
  246. local zz = z * zs
  247. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  248. end
  249.  
  250. function QuaternionSlerp(a, b, t)
  251. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  252. local startInterp, finishInterp;
  253. if cosTheta >= 0.0001 then
  254. if (1 - cosTheta) > 0.0001 then
  255. local theta = ACOS(cosTheta)
  256. local invSinTheta = 1 / SIN(theta)
  257. startInterp = SIN((1 - t) * theta) * invSinTheta
  258. finishInterp = SIN(t * theta) * invSinTheta
  259. else
  260. startInterp = 1 - t
  261. finishInterp = t
  262. end
  263. else
  264. if (1 + cosTheta) > 0.0001 then
  265. local theta = ACOS(-cosTheta)
  266. local invSinTheta = 1 / SIN(theta)
  267. startInterp = SIN((t - 1) * theta) * invSinTheta
  268. finishInterp = SIN(t * theta) * invSinTheta
  269. else
  270. startInterp = t - 1
  271. finishInterp = t
  272. end
  273. end
  274. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  275. end
  276.  
  277. function Clerp(a, b, t)
  278. local qa = {QuaternionFromCFrame(a)}
  279. local qb = {QuaternionFromCFrame(b)}
  280. local ax, ay, az = a.x, a.y, a.z
  281. local bx, by, bz = b.x, b.y, b.z
  282. local _t = 1 - t
  283. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  284. end
  285.  
  286. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  287. local frame = IT("Frame")
  288. frame.BackgroundTransparency = TRANSPARENCY
  289. frame.BorderSizePixel = BORDERSIZEPIXEL
  290. frame.Position = POSITION
  291. frame.Size = SIZE
  292. frame.BackgroundColor3 = COLOR
  293. frame.BorderColor3 = BORDERCOLOR
  294. frame.Name = NAME
  295. frame.Parent = PARENT
  296. return frame
  297. end
  298.  
  299. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  300. local label = IT("TextLabel")
  301. label.BackgroundTransparency = 1
  302. label.Size = UD2(1, 0, 1, 0)
  303. label.Position = UD2(0, 0, 0, 0)
  304. label.TextColor3 = TEXTCOLOR
  305. label.TextStrokeTransparency = STROKETRANSPARENCY
  306. label.TextTransparency = TRANSPARENCY
  307. label.FontSize = TEXTFONTSIZE
  308. label.Font = TEXTFONT
  309. label.BorderSizePixel = BORDERSIZEPIXEL
  310. label.TextScaled = false
  311. label.Text = TEXT
  312. label.Name = NAME
  313. label.Parent = PARENT
  314. return label
  315. end
  316.  
  317. function NoOutlines(PART)
  318. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  319. end
  320.  
  321. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  322. local NEWWELD = IT(TYPE)
  323. NEWWELD.Part0 = PART0
  324. NEWWELD.Part1 = PART1
  325. NEWWELD.C0 = C0
  326. NEWWELD.C1 = C1
  327. NEWWELD.Parent = PARENT
  328. return NEWWELD
  329. end
  330.  
  331. local S = IT("Sound")
  332. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  333. local NEWSOUND = nil
  334. coroutine.resume(coroutine.create(function()
  335. NEWSOUND = S:Clone()
  336. NEWSOUND.Parent = PARENT
  337. NEWSOUND.Volume = VOLUME
  338. NEWSOUND.Pitch = PITCH
  339. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  340. NEWSOUND:play()
  341. if DOESLOOP == true then
  342. NEWSOUND.Looped = true
  343. else
  344. repeat wait(1) until NEWSOUND.Playing == false
  345. NEWSOUND:remove()
  346. end
  347. end))
  348. return NEWSOUND
  349. end
  350.  
  351. function CFrameFromTopBack(at, top, back)
  352. local right = top:Cross(back)
  353. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  354. end
  355.  
  356. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  357. function WACKYEFFECT(Table)
  358. local TYPE = (Table.EffectType or "Sphere")
  359. local SIZE = (Table.Size or VT(1,1,1))
  360. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  361. local TRANSPARENCY = (Table.Transparency or 0)
  362. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  363. local CFRAME = (Table.CFrame or Torso.CFrame)
  364. local MOVEDIRECTION = (Table.MoveToPos or nil)
  365. local ROTATION1 = (Table.RotationX or 0)
  366. local ROTATION2 = (Table.RotationY or 0)
  367. local ROTATION3 = (Table.RotationZ or 0)
  368. local MATERIAL = (Table.Material or "Neon")
  369. local COLOR = (Table.Color or C3(1,1,1))
  370. local TIME = (Table.Time or 45)
  371. local SOUNDID = (Table.SoundID or nil)
  372. local SOUNDPITCH = (Table.SoundPitch or nil)
  373. local SOUNDVOLUME = (Table.SoundVolume or nil)
  374. coroutine.resume(coroutine.create(function()
  375. local PLAYSSOUND = false
  376. local SOUND = nil
  377. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  378. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  379. PLAYSSOUND = true
  380. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  381. end
  382. EFFECT.Color = COLOR
  383. local MSH = nil
  384. if TYPE == "Sphere" then
  385. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  386. elseif TYPE == "Block" or TYPE == "Box" then
  387. MSH = IT("BlockMesh",EFFECT)
  388. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  389. elseif TYPE == "Wave" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  391. elseif TYPE == "Ring" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  393. elseif TYPE == "Slash" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  395. elseif TYPE == "Round Slash" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  397. elseif TYPE == "Swirl" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  399. elseif TYPE == "Skull" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  401. elseif TYPE == "Crystal" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  403. end
  404. if MSH ~= nil then
  405. local MOVESPEED = nil
  406. if MOVEDIRECTION ~= nil then
  407. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  408. end
  409. local GROWTH = SIZE - ENDSIZE
  410. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  411. if TYPE == "Block" then
  412. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  413. else
  414. EFFECT.CFrame = CFRAME
  415. end
  416. for LOOP = 1, TIME+1 do
  417. Swait()
  418. MSH.Scale = MSH.Scale - GROWTH/TIME
  419. if TYPE == "Wave" then
  420. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  421. end
  422. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  423. if TYPE == "Block" then
  424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425. else
  426. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  427. end
  428. if MOVEDIRECTION ~= nil then
  429. local ORI = EFFECT.Orientation
  430. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  431. EFFECT.Orientation = ORI
  432. end
  433. end
  434. if PLAYSSOUND == false then
  435. EFFECT:remove()
  436. else
  437. repeat Swait() until SOUND.Playing == false
  438. EFFECT:remove()
  439. end
  440. else
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. repeat Swait() until SOUND.Playing == false
  445. EFFECT:remove()
  446. end
  447. end
  448. end))
  449. end
  450.  
  451. function MakeForm(PART,TYPE)
  452. if TYPE == "Cyl" then
  453. local MSH = IT("CylinderMesh",PART)
  454. elseif TYPE == "Ball" then
  455. local MSH = IT("SpecialMesh",PART)
  456. MSH.MeshType = "Sphere"
  457. elseif TYPE == "Wedge" then
  458. local MSH = IT("SpecialMesh",PART)
  459. MSH.MeshType = "Wedge"
  460. end
  461. end
  462.  
  463. Debris = game:GetService("Debris")
  464.  
  465. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  466. local DIRECTION = CF(StartPos,EndPos).lookVector
  467. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  468. end
  469.  
  470. function turnto(position)
  471. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  472. end
  473.  
  474. --//=================================\\
  475. --|| WEAPON CREATION
  476. --\\=================================//
  477.  
  478. local sick = CreateSound(853518668, Torso, 3, 0.9, true)
  479.  
  480. Head:ClearAllChildren()
  481.  
  482. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  483. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  484. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  485. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  486. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  487. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  488.  
  489. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  490. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  491. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  492. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  493. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  494. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  495.  
  496. Humanoid.DisplayDistanceType = "None"
  497. local naeeym2 = IT("BillboardGui",Character)
  498. naeeym2.AlwaysOnTop = true
  499. naeeym2.Size = UDim2.new(5,35,2,15)
  500. naeeym2.StudsOffset = Vector3.new(0,6,0)
  501. naeeym2.MaxDistance = 75
  502. naeeym2.Adornee = RootPart
  503. naeeym2.Name = "Name"
  504. naeeym2.PlayerToHideFrom = Player
  505. local tecks2 = IT("TextLabel",naeeym2)
  506. tecks2.BackgroundTransparency = 1
  507. tecks2.TextScaled = true
  508. tecks2.BorderSizePixel = 0
  509. tecks2.Text = "Mr Pixels"
  510. tecks2.Font = "Arcade"
  511. tecks2.TextSize = 20
  512. tecks2.TextStrokeTransparency = 1
  513. tecks2.TextColor3 = BRICKC"Cyan".Color
  514. tecks2.TextStrokeColor3 = BRICKC"Cyan".Color
  515. tecks2.Size = UDim2.new(1,0,0.5,0)
  516. tecks2.Parent = naeeym2
  517.  
  518. local MESH = IT("BlockMesh",Head)
  519. MESH.Scale = VT(0.5,1,1)
  520.  
  521. local SKILLTEXTCOLOR = BRICKC"Cyan".Color
  522. local SKILLFONT = "Arcade"
  523. local SKILLTEXTSIZE = 7
  524.  
  525. Humanoid.Died:connect(function()
  526. for _, c in pairs(Character:GetChildren()) do
  527. if c:IsA("BasePart") then
  528. c.Anchored = true
  529. end
  530. end
  531. naeeym2:remove()
  532. ATTACK = true
  533. DEAD = true
  534. UNANCHOR = false
  535. Character.PrimaryPart = RootPart
  536. CreateSound(580288658, Effects, 3, 1, false)
  537. Humanoid:remove()
  538. for i = 1, 50 do
  539. wait()
  540. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  541. end
  542. UNANCHOR = true
  543. for _, c in pairs(Character:GetChildren()) do
  544. if c:IsA("BasePart") then
  545. c.CanCollide = true
  546. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  547. end
  548. end
  549. end)
  550.  
  551. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  552. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  553. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  554. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  555.  
  556. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  557. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  558. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  559. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  560.  
  561. --//=================================\\
  562. --|| DAMAGING
  563. --\\=================================//
  564.  
  565. function ApplyDamage(Humanoid,Damage)
  566. Damage = Damage * DAMAGEMULTIPLIER
  567. if Humanoid.Health ~= 0 then
  568. Humanoid.Health = Humanoid.Health - Damage
  569. end
  570. end
  571.  
  572. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  573. local CHILDREN = workspace:GetDescendants()
  574. for index, CHILD in pairs(CHILDREN) do
  575. if CHILD.ClassName == "Model" and CHILD ~= Character then
  576. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  577. if HUM then
  578. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  579. if TORSO then
  580. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  581. if INSTAKILL == true then
  582. CHILD:BreakJoints()
  583. else
  584. local DMG = MRANDOM(MINDMG,MAXDMG)
  585. ApplyDamage(HUM,DMG)
  586. end
  587. if FLING > 0 then
  588. for _, c in pairs(CHILD:GetChildren()) do
  589. if c:IsA("BasePart") then
  590. local bv = Instance.new("BodyVelocity")
  591. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  592. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  593. bv.Parent = c
  594. Debris:AddItem(bv,0.05)
  595. end
  596. end
  597. end
  598. end
  599. end
  600. end
  601. end
  602. end
  603. end
  604.  
  605. function APPLYMELEE(PART,MINDMG,MAXDMG)
  606. local ONESHOT = false
  607. if MINDMG == "inf" then
  608. ONESHOT = true
  609. end
  610. local HITS = {}
  611. local TOUCH = PART.Touched:Connect(function(hit)
  612. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  613. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  614. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  615. if TORSO and HUM.Health > 0 then
  616. local PASS = true
  617. for i = 1, #HITS do
  618. if HITS[i] == hit.Parent then
  619. PASS = false
  620. end
  621. end
  622. table.insert(HITS,hit.Parent)
  623. if PASS == true then
  624. if ONESHOT == false then
  625. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  626. else
  627. CreateSound(1538571923, TORSO, 10, 1, false)
  628. HUM.Parent:BreakJoints()
  629. HUM:remove()
  630. for _, c in pairs(TORSO.Parent:GetChildren()) do
  631. if c:IsA("BasePart") then
  632. c.CanCollide = true
  633. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  634. Debris:AddItem(c,MRANDOM(5,20)/10)
  635. end
  636. end
  637. end
  638. end
  639. end
  640. end
  641. end)
  642. return TOUCH
  643. end
  644.  
  645. function GoombaStomp(OBJECT)
  646. for _, c in pairs(OBJECT:GetChildren()) do
  647. if c:IsA("BasePart") then
  648. c.Size = VT(c.Size.X,0,c.Size.Z)
  649. end
  650. end
  651. end
  652.  
  653. --//=================================\\
  654. --|| ATTACK FUNCTIONS AND STUFF
  655. --\\=================================//
  656.  
  657. function MushroomAi(Mushroom)
  658. coroutine.resume(coroutine.create(function()
  659. for i = 1, 500 do
  660. wait()
  661. local DISTANCE = 500
  662. local TARGET = nil
  663. local HUMAN = nil
  664. for _, c in pairs(workspace:GetChildren()) do
  665. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  666. local HUM = c:FindFirstChildOfClass("Humanoid")
  667. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  668. if TORSO and HUM.Health > 0 then
  669. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  670. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  671. TARGET = TORSO
  672. HUMAN = HUM
  673. end
  674. end
  675. end
  676. end
  677. if TARGET then
  678. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  679. if HITFLOOR then
  680. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  681. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  682. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  683. if DIST < 4*(TARGET.Size.Y/2) then
  684. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  685. break
  686. end
  687. else
  688. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  689. end
  690. end
  691. end
  692. Mushroom:remove()
  693. end))
  694. end
  695.  
  696. function QuestionMarkBlock()
  697. ATTACK = true
  698. Rooted = true
  699. local BLOCKMODEL = IT("Model",Effects)
  700. local LOAD = false
  701. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  702. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  703. BLOCKMODEL.PrimaryPart = BLOCK
  704. for i = 1, 4 do
  705. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  706. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  707. local DECAL = IT("Decal",BASE)
  708. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  709. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  710. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  711. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  712. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  713. end
  714. local LANDED = false
  715. local HIT = false
  716. local LOOP = 0
  717. coroutine.resume(coroutine.create(function()
  718. repeat
  719. Swait()
  720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  726. until LOAD == true
  727. repeat
  728. Swait()
  729. if HIT == false then
  730. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  731. if HITFLOOR then
  732. HIT = true
  733. coroutine.resume(coroutine.create(function()
  734. local CFRAME = BLOCK.CFrame
  735. RootPart.Velocity = VT(0,0,0)
  736. RootPart.RotVelocity = VT(0,0,0)
  737. for i = 1, 5 do
  738. wait()
  739. RootPart.Velocity = VT(0,-i*4,0)
  740. RootPart.RotVelocity = VT(0,0,0)
  741. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  742. end
  743. BLOCK.BrickColor = BRICKC"Dirt brown"
  744. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  745. if c:IsA("BasePart") and c.Name ~= "Base" then
  746. c:remove()
  747. end
  748. end
  749. CreateSound(1246464612, BLOCK, 10, 1, false)
  750. local SIZE = 2.25
  751. local MUSHROOM = IT("Model",Effects)
  752. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  753. MUSHROOM.PrimaryPart = BASE
  754. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  755. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  756. for i = 1, 2 do
  757. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  758. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  759. end
  760. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  761. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  762. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  763. for i = 1, 30 do
  764. wait()
  765. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  766. end
  767. MushroomAi(MUSHROOM)
  768. Debris:AddItem(BLOCKMODEL,5)
  769. end))
  770. end
  771. else
  772. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  773. if HITFLOOR then
  774. LANDED = true
  775. end
  776. end
  777. LOOP = LOOP + 1
  778. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  784. until LANDED == true or ATTACK == false
  785. end))
  786. wait(1)
  787. LOAD = true
  788. CreateSound(158309736, Torso, 10, 1, false)
  789. local bv = Instance.new("BodyVelocity",RootPart)
  790. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  791. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  792. Debris:AddItem(bv,0.05)
  793. repeat wait() until LANDED == true or LOOP > 45
  794. Debris:AddItem(BLOCKMODEL,5)
  795. ATTACK = false
  796. Rooted = false
  797. end
  798.  
  799. function SwordBeam()
  800. ATTACK = true
  801. Rooted = false
  802. local SWORDMODEL = IT("Model",Effects)
  803. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  804. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  805. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  806. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  807. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  808. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  809. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  810. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  811. for i=0, 1, 0.1 / Animation_Speed do
  812. Swait()
  813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. end
  820. coroutine.resume(coroutine.create(function()
  821. local BEAM = IT("Model",Effects)
  822. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  823. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  824. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  825. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  826. for i = 1, 4 do
  827. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  828. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  829. end
  830. BEAM.PrimaryPart = BASE
  831. for i = 1, 75 do
  832. wait()
  833. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  834. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  835. if HITFLOOR then
  836. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  837. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  838. ApplyDamage(HUM,15)
  839. end
  840. break
  841. end
  842. end
  843. BEAM:remove()
  844. end))
  845. for i=0, 0.05, 0.1 / Animation_Speed do
  846. Swait()
  847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  853. end
  854. for i=0, 0.5, 0.1 / Animation_Speed do
  855. Swait()
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. end
  863. SWORDMODEL:remove()
  864. ATTACK = false
  865. Rooted = false
  866. end
  867.  
  868. function Candy()
  869. ATTACK = true
  870. Rooted = true
  871. local CANDYMODEL = IT("Model",Effects)
  872. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  873. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  874. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  875. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  877. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  879. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  880. local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  881. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  882. local THROWN = false
  883. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  884. THROWN = true
  885. end)
  886. for i=0, 2, 0.1 / Animation_Speed do
  887. Swait()
  888. if THROWN == true then
  889. break
  890. end
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. end
  898. THROW:disconnect()
  899. for i=0, 1, 0.1 / Animation_Speed do
  900. Swait()
  901. if THROWN == true then
  902. break
  903. end
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. end
  911. if THROWN == false then
  912. CANDYMODEL:remove()
  913. coroutine.resume(coroutine.create(function()
  914. SONG = 554418756
  915. Speed = 35
  916. sick:Play()
  917. for i = 1, 150 do
  918. local MELEES = {}
  919. for _, c in pairs(Character:GetChildren()) do
  920. if c:IsA("BasePart") then
  921. local MELEE = APPLYMELEE(c,"inf","inf")
  922. table.insert(MELEES,MELEE)
  923. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  924. end
  925. end
  926. wait(0.1)
  927. for e = 1, #MELEES do
  928. MELEES[e]:disconnect()
  929. end
  930. end
  931. sick:Play()
  932. Speed = 20
  933. SONG = 853518668
  934. end))
  935. else
  936. local GIVEINV = function(OBJECT,HUMAN)
  937. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  938. if TORSO then
  939. if TORSO:FindFirstChild("YAY") == nil then
  940. local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  941. MUSIC.Name = "YAY"
  942. HUMAN.WalkSpeed = 35
  943. local HEALTH = HUMAN.MaxHealth
  944. for i = 1, 150 do
  945. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  946. HUMAN.Health = HUMAN.MaxHealth
  947. MUSIC.Parent = TORSO
  948. local MELEES = {}
  949. for _, c in pairs(OBJECT:GetChildren()) do
  950. if c:IsA("BasePart") then
  951. local MELEE = APPLYMELEE(c,"inf","inf")
  952. table.insert(MELEES,MELEE)
  953. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  954. end
  955. end
  956. wait(0.1)
  957. for e = 1, #MELEES do
  958. MELEES[e]:disconnect()
  959. end
  960. end
  961. HUMAN.MaxHealth = HEALTH
  962. HUMAN.Health = HUMAN.MaxHealth
  963. MUSIC:remove()
  964. HUMAN.WalkSpeed = 16
  965. end
  966. end
  967. end
  968. for i=0, 1, 0.1 / Animation_Speed do
  969. Swait()
  970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. end
  977. for i=0, 0.05, 0.1 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. end
  986. for _, c in pairs(CANDYMODEL:GetChildren()) do
  987. if c:IsA("BasePart") then
  988. c.CanCollide = true
  989. c.Touched:Connect(function(hit)
  990. if hit.Parent ~= Character then
  991. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  992. CANDYMODEL:remove()
  993. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  994. end
  995. end
  996. end)
  997. end
  998. end
  999. GRIP:remove()
  1000. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  1001. Debris:AddItem(CANDYMODEL,10)
  1002. for i=0, 0.4, 0.1 / Animation_Speed do
  1003. Swait()
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. end
  1011. end
  1012. ATTACK = false
  1013. Rooted = false
  1014. end
  1015.  
  1016. function Peashooter()
  1017. ATTACK = true
  1018. Rooted = true
  1019. local LOADED = false
  1020. local BLASTER = IT("Model",Effects)
  1021. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  1022. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1023. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  1024. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1025. local SHOT = false
  1026. local FINISHED = false
  1027. coroutine.resume(coroutine.create(function()
  1028. for i=0, 1, 0.1 / Animation_Speed do
  1029. Swait()
  1030. turnto(Mouse.Hit.p)
  1031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. end
  1038. LOADED = true
  1039. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1040. for _, c in pairs(BLASTER:GetChildren()) do
  1041. if c:IsA("BasePart") then
  1042. c.Transparency = 0
  1043. end
  1044. end
  1045. repeat
  1046. Swait()
  1047. turnto(Mouse.Hit.p)
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. until SHOT == true
  1055. repeat
  1056. turnto(Mouse.Hit.p)
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. coroutine.resume(coroutine.create(function()
  1064. local BULLET = IT("Model",Effects)
  1065. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1066. CreateSound(635556833, RightArm, 3, 1, false)
  1067. BULLET.PrimaryPart = MAIN
  1068. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1069. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1070. PART.CFrame = MAIN.CFrame
  1071. for i = 1, 75 do
  1072. wait()
  1073. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1074. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1075. if HITFLOOR then
  1076. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1077. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1078. ApplyDamage(HUM,10)
  1079. end
  1080. break
  1081. end
  1082. end
  1083. BULLET:remove()
  1084. end))
  1085. for i = 1, 25 do
  1086. Swait()
  1087. turnto(Mouse.Hit.p)
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. end
  1095. until HOLD == false
  1096. for i=0, 0.2, 0.1 / Animation_Speed do
  1097. Swait()
  1098. turnto(Mouse.Hit.p)
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1107. BLASTER:remove()
  1108. FINISHED = true
  1109. end))
  1110. repeat wait() until LOADED == true
  1111. wait(0.5)
  1112. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1113. SHOT = true
  1114. end)
  1115. repeat wait() until SHOT == true
  1116. FIRE:disconnect()
  1117. repeat wait() until FINISHED == true
  1118. ATTACK = false
  1119. Rooted = false
  1120. end
  1121.  
  1122. function QuestionMarkBlock2()
  1123. ATTACK = true
  1124. Rooted = true
  1125. local BLOCKMODEL = IT("Model",Effects)
  1126. local LOAD = false
  1127. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1128. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1129. BLOCKMODEL.PrimaryPart = BLOCK
  1130. local FRAME = RootPart.CFrame*CF(0,15,0)
  1131. for i = 1, 4 do
  1132. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1133. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1134. local DECAL = IT("Decal",BASE)
  1135. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1136. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1137. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1138. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1139. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1140. end
  1141. local LANDED = false
  1142. local HIT = false
  1143. local LOOP = 0
  1144. coroutine.resume(coroutine.create(function()
  1145. repeat
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. until LOAD == true
  1154. repeat
  1155. Swait()
  1156. if HIT == false then
  1157. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1158. if HITFLOOR then
  1159. HIT = true
  1160. coroutine.resume(coroutine.create(function()
  1161. local CFRAME = BLOCK.CFrame
  1162. RootPart.Velocity = VT(0,0,0)
  1163. RootPart.RotVelocity = VT(0,0,0)
  1164. coroutine.resume(coroutine.create(function()
  1165. CreateSound(138702491, BLOCK, 10, 1, false)
  1166. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "Carnation pink", "Coin", VT(1.8,1.8,0))
  1167. COIN.CFrame = BLOCK.CFrame
  1168. local DECAL = IT("Decal",COIN)
  1169. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1170. local DECAL = IT("Decal",COIN)
  1171. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1172. DECAL.Face = "Back"
  1173. for i = 1, 15 do
  1174. wait()
  1175. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1176. end
  1177. COIN:remove()
  1178. end))
  1179. for i = 1, 5 do
  1180. wait()
  1181. RootPart.Velocity = VT(0,-i*4,0)
  1182. RootPart.RotVelocity = VT(0,0,0)
  1183. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1184. end
  1185. BLOCK.BrickColor = BRICKC"Carnation pink"
  1186. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1187. if c:IsA("BasePart") and c.Name ~= "Base" then
  1188. c:remove()
  1189. end
  1190. end
  1191. Debris:AddItem(BLOCKMODEL,5)
  1192. end))
  1193. end
  1194. else
  1195. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1196. if HITFLOOR then
  1197. LANDED = true
  1198. end
  1199. end
  1200. LOOP = LOOP + 1
  1201. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207. until LANDED == true or ATTACK == false
  1208. end))
  1209. wait(0.3)
  1210. LOAD = true
  1211. CreateSound(158309736, Torso, 10, 1, false)
  1212. local bv = Instance.new("BodyVelocity",RootPart)
  1213. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1214. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1215. Debris:AddItem(bv,0.05)
  1216. repeat wait() until LANDED == true or LOOP > 45
  1217. Debris:AddItem(BLOCKMODEL,5)
  1218. ATTACK = false
  1219. Rooted = false
  1220. end
  1221.  
  1222. --//=================================\\
  1223. --|| ASSIGN THINGS TO KEYS
  1224. --\\=================================//
  1225.  
  1226. function MouseDown(Mouse)
  1227. HOLD = true
  1228. if ATTACK == false then
  1229. end
  1230. end
  1231.  
  1232. function MouseUp(Mouse)
  1233. HOLD = false
  1234. end
  1235.  
  1236. function KeyDown(Key)
  1237. KEYHOLD = true
  1238. if Key == "z" and ATTACK == false then
  1239. QuestionMarkBlock()
  1240. end
  1241.  
  1242. if Key == "b" and ATTACK == false then
  1243. SwordBeam()
  1244. end
  1245.  
  1246. if Key == "c" and ATTACK == false and SONG == 853518668 then
  1247. Candy()
  1248. end
  1249.  
  1250. if Key == "v" and ATTACK == false then
  1251. Peashooter()
  1252. end
  1253.  
  1254. if Key == "t" and ATTACK == false then
  1255. QuestionMarkBlock2()
  1256. end
  1257. end
  1258.  
  1259. function KeyUp(Key)
  1260. KEYHOLD = false
  1261. end
  1262.  
  1263. Mouse.Button1Down:connect(function(NEWKEY)
  1264. MouseDown(NEWKEY)
  1265. end)
  1266. Mouse.Button1Up:connect(function(NEWKEY)
  1267. MouseUp(NEWKEY)
  1268. end)
  1269. Mouse.KeyDown:connect(function(NEWKEY)
  1270. KeyDown(NEWKEY)
  1271. end)
  1272. Mouse.KeyUp:connect(function(NEWKEY)
  1273. KeyUp(NEWKEY)
  1274. end)
  1275.  
  1276. --//=================================\\
  1277. --\\=================================//
  1278.  
  1279. function unanchor()
  1280. if UNANCHOR == true then
  1281. for _, c in pairs(Character:GetChildren()) do
  1282. if c:IsA("BasePart") then
  1283. c.Anchored = false
  1284. end
  1285. end
  1286. else
  1287. for _, c in pairs(Character:GetChildren()) do
  1288. if c:IsA("BasePart") then
  1289. c.Anchored = true
  1290. end
  1291. end
  1292. end
  1293. end
  1294.  
  1295. --//=================================\\
  1296. --|| WRAP THE WHOLE SCRIPT UP
  1297. --\\=================================//
  1298.  
  1299. local JUMPED = false
  1300.  
  1301. Humanoid.Changed:connect(function(Jump)
  1302. if Jump == "Jump" and (Disable_Jump == true) then
  1303. Humanoid.Jump = false
  1304. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1305. JUMPED = true
  1306. CreateSound(158309736, Torso, 10, 1, false)
  1307. end
  1308. end)
  1309.  
  1310. while true do
  1311. Swait()
  1312. script.Parent = WEAPONGUI
  1313. ANIMATE.Parent = nil
  1314. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1315. v:Stop();
  1316. end
  1317. Humanoid.JumpPower = 75
  1318. SINE = SINE + CHANGE
  1319. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1320. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1321. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1322. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1323. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1324. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1325. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1326. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1327. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1328. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1329. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. end
  1334. if HITFLOOR == nil then
  1335. ANIM = "Midair"
  1336. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1337. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1338. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1339. local HIT = IT("Folder",JUMPHIT)
  1340. HIT.Name = "Stomped"
  1341. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1342. RootPart.Velocity = VT(0,80,0)
  1343. GoombaStomp(JUMPHIT.Parent)
  1344. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1345. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1346. if HEAD then
  1347. if HEAD:FindFirstChild("Stomped") == nil then
  1348. local HIT = IT("Folder",HEAD)
  1349. HIT.Name = "Stomped"
  1350. CreateSound(165013277, HEAD, 10, 1, false)
  1351. RootPart.Velocity = VT(0,80,0)
  1352. GoombaStomp(HEAD.Parent)
  1353. end
  1354. end
  1355. end
  1356. end
  1357. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1358. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1359. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1360. local HIT = IT("Folder",JUMPHIT)
  1361. HIT.Name = "Stomped"
  1362. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1363. RootPart.Velocity = VT(0,80,0)
  1364. GoombaStomp(JUMPHIT.Parent)
  1365. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1366. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1367. if HEAD then
  1368. if HEAD:FindFirstChild("Stomped") == nil then
  1369. local HIT = IT("Folder",HEAD)
  1370. HIT.Name = "Stomped"
  1371. CreateSound(165013277, HEAD, 10, 1, false)
  1372. RootPart.Velocity = VT(0,80,0)
  1373. GoombaStomp(HEAD.Parent)
  1374. end
  1375. end
  1376. end
  1377. end
  1378. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1379. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1380. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1381. local HIT = IT("Folder",JUMPHIT)
  1382. HIT.Name = "Stomped"
  1383. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1384. RootPart.Velocity = VT(0,80,0)
  1385. GoombaStomp(JUMPHIT.Parent)
  1386. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1387. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1388. if HEAD then
  1389. if HEAD:FindFirstChild("Stomped") == nil then
  1390. local HIT = IT("Folder",HEAD)
  1391. HIT.Name = "Stomped"
  1392. CreateSound(165013277, HEAD, 10, 1, false)
  1393. RootPart.Velocity = VT(0,80,0)
  1394. GoombaStomp(HEAD.Parent)
  1395. end
  1396. end
  1397. end
  1398. end
  1399. if ATTACK == false then
  1400. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1406. end
  1407. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1408. ANIM = "Idle"
  1409. JUMPED = false
  1410. if ATTACK == false then
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. end
  1418. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1419. ANIM = "Walk"
  1420. JUMPED = false
  1421. if ATTACK == false then
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1428. end
  1429. end
  1430. unanchor()
  1431. Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1432. Humanoid.Health = Humanoid.MaxHealth
  1433. if Rooted == false then
  1434. Disable_Jump = false
  1435. Humanoid.WalkSpeed = Speed
  1436. elseif Rooted == true then
  1437. Disable_Jump = true
  1438. Humanoid.WalkSpeed = 0
  1439. end
  1440. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1441. for _, c in pairs(Character:GetChildren()) do
  1442. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1443. c.Material = "Neon"
  1444. if c:FindFirstChildOfClass("ParticleEmitter") then
  1445. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1446. end
  1447. c.Color = BRICK "Crimson".Color
  1448. if c == Head then
  1449. if c:FindFirstChild("face") then
  1450. c.face:remove()
  1451. end
  1452. end
  1453. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1454. c:remove()
  1455. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1456. c:remove()
  1457. elseif c.Name == "Detail" then
  1458. c.Material = "Neon"
  1459. c.Color = COLOR
  1460. end
  1461. end
  1462. if DEAD == false then
  1463. sick.SoundId = "rbxassetid://"..SONG
  1464. sick.Looped = true
  1465. sick.Pitch = 1
  1466. sick.Volume = 2
  1467. sick.Playing = true
  1468. sick.Parent = Torso
  1469. else
  1470. sick:remove()
  1471. end
  1472. Humanoid.Name = "Iron Pixels"
  1473. end
  1474.  
  1475. --//=================================\\
  1476. --\\=================================//
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482. --//====================================================\\--
  1483. --|| END OF SCRIPT
  1484. --\\====================================================//--
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