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- -- [[ Name: Untitled ]] --
- -- [[ Converted: Melon’s converter ]] --
- -- [[ Description: I don’t own this converter and the credits are melon for making the convert and my world for the reanimate]] --
- -- [[ Do not use ANYTHING without crediting melon or myworld. ]] --
- --[[
- Hats:
- https://www.roblox.com/catalog/3033908130/International-Fedora-France
- https://www.roblox.com/catalog/3398308134/International-Fedora-Canada
- https://www.roblox.com/catalog/3033910400/International-Fedora-Germany
- https://www.roblox.com/catalog/3409612660/International-Fedora-USA
- https://www.roblox.com/catalog/5552252553/Kinetic-Staff
- https://www.roblox.com/catalog/4819740796/Robox
- ]]--
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Welcome to Melon's FE Scripts",Color=Color3.fromRGB(255, 255, 255)})
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="You are using: Glock 17",Color=Color3.fromRGB(255, 255, 255)})
- player = game.Players.LocalPlayer
- cplayer = player.Character
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Loading Reanimate...",Color=Color3.fromRGB(255, 255, 255)})
- loadstring(game:HttpGet("https://raw.githubusercontent.com/MelonsStuff/ReanimatesAndAlignCode/main/omgitskorn_reanimate1"))()
- for i,v in pairs (cplayer:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Massless = true
- v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- end
- end
- local function gp(parent, name, className)
- if typeof(parent) == "Instance" then
- for i, v in pairs(parent:GetChildren()) do
- if (v.Name == name) and v:IsA(className) then
- return v
- end
- end
- end
- return nil
- end
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Aligning...",Color=Color3.fromRGB(255, 255, 255)})
- task.wait(0.5)
- local hat2 = gp(cplayer, "MeshPartAccessory", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Torso"]
- att2.Position = Vector3.new(0, 0, 0)
- att2.Rotation = Vector3.new(180, 0, -15)
- local hat2 = gp(cplayer, "InternationalFedora", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Left Arm"]
- att2.Position = Vector3.new(-0, -0.2, -0)
- att2.Rotation = Vector3.new(-90, 0, 90)
- local hat2 = gp(cplayer, "InternationalFedora1", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Right Arm"]
- att2.Position = Vector3.new(0, -0.2, -0)
- att2.Rotation = Vector3.new(-90, 0, -90)
- local hat2 = gp(cplayer, "Crystal Staff", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Right Arm"]
- att2.Position = Vector3.new(-0.35, -1.25, -0)
- att2.Rotation = Vector3.new(180, 245, -145)
- local hat2 = gp(cplayer, "InternationalFedora2", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Left Leg"]
- att2.Position = Vector3.new(-0, -0.2, -0)
- att2.Rotation = Vector3.new(-90, 0, 90)
- local hat2 = gp(cplayer, "InternationalFedora3", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Right Leg"]
- att2.Position = Vector3.new(0, -0.2, -0)
- att2.Rotation = Vector3.new(-90, 0, -90)
- task.wait(1)
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Loaded!",Color=Color3.fromRGB(255, 255, 255)}) --fixed by allahuahkbar
- --made by shackluster
- --// \\--
- --|| MADE BY SHACKLUSTER ||--
- --|| FIXED BY ALLAHUAHKBAR ||--
- --|| ARCHANGEL ||--
- --\\ //--
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- function NS(...)
- local tab = {...}
- local fat = {}
- for i = 1, #tab do
- local v = tab[i]
- table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
- end
- return NumberSequence.new(fat);
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- ParticleEmitter0 = Instance.new("ParticleEmitter")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- ParticleEmitter0.Name = "Flames"
- ParticleEmitter0.Parent = mas
- ParticleEmitter0.Speed = NumberRange.new(0, 15)
- ParticleEmitter0.Rotation = NumberRange.new(0, 360)
- ParticleEmitter0.Enabled = false
- ParticleEmitter0.LightEmission = 1
- ParticleEmitter0.LightInfluence = 1
- ParticleEmitter0.Transparency = NumberSequence.new(1,0)
- ParticleEmitter0.ZOffset = 1
- ParticleEmitter0.Size = NumberSequence.new(10,0)
- ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
- ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
- ParticleEmitter0.Rate = 9999
- ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
- ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
- ParticleEmitter0.VelocitySpread = 25
- ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- ParticleEmitter1.Name = "Death"
- ParticleEmitter1.Parent = mas
- ParticleEmitter1.Rotation = NumberRange.new(0, 360)
- ParticleEmitter1.Enabled = false
- ParticleEmitter1.LightEmission = 0.75
- ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
- ParticleEmitter1.ZOffset = 0.5
- ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
- ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
- ParticleEmitter1.Drag = 5
- ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
- ParticleEmitter1.Rate = 999
- ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter1.VelocitySpread = 360
- ParticleEmitter2.Name = "Wing"
- ParticleEmitter2.Parent = mas
- ParticleEmitter2.Rotation = NumberRange.new(0, 360)
- ParticleEmitter2.Enabled = false
- ParticleEmitter2.LightEmission = 1
- ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
- ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
- ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
- ParticleEmitter2.LockedToPart = true
- ParticleEmitter2.Rate = 300
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Player = game.Players.LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- attack = false
- attackdebounce = false
- combo = 0
- mana = 400
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- lightning = false
- restoring = false
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- if Character:findFirstChild("Katana",true) ~= nil then
- Character:findFirstChild("Katana",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Name = "Katana"
- modelzorz.Parent = Character
- local prt1 = Instance.new("Part")
- prt1.formFactor = 1
- prt1.Parent = modelzorz
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Really red")
- prt1.Name = "Handle"
- prt1.Transparency = 0
- prt1.Size = Vector3.new(1,1,1)
- prt1.CFrame = Torso.CFrame
- local prt2 = Instance.new("Part")
- prt2.formFactor = 1
- prt2.Parent = modelzorz
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Really black")
- prt2.Name = "Handle2"
- prt2.Transparency = 0
- prt2.Size = Vector3.new(1,1,1)
- prt2.CFrame = Torso.CFrame
- local prt3 = Instance.new("Part")
- prt3.formFactor = 1
- prt3.Parent = modelzorz
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Dark grey")
- prt3.Name = "Handle3"
- prt3.Transparency = 0
- prt3.Size = Vector3.new(1,1,1)
- prt3.CFrame = Torso.CFrame
- local prt4 = Instance.new("Part")
- prt4.formFactor = 1
- prt4.Parent = modelzorz
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Really black")
- prt4.Name = "Blade1"
- prt4.Reflectance = 0.4
- prt4.Transparency = 0
- prt4.Size = Vector3.new(1,3,1)
- prt4.CFrame = Torso.CFrame
- local prt5 = Instance.new("Part")
- prt5.formFactor = 1
- prt5.Parent = modelzorz
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Really black")
- prt5.Name = "Blade2"
- prt5.Transparency = 0
- prt5.Size = Vector3.new(1,1,1)
- prt5.CFrame = Torso.CFrame
- local prt6 = Instance.new("Part")
- prt6.formFactor = 1
- prt6.Parent = modelzorz
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Really black")
- prt6.Name = "Blade3"
- prt6.Reflectance = 0.4
- prt6.Transparency = 0
- prt6.Size = Vector3.new(1,1,1)
- prt6.CFrame = Torso.CFrame
- local prt7 = Instance.new("Part")
- prt7.formFactor = 1
- prt7.Parent = modelzorz
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Really red")
- prt7.Name = "Handle3"
- prt7.Transparency = 0
- prt7.Size = Vector3.new(1,1,1)
- prt7.CFrame = Torso.CFrame
- local prt8 = Instance.new("Part")
- prt8.formFactor = 1
- prt8.Parent = modelzorz
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new("Really black")
- prt8.Name = "Handle4"
- prt8.Transparency = 0
- prt8.Size = Vector3.new(1,1,1)
- prt8.CFrame = Torso.CFrame
- local prt9 = Instance.new("Part")
- prt9.formFactor = 1
- prt9.Parent = modelzorz
- prt9.CanCollide = false
- prt9.BrickColor = BrickColor.new("Really black")
- prt9.Name = "Handle5"
- prt9.Transparency = 0
- prt9.Size = Vector3.new(1,1,1)
- prt9.CFrame = Torso.CFrame
- local prt10 = Instance.new("Part")
- prt10.formFactor = 1
- prt10.Parent = modelzorz
- prt10.CanCollide = false
- prt10.BrickColor = BrickColor.new("Really red")
- prt10.Name = "Handle6"
- prt10.Transparency = 0
- prt10.Size = Vector3.new(1,1,1)
- prt10.CFrame = Torso.CFrame
- local prt11 = Instance.new("Part")
- prt11.formFactor = 1
- prt11.Parent = modelzorz
- prt11.CanCollide = false
- prt11.BrickColor = BrickColor.new("Really red")
- prt11.Name = "Handle7"
- prt11.Transparency = 0
- prt11.Size = Vector3.new(1,1,1)
- prt11.CFrame = Torso.CFrame
- local prt12 = Instance.new("Part")
- prt12.formFactor = 1
- prt12.Parent = modelzorz
- prt12.CanCollide = false
- prt12.BrickColor = BrickColor.new("Dark grey")
- prt12.Name = "Handle8"
- prt12.Transparency = 0
- prt12.Size = Vector3.new(1,1,1)
- prt12.CFrame = Torso.CFrame
- local prt13 = Instance.new("Part")
- prt13.formFactor = 1
- prt13.Parent = modelzorz
- prt13.CanCollide = false
- prt13.BrickColor = BrickColor.new("Really black")
- prt13.Name = "Blade4"
- prt13.Reflectance = 0.4
- prt13.Transparency = 0
- prt13.Size = Vector3.new(1,1,1)
- prt13.CFrame = Torso.CFrame
- local prt14 = Instance.new("Part")
- prt14.formFactor = 1
- prt14.Parent = modelzorz
- prt14.CanCollide = false
- prt14.BrickColor = BrickColor.new("Really black")
- prt14.Name = "Blade5"
- prt14.Reflectance = 0.4
- prt14.Transparency = 0
- prt14.Size = Vector3.new(1,1,1)
- prt14.CFrame = Torso.CFrame
- local prt15 = Instance.new("Part")
- prt15.formFactor = 1
- prt15.Parent = modelzorz
- prt15.CanCollide = false
- prt15.BrickColor = BrickColor.new("Really black")
- prt15.Name = "Blade6"
- prt15.Reflectance = 0.4
- prt15.Transparency = 0
- prt15.Size = Vector3.new(1,1,1)
- prt15.CFrame = Torso.CFrame
- local prt16 = Instance.new("Part")
- prt16.formFactor = 1
- prt16.Parent = modelzorz
- prt16.CanCollide = false
- prt16.BrickColor = BrickColor.new("Really black")
- prt16.Name = "Blade7"
- prt16.Reflectance = 0.4
- prt16.Transparency = 0
- prt16.Size = Vector3.new(1,1,1)
- prt16.CFrame = Torso.CFrame
- modelzorz:BreakJoints()
- local msh1 = Instance.new("CylinderMesh")
- msh1.Parent = prt1
- msh1.Scale = Vector3.new(0.3,1,0.5)
- local msh2 = Instance.new("CylinderMesh")
- msh2.Parent = prt2
- msh2.Scale = Vector3.new(0.3,0.1,0.5)
- local msh3 = Instance.new("BlockMesh")
- msh3.Parent = prt3
- msh3.Scale = Vector3.new(0.4,0.3,0.4)
- local msh4 = Instance.new("BlockMesh")
- msh4.Parent = prt4
- msh4.Scale = Vector3.new(0.1,1,0.3)
- local msh5 = Instance.new("CylinderMesh")
- msh5.Parent = prt5
- msh5.Scale = Vector3.new(0.2,1,0.5)
- local msh6 = Instance.new("SpecialMesh")
- msh6.Parent = prt6
- msh6.MeshType = "Wedge"
- msh6.Scale = Vector3.new(0.1,0.7,0.3)
- local msh7 = Instance.new("CylinderMesh")
- msh7.Parent = prt7
- msh7.Scale = Vector3.new(0.2,0.1,0.5)
- local msh8 = Instance.new("CylinderMesh")
- msh8.Parent = prt8
- msh8.Scale = Vector3.new(0.2,0.1,0.5)
- local msh9 = Instance.new("CylinderMesh")
- msh9.Parent = prt9
- msh9.Scale = Vector3.new(0.2,0.1,0.5)
- local msh10 = Instance.new("CylinderMesh")
- msh10.Parent = prt10
- msh10.Scale = Vector3.new(0.2,0.1,0.5)
- local msh11 = Instance.new("CylinderMesh")
- msh11.Parent = prt11
- msh11.Scale = Vector3.new(0.2,0.1,0.5)
- local msh12 = Instance.new("BlockMesh")
- msh12.Parent = prt12
- msh12.Scale = Vector3.new(0.2,0.2,0.3)
- local msh13 = Instance.new("BlockMesh")
- msh13.Parent = prt13
- msh13.Scale = Vector3.new(0.1,0.5,0.3)
- local msh14 = Instance.new("BlockMesh")
- msh14.Parent = prt14
- msh14.Scale = Vector3.new(0.1,0.1,0.1)
- local msh15 = Instance.new("BlockMesh")
- msh15.Parent = prt15
- msh15.Scale = Vector3.new(0.1,0.3,0.3)
- local msh16 = Instance.new("SpecialMesh")
- msh16.Parent = prt16
- msh16.MeshType = "Wedge"
- msh16.Scale = Vector3.new(0.1,0.5,0.3)
- local wld1 = Instance.new("Weld")
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = Torso
- wld1.C0 = CFrame.fromEulerAnglesXYZ(-1.7,0,0) * CFrame.new(1,1,0.5)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld2 = Instance.new("Weld")
- wld2.Parent = prt2
- wld2.Part0 = prt2
- wld2.Part1 = prt1
- wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.66,0)
- wld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld3 = Instance.new("Weld")
- wld3.Parent = prt3
- wld3.Part0 = prt3
- wld3.Part1 = prt1
- wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.78,0)
- wld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld4 = Instance.new("Weld")
- wld4.Parent = prt4
- wld4.Part0 = prt4
- wld4.Part1 = prt3
- wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.35,0)
- wld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld5 = Instance.new("Weld")
- wld5.Parent = prt5
- wld5.Part0 = prt5
- wld5.Part1 = prt3
- wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.77,0)
- wld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld6 = Instance.new("Weld")
- wld6.Parent = prt6
- wld6.Part0 = prt6
- wld6.Part1 = prt4
- wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.61,0)
- wld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld7 = Instance.new("Weld")
- wld7.Parent = prt7
- wld7.Part0 = prt7
- wld7.Part1 = Torso
- wld7.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) * CFrame.new(0.6,1,-0.6)
- wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld8 = Instance.new("Weld")
- wld8.Parent = prt8
- wld8.Part0 = prt8
- wld8.Part1 = prt7
- wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.12,0)
- wld8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld9 = Instance.new("Weld")
- wld9.Parent = prt9
- wld9.Part0 = prt9
- wld9.Part1 = prt7
- wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.12,0)
- wld9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld10 = Instance.new("Weld")
- wld10.Parent = prt10
- wld10.Part0 = prt10
- wld10.Part1 = prt7
- wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,0)
- wld10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld11 = Instance.new("Weld")
- wld11.Parent = prt11
- wld11.Part0 = prt11
- wld11.Part1 = prt7
- wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.24,0)
- wld11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld12 = Instance.new("Weld")
- wld12.Parent = prt12
- wld12.Part0 = prt12
- wld12.Part1 = prt7
- wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.4,0)
- wld12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld13 = Instance.new("Weld")
- wld13.Parent = prt13
- wld13.Part0 = prt13
- wld13.Part1 = prt12
- wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.42,0)
- wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld14 = Instance.new("Weld")
- wld14.Parent = prt14
- wld14.Part0 = prt14
- wld14.Part1 = prt13
- wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.35,0.1)
- wld14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld15 = Instance.new("Weld")
- wld15.Parent = prt15
- wld15.Part0 = prt15
- wld15.Part1 = prt14
- wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,-0.1)
- wld15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld16 = Instance.new("Weld")
- wld16.Parent = prt16
- wld16.Part0 = prt16
- wld16.Part1 = prt15
- wld16.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,0.48,0)
- wld16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
- --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .5
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local fengui = Instance.new("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "manaGUI"
- local fenframe = Instance.new("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255,255,255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17,17,17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- local fentext = Instance.new("TextLabel")
- fentext.Parent = fenframe
- fentext.Text = "Mana("..mana..")"
- fentext.BackgroundTransparency = 1
- fentext.SizeConstraint = "RelativeXY"
- fentext.TextXAlignment = "Center"
- fentext.TextYAlignment = "Center"
- fentext.Position = UDim2.new(0,80,1,200)
- local fentext2 = Instance.new("TextLabel")
- fentext2.Parent = fenframe
- fentext2.Text = " "
- fentext2.BackgroundTransparency = 0
- fentext2.BackgroundColor3 = Color3.new(0,0,0)
- fentext2.SizeConstraint = "RelativeXY"
- fentext2.TextXAlignment = "Center"
- fentext2.TextYAlignment = "Center"
- fentext2.Position = UDim2.new(0,10,1,170)
- fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
- local fentext3 = Instance.new("TextLabel")
- fentext3.Parent = fenframe
- fentext3.Text = " "
- fentext3.BackgroundTransparency = 0
- fentext3.BackgroundColor3 = Color3.new(1,1,0)
- fentext3.SizeConstraint = "RelativeXY"
- fentext3.TextXAlignment = "Center"
- fentext3.TextYAlignment = "Center"
- fentext3.Position = UDim2.new(0,10,1,170)
- fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
- --2.9000001, 0}, {0.450000018, 0}
- local gairo = Instance.new("BodyGyro")
- gairo.Parent = nil
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Katana"
- script.Parent = Tool
- end
- Bin = script.Parent
- function hideanim()
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5*i,0,0.4*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57*i,0)
- RW.C0 = CFrame.new(1.5-1.2*i,0.5-0.2*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3.14*i,0)
- end
- wld1.Part1 = Torso
- wld1.C0 = CFrame.fromEulerAnglesXYZ(-1.7,0,0) * CFrame.new(1,1,0.5)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- wld7.Part1 = Torso
- wld7.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) * CFrame.new(0.6,1,-0.6)
- wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,0.4-0.4*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5-0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57+1.57*i,0)
- RW.C0 = CFrame.new(1.5-1.2+1.2*i,0.5-0.2+0.2*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,-1+1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3.14+3.14*i,0)
- end
- end
- function equipanim()
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5*i,0,0.4*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-1.2*i,0.5-0.2*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,3.14*i,0)
- end
- wld1.Part1 = RightArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5-0.6*i,0,0.4-0.4*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-1.2+1.2*i,0.5-0.2+0.2*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,-1+2.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,3.14+4.14*i,0)
- end
- wait(0.2)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5-0.6+0.1*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57*i,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,1.77-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,7.28-7.28*i,0)
- end
- wld7.Part1 = LeftArm
- wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5-0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57+1.57*i,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- Torso.Neck.C0=necko
- end
- function onehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1*i,0)
- end
- con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
- con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- ss(1)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,1-2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1,0)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- function twohit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.5*i,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1+1.5*i,0,1-2+1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1-1*i,0)
- end
- con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
- con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- ss(1.2)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.5+0.5*i,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1+1.5-2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- function threehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.3*i,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5+0.4*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07*i,0,-1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57*i,0)
- end
- con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
- con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- ss(0.9)
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5+0.4-0.4*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07,0,-1.57+3.14*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57,0)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- function fourhit()
- attack = true
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
- con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- ss(0.6)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.4*i)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90),0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,-0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57+1.57*i,0)
- end
- wait(0.1)
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- function fivehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.4+0.8*i)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.5+1.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-2.07*i,0,0.37-0.37*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1=prt14.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=prt15.Touched:connect(function(hit) Damagefunc1(hit,25,10) end)
- con3=prt16.Touched:connect(function(hit) Damagefunc1(hit,25,10) end)
- ss(1.4)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.4+0.8-0.4*i)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90),0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,1-2.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.2)
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- gairo.Parent = nil
- Torso.Neck.C0=necko
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- attack = false
- end
- function WindCharge()
- if mana >= 20 then
- attack = true
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- efect()
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- mana = mana - 0
- con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,30,10) end)
- ss(1)
- lightning = true
- coroutine.resume(coroutine.create(function()
- Stun2(prt4,10,25,10)
- --Stun2(prt4,10,25,10)
- end))
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.5*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-1.43*i,0,1-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait()
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Player.Character.Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity = Player.Character.Head.CFrame.lookVector * 100
- wait(0.5)
- vel.Parent = nil
- lightning = false
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko
- con1:disconnect()
- con2:disconnect()
- gairo.Parent = nil
- attack = false
- end
- end
- function Restore()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1*i,0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.4*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- local lol = Instance.new("Part")
- lol.Parent = modelzorz
- lol.Shape = "Ball"
- lol.Position = Torso.Position
- lol.Anchored = false
- lol.Transparency = 0.5
- lol.CanCollide = false
- lol.Size = Vector3.new(1,1,1)
- lol.BrickColor = BrickColor.new("Really red")
- lol.CFrame = Torso.CFrame
- local lolmesh = Instance.new("SpecialMesh")
- lolmesh.Parent = lol
- lolmesh.Scale = Vector3.new(0.5,0.5,0.5)
- lolmesh.MeshType = "Sphere"
- local lolweld = Instance.new("Weld")
- lolweld.Parent = lol
- lolweld.Part0 = lol
- lolweld.Part1 = prt6
- wait(0)
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.05 do
- wait(0)
- lolmesh.Scale = lolmesh.Scale + Vector3.new(0.15,0.15,0.15)
- end
- end))
- while restoring == true do
- wait(0.15)
- lolweld.C0 = CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- MMMAGIC(lol,2,2,2,0,0,0,BrickColor.new("Really red"))
- DifferentEffect()
- if mana >= 400 then
- mana = 400
- else
- Character.Humanoid.Health = Character.Humanoid.Health + 0.05
- mana = mana + 5
- end
- end
- for i = 0, 1, 0.05 do
- wait(0)
- lol.Transparency = lol.Transparency + 0.03
- lolmesh.Scale = lolmesh.Scale - Vector3.new(0.2,0.2,0.2)
- end
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1-1*i,0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.4+0.4*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-2.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- lol.Parent = nil
- attack = false
- end
- function JetStream()
- if mana >= 1 then
- attack = true
- charging = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+0.3*i,0,0) * CFrame.new(0,1,0)
- wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,-0.5*i)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.4*i,0,0.3*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.8*i,0.5,-0.8*i) * CFrame.fromEulerAnglesXYZ(1.2*i,0,-1.2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1*i,0)
- end
- con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,35,20) end)
- con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,45,20) end)
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Player.Character.Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity = Player.Character.Head.CFrame.lookVector * 100
- while charging == true and mana >= 1 do
- wait(0)
- mana = mana - 0
- vel.velocity = Player.Character.Head.CFrame.lookVector * 100
- MMMAGIC(prt2,1,1,1,0,0,0,BrickColor.new("Really red"))
- MOREMAGIX(prt2,0,1,1,1,BrickColor.new("Really red"))
- end
- wait(0.1)
- con1:disconnect()
- con2:disconnect()
- vel.Parent = nil
- gairo.Parent = nil
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- attack = false
- end
- end
- function Stab()
- attack = true
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- ss(1.2)
- con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,20,20) end)
- con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,30,20) end)
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.3*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2*i,0,-0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- con1:disconnect()
- con2:disconnect()
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.3+0.3*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2+0.2*i,0,-0.2+0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0.5-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- gairo.Parent = nil
- Torso.Neck.C0=necko
- attack = false
- end
- function WindKatanaWheelSpin()
- if mana >= 20 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0)
- wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- mana = mana - 0
- lightning = true
- coroutine.resume(coroutine.create(function()
- Stun2(prt6,1,1,1)
- end))
- con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,30,20) end)
- con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,40,20) end)
- con3=prt14.Touched:connect(function(hit) Damagefunc1(hit,25,10) end)
- con4=prt15.Touched:connect(function(hit) Damagefunc1(hit,35,10) end)
- con5=prt16.Touched:connect(function(hit) Damagefunc1(hit,35,10) end)
- cf = Head.CFrame
- gairo.Parent = Head
- gairo.cframe = Head.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- for i = 0,1,0.03 do
- wait()
- ss(1.1)
- gairo.cframe = gairo.cframe * CFrame.fromEulerAnglesXYZ(0,0.8,0)
- end
- gairo.cframe = cf
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- con5:disconnect()
- lightning = false
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90),math.rad(90),0) * CFrame.new(0,1,0)
- wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90),math.rad(90),0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57-0.5)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57+0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(3)
- gairo.Parent = nil
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- attack = false
- end
- end
- function SlashShockwave()
- if mana >= 20 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57*i,0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- ss(1)
- mana = mana - 20
- local slash = Instance.new("Part")
- slash.Parent = modelzorz
- slash.Position = Torso.Position
- slash.Anchored = true
- slash.Transparency = 0.2
- slash.CanCollide = false
- slash.Size = Vector3.new(1,1,1)
- slash.BrickColor = BrickColor.new("Really red")
- slash.CFrame = Torso.CFrame * CFrame.new(1.5,-3,-4)
- local testbrick = Instance.new("Part")
- testbrick.Parent = modelzorz
- testbrick.Anchored = true
- testbrick.Transparency = 1
- testbrick.CFrame = Torso.CFrame * CFrame.new(1.5,0,-4)
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - testbrick.Position;
- local mag = targ.magnitude;
- if mag <= 3 and c[i].Name ~= Player.Name then
- Damagefunc1(head,20,20)
- end
- end
- end
- end
- testbrick.Parent = nil
- end))
- local lolmesh = Instance.new("SpecialMesh")
- lolmesh.Parent = slash
- lolmesh.Scale = Vector3.new(0.6,1,0.6)
- lolmesh.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0, 1, 0.2 do
- wait(0)
- Mesh.Scale = Mesh.Scale + Vector3.new(0,0.7,0)
- end
- wait(0.5)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- end
- Part.Parent = nil
- end),slash,lolmesh)
- coroutine.resume(coroutine.create(function()
- CF = -4
- scale = 0.6
- scale2 = 0.7
- for i = 0,10 do
- wait(0.1)
- CF = CF * 1.2
- scale = scale + 0.1
- scale2 = scale2 + 0.2
- ss(math.random()+math.random())
- local slash = Instance.new("Part")
- slash.Parent = modelzorz
- slash.Position = Torso.Position
- slash.Anchored = true
- slash.Transparency = 0.2
- slash.CanCollide = false
- slash.Size = Vector3.new(1,1,1)
- slash.BrickColor = BrickColor.new("Really red")
- slash.CFrame = Torso.CFrame * CFrame.new(1+math.random(),-3,CF)
- local testbrick = Instance.new("Part")
- testbrick.Parent = modelzorz
- testbrick.Anchored = true
- testbrick.Transparency = 1
- testbrick.CFrame = Torso.CFrame * CFrame.new(1+math.random(),0,CF)
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - testbrick.Position;
- local mag = targ.magnitude;
- if mag <= 3 and c[i].Name ~= Player.Name then
- Damagefunc1(head,20,20)
- end
- end
- end
- end
- testbrick.Parent = nil
- end))
- local lolmesh = Instance.new("SpecialMesh")
- lolmesh.Parent = slash
- lolmesh.Scale = Vector3.new(scale,1,scale)
- lolmesh.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(Part,Mesh)
- Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- for i = 0, 1, 0.2 do
- wait(0)
- Mesh.Scale = Mesh.Scale + Vector3.new(0,scale2,0)
- end
- wait(0.5)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- end
- Part.Parent = nil
- end),slash,lolmesh)
- end
- end))
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57-1.57*i,0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.6*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- attack = false
- end
- end
- function efect()
- local lol = Instance.new("Part")
- lol.Parent = Character
- lol.Shape = "Ball"
- lol.Position = Torso.Position
- lol.Anchored = true
- lol.CanCollide = false
- lol.Size = Vector3.new(1,1,1)
- lol.BrickColor = BrickColor.new("Really red")
- lol.Reflectance = 1
- lol.CFrame = Torso.CFrame
- local lolmesh = Instance.new("SpecialMesh")
- lolmesh.Parent = lol
- lolmesh.Scale = Vector3.new(0.5,0.5,0.5)
- lolmesh.MeshType = "Sphere"
- wait(0)
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.05 do
- wait(0)
- lolmesh.Scale = lolmesh.Scale + Vector3.new(9,9,9)
- lol.Transparency = lol.Transparency + 0.20
- lol.Reflectance = lol.Reflectance - 0.25
- lol.CFrame = Torso.CFrame
- end
- lol:Remove()
- end))
- end
- Stun2=function(Feh,x,y,z)
- coroutine.resume(coroutine.create(function(part)
- --[[ if part.Parent:FindFirstChild("Torso")==nil then
- return
- end]]
- Torsoh2=part
- End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10)
- ST2=Torsoh2.Position
- --[[ p=Instance.new("BodyPosition")
- p.P=3000
- p.D=100
- p.maxForce=Vector3.new(math.huge,0,math.huge)
- p.position=Torsoh2.Position
- p.Parent=Torsoh2]]
- while part.Parent ~= nil and lightning == true do
- -- f1:Play()
- -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
- Start2=End2
- End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,math.random(-y,y)/10,math.random(-z,z)/10)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.formFactor="Symmetric"
- e.Size=Vector3.new(1,1,1)
- Look2=(End2.p-Start2.p).unit
- m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
- m.Parent=e
- e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
- e.Reflectance=.3
- e.Name="Zap"
- e.BrickColor=BrickColor.new("Really red")
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
- wait()
- end
- wait(.25)
- -- p.Parent=nil
- end),Feh)
- end
- function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MOREMAGIX(part,cframe,x,y,z,color)
- p2=Instance.new("Part")
- p2.Name="Blast"
- p2.TopSurface=0
- p2.BottomSurface=0
- p2.CanCollide=false
- p2.Anchored=true
- p2.BrickColor=color
- p2.Size=Vector3.new(x,y,z)
- p2.formFactor="Symmetric"
- p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
- p2.Parent=workspace
- m=Instance.new("BlockMesh")
- m.Parent=p2
- m.Name="BlastMesh"
- coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function DifferentEffect()
- p=Instance.new("Part")
- p.Name="FlameEm"
- p.Shape=0
- p.TopSurface=0
- p.BottomSurface=0
- p.BrickColor=BrickColor.new("Really red")
- p.Anchored=true
- p.CanCollide=false
- p.Size=Vector3.new(1,1,1)
- p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-10,10)/3,0,math.random(-10,10)/3)
- p.Parent=workspace
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Parent=p
- m.Scale=Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function(p) for i=1, 9 do p.Mesh.Scale=p.Mesh.Scale+Vector3.new(0,1.5,0) p.Transparency=p.Transparency+1/9 wait(0) end p.Parent=nil end),p)
- end
- function ss(pitch)
- local SlashSound = Instance.new("Sound")
- --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function magicsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function critsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function spikesound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if mana < 400 then
- mana = mana + math.random(5,15)
- end
- if mana > 400 then
- mana = 400
- end
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=10 then
- CRIT=true
- Damage=Damage*1.5
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- critsound(2)
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Bevel=.1
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1.25,1.5,1.25)
- ms.Bevel=.2
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- hold = false
- function ob1d(mouse)
- if attack == true then return end
- hold = true
- if combo == 0 then
- combo = 1
- onehit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- gairo.Parent = nil
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 1 then
- combo = 2
- twohit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- gairo.Parent = nil
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 2 then
- combo = 3
- threehit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- gairo.Parent = nil
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 3 then
- combo = 4
- fourhit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- gairo.Parent = nil
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 4 then
- combo = 5
- fivehit()
- combo = 0
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- gairo.Parent = nil
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- end
- --[[onehit()
- twohit()
- threehit()
- fourhit()
- fivehit() ]]
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function key(key)
- if attack == true then return end
- if key == "f" then
- WindCharge()
- end
- if key == "g" then
- restoring = true
- Restore()
- end
- if key == "z" then
- JetStream()
- end
- if key == "x" then
- Stab()
- end
- if key == "r" then
- WindKatanaWheelSpin()
- end
- if key == "t" then
- SlashShockwave()
- end
- end
- function key2(key)
- if key == "g"then
- restoring = false
- end
- if key == "z" then
- charging = false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- function onRunning(speed)
- if attack == true then return end
- if speed>0 then
- walking = true
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- else
- walking = false
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- Character.Humanoid.Running:connect(onRunning)
- while true do
- wait(0)
- fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
- fentext.Text = "Mana("..mana..")"
- fentext3.BackgroundColor3 = Color3.new(1,1,1)
- end
- -- lego This acts as a chat filter. Don't ask why I do it. I just do >.>
- --[[
- Copyrighted (C) Fenrier/DrFlame 2011
- This script is copyrighted for Fenrier. Any use of this script is breaking
- this copyright.
- All Rights Reserved.
- ]]
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