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- local player = game.Players.LocalPlayer
- repeat wait()
- until player.Character
- if (player.Character.Humanoid.RigType == Enum.HumanoidRigType.R6) then
- print("ERROR: R15 Rig; Current: R6")
- else
- local Char = player.Character
- local Hum = Char:FindFirstChild("Humanoid")
- local RLowerArm = Char.RightLowerArm
- local LLowerArm = Char.LeftLowerArm
- local RUpperArm = Char.RightUpperArm
- local LUpperArm = Char.LeftUpperArm
- local RLowerLeg = Char.RightLowerLeg
- local LLowerLeg = Char.LeftLowerLeg
- local LUpperLeg = Char.LeftUpperLeg
- local UpperTorso = Char.UpperTorso
- local LowerTorso = Char.LowerTorso
- local Head = Char.Head
- local LFoot = Char.LeftFoot
- local RFoot = Char.RightFoot
- local RHand = Char.RightHand
- local LHand = Char.LeftHand
- Head.face.Texture = "http://www.roblox.com/asset/?id=231488546"
- local mouse = player:GetMouse()
- local debounce = true
- Char.Humanoid.BodyWidthScale.Value = 0.9
- Char.Humanoid.BodyHeightScale.Value = 1
- Char.Humanoid.BodyDepthScale.Value = 0.9
- Char.Humanoid.HeadScale.Value = 1
- for i,g in pairs(Char:GetChildren()) do
- if g:IsA("Shirt") then
- g.ShirtTemplate = "rbxassetid://63495743"
- end
- if g:IsA("Pants") then
- g.PantsTemplate = "rbxassetid://55034555"
- end
- if g:IsA("Accessory") then
- g:Destroy()
- end
- end
- hair = Instance.new("Part",Char)
- hair.Size = Vector3.new(1,1,1)
- hair.Position = Vector3.new(999,999,999)
- hair.Color = Color3.fromRGB(62, 23, 62)
- hair.Name = "Hair1"
- hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://550178782"
- hairmesh.Scale = Vector3.new(0.06, 0.06, 0.06)
- hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.1,0.7)*CFrame.Angles(0,math.rad(180),0)
- local txt = Instance.new("BillboardGui", Char)
- CV="Plum"
- txt.Adornee = Char.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-14, 6, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(15, 0,2, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = Enum.Font.SourceSansBold
- text.TextStrokeColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(26, 234, 33)
- text.Text = "DBZ: Broly V1"
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent= Char
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=Char.UpperTorso.CFrame
- v.BrickColor=BrickColor.new("Lime green")
- v.Transparency=1
- v.Shape="Block"
- local txt2 = Instance.new("BillboardGui", Char)
- txt2.Adornee = Char.Head
- txt2.Name = "_status2"
- txt2.Size = UDim2.new(2, 0, 1.2, 0)
- txt2.StudsOffset = Vector3.new(-14, 3, 0)
- local text2 = Instance.new("TextLabel", txt2)
- text2.Size = UDim2.new(15, 0,2, 0)
- text2.FontSize = "Size24"
- text2.TextScaled = true
- text2.TextTransparency = 0
- text2.BackgroundTransparency = 1
- text2.TextTransparency = 0
- text2.TextStrokeTransparency = 0
- text2.Font = Enum.Font.SourceSansBold
- text2.TextStrokeColor3 = Color3.new(0,0,0)
- text2.TextColor3 = Color3.new(26, 234, 33)
- text2.Text = "Power Level:"
- v2=Instance.new("Part")
- v2.Name = "ColorBrick"
- v2.Parent= Char
- v2.FormFactor="Symmetric"
- v2.Anchored=true
- v2.CanCollide=false
- v2.BottomSurface="Smooth"
- v2.TopSurface="Smooth"
- v2.Size=Vector3.new(10,5,3)
- v2.Transparency=1
- v2.CFrame=Char.UpperTorso.CFrame
- v2.BrickColor=BrickColor.new("Lime green")
- v2.Transparency=1
- v2.Shape="Block"
- z = Instance.new("Sound", Char.UpperTorso)
- z.SoundId = "rbxassetid://210825229"
- z.Looped = true
- z.Volume = 3
- local BaseDmg = Instance.new("NumberValue", script)
- BaseDmg.Name = "BaseDamage"
- BaseDmg.Value = 1000
- local Dmg2 = Instance.new("NumberValue", script)
- Dmg2.Name = "Damage"
- Dmg2.Value = BaseDmg.Value*10 -- Changes for every move
- local PL = Instance.new("NumberValue", script)
- PL.Name = "PowerLevel"
- PL.Value = 30000 -- Changes for every move
- local S = false
- local L = false
- local P = false
- for i,v in pairs(Char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- local player = game:GetService("Players").LocalPlayer
- local Char = player.Character
- local rad = math.rad
- local Hum = Char:FindFirstChild("Humanoid")
- local RLowerArm = Char.RightLowerArm
- local LLowerArm = Char.LeftLowerArm
- local RUpperArm = Char.RightUpperArm
- local LUpperArm = Char.LeftUpperArm
- local RLowerLeg = Char.RightLowerLeg
- local RUpperLeg = Char.RightUpperLeg
- local LLowerLeg = Char.LeftLowerLeg
- local LUpperLeg = Char.LeftUpperLeg
- local UpperTorso = Char.UpperTorso
- local LowerTorso = Char.LowerTorso
- local Head = Char.Head
- local LFoot = Char.LeftFoot
- local RFoot = Char.RightFoot
- local RHand = Char.RightHand
- local LHand = Char.LeftHand
- local Neck = Char.Head.Neck
- local Root = Char.LowerTorso.Root
- local Waist = UpperTorso.Waist
- function OmegaBlaster()
- if debounce == true then
- debounce = false
- Hum.WalkSpeed = 0
- Hum.JumpPower = 0
- local lb = Instance.new("Part")
- lb.Parent = Char
- lb.Material = "Neon"
- lb.BrickColor = BrickColor.new("Lime green")
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.Anchored = true
- lb.Size = Vector3.new(1,1,1)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = "Sphere"
- local Aura = Instance.new("ParticleEmitter", lb)
- Aura.Texture = "rbxassetid://551638771"
- Aura.Transparency = NumberSequence.new(0.5)
- Aura.Size = NumberSequence.new(5.06)
- Aura.ZOffset = 1.5
- Aura.Name = "idk1"
- Aura.Color = ColorSequence.new(Color3.fromRGB(0, 140, 0))
- Aura.LockedToPart = true
- Aura.Rate = 2
- Aura.Lifetime = NumberRange.new(0.2)
- Aura.LightEmission = 0
- Aura.LightInfluence = 1
- local Aura2 = Instance.new("ParticleEmitter", lb)
- Aura2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- Aura2.Transparency = NumberSequence.new(2.31)
- Aura2.Size = NumberSequence.new(2.31, 0, 2.12, 0, 1.19)
- Aura2.ZOffset = 0.25
- Aura2.Name = "idk1"
- Aura2.Color = ColorSequence.new(Color3.fromRGB(0, 140, 0))
- Aura2.LockedToPart = false
- Aura2.Rate = 20
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rotation = NumberRange.new(-93, 125)
- Aura2.LightEmission = 0
- Aura2.LightInfluence = 1
- for i = 1,20 do
- lb.CFrame = LHand.CFrame
- LUpperArm.LeftShoulder.C0 = LUpperArm.LeftShoulder.C0:lerp(CFrame.new(LUpperArm.LeftShoulder.C0.p)*CFrame.Angles(math.rad(45.607), 0, math.rad(-23.491)),.1) --LeftUpperArm
- RUpperArm.RightShoulder.C0 = RUpperArm.RightShoulder.C0:lerp(CFrame.new(RUpperArm.RightShoulder.C0 .p)*CFrame.Angles(0, math.rad(-34.206), math.rad(25.554)),.1)--RightUpperArm
- LLowerArm.LeftElbow.C0 = LLowerArm.LeftElbow.C0:lerp(CFrame.new(LLowerArm.LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RLowerArm.RightElbow.C0 = RLowerArm.RightElbow.C0:lerp(CFrame.new(RLowerArm.RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LUpperLeg.LeftHip.C0 = LUpperLeg.LeftHip.C0:lerp(CFrame.new(LUpperLeg.LeftHip.C0.p)*CFrame.Angles(math.rad(3.323), math.rad(-0.802), math.rad(-13.178)),.1)--LeftUpperLeg
- RUpperLeg.RightHip.C0 = RUpperLeg.RightHip.C0:lerp(CFrame.new( RUpperLeg.RightHip.C0.p)*CFrame.Angles(math.rad(12.319), math.rad(3.782), math.rad(16.902)),.1)--RightUpperLeg
- LLowerLeg.LeftKnee.C0 = LLowerLeg.LeftKnee.C0:lerp(CFrame.new( LLowerLeg.LeftKnee.C0.p)*CFrame.Angles(rad(-0.516),rad(0),rad(0)),.1)--LeftLowerLeg
- RLowerLeg.RightKnee.C0 = RLowerLeg.RightKnee.C0:lerp(CFrame.new(RLowerLeg.RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-27.33),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-25.439), math.rad(28.877), math.rad(19.996)),.1)--Head
- RFoot.RightAnkle.C0 = RFoot.RightAnkle.C0:lerp(CFrame.new( RFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LFoot.LeftAnkle.C0 = LFoot.LeftAnkle.C0:lerp(CFrame.new( LFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RHand.RightWrist.C0 = RHand.RightWrist.C0:lerp(CFrame.new( RHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LHand.LeftWrist.C0 = LHand.LeftWrist.C0:lerp(CFrame.new( LHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, math.rad(-14.84), 0),.1)--Head
- wait()
- end
- for i = 1,20 do
- lb.CFrame = LHand.CFrame
- lb.Size = lb.Size + Vector3.new(0.01,0.01,0.01)
- LUpperArm.LeftShoulder.C0 = LUpperArm.LeftShoulder.C0:lerp(CFrame.new(LUpperArm.LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.361), math.rad(-4.526), math.rad(-118.087)),.4) --LeftUpperArm
- RUpperArm.RightShoulder.C0 = RUpperArm.RightShoulder.C0:lerp(CFrame.new(RUpperArm.RightShoulder.C0 .p)*CFrame.Angles(math.rad(-15.756), math.rad(59.759), math.rad(103.705)),.4)--RightUpperArm
- LLowerArm.LeftElbow.C0 = LLowerArm.LeftElbow.C0:lerp(CFrame.new(LLowerArm.LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftLowerArm
- RLowerArm.RightElbow.C0 = RLowerArm.RightElbow.C0:lerp(CFrame.new(RLowerArm.RightElbow.C0.p)*CFrame.Angles(rad(53.686),rad(0),rad(0)),.4)--RightLowerArm
- LUpperLeg.LeftHip.C0 = LUpperLeg.LeftHip.C0:lerp(CFrame.new(LUpperLeg.LeftHip.C0.p)*CFrame.Angles(math.rad(3.323), math.rad(-0.802), math.rad(-13.178)),.4)--LeftUpperLeg
- RUpperLeg.RightHip.C0 = RUpperLeg.RightHip.C0:lerp(CFrame.new( RUpperLeg.RightHip.C0.p)*CFrame.Angles(math.rad(12.319), math.rad(3.782), math.rad(16.902)),.4)--RightUpperLeg
- LLowerLeg.LeftKnee.C0 = LLowerLeg.LeftKnee.C0:lerp(CFrame.new( LLowerLeg.LeftKnee.C0.p)*CFrame.Angles(rad(-9.568),rad(0),rad(0)),.4)--LeftLowerLeg
- RLowerLeg.RightKnee.C0 = RLowerLeg.RightKnee.C0:lerp(CFrame.new(RLowerLeg.RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(17.819),rad(0)),.4)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-13.35), math.rad(-34.664), math.rad(0.057)),.4)--Head
- RFoot.RightAnkle.C0 = RFoot.RightAnkle.C0:lerp(CFrame.new( RFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Head
- LFoot.LeftAnkle.C0 = LFoot.LeftAnkle.C0:lerp(CFrame.new( LFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Head
- RHand.RightWrist.C0 = RHand.RightWrist.C0:lerp(CFrame.new( RHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Head
- LHand.LeftWrist.C0 = LHand.LeftWrist.C0:lerp(CFrame.new( LHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-27.788), math.rad(39.591), math.rad(13.235)),.4)--Head
- wait()
- end
- for i = 1, 15 do
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "cirlce"
- shok.BrickColor = BrickColor.new("Lime green")
- shok.CFrame = LHand.CFrame
- lb.CFrame = LHand.CFrame
- shok.Size = lb.Size
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Shape = "Ball"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = lb
- for e = 1, 50 do
- wait()
- shok.Size = shok.Size + Vector3.new(0.3, 0.3, 0.3)
- shok.Transparency = shok.Transparency +0.1
- shok.CFrame = LHand.CFrame
- if shok.Transparency == 1 or shok.Transparency > 1 then
- shok:Destroy()
- end
- end
- end))
- wait(0.3)
- end
- lb:Destroy()
- local x = Instance.new("Part")
- game.Debris:AddItem(x,10)
- x.BrickColor = BrickColor.new("Lime green")
- x.Size = Vector3.new(2,2,2)
- x.Material = "Neon"
- x.CanCollide = false
- x.Shape = "Ball"
- x.CFrame = Char.RightHand.CFrame
- x.CFrame = CFrame.new(x.Position,mouse.Hit.p)
- x.Parent = game.Workspace
- x.Velocity = x.CFrame.lookVector * 200
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1,1,1)
- Mesh.Parent = x
- local Force = Instance.new("BodyForce")
- Force.Force = Vector3.new(0,workspace.Gravity, 0) * x:GetMass()
- Force.Parent = x
- local Activ = true
- x.Touched:connect(function(hit)
- if hit:IsDescendantOf(Char) == false and Activ == true then
- if (hit.Parent:FindFirstChild("Humanoid") ~= nil) then
- local Human = hit.Parent:FindFirstChild("Humanoid")
- Human:TakeDamage(Dmg2.Value * BaseDmg.Value + PL.Value * 2)
- end
- Activ = false
- x.Anchored = true
- local SaveCF = x.CFrame
- for i = 1,10 do
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.Position = x.Position
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = x
- shok.Orientation = Vector3.new(math.random(1,200), math.random(1,6000), math.random(1,90909))
- -- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(100, 100, 20)
- mesh.Parent = shok
- for e = 1, 50 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(5, 5, 3)
- shok.Transparency = shok.Transparency +0.05
- end
- end))
- wait()
- end
- for i = 1,50 do
- x.Size = x.Size + Vector3.new(5 + 5/i, 5 + 5/i, 5 + 5/i)
- x.CFrame = SaveCF
- x.Transparency = x.Transparency +0.02
- --BlastDamage(x, x.Size.X, 500, 15)
- print("Damage Called")
- wait()
- end
- x:Remove()
- Activ = true
- end
- end)
- for i = 1,5 do
- LUpperArm.LeftShoulder.C0 = LUpperArm.LeftShoulder.C0:lerp(CFrame.new(LUpperArm.LeftShoulder.C0.p)*CFrame.Angles(math.rad(1.604), math.rad(-77.808), math.rad(-77.98)),.5) --LeftUpperArm
- RUpperArm.RightShoulder.C0 = RUpperArm.RightShoulder.C0:lerp(CFrame.new(RUpperArm.RightShoulder.C0 .p)*CFrame.Angles(math.rad(-7.964), math.rad(30.825), math.rad(97.976)),.5)--RightUpperArm
- LLowerArm.LeftElbow.C0 = LLowerArm.LeftElbow.C0:lerp(CFrame.new(LLowerArm.LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
- RLowerArm.RightElbow.C0 = RLowerArm.RightElbow.C0:lerp(CFrame.new(RLowerArm.RightElbow.C0.p)*CFrame.Angles(rad(87.204),rad(0),rad(0)),.5)--RightLowerArm
- LUpperLeg.LeftHip.C0 = LUpperLeg.LeftHip.C0:lerp(CFrame.new(LUpperLeg.LeftHip.C0.p)*CFrame.Angles(math.rad(3.323), math.rad(-0.802), math.rad(-13.178)),.5)--LeftUpperLeg
- RUpperLeg.RightHip.C0 = RUpperLeg.RightHip.C0:lerp(CFrame.new( RUpperLeg.RightHip.C0.p)*CFrame.Angles(math.rad(12.319), math.rad(3.782), math.rad(16.902)),.5)--RightUpperLeg
- LLowerLeg.LeftKnee.C0 = LLowerLeg.LeftKnee.C0:lerp(CFrame.new( LLowerLeg.LeftKnee.C0.p)*CFrame.Angles(rad(-9.568),rad(0),rad(0)),.5)--LeftLowerLeg
- RLowerLeg.RightKnee.C0 = RLowerLeg.RightKnee.C0:lerp(CFrame.new(RLowerLeg.RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(17.819),rad(0)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-13.407), math.rad(25.898), math.rad(0.057)),.5)--Head
- RFoot.RightAnkle.C0 = RFoot.RightAnkle.C0:lerp(CFrame.new( RFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- LFoot.LeftAnkle.C0 = LFoot.LeftAnkle.C0:lerp(CFrame.new( LFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- RHand.RightWrist.C0 = RHand.RightWrist.C0:lerp(CFrame.new( RHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- LHand.LeftWrist.C0 = LHand.LeftWrist.C0:lerp(CFrame.new( LHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--Head
- wait()
- end
- wait(2)
- for i = 1,5 do
- LUpperArm.LeftShoulder.C0 = LUpperArm.LeftShoulder.C0:lerp(CFrame.new(LUpperArm.LeftShoulder.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5) --LeftUpperArm
- RUpperArm.RightShoulder.C0 = RUpperArm.RightShoulder.C0:lerp(CFrame.new(RUpperArm.RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--RightUpperArm
- LLowerArm.LeftElbow.C0 = LLowerArm.LeftElbow.C0:lerp(CFrame.new(LLowerArm.LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
- RLowerArm.RightElbow.C0 = RLowerArm.RightElbow.C0:lerp(CFrame.new(RLowerArm.RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
- LUpperLeg.LeftHip.C0 = LUpperLeg.LeftHip.C0:lerp(CFrame.new(LUpperLeg.LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--LeftUpperLeg
- RUpperLeg.RightHip.C0 = RUpperLeg.RightHip.C0:lerp(CFrame.new( RUpperLeg.RightHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--RightUpperLeg
- LLowerLeg.LeftKnee.C0 = LLowerLeg.LeftKnee.C0:lerp(CFrame.new( LLowerLeg.LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerLeg
- RLowerLeg.RightKnee.C0 = RLowerLeg.RightKnee.C0:lerp(CFrame.new(RLowerLeg.RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--Head
- RFoot.RightAnkle.C0 = RFoot.RightAnkle.C0:lerp(CFrame.new( RFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- LFoot.LeftAnkle.C0 = LFoot.LeftAnkle.C0:lerp(CFrame.new( LFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- RHand.RightWrist.C0 = RHand.RightWrist.C0:lerp(CFrame.new( RHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- LHand.LeftWrist.C0 = LHand.LeftWrist.C0:lerp(CFrame.new( LHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--Head
- wait()
- end
- wait(1)
- Hum.WalkSpeed = 16
- Hum.JumpPower = 50
- debounce = true
- end
- end
- function BlastDamage(partoz, magn, dmg, debtim)
- for _, guy in pairs(workspace:GetChildren()) do
- if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- local humz = guy:FindFirstChild("Humanoid")
- local hed = guy:FindFirstChild("Head")
- humz:TakeDamage(Dmg2.Value * BaseDmg.Value + PL.Value)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = hed
- delay(debtim, function()
- db:Destroy()
- end)
- end
- end
- end
- function ModeOpen()
- if L == true then
- local effspwn = Instance.new("Part")
- coroutine.resume(coroutine.create(function()
- local sound1 = Instance.new("Sound")
- sound1.SoundId = "rbxassetid://138137702"
- sound1.MaxDistance = 300
- sound1.EmitterSize = 20
- sound1.Volume = 5
- sound1.Pitch = 0.95
- sound1.Parent = effspwn
- local sound2 = Instance.new("Sound")
- sound2.SoundId = "rbxassetid://157878578"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 2
- sound2.Pitch = 0.9
- sound2.Parent = effspwn
- local sound3 = Instance.new("Sound")
- sound3.SoundId = "rbxassetid://138250406"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 1.5
- sound2.Pitch = 0.6
- sound2.Parent = effspwn
- sound2:Play()
- wait()
- sound1:Play()
- sound3:Play()
- end))
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = UpperTorso.CFrame * CFrame.new(0, -0.7, 0)
- effspwn.Parent = model
- for i = 1, 15 do
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "cirlce"
- shok.BrickColor = BrickColor.new("Lime green")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(6, 40, 6)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Shape = "Ball"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 300)
- if i == 8 then
- if Char:FindFirstChild("Hair1") ~= nil then
- Char:FindFirstChild("Hair1"):Destroy()
- end
- local Aura = Instance.new("ParticleEmitter", UpperTorso)
- Aura.Texture = "rbxassetid://269780699"
- Aura.Transparency = NumberSequence.new(0.5)
- Aura.Size = NumberSequence.new(6.25)
- Aura.ZOffset = 0.25
- Aura.Name = "Aura1"
- Aura.Color = ColorSequence.new(Color3.fromRGB(156,255,0))
- Aura.LockedToPart = false
- Aura.Rate = 20
- Aura.Lifetime = NumberRange.new(0.35)
- Aura.Speed = NumberRange.new(8)
- Aura.LightEmission = 0.35
- Aura.LightInfluence = 1
- local Aura2 = Instance.new("ParticleEmitter", UpperTorso)
- Aura2.Texture = "rbxassetid://358965513"
- Aura2.Transparency = NumberSequence.new(0.7)
- Aura2.Size = NumberSequence.new(5.25)
- Aura2.ZOffset = 1
- Aura2.Name = "Aura2"
- Aura2.Color = ColorSequence.new(Color3.fromRGB(205,255,183))
- Aura2.LockedToPart = false
- Aura2.Rate = 20
- Aura2.Lifetime = NumberRange.new(0.35)
- Aura2.Speed = NumberRange.new(12.5)
- Aura2.LightEmission = 0.35
- Aura2.LightInfluence = 1
- hair = Instance.new("Part",Char)
- hair.Size = Vector3.new(2,2,2)
- hair.Position = Vector3.new(999,999,999)
- hair.Color = Color3.fromRGB(187, 255, 0)
- hair.Name = "Hair1"
- hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://720479776"
- hairmesh.Scale = Vector3.new(8.84, 9.52, 9.425)
- hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.3,0.7)*CFrame.Angles(0,math.rad(180),0)
- Head.face.Texture = "rbxassetid://490351950"
- Char.Humanoid.BodyWidthScale.Value = 1.3
- Char.Humanoid.BodyHeightScale.Value = 1.4
- Char.Humanoid.BodyDepthScale.Value = 1.3
- Char.Humanoid.HeadScale.Value = 1.5
- end
- for e = 1, 50 do
- wait()
- shok.Size = shok.Size + Vector3.new(5, 5, 5)
- shok.Transparency = shok.Transparency +0.1
- shok.CFrame = UpperTorso.CFrame
- end
- end))
- wait(0.1)
- end
- for i = 1,10 do
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- shok.Orientation = Vector3.new(math.random(1,200), math.random(1,6000), math.random(1,90909))
- -- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(100, 100, 20)
- mesh.Parent = shok
- for e = 1, 50 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.7, 0.7, 0.1)
- shok.Position = UpperTorso.Position
- shok.Transparency = shok.Transparency +0.05
- end
- end))
- end
- elseif S == true then
- local effspwn = Instance.new("Part")
- coroutine.resume(coroutine.create(function()
- local sound1 = Instance.new("Sound")
- sound1.SoundId = "rbxassetid://138137702"
- sound1.MaxDistance = 300
- sound1.EmitterSize = 20
- sound1.Volume = 5
- sound1.Pitch = 0.95
- sound1.Parent = effspwn
- local sound2 = Instance.new("Sound")
- sound2.SoundId = "rbxassetid://157878578"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 2
- sound2.Pitch = 0.9
- sound2.Parent = effspwn
- local sound3 = Instance.new("Sound")
- sound3.SoundId = "rbxassetid://138250406"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 1.5
- sound2.Pitch = 0.6
- sound2.Parent = effspwn
- sound2:Play()
- wait()
- sound1:Play()
- sound3:Play()
- end))
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = UpperTorso.CFrame * CFrame.new(0, -0.7, 0)
- effspwn.Parent = model
- for i = 1, 10 do
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "cirlce"
- shok.BrickColor = BrickColor.new("Electric blue")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(6, 40, 6)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Shape = "Ball"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 300)
- if i == 8 then
- if Char:FindFirstChild("Hair1") ~= nil then
- Char:FindFirstChild("Hair1"):Destroy()
- end
- local Aura = Instance.new("ParticleEmitter", UpperTorso)
- Aura.Texture = "rbxassetid://358965664"
- Aura.Transparency = NumberSequence.new(0.5)
- Aura.Size = NumberSequence.new(7)
- Aura.ZOffset = 1
- Aura.Name = "Aura1"
- Aura.Color = ColorSequence.new(Color3.fromRGB(0, 135, 255))
- Aura.LockedToPart = false
- Aura.Rate = 50
- Aura.Lifetime = NumberRange.new(0.25,0.35)
- Aura.Speed = NumberRange.new(8)
- Aura.LightEmission = 1
- Aura.LightInfluence = 1
- hair = Instance.new("Part",Char)
- hair.Size = Vector3.new(1,1,1)
- hair.Position = Vector3.new(999,999,999)
- hair.Color = Color3.fromRGB(8, 78, 124)
- hair.Name = "Hair1"
- hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://550178782"
- hairmesh.Scale = Vector3.new(0.06, 0.06, 0.06)
- hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.1,0.7)*CFrame.Angles(0,math.rad(180),0)
- end
- for e = 1, 50 do
- wait()
- shok.Size = shok.Size + Vector3.new(5, 5, 5)
- shok.Transparency = shok.Transparency +0.1
- shok.CFrame = UpperTorso.CFrame
- end
- end))
- wait(0.1)
- end
- for i = 1,5 do
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- shok.Orientation = Vector3.new(math.random(1,200), math.random(1,6000), math.random(1,90909))
- -- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(100, 100, 20)
- mesh.Parent = shok
- for e = 1, 50 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.7, 0.7, 0.1)
- shok.Position = UpperTorso.Position
- shok.Transparency = shok.Transparency +0.05
- end
- end))
- end
- elseif P == true then
- local effspwn = Instance.new("Part")
- coroutine.resume(coroutine.create(function()
- local sound1 = Instance.new("Sound")
- sound1.SoundId = "rbxassetid://138137702"
- sound1.MaxDistance = 300
- sound1.EmitterSize = 20
- sound1.Volume = 5
- sound1.Pitch = 0.95
- sound1.Parent = effspwn
- local sound2 = Instance.new("Sound")
- sound2.SoundId = "rbxassetid://157878578"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 2
- sound2.Pitch = 0.9
- sound2.Parent = effspwn
- local sound3 = Instance.new("Sound")
- sound3.SoundId = "rbxassetid://138250406"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 1.5
- sound2.Pitch = 0.6
- sound2.Parent = effspwn
- sound2:Play()
- wait()
- sound1:Play()
- sound3:Play()
- end))
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = UpperTorso.CFrame * CFrame.new(0, -0.7, 0)
- effspwn.Parent = model
- for i = 1, 20 do
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "cirlce"
- shok.BrickColor = BrickColor.new("New Yeller")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(6, 40, 6)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Shape = "Ball"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- if i == 8 then
- if Char:FindFirstChild("Hair1") ~= nil then
- Char:FindFirstChild("Hair1"):Destroy()
- end
- local Aura = Instance.new("ParticleEmitter", UpperTorso)
- Aura.Texture = "rbxassetid://269780699"
- Aura.Transparency = NumberSequence.new(0.5)
- Aura.Size = NumberSequence.new(5.5)
- Aura.ZOffset = 1
- Aura.Name = "Aura1"
- Aura.Color = ColorSequence.new(Color3.fromRGB(255, 191, 0))
- Aura.LockedToPart = false
- Aura.Rate = 25
- Aura.Lifetime = NumberRange.new(0.25,0.35)
- Aura.Speed = NumberRange.new(8)
- Aura.LightEmission = 1
- Aura.LightInfluence = 1
- hair = Instance.new("Part",Char)
- hair.Size = Vector3.new(1,1,1)
- hair.Position = Vector3.new(999,999,999)
- hair.Color = Color3.fromRGB(239, 184, 56)
- hair.Name = "Hair1"
- hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://720479776"
- hairmesh.Scale = Vector3.new(6.8, 6.8, 7.25)
- hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.3,0.7)*CFrame.Angles(0,math.rad(180),0)
- end
- game.Debris:AddItem(shok, 300)
- for e = 1, 50 do
- wait()
- shok.Size = shok.Size + Vector3.new(5, 5, 5)
- shok.Transparency = shok.Transparency +0.1
- shok.CFrame = UpperTorso.CFrame
- end
- end))
- wait(0.1)
- end
- for i = 1,7 do
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- shok.Orientation = Vector3.new(math.random(1,200), math.random(1,6000), math.random(1,90909))
- -- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(100, 100, 20)
- mesh.Parent = shok
- for e = 1, 50 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.7, 0.7, 0.1)
- shok.Position = UpperTorso.Position
- shok.Transparency = shok.Transparency +0.05
- end
- end))
- end
- end
- end
- function LSSJ()
- if S == true then
- error("Error: You are in Form: Super Saiyan")
- elseif P == true then
- error("Error: You are in Form: Super Saiyan (Post Zenkai)")
- elseif L == true then
- L = false
- PL.Value = 30000
- Dmg2.Value = BaseDmg.Value*10
- if UpperTorso:FindFirstChild("Aura1") ~= nil then
- UpperTorso:FindFirstChild("Aura1"):Destroy()
- end
- if UpperTorso:FindFirstChild("Aura2") ~= nil then
- UpperTorso:FindFirstChild("Aura2"):Destroy()
- end
- if Char:FindFirstChild("Hair1") ~= nil then
- Char:FindFirstChild("Hair1"):Destroy()
- end
- Char.Humanoid.BodyWidthScale.Value = 0.9
- Char.Humanoid.BodyHeightScale.Value = 1
- Char.Humanoid.BodyDepthScale.Value = 0.9
- Char.Humanoid.HeadScale.Value = 1
- Head.face.Texture = "http://www.roblox.com/asset/?id=231488546"
- hair = Instance.new("Part",Char)
- hair.Size = Vector3.new(1,1,1)
- hair.Position = Vector3.new(999,999,999)
- hair.Color = Color3.fromRGB(62, 23, 62)
- hair.Name = "Hair1"
- hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://550178782"
- hairmesh.Scale = Vector3.new(0.06, 0.06, 0.06)
- hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.1,0.7)*CFrame.Angles(0,math.rad(180),0)
- else
- L = true
- ModeOpen()
- PL.Value = 7500000000
- Dmg2.Value = BaseDmg.Value*50
- end
- end
- function SSJ()
- if L == true then
- error("Error: You are in Form: Legendary Super Saiyan")
- elseif P == true then
- error("Error: You are in Form: Super Saiyan (Post Zenkai)")
- elseif S == true then
- S = false
- PL.Value = 30000
- Dmg2.Value = BaseDmg.Value*10
- if UpperTorso:FindFirstChild("Aura1") ~= nil then
- UpperTorso:FindFirstChild("Aura1"):Destroy()
- end
- if Char:FindFirstChild("Hair1") ~= nil then
- Char:FindFirstChild("Hair1"):Destroy()
- end
- hair = Instance.new("Part",Char)
- hair.Size = Vector3.new(1,1,1)
- hair.Position = Vector3.new(999,999,999)
- hair.Color = Color3.fromRGB(62, 23, 62)
- hair.Name = "Hair1"
- hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://550178782"
- hairmesh.Scale = Vector3.new(0.06, 0.06, 0.06)
- hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.1,0.7)*CFrame.Angles(0,math.rad(180),0)
- else
- S = true
- ModeOpen()
- PL.Value = 750000000
- Dmg2.Value = BaseDmg.Value*20
- end
- end
- function PZSSJ()
- if L == true then
- error("Error: You are in Form: Legendary Super Saiyan")
- elseif S == true then
- error("Error: You are in Form: Super Saiyan")
- elseif P == true then
- P = false
- PL.Value = 30000
- Dmg2.Value = BaseDmg.Value*10
- if UpperTorso:FindFirstChild("Aura1") ~= nil then
- UpperTorso:FindFirstChild("Aura1"):Destroy()
- end
- if Char:FindFirstChild("Hair1") ~= nil then
- Char:FindFirstChild("Hair1"):Destroy()
- end
- hair = Instance.new("Part",Char)
- hair.Size = Vector3.new(1,1,1)
- hair.Position = Vector3.new(999,999,999)
- hair.Color = Color3.fromRGB(62, 23, 62)
- hair.Name = "Hair1"
- hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://550178782"
- hairmesh.Scale = Vector3.new(0.06, 0.06, 0.06)
- hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.1,0.7)*CFrame.Angles(0,math.rad(180),0)
- else
- P = true
- ModeOpen()
- PL.Value = 1500000000
- Dmg2.Value = BaseDmg.Value*20
- end
- end
- function yeetonthemstupidfwords()
- local x = Instance.new("Part")
- game.Debris:AddItem(x,5)
- x.BrickColor = BrickColor.new("Lime green")
- x.Size = Vector3.new(2,2,2)
- x.Material = "Neon"
- x.CanCollide = false
- x.Shape = "Ball"
- x.CFrame = Char.RightHand.CFrame
- x.CFrame = CFrame.new(x.Position,mouse.Hit.p)
- x.Parent = game.Workspace
- x.Velocity = x.CFrame.lookVector * 200
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1,1,1)
- Mesh.Parent = x
- local Force = Instance.new("BodyForce")
- Force.Force = Vector3.new(0,workspace.Gravity, 0) * x:GetMass()
- Force.Parent = x
- local Activ = true
- x.Touched:connect(function(hit)
- if hit:IsDescendantOf(Char) == false and Activ == true then
- Activ = false
- x.Anchored = true
- local savecfyeet = x.CFrame
- for i = 1,10 do
- x.Size = x.Size + Vector3.new(2 + 5/i,2 + 5/i,2 + 5/i)
- x.CFrame = savecfyeet
- wait()
- end
- x:Remove()
- Activ = true
- end
- end)
- end
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- LSSJ()
- end
- if key == "e" then
- SSJ()
- end
- if key == "r" then
- PZSSJ()
- end
- if key == "f" then
- OmegaBlaster()
- end
- if key == "t" then
- yeetonthemstupidfwords()
- end
- end)
- local num = 0
- local enabled = true
- local canattack = true
- local p = game.Players.LocalPlayer
- local char = p.Character
- local LeftUpperArm = char.LeftUpperArm
- local LeftShoulder = char.LeftUpperArm.LeftShoulder
- local LeftLowerArm = char.LeftLowerArm
- local LeftElbow = char.LeftLowerArm.LeftElbow
- --------------------------------------------------------
- local LeftUpperLeg = char.LeftUpperLeg
- local LeftHip = char.LeftUpperLeg.LeftHip
- local LeftLowerLeg = char.LeftLowerLeg
- local LeftKnee = char.LeftLowerLeg.LeftKnee
- ----------------------------------------------------------
- local RightUpperArm = char.RightUpperArm
- local RightShoulder = char.RightUpperArm.RightShoulder
- local RightLowerArm = char.RightLowerArm
- local RightElbow = char.RightLowerArm.RightElbow
- ----------------------------------------------------------
- local RightUpperLeg = char.RightUpperLeg
- local RightHip = char.RightUpperLeg.RightHip
- local RightLowerLeg = char.RightLowerLeg
- local RightKnee = char.RightLowerLeg.RightKnee
- ----------------------------------------------------------
- local UpperTorso = char.UpperTorso
- local LowerTorso = char.LowerTorso
- local Root = char.LowerTorso.Root
- --------------------------------------------
- local Head = char.Head
- local Neck = char.Head.Neck
- local RootPart = char.HumanoidRootPart
- local LeftHand = char.LeftHand
- local RightHand = char.RightHand
- local LeftFoot = char.LeftFoot
- local RightFoot = char.RightFoot
- SoundFolder = Instance.new("Folder",char)
- SoundFolder.Name = "SoundFolder"
- punchsound1 = Instance.new("Sound",SoundFolder)
- punchsound1.Volume = 10
- punchsound1.Name = "punchsound1"
- punchsound1.Looped = false
- punchsound1.SoundId = "rbxassetid://137579113"
- StrongPunch = Instance.new("Sound",SoundFolder)
- StrongPunch.Volume = 10000
- StrongPunch.Name = "StrongPunch"
- StrongPunch.Looped = false
- StrongPunch.SoundId = "rbxassetid://441202925"
- StrongPunch = Instance.new("Sound",SoundFolder)
- StrongPunch.Volume = 10000
- StrongPunch.Name = "StrongPunch"
- StrongPunch.Looped = false
- StrongPunch.SoundId = "rbxassetid://441202925"
- StrongPunch1 = Instance.new("Sound",SoundFolder)
- StrongPunch1.Volume = 10000
- StrongPunch1.Name = "StrongPunch"
- StrongPunch1.Looped = false
- StrongPunch1.SoundId = "rbxassetid://441202925"
- StrongPunch2 = Instance.new("Sound",SoundFolder)
- StrongPunch2.Volume = 10000
- StrongPunch2.Name = "StrongPunch"
- StrongPunch.Looped = false
- StrongPunch2.SoundId = "rbxassetid://441202925"
- Zano = Instance.new("Sound",SoundFolder)
- Zano.Volume = 10000
- Zano.Name = "Zano"
- Zano.Looped = false
- Zano.SoundId = "rbxassetid://744770874"
- GroundImpact = Instance.new("Sound",SoundFolder)
- GroundImpact.Volume = 10000
- GroundImpact.Name = "GroundImpact"
- GroundImpact.Looped = false
- GroundImpact.SoundId = "rbxassetid://748061272"
- local v3 = Vector3.new
- local auraon = true
- local auraon2 = true
- local ns = NumberSequence.new
- local ssjr = false
- local mouse = p:GetMouse()
- local new = Instance.new
- local nr = NumberRange.new
- local bc =BrickColor.new
- local UpperTorso = char.UpperTorso
- local Waist = char.UpperTorso.Waist
- local hit1 = false
- local hit2 = false
- local hit3 = false
- local hit4 = false
- RightHand.Touched:connect(function(hit)
- if hit then
- if hit1 == true then
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 0.5
- end
- end
- end
- end
- end)
- LeftHand.Touched:connect(function(hit)
- if hit then
- if hit2 == true then
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 0.5
- end
- end
- end
- end
- end)
- RightFoot.Touched:connect(function(hit)
- if hit then
- if hit3 == true then
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 2
- end
- end
- end
- end
- end)
- LeftFoot.Touched:connect(function(hit)
- if hit then
- if hit4 == true then
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 2
- end
- end
- end
- end
- end)
- function Combo1()
- getplayer = new("Part",char)
- getplayer.Position = Vector3.new(999,999,999)
- getplayer.Transparency = 1
- getplayer.Size = v3(3,3,3)
- getplayer.CanCollide = false
- getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
- getplayer.Name = "GetPlayer"
- game.Debris:AddItem(getplayer,0.5)
- getplayer.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- getplayer:Destroy()
- to = hit.Parent:findFirstChild("HumanoidRootPart")
- to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
- to.Anchored = true
- idle = false
- canattack = false
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(0,0,0),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, 0),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(0,0,0),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(0, 0,0),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerLeg
- end
- for i = 1,5 do
- wait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-24.866), 0, 0),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-46.696), math.rad(-0.802), math.rad(-0.802)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(30.023), 0, 0),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-11.746), math.rad(3.266), math.rad(-15.183)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-38.732), math.rad(-1.662), math.rad(2.063)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-19.366), 0, 0),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-7.047), 0, 0),.5)--RightLowerLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LowerTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-13.465), math.rad(-22.403), math.rad(-5.214)),.5)--UpperTorso
- end
- punchsound1:Play()
- hit1 = true
- for i = 1,5 do
- wait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-30.023), 0, 0),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p)*CFrame.Angles(math.rad(98.434), math.rad(0.172), math.rad(1.146)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(2.12), math.rad(2.292), math.rad(-4.297)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-35.008), math.rad(9.053), math.rad(-12.662)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(5.099), math.rad(0.229), math.rad(2.636)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-18.277), 0, 0),.5)--RightLowerLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0, 0, -0.382)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LowerTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-6.761), math.rad(16.215), math.rad(-5.959)),.5)--UpperTorso
- end
- hit1 = false
- for i = 1,5 do
- wait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-69.442), math.rad(16.329), 0, 0),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(31.455), 0, 0),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(54.316), 0, 0),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-57.869), 0, 0),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(26.299), 0, 0),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-22.231), 0, 0),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-35.867), 0, 0),.5)--RightLowerLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LowerTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-13.808), math.rad(23.09), math.rad(5.5)),.5)--UpperTorso
- end
- punchsound1:Play()
- hit2 = true
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0, 0, -0.478)*CFrame.Angles(0,0,0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(8.824), math.rad(-35.294), math.rad(7.964)),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(8.995), 0, 0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(0,0,0),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(20.684), 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(43.029), math.rad(-25.726), math.rad(-6.131)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(69.557), 0, 0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-36.383), 0, 0),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-17.361), 0, 0),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-8.193), 0, 0),.5)--RightLowerLeg
- end
- hit2 = false
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-17.017), 0, 0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-19.595), 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-10.313), 0, 0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-22.231), 0, 0),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(15.584), 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-23.95), 0, 0),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-10.829), 0, 0),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-39.133), math.rad(-7.047), math.rad(8.594)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-53.342), 0, 0),.5)--RightLowerLeg
- end
- punchsound1:Play()
- hit3 = true
- hit4 = true
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(10.657), math.rad(22.861), 0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(14.61), 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-47.555), 0, 0),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-16.215), math.rad(6.761), math.rad(-22.059)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-29.45), 0, 0),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(113.732), 0, math.rad(-7.391)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerLeg
- end
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-19.595), 0, 0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-15.126), 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-18.965), math.rad(-2.521), math.rad(10.313)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(22.231), 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-35.924), 0, 0),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(36.326), 0, 0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(38.732), math.rad(-1.776), math.rad(-15.413)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-40.279), 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(46.066), math.rad(4.183), math.rad(15.642)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-37.93), 0, math.rad(-2.75)),.5)--RightLowerLeg
- end
- punchsound1:Play()
- for i = 1,2 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0, 0.443, 0.051)*CFrame.Angles(math.rad(41.253), 0, 0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(1.031), 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-28.304), 0, math.rad(12.548)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(18.22), 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, math.rad(-10.657)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(16.1), math.rad(-0.229), math.rad(-0.802)),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0.63), math.rad(-10.6), math.rad(3.667)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, math.rad(-3.151)),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-32.429), math.rad(-8.881), math.rad(16.902)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-26.757), 0, 0),.5)--RightLowerLeg
- end
- coroutine.wrap(function()
- for i=1,5 do
- wait()
- to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,0))
- end
- wait(0.7)
- end)()
- for i = 1,2 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0, 1.202, -0.113)*CFrame.Angles(math.rad(138.255), math.rad(-2.235), math.rad(0.286)),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-45.665), math.rad(-3.782), math.rad(11.918)),.5)--RightUpperArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-53.572), math.rad(8.652), math.rad(-6.303)),.5) --LeftUpperArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-47.899), math.rad(-13.121), math.rad(13.923)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-48.472), 0, 0),.5)--RightUpperLeg
- end
- for i = 1,2 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0.015, 1.788, -0.2)*CFrame.Angles(math.rad(-144.328), math.rad(-0.229), math.rad(2.235)),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(0,0,0),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(33.747), 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, 0),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(37.013), math.rad(-0.516), math.rad(-0.688)),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(49.332), math.rad(-4.24), math.rad(10.371)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-21.601), math.rad(-5.5), math.rad(18.277)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-40.222), 0, 0),.5)--RightLowerLeg
- end
- for i = 1,2 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(-0.024, 0.146, 0.17)*CFrame.Angles(math.rad(-62.968), math.rad(2.177), math.rad(0.573)),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(23.778), 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-27.33), math.rad(0.229), math.rad(12.548)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-23.147), math.rad(4.24), math.rad(-9.798)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(47.555), math.rad(-4.584), math.rad(10.256)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(1.375), math.rad(2.349), math.rad(18.908)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerLeg
- end
- RootPart.Anchored = true
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = LowerTorso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- Zano:Play()
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
- wait()
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = LowerTorso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(20,0,20,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0, 0.555, 0)*CFrame.Angles(math.rad(8.079), 0, 0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(15.069), math.rad(21.83), 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(150.287), math.rad(-3.552), math.rad(-44.29)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(9.511), 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(137.567), 0, math.rad(37.93)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(39.362), 0, 0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-10.485), math.rad(2.521), math.rad(-13.465)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-16.845), 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-6.474), 0, math.rad(14.496)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerLeg
- end
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0, 0.276, -0.04)* CFrame.Angles(math.rad(-29.164), 0, 0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-0.401), math.rad(-24.924), 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-28.877), 0, 0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(58.614), math.rad(44.404), math.rad(-42.857)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(82.907), math.rad(-46.753), math.rad(55.806)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-43.43), math.rad(9.511), math.rad(-9.912)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-22.288), 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-44.633), math.rad(-9.053), math.rad(11.345)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-46.238), 0, 0),.5)--RightLowerLeg
- end
- StrongPunch:Play()
- for i,v in pairs(to.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 20
- v.PlatformStand = true
- end
- end
- hitground = new("Part",char)
- hitground.Size = Vector3.new(5,5,5)
- hitground.Name = "Ground"
- hitground.Transparency = 1
- hitground.CanCollide = false
- game.Debris:AddItem(hitground,2)
- hitground.Position = Vector3.new(999,999,999)
- hitgroundweld = new("Weld",hitground)
- hitgroundweld.Part0 = to
- hitgroundweld.Part1 = hitground
- hitground.Touched:connect(function(hit2)
- if hit2.Size.x > 150 then
- hitground:Destroy()
- ad = new("Part",char)
- ad.Name = "NewPart"
- ad.Size = Vector3.new(30,0.1,30)
- ad.CanCollide = false
- ad.Anchored = true
- ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
- ad.Transparency = 1
- aad = new("Decal",ad)
- aad.Face = "Top"
- aad.Transparency = 1
- aad.Transparency = 0
- aad.Texture = "http://www.roblox.com/asset/?id=108186785"
- smoke = new("Part",to)
- smokemesh = new("SpecialMesh",smoke)
- smokemesh.MeshId = "rbxassetid://928329648"
- smoke.BrickColor = hit2.BrickColor
- smoke.Anchored = true
- smoke.Position = hitground.Position
- GroundImpact:Play()
- for i = 1,20 do
- wait()
- smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
- smoke.Transparency = smoke.Transparency + 1/20
- end
- smoke:Destroy()
- wait(0.5)
- for i = 1,20 do
- wait(0.1)
- aad.Transparency = aad.Transparency + 1/20
- end
- end
- end)
- to.Anchored = false
- ys = Instance.new("BodyVelocity",to)
- ys.Name = "GO"
- ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- ys.Velocity = v3(0,-90,0)
- wait(1)
- ys:Destroy()
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(0,0,0),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, 0),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(0,0,0),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(0, 0,0),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerLeg
- end
- hit3 = false
- hit4 = false
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(0,0,0),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, 0),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(0,0,0),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(0, 0,0),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerLeg
- end
- hit1 = false
- hit2 = false
- hit3 = false
- hit4 = false
- canattack = true
- idle = true
- RootPart.Anchored = false
- end
- end)
- end
- function Combo2()
- getplayer = new("Part",char)
- getplayer.Position = Vector3.new(999,999,999)
- getplayer.Transparency = 1
- getplayer.Size = v3(3,3,3)
- getplayer.CanCollide = false
- getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
- getplayer.Name = "GetPlayer"
- game.Debris:AddItem(getplayer,0.5)
- getplayer.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- getplayer:Destroy()
- to = hit.Parent:findFirstChild("HumanoidRootPart")
- to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*1
- to.Anchored = true
- idle = false
- canattack = false
- hit1 = true
- hit2 = true
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0.095, -0.034, -0.217)*CFrame.new(0.095, -0.034, -0.217) * CFrame.Angles(math.rad(-8.881), math.rad(-23.377), 0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-10.027), math.rad(-30.653), math.rad(-5.157)),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-20.913), 0, math.rad(12.261)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(26.184), 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(94.137), 0, math.rad(16.845)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(20.512), math.rad(-5.386), math.rad(-14.095)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-37.357), 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-22.517), 0, math.rad(2.177)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-24.752), 0, 0),.5)--RightLowerLeg
- end
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0.203, -0.073, -0.465)*CFrame.Angles(math.rad(-8.881), math.rad(-23.377), 0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-32.487), math.rad(72.365), math.rad(27.96)),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(94.538), math.rad(2.177), math.rad(-9.568)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(1.833), 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-26.471), math.rad(-14.61), math.rad(-8.48)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(52.254), 0, 0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-23.09), math.rad(6.016), math.rad(-0.688)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-21.257), 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(24.58), math.rad(1.604), math.rad(5.844)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-42.972), 0, 0),.5)--RightLowerLeg
- end
- punchsound1:Play()
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0.211, 0.618, -0.591)*CFrame.Angles(math.rad(-8.881), math.rad(-23.377), 0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(7.506), math.rad(-30.825), math.rad(3.896)),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-20.913), 0, math.rad(12.261)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(26.184), 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(140.26), math.rad(12.319), math.rad(11.574)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(20.512), math.rad(-5.386), math.rad(-14.095)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-37.357), 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-22.517), 0, math.rad(2.177)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-24.752), 0, 0),.5)--RightLowerLeg
- end
- punchsound1:Play()
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0.118, 0.08, -0.244)*CFrame.Angles(math.rad(-8.079), math.rad(-30.653), math.rad(-2.292)),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-41.941), math.rad(47.269), math.rad(33.461)),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(80.157), math.rad(19.939), math.rad(-28.132)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(1.833), 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-26.471), math.rad(-14.61), math.rad(-8.48)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(52.254), 0, 0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-23.09), math.rad(6.016), math.rad(-0.688)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-21.257), 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(24.58), math.rad(1.604), math.rad(5.844)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-42.972), 0, 0),.5)--RightLowerLeg
- end
- punchsound1:Play()
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-7.62), math.rad(-37.987), math.rad(-4.698)),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-16.387), 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(0, 0, math.rad(19.366)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(25.611), math.rad(-0.859), math.rad(-1.833)),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-37.815), 0, 0),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(0, 0, math.rad(-18.048)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-14.439), 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-47.842), math.rad(-9.798), math.rad(13.063)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)* CFrame.Angles(math.rad(-42.112), 0, 0),.5)--RightLowerLeg
- end
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(-0.161, -0.026, -0.445)*CFrame.Angles(math.rad(-3.38), math.rad(19.939), math.rad(-3.953)),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-16.387), math.rad(22.804), 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-58.843), math.rad(-16.73), math.rad(9.855)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(16.215), math.rad(-0.573), math.rad(-1.948)),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-15.584), 0, 0),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-15.183), math.rad(2.464), math.rad(-9.11)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(0, 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(107.601), math.rad(14.324), math.rad(-25.898)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(3.209), 0, 0),.5)--RightLowerLeg
- end
- punchsound1:Play()
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-23.377), math.rad(7.448), math.rad(2.807)),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-15.814), math.rad(-5.443), math.rad(18.621)),.5)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(0, 0, 0),.5)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-2.578), 0, 0),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-44.92), math.rad(6.704), math.rad(-6.646)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-43.373), 0, 0),.5)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-25.84), math.rad(-4.698), math.rad(15.241)),.5)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-8.079), 0, 0),.5)--RightLowerLeg
- end
- hit1 = false
- hit2 = false
- hit3 = true
- hit4 = true
- for i = 1,5 do
- wait()
- Root.C0 = Root.C0:lerp(CFrame.new(0.069, 0.42, 0.083)*CFrame.Angles(math.rad(5.959), math.rad(-29.622), math.rad(-10.6)),.5)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, 0, 0),.5)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-40.451), math.rad(-0.573), math.rad(-0.401)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(0,0,0),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(84.97), math.rad(-9.397), math.rad(14.782)),.5)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(9.511), 0, 0),.5)--LeftLowerLeg
- end
- end
- end)
- end
- end
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