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- m = Instance.new("Message")
- m.Parent = workspace
- m.Text = "One day, in the land of far far away, an evil witch was making a spell!"
- wait(3)
- m.Text = "Witch: *cackles* This spell will turn all robloxians into pogo sticks!"
- wait(3)
- m.Text = "So the witch casted the spell and we ALL became pogo sticks"
- wait(1)
- m:remove()
- c = game.Players:GetChildren()
- for i = 1, #c do
- me = c[i]
- local pogo = Instance.new("Part")
- pogo.Parent = me.Character
- pogo.Size = Vector3.new(1,5,1)
- pogo.Transparency = 0
- pogo.Elasticity = 1
- local w = Instance.new("Weld")
- w.Parent = pogo
- w.Part0 = pogo
- w.Part1 = me.Character["Torso"]
- pogo.BrickColor = me.Character["Torso"].BrickColor
- w.C1 = CFrame.new(0, -2, 0)
- local part = Instance.new("Seat")
- part.Parent = me.Character
- part.Size = Vector3.new(2,1,1)
- part.Transparency = 0
- local w = Instance.new("Weld")
- w.Parent = part
- w.Part0 = part
- w.Part1 = me.Character["Torso"]
- part.BrickColor = me.Character["Torso"].BrickColor
- w.C1 = CFrame.new(0, 0, 1)
- wait(0.3)
- me.Character["Head"].Parent:MoveTo(Vector3.new(me.Character["Head"].Position.x,me.Character["Head"].Position.y + 50,me.Character["Head"].Position.z))
- function onTouched(hit)
- me.Character.Torso.Velocity = Vector3.new(0,100,0)
- if me.Character.Torso.Velocity.y < 20 then
- me.Character.Torso.Velocity = Vector3.new(0,100,0)
- end
- end
- pogo.Touched:connect(onTouched)
- end
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